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Several GameCube/Wii games have issues in WebGPU where the GX material requires a vertex state, but it's unspecified by the game. In WebGL 2 this is filled in as 0s by the implementation, but we don't have a choice here. Investigate what's going on and try to come up with a general fix.
Examples:
Super Mario Galaxy 2 - Sky Station Galaxy
Super Paper Mario - Flipside
Paper Mario TTYD - Rogueport Harbor
Star Fox Adventures - Great Fox
The text was updated successfully, but these errors were encountered:
Several GameCube/Wii games have issues in WebGPU where the GX material requires a vertex state, but it's unspecified by the game. In WebGL 2 this is filled in as 0s by the implementation, but we don't have a choice here. Investigate what's going on and try to come up with a general fix.
Examples:
The text was updated successfully, but these errors were encountered: