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gdk: CMake support (Xbox Series X only for now)
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CMakeLists.txt

Lines changed: 141 additions & 21 deletions
Original file line numberDiff line numberDiff line change
@@ -7,6 +7,11 @@ endif()
77
# See docs/release_checklist.md
88
project(SDL3 LANGUAGES C VERSION "3.3.0")
99

10+
if (GDK_GAMING_XBOX)
11+
# FIXME: Setting the standard of individual files doesn't seem to work properly
12+
set(CMAKE_CXX_STANDARD 17)
13+
endif()
14+
1015
if(CMAKE_SOURCE_DIR STREQUAL PROJECT_SOURCE_DIR)
1116
set(SDL3_MAINPROJECT ON)
1217
else()
@@ -331,8 +336,8 @@ dep_option(SDL_DISKAUDIO "Support the disk writer audio driver" ON "SD
331336
dep_option(SDL_DUMMYAUDIO "Support the dummy audio driver" ON "SDL_AUDIO" OFF)
332337
dep_option(SDL_DUMMYVIDEO "Use dummy video driver" ON "SDL_VIDEO" OFF)
333338
dep_option(SDL_IBUS "Enable IBus support" ON "${UNIX_SYS}" OFF)
334-
dep_option(SDL_OPENGL "Include OpenGL support" ON "SDL_VIDEO;NOT IOS;NOT VISIONOS;NOT TVOS;NOT WATCHOS" OFF)
335-
dep_option(SDL_OPENGLES "Include OpenGL ES support" ON "SDL_VIDEO;NOT VISIONOS;NOT TVOS;NOT WATCHOS" OFF)
339+
dep_option(SDL_OPENGL "Include OpenGL support" ON "SDL_VIDEO;NOT IOS;NOT VISIONOS;NOT TVOS;NOT WATCHOS;NOT GDK_GAMING_XBOX" OFF)
340+
dep_option(SDL_OPENGLES "Include OpenGL ES support" ON "SDL_VIDEO;NOT VISIONOS;NOT TVOS;NOT WATCHOS;NOT GDK_GAMING_XBOX" OFF)
336341
set_option(SDL_PTHREADS "Use POSIX threads for multi-threading" ${SDL_PTHREADS_DEFAULT})
337342
dep_option(SDL_PTHREADS_SEM "Use pthread semaphores" ON "SDL_PTHREADS" OFF)
338343
dep_option(SDL_OSS "Support the OSS audio API" ${SDL_OSS_DEFAULT} "UNIX_SYS OR RISCOS;SDL_AUDIO" OFF)
@@ -375,8 +380,8 @@ dep_option(SDL_RENDER_D3D12 "Enable the Direct3D 12 render driver" ON "SD
375380
dep_option(SDL_RENDER_METAL "Enable the Metal render driver" ON "SDL_RENDER;${APPLE}" OFF)
376381
dep_option(SDL_RENDER_GPU "Enable the SDL_GPU render driver" ON "SDL_RENDER;SDL_GPU" OFF)
377382
dep_option(SDL_VIVANTE "Use Vivante EGL video driver" ON "${UNIX_SYS};SDL_CPU_ARM32" OFF)
378-
dep_option(SDL_VULKAN "Enable Vulkan support" ON "SDL_VIDEO;ANDROID OR APPLE OR LINUX OR FREEBSD OR WINDOWS" OFF)
379-
dep_option(SDL_RENDER_VULKAN "Enable the Vulkan render driver" ON "SDL_RENDER;SDL_VULKAN" OFF)
383+
dep_option(SDL_VULKAN "Enable Vulkan support" ON "SDL_VIDEO;ANDROID OR APPLE OR LINUX OR FREEBSD OR WINDOWS;NOT GDK_GAMING_XBOX" OFF)
384+
dep_option(SDL_RENDER_VULKAN "Enable the Vulkan render driver" ON "SDL_RENDER;SDL_VULKAN;NOT GDK_GAMING_XBOX" OFF)
380385
dep_option(SDL_METAL "Enable Metal support" ON "APPLE" OFF)
381386
set_option(SDL_OPENVR "Use OpenVR video driver" OFF)
382387
dep_option(SDL_KMSDRM "Use KMS DRM video driver" ${UNIX_SYS} "SDL_VIDEO" OFF)
@@ -385,11 +390,11 @@ set_option(SDL_OFFSCREEN "Use offscreen video driver" ON)
385390
dep_option(SDL_DUMMYCAMERA "Support the dummy camera driver" ON SDL_CAMERA OFF)
386391
option_string(SDL_BACKGROUNDING_SIGNAL "number to use for magic backgrounding signal or 'OFF'" OFF)
387392
option_string(SDL_FOREGROUNDING_SIGNAL "number to use for magic foregrounding signal or 'OFF'" OFF)
388-
dep_option(SDL_HIDAPI "Enable the HIDAPI subsystem" ON "NOT VISIONOS" OFF)
393+
dep_option(SDL_HIDAPI "Enable the HIDAPI subsystem" ON "NOT VISIONOS;NOT GDK_GAMING_XBOX" OFF)
389394
dep_option(SDL_HIDAPI_LIBUSB "Use libusb for low level joystick drivers" ON SDL_HIDAPI_LIBUSB_AVAILABLE OFF)
390395
dep_option(SDL_HIDAPI_LIBUSB_SHARED "Dynamically load libusb support" ON "SDL_HIDAPI_LIBUSB;SDL_DEPS_SHARED" OFF)
391396
dep_option(SDL_HIDAPI_JOYSTICK "Use HIDAPI for low level joystick drivers" ON SDL_HIDAPI OFF)
392-
dep_option(SDL_VIRTUAL_JOYSTICK "Enable the virtual-joystick driver" ON SDL_HIDAPI OFF)
397+
dep_option(SDL_VIRTUAL_JOYSTICK "Enable the virtual-joystick driver" ON "SDL_HIDAPI OR GDK_GAMING_XBOX" OFF)
393398
set_option(SDL_LIBUDEV "Enable libudev support" ON)
394399
set_option(SDL_ASAN "Use AddressSanitizer to detect memory errors" OFF)
395400
set_option(SDL_CCACHE "Use Ccache to speed up build" OFF)
@@ -441,6 +446,33 @@ if(SDL_PRESEED)
441446
SDL_Preseed_CMakeCache()
442447
endif()
443448

449+
if (GDK_GAMING_XBOX)
450+
if (GDK_GAMING_XBOX_ONE)
451+
message(STATUS "Building shader blobs (Xbox One)")
452+
execute_process(
453+
COMMAND cmd.exe /Q /c "${SDL3_SOURCE_DIR}/src/render/direct3d12/compile_shaders_xbox.bat ${CMAKE_RUNTIME_OUTPUT_DIRECTORY} one"
454+
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
455+
456+
)
457+
execute_process(
458+
COMMAND cmd.exe /Q /c "${SDL3_SOURCE_DIR}/src/gpu/d3d12/compile_shaders_xbox.bat ${CMAKE_RUNTIME_OUTPUT_DIRECTORY} one"
459+
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
460+
)
461+
elseif(GDK_GAMING_XBOX_SCARLETT)
462+
message(STATUS "Building shader blobs (Xbox Series)")
463+
execute_process(
464+
COMMAND cmd.exe /Q /c "${SDL3_SOURCE_DIR}/src/render/direct3d12/compile_shaders_xbox.bat ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}"
465+
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
466+
)
467+
execute_process(
468+
COMMAND cmd.exe /Q /c "${SDL3_SOURCE_DIR}/src/gpu/d3d12/compile_shaders_xbox.bat ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}"
469+
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
470+
)
471+
else()
472+
message(FATAL_ERROR "Unknown Xbox system")
473+
endif()
474+
endif()
475+
444476
if(SDL_SHARED)
445477
add_library(SDL3-shared SHARED)
446478
add_library(SDL3::SDL3-shared ALIAS SDL3-shared)
@@ -1055,6 +1087,10 @@ if(SDL_LIBC)
10551087
strcasestr
10561088
)
10571089
endif()
1090+
if (GDK_GAMING_XBOX)
1091+
list(REMOVE_ITEM symbols_to_check itoa)
1092+
endif()
1093+
10581094
check_library_exists(m pow "" HAVE_LIBM)
10591095
cmake_push_check_state()
10601096
if(HAVE_LIBM)
@@ -1922,6 +1958,9 @@ elseif(WINDOWS)
19221958
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/core/windows/*.cpp")
19231959
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/main/windows/*.c")
19241960
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/io/windows/*.c")
1961+
if (GDK_GAMING_XBOX)
1962+
sdl_sources("${SDL3_SOURCE_DIR}/src/main/gdk/SDL_sysmain_runapp.cpp")
1963+
endif()
19251964

19261965
if(TARGET SDL3-shared AND MSVC AND NOT SDL_LIBC)
19271966
# Prevent codegen that would use the VC runtime libraries.
@@ -1955,10 +1994,19 @@ elseif(WINDOWS)
19551994
check_include_file(ddraw.h HAVE_DDRAW_H)
19561995
check_include_file(dsound.h HAVE_DSOUND_H)
19571996
check_include_file(dinput.h HAVE_DINPUT_H)
1997+
check_include_file(dxgi.h HAVE_DXGI_H)
1998+
# FIXME: Not sure why, avoiding the above still keeps "HAVE_DDRAW_H" and friends being 1?
1999+
if(GDK_GAMING_XBOX)
2000+
set(HAVE_D3D9_H 0)
2001+
set(HAVE_D3D11_H 0)
2002+
set(HAVE_DDRAW_H 0)
2003+
set(HAVE_DSOUND_H 0)
2004+
set(HAVE_DINPUT_H 0)
2005+
set(HAVE_DXGI_H 0)
2006+
endif()
19582007
if(SDL_CPU_ARM32) # !!! FIXME: this should probably check if we're !(x86 or x86-64) instead of arm.
19592008
set(HAVE_DINPUT_H 0)
19602009
endif()
1961-
check_include_file(dxgi.h HAVE_DXGI_H)
19622010
cmake_pop_check_state()
19632011
if(HAVE_D3D9_H OR HAVE_D3D11_H OR HAVE_DDRAW_H OR HAVE_DSOUND_H OR HAVE_DINPUT_H)
19642012
set(HAVE_DIRECTX TRUE)
@@ -1989,6 +2037,10 @@ elseif(WINDOWS)
19892037
static __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 *s2;
19902038
int main(int argc, char **argv) { return 0; }" HAVE_WINDOWS_GAMING_INPUT_H
19912039
)
2040+
# FIXME: Avoiding the check above still marks it as 1
2041+
if (GDK_GAMING_XBOX)
2042+
set(HAVE_WINDOWS_GAMING_INPUT_H 0)
2043+
endif()
19922044
check_c_source_compiles("
19932045
#include <stdbool.h>
19942046
#define COBJMACROS
@@ -2003,6 +2055,11 @@ elseif(WINDOWS)
20032055
check_include_file(sensorsapi.h HAVE_SENSORSAPI_H)
20042056
check_include_file(shellscalingapi.h HAVE_SHELLSCALINGAPI_H)
20052057
check_include_file(shobjidl_core.h HAVE_SHOBJIDL_CORE_H)
2058+
# FIXME: removing the checks didn't work?
2059+
if (GDK_GAMING_XBOX)
2060+
set(HAVE_ROAPI_H 0)
2061+
set(HAVE_SHELLSCALINGAPI_H 0)
2062+
endif()
20062063
check_c_source_compiles("
20072064
#include <windows.h>
20082065
#include <mfapi.h>
@@ -2034,17 +2091,35 @@ elseif(WINDOWS)
20342091

20352092
CheckOpenVR()
20362093

2037-
if(SDL_RENDER_D3D AND HAVE_D3D9_H)
2094+
if(SDL_RENDER_D3D AND HAVE_D3D9_H AND NOT GDK_GAMING_XBOX)
20382095
set(SDL_VIDEO_RENDER_D3D 1)
20392096
set(HAVE_RENDER_D3D TRUE)
20402097
endif()
2041-
if(SDL_RENDER_D3D11 AND HAVE_D3D11_H)
2098+
if (GDK_GAMING_XBOX)
2099+
set_source_files_properties("${SDL3_SOURCE_DIR}/src/render/direct3d/SDL_render_d3d.c" PROPERTIES LANGUAGE CXX)
2100+
sdl_sources("${SDL3_SOURCE_DIR}/src/video/gdk/SDL_gdktextinput.cpp")
2101+
endif()
2102+
if(SDL_RENDER_D3D11 AND HAVE_D3D11_H AND NOT GDK_GAMING_XBOX)
20422103
set(SDL_VIDEO_RENDER_D3D11 1)
20432104
set(HAVE_RENDER_D3D11 TRUE)
20442105
endif()
20452106
if(SDL_RENDER_D3D12)
20462107
set(SDL_VIDEO_RENDER_D3D12 1)
20472108
set(HAVE_RENDER_D3D12 TRUE)
2109+
if (GDK_GAMING_XBOX)
2110+
set_source_files_properties("${SDL3_SOURCE_DIR}/src/render/direct3d12/SDL_render_d3d12.c" PROPERTIES LANGUAGE CXX)
2111+
sdl_sources("${SDL3_SOURCE_DIR}/src/render/direct3d12/SDL_render_d3d12_xbox.cpp")
2112+
if (GDK_GAMING_XBOX_ONE)
2113+
sdl_sources("${SDL3_SOURCE_DIR}/src/render/direct3d12/SDL_shaders_d3d12_xboxone.cpp")
2114+
# TODO: This should also happen for "SDL_GPU && !(SDL_RENDER)"
2115+
sdl_link_dependency(d3d12 LIBS d3d12_x.lib)
2116+
elseif(GDK_GAMING_XBOX_SCARLETT)
2117+
sdl_sources("${SDL3_SOURCE_DIR}/src/render/direct3d12/SDL_shaders_d3d12_xboxseries.cpp")
2118+
sdl_link_dependency(d3d12 LIBS d3d12_xs.lib)
2119+
else()
2120+
message(FATAL_ERROR "Unknown Xbox system")
2121+
endif()
2122+
endif()
20482123
endif()
20492124
set(HAVE_SDL_VIDEO TRUE)
20502125
endif()
@@ -2065,23 +2140,34 @@ elseif(WINDOWS)
20652140

20662141
set(HAVE_SDL_THREADS TRUE)
20672142

2068-
if(SDL_SENSOR AND HAVE_SENSORSAPI_H)
2143+
if(SDL_SENSOR AND HAVE_SENSORSAPI_H AND NOT GDK_GAMING_XBOX)
20692144
set(SDL_SENSOR_WINDOWS 1)
20702145
set(HAVE_SDL_SENSORS TRUE)
20712146
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/sensor/windows/*.c")
20722147
endif()
20732148

20742149
if(SDL_POWER)
2075-
set(SDL_POWER_WINDOWS 1)
2150+
if (GDK_GAMING_XBOX)
2151+
set(SDL_POWER_HARDWIRED 1)
2152+
else()
2153+
set(SDL_POWER_WINDOWS 1)
2154+
endif()
20762155
sdl_sources("${SDL3_SOURCE_DIR}/src/power/windows/SDL_syspower.c")
20772156
set(HAVE_SDL_POWER TRUE)
20782157
endif()
20792158

20802159
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/locale/windows/*.c")
20812160
set(HAVE_SDL_LOCALE TRUE)
20822161

2083-
set(SDL_FILESYSTEM_WINDOWS 1)
2084-
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/filesystem/windows/*.c")
2162+
if (NOT GDK_GAMING_XBOX)
2163+
set(SDL_FILESYSTEM_WINDOWS 1)
2164+
endif()
2165+
file(GLOB SDL3_WIN_FILESYSTEM_FILES "${SDL3_SOURCE_DIR}/src/filesystem/windows/*.c")
2166+
if (GDK_GAMING_XBOX)
2167+
list(REMOVE_ITEM SDL3_WIN_FILESYSTEM_FILES "${SDL3_SOURCE_DIR}/src/filesystem/windows/SDL_sysfilesystem.c")
2168+
sdl_sources("${SDL3_SOURCE_DIR}/src/filesystem/gdk/SDL_sysfilesystem.cpp")
2169+
endif()
2170+
sdl_glob_sources("${SDL3_WIN_FILESYSTEM_FILES}")
20852171
set(HAVE_SDL_FILESYSTEM TRUE)
20862172

20872173
set(SDL_FSOPS_WINDOWS 1)
@@ -2094,7 +2180,14 @@ elseif(WINDOWS)
20942180
set(HAVE_SDL_STORAGE 1)
20952181

20962182
# Libraries for Win32 native and MinGW
2097-
sdl_link_dependency(base LIBS kernel32 user32 gdi32 winmm imm32 ole32 oleaut32 version uuid advapi32 setupapi shell32)
2183+
if (GDK_GAMING_XBOX)
2184+
add_link_options("/NODEFAULTLIB")
2185+
# Needed to inherit base dependencies, specifically to link XblInitialize correctly
2186+
set(CMAKE_CXX_STANDARD_LIBRARIES "$(CMAKE_CXX_STANDARD_LIBRARIES) %(AdditionalDependencies) ")
2187+
sdl_link_dependency(base LIBS xgameplatform xgameruntime xmem pixevt)
2188+
else()
2189+
sdl_link_dependency(base LIBS kernel32 user32 gdi32 winmm imm32 ole32 oleaut32 version uuid advapi32 setupapi shell32)
2190+
endif()
20982191

20992192
set(SDL_TIME_WINDOWS 1)
21002193
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/time/windows/*.c")
@@ -2109,6 +2202,10 @@ elseif(WINDOWS)
21092202
set(HAVE_SDL_LOADSO TRUE)
21102203

21112204
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/core/windows/*.c")
2205+
if (GDK_GAMING_XBOX)
2206+
sdl_sources("${SDL3_SOURCE_DIR}/src/core/gdk/SDL_gdk.cpp")
2207+
# sdl_sources("${SDL3_SOURCE_DIR}/src/core/windows/pch_cpp.cpp")
2208+
endif()
21122209

21132210
if(SDL_VIDEO)
21142211
if(SDL_OPENGL)
@@ -2134,8 +2231,10 @@ elseif(WINDOWS)
21342231
endif()
21352232
endif()
21362233

2137-
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/tray/windows/*.c")
2138-
set(HAVE_SDL_TRAY TRUE)
2234+
if (NOT GDK_GAMING_XBOX)
2235+
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/tray/windows/*.c")
2236+
set(HAVE_SDL_TRAY TRUE)
2237+
endif()
21392238
endif()
21402239

21412240
if(SDL_HIDAPI)
@@ -2144,30 +2243,47 @@ elseif(WINDOWS)
21442243

21452244
if(SDL_JOYSTICK)
21462245
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/joystick/windows/*.c")
2246+
if (GDK_GAMING_XBOX)
2247+
set_source_files_properties("${SDL3_SOURCE_DIR}/src/joystick/windows/SDL_windowsjoystick.c" PROPERTIES LANGUAGE CXX CXX_STANDARD 17)
2248+
set_source_files_properties("${SDL3_SOURCE_DIR}/src/joystick/windows/SDL_xinputjoystick.c" PROPERTIES LANGUAGE CXX CXX_STANDARD 17)
2249+
sdl_sources("${SDL3_SOURCE_DIR}/src/joystick/gdk/SDL_gameinputjoystick.c")
2250+
endif()
21472251

2148-
set(SDL_JOYSTICK_RAWINPUT 1)
2252+
if (NOT GDK_GAMING_XBOX)
2253+
set(SDL_JOYSTICK_RAWINPUT 1)
2254+
endif()
21492255
if(HAVE_DINPUT_H)
21502256
set(SDL_JOYSTICK_DINPUT 1)
21512257
sdl_link_dependency(joystick LIBS dinput8)
21522258
endif()
2153-
if(HAVE_XINPUT_H)
2259+
if(HAVE_XINPUT_H AND NOT GDK_GAMING_XBOX)
21542260
set(SDL_JOYSTICK_XINPUT 1)
21552261
set(HAVE_XINPUT TRUE)
21562262
endif()
2157-
if(HAVE_WINDOWS_GAMING_INPUT_H)
2263+
if (GDK_GAMING_XBOX)
2264+
set_source_files_properties("${SDL3_SOURCE_DIR}/src/core/windows/SDL_xinput.c" PROPERTIES LANGUAGE CXX CXX_STANDARD 17)
2265+
endif()
2266+
if(HAVE_WINDOWS_GAMING_INPUT_H AND NOT GDK_GAMING_XBOX)
21582267
set(SDL_JOYSTICK_WGI 1)
21592268
endif()
21602269
if(HAVE_GAMEINPUT_H)
21612270
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/joystick/gdk/*.cpp")
21622271
set(SDL_JOYSTICK_GAMEINPUT 1)
21632272
endif()
2273+
if (GDK_GAMING_DESKTOP OR GDK_GAMING_XBOX)
2274+
set(SDL_GDK_TEXTINPUT 1)
2275+
set(SDL_DISABLE_WINDOWS_IME 1)
2276+
endif()
21642277
set(HAVE_SDL_JOYSTICK TRUE)
21652278

21662279
if(SDL_HAPTIC)
21672280
if(HAVE_DINPUT_H)
21682281
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/haptic/windows/*.c")
21692282
set(SDL_HAPTIC_DINPUT 1)
21702283
set(HAVE_SDL_HAPTIC TRUE)
2284+
if (GDK_GAMING_XBOX)
2285+
set_source_files_properties("${SDL3_SOURCE_DIR}/src/haptic/windows/SDL_windowshaptic.c" PROPERTIES LANGUAGE CXX CXX_STANDARD 17)
2286+
endif()
21712287
endif()
21722288
endif()
21732289
endif()
@@ -3041,7 +3157,7 @@ if (SDL_DIALOG)
30413157
elseif(HAIKU)
30423158
sdl_sources(${SDL3_SOURCE_DIR}/src/dialog/haiku/SDL_haikudialog.cc)
30433159
set(HAVE_SDL_DIALOG TRUE)
3044-
elseif(WINDOWS)
3160+
elseif(WINDOWS AND NOT GDK_GAMING_XBOX)
30453161
sdl_sources(${SDL3_SOURCE_DIR}/src/dialog/windows/SDL_windowsdialog.c)
30463162
set(HAVE_SDL_DIALOG TRUE)
30473163
elseif(MACOS)
@@ -3051,7 +3167,7 @@ if (SDL_DIALOG)
30513167
endif()
30523168

30533169
sdl_sources("${SDL3_SOURCE_DIR}/src/process/SDL_process.c")
3054-
if(WINDOWS)
3170+
if(WINDOWS AND NOT GDK_GAMING_XBOX)
30553171
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/process/windows/*.c")
30563172
set(SDL_PROCESS_WINDOWS 1)
30573173
set(HAVE_SDL_PROCESS TRUE)
@@ -3120,6 +3236,10 @@ if(SDL_GPU)
31203236
endif()
31213237
if(WINDOWS)
31223238
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/gpu/d3d12/*.c")
3239+
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/gpu/d3d12/*.cpp")
3240+
if (GDK_GAMING_XBOX)
3241+
set_source_files_properties("${SDL3_SOURCE_DIR}/src/gpu/d3d12/SDL_gpu_d3d12.c" PROPERTIES LANGUAGE CXX CXX_STANDARD 17)
3242+
endif()
31233243
set(SDL_GPU_D3D12 1)
31243244
set(HAVE_SDL_GPU TRUE)
31253245
endif()

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