Hi there. If you are not Loonatic and stumbled upon this file, it'd probably be best to just look away; trust me, this file isn't that interesting. It's just a brain dump that I'm writing out loud.
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Is it possible to recreate the tool that Disney used to separate the different layers (model+vertex color only as one layer, actual texture on another.)
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epic demo toggling stuff like toggleShowVertices, toggleBackface, ....
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maybe make scripts for certain demos like texture / uv clamping
- texture card p3d api
- bam flattening
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maybe MAYBE figure out 3d texture/overlay stuff
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possible procedual rendering w/ whatever like shirts with
base.graphicsEngine.renderFrame()
base.win.saveScreenshot("1.png")
script to allow multiple models to be loaded in, use keys to alternate between the different models (intended to see any node differences between two identical-looking models ex: ttc_original, ttc_mod_v1, ttc_mod_v2 allow for typical render.analyze, but also have the ability to show hidden nodes & what directions they are facing
pstats stuff, eventually.
<Instance>
egg demo, eventually B)
this may end up going really wrong with the way that some NPs are setup, buuuuuuuuuuut especially for areas with many props: for each nodepath (collection?) in a group, write out a unique bam file
@NodePath --> showThrough() see if this can be toggled to locate any nodes with camera bitmasks?