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ideas.md

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6. If true we have collision
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7. Obstacles: do not move if there is collision. Else move
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8. Items: interact
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# Continuous 3D Collision Detection #
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0. Prune collisions by using sweep-and-prune
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1. Use 4D boolean GJK (bgjk4d) to determine intersections using continuous motion
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# Collision Resolution #
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This has to be worked out

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