diff --git a/doc/main.md b/doc/main.md index 9d9c737..1157c4e 100644 --- a/doc/main.md +++ b/doc/main.md @@ -15,6 +15,8 @@ Additionaly, `TEXTURE2` lump **must not** exist! Refer to [textures](textures.md) for workaround. +NOTE: If you have issues with certain map editors you can, for development, split ACE Engine and your stuff into two different WAD files and merge those just before final release. + ## TOC - [good to know](stuff.md) diff --git a/doc/stuff.md b/doc/stuff.md index 69a3391..83a77f9 100644 --- a/doc/stuff.md +++ b/doc/stuff.md @@ -3,6 +3,14 @@ ACE Engine is a hack for DOS Doom so i has various workrounds, speed optimizations and stuff. Here are some recommended things and good tips. +## IWAD + +ACE Engine **can** be used in IWAD! If used this way, users won't be presented with `modified game` warning. +IWAD othewise must have all lumps required by `doom2.exe` present. (except wall and flat textures) +The only important thing is to place ACE Engine lumps **last** in a wad file. + +TIP: If you name your wad file `doom2f.wad`, it will take priority over normal IWAD. + ## Precalculation Since palette color matching on 486 hardware is slow, some tables are better precalculated.