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gamePanel.java
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256 lines (233 loc) · 7.96 KB
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import java.awt.event.*;
import java.awt.*;
import javax.swing.*;
import java.util.Random;
import java.util.Arrays;
public class gamePanel extends JPanel implements ActionListener {
static final int SCREEN_WIDTH = 600;
static final int SCREEN_HEIGHT = 600;
static final int UNIT_SIZE = 25;
static final int GAME_UNIT = (SCREEN_HEIGHT * SCREEN_WIDTH) / UNIT_SIZE;
static final int DELAY = 300;
final int x[] = new int[GAME_UNIT];
final int y[] = new int[GAME_UNIT];
int bodyparts = 6;
int applesEaten;
int applex;
int appley;
char direction = 'R';
boolean running = false;
Timer timer;
Random random;
JButton restartButton;
gamePanel() {
random = new Random();
this.setPreferredSize(new Dimension(SCREEN_WIDTH, SCREEN_HEIGHT));
this.setBackground(Color.black);
this.setFocusable(true);
this.addKeyListener(new MykeyAdapter());
StartGame();
}
public void StartGame() {
newApple();
running = true;
timer = new Timer(DELAY, this);
timer.start();
removeRestartButton();
}
public void paintComponent(Graphics g) {
super.paintComponent(g); // Corrected method call
draw(g);
}
public void newApple() {
// Implement logic to place a new apple on the screen
applex = random.nextInt((int) (SCREEN_WIDTH / UNIT_SIZE)) * UNIT_SIZE;
appley = random.nextInt((int) (SCREEN_HEIGHT / UNIT_SIZE)) * UNIT_SIZE;
}
public void draw(Graphics g) {
if (running) {
g.setColor(Color.red);
g.fillOval(applex, appley, UNIT_SIZE, UNIT_SIZE);
for (int i = 0; i < bodyparts; i++) {
if (i == 0) {
g.setColor(Color.green);
g.fillRect(x[i], y[i], UNIT_SIZE, UNIT_SIZE);
} else {
g.setColor(new Color(45, 180, 0));
g.fillRect(x[i], y[i], UNIT_SIZE, UNIT_SIZE);
}
g.setColor(Color.red);
g.setFont(new Font("INK FREE", Font.BOLD, 20));
FontMetrics metrics = getFontMetrics(g.getFont());
g.drawString("Score: " + applesEaten, (SCREEN_WIDTH - metrics.stringWidth("Score: " + applesEaten)) / 2,
g.getFont().getSize());
}
} else {
gameover(g);
}
}
public void move() {
// Implement movement logic for the snake
for (int i = bodyparts; i > 0; i--) {
x[i] = x[i - 1];
y[i] = y[i - 1];
}
switch (direction) {
case 'U':
y[0] = y[0] - UNIT_SIZE;
break;
case 'D':
y[0] = y[0] + UNIT_SIZE;
break;
case 'L':
x[0] = x[0] - UNIT_SIZE;
break;
case 'R':
x[0] = x[0] + UNIT_SIZE;
break;
default:
break;
}
}
public void checkApple() {
// Implement logic to check if the snake has eaten an apple
if ((x[0] == applex) && (y[0] == appley)) {
bodyparts++;
applesEaten++;
newApple();
}
}
public void checkCollisions() {
// Implement collision detection logic
// this checks if head collides with body
for (int i = bodyparts; i > 0; i--) {
if ((x[0] == x[i]) && (y[0] == y[i])) {
running = false;
}
}
// this checks if head touches left border
if (x[0] < 0) {
running = false;
}
// right border
if (x[0] > SCREEN_WIDTH) {
running = false;
}
// top border
if (y[0] < 0) {
running = false;
}
// bottom border
if (y[0] > SCREEN_HEIGHT) {
running = false;
}
if (!running) {
timer.stop();
}
}
public void gameover(Graphics g) {
// To display Score
g.setColor(Color.BLUE);
g.setFont(new Font("INK FREE", Font.BOLD, 50));
FontMetrics metrics1 = getFontMetrics(g.getFont());
g.drawString("Score: " + applesEaten, (SCREEN_WIDTH - metrics1.stringWidth("Score: " + applesEaten)) / 2,
g.getFont().getSize());
// Game over text
g.setColor(Color.red);
g.setFont(new Font("INK FREE", Font.BOLD, 75));
FontMetrics metrics2 = getFontMetrics(g.getFont());
g.drawString("GAME OVER", (SCREEN_WIDTH - metrics2.stringWidth("GAME OVER")) / 2, SCREEN_HEIGHT / 2);
addRestartButton();
}
private void addRestartButton() {
if (restartButton == null) {
restartButton = new JButton("Restart") {
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(Color.WHITE);
g.fillRoundRect(0, 0, getWidth(), getHeight(), 30, 30);
g.setColor(Color.BLACK);
g.setFont(new Font("INK FREE", Font.BOLD, 20));
FontMetrics metrics = g.getFontMetrics(g.getFont());
int x = (getWidth() - metrics.stringWidth(getText())) / 2;
int y = (getHeight() - metrics.getHeight()) / 2 + metrics.getAscent();
g.drawString(getText(), x, y);
}
};
restartButton.setFont(new Font("INK FREE", Font.BOLD, 20));
restartButton.setFocusable(false);
restartButton.setBounds((SCREEN_WIDTH - 150) / 2, SCREEN_HEIGHT / 2 + 50, 150, 50);
restartButton.setContentAreaFilled(false);
restartButton.setBorderPainted(false);
restartButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
removeRestartButton();
applesEaten = 0;
bodyparts = 6;
direction = 'R';
Arrays.fill(x, 0);
Arrays.fill(y, 0);
StartGame();
repaint();
}
});
}
this.add(restartButton);
this.setLayout(null);
}
private void removeRestartButton() {
if (restartButton != null) {
this.remove(restartButton);
this.repaint();
}
}
@Override
public void actionPerformed(ActionEvent e) {
// Implement action that occurs on each Timer tick
if (running) {
move();
checkApple();
checkCollisions();
}
repaint();
}
public class MykeyAdapter extends KeyAdapter {
@Override
public void keyPressed(KeyEvent e) {
// Implement logic to handle key presses for snake movement
switch (e.getKeyCode()) {
case KeyEvent.VK_LEFT:
if (direction != 'R') {
direction = 'L';
}
break;
case KeyEvent.VK_RIGHT:
if (direction != 'L') {
direction = 'R';
}
break;
case KeyEvent.VK_UP:
if (direction != 'D') {
direction = 'U';
}
break;
case KeyEvent.VK_DOWN:
if (direction != 'U') {
direction = 'D';
}
break;
}
}
}
// Entry point to start the game
public static void main(String[] args) {
JFrame frame = new JFrame("Snake Game");
gamePanel panel = new gamePanel();
frame.add(panel);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.pack();
frame.setVisible(true);
}
}