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physics.project.gmx
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<assets>
<Configs name="configs">
<Config>Configs\Default</Config>
</Configs>
<NewExtensions>
<extension index="0">extensions\Fixture of points</extension>
</NewExtensions>
<sounds name="sound"/>
<sprites name="sprites">
<sprite>sprites\sprite0</sprite>
<sprite>sprites\sWall</sprite>
<sprite>sprites\sprite4</sprite>
<sprite>sprites\sBounce</sprite>
<sprite>sprites\sP</sprite>
<sprite>sprites\sprite5</sprite>
<sprites name="fixture_generator">
<sprite>sprites\s_wall</sprite>
</sprites>
<sprite>sprites\sGoal</sprite>
</sprites>
<backgrounds name="background">
<background>background\background0</background>
<background>background\background1</background>
<background>background\background2</background>
</backgrounds>
<paths name="paths"/>
<scripts name="scripts">
<scripts name="fixture_generator">
<script>scripts\point_add.gml</script>
<script>scripts\destroy_map_in_list.gml</script>
<script>scripts\get_perimeter.gml</script>
<script>scripts\get_fixture.gml</script>
</scripts>
<script>scripts\print.gml</script>
<script>scripts\split.gml</script>
</scripts>
<objects name="objects">
<object>objects\oGame</object>
<object>objects\oWall</object>
<object>objects\oPropeller</object>
<object>objects\oBounce</object>
<object>objects\oPlayer</object>
<object>objects\oPlayPlacer</object>
<objects name="fixture_generator">
<object>objects\obj_fixture</object>
<object>objects\obj_perimeter</object>
<object>objects\obj_fixture_new</object>
<object>objects\obj_wall</object>
</objects>
<object>objects\oGoal</object>
<object>objects\oDeletable</object>
<object>objects\oCamera</object>
</objects>
<rooms name="rooms">
<room>rooms\main</room>
</rooms>
<help>
<rtf>help.rtf</rtf>
</help>
<TutorialState>
<IsTutorial>0</IsTutorial>
<TutorialName></TutorialName>
<TutorialPage>0</TutorialPage>
</TutorialState>
</assets>