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Lumon.cpp
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298 lines (239 loc) · 5.88 KB
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#include <Types.h>
#include <Memory.h>
#include <Quickdraw.h>
#include <Fonts.h>
#include <Events.h>
#include <Menus.h>
#include <Windows.h>
#include <TextEdit.h>
#include <Dialogs.h>
#include <OSUtils.h>
#include <ToolUtils.h>
#include "Lumon.h"
#include "Logo.h"
enum {
mApple = 32000,
mFile = 32001,
mEdit = 32002,
// Items in mFile
mQuit = 9
};
enum {
kQuitTries = 3,
kBootTicks = 120,
kIdleTicks = 3600,
};
Boolean gQuit = false;
RgnHandle gMenuBarRgn;
short gSavedMenuBarHeight;
// This function will show menu bar when the mouse
// hovers over it and hide it otherwise.
static void AutoHideMenuBar () {
static Boolean menuBarVisible = true;
Point mouseLoc;
GetMouse (&mouseLoc);
Boolean cursorInMenuBar = mouseLoc.v < gSavedMenuBarHeight;
if (menuBarVisible != cursorInMenuBar) {
if (cursorInMenuBar) {
// Show the menu bar
LMSetMBarHeight (gSavedMenuBarHeight);
DrawMenuBar();
} else {
// Hide the menu bar
LMSetMBarHeight (0);
// Repaint the area under the menu bar
Rect menuRect = qd.screenBits.bounds;
menuRect.bottom = menuRect.top + gSavedMenuBarHeight;
InvalRect (&menuRect);
}
menuBarVisible = cursorInMenuBar;
}
}
static void SetupMenus () {
gSavedMenuBarHeight = LMGetMBarHeight();
// Get the menu bar region
Rect menuRect = qd.screenBits.bounds;
menuRect.bottom = menuRect.top + gSavedMenuBarHeight;
gMenuBarRgn = NewRgn ();
RectRgn (gMenuBarRgn, &menuRect);
AutoHideMenuBar ();
// Set up our menus
Handle ourMenuBar = GetNewMBar( 128 );
SetMenuBar ( ourMenuBar );
AppendResMenu ( GetMenuHandle( mApple ), 'DRVR' );
ReleaseResource ( ourMenuBar );
DrawMenuBar();
}
static void DoMenuSelection (long choice) {
Str255 daName;
const int menuId = HiWord(choice);
const int itemNum = LoWord(choice);
const MenuHandle hMenu = GetMenuHandle(menuId);
switch (menuId) {
case mApple:
switch (itemNum) {
case 1:
Alert (128, NULL);
break;
default:
GetMenuItemText( hMenu, itemNum, daName );
OpenDeskAcc( daName );
break;
}
break;
case mFile:
static triesRemaining = kQuitTries;
if (itemNum == mQuit) {
if (triesRemaining--) {
Alert (129, NULL);
} else {
gQuit = true;
}
}
break;
}
HiliteMenu(0);
}
void main () {
enum {bootMode, workMode, idleMode} state = bootMode;
unsigned long gTimer = TickCount ();
Point currentMousePoint, lastMousePoint;
WindowPtr mainWindow;
InitGraf(&qd.thePort);
InitFonts();
InitWindows();
InitMenus();
TEInit();
InitDialogs(nil);
InitCursor();
// Initialize the random number generator
GetDateTime((unsigned long*) &qd.randSeed);
// Create our main window
LMSetPaintWhite(0);
Rect windRect = qd.screenBits.bounds;
mainWindow = NewWindow( nil, &windRect, "\pLumon Industries", false, plainDBox,
(WindowPtr) -1, false, 0 );
SetPort (mainWindow);
BackPat (&qd.black);
#ifdef ACCENT_COLOR
BackColor (ACCENT_COLOR);
#endif
PenMode (patBic);
ShowWindow (mainWindow);
// Set up our menus and other resources
SetupMenus ();
SetupFonts ();
SetupLogos ();
// Run the main event loop
while (!gQuit) {
// Process events from the system
EventRecord event;
if (GetNextEvent(everyEvent, &event)) {
GrafPtr savedPort;
WindowPtr window; /* for handling window events */
switch (event.what) {
case updateEvt:
window = (WindowPtr) event.message;
if (window == mainWindow) {
BeginUpdate (window);
UnionRgn (window->visRgn, gMenuBarRgn, window->visRgn);
#ifdef ACCENT_COLOR
BackColor (ACCENT_COLOR);
#endif
switch (state) {
case bootMode:
DrawBootLogo ();
break;
case workMode:
DrawWorkMode ();
break;
case idleMode:
DrawIdleMode ();
break;
}
EndUpdate (window);
UnionRgn (window->visRgn, gMenuBarRgn, window->visRgn);
}
break;
case mouseDown:
switch (FindWindow(event.where, &window)) {
case inDrag:
Rect dragRect = (**GetGrayRgn()).rgnBBox;
DragWindow(window, event.where, &dragRect);
break;
case inSysWindow:
SystemClick(&event, window);
break;
case inGoAway:
break;
case inMenuBar:
DoMenuSelection(MenuSelect(event.where));
gTimer = TickCount();
break;
case inContent:
/*if (window != FrontWindow()) {
SelectWindow(window);
event->what = nullEvent;
}*/
break;
}
break;
case keyDown:
case autoKey:
if ((event.modifiers & cmdKey) != 0) {
const char key = event.message & charCodeMask;
const long menuResult = MenuKey (key);
if (menuResult) {
DoMenuSelection (menuResult);
}
}
break;
}
}
// Handle our state transitions
switch (state) {
case bootMode:
if ((TickCount() - gTimer) > kBootTicks) {
StartWorkMode ();
state = workMode;
}
break;
case workMode:
AnimateWorkMode();
if (Button()) {
gTimer = TickCount(); // Reset the idle timer
}
// Check to see whether we should start the screen saver
if ((TickCount() - gTimer) > kIdleTicks) {
HideCursor ();
SelectWindow (mainWindow);
StartIdleMode ();
GetMouse (&lastMousePoint);
InvalRect (&qd.screenBits.bounds);
state = idleMode;
}
break;
case idleMode: {
AnimateIdleMode ();
// Check to see whether we should stop the screen saver
GetMouse (¤tMousePoint);
if (!EqualPt(currentMousePoint, lastMousePoint) || (event.what == keyDown)) {
ShowCursor ();
gTimer = TickCount();
InvalRect (&qd.screenBits.bounds);
state = workMode;
}
break;
}
}
// Do other tasks
AutoHideMenuBar ();
SystemTask();
} // !gDone
// Clean up
if (state == idleMode) {
ShowCursor ();
}
DisposeRgn (gMenuBarRgn);
DisposeLogos ();
}