You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hello. As part of a project, I'm trying to use this to, hopefully, be able to better integrate my Lua and C# code. However, when I download and attempt to put this file in my Unity Project's plugins, I get multiple errors, several speaking of how "file x cannot be applied multiple times" as well as one of these:
Mono.CompilerServices.SymbolWriter.MonoSymbolFileException: Symbol file C:/Users/explo/OneDrive/Desktop/CompiledPracticum/Iteration3.3/GameDevelopmentFall2018/Assets/Plugins/Plugins/KopiLua.dll.mdb' does not match assembly at Mono.CompilerServices.SymbolWriter.MonoSymbolFile.ReadSymbolFile (System.String mdbFilename, System.Guid assemblyGuid) [0x00029] in <42af2190f59f4f56803a83e1b03d02ee>:0 at Mono.Cecil.Mdb.MdbReaderProvider.GetSymbolReader (Mono.Cecil.ModuleDefinition module, System.String fileName) [0x00019] in <42af2190f59f4f56803a83e1b03d02ee>:0 at Mono.Cecil.ModuleReader.ReadSymbols (Mono.Cecil.ModuleDefinition module, Mono.Cecil.ReaderParameters parameters) [0x00032] in <a3989f8c34e6476eaca56644d5639ee8>:0 at Mono.Cecil.ModuleReader.CreateModule (Mono.Cecil.PE.Image image, Mono.Cecil.ReaderParameters parameters) [0x00081] in <a3989f8c34e6476eaca56644d5639ee8>:0 at Mono.Cecil.ModuleDefinition.ReadModule (Mono.Disposable1[T] stream, System.String fileName, Mono.Cecil.ReaderParameters parameters) [0x0000d] in :0
at Mono.Cecil.ModuleDefinition.ReadModule (System.String fileName, Mono.Cecil.ReaderParameters parameters) [0x0006c] in :0
at Mono.Cecil.AssemblyDefinition.ReadAssembly (System.String fileName, Mono.Cecil.ReaderParameters parameters) [0x00000] in :0
at AssemblyUpdater.Core.AssemblyUpdaterContext.ReadAssembly (System.String assemblyPath, APIUpdater.Framework.Log.IAPIUpdaterListener listener, System.IO.FileAccess mode, System.String[] searchPaths) [0x00071] in <9b15f78862324bb78e7634166b702b09>:0
at AssemblyUpdater.Core.AssemblyUpdaterContext.From (System.String assemblyPath, APIUpdater.Framework.Configuration.IConfigurationProvider configuration, System.String[] assemblySearchPaths, AssemblyUpdater.Core.UpdaterMode mode, APIUpdater.Framework.Log.IAPIUpdaterListener listener) [0x0002b] in <9b15f78862324bb78e7634166b702b09>:0
at AssemblyUpdater.Core.AssemblyUpdaterContext.From (System.String assemblyPath, System.String[] assemblySearchPaths, AssemblyUpdater.Core.UpdaterMode mode, APIUpdater.Framework.Log.IAPIUpdaterListener listener) [0x00001] in <9b15f78862324bb78e7634166b702b09>:0
at AssemblyUpdater.Application.Program.CheckForObsoleteAPIUsage (AssemblyUpdater.Application.CommandLineSpec config) [0x00013] in <9b15f78862324bb78e7634166b702b09>:0
at AssemblyUpdater.Application.Program.Main (System.String[] args) [0x00057] in <9b15f78862324bb78e7634166b702b09>:0
UnityEditor.Scripting.APIUpdaterHelper:DoesAssemblyRequireUpgrade(String)
How would you suggest I apply this to Unity, if I can?
The text was updated successfully, but these errors were encountered:
Hello. As part of a project, I'm trying to use this to, hopefully, be able to better integrate my Lua and C# code. However, when I download and attempt to put this file in my Unity Project's plugins, I get multiple errors, several speaking of how "file x cannot be applied multiple times" as well as one of these:
Mono.CompilerServices.SymbolWriter.MonoSymbolFileException: Symbol file
C:/Users/explo/OneDrive/Desktop/CompiledPracticum/Iteration3.3/GameDevelopmentFall2018/Assets/Plugins/Plugins/KopiLua.dll.mdb' does not match assembly at Mono.CompilerServices.SymbolWriter.MonoSymbolFile.ReadSymbolFile (System.String mdbFilename, System.Guid assemblyGuid) [0x00029] in <42af2190f59f4f56803a83e1b03d02ee>:0 at Mono.Cecil.Mdb.MdbReaderProvider.GetSymbolReader (Mono.Cecil.ModuleDefinition module, System.String fileName) [0x00019] in <42af2190f59f4f56803a83e1b03d02ee>:0 at Mono.Cecil.ModuleReader.ReadSymbols (Mono.Cecil.ModuleDefinition module, Mono.Cecil.ReaderParameters parameters) [0x00032] in <a3989f8c34e6476eaca56644d5639ee8>:0 at Mono.Cecil.ModuleReader.CreateModule (Mono.Cecil.PE.Image image, Mono.Cecil.ReaderParameters parameters) [0x00081] in <a3989f8c34e6476eaca56644d5639ee8>:0 at Mono.Cecil.ModuleDefinition.ReadModule (Mono.Disposable
1[T] stream, System.String fileName, Mono.Cecil.ReaderParameters parameters) [0x0000d] in :0at Mono.Cecil.ModuleDefinition.ReadModule (System.String fileName, Mono.Cecil.ReaderParameters parameters) [0x0006c] in :0
at Mono.Cecil.AssemblyDefinition.ReadAssembly (System.String fileName, Mono.Cecil.ReaderParameters parameters) [0x00000] in :0
at AssemblyUpdater.Core.AssemblyUpdaterContext.ReadAssembly (System.String assemblyPath, APIUpdater.Framework.Log.IAPIUpdaterListener listener, System.IO.FileAccess mode, System.String[] searchPaths) [0x00071] in <9b15f78862324bb78e7634166b702b09>:0
at AssemblyUpdater.Core.AssemblyUpdaterContext.From (System.String assemblyPath, APIUpdater.Framework.Configuration.IConfigurationProvider configuration, System.String[] assemblySearchPaths, AssemblyUpdater.Core.UpdaterMode mode, APIUpdater.Framework.Log.IAPIUpdaterListener listener) [0x0002b] in <9b15f78862324bb78e7634166b702b09>:0
at AssemblyUpdater.Core.AssemblyUpdaterContext.From (System.String assemblyPath, System.String[] assemblySearchPaths, AssemblyUpdater.Core.UpdaterMode mode, APIUpdater.Framework.Log.IAPIUpdaterListener listener) [0x00001] in <9b15f78862324bb78e7634166b702b09>:0
at AssemblyUpdater.Application.Program.CheckForObsoleteAPIUsage (AssemblyUpdater.Application.CommandLineSpec config) [0x00013] in <9b15f78862324bb78e7634166b702b09>:0
at AssemblyUpdater.Application.Program.Main (System.String[] args) [0x00057] in <9b15f78862324bb78e7634166b702b09>:0
UnityEditor.Scripting.APIUpdaterHelper:DoesAssemblyRequireUpgrade(String)
How would you suggest I apply this to Unity, if I can?
The text was updated successfully, but these errors were encountered: