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map.h
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#ifndef MAP_H
#define MAP_H
#include <iostream>
#include "character.h"
const int MAP_MAX_WIDTH = 100;
const int MAP_MAX_HEIGHT = 40;
class Map {
private:
char terrain_[MAP_MAX_HEIGHT][MAP_MAX_WIDTH];
Entity& entity_;
public:
Map(Entity& entity) : entity_(entity)
{
entity_.setPosition(50, 20);
for (int i = 0; i < MAP_MAX_HEIGHT; ++i) {
for (int j = 0; j < MAP_MAX_WIDTH; ++j) {
terrain_[i][j] = ' ';
}
}
for (int i = 0; i < MAP_MAX_WIDTH; ++i) {
terrain_[0][i] = '#';
terrain_[MAP_MAX_HEIGHT-1][i] = '#';
}
for (int i = 0; i < MAP_MAX_HEIGHT; ++i) {
terrain_[i][0] = '#';
terrain_[i][MAP_MAX_WIDTH-1] = '#';
}
}
void print() {
for (int y = 0; y < MAP_MAX_HEIGHT; ++y) {
for (int x = 0; x < MAP_MAX_WIDTH; ++x) {
if ((x == entity_.getPos().x) && (y == entity_.getPos().y))
std::cout << entity_.getSymbol();
else
std::cout << terrain_[y][x];
}
std::cout << std::endl;
}
}
void moveCharacter (Vec dir) {
Vec dest = entity_.getPos();
dest.x += dir.x;
dest.y += dir.y;
if (terrain_[dest.y][dest.x] == ' ')
entity_.move(dir);
}
};
#endif