-
Notifications
You must be signed in to change notification settings - Fork 5
/
Copy pathi_sound.h
101 lines (79 loc) · 1.91 KB
/
i_sound.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
#ifndef __I_SOUND__
#define __I_SOUND__
#include "doomdef.h"
// UNIX hack, to be removed.
#ifdef SNDSERV
#include <stdio.h>
extern FILE* sndserver;
extern char* sndserver_filename;
#endif
#include "doomstat.h"
#include "sounds.h"
#define NUM_SFX_CHANNELS 32
// Init at program start...
void I_InitSound();
// ... update sound buffer and audio device at runtime...
void I_UpdateSound(void);
void I_SubmitSound(void);
// ... shut down and relase at program termination.
void I_ShutdownSound(void);
//
// SFX I/O
//
// Initialize channels?
void I_SetChannels();
// Get raw data lump index for sound descriptor.
int I_GetSfxLumpNum (sfxinfo_t* sfxinfo );
// Starts a sound in a particular sound channel.
int
I_StartSound
( int id,
int vol,
int sep,
int pitch,
int priority,
int slot ); // [kg] in-game slots connected to HW
void I_ShutdownSound();
#ifndef LINUX
void I_UpdateSound();
#endif
// Stops a sound channel.
void I_StopSound(int slot);
// Called by S_*() functions
// to see if a channel is still playing.
// Returns 0 if no longer playing, 1 if playing.
int I_SoundIsPlaying(int slot);
// Updates the volume, separation,
// and pitch of a sound channel.
void
I_UpdateSoundParams
( int slot,
int vol,
int sep,
int pitch );
//
// MUSIC I/O
//
void I_InitMusic(void);
void I_ShutdownMusic(void);
// Volume.
void I_SetMusicVolume(int volume);
// PAUSE game handling.
void I_PauseSong(int handle);
void I_ResumeSong(int handle);
// Registers a song handle to song data.
int I_RegisterSong(void *data);
// Called by anything that wishes to start music.
// plays a song, and when the song is done,
// starts playing it again in an endless loop.
// Horrible thing to do, considering.
void
I_PlaySong
( int handle,
int looping );
// Stops a song over 3 seconds.
void I_StopSong(int handle);
// See above (register), then think backwards
void I_UnRegisterSong(int handle);
void I_ShutdownSound();
#endif