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difficulty: mediumNeed time to think throughNeed time to think throughgood first issueGood for newcomersGood for newcomershacktoberfesttype: enhancementNew feature or requestNew feature or request
Description
👉 Please confirm the following
- I agree to follow the Code of Conduct that this project adheres to.
- I checked the current issues for duplicate features.
🤔 Is your proposal related to a problem?
To enhance replay value and player progression, let's add a "Specialties" system: before starting a run, players can select a perk or class that modifies their abilities (e.g. more lives, longer shield duration, extra starting coins, faster movement, etc). Some specialties can be unlocked by spending the coins collected during previous games—just like for ship or weapon selection.
😍 Describe the solution you'd like
- Add a new menu before starting the run (after ship/weapon selection), letting players choose one specialty/perk.
- Examples:
- "Tank": Start with 6 lives instead of 3.
- "Shield Expert": Shield powerups last 20 seconds instead of the default duration.
- "Runner": Higher movement speed.
- "Rich Start": Start with bonus coins.
- ... and more!
- Some specialties are locked by default and require coins to unlock. Unlocked ones remain available afterward.
- Display description & effects for each specialty.
(make it still available to not select any speciality to play normally)
👍️ Describe alternatives you've considered
We don't have to make the game to easy afterwards, so let's not find perks that are overkill aha.. Any suggestions are appreciated.
✍ Additional context
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difficulty: mediumNeed time to think throughNeed time to think throughgood first issueGood for newcomersGood for newcomershacktoberfesttype: enhancementNew feature or requestNew feature or request
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