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enhancementNew feature or requestNew feature or request
Description
This plugin really does work like a charm, thanks a lot for your work!
Right now, there's no easy way using gyro input from external gamepads, like, for example Switch Pro Controllers. The Steam Deck software recognizes gyro input and allows to either ignore it or map it to something else (mouse or stick), but there's no easy way to let the gyro input be handled by emulators.
Would it be possible for SteamDeckGyroDSU to also handle these inputs, possibly depending on some conditions? Meaning: if a Bluetooth gamepad is connected, ignore the Steam Decks internal gyro and use the gamepad gyro instead.
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enhancementNew feature or requestNew feature or request