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[GAME] Color_correction_volume crashes the game on restarting/reloading the map #380

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Cvoxalury opened this issue Feb 5, 2025 · 0 comments
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@Cvoxalury
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Describe the bug

If a map has color_correction_volume, then it will load fine at first, then it will crash upon restarting or saving/loading.

Steps to reproduce

Steps to reproduce the behavior:

  1. Have color_correction_volume in the map. Can even be without .raw file specified.
  2. After loading, either restart or save and load.
  3. The game will crash.

Expected behavior

It shouldn't crash, and it doesn't in vanilla HL2/SDK 2013.


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