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dithering_matrix.h
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// Aseprite Render Library
// Copyright (c) 2020 Igara Studio S.A.
// Copyright (c) 2017 David Capello
//
// This file is released under the terms of the MIT license.
// Read LICENSE.txt for more information.
#ifndef RENDER_DITHERING_MATRIX_H_INCLUDED
#define RENDER_DITHERING_MATRIX_H_INCLUDED
#pragma once
#include <algorithm>
#include <vector>
namespace render {
class DitheringMatrix {
public:
DitheringMatrix() : m_rows(1), m_cols(1), m_matrix(1, 1), m_maxValue(1) {}
DitheringMatrix(int rows, int cols)
: m_rows(rows)
, m_cols(cols)
, m_matrix(rows * cols, 0)
, m_maxValue(1)
{
}
int rows() const { return m_rows; }
int cols() const { return m_cols; }
int maxValue() const { return m_maxValue; }
void calcMaxValue()
{
m_maxValue = *std::max_element(m_matrix.begin(), m_matrix.end());
m_maxValue = std::max(m_maxValue, 1);
}
int operator()(int i, int j) const { return m_matrix[(i % m_rows) * m_cols + (j % m_cols)]; }
int& operator()(int i, int j) { return m_matrix[(i % m_rows) * m_cols + (j % m_cols)]; }
private:
int m_rows, m_cols;
std::vector<int> m_matrix;
int m_maxValue;
};
// Creates a Bayer dither matrix.
class BayerMatrix : public DitheringMatrix {
static int D2[4];
public:
BayerMatrix(int n) : DitheringMatrix(n, n)
{
for (int i = 0; i < n; ++i)
for (int j = 0; j < n; ++j)
operator()(i, j) = Dn(i, j, n);
calcMaxValue();
}
private:
int Dn(int i, int j, int n) const
{
ASSERT(i >= 0 && i < n);
ASSERT(j >= 0 && j < n);
if (n == 2)
return D2[i * 2 + j];
return +4 * Dn(i % (n / 2), j % (n / 2), n / 2) + Dn(i / (n / 2), j / (n / 2), 2);
}
};
} // namespace render
#endif