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fade-test.c
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182 lines (156 loc) · 5.33 KB
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/** \file
* Test the ledscape library by pulsing RGB on the first three LEDS.
*/
#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
#include <string.h>
#include <time.h>
#include <inttypes.h>
#include <errno.h>
#include <unistd.h>
#include "ledscape.h"
static void ledscape_fill_color(
ledscape_frame_t * const frame,
const unsigned num_pixels,
const uint8_t r,
const uint8_t g,
const uint8_t b
)
{
for (unsigned i = 0 ; i < num_pixels ; i++)
for (unsigned strip = 0 ; strip < LEDSCAPE_NUM_STRIPS ; strip++)
ledscape_set_color(frame, strip, i, r, g, b);
}
int lumCorrection[] = {
0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,3,3,3,3,3,
4,4,4,4,4,5,5,5,5,5,6,6,6,7,7,7,7,8,8,8,9,9,9,10,10,10,11,11,12,12,12,13,13,14,14,14,15,15,
16,16,17,17,18,18,19,19,20,20,21,21,22,23,23,24,24,25,26,26,27,28,28,29,30,30,31,32,32,33,
34,35,35,36,37,38,39,39,40,41,42,43,44,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,
61,62,63,64,65,66,67,68,70,71,72,73,74,75,77,78,79,80,82,83,84,85,87,89,91,92,93,95,96,98,
99,100,101,102,105,106,108,109,111,112,114,115,117,118,120,121,123,125,126,128,130,131,133,
135,136,138,140,142,143,145,147,149,151,152,154,156,158,160,162,164,165,167,169,171,173,175,
177,179,181,183,185,187,190,192,194,196,198,200,202,204,207,209,211,213,216,218,220,222,225,
227,229,232,234,236,239,241,244,246,249,251,253,254,255
};
int main (void)
{
const int num_pixels = 128;
ledscape_t * const leds = ledscape_init(num_pixels);
time_t last_time = time(NULL);
unsigned last_i = 0;
uint8_t rgb[3];
unsigned i = 0;
while (1)
{
// Alternate frame buffers on each draw command
const unsigned frame_num = i++ % 2;
ledscape_frame_t * const frame
= ledscape_frame(leds, frame_num);
uint8_t val = i >> 1;
uint16_t r = ((i >> 0) & 0xFF);
uint16_t g = ((i >> 8) & 0xFF);
uint16_t b = ((i >> 16) & 0xFF);
for (unsigned strip = 0 ; strip < 32 ; strip++)
{
for (unsigned p = 0 ; p < num_pixels; p++)
{
int bInput = i % 256,
bOutput = lumCorrection[bInput / 4];
if (p < 64 && bInput%2 == 0) {
bOutput ++;
}
ledscape_set_color(
frame, strip, p,
bOutput, 0, 0
);
//ledscape_set_color(frame, strip, 3*p+1, 0, p+val + 80, 0);
//ledscape_set_color(frame, strip, 3*p+2, 0, 0, p+val + 160);
}
}
// wait for the previous frame to finish;
const uint32_t response = ledscape_wait(leds);
time_t now = time(NULL);
if (now != last_time)
{
printf("%d fps. starting %d previous %"PRIx32"\n",
i - last_i, i, response);
last_i = i;
last_time = now;
}
ledscape_draw(leds, frame_num);
}
ledscape_close(leds);
return EXIT_SUCCESS;
}
//Gamma Correction Curve
const uint8_t dim_curve[] = {
0, 1, 1, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4,
4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6,
6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8,
8, 8, 9, 9, 9, 9, 9, 9, 10, 10, 10, 10, 10, 11, 11, 11,
11, 11, 12, 12, 12, 12, 12, 13, 13, 13, 13, 14, 14, 14, 14, 15,
15, 15, 16, 16, 16, 16, 17, 17, 17, 18, 18, 18, 19, 19, 19, 20,
20, 20, 21, 21, 22, 22, 22, 23, 23, 24, 24, 25, 25, 25, 26, 26,
27, 27, 28, 28, 29, 29, 30, 30, 31, 32, 32, 33, 33, 34, 35, 35,
36, 36, 37, 38, 38, 39, 40, 40, 41, 42, 43, 43, 44, 45, 46, 47,
48, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62,
63, 64, 65, 66, 68, 69, 70, 71, 73, 74, 75, 76, 78, 79, 81, 82,
83, 85, 86, 88, 90, 91, 93, 94, 96, 98, 99, 101, 103, 105, 107, 109,
110, 112, 114, 116, 118, 121, 123, 125, 127, 129, 132, 134, 136, 139, 141, 144,
146, 149, 151, 154, 157, 159, 162, 165, 168, 171, 174, 177, 180, 183, 186, 190,
193, 196, 200, 203, 207, 211, 214, 218, 222, 226, 230, 234, 238, 242, 248, 255,
};
void HSBtoRGB(int hue, int sat, int val, uint8_t out[]) {
/* convert hue, saturation and brightness ( HSB/HSV ) to RGB
The dim_curve is used only on brightness/value and on saturation (inverted).
This looks the most natural.
*/
val = dim_curve[val];
sat = 255-dim_curve[255-sat];
int r;
int g;
int b;
int base;
if (sat == 0) { // Acromatic color (gray). Hue doesn't mind.
r = g = b = val;
} else {
base = ((255 - sat) * val)>>8;
switch((hue%360)/60) {
case 0:
r = val;
g = (((val-base)*hue)/60)+base;
b = base;
break;
case 1:
r = (((val-base)*(60-(hue%60)))/60)+base;
g = val;
b = base;
break;
case 2:
r = base;
g = val;
b = (((val-base)*(hue%60))/60)+base;
break;
case 3:
r = base;
g = (((val-base)*(60-(hue%60)))/60)+base;
b = val;
break;
case 4:
r = (((val-base)*(hue%60))/60)+base;
g = base;
b = val;
break;
case 5:
r = val;
g = base;
b = (((val-base)*(60-(hue%60)))/60)+base;
break;
}
out[0] = r;
out[1] = g;
out[2] = b;
}
}