Skip to content

Exporting .iqm file from a Blender armature with non-connected bones causes mangled animations #54

@AndreaJens

Description

@AndreaJens

Affected version of the script: Blender exporter, both version 2.74 and 2.9.3.
Tested with: Blender 2.79, Blender 2.9.3 (same outcome); various other models with disconnected bones (same outcome)

Description:
I am using the following 3D model, with an armature rig, in Blender 2.9.3 and exporting it via the iqm script:
issue1

When I play any exported animation after importing the .iqm file in Raylib, the armature is completely mangled, as if each disconnected component was referring to a different origin:
issue2

As the raylib code seems to work with models that were originally built in the .iqm format, I assume it is an issue with the exporter, especially considering how this might be linked to this comment on Issue #41.

Any idea what about what the problem could be?

Link to the model:
LazorLoyra_293.zip

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions