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128 lines (99 loc) · 4.53 KB
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<!DOCTYPE html>
<title>D3js Tests</title>
<meta charset="utf-8">
<style>
svg text {
fill:red;
font-size:40px;
font-family:arial;
}
</style>
<svg width="960" height="500"></svg>
<script src="script/d3.v4.min.js"></script>
<script>
var tau = 2 * Math.PI; // http://tauday.com/tau-manifesto
// An arc function with all values bound except the endAngle. So, to compute an
// SVG path string for a given angle, we pass an object with an endAngle
// property to the `arc` function, and it will return the corresponding string.
var arcObj = d3.arc()
.innerRadius(140)
.outerRadius(160)
.startAngle(0);
// Get the SVG container, and apply a transform such that the origin is the
// center of the canvas. This way, we don’t need to position arcs individually.
var svg = d3.select("svg"),
width = +svg.attr("width"),
height = +svg.attr("height"),
g = svg.append("g").attr("transform", "translate(" + width / 2 + "," + height / 2 + ")");
//text anchor , middle centres text
var tx = g.append('text').text('60').attr("text-anchor","middle");
// Add the background arc, from 0 to 100% (tau).
var background = g.append("path")
.datum({endAngle: tau})
.style("fill", "#eee")
.attr("d", arcObj);
// Add the foreground arc 60%
var foreground = g.append("path")
.datum({endAngle: 0.60 * tau})
.style("fill", "#666")
.attr("d", arcObj);
// Every so often, start a transition to a new random angle. The attrTween
// definition is encapsulated in a separate function (a closure) below.
d3.interval(function() {
var rnd = Math.random() * tau;
var rndformat = Math.ceil(rnd);
foreground.transition()
.duration(1050)
.attrTween("d", arcTween(rnd));
console.log(rnd);
console.log(rndformat);
tx.text(rndformat);
}, 2000);
// Returns a tween for a transition’s "d" attribute, transitioning any selected
// arcs from their current angle to the specified new angle.
function arcTween(newAngle) {
// The function passed to attrTween is invoked for each selected element when
// the transition starts, and for each element returns the interpolator to use
// over the course of transition. This function is thus responsible for
// determining the starting angle of the transition (which is pulled from the
// element’s bound datum, d.endAngle), and the ending angle (simply the
// newAngle argument to the enclosing function).
return function(d) {
//console.log(d);
// To interpolate between the two angles, we use the default d3.interpolate.
// (Internally, this maps to d3.interpolateNumber, since both of the
// arguments to d3.interpolate are numbers.) The returned function takes a
// single argument t and returns a number between the starting angle and the
// ending angle. When t = 0, it returns d.endAngle; when t = 1, it returns
// newAngle; and for 0 < t < 1 it returns an angle in-between.
var interpolate = d3.interpolate(d.endAngle, newAngle);
//console.log(interpolate);
// The return value of the attrTween is also a function: the function that
// we want to run for each tick of the transition. Because we used
// attrTween("d"), the return value of this last function will be set to the
// "d" attribute at every tick. (It’s also possible to use transition.tween
// to run arbitrary code for every tick, say if you want to set multiple
// attributes from a single function.) The argument t ranges from 0, at the
// start of the transition, to 1, at the end.
return function(t) {
// Calculate the current arc angle based on the transition time, t. Since
// the t for the transition and the t for the interpolate both range from
// 0 to 1, we can pass t directly to the interpolator.
//
// Note that the interpolated angle is written into the element’s bound
// data object! This is important: it means that if the transition were
// interrupted, the data bound to the element would still be consistent
// with its appearance. Whenever we start a new arc transition, the
// correct starting angle can be inferred from the data.
d.endAngle = interpolate(t);
// Lastly, compute the arc path given the updated data! In effect, this
// transition uses data-space interpolation: the data is interpolated
// (that is, the end angle) rather than the path string itself.
// Interpolating the angles in polar coordinates, rather than the raw path
// string, produces valid intermediate arcs during the transition.
console.log(d);
return arcObj(d);
};
};
}
</script>