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naomi.cpp: toukon4/wldkicks has severe geometry issues #8993

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@angelosa

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@angelosa
  • During gameplay toukon4 draws arms/legs way out of their intended direction points.
    0000
    Root cause may be the extensive 0x02****** reading accesses just before entering gameplay. (ETA: checked, doesn't seem the case).
  • wldkicks is similar, it writes geometry data at 0xed******, causing all structs to point at up-left global framebuffer.
    0001

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