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train_gflexicubes_polycam.py
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# Copyright (c) 2020-2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
#
# NVIDIA CORPORATION, its affiliates and licensors retain all intellectual
# property and proprietary rights in and to this material, related
# documentation and any modifications thereto. Any use, reproduction,
# disclosure or distribution of this material and related documentation
# without an express license agreement from NVIDIA CORPORATION or
# its affiliates is strictly prohibited.
import os
import sys
import time
import argparse
import json
import numpy as np
import torch
import nvdiffrast.torch as dr
import xatlas
# Import data readers / generators
from dataset.dataset_nerf_colmap import DatasetNERF
# Import topology / geometry trainers
from geometry.gshell_flexicubes_geometry import GShellFlexiCubesGeometry
import render.renderutils as ru
from render import obj
from render import material
from render import util
from render import mesh
from render import texture
from render import mlptexture
from render import light
from render import render
from denoiser.denoiser import BilateralDenoiser
import tqdm
RADIUS = 3.0
# Enable to debug back-prop anomalies
# torch.autograd.set_detect_anomaly(True)
###############################################################################
# Loss setup
###############################################################################
@torch.no_grad()
def createLoss(FLAGS):
if FLAGS.loss == "smape":
return lambda img, ref: ru.image_loss(img, ref, loss='smape', tonemapper='none')
elif FLAGS.loss == "mse":
return lambda img, ref: ru.image_loss(img, ref, loss='mse', tonemapper='none')
elif FLAGS.loss == "logl1":
return lambda img, ref: ru.image_loss(img, ref, loss='l1', tonemapper='log_srgb')
elif FLAGS.loss == "logl2":
return lambda img, ref: ru.image_loss(img, ref, loss='mse', tonemapper='log_srgb')
elif FLAGS.loss == "relmse":
return lambda img, ref: ru.image_loss(img, ref, loss='relmse', tonemapper='none')
else:
assert False
###############################################################################
# Mix background into a dataset image
###############################################################################
@torch.no_grad()
def prepare_batch(target, bg_type='black'):
assert len(target['img'].shape) == 4, "Image shape should be [n, h, w, c]"
if bg_type == 'checker':
background = torch.tensor(util.checkerboard(target['img'].shape[1:3], 8), dtype=torch.float32, device='cuda')[None, ...]
elif bg_type == 'black':
background = torch.zeros(target['img'].shape[0:3] + (3,), dtype=torch.float32, device='cuda')
elif bg_type == 'white':
background = torch.ones(target['img'].shape[0:3] + (3,), dtype=torch.float32, device='cuda')
elif bg_type == 'reference':
background = target['img'][..., 0:3]
elif bg_type == 'random':
background = torch.rand(target['img'].shape[0:3] + (3,), dtype=torch.float32, device='cuda')
else:
assert False, "Unknown background type %s" % bg_type
target['mv'] = target['mv'].cuda()
target['mvp'] = target['mvp'].cuda()
target['campos'] = target['campos'].cuda()
target['img'] = target['img'].cuda()
target['background'] = background
target['img'] = torch.cat((torch.lerp(background, target['img'][..., 0:3], target['img'][..., 3:4]), target['img'][..., 3:4]), dim=-1)
return target
###############################################################################
# UV - map geometry & convert to a mesh
###############################################################################
@torch.no_grad()
def xatlas_uvmap(glctx, geometry, mat, FLAGS):
eval_mesh = geometry.getMesh(mat)
try:
eval_mesh = eval_mesh['imesh']
except:
pass
# Create uvs with xatlas
v_pos = eval_mesh.v_pos.detach().cpu().numpy()
t_pos_idx = eval_mesh.t_pos_idx.detach().cpu().numpy()
vmapping, indices, uvs = xatlas.parametrize(v_pos, t_pos_idx)
# Convert to tensors
indices_int64 = indices.astype(np.uint64, casting='same_kind').view(np.int64)
uvs = torch.tensor(uvs, dtype=torch.float32, device='cuda')
faces = torch.tensor(indices_int64, dtype=torch.int64, device='cuda')
new_mesh = mesh.Mesh(v_tex=uvs, t_tex_idx=faces, base=eval_mesh)
mask, kd, ks = render.render_uv(glctx, new_mesh, FLAGS.texture_res, eval_mesh.material['kd_ks'])
# Dilate all textures & use average color for background
kd_avg = torch.sum(torch.sum(torch.sum(kd * mask, dim=0), dim=0), dim=0) / torch.sum(torch.sum(torch.sum(mask, dim=0), dim=0), dim=0)
kd = util.dilate(kd, kd_avg[None, None, None, :], mask, 7)
ks_avg = torch.sum(torch.sum(torch.sum(ks * mask, dim=0), dim=0), dim=0) / torch.sum(torch.sum(torch.sum(mask, dim=0), dim=0), dim=0)
ks = util.dilate(ks, ks_avg[None, None, None, :], mask, 7)
nrm_avg = torch.tensor([0, 0, 1], dtype=torch.float32, device="cuda")
normal = nrm_avg[None, None, None, :].repeat(kd.shape[0], kd.shape[1], kd.shape[2], 1)
new_mesh.material = mat.copy()
del new_mesh.material['kd_ks']
if FLAGS.transparency:
kd = torch.cat((kd, torch.rand_like(kd[...,0:1])), dim=-1)
print("kd shape", kd.shape)
kd_min, kd_max = torch.tensor(FLAGS.kd_min, dtype=torch.float32, device='cuda'), torch.tensor(FLAGS.kd_max, dtype=torch.float32, device='cuda')
ks_min, ks_max = torch.tensor(FLAGS.ks_min, dtype=torch.float32, device='cuda'), torch.tensor(FLAGS.ks_max, dtype=torch.float32, device='cuda')
nrm_min, nrm_max = torch.tensor(FLAGS.nrm_min, dtype=torch.float32, device='cuda'), torch.tensor(FLAGS.nrm_max, dtype=torch.float32, device='cuda')
new_mesh.material.update({
'kd' : texture.Texture2D(kd.clone().detach().requires_grad_(True), min_max=[kd_min, kd_max]),
'ks' : texture.Texture2D(ks.clone().detach().requires_grad_(True), min_max=[ks_min, ks_max]),
'normal' : texture.Texture2D(normal.clone().detach().requires_grad_(True), min_max=[nrm_min, nrm_max]),
})
return new_mesh
###############################################################################
# Utility functions for material
###############################################################################
def initial_guess_material(geometry, mlp, FLAGS, init_mat=None):
kd_min, kd_max = torch.tensor(FLAGS.kd_min, dtype=torch.float32, device='cuda'), torch.tensor(FLAGS.kd_max, dtype=torch.float32, device='cuda')
ks_min, ks_max = torch.tensor(FLAGS.ks_min, dtype=torch.float32, device='cuda'), torch.tensor(FLAGS.ks_max, dtype=torch.float32, device='cuda')
if mlp:
mlp_min = torch.cat((kd_min[0:3], ks_min), dim=0)
mlp_max = torch.cat((kd_max[0:3], ks_max), dim=0)
mlp_map_opt = mlptexture.MLPTexture3D(geometry.getAABB(), channels=6, min_max=[mlp_min, mlp_max], use_float16=FLAGS.use_float16)
mat = {'kd_ks' : mlp_map_opt}
else:
raise NotImplementedError
mat['bsdf'] = FLAGS.bsdf
mat['no_perturbed_nrm'] = FLAGS.no_perturbed_nrm
return mat
def initial_guess_material_knownkskd(geometry, mlp, FLAGS, init_mat=None):
mat = {
'kd' : init_mat['kd'],
'ks' : init_mat['ks']
}
if init_mat is not None:
mat['bsdf'] = init_mat['bsdf']
else:
mat['bsdf'] = 'pbr'
return mat
###############################################################################
# Validation & testing
###############################################################################
@torch.no_grad()
def validate_itr(glctx, target, geometry, opt_material, lgt, FLAGS, denoiser=None):
result_dict = {}
with torch.no_grad():
buffers = geometry.render(glctx, target, lgt, opt_material, use_uv=False, denoiser=denoiser)['buffers']
result_dict['ref'] = util.rgb_to_srgb(target['img'][...,0:3])[0]
result_dict['opt'] = util.rgb_to_srgb(buffers['shaded'][...,0:3])[0]
result_dict['mask_opt'] = buffers['shaded'][...,3:][0].expand(-1, -1, 3)
result_dict['mask_ref'] = target['img'][...,3:][0].expand(-1, -1, 3)
result_dict['msdf_image'] = buffers['msdf_image'][...,:][0].expand(-1, -1, 3).clamp(min=0, max=1)
result_image = torch.cat([result_dict['opt'], result_dict['ref'], result_dict['mask_opt'], result_dict['mask_ref'], result_dict['msdf_image']], axis=1)
result_dict = {}
result_dict['ref'] = util.rgb_to_srgb(target['img'][...,0:3])[0]
result_dict['opt'] = util.rgb_to_srgb(buffers['shaded'][...,0:3])[0]
return result_image, result_dict
@torch.no_grad()
def validate(glctx, geometry, opt_material, lgt, dataset_validate, out_dir, FLAGS, denoiser=None, save_viz=False):
# ==============================================================================================
# Validation loop
# ==============================================================================================
mse_values = []
psnr_values = []
dataloader_validate = torch.utils.data.DataLoader(dataset_validate, batch_size=1, collate_fn=dataset_validate.collate)
os.makedirs(out_dir, exist_ok=True)
with open(os.path.join(out_dir, 'metrics.txt'), 'w') as fout:
fout.write('ID, MSE, PSNR\n')
print("Running validation")
for it, target in enumerate(tqdm.tqdm(dataloader_validate)):
# Mix validation background
target = prepare_batch(target, FLAGS.background)
result_image, result_dict = validate_itr(glctx, target, geometry, opt_material, lgt, FLAGS, denoiser=denoiser)
# Compute metrics
opt = torch.clamp(result_dict['opt'], 0.0, 1.0)
ref = torch.clamp(result_dict['ref'], 0.0, 1.0)
mse = torch.nn.functional.mse_loss(opt, ref, size_average=None, reduce=None, reduction='mean').item()
mse_values.append(float(mse))
psnr = util.mse_to_psnr(mse)
psnr_values.append(float(psnr))
line = "%d, %1.8f, %1.8f\n" % (it, mse, psnr)
fout.write(str(line))
if save_viz:
for k in result_dict.keys():
np_img = result_dict[k].detach().cpu().numpy()
util.save_image(out_dir + '/' + ('val_%06d_%s.png' % (it, k)), np_img)
avg_mse = np.mean(np.array(mse_values))
avg_psnr = np.mean(np.array(psnr_values))
line = "AVERAGES: %1.4f, %2.3f\n" % (avg_mse, avg_psnr)
fout.write(str(line))
print("MSE, PSNR")
print("%1.8f, %2.3f" % (avg_mse, avg_psnr))
return avg_psnr
###############################################################################
# Main shape fitter function / optimization loop
###############################################################################
def optimize_mesh(
denoiser,
glctx,
geometry,
opt_material,
lgt,
dataset_train,
dataset_validate,
FLAGS,
warmup_iter=0,
log_interval=10,
pass_idx=0,
pass_name="",
optimize_light=True,
optimize_geometry=True,
visualize=True,
save_path=None
):
# ==============================================================================================
# Setup torch optimizer
# ==============================================================================================
learning_rate = FLAGS.learning_rate[pass_idx] if isinstance(FLAGS.learning_rate, list) or isinstance(FLAGS.learning_rate, tuple) else FLAGS.learning_rate
learning_rate_pos = learning_rate[0] if isinstance(learning_rate, list) or isinstance(learning_rate, tuple) else learning_rate
learning_rate_mat = learning_rate[1] if isinstance(learning_rate, list) or isinstance(learning_rate, tuple) else learning_rate
learning_rate_lgt = learning_rate[2] if isinstance(learning_rate, list) or isinstance(learning_rate, tuple) else learning_rate * 6.0
def lr_schedule(iter, fraction):
if iter < warmup_iter:
return iter / warmup_iter
return max(0.0, 10**(-(iter - warmup_iter)*0.0002)) # Exponential falloff from [1.0, 0.1] over 5k epochs.
# ==============================================================================================
# Image loss
# ==============================================================================================
image_loss_fn = createLoss(FLAGS)
params = list(material.get_parameters(opt_material))
if optimize_light:
optimizer_light = torch.optim.Adam((lgt.parameters() if lgt is not None else []), lr=learning_rate_lgt)
scheduler_light = torch.optim.lr_scheduler.LambdaLR(optimizer_light, lr_lambda=lambda x: lr_schedule(x, 0.9))
if optimize_geometry:
if FLAGS.use_sdf_mlp:
deform_params = list(v[1] for v in geometry.named_parameters() if 'deform' in v[0]) if optimize_geometry else []
msdf_params = list(v[1] for v in geometry.named_parameters() if 'msdf' in v[0]) if optimize_geometry else []
sdf_params = list(v[1] for v in geometry.named_parameters() if 'sdf' in v[0] and 'msdf' not in v[0]) if optimize_geometry else []
other_params = list(v[1] for v in geometry.named_parameters() if 'sdf' not in v[0] and 'msdf' not in v[0] and 'deform' not in v[0]) if optimize_geometry else []
optimizer_mesh = torch.optim.Adam([
{'params': deform_params, 'lr': learning_rate_pos},
{'params': msdf_params, 'lr': learning_rate_pos},
{'params': sdf_params, 'lr': learning_rate_pos * 1e-2},
{'params': other_params, 'lr': learning_rate_pos * 1e-2},
], eps=1e-8)
else:
optimizer_mesh = torch.optim.Adam(geometry.parameters(), lr=learning_rate_pos)
scheduler_mesh = torch.optim.lr_scheduler.LambdaLR(optimizer_mesh, lr_lambda=lambda x: lr_schedule(x, 0.9))
optimizer = torch.optim.Adam(params, lr=learning_rate_mat)
scheduler = torch.optim.lr_scheduler.LambdaLR(optimizer, lr_lambda=lambda x: lr_schedule(x, 0.9))
# ==============================================================================================
# Training loop
# ==============================================================================================
img_cnt = 0
img_loss_vec = []
depth_loss_vec = []
reg_loss_vec = []
iter_dur_vec = []
dataloader_train = torch.utils.data.DataLoader(dataset_train, batch_size=FLAGS.batch, collate_fn=dataset_train.collate, shuffle=True)
if visualize:
dataloader_validate = torch.utils.data.DataLoader(dataset_validate, batch_size=1, collate_fn=dataset_train.collate)
def cycle(iterable):
iterator = iter(iterable)
while True:
try:
yield next(iterator)
except StopIteration:
iterator = iter(iterable)
v_it = cycle(dataloader_validate)
for it, target in enumerate(dataloader_train):
# Mix randomized background into dataset image
target = prepare_batch(target, 'random')
# ==============================================================================================
# Display / save outputs. Do it before training so we get initial meshes
# ==============================================================================================
# Show/save image before training step (want to get correct rendering of input)
if visualize and FLAGS.local_rank == 0 and it != 0:
with torch.no_grad():
display_image = FLAGS.display_interval and (it % FLAGS.display_interval == 0)
save_image = FLAGS.save_interval and (it % FLAGS.save_interval == 0)
if display_image or save_image:
save_mesh = True
if save_mesh:
os.makedirs(os.path.join(save_path, pass_name), exist_ok=True)
obj.write_obj(os.path.join(save_path, pass_name), geometry.getMesh(opt_material)['imesh'], save_material=False)
result_image, result_dict = validate_itr(glctx, prepare_batch(next(v_it), FLAGS.background), geometry, opt_material, lgt, FLAGS, denoiser=denoiser)
np_result_image = result_image.detach().cpu().numpy()
if display_image:
util.display_image(np_result_image, title='%d / %d' % (it, FLAGS.iter))
if save_image:
util.save_image(os.path.join(save_path, ('img_%s_%06d.png' % (pass_name, img_cnt))), np_result_image)
img_cnt = img_cnt + 1
iter_start_time = time.time()
# ==============================================================================================
# Zero gradients
# ==============================================================================================
optimizer.zero_grad()
if optimize_geometry:
optimizer_mesh.zero_grad()
if optimize_light:
optimizer_light.zero_grad()
# ==============================================================================================
# Training
# ==============================================================================================
xfm_lgt = None
if optimize_light:
if False and FLAGS.camera_space_light:
lgt.xfm(target['mv'])
elif False and ('envlight_transform' in target and target['envlight_transform'] is not None):
xfm_lgt = target['envlight_transform']
lgt.xfm(xfm_lgt)
lgt.update_pdf()
img_loss, depth_loss, reg_loss = geometry.tick(
glctx, target, lgt, opt_material, image_loss_fn, it,
denoiser=denoiser)
# ==============================================================================================
# Final loss
# ==============================================================================================
total_loss = img_loss + reg_loss
img_loss_vec.append(img_loss.item())
depth_loss_vec.append(depth_loss.item())
reg_loss_vec.append(reg_loss.item())
# ==============================================================================================
# Backpropagate
# ==============================================================================================
total_loss.backward()
if hasattr(lgt, 'base') and lgt.base.grad is not None and optimize_light:
lgt.base.grad *= 64
if 'kd_ks' in opt_material:
opt_material['kd_ks'].encoder.params.grad /= 8.0
if 'kd_ks_back' in opt_material:
opt_material['kd_ks_back'].encoder.params.grad /= 8.0
# Optionally clip gradients
if FLAGS.clip_max_norm > 0.0:
if optimize_geometry:
torch.nn.utils.clip_grad_norm_(geometry.parameters() + params, FLAGS.clip_max_norm)
else:
torch.nn.utils.clip_grad_norm_(params, FLAGS.clip_max_norm)
optimizer.step()
scheduler.step()
if optimize_geometry:
optimizer_mesh.step()
scheduler_mesh.step()
if optimize_light:
optimizer_light.step()
scheduler_light.step()
# ==============================================================================================
# Clamp trainables to reasonable range
# ==============================================================================================
with torch.no_grad():
if 'kd' in opt_material:
opt_material['kd'].clamp_()
if 'ks' in opt_material:
opt_material['ks'].clamp_()
if 'kd_back' in opt_material:
opt_material['kd_back'].clamp_()
if 'ks_back' in opt_material:
opt_material['ks_back'].clamp_()
if 'normal' in opt_material and not FLAGS.normal_only:
opt_material['normal'].clamp_()
opt_material['normal'].normalize_()
if lgt is not None:
# lgt.clamp_(min=0.01) # For some reason gradient dissapears if light becomes 0
lgt.clamp_(min=1e-4) # For some reason gradient dissapears if light becomes 0
geometry.clamp_deform()
torch.cuda.current_stream().synchronize()
iter_dur_vec.append(time.time() - iter_start_time)
# ==============================================================================================
# Logging
# ==============================================================================================
if it % log_interval == 0 and FLAGS.local_rank == 0:
img_loss_avg = np.mean(np.asarray(img_loss_vec[-log_interval:]))
depth_loss_avg = np.mean(np.asarray(depth_loss_vec[-log_interval:]))
reg_loss_avg = np.mean(np.asarray(reg_loss_vec[-log_interval:]))
iter_dur_avg = np.mean(np.asarray(iter_dur_vec[-log_interval:]))
remaining_time = (FLAGS.iter-it)*iter_dur_avg
print("iter=%5d, img_loss=%.6f, depth_loss=%.6f, reg_loss=%.6f, lr=%.5f, time=%.1f ms, rem=%s" %
(it, img_loss_avg, depth_loss_avg, reg_loss_avg, optimizer.param_groups[0]['lr'], iter_dur_avg*1000, util.time_to_text(remaining_time)))
sys.stdout.flush()
if it == FLAGS.iter:
break
return geometry, opt_material
#----------------------------------------------------------------------------
# Main function.
#----------------------------------------------------------------------------
if __name__ == "__main__":
parser = argparse.ArgumentParser(description='nvdiffrec')
parser.add_argument('--config', type=str, default=None, help='Config file')
parser.add_argument('-i', '--iter', type=int, default=5000)
parser.add_argument('-b', '--batch', type=int, default=1)
parser.add_argument('-s', '--spp', type=int, default=1)
parser.add_argument('-l', '--layers', type=int, default=1)
parser.add_argument('-r', '--train-res', nargs=2, type=int, default=[512, 512])
parser.add_argument('-dr', '--display-res', type=int, default=None)
parser.add_argument('-tr', '--texture-res', nargs=2, type=int, default=[1024, 1024])
parser.add_argument('-di', '--display-interval', type=int, default=0)
parser.add_argument('-si', '--save-interval', type=int, default=1000)
parser.add_argument('-lr', '--learning-rate', type=float, default=0.01)
parser.add_argument('-mr', '--min-roughness', type=float, default=0.08)
parser.add_argument('-mip', '--custom-mip', action='store_true', default=False)
parser.add_argument('-rt', '--random-textures', action='store_true', default=False)
parser.add_argument('-bg', '--background', default='checker', choices=['black', 'white', 'checker', 'reference'])
parser.add_argument('--loss', default='logl1', choices=['logl1', 'logl2', 'mse', 'smape', 'relmse'])
parser.add_argument('-o', '--out-dir', type=str, default=None)
parser.add_argument('-rm', '--ref_mesh', type=str)
parser.add_argument('-bm', '--base-mesh', type=str, default=None)
parser.add_argument('--validate', type=bool, default=True)
# Render specific arguments
parser.add_argument('--n_samples', type=int, default=4)
parser.add_argument('--bsdf', type=str, default='pbr', choices=['pbr', 'diffuse', 'white'])
# Denoiser specific arguments
parser.add_argument('--denoiser', default='bilateral', choices=['none', 'bilateral'])
parser.add_argument('--denoiser_demodulate', type=bool, default=True)
parser.add_argument('--msdf_reg_open_scale', type=float, default=1e-6)
parser.add_argument('--msdf_reg_close_scale', type=float, default=3e-4)
parser.add_argument('--eikonal_scale', type=float, default=5e-2)
parser.add_argument('--trainset_path', type=str)
parser.add_argument('--testset_path', type=str, default='')
FLAGS = parser.parse_args()
FLAGS.mtl_override = None # Override material of model
FLAGS.gshell_grid = 64 # Resolution of initial tet grid. We provide 64 and 128 resolution grids.
# Other resolutions can be generated with https://github.com/crawforddoran/quartet
# We include examples in data/tets/generate_tets.py
FLAGS.mesh_scale = 3.6 # Scale of tet grid box. Adjust to cover the model
FLAGS.envlight = None # HDR environment probe
FLAGS.env_scale = 1.0 # Env map intensity multiplier
FLAGS.probe_res = 256 # Env map probe resolution
FLAGS.learn_lighting = True # Enable optimization of env lighting
FLAGS.display = None # Configure validation window/display. E.g. [{"bsdf" : "kd"}, {"bsdf" : "ks"}]
FLAGS.transparency = False # Enabled transparency through depth peeling
FLAGS.lock_light = False # Disable light optimization in the second pass
FLAGS.lock_pos = False # Disable vertex position optimization in the second pass
FLAGS.sdf_regularizer = 0.2 # Weight for sdf regularizer.
FLAGS.laplace = "relative" # Mesh Laplacian ["absolute", "relative"]
FLAGS.laplace_scale = 3000.0 # Weight for Laplace regularizer. Default is relative with large weight
FLAGS.pre_load = True # Pre-load entire dataset into memory for faster training
FLAGS.no_perturbed_nrm = False # Disable normal map
FLAGS.decorrelated = False # Use decorrelated sampling in forward and backward passes
FLAGS.kd_min = [ 0.0, 0.0, 0.0, 0.0]
FLAGS.kd_max = [ 1.0, 1.0, 1.0, 1.0]
# FLAGS.ks_min = [ 0.0, 0.08, 0.0]
FLAGS.ks_min = [ 0.0, 0.001, 0.0]
FLAGS.ks_max = [ 0.0, 1.0, 1.0]
FLAGS.nrm_min = [-1.0, -1.0, 0.0]
FLAGS.nrm_max = [ 1.0, 1.0, 1.0]
FLAGS.clip_max_norm = 0.0
FLAGS.cam_near_far = [0.1, 1000.0]
FLAGS.lambda_kd = 0.1
FLAGS.lambda_ks = 0.05
FLAGS.lambda_nrm = 0.025
FLAGS.lambda_nrm2 = 0.25
FLAGS.lambda_chroma = 0.0
FLAGS.lambda_diffuse = 0.15
FLAGS.lambda_specular = 0.0025
FLAGS.random_lgt = False
FLAGS.normal_only = False
FLAGS.use_img_2nd_layer = False
FLAGS.use_depth = False
FLAGS.use_depth_2nd_layer = False
FLAGS.use_tanh_deform = False
FLAGS.use_sdf_mlp = True
FLAGS.use_msdf_mlp = False
FLAGS.use_eikonal = True
FLAGS.sdf_mlp_pretrain_steps = 10000
FLAGS.use_mesh_msdf_reg = True
FLAGS.sphere_init = False
FLAGS.sphere_init_norm = 1.5
FLAGS.pretrained_sdf_mlp_path = f'./data/pretrained_mlp_{FLAGS.gshell_grid}_polycam.pt'
FLAGS.n_hidden = 6
FLAGS.d_hidden = 256
FLAGS.n_freq = 6
FLAGS.skip_in = [3]
FLAGS.use_float16 = False
FLAGS.visualize_watertight = False
FLAGS.local_rank = 0
FLAGS.multi_gpu = "WORLD_SIZE" in os.environ and int(os.environ["WORLD_SIZE"]) > 1
if FLAGS.multi_gpu:
if "MASTER_ADDR" not in os.environ:
os.environ["MASTER_ADDR"] = 'localhost'
if "MASTER_PORT" not in os.environ:
os.environ["MASTER_PORT"] = '23456'
FLAGS.local_rank = int(os.environ["LOCAL_RANK"])
torch.cuda.set_device(FLAGS.local_rank)
torch.distributed.init_process_group(backend="nccl", init_method="env://")
if FLAGS.config is not None:
data = json.load(open(FLAGS.config, 'r'))
for key in data:
FLAGS.__dict__[key] = data[key]
if FLAGS.display_res is None:
FLAGS.display_res = FLAGS.train_res
if FLAGS.local_rank == 0:
print("Config / Flags:")
print("---------")
for key in FLAGS.__dict__.keys():
print(key, FLAGS.__dict__[key])
print("---------")
os.makedirs(FLAGS.out_dir, exist_ok=True)
glctx = dr.RasterizeGLContext()
glctx_display = glctx if FLAGS.batch < 16 else dr.RasterizeGLContext() # Context for display
mtl_default = None
# ==============================================================================================
# Create data pipeline
# ==============================================================================================
data_root = FLAGS.trainset_path
dataset_train = DatasetNERF(os.path.join(data_root, 'transforms.json'), FLAGS, examples=int(1e6))
dataset_validate = DatasetNERF(os.path.join(data_root, 'transforms.json'), FLAGS)
# ==============================================================================================
# Create env light with trainable parameters
# ==============================================================================================
lgt = None
if FLAGS.learn_lighting:
lgt = light.create_trainable_env_rnd(FLAGS.probe_res, scale=0.0, bias=0.5)
# lgt = light.create_trainable_env_rnd(FLAGS.probe_res, scale=0.0, bias=0.1)
else:
lgt = light.load_env(FLAGS.envlight, scale=FLAGS.env_scale, res=[FLAGS.probe_res, FLAGS.probe_res])
# ==============================================================================================
# Setup denoiser
# ==============================================================================================
denoiser = None
if FLAGS.denoiser == 'bilateral':
denoiser = BilateralDenoiser().cuda()
else:
assert FLAGS.denoiser == 'none', "Invalid denoiser %s" % FLAGS.denoiser
# Setup geometry for optimization
geometry = GShellFlexiCubesGeometry(FLAGS.gshell_grid, FLAGS.mesh_scale, FLAGS)
# Setup textures, make initial guess from reference if possible
if not FLAGS.normal_only:
mat = initial_guess_material(geometry, True, FLAGS, mtl_default)
else:
mat = initial_guess_material_knownkskd(geometry, True, FLAGS, mtl_default)
mat['no_perturbed_nrm'] = True
# Run optimization
geometry, mat = optimize_mesh(denoiser, glctx, geometry, mat, lgt, dataset_train, dataset_validate,
FLAGS, pass_idx=0, pass_name="pass1", optimize_light=FLAGS.learn_lighting, save_path=FLAGS.out_dir)
validate(glctx, geometry, mat, lgt, dataset_validate, os.path.join(FLAGS.out_dir, "validate"), FLAGS, denoiser=denoiser, save_viz=True)
with torch.no_grad():
os.makedirs(os.path.join(FLAGS.out_dir, "mesh"), exist_ok=True)
torch.save(geometry.state_dict(), os.path.join(FLAGS.out_dir, "mesh/model.pt"))
torch.save(mat['kd_ks'].state_dict(), os.path.join(FLAGS.out_dir, "mesh/mtl.pt"))
light.save_env_map(os.path.join(FLAGS.out_dir, "mesh/probe.hdr"), lgt)
# Create textured mesh from result
base_mesh = geometry.getMesh(mat)['imesh']
# Dump mesh for debugging.
os.makedirs(os.path.join(FLAGS.out_dir, "mesh"), exist_ok=True)
obj.write_obj(os.path.join(FLAGS.out_dir, "mesh/"), base_mesh, save_material=False)
# Free temporaries / cached memory
torch.cuda.empty_cache()
mat['kd_ks'].cleanup()
del mat['kd_ks']
if 'kd_ks_back' in mat:
mat['kd_ks_back'].cleanup()
del mat['kd_ks_back']
# Free temporaries / cached memory
torch.cuda.empty_cache()
del mat