From 7690914f3956dfc35ba1bced6c496b30cd4c1e69 Mon Sep 17 00:00:00 2001 From: Lance Ewing Date: Thu, 25 Apr 2024 16:21:46 +0100 Subject: [PATCH] Removing sending of ENTER key when game screen is clicked. Causes issues with menu and keyboard overlay. --- .../java/com/agifans/agile/ui/GameScreenInputProcessor.java | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/core/src/main/java/com/agifans/agile/ui/GameScreenInputProcessor.java b/core/src/main/java/com/agifans/agile/ui/GameScreenInputProcessor.java index 5ba32a7..6a1d06f 100644 --- a/core/src/main/java/com/agifans/agile/ui/GameScreenInputProcessor.java +++ b/core/src/main/java/com/agifans/agile/ui/GameScreenInputProcessor.java @@ -273,7 +273,8 @@ private boolean updateAGIMouse(Vector2 touchXY, int button, boolean buttonDown) // Only if it is within the AGI Screen do we set the mouse vars. if (buttonDown) { gameScreen.getAgileRunner().getVariableData().setMouseButton(button + 1); - getUserInput().keyDown(Keys.ENTER); + // TODO: Commenting this out for now, as it causes issues with menu and keyboard overlay. Needs rethinking. + //getUserInput().keyDown(Keys.ENTER); } else { gameScreen.getAgileRunner().getVariableData().setMouseButton(0); }