Hello
I am missing a feature from the regular ACT named "Number of seconds to wait after the last combat action to begin a new encounter".
Would it be possible to make this value configurable? To me it looks like its just this:
private const int endEncounterOutOfCombatDelayMs = 5000;
in EnmityEventSource.cs would have to be made configurable.
Best regards
Hello
I am missing a feature from the regular ACT named "Number of seconds to wait after the last combat action to begin a new encounter".
Would it be possible to make this value configurable? To me it looks like its just this:
private const int endEncounterOutOfCombatDelayMs = 5000;in EnmityEventSource.cs would have to be made configurable.
Best regards