- Fixed JSON templates not being visible in Templates view (#2009)
- Fixed Maps view to show all readable map formats
- Fixed crash when deleting a command using the context menu (by Robert Lewicki, #2014)
- Fixed crash after a world file failed to load
- Fixed Select None action to be enabled when there is any selection
- Fixed disappearing of tile types on export/import of a tileset (#2023)
- Fixed tool shortcuts when using Spanish translation
- Fixed saving of the "Justify" alignment option for text objects (#2026)
- Changed Cut, Copy and Delete actions to apply based on selected layer types
- Windows: Updated builds to Qt 5.9.7
- Updated Russian translation (by Rafael Osipov, #2017)
- Added multi-layer selection, including multi-layer tile layer editing
- Added support for multi-map worlds (#1669)
- Added ability to extend existing polylines (with Ketan Gupta, #1683)
- Added option to highlight the hovered object (#1190)
- Added news from website to the status bar (#1898)
- Added option to show object labels for hovered objects
- Added option to embed tilesets on export (#1850)
- Added option to detach templates on export (#1850)
- Added option to resolve object types and properties on export (#1850)
- Added Escape for switching to the Select Objects tool and for clearing the selection
- Added Escape to cancel the current action in all object layer tools
- Added double-click on polygon objects to switch to Edit Polygons tool
- Added interaction with segments for polygons, for selection and dragging
- Added double-clicking a polygon segment for inserting a new point at that location
- Added action to lock/unlock all other layers (by kralle333, #1883)
- Added --export-tileset command line argument (by Josh Bramlett, #1872)
- Added unique persistent layer IDs (#1892)
- Added 'version' and 'tiledversion' to external tileset files
- Added full paths to Recent Files menu as tool tips (by Gauthier Billot, #1992)
- Create Object Tools: Show preview already on hover (#537)
- Objects view: Only center view on object on press or activation
- Objects view: When clicking a layer, make it the current one (by kralle333, #1931)
- Unified the Create Polygon and Create Polyline tools
- JSON plugin: Made the JSON format easier to parse (by saeedakhter, #1868)
- Tile Collision Editor: Allowed using object templates
- Templates view: Don't allow hiding the template object
- Python plugin: Updated to Python 3 (by Samuli Tuomola)
- Python plugin: Fixed startup messages not appearing in debug console
- Python plugin: Fixed file change watching for main script files
- Lua plugin: Include properties from templates (#1901)
- Lua plugin: Include tileset column count in export (by Matt Drollette, #1969)
- tBIN plugin: Don't ignore objects that aren't perfectly aligned (#1985)
- tBIN plugin: Fixed "Unsupported property type" error for newly added float properties
- Automapping: Report error when no output layers are found
- AutoMapping: Changed matching outside of map boundaries and added 'MatchOutsideMap' option
- Linux: Modernized the appstream file (by Patrick Griffis)
- libtiled: Allow qrc-based tileset images (#1947)
- libtiled-java: Fixed loading maps with multiple external tilesets
- Optimized deletion of many objects (#1972)
- Make Ctrl+Q work for quitting also on Windows (#1998)
- Fixed randomizing of terrain, Wang tiles and stamp variations (#1949)
- Fixed tilesets getting added to maps when they shouldn't be (#2002)
- Fixed issue with default font size in combination with custom family (#1994)
- Fixed the tile grid to render below labels, handles and selection indicators
- Fixed confirming overwrite when exporting a tileset
- Fixed reading of infinite maps that don't use chunked layer data
- Updated Bulgarian, Dutch, French, German, Norwegian Bokmål, Portuguese (Portugal) and Turkish translations
- Fixed Terrain Brush issue on staggered isometric maps (#1951)
- Fixed objects to stay selected when moving them between layers
- Fixed small tab bar rendering issue on high DPI displays
- Fixed rendering of arrows on scroll bar buttons
- Fixed object labels to adjust properly to the font DPI
- Fixed resize handle locations for multiple zero-sized objects
- Fixed handling of arrow keys on focused layer combo box (#1973)
- Tile Collision Editor: Fixed handling of tile offset (#1955)
- Tile Collision Editor: Fixed potential crash on Undo (#1965)
- Python plugin: Added some missing API to the Cell class
- Windows and Linux: Downgraded builds to Qt 5.9 (fixes #1928)
- macOS: Fixed library loading issues for tmxrasterizer and terraingenerator
- macOS: Downgraded to Qt 5.6 (fixes resizing of undocked views and reduces minimum macOS version to 10.7)
- Updates to German, Hungarian, Norwegian Bokmål, Polish, Portuguese (Portugal), Russian and Ukrainian translations
- Fixed erasing mode of the Terrain Brush
- Fixed crash after editing a template
- Fixed rendering of eye/lock icons in Layers view
- Fixed object index when undoing Move Object to Layer action (#1932)
- Fixed shortcuts for flipping and rotating objects (#1926)
- Fixed dynamic retranslation of tools and tool actions
- Fixed possible crash when undoing/redoing Wang color changes
- Fixed handling of sub-properties in Object Type Editor (#1936)
- Fixed crash when deleting an object right before dragging it (#1933)
- Adjust Wang tile data when tileset column count changes (#1851)
- Improved fill behavior in case of selection on infinite map (#1921)
- Removed ability to hide tile collision objects (#1929)
- Remove tile collision layer along with the last object (#1230)
- JSON plugin: Made the reader more strict about object types (#1922)
- JSON plugin: Added support for Wang sets
- Fixed exporting of external tilesets to JSON or TSX formats
- Fixed problem with embedding or exporting tilesets with Wang sets
- Fixed tiles placed by the terrain tool being considered different (#1913)
- Fixed text alignment values appearing at random in Properties view (#1767)
- macOS: Fixed eye/lock icon display in Layers view
- Re-enabled Space for toggling layer visibility
- Migrate properties set on tile collision layer to the tile (#1912)
- Don't reset stamp brush state when pressing Alt
- Automapping: Apply rules to selected area when there is one
- Windows and Linux: Updated builds to Qt 5.10.1
- Linux: Indicate Tiled can open multiple files at once in desktop file
- Lowered the minimum supported version of Qt to 5.5
- Fixed crash when removing a tileset referenced by multiple objects
- Fixed crash on paste when it introduced more than one new tileset
- Fixed Invert Selection for non-infinite maps
- Fixed Select All to not select objects on locked layers
- Fixed logic determining the tilesets used by a tile layer
- Fixed copy/paste changing object order (#1896)
- Fixed tileset getting loaded twice when used by the map and a template
- Fixed repainting issues on undo/redo for new maps (#1887)
- JSON plugin: Fixed loading of infinite maps using CSV tile layer format (#1878)
- Linux: Updated AppImage to Qt 5.9.4
- Updated Hungarian, Japanese, Norwegian Bokmål, Portuguese and Ukrainian translations
- Fixed possible crash while editing polygons
- Fixed hang when loading map file with empty compressed layer data
- Fixed selection of tile stamp to work on mouse click
- Fixed tools not being up to date on modifier keys after activation
- Fixed "Offset Map" action for infinite maps (#1866)
- Templates view: Keep template centered when resizing view
- Tile Collision Editor: Keep tile centered when resizing view
- Tile Collision Editor: Display tool info text in status bar
- JSON plugin: Fixed reading of infinite maps (#1858)
- libtiled-java: Fixed some bugs (by Henry Wang, #1840)
- libtiled-java: Fixed tile offset value not being considered (by digitalhoax, #1863)
- Fixed crash on load for template instances of non-tile objects
- Windows Installer: Include the Qt SVG image plugin
- Added support for infinite maps (by Ketan Gupta, #260)
- Added support for Wang tiles and related tools (by Benjamin Trotter)
- Added support for reusable object templates (by Mohamed Thabet)
- Added working directory setting for custom commands (by Ketan Gupta, #1580)
- Added output of custom commands in Debug Console (by Ketan Gupta, #1552)
- Added autocrop action based on tile layers (by Ketan Gupta, #642)
- Added tool bar with tool-specific actions and settings (by Ketan Gupta, #1084)
- Added shape fill tool for filling rectangles or circles (by Benjamin Trotter, #1272)
- Added option to lock/unlock a layer (by Ketan Gupta, #734)
- Added .xml as possible file extension for TMX files
- Added keyboard shortcut for Save All (by Thomas ten Cate)
- Added actions to remove a segment from polygon or to split a polyline (by Ketan Gupta, #1685)
- Added icon for animation editor in the tileset editor (by Ketan Gupta, #1706)
- Added display of flip bits for hovered tile in status bar (#1707)
- Added ability to capture tiles while using fill tools (#790)
- Added option to have mouse wheel zoom by default (#1472)
- Added tab closing actions to context menu, and close by middle-click (by Justin Jacobs, #1720)
- Added ability to reorder terrain types (by Justin Jacobs, #1603)
- Added a point object for marking locations (by Antoine Gersant, #1325)
- Added 'New Tileset' button when no tileset is opened (by Rhenaud Dubois, #1789)
- Added 'Open File' button when no file opened (by Rhenaud Dubois, #1818)
- Added support for custom input formats and TMX output to the --export-map command-line option
- Added island RPG example based on Beach tileset by finalbossblues
- Added file-related context menu actions to tileset tabs
- Added action to reset to default window layout (by Keshav Sharma, #1794)
- Added support for exporting tilesets, including to Lua format (by Conrad Mercer, #1213)
- Keep object types sorted alphabetically (by Antoine Gersant, #1679)
- Improved polygon node handles and drag behavior
- Fixed %executablepath variable for executables found in PATH (#1648)
- Fixed Delete key to delete selected polygon nodes when appropriate (by Ketan Gupta, #1555)
- Fixed Terrain Brush going wild in some scenarios (#1632)
- Fixed the "Embed in Map" checkbox to be persistent (#1664)
- Fixed crash when saving two new maps using the same file name (#1734)
- Fixed issues caused by paths not being cleaned (#1713)
- Fixed suggested file name for tilesets to match the tileset name (by killerasus, #1783)
- Fixed selection rectangle's shadow offset when zooming (by Antoine Gersant, #1796)
- Fixed save dialog to reopen after heeding the file extension warning (by Antoine Gersant, #1782)
- Fixed potential crash when zooming out too much (#1824)
- Fixed potential crash after deleting object or group layers
- Fixed Object Selection tool clearing selection on double-click
- Enabled building with Qbs on macOS, including the Python plugin (by Jake Petroules)
- Automapping: Don't fail if an input/inputnot layer isn't found
- Automapping: Added a "StrictEmpty" flag to input layers
- GMX plugin: Added support for defining views with objects (by William Taylor, #1621)
- GMX plugin: Added support for setting scale and origin for instances (#1427)
- GMX plugin: Added support for setting the creation code for instances and the map
- GMX plugin: Start counting default tile layer depth from 1000000 (#1814)
- tBIN plugin: Added read/write support for the tBIN map format (by Chase Warrington, #1560)
- libtiled-java: Generate classes from XSD, some fixes and build with Maven (by Mike Thomas, #1637)
- libtiled-java: Added support for manipulating non-consecutive tile IDs in a tileset (by Stéphane Seng)
- Python plugin: Adjusted example scripts to API changes (by spiiin, #1769)
- Flare plugin: Various changes (by Justin Jacobs, #1781)
- TMW plugin: Removed since it is no longer needed
- Updated Dutch, Bulgarian, English, French, German, Korean, Norwegian Bokmål, Spanish and Turkish translations
- Fixed crash on reload map (#1659, #1694)
- Fixed possible crash on undo/redo in collision editor (#1695)
- Fixed tile replacement to add tileset when needed (by Mohamed Thabet, #1641)
- Fixed the display of the image source property for tilesets
- Fixed shortcut for 'Copy tile coordinates' (Alt+C) in Portuguese translation (by olueiro)
- JSON plugin: Fixed reading of tileset column count
- JSON plugin: Fixed reading of custom properties on tile collision object group
- Added read-only tile and terrain properties in map editor (#1615)
- Fixed Terrains view to display all tilesets with terrain
- Fixed hang when trying to fill with a pasted stamp (#1617, #1624)
- Fixed crash when editing collision when tile image wasn't loaded
- Fixed rendering of tile objects when the image couldn't be loaded
- Fixed rendering of tile object outlines for resized objects
- Fixed labels shown on objects hidden via a group layer
- Fixed updating of label positions when moving a group layer
- GMX plugin: Fixed tile type inheritance for tile objects
- Restored Ctrl+N shortcut on "New Map" action
- Made the zoom level used in Tilesets view persistent
- Fixed mixed up polygon and polyline icons (by Ketan Gupta, #1588)
- Fixed reset of font size when using font dialog (#1596)
- Fixed several issues with the Properties dock (#1583, #1611)
- Fixed centering on object on layer with offset (#1600)
- Fixed handling of symbolic links in Recent Files menu and Maps view (#1589)
- Fixed labels for objects in grouped object layers
- Reverted the file format version back to "1.0" and added "tiledversion" attribute
- Lua plugin: Fixed group layers being exported with "imagelayer" type (#1595)
- Added Korean translation (by miru2533 and SshipSunBee, #1604)
- Updated Russian and Chinese translations
- Added support for editing external tilesets (#242)
- Added a text object with configurable font and wrapping (#1429)
- Added layer grouping (#1038)
- Added Tile.type and inherit tile object properties from the tile (#436, #1248)
- Added a start page
- Added selection of underlying objects with Alt modifier (by Yuriy, #1491)
- Added an option to disable safe writing of files (#1402, #1404)
- Added invert selection action (by Leon Moctezuma, #1423)
- Added support for isometric terrain overlays and tile collision objects (#419, #757)
- Added 180-degree mirroring mode to terrain brush with Alt modifier
- Added short and consistent map format names to use with --export-map (by Marce Coll, #1382)
- Added Swap Tiles action (by Alexander Münch, #866)
- Added tileset background color property (#227)
- Added 60 degree tile rotation support for hexagonal maps (by Victor Nicolaichuk, #1447)
- Added a check for duplicates when adding tiles (by Simião, #1227)
- Added option to run commands from menu as well as edit them (by Ketan Gupta, #943)
- Added custom shortcuts for commands (by Ketan Gupta, #1456)
- Added optional ID and Position columns to objects view (by i-ka, #1462)
- Added an executable picker for custom commands (by Ketan Gupta, #942)
- Added marching ants effect on selected objects (by Mohamed Thabet, #1489)
- Added all open tilesets to the Tilesets view
- Added auto-show/hide all views (Clear View) action (by erem2k, #563)
- Added minimap in the resizing dialog (by Yuriy, #1516)
- Added drag-n-drop support in Layers view (#178)
- Added support for storing object type definitions in JSON format (#1313)
- Added cut/copy/paste actions for custom properties (#515)
- Allow changing the tile of tile objects (by Mohamed Thabet, #409)
- Allow selecting a folder to fix multiple broken links at once
- Added support for dragging external tilesets into the Tilesets dock
- Added support for dragging images into image collection tilesets
- Write out Tiled version in TMX/JSON "version" attribute (#1416)
- Remember last view on map also for closed files (#905)
- Remember tileset zoom level in the tileset editor (by Artem Sharganov, #408)
- Change current layer depending on selected objects (by Glavak, #1424)
- Improved support for using Tiled on HiDpi screens
- Improved the behavior of the tile selection tool
- Made Ctrl+D duplicate objects instead of deleting them
- Use an eye icon instead of a checkbox for layer visibility (by Ketan Gupta, #1127)
- JSON tileset: Save width/height of individual tile images
- Linux: Added MIME type for tileset files
- Fixed hexagonal rotation of tile stamps (by Bdtrotte, #1476)
- Fixed handling of broken tile references, which now render as a red marker
- Fixed manual reloading of images for image collection tilesets
- Fixed Offset Layers tool to wait until mouse is moved
- Fixed current stamp to always update when a tile is clicked
- Fixed handling of pinch gestures (#1305)
- Fixed flipping a group of objects to work like expected (by Vitek1425, #1475)
- Fixed stamp brush to work better on staggered maps (by Bdtrotte)
- Fixed objects offsetting while resizing (by Acuion, #1518)
- Fixed fill tool for hexagonal maps (#883)
- Fixed potential crash in Terrain Brush
- Windows: Fixed menus when using OpenGL in full screen mode (#1576)
- Windows: Added Sticker Knight and Python example scripts to installer (#819)
- Windows: Fixed bringing existing Tiled window to foreground (#1256)
- AutoMapping: Fixed object groups always getting added
- AutoMapping: Improved map boundary handling (by Stefan Beller, #1224)
- AutoMapping: Apply custom properties set on output layers
- terraingenerator: Made the amount of columns configurable
- terraingenerator: Copy tile properties from the source tilesets
- Added Ukrainian translation (by Olexandr Nesterenko)
- Added Hungarian translation (by Balázs Úr)
- Added Finnish translation (by ekeimaja)
- Updated Bulgarian, Dutch, French, German, Russian, Spanish and Turkish translations
- Fixed crash when deleting multiple selected objects
- Fixed crash when moving multiple selected objects to another object layer
- Fixed updating of values displayed in Objects and Layers views
- GMX plugin: Added support for image collection tilesets
- Object Types Editor: Improved behavior when adding new types
- Linux: Fixed shipping of image format plugins in AppImage releases
- Fixed terrain brush for isometric staggered maps (by Clyde)
- Fixed crash when resizing map causes objects to get removed
- Fixed crash when duplicating an object layer
- Fixed position of image layer after Resize or Offset Map
- Fixed the quality of the minimap on HiDpi displays
- Fixed Alt-drag behavior to not override resize handles
- When adding a new layer, insert it above the current one
- GMX plugin: Fixed positioning for non-tile objects and support scaling
- GMX plugin: Export tile objects without a type as tiles
- GMX plugin: Support horizontal and vertical flipping
- Windows: Fixed encoding problems with command-line output
- Windows: Fixed the architecture of shipped MSVC DLLs
- Updated Chinese translation (by Clyde)
- Added Layer via Copy/Cut actions
- Added support for Paste in Place action for tile layers
- Added context menu to change custom property type (by Dmitry Hrabrov)
- Added support for higher precision for custom floating point properties
- Added %mappath variable to commands (by Jack Roper)
- Added snapping to pixels (by Mamed Ibrahimov)
- Added right-click to clear the tile selection
- Added a context menu action to reset the size of tile objects
- Added exporter for Game Maker Studio room files (by Jones Blunt)
- Added Move Up/Down buttons to Objects view (by iskolbin)
- Added pixel coordinates to status bar for object tools (by iskolbin)
- Added Sticker Knight platformer example (by Ponywolf)
- tmxrasterizer: Added --size argument and support local file URLs
- tmxrasterizer: Use smooth pixmap transform by default
- Linux: Register tmxrasterizer as thumbnail generator for TMX files
- Allow scrolling past map edges with mouse wheel
- Enabled HiDpi scaling and improved the quality of some icons
- Reversed the order of the objects in the Objects view
- JSON plugin: Added Node.js support to the JavaScript export
- Updated TMX schema definition (by assofohdz)
- Fixed unfinished objects getting saved
- Fixed OpenGL rendering mode when application is scaled (HiDpi screens)
- Fixed Remove and Rename actions for predefined properties
- Windows: Fixed console output
- libtiled-java: Use Maven, deploy to OSSRH and code updates (by Mike Thomas)
- libtiled-java: Added a basic isometric renderer (by Mike Thomas)
- Updated Brazilian Portuguese, Chinese, Czech, Dutch, Hebrew, Norwegian Bokmål and Spanish translations
- Fixed bug with editing type and name for multiple objects
- Fixed ability to change the image of a tile in an image collection tileset
- Fixed wrong layer name getting edited when switching maps
- Fixed possible crash when missing tileset images and using tile animations
- Compiled against Qt 5.6.2 on macOS to avoid crashes with Qt 5.7
- Fixed wrong alpha value when opening the color picker dialog
- Fixed saving of object group color alpha value
- Fixed tile id adjustment for newly added tilesets
- Fixed "Object Properties" entry in the context menu to be always enabled (by Erik Schilling)
- Fixed out-of-sync tile selection during layer offset change (by nykm)
- Fixed hidden objects becoming visible when offsetting the map (by ranjak)
- Fixed problems with using predefined file properties
- Lua plugin: Fixed type of animation frame properties
- OS X: Use standard shortcut for toggling full screen
- OS X: Fixed compile when pkg-config is present
- Windows: Include the Defold plugin
- Windows: Added support for DDS, TGA, WBMP and WEBP image formats
- Linux: Added 64-bit AppImage (with help from Simon Peter)
- Chinese translation updates (by endlesstravel and buckle2000)
- French translation updated (by Yohann Ferreira)
- Added a platform-independent theme, which can be dark (#786)
- Added Paste in Place action for objects (#1257)
- Added custom property type 'color' (#1275)
- Added custom property type 'file' (#1278)
- Added option for removing invisible objects in resize dialog (#1032, by Mamed Ibrahimov)
- Added support for editing multi-line string properties (#205)
- Added %layername and %objectid to available command variables
- Added support for scrolling in tileset view with middle mouse button (#1050, with Will Luongo)
- Added a rectangle erase mode to the eraser (#1297)
- Added export to Defold .tilemap files (by Nikita Razdobreev)
- Added simple full screen mode
- Added "Copy File Path" and "Open Containing Folder" actions to tab context menu
- Added warning when saving with the wrong file extension
- Added color picker for setting transparent color of a tileset (#1173, by Ava Brumfield)
- Various object selection tool improvements
- Allow creating rectangle/ellipse objects in any direction (#1300)
- Enabled nested views and grouped dragging for stacked views (#1291)
- Fixed updating object drag cursor when exiting resize handles (#1277)
- Fixed tile animations to stay in sync when changing them (#1288)
- Fixed preservation of tile meta-data when tileset width is changed (#1315)
- Updated Bulgarian, Dutch, German, Norwegian Bokmål, Russian, Spanish and Turkish translations
- JSON plugin: Fixed loading of custom properties on terrains
- Lua plugin: Fixed missing export of object layer drawing order
- Fixed tile index adjustment when tileset image changes width
- Fixed --export-map [format] option
- Fixed shortcuts for some tools when language is set to Dutch
- Fixed a painting related bug affecting the top edge after AutoMapping
- Fixed issues when compiling against Qt 5.6 on OS X and Windows
- Fixed crash on maximizing with Maps view open on Windows (Qt 5.6.1)
- Fixed focus issue while typing predefined object types (Qt 5.6)
- Fixed silent fail when saving to restricted location on Windows (Qt 5.6)
- Fixed auto-updater not enabled for Windows release
- Fixed saving of object IDs assigned to tile collision shapes
- Fixed crash when pressing Backspace with Custom Properties section selected
- Fixed crash on exit when leaving the Tile Collision Editor open
- Added Norwegian Bokmål translation (by Peter André Johansen)
- Updated Turkish translation
- Added checking for updates, based on Sparkle and WinSparkle
- Added default property definitions to object types (with Michael Bickel)
- Added types to custom properties: string, float, int, boolean (with CaptainFrog)
- Added Properties view to the Tile Collision Editor (by Seanba)
- Added a reset button for color properties
- Added eraser mode to Terrain Brush and fixed some small issues
- Reuse existing Tiled instance when opening maps from the file manager (with Will Luongo)
- Allow setting tile probability for multiple tiles (by Henrik Heino)
- New MSI based installer for Windows
- Optimized selection of many objects
- libtiled-java: Fixed loading of maps with CSV layer data that are not square (by Zachary Jia)
- Fixed potential crash when having Terrain Brush selected and switching maps
- Updated Dutch, French, German, Japanese, Russian and Spanish translations
- Added Turkish translation (by Nuri Uzunoğlu)
- Fixed hiding of object labels when deleting an object layer
- Fixed updating of object label colors when changing object types
- TMX: Added image size attributes to image layer images
- Updated Brazilian Portuguese translation
- Fixed adding/removing object name labels when set to always visible
- Fixed a problem with 'Execute in Terminal' on OS X
- Fixed mouse coordinate conversion for hexagonal renderer
- Fixed image layer offset handling
- Update Czech translation
- Allow loading maps with broken external references
- Allow plugins to be enabled/disabled
- Allow changing tileset image parameters
- Allow changing the images of tiles in a collection tileset
- Allow changing external tileset references
- Allow panning over the edges of the map
- Added Terrain Generator tool
- Added column count property to image collection tilesets
- Added a combo box for changing the current layer to the status bar
- Moved the AutoMapping while drawing toggle into the menu
- Removing tiles from collection tilesets no longer changes tile IDs
- Unified layer offset handling
- Default tile layer data format changed to CSV
- Deprecated pure XML and Gzip-compressed tile layer data formats
- Fixed random tile picker for tiles with zero probability (by Henrik Heino)
- Fixed saving of alpha value of the map background color
- Fixed crash in tmxrasterizer and tmxviewer
- Fixed tmxrasterizer not reporting write errors
- Fixed isometric rendering bug with odd tile heights (by Ryan Schmitt)
- Updated Bulgarian, Dutch, French, German, Japanese, Russian and Spanish translations
- Added Polish translation (by Tomasz Kubiak)
- Fixed layer offsets missing in the Lua export
- Fixed JSON tileset format missing in 'Add External Tileset' action
- Fixed language selection entries for Portuguese
- Fixed an issue with copy/pasting when using image collection tilesets
- Updated Brazilian Portuguese translation
- Added missing 'renderorder' property to the Lua export
- Fixed editing of properties of tiles captured from the map
- Added support for custom external tileset formats (JSON format added)
- Added support for shifting layers by some distance in pixels
- Added back object name labels in a much improved form
- Added tile stamp variation support to the fill tool
- Synchronize tileset selection when capturing tiles from the map
- Change tile in collision and animation editors based on selected tile object
- Keep the active brush when switching maps
- Python plugins can now add export-only map formats
- Fixed updating of current tile when changing map
- Fixed animated tile overlay to look less odd in some cases
- Fixed Save As dialog popping up when saving fails
- Fixed tilesets view collapsing when switching maps on OS X
- Updated Russian, Spanish, Czech, French, Japanese, German, Dutch and Bulgarian translations
- Added Bulgarian translation (by Lyubomir Vasilev)
- Updated Spanish, French and Dutch translations
- Added persistent Tile Stamps with support for variations (#969)
- Added Select Same Tile tool (by Mamed Ibrahimov)
- Added option to disable opening of last files on startup (by Mamed Ibrahimov)
- Added tilecount property to TMX, JSON and Lua map formats (#806)
- Added tileset properties to Properties view, as read-only (by Mamed Ibrahimov)
- Added Save All action (by Mamed Ibrahimov)
- Added translation of command line messages (by Mamed Ibrahimov)
- Added menu item linking to online documentation
- Object selection outlines are now drawn on top of everything
- Select new objects after they have been created
- Made the starting point for polylines and polygons visible
- Use the tile probability property also in random mode
- Ungrouped position and size properties (#892)
- CSV plugin: Extended to export all tile layers (by Alejandro Cámara)
- Lua and JSON plugins: Added support for layer data compression
- Fixed crash when changing flipping flag for multiple objects (by Mamed Ibrahimov)
- Fixed Ctrl+T causing a crash when no maps are open
- Fixed availability of 'Execute in Terminal' command on Linux with Qt 5
- Fixed drag object mouse cursor to appear only when it should
- Fixed selected file format when doing Save As with a non-TMX map
- Fixed problems with infinate scaling factors when resizing objects
- Require at least Qt 5.1.0
- Require compiler support for C++11
- Updated Russian, German, Czech and Italian translations
- Fixed updating of map view when rotating objects with Z key
- Fixed updating of map view when joining, splitting or deleting polygon nodes
- Fixed a crash when reading an invalid TMX file
- Fixed live automapping updates when moving the mouse fast
- Made Backspace work for deleting collision objects and animation frames
- Fixed updating of map view when moving objects with arrow keys
- Fixed compatibility issue with tile objects affecting the JSON format
- Fixed updating of map view when changing objects from properties view
- Fixed updating of Properties view while objects are moved/resized
- Fixed terrain information getting lost when reading JSON maps
- Added support for resizing any object as well as multiselection (with mauve)
- Added Control modifier for preserving aspect ratio while resizing
- Added Shift modifier for resizing with origin in the middle
- Added Alt modifier for suppressing selection changes when starting to drag
- Added a Magic Wand selection tool (by Henry Jia)
- Added tile probability attribute to tile properties view
- Added a Donate button to the About dialog
- Added a Patreon dialog to the Help menu
- Added an --export-formats command line option
- Remember the directory used for external tilesets (by Henry Jia)
- Don't set a window icon on Mac OS X
- Changed the way tile probability is applied (now it's relative)
- Fixed a crash in the terrain brush
- Fixed object selection behavior when Shift is held while clicking on nothing
- Fixed grid snapping being applied for staggered maps even when not enabled
- Fixed infinite memory allocation loop on invalid tile size in TMX file
- Fixed file icon associated with TMX files on Windows
- Fixed automapping of tile objects (by Seanba)
- Fixed 'Export as Image' to handle out of memory errors
- Fixed TMX files to be written in native line endings
- Fixed .desktop file missing %f argument for passing files (by Ying-Chun Liu)
- Fixed cursor position resetting when editing object type
- Added Arabic (Algeria) translation (by Damene Abdelkader)
- Updated, Czech, Dutch, French, German, Italian, Japanese, Portuguese, Russian and Spanish translations
- Added support for hexagonal maps (offset coordinates)
- Added 'Export' action to repeat the last export
- Added a shortcut for the Reload action (Ctrl+R)
- Added ability to rename custom properties (by arn00d)
- Added unique IDs to objects (by Mark van Rij)
- Added a CSV export plugin
- Added visual feedback when properties differ between multiple selected objects (by Parker Miller)
- Added command-line export (by Brandon Dillon)
- Allow dynamically changing the map orientation and grid size
- Suppress the standard main window context menu in the collision editor
- Lua plugin: Write out tile terrain information
- Lua plugin: Include Tiled version in exported file
- Flare plugin: Fixed ability to open maps with absolute paths
- Fixed grid rendering for staggered maps
- Fully support building and running Tiled with Qbs
- Updated Czech, Dutch, French, German, Italian, Japanese, Portuguese and Spanish translations
- Fixed hit area for polygon nodes when editing polygons while zoomed in or out
- Fixed another possible crash in the orthogonal renderer
- Fixed Select All action to work for object layers
- Fixed map pixel size preview for staggered maps
- Fixed repainting issues when tiles extend beyond their layer boundaries
- Fixed repainting issues when using tiles smaller than the grid size
- Display errors non-modal when applying automatic automapping rules
- Flare plugin: Fixed coordinate format for import and export (by Justin Jacobs)
- Lua plugin: Write out Image layer position
- Small updates to the Italian translation (by Omnomnobot)
- Fixed a crash that could happen when using the terrain tool
- Fixed missing background color information from Lua export
- Allow using up to 3 or 4 GB RAM on 32 or 64 bit Windows systems respectively
- Added object rotation (sponsored by Ben Wales)
- Added support for explicit object ordering (sponsored by Ben Wales)
- Added new Properties window with a rewritten properties editor
- Added support for writing plugins in Python (by Samuli Tuomola)
- Added image collection tilesets (sponsored by Jamie Rocks)
- Added map file watching and automatic reloading (sponsored by FlatRedBall.com)
- Added support for moving objects with arrow keys (sponsored by Ben Wales)
- Added a 'snap to fine grid' option (by Xenodora)
- Added support for JavaScript (JSONP) load/save (by Dobes Vandermeer)
- Added more zoom levels (by Joel Leclerc)
- Added shortcuts for finishing and canceling object creation
- Added a tile collision editor for defining collision shapes on tiles
- Added a tile animation editor and play defined animations
- Allow changing properties of multiple objects/tiles simultanously (by Parker Miller)
- Added tile rendering-order map property (by Lennert Raesch)
- Added support for changing the object line width
- Added support for CSV-encoded layers to libtiled-java (by Alexei Bratuhin)
- Added support for ellipse and polygon objects to libtiled-java (by Hendrik Brummermann)
- Added terrain properties to JSON export (by Dennis Hostetler)
- Added support for moving image layers in the Properties window (by Michael Aquilina)
- Added option to include background image when saving as image (by Sean Humeniuk)
- Added options to control layer visibility to tmxrasterizer (by Nathan Tolbert)
- Added display of tile ID in status bar (by Champi080)
- Added support for objects on staggered isometric maps (by Remco Kuijper)
- Added support for staggered maps to tmxviewer and tmxrasterizer
- Added a tool for moving the image of an image layer (by Mattia Basaglia)
- Added button to the tileset dock as shortcut to add a tileset (by Erik Schilling)
- Allow changing order of open document tabs (by Sean Humeniuk)
- Changed object position and size units from tiles to pixels (by mauve)
- Allow adding multiple tilesets at once (by mauve)
- Make highlighted grid cells outside map red (by Sean Humeniuk)
- Allow changing the drawing offset of a tileset
- Fixed hang on Mac OS X when drawing certain ellipse objects
- Fixed removal of polygon/polyline objects when resizing a map
- Fixed writing of tile offset in the Lua export
- Fixed updating of image layer when changing its image
- Fixed start drag distance check when editing polygons and moving objects
- Fixed console output of tmxrasterizer on Windows
- Raise the Layers dock for editing a new layer's name
- Avoid saving truncated files when compiled against Qt 5.1 or higher (by Erik Schilling)
- Made Tiled registering *.tmx as MIME-type (by Erik Schilling)
- Added Traditional Chinese translation (by Yehnan Chiang)
- Updated Czech, Dutch, French, German, Russian and Spanish translations
- Added saving of map background to JSON format (by Petr Viktorin)
- Added saving of terrain information to JSON format (by Petr Viktorin)
- Object Selection tool now always start selecting objects when holding Shift
- Increased maximum for tileset margin and spacing to 9999
- Some updates to libtiled-java (by Oskar Wiksten)
- Install the automappingconverter application (relevant on Linux)
- Avoid using Windows 95 style (was used on some Linux desktop environments)
- Removed layer name checks from the Flare export plugin (by Stefan Beller)
- Double-clicking an object now opens the Object Properties dialog
- Fixed Object Properties dialog not remembering its size
- Fixed object drawing order for image saving and mini-map
- Fixed some plurals in English translation
- Fixed line widths when zooming in Qt 5
- Fixed updating of image layer when its opacity or image is changed
- Fixed display of grid in tileset view on certain zoom levels
- Fixed save in wrong format after opening a map with plugin (by Mike Hendricks)
- Fixed closing Tiled being very slow with many maps
- Fixed saving of image layer properties in the Lua format
- Fixed escaping of special characters in the Lua format
- Fixed handling of relative paths for image layers in the JSON plugin
- Added objects dock and per-object visibility toggle (by Tim Baker)
- Added maps dock (by Tim Baker)
- Added terrain tool for automatic terrain transitions (by Manu Evans)
- Added a minimap (by Christoph Schnackenberg)
- Added a staggered isometric map renderer, still without object layer support
- Added basic image layer support (by Gregory Nickonov and Alexander Kuhrt)
- Added display of current layer to the status bar (by Tim Baker)
- Added editable combo box for changing the zoom level (by Tim Baker)
- Added support for multiple input layers to automapping (by Stefan Beller)
- Added option to apply automapping rules while editing (by Stefan Beller)
- Added a converter to update old automapping rules (by Stefan Beller)
- Added support for objects layers to automapping (by Stefan Beller)
- Added support for random mode to the fill tool (by Stefan Beller)
- Added Replica Island plugin (by Eric Kidd)
- Added option to change the grid color (by Stefan Beller)
- Added support for ellipse objects (by devnewton and Christoph Schnackenberg)
- Added name labels for objects on isometric maps (by Andrew Motrenko)
- Added map property for changing the background color (by Emmanuel Barroga)
- Added shortcut to manually reload tilesets (Ctrl-T) (by Michael Williams)
- Added toggle for showing tile object outlines
- Added support for pinch zooming (by Pierre-David Bélanger)
- Added initial (non-GUI) support for individual and/or embedded tile images (by Petr Viktorin)
- Added reading support to Flare plugin (by Stefan Beller)
- Added a TMX rasterizer command line tool (by Vincent Petithory)
- Added man pages and desktop file (by Erik Schilling)
- Made the size and position of most dialogs persistent
- Respect the original layer data format of a loaded map (by Ben Longbons)
- Marked Tiled as high-resolution capable on Mac OS X
- Improved handling of external tilesets in Lua export
- Reverted tilesets view back to tabs, but with menu button (by Stefan Beller)
- Allowed plugins to support multiple file name filters (by Samuli Tuomola)
- Allow saving in any format that can also be read (by Stefan Beller)
- Fixed eraser skipping tiles when moving fast
- Fixed bug in Flare plugin (by Clint Bellanger)
- Fixed compile against Qt 5 (by Kenney Phillis)
- Fixed resolving of symbolic links while loading map
- Fixed a crash that could happen after trying to load a faulty map
- Updated Portuguese, Dutch, German, Spanish, Russian, French, Japanese, Chinese, Brazilian Portuguese, Hebrew and Czech translations
- Added MacOS X Lion full screen support
- Fixed crash that could happen when painting with a pasted stamp
- Fixed zoom sensitivity for finer-resolution mouse wheels
- Fixed issues when using quickstamps in combination with the fill tool
- Fixed stamp tool not to miss tiles when drawing fast
- Fixed automapping to work with external tilesets
- Fixed crash in automapping when dealing with broken rule files
- Fixed object type getting erased on pressing Enter
- Changed the license of libtiled-java from LGPL to BSD
- Updated Italian and Hebrew translations
- Added support for polygon and polyline objects
- Added support for tile rotation
- Added support for defining the color of custom object types
- Added a Delete action to delete selected tiles or objects
- Added random mode to the stamp brush
- Added Flare export plugin
- Added JSON plugin that supports both reading and writing
- Added ability to rename tilesets
- Added a mode in which the current layer is highlighted
- Added support for specifying a tile drawing offset
- Added a shortcut to copy the current tile position to clipboard (Alt+C)
- Added a command line option to disable OpenGL
- Allow custom properties on tilesets
- Many automapping improvements
- Improved tileset dock to handle a large amount of tilesets better
- Made the 'Show Grid' option in the tileset view persistent
- Raised the tile size limit in the New Tileset dialog from 999 to 9999
- Correctly handle changes in the width of a tileset image
- Worked around a long standing crash bug
- Added Russian translation
- Updated the German, Japanese, Spanish, Chinese, Czech, Dutch, French and Brazilian Portuguese translations
- Select stamp tool when selecting tiles in tileset view
- Enable anti-aliasing for OpenGL mode
- Small improvement to the Lua export plugin (incompatible!)
- Fixed a bug in the Create Object tool
- Fixed reading of maps without tilesets but with a tile layer
- Fixed position of tile objects to center on the mouse on insertion
- Updated the Czech translation
- Added support for horizontal and vertical flipping of tiles
- Added copy/paste support for objects
- Added merge layer down action
- Added Show or Hide all Other Layers action
- Added actions to select the previous/next layer
- Added Crop to Selection action
- Added a Lua export plugin
- Added Droidcraft plugin to read and export the map files
- Added option to turn off grid in the tileset view
- Added hand scrolling while holding the spacebar
- Made the object context menu available in all object tools
- Display tile coordinates also when using object tools
- Various improvements to running external commands
- Automapping stability and memory consumption improvements
- Objects that fall outside of the map on resize are now removed
- Fixed problems with watching tilesets multiple times
- Fixed several issues related to restoring previously opened files
- Updated Brazilian Portuguese, Chinese, German, Spanish, Japanese, Hebrew, Portuguese, Dutch and French translations
- Fixed object layers losing their color when resizing the map
- Fixed the tabs in the Tilesets dock to use scroll buttons on MacOS X
- Fixed window title to update when saving a map with a different name
- Added ability to open multiple files at once
- Added Ctrl+PageUp/PageDown shortcuts to switch documents
- Added an example to show how automatic mapping works
- Fixed bugs, crashes and leaks in the automatic mapping feature
- Fixed starting point for circles to be the click position
- Fixed a memory leak when using lines or circles
- Fixed layer opacity to be taken into account when saving as image
- Fixed endless loop when tile size is set to 0
- Fixed crash when passing an empty string as command line parameter
- Fixed problems with the tileset view after switching documents
- Fixed tile objects to be removed when their tileset is removed
- Added support for opening multiple maps in one session
- Added support for placing tiles as objects
- Added automatic mapping feature, allowing placing of tiles based on rules
- Added ability to save/restore up to 9 stamps with Ctrl+
- Added an object selection tool, allowing moving/deleting multiple objects
- Added ability to run external commands
- Added support for drawing lines and ellipses with the stamp brush
- Added icons to distinguish tile layers from object layers
- Added "Move To Layer" submenu to the context menu of objects
- Added option to use hardware rendering based on OpenGL
- Added a T-Engine4 map export plugin
- Added a simple TMX viewer application (BSD licensed)
- Added a New Layer dropdown menu to the layers dock
- Added a checkbox that enables snap to grid permanently
- Added an initial version of libtiled-java (LGPL licensed)
- Added Chinese and Hebrew translations
- Allowed dragging an image onto Tiled to add a tileset
- Center the map when it is smaller than the map view
- Remember the selected layer across restarts
- Changed the default layer data format to use zlib rather than gzip
- Store the tileset image width and height in the map file
- Compile fixes related to linking zlib
- Fixed the current stamp to get updated when switching tilesets
- Fixed the maximum sizes of the resize map dialog
- Fixed build issues when an older version of libtiled is installed
- Fixed saving of property when clicking OK while editing on MacOS X
- Allow Backspace to delete properties to make it easier on a MacBook
- Associate tmx files with Tiled on MacOS X
- Changed the license of libtiled from GPL to BSD
- Updated Czech, Spanish, German, Brazilian Portuguese, Dutch and French translations
- Fixed saving of objects when tile width is different from tile height
- Updated Czech translation
- Added support for import and export plugins
- Added support for external tilesets
- Added undo for adding tilesets and ability to remove tilesets
- Added error handling to the New Tileset dialog
- Added ability to change tileset order by dragging them around
- Added option to draw the tile grid when saving as image
- Added a context menu and tool buttons to the layer dock
- Added Latvian translation
- Added an install target to the Makefile
- Open local files when they are dropped onto Tiled
- Allow changing position and size of objects in the Object Properties dialog
- Fixed rendering issues with tiles wider than the tile width of the map
- Fixed eraser and fill tool working on invisible layers
- Fixed a crash when using some tools when no map is loaded
- Fixed compile errors related to detecting static builds
- Fixed the Save dialog not suggesting any particular file extension
- Updated Japanese, Dutch, German, Brazilian Portuguese, French, Portuguese and Spanish translations
- Added support for saving tile layer data as CSV
- Added shift modifier to bucket fill tool for filling the selection
- Added Brazilian Portuguese, Japanese, French, Italian and Czech translations
- Made values used in the New Map and New Tileset dialogs persistent
- Fixed drawing selection highlight where brush is not painting
- Fixed an incompatibility with Tiled Java in 'trans' attribute
- Added support for isometric maps
- Added automatic reloading of tileset images when they change
- Added Offset Map action that can shift a set of layers by a certain amount
- Added a fill tool
- Added ability to duplicate map objects
- Added support for choosing the tile layer data format used when saving
- Added mouse wheel zooming support to the tileset view
- Added an object display color attribute to object groups
- Added ability to edit tile properties through a context menu
- Made writing out a DTD reference optional and disabled it by default
- Made translations functional
- Updated Dutch, Portuguese, Spanish and German translations
- Enabled undo command compression for stamp brush and eraser
- Fixed reading of maps with non-binary-encoded layer data
- Fixed a compile issue on Mac OS X related to QXmlStreamWriter
- Fixed a crash when loading a map while holding Ctrl
- Confirm overwrite on the right moment for 'Save as Image' dialog
- Added a tile selection tool
- Added support for cut, copy and paste
- Added current cursor position to the status bar
- Added keyboard shortcuts to switch tools
- Added scrolling the map view with middle mouse button
- Snap objects to the grid when Ctrl is pressed
- Added support for zooming the map view
- Added an eraser tool that allows you to erase tiles
- Added ability to save a map as an image
- Added support for masking tileset images based on a certain color
- Added a slider to change the opacity of the current layer
- Fixed the minimum row and column size in the tileset view
- Fixed stamp creation when not dragging topleft to bottomright