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Description
It's undeniable that the current version of neo retropad overlay is cleaner than the previous, and fast forward is likely the most used function after savestates.
But there is annoying flow\usability problem when using savestates.
I noticed I was getting irritated about this when I was testing the supported emulated input hardware devices in a amiga game for a bug report to whdload. I was in the main menu, and saved a state, and then went into the quick menu>controls in puae with the game running and changed the device.
Then tried to trigger the neoretropad fire button(s), and if it proceeded, the devices worked and I returned to the saves menu to load the state, then returned back to the input menu to test another device.
This is probably not the only situation where you want to load or save a state in between changing settings.
The older retropad cog button overlay would have solved that, I would have access to load, save, cycle forward and back savestates, and even shaders.
I don't actually like submenus there though. Id be interested in a retropad that kept a small row of buttons in the bottom of the screen that worked a bit like dolphin upstream savestate keys.
If you don't know, dolphin savestates use the Fkeys of keyboards. I don't recall which saves and loads but one of them uses a modifier. The idea on that small row of buttons (say, 1 to 4, two each side), is that a quick press\release would savestate to that index and a long press would load the state. No submenus.