From efed3a3715912a17f7d3880afe1a319f4cce57af Mon Sep 17 00:00:00 2001 From: Grath <1895280+Grath@users.noreply.github.com> Date: Sat, 28 Sep 2024 16:24:06 -0400 Subject: [PATCH] Smoother targeting of Zimone's option turn-face-up. --- Mage.Sets/src/mage/cards/z/ZimoneMysteryUnraveler.java | 10 +++------- 1 file changed, 3 insertions(+), 7 deletions(-) diff --git a/Mage.Sets/src/mage/cards/z/ZimoneMysteryUnraveler.java b/Mage.Sets/src/mage/cards/z/ZimoneMysteryUnraveler.java index ac66eb070113..dc5c08d4de3c 100644 --- a/Mage.Sets/src/mage/cards/z/ZimoneMysteryUnraveler.java +++ b/Mage.Sets/src/mage/cards/z/ZimoneMysteryUnraveler.java @@ -76,13 +76,9 @@ public boolean apply(Game game, Ability source) { FilterControlledPermanent filter = new FilterControlledPermanent("a permanent you control"); filter.add(FaceDownPredicate.instance); if (controller != null) { - TargetControlledPermanent target = new TargetControlledPermanent(filter); - if (controller.chooseUse(Outcome.Benefit, "Turn a permanent you control face up?", source, game) && controller.choose(Outcome.BoostCreature, target, source, game)) { - Permanent permanent = game.getPermanent(target.getFirstTarget()); - if (permanent != null) { - return permanent.turnFaceUp(source, game, source.getControllerId()); - } - } + TargetControlledPermanent target = new TargetControlledPermanent(0, 1, filter, true); + Permanent permanent = game.getPermanent(target.getFirstTarget()); + return permanent != null && permanent.turnFaceUp(source, game, source.getControllerId()); } return false; }