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Allow users to set equivalent of ACT's "Number of seconds to wait after the last combat action to begin a new encounter" #155

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@loldcv

Hello

I am missing a feature from the regular ACT named "Number of seconds to wait after the last combat action to begin a new encounter".

Would it be possible to make this value configurable? To me it looks like its just this:

private const int endEncounterOutOfCombatDelayMs = 5000;

in EnmityEventSource.cs would have to be made configurable.

Best regards

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