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Arch Linux (x86_64), using the bspwm window manager, the game seems to try to stop itself from being resized. When it is resized, though, it becomes an issue, and you mostly have to guess by trial and error what size it's supposed to be to get it to look right. There are a few issues with the UI being misaligned when it's not in the 'correct' resolution.
The selection heart seems to be anchored to the bottom left of the screen where it should probably be anchored to the bottom middle. This causes many issues with making selections.
The options (Fight, Act, Item, and Mercy) are all anchored to the top left, which takes them away from the selection heart when the vertical resolution isn't correct. They should probably be anchored to the bottom middle.
The combat area(?) is anchored to the bottom middle (which is good). But for some reason it seems to lower the taller the screen is. Not really sure how to explain that one.
The font scales based on how big the window is when the text is created. If the window is large, the font becomes large. It does not resize when you scale the window, only when the text is updated.
You can see an example of most if not all of the above issues.
Even if it's intended to be played at a specific resolution for authenticity sake, there's no real reason to punish people that happen to play at a different resolution.
The text was updated successfully, but these errors were encountered:
Its been a while since I've used Arch, but this did remind me that someone posted a pull for scalable UI not too long ago. Perhaps this would assist in solving this issue? It is the first pull request.
The thing I find funny about this is that someone made a scalable UI pull request, and it hasn't even been accepted, despite the fact that as far as I can tell, there aren't any issues.
Arch Linux (x86_64), using the bspwm window manager, the game seems to try to stop itself from being resized. When it is resized, though, it becomes an issue, and you mostly have to guess by trial and error what size it's supposed to be to get it to look right. There are a few issues with the UI being misaligned when it's not in the 'correct' resolution.
The selection heart seems to be anchored to the bottom left of the screen where it should probably be anchored to the bottom middle. This causes many issues with making selections.
The options (Fight, Act, Item, and Mercy) are all anchored to the top left, which takes them away from the selection heart when the vertical resolution isn't correct. They should probably be anchored to the bottom middle.
The combat area(?) is anchored to the bottom middle (which is good). But for some reason it seems to lower the taller the screen is. Not really sure how to explain that one.
The font scales based on how big the window is when the text is created. If the window is large, the font becomes large. It does not resize when you scale the window, only when the text is updated.
Here's a picture with a way-too-tall and slightly-too-wide resolution. http://i.imgur.com/JnZwVZH.png
You can see an example of most if not all of the above issues.
Even if it's intended to be played at a specific resolution for authenticity sake, there's no real reason to punish people that happen to play at a different resolution.
The text was updated successfully, but these errors were encountered: