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Speed.cfg
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322 lines (276 loc) · 5.18 KB
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//Speed related Contracts
//CONTENT:
//220,330,1000m/s
CONTRACT_TYPE
{
name = Speed220
title = Speed Record 220
group = Speed
agent = Kerbal Aircraft Builders
description = Exceed 220m/s
notes = Go fast and come back!
synopsis = Speed Record
completedMessage = Mission Accomplished!
minExpiry = 1.0
maxExpiry = 7.0
deadline = 500
cancellable = true
declinable = true
autoAccept = false
targetBody = Kerbin
maxCompletions = 1
maxSimultaneous = 1
rewardScience = 5.0
rewardReputation = 20.0
rewardFunds = 7500.0
failureReputation = 20.0
failureFunds = 7500.0
advanceFunds = 5000.0
weight = 10.0
REQUIREMENT
{
name = CompleteContract
type = CompleteContract
contractType = Altitude2500
}
PARAMETER
{
name = HasCrew
type = HasCrew
minCrew = 1
}
PARAMETER
{
name = VesselParameterGroup
type = VesselParameterGroup
title = Reach 220m/s
completeInSequence = true
PARAMETER
{
name = ReachState
type = ReachState
minSpeed = 220
}
PARAMETER
{
name = Duration
type = Duration
duration = 10s
preWaitText = Hold Speed
waitingText = Keep pushing
completionText = DONE!
completeInSequence = true
disableOnStateChange = false
}
}
PARAMETER
{
name = land
type = ReachState
title = Land back at the KSC
situation = LANDED
biome = Runway
disableOnStateChange = false
completeInSequence = true
}
PARAMETER
{
name = Duration
type = Duration
duration = 25s
preWaitText = Stay landed
waitingText = a bit longer
completionText = DONE!
completeInSequence = true
disableOnStateChange = false
}
PARAMETER
{
name = VesselNotDestroyed
type = VesselNotDestroyed
completeInSequence = true
title = Don't crash!
}
}
CONTRACT_TYPE
{
name = Speed330
title = Speed Record 330
group = Speed
agent = Kerbal Aircraft Builders
description = Exceed 330m/s
notes = Go faster!
synopsis = Speed Record
completedMessage = Mission Accomplished!
minExpiry = 1.0
maxExpiry = 7.0
deadline = 500
cancellable = true
declinable = true
autoAccept = false
targetBody = Kerbin
maxCompletions = 1
maxSimultaneous = 1
rewardScience = 3.0
rewardReputation = 10.0
rewardFunds = 5000.0
failureReputation = 10.0
failureFunds = 5000.0
advanceFunds = 4000.0
weight = 10.0
REQUIREMENT
{
name = CompleteContract
type = CompleteContract
contractType = Speed220
}
PARAMETER
{
name = HasCrew
type = HasCrew
minCrew = 1
}
PARAMETER
{
name = VesselParameterGroup
type = VesselParameterGroup
title = Reach 330m/s
completeInSequence = true
PARAMETER
{
name = ReachState
type = ReachState
minSpeed = 330
}
PARAMETER
{
name = Duration
type = Duration
duration = 10s
preWaitText = Hold speed
waitingText = Keep pushing
completionText = DONE!
completeInSequence = true
disableOnStateChange = false
}
}
PARAMETER
{
name = land
type = ReachState
title = Land back at the KSC
situation = LANDED
biome = Runway
disableOnStateChange = false
completeInSequence = true
}
PARAMETER
{
name = Duration
type = Duration
duration = 25s
preWaitText = Stay landed
waitingText = a bit longer
completionText = DONE!
completeInSequence = true
disableOnStateChange = false
}
PARAMETER
{
name = VesselNotDestroyed
type = VesselNotDestroyed
completeInSequence = true
title = Don't crash!
}
}
CONTRACT_TYPE
{
name = Speed1000
title = Speed Record 1000
group = Speed
agent = Kerbal Aircraft Builders
description = Exceed 1000m/s
notes = Go even faster!
synopsis = Speed Record
completedMessage = Mission Accomplished!
minExpiry = 1.0
maxExpiry = 7.0
deadline = 500
cancellable = true
declinable = true
autoAccept = false
targetBody = Kerbin
maxCompletions = 1
maxSimultaneous = 1
rewardScience = 10.0
rewardReputation = 20.0
rewardFunds = 10000.0
failureReputation = 20.0
failureFunds = 10000.0
advanceFunds = 5000.0
weight = 10.0
REQUIREMENT
{
name = CompleteContract
type = CompleteContract
contractType = Speed330
}
PARAMETER
{
name = HasCrew
type = HasCrew
minCrew = 1
}
PARAMETER
{
name = VesselParameterGroup
type = VesselParameterGroup
title = Reach 1000m/s
completeInSequence = true
PARAMETER
{
name = ReachState
type = ReachState
minSpeed = 1000
}
PARAMETER
{
name = Duration
type = Duration
duration = 10s
preWaitText = Hold speed
waitingText = Keep pushing
completionText = DONE!
completeInSequence = true
disableOnStateChange = false
}
}
PARAMETER
{
name = land
type = ReachState
title = Land back at the KSC
situation = LANDED
biome = Runway
disableOnStateChange = false
completeInSequence = true
}
PARAMETER
{
name = Duration
type = Duration
duration = 25s
preWaitText = Stay landed
waitingText = a bit longer
completionText = DONE!
completeInSequence = true
disableOnStateChange = false
}
PARAMETER
{
name = VesselNotDestroyed
type = VesselNotDestroyed
completeInSequence = true
title = Don't crash!
}
}