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a source portion; If multiple .test files can use the same source; it can go in its own file and be referenced in the run portion of each .test file instead.
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#--- source.hlsl
StructuredBuffer<float4> In : register(t0);
RWStructuredBuffer<float> Out : register(u1);
[numthreads(1,1,1)]
void main() {
// A single test can test for all scalar/vector length as shown here.
Out[0] = length(In[0]); // Test float4
Out[1] = length(In[1].x); // Test float
Out[2] = length(In[1].yzw); // Test float3
Out[3] = length(In[1].yz); // Test float2
}
a yaml portion; If multiple .test files can use the same YAML, it can go in its own file and be referenced in the run portion of each .test file instead.
//--- pipeline.yaml
---
Shaders:
- Stage: Compute
Entry: main
DispatchSize: [1, 1, 1]
Buffers:
- Name: In
Format: Float32
Stride: 16
Data: [ 4, 4, 4, 4, 3.14159, 0, 5, 12 ]
- Name: Out
Format: Float32
Stride: 4
ZeroInitSize: 12
- Name: ExpectedOut # The result we expect
Format: Float32
Stride: 4
Data: [ 8, 3.14159, 13, 5 ]
Results: # A test might have more than 1 result.
- Result: Test1
Rule: BufferFuzzy # there is also a BufferExact rule
ULPT: 1
Actual: Out
Expected: ExpectedOut
DescriptorSets:
- Resources:
- Name: In
Kind: StructuredBuffer
DirectXBinding:
Register: 0
Space: 0
VulkanBinding:
Binding: 0
- Name: Out
Kind: RWStructuredBuffer
DirectXBinding:
Register: 1
Space: 0
VulkanBinding:
Binding: 1
...
#--- end
A run portion; which will be unique to each .test file.
Currently all tests should include # UNSUPPORTED: Clang-Vulkan.
Tests for 16 bit floating point should have a # REQUIRES: Half.
Tests for 16 bit integer should have a # REQUIRES: Int16.
Tests for 64 bit floating point should have a # REQUIRES: Double.
Tests for 64 bit integer should have a # REQUIRES: Int64.
The text was updated successfully, but these errors were encountered:
We test `dot4add_i8packed` and `dot4add_u8packed` on the same inputs, showing
the difference in signed vs unsigned results.
Fixesllvm#123 and llvm#149.
bogner
added a commit
to bogner/HLSLTest
that referenced
this issue
May 16, 2025
We test `dot4add_i8packed` and `dot4add_u8packed` on the same inputs, showing
the difference in signed vs unsigned results.
Fixesllvm#123 and llvm#149.
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Add a test to Test/Feature/HLSLLib that exercises the dot4add_i8packed function:
uint32 dot4add_i8packed(uint32 a, uint32 b, uint32 acc);
This function operates on 8-byte values packed into 32 bit words. See https://learn.microsoft.com/en-us/windows/win32/direct3dhlsl/hlsl-shader-model-6-4-features-for-direct3d-12#signed-integer-dot-product-of-4-elements-and-accumulate for details.
A .test file should contain
Currently all tests should include
# UNSUPPORTED: Clang-Vulkan
.Tests for 16 bit floating point should have a
# REQUIRES: Half
.Tests for 16 bit integer should have a
# REQUIRES: Int16
.Tests for 64 bit floating point should have a
# REQUIRES: Double
.Tests for 64 bit integer should have a
# REQUIRES: Int64
.The text was updated successfully, but these errors were encountered: