-
Notifications
You must be signed in to change notification settings - Fork 5
82 lines (70 loc) · 2.9 KB
/
ewok_windows.yml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
# This workflow creates Godot 3.x with added third party modules
name: Ewok Windows
# Controls when the action will run. Triggers the workflow on push or pull request
# events but only for the master branch
on: [workflow_dispatch]
# Global Cache Settings
env:
GODOT_BASE_BRANCH: 3.2
SCONS_CACHE_MSVC_CONFIG: true
SCONS_CACHE_LIMIT: 4096
# A workflow run is made up of one or more jobs that can run sequentially or in parallel
jobs:
# This workflow contains a single job called "build"
build:
# The type of runner that the job will run on
runs-on: windows-latest
# Steps represent a sequence of tasks that will be executed as part of the job
steps:
- uses: actions/checkout@v2
with:
repository: lawnjelly/godot
ref: ewok3
# get javascript module
# doesn't work with visual studio
# - uses: actions/checkout@v2
# with:
# repository: GodotExplorer/ECMAScript
# path: modules/ECMAScript/
# - name: Show folders before
# run: pwd && whoami && ls -R
# Upload cache on completion and check it out now
# Editing this is pretty dangerous for Windows since it can break and needs to be properly tested with a fresh cache.
- name: Load .scons_cache directory
id: windows-editor-cache
uses: RevoluPowered/[email protected]
with:
path: /.scons_cache/
key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
restore-keys: |
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}
${{github.job}}-${{env.GODOT_BASE_BRANCH}}
# Use python 3.x release (works cross platform; best to keep self contained in it's own step)
- name: Set up Python 3.x
uses: actions/setup-python@v2
with:
# Semantic version range syntax or exact version of a Python version
python-version: '3.x'
# Optional - x64 or x86 architecture, defaults to x64
architecture: 'x64'
# Setup scons, print python version and scons version info, so if anything is broken it won't run the build.
- name: Configuring Python packages
run: |
python -c "import sys; print(sys.version)"
python -m pip install scons pywin32
python --version
scons --version
# We should always be explicit with our flags usage here since it's gonna be sure to always set those flags
- name: Compilation
env:
SCONS_CACHE: /.scons_cache/
run: |
scons -j2 verbose=no warnings=moderate werror=no platform=windows tools=yes tests=no target=release_debug
# - name: Show folders after
# run: pwd && whoami && ls -R
- name: Upload a Build Artifact
uses: actions/upload-artifact@v2
with:
name: godot-ewok-windows-editor (x64)
path: bin/godot.windows.opt.tools.64.exe