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Manager.cpp
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#include "Manager.h"
int height = 960;
int width = 700;
//Manager::Manager() { level1_musicSB.loadFromFile("Assets/SFX/Sounds/PaintTheTownBlue.ogg"); } PROGRAM CRASHES
Manager::~Manager() {
for (auto objet : allEnemies)
delete objet;
allEnemies.clear();
}
Player* Manager::createPlayer() {
Player* obj = new Player(350, 700);
allPlayers.push_back(obj);
return obj;
}
HUD* Manager::createHud(Player* player) {
HUD* obj = new HUD(player);
allHuds.push_back(obj);
return obj;
}
Projectiles* Manager::createProjectile(int _X, int _Y, int _MOVESPEED, Texture& _TEXTURE, Vector2f _BEHAVIOUR,int _ORIGIN) {
Projectiles* obj = new Projectiles(_X, _Y, _MOVESPEED, _TEXTURE, _BEHAVIOUR, _ORIGIN);
switch (_ORIGIN) {
case 1:/*
cout << "projenemy\n";*/
allProjectilesEnemy.push_back(obj);
return obj;
break;
case 2:
allProjectilesLaser.push_back(obj);
return obj;
break;
case -1:
allProjectilesPlayer.push_back(obj);
//cout << "projp1\n";
obj->playerATK.play();
return obj;
break;
case -2:
allProjectilesPlayer2.push_back(obj);
//cout << "projp2\n";
obj->playerATK.play();
return obj;
break;
}
}
void Manager::updateProjectiles() {
for (auto& projList : allProjectiles) {
for (auto it = projList->begin(); it != projList->end();) {
Projectiles* proj = *it;
proj->move(proj->getBehaviour());
if (proj->getPos().x < 0 or proj->getPos().y < 0 or proj->getPos().x > width or proj->getPos().y > height) {
delete proj;
it = projList->erase(it);
}
else {
++it;
}
}
}
}
void Manager::deleteProjectile(Projectiles* proj) {
for (auto& projList : allProjectiles) {
auto it = find(projList->begin(), projList->end(), proj);
//cout << "proj deleted\n";
if (it != projList->end()) {
delete* it;
projList->erase(it);
break;
}
}
}
Enemy* Manager::createA(int _X, int _Y, Vector2f _BEHAVIOUR) {
if (enemyCount[0] < maxList[0]) {
A* obj = new A(_X, _Y, _BEHAVIOUR);
allA.push_back(obj);
return obj;
}
}
Enemy* Manager::createAB(int _X, int _Y, Vector2f _BEHAVIOUR) {
if (enemyCount[1] < maxList[1]) {
AB* obj = new AB(_X, _Y, _BEHAVIOUR);
allAB.push_back(obj);
return obj;
}
}
Enemy* Manager::createC(int _X, int _Y, Vector2f _BEHAVIOUR) {
if (enemyCount[2] < maxList[2]) {
C* obj = new C(_X, _Y, _BEHAVIOUR);
allC.push_back(obj);
return obj;
}
}
Enemy* Manager::createD(int _X, int _Y, Vector2f _BEHAVIOUR) {
if (enemyCount[3] < maxList[3]) {
D* obj = new D(_X, _Y, _BEHAVIOUR);
allD.push_back(obj);
return obj;
}
}
Enemy* Manager::createBAK(int _X, int _Y, Vector2f _BEHAVIOUR) {
if (enemyCount[4] < maxList[4]) {
BAK* obj = new BAK(_X, _Y, _BEHAVIOUR);
allBAK.push_back(obj);
return obj;
}
}
Enemy* Manager::createViktor(int _X, int _Y, Vector2f _BEHAVIOUR) {
if (enemyCount[5] < maxList[5]) {
Viktor* obj = new Viktor(_X, _Y, _BEHAVIOUR);
allA.push_back(obj);
return obj;
}
}
Enemy* Manager::createMoise(int _X, int _Y, Vector2f _BEHAVIOUR) {
if (enemyCount[6] < maxList[6]) {
Moise* obj = new Moise(_X, _Y, _BEHAVIOUR);
allMoise.push_back(obj);
return obj;
}
}
void Manager::createEnemy(string _NAME, int _X, int _Y, Vector2f _BEHAVIOUR) {
auto it = nameToIndex.find(_NAME);
if (it != nameToIndex.end()) {
int index = it->second;
if (allEnemies[index]->size() < maxList[index]) {
if (_NAME == "A") { createA(_X, _Y, _BEHAVIOUR); cout << "A created.\n"; }
if (_NAME == "AB") { createAB(_X, _Y, _BEHAVIOUR); cout << "AB created.\n"; }
if (_NAME == "C") { createC(_X, _Y, _BEHAVIOUR); cout << "C created.\n"; }
if (_NAME == "D") { createD(_X, _Y, _BEHAVIOUR); cout << "S created.\n"; }
if (_NAME == "BAK") { createBAK(_X, _Y, _BEHAVIOUR); cout << "BAK created.\n"; }
if (_NAME == "Viktor") { createViktor(_X, _Y, _BEHAVIOUR); cout << "Viktor created.\n"; }
if (_NAME == "Moise") { createMoise(_X, _Y, _BEHAVIOUR); cout << "Moise created.\n"; }
enemyCount[index]++;
}
}
}
void Manager::deleteEnemy(string _NAME, int i) {
int enemyI = 0;
if (_NAME == "A") { enemyI = _A; /*cout << "A deleted";*/ }
if (_NAME == "AB") { enemyI = _AB; }
if (_NAME == "C") { enemyI = _C; }
if (_NAME == "D") { enemyI = _D; }
if (_NAME == "BAK") { enemyI = _BAK; }
if (_NAME == "Viktor") { enemyI = _Viktor; }
if (_NAME == "Moise") { enemyI = _Moise; }
enemyCount[enemyI]--;
vector<Enemy*>* tempVector = allEnemies[enemyI];
delete (*tempVector)[i];
tempVector->erase(tempVector->begin() + i);
}
void Manager::draw(RenderWindow& window) {
for (auto& enemyList : allEnemies)
for (Enemy* enemy : *enemyList) {
if (enemy != nullptr) {
enemy->draw(window);
}
}
for (auto& projList : allProjectiles) {
for (auto& proj : *projList) {
if (proj != nullptr) {
window.draw(proj->sprite);
}
}
}
}
vector<int> Manager::getMaxList() const { return maxList; }
vector<int> Manager::getEnemyCount() const { return enemyCount; }
vector<vector<Enemy*>*> Manager::getAllEnemies() const { return allEnemies; }
vector<Enemy*> Manager::getAllA() const { return allA; }
vector<Enemy*> Manager::getAllAB()const { return allAB; }
vector<Enemy*> Manager::getAllC() const { return allC; }
vector<Enemy*> Manager::getAllD() const { return allD; }
vector<Enemy*> Manager::getAllBAK() const { return allBAK; }
vector<Enemy*> Manager::getAllViktor() const { return allViktor; }
vector<Enemy*> Manager::getAllMoise()const { return allMoise; }
vector<Projectiles*> Manager::getAllProjEnemy() const { return allProjectilesEnemy; }
vector<Projectiles*> Manager::getAllProjPlayer() const { return allProjectilesPlayer; }
vector<Projectiles*> Manager::getAllProjPlayer2() const { return allProjectilesPlayer2; }
vector<Projectiles*> Manager::getAllProjLaser() const { return allProjectilesLaser; }
vector<vector<Projectiles*>*> Manager::getAllProj() const { return allProjectiles; }
void Manager::stopMusic() {
BAK_theme.stop(); level1_theme.stop(); level2_theme.stop(); level3_theme.stop(); menu_theme.stop(); Moise_theme.stop(); Viktor_theme.stop();}