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.travis.yml
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language: minimal
os: linux
dist: xenial
group: edge
addons:
apt:
packages:
- "python3"
#- "python3-pip"
env:
global:
# for updates check developer.android.com/studio#downloads (current 26.1.1)
- ANDROID_SDK_TOOLS=sdk-tools-linux-4333796.zip
before_install:
# set JAVA_HOME path
- export JAVA_HOME=/usr/lib/jvm/java-8-openjdk-amd64
# download and unzip Android SDK command line tools
- wget -nv https://dl.google.com/android/repository/$ANDROID_SDK_TOOLS
- unzip -q $ANDROID_SDK_TOOLS -d $HOME/sdk
# set SDK tools path variable and ANDROID_HOME
- export PATH=$PATH:$HOME/sdk/tools/bin
- export PATH=$PATH:$HOME/sdk/ndk-bundle
- export PATH=$PATH:$HOME/sdk/cmake/3.10.2.4988404/bin
- ls $HOME/sdk
- export ANDROID_HOME=$HOME/sdk
# create empty cfg file to prevent sdkmanager warning message
- mkdir -p $HOME/.android && touch $HOME/.android/repositories.cfg
- export PATH=$PATH:$HOME/.local/bin
#- sudo pip3 install colorama
install:
# accept licenses for all available packages that have not already been accepted
- yes | sdkmanager --licenses >/dev/null
- echo y | sdkmanager 'ndk-bundle' >/dev/null
- echo y | sdkmanager 'cmake;3.10.2.4988404' >/dev/null
before_script:
# set executable flag for gradle wrapper
- chmod +x ./Engine/porting/Android/GameEngine-android/gradlew
- chmod +x ./Engine/porting/Android/GameEngine-android/build.py
# create dir for gradle settings
- mkdir -p $HOME/.gradle
# disable gradle daemon for current user
- echo "org.gradle.daemon=false" >> $HOME/.gradle/gradle.properties
# set gradle log format to plain
- echo "org.gradle.console=plain" >> $HOME/.gradle/gradle.properties
- export ANDROID_NDK_ROOT=$ANDROID_HOME/ndk-bundle
- export ANDROID_NDK_HOME=$ANDROID_NDK_ROOT
# Android NDK & SDK build
script: ./Engine/porting/Android/GameEngine-android/build.py --rebuild --assemble --project SampleProject