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title_screen.h
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/************************************************************************************
* title_screen.h
*
* descp : header for routines used for title screen
*
* auth : javery
*
* path : C:\Program Files\Microsoft Visual Studio\MyProjects\PrimaryCubes3D\title_screen.h
*
* iDate : 10/28/06
* version:
************************************************************************************/
#ifndef __TITLE_SCREEN_H__
#define __TITLE_SCREEN_H__
#include "common.h"
#define OPTION_START_GAME 0
#define OPTION_EXIT_GAME 1
#define OPTION_START_GAME_X 130
#define OPTION_START_GAME_Y 340
#define OPTION_EXIT_GAME_X 220
#define OPTION_EXIT_GAME_Y 400
typedef struct TitleScreenStatus_t
{
c_boolean newGameActive,
newGameSelected,
exitActive,
exitGameSelected;
}*pTitleScreenStatus_t;
c_boolean TS_LoadTitleScreen( void );
void TS_CleanupTitleSceen( void );
void TS_DrawScreen( void );
static void TS_DrawText( void );
void TS_DistortScreen( void ); // sinusodial distortion
void TS_DistortScreen2( void ); // vortex
int TS_TitleLogic( void );
#endif