From b1f92cad13b3d48683569dee53f024107c1950eb Mon Sep 17 00:00:00 2001 From: Bernard Kwok Date: Mon, 8 Jul 2024 14:59:04 -0400 Subject: [PATCH] Patch readme. --- README.html | 4 ++-- docs/gallery.html | 2 +- docs/gallery.md | 2 +- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/README.html b/README.html index 80d82c8..9bf9295 100644 --- a/README.html +++ b/README.html @@ -379,7 +379,7 @@

Introduction

Below is an example of converting the "Sci Fi Helmet" asset (found in the glTF Sample Model repository) to MaterialX and previewing.

- +

The functionality found here is equivalent to the C++ module available in
this repository. Note that additional documentation can be found on that site.

Installation

@@ -468,7 +468,7 @@

Usage

The sample input file is the "BoomBox with Axes" file from the glTF https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/sitory found here.

This is converted from glTF to a MaterialX document which can be previewed / modified using an integration which supports MaterialX. Here the file is loaded into the a graph editor

-Graph Editor Snapshot +Graph Editor Snapshot

The converted materials are then used to create a new glTF file using sample "shaderball" data with each material found assigned to different instances of the "shaderball"

VSCode Snapshot

diff --git a/docs/gallery.html b/docs/gallery.html index 07f9d57..b8c2b43 100644 --- a/docs/gallery.html +++ b/docs/gallery.html @@ -476,7 +476,7 @@

"Standard Surface

The following is one of the examples running QuiltiX with the HDStorm OpenUSD render delegate and a local model-viewer customization.

- +

These materials are from the "Physically Based" site maintained by Anton Palmqvist. The MaterialX files were downloaded from the Physical Based Site.

diff --git a/docs/gallery.md b/docs/gallery.md index bf241b4..174e4d6 100644 --- a/docs/gallery.md +++ b/docs/gallery.md @@ -49,7 +49,7 @@ QuiltiX and MaterialX to use the MaterialX 1.38.9 definition library for OpenUSD The following is one of the examples running QuiltiX with the `HDStorm` OpenUSD render delegate and a local model-viewer customization. - + These materials are from the "Physically Based" site maintained by Anton Palmqvist. The MaterialX files were downloaded from the [Physical Based Site](https://physicallybased.info/).