From 49bd7cb181f5072e609c3715f0f6661af712a618 Mon Sep 17 00:00:00 2001 From: Mike Lester Date: Wed, 4 Dec 2024 19:23:12 -0800 Subject: [PATCH] Spawn link at the origin, rather than an arbitrary position --- src/ZeldaWindWaker/Main.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/ZeldaWindWaker/Main.ts b/src/ZeldaWindWaker/Main.ts index 3f8680a44..26621cd0f 100644 --- a/src/ZeldaWindWaker/Main.ts +++ b/src/ZeldaWindWaker/Main.ts @@ -1026,7 +1026,7 @@ class DemoDesc extends SceneDesc implements Viewer.SceneDesc { await globals.modelCache.waitForLoad(); if(!fopAcM_searchFromName(globals, 'Link', 0, 0)) { - fopAcM_create(globals.frameworkGlobals, dProcName_e.d_a_py_lk, 0, [-25414,3501,219], globals.mStayNo, null, null, 0xFF, -1); + fopAcM_create(globals.frameworkGlobals, dProcName_e.d_a_py_lk, 0, null, globals.mStayNo, null, null, 0xFF, -1); } // noclip modification: ensure all the actors are created before we load the cutscene