diff --git a/inc/d3d12.h b/inc/d3d12.h deleted file mode 100644 index 99ab0d64..00000000 --- a/inc/d3d12.h +++ /dev/null @@ -1,24233 +0,0 @@ -/* - * Original source (vkd3d_d3d12.idl) is: - * Copyright 2016 Józef Kucia for CodeWeavers - * SPDX-License-Identifier: LGPL-2.1-or-later - */ - -/*** Autogenerated by WIDL 8.5 from vkd3d_d3d12.idl - Do not edit ***/ - -#ifdef _WIN32 -#ifndef __REQUIRED_RPCNDR_H_VERSION__ -#define __REQUIRED_RPCNDR_H_VERSION__ 475 -#endif -#include -#include -#endif - -#ifndef COM_NO_WINDOWS_H -#include -#include -#endif - -#ifndef __d3d12_h__ -#define __d3d12_h__ - -#ifndef __WIDL_INLINE -#if defined(__cplusplus) || defined(_MSC_VER) -#define __WIDL_INLINE inline -#elif defined(__GNUC__) -#define __WIDL_INLINE __inline__ -#endif -#endif - -/* Forward declarations */ - -#ifndef __ID3D12Object_FWD_DEFINED__ -#define __ID3D12Object_FWD_DEFINED__ -typedef interface ID3D12Object ID3D12Object; -#ifdef __cplusplus -interface ID3D12Object; -#endif /* __cplusplus */ -#endif - -#ifndef __ID3D12DeviceChild_FWD_DEFINED__ -#define __ID3D12DeviceChild_FWD_DEFINED__ -typedef interface ID3D12DeviceChild ID3D12DeviceChild; -#ifdef __cplusplus -interface ID3D12DeviceChild; -#endif /* __cplusplus */ -#endif - -#ifndef __ID3D12Pageable_FWD_DEFINED__ -#define __ID3D12Pageable_FWD_DEFINED__ -typedef interface ID3D12Pageable ID3D12Pageable; -#ifdef __cplusplus -interface ID3D12Pageable; -#endif /* __cplusplus */ -#endif - -#ifndef __ID3D12Heap_FWD_DEFINED__ -#define __ID3D12Heap_FWD_DEFINED__ -typedef interface ID3D12Heap ID3D12Heap; -#ifdef __cplusplus -interface ID3D12Heap; -#endif /* __cplusplus */ -#endif - -#ifndef __ID3D12Heap1_FWD_DEFINED__ -#define __ID3D12Heap1_FWD_DEFINED__ -typedef interface ID3D12Heap1 ID3D12Heap1; -#ifdef __cplusplus -interface ID3D12Heap1; -#endif /* __cplusplus */ -#endif - -#ifndef __ID3D12Resource_FWD_DEFINED__ -#define __ID3D12Resource_FWD_DEFINED__ -typedef interface ID3D12Resource ID3D12Resource; -#ifdef __cplusplus -interface ID3D12Resource; -#endif /* __cplusplus */ -#endif - -#ifndef __ID3D12Resource1_FWD_DEFINED__ -#define __ID3D12Resource1_FWD_DEFINED__ -typedef interface ID3D12Resource1 ID3D12Resource1; -#ifdef __cplusplus -interface ID3D12Resource1; -#endif /* __cplusplus */ -#endif - -#ifndef __ID3D12Resource2_FWD_DEFINED__ -#define __ID3D12Resource2_FWD_DEFINED__ -typedef interface ID3D12Resource2 ID3D12Resource2; -#ifdef __cplusplus -interface ID3D12Resource2; -#endif /* __cplusplus */ -#endif - -#ifndef __ID3D12CommandList_FWD_DEFINED__ -#define __ID3D12CommandList_FWD_DEFINED__ -typedef interface ID3D12CommandList ID3D12CommandList; -#ifdef __cplusplus -interface ID3D12CommandList; -#endif /* __cplusplus */ -#endif - -#ifndef __ID3D12DescriptorHeap_FWD_DEFINED__ -#define __ID3D12DescriptorHeap_FWD_DEFINED__ -typedef interface ID3D12DescriptorHeap ID3D12DescriptorHeap; -#ifdef __cplusplus -interface ID3D12DescriptorHeap; -#endif /* __cplusplus */ -#endif - -#ifndef __ID3D12QueryHeap_FWD_DEFINED__ -#define __ID3D12QueryHeap_FWD_DEFINED__ -typedef interface ID3D12QueryHeap ID3D12QueryHeap; -#ifdef __cplusplus -interface ID3D12QueryHeap; -#endif /* __cplusplus */ -#endif - -#ifndef __ID3D12CommandSignature_FWD_DEFINED__ -#define __ID3D12CommandSignature_FWD_DEFINED__ -typedef interface ID3D12CommandSignature ID3D12CommandSignature; -#ifdef __cplusplus -interface ID3D12CommandSignature; -#endif /* __cplusplus */ -#endif - -#ifndef __ID3D12ProtectedSession_FWD_DEFINED__ -#define __ID3D12ProtectedSession_FWD_DEFINED__ -typedef interface ID3D12ProtectedSession ID3D12ProtectedSession; -#ifdef __cplusplus -interface ID3D12ProtectedSession; -#endif /* __cplusplus */ -#endif - -#ifndef __ID3D12ProtectedResourceSession_FWD_DEFINED__ -#define __ID3D12ProtectedResourceSession_FWD_DEFINED__ -typedef interface ID3D12ProtectedResourceSession ID3D12ProtectedResourceSession; -#ifdef __cplusplus -interface ID3D12ProtectedResourceSession; -#endif /* __cplusplus */ -#endif - -#ifndef __ID3D12ProtectedResourceSession1_FWD_DEFINED__ -#define __ID3D12ProtectedResourceSession1_FWD_DEFINED__ -typedef interface ID3D12ProtectedResourceSession1 ID3D12ProtectedResourceSession1; -#ifdef __cplusplus -interface ID3D12ProtectedResourceSession1; -#endif /* __cplusplus */ -#endif - -#ifndef __ID3D12LifetimeOwner_FWD_DEFINED__ -#define __ID3D12LifetimeOwner_FWD_DEFINED__ -typedef interface ID3D12LifetimeOwner ID3D12LifetimeOwner; -#ifdef __cplusplus -interface ID3D12LifetimeOwner; -#endif /* __cplusplus */ -#endif - -#ifndef __ID3D12LifetimeTracker_FWD_DEFINED__ -#define __ID3D12LifetimeTracker_FWD_DEFINED__ -typedef interface ID3D12LifetimeTracker ID3D12LifetimeTracker; -#ifdef __cplusplus -interface ID3D12LifetimeTracker; -#endif /* __cplusplus */ -#endif - -#ifndef __ID3D12SwapChainAssistant_FWD_DEFINED__ -#define __ID3D12SwapChainAssistant_FWD_DEFINED__ -typedef interface ID3D12SwapChainAssistant ID3D12SwapChainAssistant; -#ifdef __cplusplus -interface ID3D12SwapChainAssistant; -#endif /* __cplusplus */ -#endif - -#ifndef __ID3D12StateObject_FWD_DEFINED__ -#define __ID3D12StateObject_FWD_DEFINED__ -typedef interface ID3D12StateObject ID3D12StateObject; -#ifdef __cplusplus -interface ID3D12StateObject; -#endif /* __cplusplus */ -#endif - -#ifndef __ID3D12StateObjectProperties_FWD_DEFINED__ -#define __ID3D12StateObjectProperties_FWD_DEFINED__ -typedef interface ID3D12StateObjectProperties ID3D12StateObjectProperties; -#ifdef __cplusplus -interface ID3D12StateObjectProperties; -#endif /* __cplusplus */ -#endif - -#ifndef __ID3D12MetaCommand_FWD_DEFINED__ -#define __ID3D12MetaCommand_FWD_DEFINED__ -typedef interface ID3D12MetaCommand ID3D12MetaCommand; -#ifdef __cplusplus -interface ID3D12MetaCommand; -#endif /* __cplusplus */ -#endif - -#ifndef __ID3D12Tools_FWD_DEFINED__ -#define __ID3D12Tools_FWD_DEFINED__ -typedef interface ID3D12Tools ID3D12Tools; -#ifdef __cplusplus -interface ID3D12Tools; -#endif /* __cplusplus */ -#endif - -#ifndef __ID3D12GraphicsCommandList_FWD_DEFINED__ -#define __ID3D12GraphicsCommandList_FWD_DEFINED__ -typedef interface ID3D12GraphicsCommandList ID3D12GraphicsCommandList; -#ifdef __cplusplus -interface ID3D12GraphicsCommandList; -#endif /* __cplusplus */ -#endif - -#ifndef __ID3D12GraphicsCommandList1_FWD_DEFINED__ -#define __ID3D12GraphicsCommandList1_FWD_DEFINED__ -typedef interface ID3D12GraphicsCommandList1 ID3D12GraphicsCommandList1; -#ifdef __cplusplus -interface ID3D12GraphicsCommandList1; -#endif /* __cplusplus */ -#endif - -#ifndef __ID3D12GraphicsCommandList2_FWD_DEFINED__ -#define __ID3D12GraphicsCommandList2_FWD_DEFINED__ -typedef interface ID3D12GraphicsCommandList2 ID3D12GraphicsCommandList2; -#ifdef __cplusplus -interface ID3D12GraphicsCommandList2; -#endif /* __cplusplus */ -#endif - -#ifndef __ID3D12GraphicsCommandList3_FWD_DEFINED__ -#define __ID3D12GraphicsCommandList3_FWD_DEFINED__ -typedef interface ID3D12GraphicsCommandList3 ID3D12GraphicsCommandList3; -#ifdef __cplusplus -interface ID3D12GraphicsCommandList3; -#endif /* __cplusplus */ -#endif - -#ifndef __ID3D12GraphicsCommandList4_FWD_DEFINED__ -#define __ID3D12GraphicsCommandList4_FWD_DEFINED__ -typedef interface ID3D12GraphicsCommandList4 ID3D12GraphicsCommandList4; -#ifdef __cplusplus -interface ID3D12GraphicsCommandList4; -#endif /* __cplusplus */ -#endif - -#ifndef __ID3D12GraphicsCommandList5_FWD_DEFINED__ -#define __ID3D12GraphicsCommandList5_FWD_DEFINED__ -typedef interface ID3D12GraphicsCommandList5 ID3D12GraphicsCommandList5; -#ifdef __cplusplus -interface ID3D12GraphicsCommandList5; -#endif /* __cplusplus */ -#endif - -#ifndef __ID3D12GraphicsCommandList6_FWD_DEFINED__ -#define __ID3D12GraphicsCommandList6_FWD_DEFINED__ -typedef interface ID3D12GraphicsCommandList6 ID3D12GraphicsCommandList6; -#ifdef __cplusplus -interface ID3D12GraphicsCommandList6; -#endif /* __cplusplus */ -#endif - -#ifndef __ID3D12GraphicsCommandList7_FWD_DEFINED__ -#define __ID3D12GraphicsCommandList7_FWD_DEFINED__ -typedef interface ID3D12GraphicsCommandList7 ID3D12GraphicsCommandList7; -#ifdef __cplusplus -interface ID3D12GraphicsCommandList7; -#endif /* __cplusplus */ -#endif - -#ifndef __ID3D12GraphicsCommandList8_FWD_DEFINED__ -#define __ID3D12GraphicsCommandList8_FWD_DEFINED__ -typedef interface ID3D12GraphicsCommandList8 ID3D12GraphicsCommandList8; -#ifdef __cplusplus -interface ID3D12GraphicsCommandList8; -#endif /* __cplusplus */ -#endif - -#ifndef __ID3D12GraphicsCommandList9_FWD_DEFINED__ -#define __ID3D12GraphicsCommandList9_FWD_DEFINED__ -typedef interface ID3D12GraphicsCommandList9 ID3D12GraphicsCommandList9; -#ifdef __cplusplus -interface ID3D12GraphicsCommandList9; -#endif /* __cplusplus */ -#endif - -#ifndef __ID3D12CommandQueue_FWD_DEFINED__ -#define __ID3D12CommandQueue_FWD_DEFINED__ -typedef interface ID3D12CommandQueue ID3D12CommandQueue; -#ifdef __cplusplus -interface ID3D12CommandQueue; -#endif /* __cplusplus */ -#endif - -#ifndef __ID3D12RootSignature_FWD_DEFINED__ -#define __ID3D12RootSignature_FWD_DEFINED__ -typedef interface ID3D12RootSignature ID3D12RootSignature; -#ifdef __cplusplus -interface ID3D12RootSignature; -#endif /* __cplusplus */ -#endif - -#ifndef __ID3D12PipelineState_FWD_DEFINED__ -#define __ID3D12PipelineState_FWD_DEFINED__ -typedef interface ID3D12PipelineState ID3D12PipelineState; -#ifdef __cplusplus -interface ID3D12PipelineState; -#endif /* __cplusplus */ -#endif - -#ifndef __ID3D12Fence_FWD_DEFINED__ -#define __ID3D12Fence_FWD_DEFINED__ -typedef interface ID3D12Fence ID3D12Fence; -#ifdef __cplusplus -interface ID3D12Fence; -#endif /* __cplusplus */ -#endif - -#ifndef __ID3D12Fence1_FWD_DEFINED__ -#define __ID3D12Fence1_FWD_DEFINED__ -typedef interface ID3D12Fence1 ID3D12Fence1; -#ifdef __cplusplus -interface ID3D12Fence1; -#endif /* __cplusplus */ -#endif - -#ifndef __ID3D12CommandAllocator_FWD_DEFINED__ -#define __ID3D12CommandAllocator_FWD_DEFINED__ -typedef interface ID3D12CommandAllocator ID3D12CommandAllocator; -#ifdef __cplusplus -interface ID3D12CommandAllocator; -#endif /* __cplusplus */ -#endif - -#ifndef __ID3D12PipelineLibrary_FWD_DEFINED__ -#define __ID3D12PipelineLibrary_FWD_DEFINED__ -typedef interface ID3D12PipelineLibrary ID3D12PipelineLibrary; -#ifdef __cplusplus -interface ID3D12PipelineLibrary; -#endif /* __cplusplus */ -#endif - -#ifndef __ID3D12PipelineLibrary1_FWD_DEFINED__ -#define __ID3D12PipelineLibrary1_FWD_DEFINED__ -typedef interface ID3D12PipelineLibrary1 ID3D12PipelineLibrary1; -#ifdef __cplusplus -interface ID3D12PipelineLibrary1; -#endif /* __cplusplus */ -#endif - -#ifndef __ID3D12Device_FWD_DEFINED__ -#define __ID3D12Device_FWD_DEFINED__ -typedef interface ID3D12Device ID3D12Device; -#ifdef __cplusplus -interface ID3D12Device; -#endif /* __cplusplus */ -#endif - -#ifndef __ID3D12Device1_FWD_DEFINED__ -#define __ID3D12Device1_FWD_DEFINED__ -typedef interface ID3D12Device1 ID3D12Device1; -#ifdef __cplusplus -interface ID3D12Device1; -#endif /* __cplusplus */ -#endif - -#ifndef __ID3D12Device2_FWD_DEFINED__ -#define __ID3D12Device2_FWD_DEFINED__ -typedef interface ID3D12Device2 ID3D12Device2; -#ifdef __cplusplus -interface ID3D12Device2; -#endif /* __cplusplus */ -#endif - -#ifndef __ID3D12Device3_FWD_DEFINED__ -#define __ID3D12Device3_FWD_DEFINED__ -typedef interface ID3D12Device3 ID3D12Device3; -#ifdef __cplusplus -interface ID3D12Device3; -#endif /* __cplusplus */ -#endif - -#ifndef __ID3D12Device4_FWD_DEFINED__ -#define __ID3D12Device4_FWD_DEFINED__ -typedef interface ID3D12Device4 ID3D12Device4; -#ifdef __cplusplus -interface ID3D12Device4; -#endif /* __cplusplus */ -#endif - -#ifndef __ID3D12Device5_FWD_DEFINED__ -#define __ID3D12Device5_FWD_DEFINED__ -typedef interface ID3D12Device5 ID3D12Device5; -#ifdef __cplusplus -interface ID3D12Device5; -#endif /* __cplusplus */ -#endif - -#ifndef __ID3D12Device6_FWD_DEFINED__ -#define __ID3D12Device6_FWD_DEFINED__ -typedef interface ID3D12Device6 ID3D12Device6; -#ifdef __cplusplus -interface ID3D12Device6; -#endif /* __cplusplus */ -#endif - -#ifndef __ID3D12Device7_FWD_DEFINED__ -#define __ID3D12Device7_FWD_DEFINED__ -typedef interface ID3D12Device7 ID3D12Device7; -#ifdef __cplusplus -interface ID3D12Device7; -#endif /* __cplusplus */ -#endif - -#ifndef __ID3D12Device8_FWD_DEFINED__ -#define __ID3D12Device8_FWD_DEFINED__ -typedef interface ID3D12Device8 ID3D12Device8; -#ifdef __cplusplus -interface ID3D12Device8; -#endif /* __cplusplus */ -#endif - -#ifndef __ID3D12Device9_FWD_DEFINED__ -#define __ID3D12Device9_FWD_DEFINED__ -typedef interface ID3D12Device9 ID3D12Device9; -#ifdef __cplusplus -interface ID3D12Device9; -#endif /* __cplusplus */ -#endif - -#ifndef __ID3D12Device10_FWD_DEFINED__ -#define __ID3D12Device10_FWD_DEFINED__ -typedef interface ID3D12Device10 ID3D12Device10; -#ifdef __cplusplus -interface ID3D12Device10; -#endif /* __cplusplus */ -#endif - -#ifndef __ID3D12RootSignatureDeserializer_FWD_DEFINED__ -#define __ID3D12RootSignatureDeserializer_FWD_DEFINED__ -typedef interface ID3D12RootSignatureDeserializer ID3D12RootSignatureDeserializer; -#ifdef __cplusplus -interface ID3D12RootSignatureDeserializer; -#endif /* __cplusplus */ -#endif - -#ifndef __ID3D12VersionedRootSignatureDeserializer_FWD_DEFINED__ -#define __ID3D12VersionedRootSignatureDeserializer_FWD_DEFINED__ -typedef interface ID3D12VersionedRootSignatureDeserializer ID3D12VersionedRootSignatureDeserializer; -#ifdef __cplusplus -interface ID3D12VersionedRootSignatureDeserializer; -#endif /* __cplusplus */ -#endif - -/* Headers for imported files */ - -#include -#include -#include -#include - -#ifdef __cplusplus -extern "C" { -#endif - -#ifndef _D3D12_CONSTANTS -#define _D3D12_CONSTANTS -#ifndef D3D12_ERROR_ADAPTER_NOT_FOUND -#define D3D12_ERROR_ADAPTER_NOT_FOUND ((HRESULT)0x887e0001) -#endif -#ifndef D3D12_ERROR_DRIVER_VERSION_MISMATCH -#define D3D12_ERROR_DRIVER_VERSION_MISMATCH ((HRESULT)0x887e0002) -#endif -#define D3D12_CS_TGSM_REGISTER_COUNT (8192) - -#define D3D12_MAX_ROOT_COST (64) - -#define D3D12_VIEWPORT_BOUNDS_MAX (32767) - -#define D3D12_VIEWPORT_BOUNDS_MIN (-32768) - -#define D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT (15) - -#define D3D12_APPEND_ALIGNED_ELEMENT (0xffffffff) - -#define D3D12_DEFAULT_BLEND_FACTOR_ALPHA (1.0f) -#define D3D12_DEFAULT_BLEND_FACTOR_BLUE (1.0f) -#define D3D12_DEFAULT_BLEND_FACTOR_GREEN (1.0f) -#define D3D12_DEFAULT_BLEND_FACTOR_RED (1.0f) -#define D3D12_DEFAULT_DEPTH_BIAS (0) - -#define D3D12_DEFAULT_SAMPLE_MASK (0xffffffff) - -#define D3D12_DEFAULT_DEPTH_BIAS_CLAMP (0.0f) -#define D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS (0.0f) -#define D3D12_DEFAULT_STENCIL_READ_MASK (0xff) - -#define D3D12_DEFAULT_STENCIL_WRITE_MASK (0xff) - -#define D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND (0xffffffff) - -#define D3D12_FLOAT32_MAX (3.402823466e+38f) -#define D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT (32) - -#define D3D12_UAV_SLOT_COUNT (64) - -#define D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT (4096) - -#define D3D12_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT (4096) - -#define D3D12_REQ_MIP_LEVELS (15) - -#define D3D12_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION (2048) - -#define D3D12_REQ_TEXTURE1D_U_DIMENSION (16384) - -#define D3D12_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION (2048) - -#define D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION (16384) - -#define D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION (2048) - -#define D3D12_REQ_TEXTURECUBE_DIMENSION (16384) - -#define D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES (0xffffffff) - -#define D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT (8) - -#define D3D12_SO_BUFFER_MAX_STRIDE_IN_BYTES (2048) - -#define D3D12_SO_BUFFER_SLOT_COUNT (4) - -#define D3D12_SO_DDI_REGISTER_INDEX_DENOTING_GAP (0xffffffff) - -#define D3D12_SO_NO_RASTERIZED_STREAM (0xffffffff) - -#define D3D12_SO_OUTPUT_COMPONENT_COUNT (128) - -#define D3D12_SO_STREAM_COUNT (4) - -#define D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT (256) - -#define D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT (4194304) - -#define D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT (65536) - -#define D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT (16) - -#define D3D12_SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT (65536) - -#define D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT (4096) - -#define D3D12_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE (4) - -#define D3D12_TEXTURE_DATA_PITCH_ALIGNMENT (256) - -#define D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT (512) - -#define D3D12_UAV_COUNTER_PLACEMENT_ALIGNMENT (4096) - -#define D3D12_VS_INPUT_REGISTER_COUNT (32) - -#define D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE (16) - -#define D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT (2) - -#define D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BYTE_ALIGNMENT (256) - -#define D3D12_RAYTRACING_INSTANCE_DESC_BYTE_ALIGNMENT (16) - -#define D3D12_RAYTRACING_TRANSFORM3X4_BYTE_ALIGNMENT (16) - -#define D3D12_RAYTRACING_MAX_ATTRIBUTE_SIZE_IN_BYTES (32) - -#define D3D12_RAYTRACING_SHADER_RECORD_BYTE_ALIGNMENT (32) - -#define D3D12_RAYTRACING_SHADER_TABLE_BYTE_ALIGNMENT (64) - -#define D3D12_RAYTRACING_AABB_BYTE_ALIGNMENT (8) - -#define D3D12_RAYTRACING_MAX_DECLARABLE_TRACE_RECURSION_DEPTH (31) - -#define D3D12_SHADER_IDENTIFIER_SIZE_IN_BYTES (32) - -#endif -#define D3D12_SHADER_COMPONENT_MAPPING_MASK (0x7) - -#define D3D12_SHADER_COMPONENT_MAPPING_SHIFT (3) - -#define D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES (1 << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 4)) - -typedef enum D3D12_SHADER_MIN_PRECISION_SUPPORT { - D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE = 0x0, - D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT = 0x1, - D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT = 0x2 -} D3D12_SHADER_MIN_PRECISION_SUPPORT; -DEFINE_ENUM_FLAG_OPERATORS(D3D12_SHADER_MIN_PRECISION_SUPPORT); -typedef enum D3D12_TILED_RESOURCES_TIER { - D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED = 0, - D3D12_TILED_RESOURCES_TIER_1 = 1, - D3D12_TILED_RESOURCES_TIER_2 = 2, - D3D12_TILED_RESOURCES_TIER_3 = 3, - D3D12_TILED_RESOURCES_TIER_4 = 4 -} D3D12_TILED_RESOURCES_TIER; -typedef enum D3D12_RESOURCE_BINDING_TIER { - D3D12_RESOURCE_BINDING_TIER_1 = 1, - D3D12_RESOURCE_BINDING_TIER_2 = 2, - D3D12_RESOURCE_BINDING_TIER_3 = 3 -} D3D12_RESOURCE_BINDING_TIER; -typedef enum D3D12_CONSERVATIVE_RASTERIZATION_TIER { - D3D12_CONSERVATIVE_RASTERIZATION_TIER_NOT_SUPPORTED = 0, - D3D12_CONSERVATIVE_RASTERIZATION_TIER_1 = 1, - D3D12_CONSERVATIVE_RASTERIZATION_TIER_2 = 2, - D3D12_CONSERVATIVE_RASTERIZATION_TIER_3 = 3 -} D3D12_CONSERVATIVE_RASTERIZATION_TIER; -typedef enum D3D12_CROSS_NODE_SHARING_TIER { - D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED = 0, - D3D12_CROSS_NODE_SHARING_TIER_1_EMULATED = 1, - D3D12_CROSS_NODE_SHARING_TIER_1 = 2, - D3D12_CROSS_NODE_SHARING_TIER_2 = 3, - D3D12_CROSS_NODE_SHARING_TIER_3 = 4 -} D3D12_CROSS_NODE_SHARING_TIER; -typedef enum D3D12_RESOURCE_HEAP_TIER { - D3D12_RESOURCE_HEAP_TIER_1 = 1, - D3D12_RESOURCE_HEAP_TIER_2 = 2 -} D3D12_RESOURCE_HEAP_TIER; -typedef enum D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER { - D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED = 0, - D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_1 = 1, - D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_2 = 2 -} D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER; -typedef enum D3D12_VIEW_INSTANCING_TIER { - D3D12_VIEW_INSTANCING_TIER_NOT_SUPPORTED = 0, - D3D12_VIEW_INSTANCING_TIER_1 = 1, - D3D12_VIEW_INSTANCING_TIER_2 = 2, - D3D12_VIEW_INSTANCING_TIER_3 = 3 -} D3D12_VIEW_INSTANCING_TIER; -typedef enum D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER { - D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_0 = 0, - D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_1 = 1, - D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_2 = 2 -} D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER; -typedef enum D3D12_HEAP_SERIALIZATION_TIER { - D3D12_HEAP_SERIALIZATION_TIER_0 = 0, - D3D12_HEAP_SERIALIZATION_TIER_10 = 10 -} D3D12_HEAP_SERIALIZATION_TIER; -typedef enum D3D12_RENDER_PASS_TIER { - D3D12_RENDER_PASS_TIER_0 = 0, - D3D12_RENDER_PASS_TIER_1 = 1, - D3D12_RENDER_PASS_TIER_2 = 2 -} D3D12_RENDER_PASS_TIER; -typedef enum D3D12_RAYTRACING_TIER { - D3D12_RAYTRACING_TIER_NOT_SUPPORTED = 0, - D3D12_RAYTRACING_TIER_1_0 = 10, - D3D12_RAYTRACING_TIER_1_1 = 11 -} D3D12_RAYTRACING_TIER; -typedef enum D3D12_VARIABLE_SHADING_RATE_TIER { - D3D12_VARIABLE_SHADING_RATE_TIER_NOT_SUPPORTED = 0, - D3D12_VARIABLE_SHADING_RATE_TIER_1 = 1, - D3D12_VARIABLE_SHADING_RATE_TIER_2 = 2 -} D3D12_VARIABLE_SHADING_RATE_TIER; -typedef enum D3D12_MESH_SHADER_TIER { - D3D12_MESH_SHADER_TIER_NOT_SUPPORTED = 0, - D3D12_MESH_SHADER_TIER_1 = 10 -} D3D12_MESH_SHADER_TIER; -typedef enum D3D12_SAMPLER_FEEDBACK_TIER { - D3D12_SAMPLER_FEEDBACK_TIER_NOT_SUPPORTED = 0, - D3D12_SAMPLER_FEEDBACK_TIER_0_9 = 90, - D3D12_SAMPLER_FEEDBACK_TIER_1_0 = 100 -} D3D12_SAMPLER_FEEDBACK_TIER; -typedef enum D3D12_COMMAND_LIST_SUPPORT_FLAGS { - D3D12_COMMAND_LIST_SUPPORT_FLAG_NONE = 0x0, - D3D12_COMMAND_LIST_SUPPORT_FLAG_DIRECT = 0x1, - D3D12_COMMAND_LIST_SUPPORT_FLAG_BUNDLE = 0x2, - D3D12_COMMAND_LIST_SUPPORT_FLAG_COMPUTE = 0x4, - D3D12_COMMAND_LIST_SUPPORT_FLAG_COPY = 0x8, - D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_DECODE = 0x10, - D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_PROCESS = 0x20, - D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_ENCODE = 0x40 -} D3D12_COMMAND_LIST_SUPPORT_FLAGS; -DEFINE_ENUM_FLAG_OPERATORS(D3D12_COMMAND_LIST_SUPPORT_FLAGS); -typedef enum D3D12_FORMAT_SUPPORT1 { - D3D12_FORMAT_SUPPORT1_NONE = 0x0, - D3D12_FORMAT_SUPPORT1_BUFFER = 0x1, - D3D12_FORMAT_SUPPORT1_IA_VERTEX_BUFFER = 0x2, - D3D12_FORMAT_SUPPORT1_IA_INDEX_BUFFER = 0x4, - D3D12_FORMAT_SUPPORT1_SO_BUFFER = 0x8, - D3D12_FORMAT_SUPPORT1_TEXTURE1D = 0x10, - D3D12_FORMAT_SUPPORT1_TEXTURE2D = 0x20, - D3D12_FORMAT_SUPPORT1_TEXTURE3D = 0x40, - D3D12_FORMAT_SUPPORT1_TEXTURECUBE = 0x80, - D3D12_FORMAT_SUPPORT1_SHADER_LOAD = 0x100, - D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE = 0x200, - D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_COMPARISON = 0x400, - D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_MONO_TEXT = 0x800, - D3D12_FORMAT_SUPPORT1_MIP = 0x1000, - D3D12_FORMAT_SUPPORT1_RENDER_TARGET = 0x4000, - D3D12_FORMAT_SUPPORT1_BLENDABLE = 0x8000, - D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL = 0x10000, - D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RESOLVE = 0x40000, - D3D12_FORMAT_SUPPORT1_DISPLAY = 0x80000, - D3D12_FORMAT_SUPPORT1_CAST_WITHIN_BIT_LAYOUT = 0x100000, - D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RENDERTARGET = 0x200000, - D3D12_FORMAT_SUPPORT1_MULTISAMPLE_LOAD = 0x400000, - D3D12_FORMAT_SUPPORT1_SHADER_GATHER = 0x800000, - D3D12_FORMAT_SUPPORT1_BACK_BUFFER_CAST = 0x1000000, - D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW = 0x2000000, - D3D12_FORMAT_SUPPORT1_SHADER_GATHER_COMPARISON = 0x4000000, - D3D12_FORMAT_SUPPORT1_DECODER_OUTPUT = 0x8000000, - D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_OUTPUT = 0x10000000, - D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_INPUT = 0x20000000, - D3D12_FORMAT_SUPPORT1_VIDEO_ENCODER = 0x40000000 -} D3D12_FORMAT_SUPPORT1; -DEFINE_ENUM_FLAG_OPERATORS(D3D12_FORMAT_SUPPORT1); -typedef enum D3D12_FORMAT_SUPPORT2 { - D3D12_FORMAT_SUPPORT2_NONE = 0x0, - D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 0x1, - D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 0x2, - D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 0x4, - D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 0x8, - D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x10, - D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x20, - D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x40, - D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x80, - D3D12_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP = 0x100, - D3D12_FORMAT_SUPPORT2_TILED = 0x200, - D3D12_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY = 0x4000, - D3D12_FORMAT_SUPPORT2_SAMPLER_FEEDBACK = 0x8000 -} D3D12_FORMAT_SUPPORT2; -DEFINE_ENUM_FLAG_OPERATORS(D3D12_FORMAT_SUPPORT2); -typedef enum D3D12_WRITEBUFFERIMMEDIATE_MODE { - D3D12_WRITEBUFFERIMMEDIATE_MODE_DEFAULT = 0x0, - D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_IN = 0x1, - D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_OUT = 0x2 -} D3D12_WRITEBUFFERIMMEDIATE_MODE; -typedef enum D3D12_WAVE_MMA_TIER { - D3D12_WAVE_MMA_TIER_NOT_SUPPORTED = 0, - D3D12_WAVE_MMA_TIER_1_0 = 10 -} D3D12_WAVE_MMA_TIER; -#ifndef __ID3D12Fence_FWD_DEFINED__ -#define __ID3D12Fence_FWD_DEFINED__ -typedef interface ID3D12Fence ID3D12Fence; -#ifdef __cplusplus -interface ID3D12Fence; -#endif /* __cplusplus */ -#endif - -#ifndef __ID3D12RootSignature_FWD_DEFINED__ -#define __ID3D12RootSignature_FWD_DEFINED__ -typedef interface ID3D12RootSignature ID3D12RootSignature; -#ifdef __cplusplus -interface ID3D12RootSignature; -#endif /* __cplusplus */ -#endif - -#ifndef __ID3D12Heap_FWD_DEFINED__ -#define __ID3D12Heap_FWD_DEFINED__ -typedef interface ID3D12Heap ID3D12Heap; -#ifdef __cplusplus -interface ID3D12Heap; -#endif /* __cplusplus */ -#endif - -#ifndef __ID3D12DescriptorHeap_FWD_DEFINED__ -#define __ID3D12DescriptorHeap_FWD_DEFINED__ -typedef interface ID3D12DescriptorHeap ID3D12DescriptorHeap; -#ifdef __cplusplus -interface ID3D12DescriptorHeap; -#endif /* __cplusplus */ -#endif - -#ifndef __ID3D12Resource_FWD_DEFINED__ -#define __ID3D12Resource_FWD_DEFINED__ -typedef interface ID3D12Resource ID3D12Resource; -#ifdef __cplusplus -interface ID3D12Resource; -#endif /* __cplusplus */ -#endif - -#ifndef __ID3D12CommandAllocator_FWD_DEFINED__ -#define __ID3D12CommandAllocator_FWD_DEFINED__ -typedef interface ID3D12CommandAllocator ID3D12CommandAllocator; -#ifdef __cplusplus -interface ID3D12CommandAllocator; -#endif /* __cplusplus */ -#endif - -#ifndef __ID3D12GraphicsCommandList_FWD_DEFINED__ -#define __ID3D12GraphicsCommandList_FWD_DEFINED__ -typedef interface ID3D12GraphicsCommandList ID3D12GraphicsCommandList; -#ifdef __cplusplus -interface ID3D12GraphicsCommandList; -#endif /* __cplusplus */ -#endif - -#ifndef __ID3D12CommandQueue_FWD_DEFINED__ -#define __ID3D12CommandQueue_FWD_DEFINED__ -typedef interface ID3D12CommandQueue ID3D12CommandQueue; -#ifdef __cplusplus -interface ID3D12CommandQueue; -#endif /* __cplusplus */ -#endif - -#ifndef __ID3D12PipelineState_FWD_DEFINED__ -#define __ID3D12PipelineState_FWD_DEFINED__ -typedef interface ID3D12PipelineState ID3D12PipelineState; -#ifdef __cplusplus -interface ID3D12PipelineState; -#endif /* __cplusplus */ -#endif - -#ifndef __ID3D12Device_FWD_DEFINED__ -#define __ID3D12Device_FWD_DEFINED__ -typedef interface ID3D12Device ID3D12Device; -#ifdef __cplusplus -interface ID3D12Device; -#endif /* __cplusplus */ -#endif - -typedef RECT D3D12_RECT; -typedef struct D3D12_BOX { - UINT left; - UINT top; - UINT front; - UINT right; - UINT bottom; - UINT back; -} D3D12_BOX; -typedef struct D3D12_VIEWPORT { - FLOAT TopLeftX; - FLOAT TopLeftY; - FLOAT Width; - FLOAT Height; - FLOAT MinDepth; - FLOAT MaxDepth; -} D3D12_VIEWPORT; -typedef struct D3D12_RANGE { - SIZE_T Begin; - SIZE_T End; -} D3D12_RANGE; -typedef struct D3D12_RANGE_UINT64 { - UINT64 Begin; - UINT64 End; -} D3D12_RANGE_UINT64; -typedef struct D3D12_SUBRESOURCE_RANGE_UINT64 { - UINT Subresource; - D3D12_RANGE_UINT64 Range; -} D3D12_SUBRESOURCE_RANGE_UINT64; -typedef struct D3D12_SUBRESOURCE_INFO { - UINT64 Offset; - UINT RowPitch; - UINT DepthPitch; -} D3D12_SUBRESOURCE_INFO; -typedef struct D3D12_RESOURCE_ALLOCATION_INFO { - UINT64 SizeInBytes; - UINT64 Alignment; -} D3D12_RESOURCE_ALLOCATION_INFO; -typedef struct D3D12_RESOURCE_ALLOCATION_INFO1 { - UINT64 Offset; - UINT64 Alignment; - UINT64 SizeInBytes; -} D3D12_RESOURCE_ALLOCATION_INFO1; -typedef struct D3D12_DRAW_ARGUMENTS { - UINT VertexCountPerInstance; - UINT InstanceCount; - UINT StartVertexLocation; - UINT StartInstanceLocation; -} D3D12_DRAW_ARGUMENTS; -typedef struct D3D12_DRAW_INDEXED_ARGUMENTS { - UINT IndexCountPerInstance; - UINT InstanceCount; - UINT StartIndexLocation; - INT BaseVertexLocation; - UINT StartInstanceLocation; -} D3D12_DRAW_INDEXED_ARGUMENTS; -typedef struct D3D12_DISPATCH_ARGUMENTS { - UINT ThreadGroupCountX; - UINT ThreadGroupCountY; - UINT ThreadGroupCountZ; -} D3D12_DISPATCH_ARGUMENTS; -typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS { - BOOL DoublePrecisionFloatShaderOps; - BOOL OutputMergerLogicOp; - D3D12_SHADER_MIN_PRECISION_SUPPORT MinPrecisionSupport; - D3D12_TILED_RESOURCES_TIER TiledResourcesTier; - D3D12_RESOURCE_BINDING_TIER ResourceBindingTier; - BOOL PSSpecifiedStencilRefSupported; - BOOL TypedUAVLoadAdditionalFormats; - BOOL ROVsSupported; - D3D12_CONSERVATIVE_RASTERIZATION_TIER ConservativeRasterizationTier; - UINT MaxGPUVirtualAddressBitsPerResource; - BOOL StandardSwizzle64KBSupported; - D3D12_CROSS_NODE_SHARING_TIER CrossNodeSharingTier; - BOOL CrossAdapterRowMajorTextureSupported; - BOOL VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation; - D3D12_RESOURCE_HEAP_TIER ResourceHeapTier; -} D3D12_FEATURE_DATA_D3D12_OPTIONS; -typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS1 { - BOOL WaveOps; - UINT WaveLaneCountMin; - UINT WaveLaneCountMax; - UINT TotalLaneCount; - BOOL ExpandedComputeResourceStates; - BOOL Int64ShaderOps; -} D3D12_FEATURE_DATA_D3D12_OPTIONS1; -typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS2 { - BOOL DepthBoundsTestSupported; - D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER ProgrammableSamplePositionsTier; -} D3D12_FEATURE_DATA_D3D12_OPTIONS2; -typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS3 { - BOOL CopyQueueTimestampQueriesSupported; - BOOL CastingFullyTypedFormatSupported; - D3D12_COMMAND_LIST_SUPPORT_FLAGS WriteBufferImmediateSupportFlags; - D3D12_VIEW_INSTANCING_TIER ViewInstancingTier; - BOOL BarycentricsSupported; -} D3D12_FEATURE_DATA_D3D12_OPTIONS3; -typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS4 { - BOOL MSAA64KBAlignedTextureSupported; - D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER SharedResourceCompatibilityTier; - BOOL Native16BitShaderOpsSupported; -} D3D12_FEATURE_DATA_D3D12_OPTIONS4; -typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS5 { - BOOL SRVOnlyTiledResourceTier3; - D3D12_RENDER_PASS_TIER RenderPassesTier; - D3D12_RAYTRACING_TIER RaytracingTier; -} D3D12_FEATURE_DATA_D3D12_OPTIONS5; -typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS6 { - BOOL AdditionalShadingRatesSupported; - BOOL PerPrimitiveShadingRateSupportedWithViewportIndexing; - D3D12_VARIABLE_SHADING_RATE_TIER VariableShadingRateTier; - UINT ShadingRateImageTileSize; - BOOL BackgroundProcessingSupported; -} D3D12_FEATURE_DATA_D3D12_OPTIONS6; -typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS7 { - D3D12_MESH_SHADER_TIER MeshShaderTier; - D3D12_SAMPLER_FEEDBACK_TIER SamplerFeedbackTier; -} D3D12_FEATURE_DATA_D3D12_OPTIONS7; -typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS8 { - BOOL UnalignedBlockTexturesSupported; -} D3D12_FEATURE_DATA_D3D12_OPTIONS8; -typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS9 { - BOOL MeshShaderPipelineStatsSupported; - BOOL MeshShaderSupportsFullRangeRenderTargetArrayIndex; - BOOL AtomicInt64OnTypedResourceSupported; - BOOL AtomicInt64OnGroupSharedSupported; - BOOL DerivativesInMeshAndAmplificationShadersSupported; - D3D12_WAVE_MMA_TIER WaveMMATier; -} D3D12_FEATURE_DATA_D3D12_OPTIONS9; -typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS10 { - BOOL VariableRateShadingSumCombinerSupported; - BOOL MeshShaderPerPrimitiveShadingRateSupported; -} D3D12_FEATURE_DATA_D3D12_OPTIONS10; -typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS11 { - BOOL AtomicInt64OnDescriptorHeapResourceSupported; -} D3D12_FEATURE_DATA_D3D12_OPTIONS11; -typedef enum D3D12_TRI_STATE { - D3D12_TRI_STATE_UNKNOWN = -1, - D3D12_TRI_STATE_FALSE = 0, - D3D12_TRI_STATE_TRUE = 1 -} D3D12_TRI_STATE; -typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS12 { - D3D12_TRI_STATE MSPrimitivesPipelineStatisticIncludesCulledPrimitives; - BOOL EnhancedBarriersSupported; - BOOL RelaxedFormatCastingSupported; -} D3D12_FEATURE_DATA_D3D12_OPTIONS12; -typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS13 { - BOOL UnrestrictedBufferTextureCopyPitchSupported; - BOOL UnrestrictedVertexElementAlignmentSupported; - BOOL InvertedViewportHeightFlipsYSupported; - BOOL InvertedViewportDepthFlipsZSupported; - BOOL TextureCopyBetweenDimensionsSupported; - BOOL AlphaBlendFactorSupported; -} D3D12_FEATURE_DATA_D3D12_OPTIONS13; -typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS14 { - BOOL AdvancedTextureOpsSupported; - BOOL WriteableMSAATexturesSupported; - BOOL IndependentFrontAndBackStencilRefMaskSupported; -} D3D12_FEATURE_DATA_D3D12_OPTIONS14; -typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS15 { - BOOL TriangleFanSupported; - BOOL DynamicIndexBufferStripCutSupported; -} D3D12_FEATURE_DATA_D3D12_OPTIONS15; -typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS16 { - BOOL DynamicDepthBiasSupported; - BOOL Reserved; -} D3D12_FEATURE_DATA_D3D12_OPTIONS16; -typedef struct D3D12_FEATURE_DATA_FORMAT_SUPPORT { - DXGI_FORMAT Format; - D3D12_FORMAT_SUPPORT1 Support1; - D3D12_FORMAT_SUPPORT2 Support2; -} D3D12_FEATURE_DATA_FORMAT_SUPPORT; -typedef enum D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS { - D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_NONE = 0x0, - D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_TILED_RESOURCE = 0x1 -} D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS; -DEFINE_ENUM_FLAG_OPERATORS(D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS); -typedef struct D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS { - DXGI_FORMAT Format; - UINT SampleCount; - D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS Flags; - UINT NumQualityLevels; -} D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS; -typedef struct D3D12_FEATURE_DATA_EXISTING_HEAPS { - BOOL Supported; -} D3D12_FEATURE_DATA_EXISTING_HEAPS; -typedef struct D3D12_FEATURE_DATA_SERIALIZATION { - UINT NodeIndex; - D3D12_HEAP_SERIALIZATION_TIER HeapSerializationTier; -} D3D12_FEATURE_DATA_SERIALIZATION; -typedef struct D3D12_FEATURE_DATA_CROSS_NODE { - D3D12_CROSS_NODE_SHARING_TIER SharingTier; - BOOL AtomicShaderInstructions; -} D3D12_FEATURE_DATA_CROSS_NODE; -typedef struct D3D12_FEATURE_DATA_QUERY_META_COMMAND { - GUID CommandId; - UINT NodeMask; - const void *pQueryInputData; - SIZE_T QueryInputDataSizeInBytes; - void *pQueryOutputData; - SIZE_T QueryOutputDataSizeInBytes; -} D3D12_FEATURE_DATA_QUERY_META_COMMAND; -typedef enum D3D12_HEAP_TYPE { - D3D12_HEAP_TYPE_DEFAULT = 1, - D3D12_HEAP_TYPE_UPLOAD = 2, - D3D12_HEAP_TYPE_READBACK = 3, - D3D12_HEAP_TYPE_CUSTOM = 4 -} D3D12_HEAP_TYPE; -typedef enum D3D12_CPU_PAGE_PROPERTY { - D3D12_CPU_PAGE_PROPERTY_UNKNOWN = 0, - D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE = 1, - D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE = 2, - D3D12_CPU_PAGE_PROPERTY_WRITE_BACK = 3 -} D3D12_CPU_PAGE_PROPERTY; -typedef enum D3D12_MEMORY_POOL { - D3D12_MEMORY_POOL_UNKNOWN = 0, - D3D12_MEMORY_POOL_L0 = 1, - D3D12_MEMORY_POOL_L1 = 2 -} D3D12_MEMORY_POOL; -typedef struct D3D12_HEAP_PROPERTIES { - D3D12_HEAP_TYPE Type; - D3D12_CPU_PAGE_PROPERTY CPUPageProperty; - D3D12_MEMORY_POOL MemoryPoolPreference; - UINT CreationNodeMask; - UINT VisibleNodeMask; -} D3D12_HEAP_PROPERTIES; -typedef enum D3D12_HEAP_FLAGS { - D3D12_HEAP_FLAG_NONE = 0x0, - D3D12_HEAP_FLAG_SHARED = 0x1, - D3D12_HEAP_FLAG_DENY_BUFFERS = 0x4, - D3D12_HEAP_FLAG_ALLOW_DISPLAY = 0x8, - D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER = 0x20, - D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES = 0x40, - D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES = 0x80, - D3D12_HEAP_FLAG_HARDWARE_PROTECTED = 0x100, - D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH = 0x200, - D3D12_HEAP_FLAG_ALLOW_SHADER_ATOMICS = 0x400, - D3D12_HEAP_FLAG_CREATE_NOT_RESIDENT = 0x800, - D3D12_HEAP_FLAG_CREATE_NOT_ZEROED = 0x1000, - D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES = 0x0, - D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS = 0xc0, - D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES = 0x44, - D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES = 0x84 -} D3D12_HEAP_FLAGS; -DEFINE_ENUM_FLAG_OPERATORS(D3D12_HEAP_FLAGS); -typedef struct D3D12_HEAP_DESC { - UINT64 SizeInBytes; - D3D12_HEAP_PROPERTIES Properties; - UINT64 Alignment; - D3D12_HEAP_FLAGS Flags; -} D3D12_HEAP_DESC; -typedef struct D3D12_TILED_RESOURCE_COORDINATE { - UINT X; - UINT Y; - UINT Z; - UINT Subresource; -} D3D12_TILED_RESOURCE_COORDINATE; -typedef struct D3D12_TILE_REGION_SIZE { - UINT NumTiles; - BOOL UseBox; - UINT Width; - UINT16 Height; - UINT16 Depth; -} D3D12_TILE_REGION_SIZE; -typedef struct D3D12_SUBRESOURCE_TILING { - UINT WidthInTiles; - UINT16 HeightInTiles; - UINT16 DepthInTiles; - UINT StartTileIndexInOverallResource; -} D3D12_SUBRESOURCE_TILING; -typedef struct D3D12_TILE_SHAPE { - UINT WidthInTexels; - UINT HeightInTexels; - UINT DepthInTexels; -} D3D12_TILE_SHAPE; -typedef struct D3D12_SHADER_BYTECODE { - const void *pShaderBytecode; - SIZE_T BytecodeLength; -} D3D12_SHADER_BYTECODE; -typedef struct D3D12_DEPTH_STENCIL_VALUE { - FLOAT Depth; - UINT8 Stencil; -} D3D12_DEPTH_STENCIL_VALUE; -typedef struct D3D12_CLEAR_VALUE { - DXGI_FORMAT Format; - __C89_NAMELESS union { - FLOAT Color[4]; - D3D12_DEPTH_STENCIL_VALUE DepthStencil; - } __C89_NAMELESSUNIONNAME; -} D3D12_CLEAR_VALUE; -typedef struct D3D12_PACKED_MIP_INFO { - UINT8 NumStandardMips; - UINT8 NumPackedMips; - UINT NumTilesForPackedMips; - UINT StartTileIndexInOverallResource; -} D3D12_PACKED_MIP_INFO; -typedef enum D3D12_RESOURCE_STATES { - D3D12_RESOURCE_STATE_COMMON = 0, - D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER = 0x1, - D3D12_RESOURCE_STATE_INDEX_BUFFER = 0x2, - D3D12_RESOURCE_STATE_RENDER_TARGET = 0x4, - D3D12_RESOURCE_STATE_UNORDERED_ACCESS = 0x8, - D3D12_RESOURCE_STATE_DEPTH_WRITE = 0x10, - D3D12_RESOURCE_STATE_DEPTH_READ = 0x20, - D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE = 0x40, - D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE = 0x80, - D3D12_RESOURCE_STATE_STREAM_OUT = 0x100, - D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT = 0x200, - D3D12_RESOURCE_STATE_COPY_DEST = 0x400, - D3D12_RESOURCE_STATE_COPY_SOURCE = 0x800, - D3D12_RESOURCE_STATE_RESOLVE_DEST = 0x1000, - D3D12_RESOURCE_STATE_RESOLVE_SOURCE = 0x2000, - D3D12_RESOURCE_STATE_RAYTRACING_ACCELERATION_STRUCTURE = 0x400000, - D3D12_RESOURCE_STATE_SHADING_RATE_SOURCE = 0x1000000, - D3D12_RESOURCE_STATE_GENERIC_READ = ((((0x1 | 0x2) | 0x40) | 0x80) | 0x200) | 0x800, - D3D12_RESOURCE_STATE_PRESENT = 0x0, - D3D12_RESOURCE_STATE_PREDICATION = 0x200, - D3D12_RESOURCE_STATE_VIDEO_DECODE_READ = 0x10000, - D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE = 0x20000, - D3D12_RESOURCE_STATE_VIDEO_PROCESS_READ = 0x40000, - D3D12_RESOURCE_STATE_VIDEO_PROCESS_WRITE = 0x80000, - D3D12_RESOURCE_STATE_VIDEO_ENCODE_READ = 0x200000, - D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE = 0x800000 -} D3D12_RESOURCE_STATES; -DEFINE_ENUM_FLAG_OPERATORS(D3D12_RESOURCE_STATES); -typedef enum D3D12_RESOURCE_BARRIER_TYPE { - D3D12_RESOURCE_BARRIER_TYPE_TRANSITION = 0, - D3D12_RESOURCE_BARRIER_TYPE_ALIASING = 1, - D3D12_RESOURCE_BARRIER_TYPE_UAV = 2 -} D3D12_RESOURCE_BARRIER_TYPE; -typedef enum D3D12_RESOURCE_BARRIER_FLAGS { - D3D12_RESOURCE_BARRIER_FLAG_NONE = 0x0, - D3D12_RESOURCE_BARRIER_FLAG_BEGIN_ONLY = 0x1, - D3D12_RESOURCE_BARRIER_FLAG_END_ONLY = 0x2 -} D3D12_RESOURCE_BARRIER_FLAGS; -DEFINE_ENUM_FLAG_OPERATORS(D3D12_RESOURCE_BARRIER_FLAGS); -typedef struct D3D12_RESOURCE_TRANSITION_BARRIER { - ID3D12Resource *pResource; - UINT Subresource; - D3D12_RESOURCE_STATES StateBefore; - D3D12_RESOURCE_STATES StateAfter; -} D3D12_RESOURCE_TRANSITION_BARRIER; -typedef struct D3D12_RESOURCE_ALIASING_BARRIER { - ID3D12Resource *pResourceBefore; - ID3D12Resource *pResourceAfter; -} D3D12_RESOURCE_ALIASING_BARRIER; -typedef struct D3D12_RESOURCE_UAV_BARRIER { - ID3D12Resource *pResource; -} D3D12_RESOURCE_UAV_BARRIER; -typedef struct D3D12_RESOURCE_BARRIER { - D3D12_RESOURCE_BARRIER_TYPE Type; - D3D12_RESOURCE_BARRIER_FLAGS Flags; - __C89_NAMELESS union { - D3D12_RESOURCE_TRANSITION_BARRIER Transition; - D3D12_RESOURCE_ALIASING_BARRIER Aliasing; - D3D12_RESOURCE_UAV_BARRIER UAV; - } __C89_NAMELESSUNIONNAME; -} D3D12_RESOURCE_BARRIER; -typedef enum D3D12_RESOURCE_DIMENSION { - D3D12_RESOURCE_DIMENSION_UNKNOWN = 0, - D3D12_RESOURCE_DIMENSION_BUFFER = 1, - D3D12_RESOURCE_DIMENSION_TEXTURE1D = 2, - D3D12_RESOURCE_DIMENSION_TEXTURE2D = 3, - D3D12_RESOURCE_DIMENSION_TEXTURE3D = 4 -} D3D12_RESOURCE_DIMENSION; -typedef enum D3D12_TEXTURE_LAYOUT { - D3D12_TEXTURE_LAYOUT_UNKNOWN = 0, - D3D12_TEXTURE_LAYOUT_ROW_MAJOR = 1, - D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE = 2, - D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE = 3 -} D3D12_TEXTURE_LAYOUT; -typedef enum D3D12_RESOURCE_FLAGS { - D3D12_RESOURCE_FLAG_NONE = 0x0, - D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET = 0x1, - D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL = 0x2, - D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS = 0x4, - D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE = 0x8, - D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER = 0x10, - D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS = 0x20, - D3D12_RESOURCE_FLAG_VIDEO_DECODE_REFERENCE_ONLY = 0x40 -} D3D12_RESOURCE_FLAGS; -DEFINE_ENUM_FLAG_OPERATORS(D3D12_RESOURCE_FLAGS); -typedef struct D3D12_RESOURCE_DESC { - D3D12_RESOURCE_DIMENSION Dimension; - UINT64 Alignment; - UINT64 Width; - UINT Height; - UINT16 DepthOrArraySize; - UINT16 MipLevels; - DXGI_FORMAT Format; - DXGI_SAMPLE_DESC SampleDesc; - D3D12_TEXTURE_LAYOUT Layout; - D3D12_RESOURCE_FLAGS Flags; -} D3D12_RESOURCE_DESC; -typedef struct D3D12_MIP_REGION { - UINT Width; - UINT Height; - UINT Depth; -} D3D12_MIP_REGION; -typedef struct D3D12_RESOURCE_DESC1 { - D3D12_RESOURCE_DIMENSION Dimension; - UINT64 Alignment; - UINT64 Width; - UINT Height; - UINT16 DepthOrArraySize; - UINT16 MipLevels; - DXGI_FORMAT Format; - DXGI_SAMPLE_DESC SampleDesc; - D3D12_TEXTURE_LAYOUT Layout; - D3D12_RESOURCE_FLAGS Flags; - D3D12_MIP_REGION SamplerFeedbackMipRegion; -} D3D12_RESOURCE_DESC1; -typedef enum D3D12_RESOLVE_MODE { - D3D12_RESOLVE_MODE_DECOMPRESS = 0, - D3D12_RESOLVE_MODE_MIN = 1, - D3D12_RESOLVE_MODE_MAX = 2, - D3D12_RESOLVE_MODE_AVERAGE = 3, - D3D12_RESOLVE_MODE_ENCODE_SAMPLER_FEEDBACK = 4, - D3D12_RESOLVE_MODE_DECODE_SAMPLER_FEEDBACK = 5 -} D3D12_RESOLVE_MODE; -typedef struct D3D12_SAMPLE_POSITION { - INT8 X; - INT8 Y; -} D3D12_SAMPLE_POSITION; -typedef enum D3D12_VIEW_INSTANCING_FLAGS { - D3D12_VIEW_INSTANCING_FLAG_NONE = 0, - D3D12_VIEW_INSTANCING_FLAG_ENABLE_VIEW_INSTANCE_MASKING = 0x1 -} D3D12_VIEW_INSTANCING_FLAGS; -DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIEW_INSTANCING_FLAGS); -typedef struct D3D12_VIEW_INSTANCE_LOCATION { - UINT ViewportArrayIndex; - UINT RenderTargetArrayIndex; -} D3D12_VIEW_INSTANCE_LOCATION; -typedef struct D3D12_VIEW_INSTANCING_DESC { - UINT ViewInstanceCount; - const D3D12_VIEW_INSTANCE_LOCATION *pViewInstanceLocations; - D3D12_VIEW_INSTANCING_FLAGS Flags; -} D3D12_VIEW_INSTANCING_DESC; -typedef enum D3D12_TEXTURE_COPY_TYPE { - D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX = 0, - D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT = 1 -} D3D12_TEXTURE_COPY_TYPE; -typedef struct D3D12_SUBRESOURCE_FOOTPRINT { - DXGI_FORMAT Format; - UINT Width; - UINT Height; - UINT Depth; - UINT RowPitch; -} D3D12_SUBRESOURCE_FOOTPRINT; -typedef struct D3D12_PLACED_SUBRESOURCE_FOOTPRINT { - UINT64 Offset; - D3D12_SUBRESOURCE_FOOTPRINT Footprint; -} D3D12_PLACED_SUBRESOURCE_FOOTPRINT; -typedef struct D3D12_TEXTURE_COPY_LOCATION { - ID3D12Resource *pResource; - D3D12_TEXTURE_COPY_TYPE Type; - __C89_NAMELESS union { - D3D12_PLACED_SUBRESOURCE_FOOTPRINT PlacedFootprint; - UINT SubresourceIndex; - } __C89_NAMELESSUNIONNAME; -} D3D12_TEXTURE_COPY_LOCATION; -typedef enum D3D12_DESCRIPTOR_RANGE_TYPE { - D3D12_DESCRIPTOR_RANGE_TYPE_SRV = 0, - D3D12_DESCRIPTOR_RANGE_TYPE_UAV = 1, - D3D12_DESCRIPTOR_RANGE_TYPE_CBV = 2, - D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER = 3 -} D3D12_DESCRIPTOR_RANGE_TYPE; -typedef struct D3D12_DESCRIPTOR_RANGE { - D3D12_DESCRIPTOR_RANGE_TYPE RangeType; - UINT NumDescriptors; - UINT BaseShaderRegister; - UINT RegisterSpace; - UINT OffsetInDescriptorsFromTableStart; -} D3D12_DESCRIPTOR_RANGE; -typedef enum D3D12_DESCRIPTOR_RANGE_FLAGS { - D3D12_DESCRIPTOR_RANGE_FLAG_NONE = 0x0, - D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE = 0x1, - D3D12_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE = 0x2, - D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4, - D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC = 0x8, - D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS = 0x10000 -} D3D12_DESCRIPTOR_RANGE_FLAGS; -DEFINE_ENUM_FLAG_OPERATORS(D3D12_DESCRIPTOR_RANGE_FLAGS); -typedef struct D3D12_DESCRIPTOR_RANGE1 { - D3D12_DESCRIPTOR_RANGE_TYPE RangeType; - UINT NumDescriptors; - UINT BaseShaderRegister; - UINT RegisterSpace; - D3D12_DESCRIPTOR_RANGE_FLAGS Flags; - UINT OffsetInDescriptorsFromTableStart; -} D3D12_DESCRIPTOR_RANGE1; -typedef struct D3D12_ROOT_DESCRIPTOR_TABLE { - UINT NumDescriptorRanges; - const D3D12_DESCRIPTOR_RANGE *pDescriptorRanges; -} D3D12_ROOT_DESCRIPTOR_TABLE; -typedef struct D3D12_ROOT_DESCRIPTOR_TABLE1 { - UINT NumDescriptorRanges; - const D3D12_DESCRIPTOR_RANGE1 *pDescriptorRanges; -} D3D12_ROOT_DESCRIPTOR_TABLE1; -typedef struct D3D12_ROOT_CONSTANTS { - UINT ShaderRegister; - UINT RegisterSpace; - UINT Num32BitValues; -} D3D12_ROOT_CONSTANTS; -typedef struct D3D12_ROOT_DESCRIPTOR { - UINT ShaderRegister; - UINT RegisterSpace; -} D3D12_ROOT_DESCRIPTOR; -typedef enum D3D12_ROOT_DESCRIPTOR_FLAGS { - D3D12_ROOT_DESCRIPTOR_FLAG_NONE = 0x0, - D3D12_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE = 0x2, - D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4, - D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC = 0x8 -} D3D12_ROOT_DESCRIPTOR_FLAGS; -DEFINE_ENUM_FLAG_OPERATORS(D3D12_ROOT_DESCRIPTOR_FLAGS); -typedef struct D3D12_ROOT_DESCRIPTOR1 { - UINT ShaderRegister; - UINT RegisterSpace; - D3D12_ROOT_DESCRIPTOR_FLAGS Flags; -} D3D12_ROOT_DESCRIPTOR1; -typedef enum D3D12_ROOT_PARAMETER_TYPE { - D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE = 0, - D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS = 1, - D3D12_ROOT_PARAMETER_TYPE_CBV = 2, - D3D12_ROOT_PARAMETER_TYPE_SRV = 3, - D3D12_ROOT_PARAMETER_TYPE_UAV = 4 -} D3D12_ROOT_PARAMETER_TYPE; -typedef enum D3D12_SHADER_VISIBILITY { - D3D12_SHADER_VISIBILITY_ALL = 0, - D3D12_SHADER_VISIBILITY_VERTEX = 1, - D3D12_SHADER_VISIBILITY_HULL = 2, - D3D12_SHADER_VISIBILITY_DOMAIN = 3, - D3D12_SHADER_VISIBILITY_GEOMETRY = 4, - D3D12_SHADER_VISIBILITY_PIXEL = 5, - D3D12_SHADER_VISIBILITY_AMPLIFICATION = 6, - D3D12_SHADER_VISIBILITY_MESH = 7 -} D3D12_SHADER_VISIBILITY; -typedef struct D3D12_ROOT_PARAMETER { - D3D12_ROOT_PARAMETER_TYPE ParameterType; - __C89_NAMELESS union { - D3D12_ROOT_DESCRIPTOR_TABLE DescriptorTable; - D3D12_ROOT_CONSTANTS Constants; - D3D12_ROOT_DESCRIPTOR Descriptor; - } __C89_NAMELESSUNIONNAME; - D3D12_SHADER_VISIBILITY ShaderVisibility; -} D3D12_ROOT_PARAMETER; -typedef struct D3D12_ROOT_PARAMETER1 { - D3D12_ROOT_PARAMETER_TYPE ParameterType; - __C89_NAMELESS union { - D3D12_ROOT_DESCRIPTOR_TABLE1 DescriptorTable; - D3D12_ROOT_CONSTANTS Constants; - D3D12_ROOT_DESCRIPTOR1 Descriptor; - } __C89_NAMELESSUNIONNAME; - D3D12_SHADER_VISIBILITY ShaderVisibility; -} D3D12_ROOT_PARAMETER1; -typedef enum D3D12_STATIC_BORDER_COLOR { - D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK = 0, - D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK = 1, - D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE = 2 -} D3D12_STATIC_BORDER_COLOR; -typedef enum D3D12_FILTER { - D3D12_FILTER_MIN_MAG_MIP_POINT = 0x0, - D3D12_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1, - D3D12_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4, - D3D12_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5, - D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10, - D3D12_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11, - D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14, - D3D12_FILTER_MIN_MAG_MIP_LINEAR = 0x15, - D3D12_FILTER_ANISOTROPIC = 0x55, - D3D12_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80, - D3D12_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81, - D3D12_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84, - D3D12_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85, - D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90, - D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91, - D3D12_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94, - D3D12_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95, - D3D12_FILTER_COMPARISON_ANISOTROPIC = 0xd5, - D3D12_FILTER_MINIMUM_MIN_MAG_MIP_POINT = 0x100, - D3D12_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x101, - D3D12_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x104, - D3D12_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x105, - D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x110, - D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x111, - D3D12_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x114, - D3D12_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = 0x115, - D3D12_FILTER_MINIMUM_ANISOTROPIC = 0x155, - D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = 0x180, - D3D12_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x181, - D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x184, - D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x185, - D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x190, - D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x191, - D3D12_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x194, - D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = 0x195, - D3D12_FILTER_MAXIMUM_ANISOTROPIC = 0x1d5 -} D3D12_FILTER; -typedef enum D3D12_FILTER_TYPE { - D3D12_FILTER_TYPE_POINT = 0, - D3D12_FILTER_TYPE_LINEAR = 1 -} D3D12_FILTER_TYPE; -#define D3D12_MIP_FILTER_SHIFT (0) - -#define D3D12_MAG_FILTER_SHIFT (2) - -#define D3D12_MIN_FILTER_SHIFT (4) - -#define D3D12_FILTER_TYPE_MASK (0x3) - -#define D3D12_ANISOTROPIC_FILTERING_BIT (0x40) - -typedef enum D3D12_FILTER_REDUCTION_TYPE { - D3D12_FILTER_REDUCTION_TYPE_STANDARD = 0, - D3D12_FILTER_REDUCTION_TYPE_COMPARISON = 1, - D3D12_FILTER_REDUCTION_TYPE_MINIMUM = 2, - D3D12_FILTER_REDUCTION_TYPE_MAXIMUM = 3 -} D3D12_FILTER_REDUCTION_TYPE; -#define D3D12_FILTER_REDUCTION_TYPE_MASK (0x3) - -#define D3D12_FILTER_REDUCTION_TYPE_SHIFT (7) - -#define D3D12_DECODE_MAG_FILTER(filter) \ - ((D3D12_FILTER_TYPE)(((filter) >> D3D12_MAG_FILTER_SHIFT) & D3D12_FILTER_TYPE_MASK)) -#define D3D12_DECODE_MIN_FILTER(filter) \ - ((D3D12_FILTER_TYPE)(((filter) >> D3D12_MIN_FILTER_SHIFT) & D3D12_FILTER_TYPE_MASK)) -#define D3D12_DECODE_MIP_FILTER(filter) \ - ((D3D12_FILTER_TYPE)(((filter) >> D3D12_MIP_FILTER_SHIFT) & D3D12_FILTER_TYPE_MASK)) -#define D3D12_DECODE_IS_ANISOTROPIC_FILTER(filter) \ - (((filter) & D3D12_ANISOTROPIC_FILTERING_BIT) \ - && (D3D12_DECODE_MIN_FILTER(filter) == D3D12_FILTER_TYPE_LINEAR) \ - && (D3D12_DECODE_MAG_FILTER(filter) == D3D12_FILTER_TYPE_LINEAR) \ - && (D3D12_DECODE_MIP_FILTER(filter) == D3D12_FILTER_TYPE_LINEAR)) -#define D3D12_DECODE_FILTER_REDUCTION(filter) \ - ((D3D12_FILTER_REDUCTION_TYPE)(((filter) >> D3D12_FILTER_REDUCTION_TYPE_SHIFT) \ - & D3D12_FILTER_REDUCTION_TYPE_MASK)) -#define D3D12_DECODE_IS_COMPARISON_FILTER(filter) \ - (D3D12_DECODE_FILTER_REDUCTION(filter) == D3D12_FILTER_REDUCTION_TYPE_COMPARISON) -typedef enum D3D12_TEXTURE_ADDRESS_MODE { - D3D12_TEXTURE_ADDRESS_MODE_WRAP = 1, - D3D12_TEXTURE_ADDRESS_MODE_MIRROR = 2, - D3D12_TEXTURE_ADDRESS_MODE_CLAMP = 3, - D3D12_TEXTURE_ADDRESS_MODE_BORDER = 4, - D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE = 5 -} D3D12_TEXTURE_ADDRESS_MODE; -typedef enum D3D12_COMPARISON_FUNC { - D3D12_COMPARISON_FUNC_NEVER = 1, - D3D12_COMPARISON_FUNC_LESS = 2, - D3D12_COMPARISON_FUNC_EQUAL = 3, - D3D12_COMPARISON_FUNC_LESS_EQUAL = 4, - D3D12_COMPARISON_FUNC_GREATER = 5, - D3D12_COMPARISON_FUNC_NOT_EQUAL = 6, - D3D12_COMPARISON_FUNC_GREATER_EQUAL = 7, - D3D12_COMPARISON_FUNC_ALWAYS = 8 -} D3D12_COMPARISON_FUNC; -typedef struct D3D12_STATIC_SAMPLER_DESC { - D3D12_FILTER Filter; - D3D12_TEXTURE_ADDRESS_MODE AddressU; - D3D12_TEXTURE_ADDRESS_MODE AddressV; - D3D12_TEXTURE_ADDRESS_MODE AddressW; - FLOAT MipLODBias; - UINT MaxAnisotropy; - D3D12_COMPARISON_FUNC ComparisonFunc; - D3D12_STATIC_BORDER_COLOR BorderColor; - FLOAT MinLOD; - FLOAT MaxLOD; - UINT ShaderRegister; - UINT RegisterSpace; - D3D12_SHADER_VISIBILITY ShaderVisibility; -} D3D12_STATIC_SAMPLER_DESC; -typedef enum D3D12_ROOT_SIGNATURE_FLAGS { - D3D12_ROOT_SIGNATURE_FLAG_NONE = 0x0, - D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT = 0x1, - D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS = 0x2, - D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS = 0x4, - D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS = 0x8, - D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS = 0x10, - D3D12_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS = 0x20, - D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT = 0x40, - D3D12_ROOT_SIGNATURE_FLAG_LOCAL_ROOT_SIGNATURE = 0x80, - D3D12_ROOT_SIGNATURE_FLAG_DENY_AMPLIFICATION_SHADER_ROOT_ACCESS = 0x100, - D3D12_ROOT_SIGNATURE_FLAG_DENY_MESH_SHADER_ROOT_ACCESS = 0x200, - D3D12_ROOT_SIGNATURE_FLAG_CBV_SRV_UAV_HEAP_DIRECTLY_INDEXED = 0x400, - D3D12_ROOT_SIGNATURE_FLAG_SAMPLER_HEAP_DIRECTLY_INDEXED = 0x800 -} D3D12_ROOT_SIGNATURE_FLAGS; -DEFINE_ENUM_FLAG_OPERATORS(D3D12_ROOT_SIGNATURE_FLAGS); -typedef struct D3D12_ROOT_SIGNATURE_DESC { - UINT NumParameters; - const D3D12_ROOT_PARAMETER *pParameters; - UINT NumStaticSamplers; - const D3D12_STATIC_SAMPLER_DESC *pStaticSamplers; - D3D12_ROOT_SIGNATURE_FLAGS Flags; -} D3D12_ROOT_SIGNATURE_DESC; -typedef struct D3D12_ROOT_SIGNATURE_DESC1 { - UINT NumParameters; - const D3D12_ROOT_PARAMETER1 *pParameters; - UINT NumStaticSamplers; - const D3D12_STATIC_SAMPLER_DESC *pStaticSamplers; - D3D12_ROOT_SIGNATURE_FLAGS Flags; -} D3D12_ROOT_SIGNATURE_DESC1; -typedef enum D3D_ROOT_SIGNATURE_VERSION { - D3D_ROOT_SIGNATURE_VERSION_1 = 0x1, - D3D_ROOT_SIGNATURE_VERSION_1_0 = 0x1, - D3D_ROOT_SIGNATURE_VERSION_1_1 = 0x2 -} D3D_ROOT_SIGNATURE_VERSION; -typedef struct D3D12_VERSIONED_ROOT_SIGNATURE_DESC { - D3D_ROOT_SIGNATURE_VERSION Version; - __C89_NAMELESS union { - D3D12_ROOT_SIGNATURE_DESC Desc_1_0; - D3D12_ROOT_SIGNATURE_DESC1 Desc_1_1; - } __C89_NAMELESSUNIONNAME; -} D3D12_VERSIONED_ROOT_SIGNATURE_DESC; -typedef enum D3D12_DESCRIPTOR_HEAP_TYPE { - D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV = 0, - D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER = 1, - D3D12_DESCRIPTOR_HEAP_TYPE_RTV = 2, - D3D12_DESCRIPTOR_HEAP_TYPE_DSV = 3, - D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES = 4 -} D3D12_DESCRIPTOR_HEAP_TYPE; -typedef enum D3D12_DESCRIPTOR_HEAP_FLAGS { - D3D12_DESCRIPTOR_HEAP_FLAG_NONE = 0x0, - D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE = 0x1 -} D3D12_DESCRIPTOR_HEAP_FLAGS; -DEFINE_ENUM_FLAG_OPERATORS(D3D12_DESCRIPTOR_HEAP_FLAGS); -typedef struct D3D12_DESCRIPTOR_HEAP_DESC { - D3D12_DESCRIPTOR_HEAP_TYPE Type; - UINT NumDescriptors; - D3D12_DESCRIPTOR_HEAP_FLAGS Flags; - UINT NodeMask; -} D3D12_DESCRIPTOR_HEAP_DESC; -typedef UINT64 D3D12_GPU_VIRTUAL_ADDRESS; -typedef struct D3D12_CONSTANT_BUFFER_VIEW_DESC { - D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; - UINT SizeInBytes; -} D3D12_CONSTANT_BUFFER_VIEW_DESC; -typedef enum D3D12_SRV_DIMENSION { - D3D12_SRV_DIMENSION_UNKNOWN = 0, - D3D12_SRV_DIMENSION_BUFFER = 1, - D3D12_SRV_DIMENSION_TEXTURE1D = 2, - D3D12_SRV_DIMENSION_TEXTURE1DARRAY = 3, - D3D12_SRV_DIMENSION_TEXTURE2D = 4, - D3D12_SRV_DIMENSION_TEXTURE2DARRAY = 5, - D3D12_SRV_DIMENSION_TEXTURE2DMS = 6, - D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, - D3D12_SRV_DIMENSION_TEXTURE3D = 8, - D3D12_SRV_DIMENSION_TEXTURECUBE = 9, - D3D12_SRV_DIMENSION_TEXTURECUBEARRAY = 10, - D3D12_SRV_DIMENSION_RAYTRACING_ACCELERATION_STRUCTURE = 11 -} D3D12_SRV_DIMENSION; -typedef enum D3D12_BUFFER_SRV_FLAGS { - D3D12_BUFFER_SRV_FLAG_NONE = 0x0, - D3D12_BUFFER_SRV_FLAG_RAW = 0x1 -} D3D12_BUFFER_SRV_FLAGS; -DEFINE_ENUM_FLAG_OPERATORS(D3D12_BUFFER_SRV_FLAGS); -typedef enum D3D12_SHADER_COMPONENT_MAPPING { - D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0 = 0, - D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1 = 1, - D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2 = 2, - D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3 = 3, - D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0 = 4, - D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1 = 5 -} D3D12_SHADER_COMPONENT_MAPPING; -#define D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(x, y, z, w) \ - (((x) & D3D12_SHADER_COMPONENT_MAPPING_MASK) \ - | (((y) & D3D12_SHADER_COMPONENT_MAPPING_MASK) << D3D12_SHADER_COMPONENT_MAPPING_SHIFT) \ - | (((z) & D3D12_SHADER_COMPONENT_MAPPING_MASK) << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 2)) \ - | (((w) & D3D12_SHADER_COMPONENT_MAPPING_MASK) << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 3)) \ - | D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES) -#define D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(0, 1, 2, 3) -#define D3D12_DECODE_SHADER_4_COMPONENT_MAPPING(i, mapping) \ - ((D3D12_SHADER_COMPONENT_MAPPING)(mapping >> (i * D3D12_SHADER_COMPONENT_MAPPING_SHIFT) \ - & D3D12_SHADER_COMPONENT_MAPPING_MASK)) -typedef struct D3D12_BUFFER_SRV { - UINT64 FirstElement; - UINT NumElements; - UINT StructureByteStride; - D3D12_BUFFER_SRV_FLAGS Flags; -} D3D12_BUFFER_SRV; -typedef struct D3D12_TEX1D_SRV { - UINT MostDetailedMip; - UINT MipLevels; - FLOAT ResourceMinLODClamp; -} D3D12_TEX1D_SRV; -typedef struct D3D12_TEX1D_ARRAY_SRV { - UINT MostDetailedMip; - UINT MipLevels; - UINT FirstArraySlice; - UINT ArraySize; - FLOAT ResourceMinLODClamp; -} D3D12_TEX1D_ARRAY_SRV; -typedef struct D3D12_TEX2D_SRV { - UINT MostDetailedMip; - UINT MipLevels; - UINT PlaneSlice; - FLOAT ResourceMinLODClamp; -} D3D12_TEX2D_SRV; -typedef struct D3D12_TEX2D_ARRAY_SRV { - UINT MostDetailedMip; - UINT MipLevels; - UINT FirstArraySlice; - UINT ArraySize; - UINT PlaneSlice; - FLOAT ResourceMinLODClamp; -} D3D12_TEX2D_ARRAY_SRV; -typedef struct D3D12_TEX2DMS_SRV { - UINT UnusedField_NothingToDefine; -} D3D12_TEX2DMS_SRV; -typedef struct D3D12_TEX2DMS_ARRAY_SRV { - UINT FirstArraySlice; - UINT ArraySize; -} D3D12_TEX2DMS_ARRAY_SRV; -typedef struct D3D12_TEX3D_SRV { - UINT MostDetailedMip; - UINT MipLevels; - FLOAT ResourceMinLODClamp; -} D3D12_TEX3D_SRV; -typedef struct D3D12_TEXCUBE_SRV { - UINT MostDetailedMip; - UINT MipLevels; - FLOAT ResourceMinLODClamp; -} D3D12_TEXCUBE_SRV; -typedef struct D3D12_TEXCUBE_ARRAY_SRV { - UINT MostDetailedMip; - UINT MipLevels; - UINT First2DArrayFace; - UINT NumCubes; - FLOAT ResourceMinLODClamp; -} D3D12_TEXCUBE_ARRAY_SRV; -typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV { - D3D12_GPU_VIRTUAL_ADDRESS Location; -} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV; -typedef struct D3D12_SHADER_RESOURCE_VIEW_DESC { - DXGI_FORMAT Format; - D3D12_SRV_DIMENSION ViewDimension; - UINT Shader4ComponentMapping; - __C89_NAMELESS union { - D3D12_BUFFER_SRV Buffer; - D3D12_TEX1D_SRV Texture1D; - D3D12_TEX1D_ARRAY_SRV Texture1DArray; - D3D12_TEX2D_SRV Texture2D; - D3D12_TEX2D_ARRAY_SRV Texture2DArray; - D3D12_TEX2DMS_SRV Texture2DMS; - D3D12_TEX2DMS_ARRAY_SRV Texture2DMSArray; - D3D12_TEX3D_SRV Texture3D; - D3D12_TEXCUBE_SRV TextureCube; - D3D12_TEXCUBE_ARRAY_SRV TextureCubeArray; - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV RaytracingAccelerationStructure; - } __C89_NAMELESSUNIONNAME; -} D3D12_SHADER_RESOURCE_VIEW_DESC; -typedef enum D3D12_UAV_DIMENSION { - D3D12_UAV_DIMENSION_UNKNOWN = 0, - D3D12_UAV_DIMENSION_BUFFER = 1, - D3D12_UAV_DIMENSION_TEXTURE1D = 2, - D3D12_UAV_DIMENSION_TEXTURE1DARRAY = 3, - D3D12_UAV_DIMENSION_TEXTURE2D = 4, - D3D12_UAV_DIMENSION_TEXTURE2DARRAY = 5, - D3D12_UAV_DIMENSION_TEXTURE3D = 8 -} D3D12_UAV_DIMENSION; -typedef enum D3D12_BUFFER_UAV_FLAGS { - D3D12_BUFFER_UAV_FLAG_NONE = 0x0, - D3D12_BUFFER_UAV_FLAG_RAW = 0x1 -} D3D12_BUFFER_UAV_FLAGS; -DEFINE_ENUM_FLAG_OPERATORS(D3D12_BUFFER_UAV_FLAGS); -typedef struct D3D12_BUFFER_UAV { - UINT64 FirstElement; - UINT NumElements; - UINT StructureByteStride; - UINT64 CounterOffsetInBytes; - D3D12_BUFFER_UAV_FLAGS Flags; -} D3D12_BUFFER_UAV; -typedef struct D3D12_TEX1D_UAV { - UINT MipSlice; -} D3D12_TEX1D_UAV; -typedef struct D3D12_TEX1D_ARRAY_UAV { - UINT MipSlice; - UINT FirstArraySlice; - UINT ArraySize; -} D3D12_TEX1D_ARRAY_UAV; -typedef struct D3D12_TEX2D_UAV { - UINT MipSlice; - UINT PlaneSlice; -} D3D12_TEX2D_UAV; -typedef struct D3D12_TEX2D_ARRAY_UAV { - UINT MipSlice; - UINT FirstArraySlice; - UINT ArraySize; - UINT PlaneSlice; -} D3D12_TEX2D_ARRAY_UAV; -typedef struct D3D12_TEX3D_UAV { - UINT MipSlice; - UINT FirstWSlice; - UINT WSize; -} D3D12_TEX3D_UAV; -typedef struct D3D12_UNORDERED_ACCESS_VIEW_DESC { - DXGI_FORMAT Format; - D3D12_UAV_DIMENSION ViewDimension; - __C89_NAMELESS union { - D3D12_BUFFER_UAV Buffer; - D3D12_TEX1D_UAV Texture1D; - D3D12_TEX1D_ARRAY_UAV Texture1DArray; - D3D12_TEX2D_UAV Texture2D; - D3D12_TEX2D_ARRAY_UAV Texture2DArray; - D3D12_TEX3D_UAV Texture3D; - } __C89_NAMELESSUNIONNAME; -} D3D12_UNORDERED_ACCESS_VIEW_DESC; -typedef enum D3D12_RTV_DIMENSION { - D3D12_RTV_DIMENSION_UNKNOWN = 0, - D3D12_RTV_DIMENSION_BUFFER = 1, - D3D12_RTV_DIMENSION_TEXTURE1D = 2, - D3D12_RTV_DIMENSION_TEXTURE1DARRAY = 3, - D3D12_RTV_DIMENSION_TEXTURE2D = 4, - D3D12_RTV_DIMENSION_TEXTURE2DARRAY = 5, - D3D12_RTV_DIMENSION_TEXTURE2DMS = 6, - D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY = 7, - D3D12_RTV_DIMENSION_TEXTURE3D = 8 -} D3D12_RTV_DIMENSION; -typedef struct D3D12_BUFFER_RTV { - UINT64 FirstElement; - UINT NumElements; -} D3D12_BUFFER_RTV; -typedef struct D3D12_TEX1D_RTV { - UINT MipSlice; -} D3D12_TEX1D_RTV; -typedef struct D3D12_TEX1D_ARRAY_RTV { - UINT MipSlice; - UINT FirstArraySlice; - UINT ArraySize; -} D3D12_TEX1D_ARRAY_RTV; -typedef struct D3D12_TEX2D_RTV { - UINT MipSlice; - UINT PlaneSlice; -} D3D12_TEX2D_RTV; -typedef struct D3D12_TEX2D_ARRAY_RTV { - UINT MipSlice; - UINT FirstArraySlice; - UINT ArraySize; - UINT PlaneSlice; -} D3D12_TEX2D_ARRAY_RTV; -typedef struct D3D12_TEX2DMS_RTV { - UINT UnusedField_NothingToDefine; -} D3D12_TEX2DMS_RTV; -typedef struct D3D12_TEX2DMS_ARRAY_RTV { - UINT FirstArraySlice; - UINT ArraySize; -} D3D12_TEX2DMS_ARRAY_RTV; -typedef struct D3D12_TEX3D_RTV { - UINT MipSlice; - UINT FirstWSlice; - UINT WSize; -} D3D12_TEX3D_RTV; -typedef struct D3D12_RENDER_TARGET_VIEW_DESC { - DXGI_FORMAT Format; - D3D12_RTV_DIMENSION ViewDimension; - __C89_NAMELESS union { - D3D12_BUFFER_RTV Buffer; - D3D12_TEX1D_RTV Texture1D; - D3D12_TEX1D_ARRAY_RTV Texture1DArray; - D3D12_TEX2D_RTV Texture2D; - D3D12_TEX2D_ARRAY_RTV Texture2DArray; - D3D12_TEX2DMS_RTV Texture2DMS; - D3D12_TEX2DMS_ARRAY_RTV Texture2DMSArray; - D3D12_TEX3D_RTV Texture3D; - } __C89_NAMELESSUNIONNAME; -} D3D12_RENDER_TARGET_VIEW_DESC; -typedef enum D3D12_DSV_DIMENSION { - D3D12_DSV_DIMENSION_UNKNOWN = 0, - D3D12_DSV_DIMENSION_TEXTURE1D = 1, - D3D12_DSV_DIMENSION_TEXTURE1DARRAY = 2, - D3D12_DSV_DIMENSION_TEXTURE2D = 3, - D3D12_DSV_DIMENSION_TEXTURE2DARRAY = 4, - D3D12_DSV_DIMENSION_TEXTURE2DMS = 5, - D3D12_DSV_DIMENSION_TEXTURE2DMSARRAY = 6 -} D3D12_DSV_DIMENSION; -typedef enum D3D12_DSV_FLAGS { - D3D12_DSV_FLAG_NONE = 0x0, - D3D12_DSV_FLAG_READ_ONLY_DEPTH = 0x1, - D3D12_DSV_FLAG_READ_ONLY_STENCIL = 0x2 -} D3D12_DSV_FLAGS; -DEFINE_ENUM_FLAG_OPERATORS(D3D12_DSV_FLAGS); -typedef struct D3D12_TEX1D_DSV { - UINT MipSlice; -} D3D12_TEX1D_DSV; -typedef struct D3D12_TEX1D_ARRAY_DSV { - UINT MipSlice; - UINT FirstArraySlice; - UINT ArraySize; -} D3D12_TEX1D_ARRAY_DSV; -typedef struct D3D12_TEX2D_DSV { - UINT MipSlice; -} D3D12_TEX2D_DSV; -typedef struct D3D12_TEX2D_ARRAY_DSV { - UINT MipSlice; - UINT FirstArraySlice; - UINT ArraySize; -} D3D12_TEX2D_ARRAY_DSV; -typedef struct D3D12_TEX2DMS_DSV { - UINT UnusedField_NothingToDefine; -} D3D12_TEX2DMS_DSV; -typedef struct D3D12_TEX2DMS_ARRAY_DSV { - UINT FirstArraySlice; - UINT ArraySize; -} D3D12_TEX2DMS_ARRAY_DSV; -typedef struct D3D12_DEPTH_STENCIL_VIEW_DESC { - DXGI_FORMAT Format; - D3D12_DSV_DIMENSION ViewDimension; - D3D12_DSV_FLAGS Flags; - __C89_NAMELESS union { - D3D12_TEX1D_DSV Texture1D; - D3D12_TEX1D_ARRAY_DSV Texture1DArray; - D3D12_TEX2D_DSV Texture2D; - D3D12_TEX2D_ARRAY_DSV Texture2DArray; - D3D12_TEX2DMS_DSV Texture2DMS; - D3D12_TEX2DMS_ARRAY_DSV Texture2DMSArray; - } __C89_NAMELESSUNIONNAME; -} D3D12_DEPTH_STENCIL_VIEW_DESC; -typedef struct D3D12_SAMPLER_DESC { - D3D12_FILTER Filter; - D3D12_TEXTURE_ADDRESS_MODE AddressU; - D3D12_TEXTURE_ADDRESS_MODE AddressV; - D3D12_TEXTURE_ADDRESS_MODE AddressW; - FLOAT MipLODBias; - UINT MaxAnisotropy; - D3D12_COMPARISON_FUNC ComparisonFunc; - FLOAT BorderColor[4]; - FLOAT MinLOD; - FLOAT MaxLOD; -} D3D12_SAMPLER_DESC; -typedef struct D3D12_CPU_DESCRIPTOR_HANDLE { - SIZE_T ptr; -} D3D12_CPU_DESCRIPTOR_HANDLE; -typedef struct D3D12_GPU_DESCRIPTOR_HANDLE { - UINT64 ptr; -} D3D12_GPU_DESCRIPTOR_HANDLE; -typedef enum D3D12_STENCIL_OP { - D3D12_STENCIL_OP_KEEP = 1, - D3D12_STENCIL_OP_ZERO = 2, - D3D12_STENCIL_OP_REPLACE = 3, - D3D12_STENCIL_OP_INCR_SAT = 4, - D3D12_STENCIL_OP_DECR_SAT = 5, - D3D12_STENCIL_OP_INVERT = 6, - D3D12_STENCIL_OP_INCR = 7, - D3D12_STENCIL_OP_DECR = 8 -} D3D12_STENCIL_OP; -typedef struct D3D12_DEPTH_STENCILOP_DESC { - D3D12_STENCIL_OP StencilFailOp; - D3D12_STENCIL_OP StencilDepthFailOp; - D3D12_STENCIL_OP StencilPassOp; - D3D12_COMPARISON_FUNC StencilFunc; -} D3D12_DEPTH_STENCILOP_DESC; -typedef enum D3D12_DEPTH_WRITE_MASK { - D3D12_DEPTH_WRITE_MASK_ZERO = 0, - D3D12_DEPTH_WRITE_MASK_ALL = 1 -} D3D12_DEPTH_WRITE_MASK; -typedef struct D3D12_DEPTH_STENCIL_DESC { - BOOL DepthEnable; - D3D12_DEPTH_WRITE_MASK DepthWriteMask; - D3D12_COMPARISON_FUNC DepthFunc; - BOOL StencilEnable; - UINT8 StencilReadMask; - UINT8 StencilWriteMask; - D3D12_DEPTH_STENCILOP_DESC FrontFace; - D3D12_DEPTH_STENCILOP_DESC BackFace; -} D3D12_DEPTH_STENCIL_DESC; -typedef struct D3D12_DEPTH_STENCIL_DESC1 { - BOOL DepthEnable; - D3D12_DEPTH_WRITE_MASK DepthWriteMask; - D3D12_COMPARISON_FUNC DepthFunc; - BOOL StencilEnable; - UINT8 StencilReadMask; - UINT8 StencilWriteMask; - D3D12_DEPTH_STENCILOP_DESC FrontFace; - D3D12_DEPTH_STENCILOP_DESC BackFace; - BOOL DepthBoundsTestEnable; -} D3D12_DEPTH_STENCIL_DESC1; -typedef enum D3D12_BLEND { - D3D12_BLEND_ZERO = 1, - D3D12_BLEND_ONE = 2, - D3D12_BLEND_SRC_COLOR = 3, - D3D12_BLEND_INV_SRC_COLOR = 4, - D3D12_BLEND_SRC_ALPHA = 5, - D3D12_BLEND_INV_SRC_ALPHA = 6, - D3D12_BLEND_DEST_ALPHA = 7, - D3D12_BLEND_INV_DEST_ALPHA = 8, - D3D12_BLEND_DEST_COLOR = 9, - D3D12_BLEND_INV_DEST_COLOR = 10, - D3D12_BLEND_SRC_ALPHA_SAT = 11, - D3D12_BLEND_BLEND_FACTOR = 14, - D3D12_BLEND_INV_BLEND_FACTOR = 15, - D3D12_BLEND_SRC1_COLOR = 16, - D3D12_BLEND_INV_SRC1_COLOR = 17, - D3D12_BLEND_SRC1_ALPHA = 18, - D3D12_BLEND_INV_SRC1_ALPHA = 19 -} D3D12_BLEND; -typedef enum D3D12_BLEND_OP { - D3D12_BLEND_OP_ADD = 1, - D3D12_BLEND_OP_SUBTRACT = 2, - D3D12_BLEND_OP_REV_SUBTRACT = 3, - D3D12_BLEND_OP_MIN = 4, - D3D12_BLEND_OP_MAX = 5 -} D3D12_BLEND_OP; -typedef enum D3D12_LOGIC_OP { - D3D12_LOGIC_OP_CLEAR = 0, - D3D12_LOGIC_OP_SET = 1, - D3D12_LOGIC_OP_COPY = 2, - D3D12_LOGIC_OP_COPY_INVERTED = 3, - D3D12_LOGIC_OP_NOOP = 4, - D3D12_LOGIC_OP_INVERT = 5, - D3D12_LOGIC_OP_AND = 6, - D3D12_LOGIC_OP_NAND = 7, - D3D12_LOGIC_OP_OR = 8, - D3D12_LOGIC_OP_NOR = 9, - D3D12_LOGIC_OP_XOR = 10, - D3D12_LOGIC_OP_EQUIV = 11, - D3D12_LOGIC_OP_AND_REVERSE = 12, - D3D12_LOGIC_OP_AND_INVERTED = 13, - D3D12_LOGIC_OP_OR_REVERSE = 14, - D3D12_LOGIC_OP_OR_INVERTED = 15 -} D3D12_LOGIC_OP; -typedef enum D3D12_COLOR_WRITE_ENABLE { - D3D12_COLOR_WRITE_ENABLE_RED = 0x1, - D3D12_COLOR_WRITE_ENABLE_GREEN = 0x2, - D3D12_COLOR_WRITE_ENABLE_BLUE = 0x4, - D3D12_COLOR_WRITE_ENABLE_ALPHA = 0x8, - D3D12_COLOR_WRITE_ENABLE_ALL = ((D3D12_COLOR_WRITE_ENABLE_RED | D3D12_COLOR_WRITE_ENABLE_GREEN) | D3D12_COLOR_WRITE_ENABLE_BLUE) | D3D12_COLOR_WRITE_ENABLE_ALPHA -} D3D12_COLOR_WRITE_ENABLE; -typedef struct D3D12_RENDER_TARGET_BLEND_DESC { - BOOL BlendEnable; - BOOL LogicOpEnable; - D3D12_BLEND SrcBlend; - D3D12_BLEND DestBlend; - D3D12_BLEND_OP BlendOp; - D3D12_BLEND SrcBlendAlpha; - D3D12_BLEND DestBlendAlpha; - D3D12_BLEND_OP BlendOpAlpha; - D3D12_LOGIC_OP LogicOp; - UINT8 RenderTargetWriteMask; -} D3D12_RENDER_TARGET_BLEND_DESC; -typedef struct D3D12_BLEND_DESC { - BOOL AlphaToCoverageEnable; - BOOL IndependentBlendEnable; - D3D12_RENDER_TARGET_BLEND_DESC RenderTarget[8]; -} D3D12_BLEND_DESC; -typedef enum D3D12_FILL_MODE { - D3D12_FILL_MODE_WIREFRAME = 2, - D3D12_FILL_MODE_SOLID = 3 -} D3D12_FILL_MODE; -typedef enum D3D12_CULL_MODE { - D3D12_CULL_MODE_NONE = 1, - D3D12_CULL_MODE_FRONT = 2, - D3D12_CULL_MODE_BACK = 3 -} D3D12_CULL_MODE; -typedef enum D3D12_CONSERVATIVE_RASTERIZATION_MODE { - D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0, - D3D12_CONSERVATIVE_RASTERIZATION_MODE_ON = 1 -} D3D12_CONSERVATIVE_RASTERIZATION_MODE; -typedef struct D3D12_RASTERIZER_DESC { - D3D12_FILL_MODE FillMode; - D3D12_CULL_MODE CullMode; - BOOL FrontCounterClockwise; - INT DepthBias; - FLOAT DepthBiasClamp; - FLOAT SlopeScaledDepthBias; - BOOL DepthClipEnable; - BOOL MultisampleEnable; - BOOL AntialiasedLineEnable; - UINT ForcedSampleCount; - D3D12_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster; -} D3D12_RASTERIZER_DESC; -typedef struct D3D12_SO_DECLARATION_ENTRY { - UINT Stream; - const char *SemanticName; - UINT SemanticIndex; - BYTE StartComponent; - BYTE ComponentCount; - BYTE OutputSlot; -} D3D12_SO_DECLARATION_ENTRY; -typedef struct D3D12_STREAM_OUTPUT_DESC { - const D3D12_SO_DECLARATION_ENTRY *pSODeclaration; - UINT NumEntries; - const UINT *pBufferStrides; - UINT NumStrides; - UINT RasterizedStream; -} D3D12_STREAM_OUTPUT_DESC; -typedef enum D3D12_INPUT_CLASSIFICATION { - D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA = 0, - D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA = 1 -} D3D12_INPUT_CLASSIFICATION; -typedef struct D3D12_INPUT_ELEMENT_DESC { - const char *SemanticName; - UINT SemanticIndex; - DXGI_FORMAT Format; - UINT InputSlot; - UINT AlignedByteOffset; - D3D12_INPUT_CLASSIFICATION InputSlotClass; - UINT InstanceDataStepRate; -} D3D12_INPUT_ELEMENT_DESC; -typedef struct D3D12_INPUT_LAYOUT_DESC { - const D3D12_INPUT_ELEMENT_DESC *pInputElementDescs; - UINT NumElements; -} D3D12_INPUT_LAYOUT_DESC; -typedef enum D3D12_INDEX_BUFFER_STRIP_CUT_VALUE { - D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED = 0, - D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF = 1, - D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF = 2 -} D3D12_INDEX_BUFFER_STRIP_CUT_VALUE; -typedef D3D_PRIMITIVE_TOPOLOGY D3D12_PRIMITIVE_TOPOLOGY; -typedef enum D3D12_PRIMITIVE_TOPOLOGY_TYPE { - D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED = 0, - D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT = 1, - D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE = 2, - D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE = 3, - D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH = 4 -} D3D12_PRIMITIVE_TOPOLOGY_TYPE; -typedef struct D3D12_CACHED_PIPELINE_STATE { - const void *pCachedBlob; - SIZE_T CachedBlobSizeInBytes; -} D3D12_CACHED_PIPELINE_STATE; -typedef enum D3D12_PIPELINE_STATE_FLAGS { - D3D12_PIPELINE_STATE_FLAG_NONE = 0x0, - D3D12_PIPELINE_STATE_FLAG_DEBUG = 0x1 -} D3D12_PIPELINE_STATE_FLAGS; -DEFINE_ENUM_FLAG_OPERATORS(D3D12_PIPELINE_STATE_FLAGS); -typedef struct D3D12_GRAPHICS_PIPELINE_STATE_DESC { - ID3D12RootSignature *pRootSignature; - D3D12_SHADER_BYTECODE VS; - D3D12_SHADER_BYTECODE PS; - D3D12_SHADER_BYTECODE DS; - D3D12_SHADER_BYTECODE HS; - D3D12_SHADER_BYTECODE GS; - D3D12_STREAM_OUTPUT_DESC StreamOutput; - D3D12_BLEND_DESC BlendState; - UINT SampleMask; - D3D12_RASTERIZER_DESC RasterizerState; - D3D12_DEPTH_STENCIL_DESC DepthStencilState; - D3D12_INPUT_LAYOUT_DESC InputLayout; - D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue; - D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType; - UINT NumRenderTargets; - DXGI_FORMAT RTVFormats[8]; - DXGI_FORMAT DSVFormat; - DXGI_SAMPLE_DESC SampleDesc; - UINT NodeMask; - D3D12_CACHED_PIPELINE_STATE CachedPSO; - D3D12_PIPELINE_STATE_FLAGS Flags; -} D3D12_GRAPHICS_PIPELINE_STATE_DESC; -typedef struct D3D12_COMPUTE_PIPELINE_STATE_DESC { - ID3D12RootSignature *pRootSignature; - D3D12_SHADER_BYTECODE CS; - UINT NodeMask; - D3D12_CACHED_PIPELINE_STATE CachedPSO; - D3D12_PIPELINE_STATE_FLAGS Flags; -} D3D12_COMPUTE_PIPELINE_STATE_DESC; -typedef struct D3D12_RT_FORMAT_ARRAY { - DXGI_FORMAT RTFormats[8]; - UINT NumRenderTargets; -} D3D12_RT_FORMAT_ARRAY; -typedef enum D3D12_COMMAND_LIST_TYPE { - D3D12_COMMAND_LIST_TYPE_DIRECT = 0, - D3D12_COMMAND_LIST_TYPE_BUNDLE = 1, - D3D12_COMMAND_LIST_TYPE_COMPUTE = 2, - D3D12_COMMAND_LIST_TYPE_COPY = 3, - D3D12_COMMAND_LIST_TYPE_VIDEO_DECODE = 4, - D3D12_COMMAND_LIST_TYPE_VIDEO_PROCESS = 5, - D3D12_COMMAND_LIST_TYPE_VIDEO_ENCODE = 6 -} D3D12_COMMAND_LIST_TYPE; -typedef enum D3D12_COMMAND_QUEUE_PRIORITY { - D3D12_COMMAND_QUEUE_PRIORITY_NORMAL = 0, - D3D12_COMMAND_QUEUE_PRIORITY_HIGH = 100, - D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME = 10000 -} D3D12_COMMAND_QUEUE_PRIORITY; -typedef enum D3D12_COMMAND_QUEUE_FLAGS { - D3D12_COMMAND_QUEUE_FLAG_NONE = 0x0, - D3D12_COMMAND_QUEUE_FLAG_DISABLE_GPU_TIMEOUT = 0x1 -} D3D12_COMMAND_QUEUE_FLAGS; -DEFINE_ENUM_FLAG_OPERATORS(D3D12_COMMAND_QUEUE_FLAGS); -typedef enum D3D12_SHADER_CACHE_SUPPORT_FLAGS { - D3D12_SHADER_CACHE_SUPPORT_NONE = 0x0, - D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO = 0x1, - D3D12_SHADER_CACHE_SUPPORT_LIBRARY = 0x2, - D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = 0x4, - D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = 0x8 -} D3D12_SHADER_CACHE_SUPPORT_FLAGS; -DEFINE_ENUM_FLAG_OPERATORS(D3D12_SHADER_CACHE_SUPPORT_FLAGS); -typedef struct D3D12_COMMAND_QUEUE_DESC { - D3D12_COMMAND_LIST_TYPE Type; - INT Priority; - D3D12_COMMAND_QUEUE_FLAGS Flags; - UINT NodeMask; -} D3D12_COMMAND_QUEUE_DESC; -typedef struct D3D12_FEATURE_DATA_ARCHITECTURE { - UINT NodeIndex; - BOOL TileBasedRenderer; - BOOL UMA; - BOOL CacheCoherentUMA; -} D3D12_FEATURE_DATA_ARCHITECTURE; -typedef struct D3D12_FEATURE_DATA_ARCHITECTURE1 { - UINT NodeIndex; - BOOL TileBasedRenderer; - BOOL UMA; - BOOL CacheCoherentUMA; - BOOL IsolatedMMU; -} D3D12_FEATURE_DATA_ARCHITECTURE1; -typedef struct D3D12_FEATURE_DATA_FORMAT_INFO { - DXGI_FORMAT Format; - UINT8 PlaneCount; -} D3D12_FEATURE_DATA_FORMAT_INFO; -typedef struct D3D12_FEATURE_DATA_FEATURE_LEVELS { - UINT NumFeatureLevels; - const D3D_FEATURE_LEVEL *pFeatureLevelsRequested; - D3D_FEATURE_LEVEL MaxSupportedFeatureLevel; -} D3D12_FEATURE_DATA_FEATURE_LEVELS; -typedef struct D3D12_FEATURE_DATA_ROOT_SIGNATURE { - D3D_ROOT_SIGNATURE_VERSION HighestVersion; -} D3D12_FEATURE_DATA_ROOT_SIGNATURE; -typedef struct D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT { - UINT MaxGPUVirtualAddressBitsPerResource; - UINT MaxGPUVirtualAddressBitsPerProcess; -} D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT; -typedef struct D3D12_FEATURE_DATA_SHADER_CACHE { - D3D12_SHADER_CACHE_SUPPORT_FLAGS SupportFlags; -} D3D12_FEATURE_DATA_SHADER_CACHE; -typedef struct D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY { - D3D12_COMMAND_LIST_TYPE CommandListType; - UINT Priority; - BOOL PriorityForTypeIsSupported; -} D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY; -typedef enum D3D_SHADER_MODEL { - D3D_SHADER_MODEL_5_1 = 0x51, - D3D_SHADER_MODEL_6_0 = 0x60, - D3D_SHADER_MODEL_6_1 = 0x61, - D3D_SHADER_MODEL_6_2 = 0x62, - D3D_SHADER_MODEL_6_3 = 0x63, - D3D_SHADER_MODEL_6_4 = 0x64, - D3D_SHADER_MODEL_6_5 = 0x65, - D3D_SHADER_MODEL_6_6 = 0x66, - D3D_SHADER_MODEL_6_7 = 0x67 -} D3D_SHADER_MODEL; -typedef struct D3D12_FEATURE_DATA_SHADER_MODEL { - D3D_SHADER_MODEL HighestShaderModel; -} D3D12_FEATURE_DATA_SHADER_MODEL; -typedef enum D3D12_FEATURE { - D3D12_FEATURE_D3D12_OPTIONS = 0, - D3D12_FEATURE_ARCHITECTURE = 1, - D3D12_FEATURE_FEATURE_LEVELS = 2, - D3D12_FEATURE_FORMAT_SUPPORT = 3, - D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS = 4, - D3D12_FEATURE_FORMAT_INFO = 5, - D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = 6, - D3D12_FEATURE_SHADER_MODEL = 7, - D3D12_FEATURE_D3D12_OPTIONS1 = 8, - D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_SUPPORT = 10, - D3D12_FEATURE_ROOT_SIGNATURE = 12, - D3D12_FEATURE_ARCHITECTURE1 = 16, - D3D12_FEATURE_D3D12_OPTIONS2 = 18, - D3D12_FEATURE_SHADER_CACHE = 19, - D3D12_FEATURE_COMMAND_QUEUE_PRIORITY = 20, - D3D12_FEATURE_D3D12_OPTIONS3 = 21, - D3D12_FEATURE_EXISTING_HEAPS = 22, - D3D12_FEATURE_D3D12_OPTIONS4 = 23, - D3D12_FEATURE_SERIALIZATION = 24, - D3D12_FEATURE_CROSS_NODE = 25, - D3D12_FEATURE_D3D12_OPTIONS5 = 27, - D3D12_FEATURE_D3D12_OPTIONS6 = 30, - D3D12_FEATURE_QUERY_META_COMMAND = 31, - D3D12_FEATURE_D3D12_OPTIONS7 = 32, - D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPE_COUNT = 33, - D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPES = 34, - D3D12_FEATURE_D3D12_OPTIONS8 = 36, - D3D12_FEATURE_D3D12_OPTIONS9 = 37, - D3D12_FEATURE_D3D12_OPTIONS10 = 39, - D3D12_FEATURE_D3D12_OPTIONS11 = 40, - D3D12_FEATURE_D3D12_OPTIONS12 = 41, - D3D12_FEATURE_D3D12_OPTIONS13 = 42, - D3D12_FEATURE_D3D12_OPTIONS14 = 43, - D3D12_FEATURE_D3D12_OPTIONS15 = 44, - D3D12_FEATURE_D3D12_OPTIONS16 = 45 -} D3D12_FEATURE; -typedef struct D3D12_MEMCPY_DEST { - void *pData; - SIZE_T RowPitch; - SIZE_T SlicePitch; -} D3D12_MEMCPY_DEST; -typedef struct D3D12_SUBRESOURCE_DATA { - const void *pData; - LONG_PTR RowPitch; - LONG_PTR SlicePitch; -} D3D12_SUBRESOURCE_DATA; -typedef enum D3D12_MULTIPLE_FENCE_WAIT_FLAGS { - D3D12_MULTIPLE_FENCE_WAIT_FLAG_NONE = 0x0, - D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY = 0x1, - D3D12_MULTIPLE_FENCE_WAIT_FLAG_ALL = 0x0 -} D3D12_MULTIPLE_FENCE_WAIT_FLAGS; -DEFINE_ENUM_FLAG_OPERATORS(D3D12_MULTIPLE_FENCE_WAIT_FLAGS); -typedef enum D3D12_RESIDENCY_PRIORITY { - D3D12_RESIDENCY_PRIORITY_MINIMUM = 0x28000000, - D3D12_RESIDENCY_PRIORITY_LOW = 0x50000000, - D3D12_RESIDENCY_PRIORITY_NORMAL = 0x78000000, - D3D12_RESIDENCY_PRIORITY_HIGH = 0xa0010000, - D3D12_RESIDENCY_PRIORITY_MAXIMUM = 0xc8000000 -} D3D12_RESIDENCY_PRIORITY; -typedef struct D3D12_WRITEBUFFERIMMEDIATE_PARAMETER { - D3D12_GPU_VIRTUAL_ADDRESS Dest; - UINT32 Value; -} D3D12_WRITEBUFFERIMMEDIATE_PARAMETER; -/***************************************************************************** - * ID3D12Object interface - */ -#ifndef __ID3D12Object_INTERFACE_DEFINED__ -#define __ID3D12Object_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D12Object, 0xc4fec28f, 0x7966, 0x4e95, 0x9f,0x94, 0xf4,0x31,0xcb,0x56,0xc3,0xb8); -#if defined(__cplusplus) && !defined(CINTERFACE) -MIDL_INTERFACE("c4fec28f-7966-4e95-9f94-f431cb56c3b8") -ID3D12Object : public IUnknown -{ - virtual HRESULT STDMETHODCALLTYPE GetPrivateData( - REFGUID guid, - UINT *data_size, - void *data) = 0; - - virtual HRESULT STDMETHODCALLTYPE SetPrivateData( - REFGUID guid, - UINT data_size, - const void *data) = 0; - - virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface( - REFGUID guid, - const IUnknown *data) = 0; - - virtual HRESULT STDMETHODCALLTYPE SetName( - const WCHAR *name) = 0; - -}; -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(ID3D12Object, 0xc4fec28f, 0x7966, 0x4e95, 0x9f,0x94, 0xf4,0x31,0xcb,0x56,0xc3,0xb8) -#endif -#else -typedef struct ID3D12ObjectVtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D12Object *This, - REFIID riid, - void **object); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D12Object *This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D12Object *This); - - /*** ID3D12Object methods ***/ - HRESULT (STDMETHODCALLTYPE *GetPrivateData)( - ID3D12Object *This, - REFGUID guid, - UINT *data_size, - void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateData)( - ID3D12Object *This, - REFGUID guid, - UINT data_size, - const void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( - ID3D12Object *This, - REFGUID guid, - const IUnknown *data); - - HRESULT (STDMETHODCALLTYPE *SetName)( - ID3D12Object *This, - const WCHAR *name); - - END_INTERFACE -} ID3D12ObjectVtbl; - -interface ID3D12Object { - CONST_VTBL ID3D12ObjectVtbl* lpVtbl; -}; - -#ifdef COBJMACROS -#ifndef WIDL_C_INLINE_WRAPPERS -/*** IUnknown methods ***/ -#define ID3D12Object_QueryInterface(This,riid,object) (This)->lpVtbl->QueryInterface(This,riid,object) -#define ID3D12Object_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D12Object_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D12Object methods ***/ -#define ID3D12Object_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) -#define ID3D12Object_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) -#define ID3D12Object_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) -#define ID3D12Object_SetName(This,name) (This)->lpVtbl->SetName(This,name) -#else -/*** IUnknown methods ***/ -static __WIDL_INLINE HRESULT ID3D12Object_QueryInterface(ID3D12Object* This,REFIID riid,void **object) { - return This->lpVtbl->QueryInterface(This,riid,object); -} -static __WIDL_INLINE ULONG ID3D12Object_AddRef(ID3D12Object* This) { - return This->lpVtbl->AddRef(This); -} -static __WIDL_INLINE ULONG ID3D12Object_Release(ID3D12Object* This) { - return This->lpVtbl->Release(This); -} -/*** ID3D12Object methods ***/ -static __WIDL_INLINE HRESULT ID3D12Object_GetPrivateData(ID3D12Object* This,REFGUID guid,UINT *data_size,void *data) { - return This->lpVtbl->GetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12Object_SetPrivateData(ID3D12Object* This,REFGUID guid,UINT data_size,const void *data) { - return This->lpVtbl->SetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12Object_SetPrivateDataInterface(ID3D12Object* This,REFGUID guid,const IUnknown *data) { - return This->lpVtbl->SetPrivateDataInterface(This,guid,data); -} -static __WIDL_INLINE HRESULT ID3D12Object_SetName(ID3D12Object* This,const WCHAR *name) { - return This->lpVtbl->SetName(This,name); -} -#endif -#endif - -#endif - - -#endif /* __ID3D12Object_INTERFACE_DEFINED__ */ - -/***************************************************************************** - * ID3D12DeviceChild interface - */ -#ifndef __ID3D12DeviceChild_INTERFACE_DEFINED__ -#define __ID3D12DeviceChild_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D12DeviceChild, 0x905db94b, 0xa00c, 0x4140, 0x9d,0xf5, 0x2b,0x64,0xca,0x9e,0xa3,0x57); -#if defined(__cplusplus) && !defined(CINTERFACE) -MIDL_INTERFACE("905db94b-a00c-4140-9df5-2b64ca9ea357") -ID3D12DeviceChild : public ID3D12Object -{ - virtual HRESULT STDMETHODCALLTYPE GetDevice( - REFIID riid, - void **device) = 0; - -}; -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(ID3D12DeviceChild, 0x905db94b, 0xa00c, 0x4140, 0x9d,0xf5, 0x2b,0x64,0xca,0x9e,0xa3,0x57) -#endif -#else -typedef struct ID3D12DeviceChildVtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D12DeviceChild *This, - REFIID riid, - void **object); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D12DeviceChild *This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D12DeviceChild *This); - - /*** ID3D12Object methods ***/ - HRESULT (STDMETHODCALLTYPE *GetPrivateData)( - ID3D12DeviceChild *This, - REFGUID guid, - UINT *data_size, - void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateData)( - ID3D12DeviceChild *This, - REFGUID guid, - UINT data_size, - const void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( - ID3D12DeviceChild *This, - REFGUID guid, - const IUnknown *data); - - HRESULT (STDMETHODCALLTYPE *SetName)( - ID3D12DeviceChild *This, - const WCHAR *name); - - /*** ID3D12DeviceChild methods ***/ - HRESULT (STDMETHODCALLTYPE *GetDevice)( - ID3D12DeviceChild *This, - REFIID riid, - void **device); - - END_INTERFACE -} ID3D12DeviceChildVtbl; - -interface ID3D12DeviceChild { - CONST_VTBL ID3D12DeviceChildVtbl* lpVtbl; -}; - -#ifdef COBJMACROS -#ifndef WIDL_C_INLINE_WRAPPERS -/*** IUnknown methods ***/ -#define ID3D12DeviceChild_QueryInterface(This,riid,object) (This)->lpVtbl->QueryInterface(This,riid,object) -#define ID3D12DeviceChild_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D12DeviceChild_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D12Object methods ***/ -#define ID3D12DeviceChild_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) -#define ID3D12DeviceChild_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) -#define ID3D12DeviceChild_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) -#define ID3D12DeviceChild_SetName(This,name) (This)->lpVtbl->SetName(This,name) -/*** ID3D12DeviceChild methods ***/ -#define ID3D12DeviceChild_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) -#else -/*** IUnknown methods ***/ -static __WIDL_INLINE HRESULT ID3D12DeviceChild_QueryInterface(ID3D12DeviceChild* This,REFIID riid,void **object) { - return This->lpVtbl->QueryInterface(This,riid,object); -} -static __WIDL_INLINE ULONG ID3D12DeviceChild_AddRef(ID3D12DeviceChild* This) { - return This->lpVtbl->AddRef(This); -} -static __WIDL_INLINE ULONG ID3D12DeviceChild_Release(ID3D12DeviceChild* This) { - return This->lpVtbl->Release(This); -} -/*** ID3D12Object methods ***/ -static __WIDL_INLINE HRESULT ID3D12DeviceChild_GetPrivateData(ID3D12DeviceChild* This,REFGUID guid,UINT *data_size,void *data) { - return This->lpVtbl->GetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12DeviceChild_SetPrivateData(ID3D12DeviceChild* This,REFGUID guid,UINT data_size,const void *data) { - return This->lpVtbl->SetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12DeviceChild_SetPrivateDataInterface(ID3D12DeviceChild* This,REFGUID guid,const IUnknown *data) { - return This->lpVtbl->SetPrivateDataInterface(This,guid,data); -} -static __WIDL_INLINE HRESULT ID3D12DeviceChild_SetName(ID3D12DeviceChild* This,const WCHAR *name) { - return This->lpVtbl->SetName(This,name); -} -/*** ID3D12DeviceChild methods ***/ -static __WIDL_INLINE HRESULT ID3D12DeviceChild_GetDevice(ID3D12DeviceChild* This,REFIID riid,void **device) { - return This->lpVtbl->GetDevice(This,riid,device); -} -#endif -#endif - -#endif - - -#endif /* __ID3D12DeviceChild_INTERFACE_DEFINED__ */ - -/***************************************************************************** - * ID3D12Pageable interface - */ -#ifndef __ID3D12Pageable_INTERFACE_DEFINED__ -#define __ID3D12Pageable_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D12Pageable, 0x63ee58fb, 0x1268, 0x4835, 0x86,0xda, 0xf0,0x08,0xce,0x62,0xf0,0xd6); -#if defined(__cplusplus) && !defined(CINTERFACE) -MIDL_INTERFACE("63ee58fb-1268-4835-86da-f008ce62f0d6") -ID3D12Pageable : public ID3D12DeviceChild -{ -}; -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(ID3D12Pageable, 0x63ee58fb, 0x1268, 0x4835, 0x86,0xda, 0xf0,0x08,0xce,0x62,0xf0,0xd6) -#endif -#else -typedef struct ID3D12PageableVtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D12Pageable *This, - REFIID riid, - void **object); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D12Pageable *This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D12Pageable *This); - - /*** ID3D12Object methods ***/ - HRESULT (STDMETHODCALLTYPE *GetPrivateData)( - ID3D12Pageable *This, - REFGUID guid, - UINT *data_size, - void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateData)( - ID3D12Pageable *This, - REFGUID guid, - UINT data_size, - const void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( - ID3D12Pageable *This, - REFGUID guid, - const IUnknown *data); - - HRESULT (STDMETHODCALLTYPE *SetName)( - ID3D12Pageable *This, - const WCHAR *name); - - /*** ID3D12DeviceChild methods ***/ - HRESULT (STDMETHODCALLTYPE *GetDevice)( - ID3D12Pageable *This, - REFIID riid, - void **device); - - END_INTERFACE -} ID3D12PageableVtbl; - -interface ID3D12Pageable { - CONST_VTBL ID3D12PageableVtbl* lpVtbl; -}; - -#ifdef COBJMACROS -#ifndef WIDL_C_INLINE_WRAPPERS -/*** IUnknown methods ***/ -#define ID3D12Pageable_QueryInterface(This,riid,object) (This)->lpVtbl->QueryInterface(This,riid,object) -#define ID3D12Pageable_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D12Pageable_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D12Object methods ***/ -#define ID3D12Pageable_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) -#define ID3D12Pageable_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) -#define ID3D12Pageable_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) -#define ID3D12Pageable_SetName(This,name) (This)->lpVtbl->SetName(This,name) -/*** ID3D12DeviceChild methods ***/ -#define ID3D12Pageable_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) -#else -/*** IUnknown methods ***/ -static __WIDL_INLINE HRESULT ID3D12Pageable_QueryInterface(ID3D12Pageable* This,REFIID riid,void **object) { - return This->lpVtbl->QueryInterface(This,riid,object); -} -static __WIDL_INLINE ULONG ID3D12Pageable_AddRef(ID3D12Pageable* This) { - return This->lpVtbl->AddRef(This); -} -static __WIDL_INLINE ULONG ID3D12Pageable_Release(ID3D12Pageable* This) { - return This->lpVtbl->Release(This); -} -/*** ID3D12Object methods ***/ -static __WIDL_INLINE HRESULT ID3D12Pageable_GetPrivateData(ID3D12Pageable* This,REFGUID guid,UINT *data_size,void *data) { - return This->lpVtbl->GetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12Pageable_SetPrivateData(ID3D12Pageable* This,REFGUID guid,UINT data_size,const void *data) { - return This->lpVtbl->SetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12Pageable_SetPrivateDataInterface(ID3D12Pageable* This,REFGUID guid,const IUnknown *data) { - return This->lpVtbl->SetPrivateDataInterface(This,guid,data); -} -static __WIDL_INLINE HRESULT ID3D12Pageable_SetName(ID3D12Pageable* This,const WCHAR *name) { - return This->lpVtbl->SetName(This,name); -} -/*** ID3D12DeviceChild methods ***/ -static __WIDL_INLINE HRESULT ID3D12Pageable_GetDevice(ID3D12Pageable* This,REFIID riid,void **device) { - return This->lpVtbl->GetDevice(This,riid,device); -} -#endif -#endif - -#endif - - -#endif /* __ID3D12Pageable_INTERFACE_DEFINED__ */ - -/***************************************************************************** - * ID3D12Heap interface - */ -#ifndef __ID3D12Heap_INTERFACE_DEFINED__ -#define __ID3D12Heap_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D12Heap, 0x6b3b2502, 0x6e51, 0x45b3, 0x90,0xee, 0x98,0x84,0x26,0x5e,0x8d,0xf3); -#if defined(__cplusplus) && !defined(CINTERFACE) -MIDL_INTERFACE("6b3b2502-6e51-45b3-90ee-9884265e8df3") -ID3D12Heap : public ID3D12Pageable -{ -#ifdef WIDL_EXPLICIT_AGGREGATE_RETURNS - virtual D3D12_HEAP_DESC* STDMETHODCALLTYPE GetDesc( - D3D12_HEAP_DESC *__ret) = 0; - D3D12_HEAP_DESC STDMETHODCALLTYPE GetDesc( - ) - { - D3D12_HEAP_DESC __ret; - return *GetDesc(&__ret); - } -#else - virtual D3D12_HEAP_DESC STDMETHODCALLTYPE GetDesc( - ) = 0; -#endif - -}; -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(ID3D12Heap, 0x6b3b2502, 0x6e51, 0x45b3, 0x90,0xee, 0x98,0x84,0x26,0x5e,0x8d,0xf3) -#endif -#else -typedef struct ID3D12HeapVtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D12Heap *This, - REFIID riid, - void **object); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D12Heap *This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D12Heap *This); - - /*** ID3D12Object methods ***/ - HRESULT (STDMETHODCALLTYPE *GetPrivateData)( - ID3D12Heap *This, - REFGUID guid, - UINT *data_size, - void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateData)( - ID3D12Heap *This, - REFGUID guid, - UINT data_size, - const void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( - ID3D12Heap *This, - REFGUID guid, - const IUnknown *data); - - HRESULT (STDMETHODCALLTYPE *SetName)( - ID3D12Heap *This, - const WCHAR *name); - - /*** ID3D12DeviceChild methods ***/ - HRESULT (STDMETHODCALLTYPE *GetDevice)( - ID3D12Heap *This, - REFIID riid, - void **device); - - /*** ID3D12Heap methods ***/ - D3D12_HEAP_DESC * (STDMETHODCALLTYPE *GetDesc)( - ID3D12Heap *This, - D3D12_HEAP_DESC *__ret); - - END_INTERFACE -} ID3D12HeapVtbl; - -interface ID3D12Heap { - CONST_VTBL ID3D12HeapVtbl* lpVtbl; -}; - -#ifdef COBJMACROS -#ifndef WIDL_C_INLINE_WRAPPERS -/*** IUnknown methods ***/ -#define ID3D12Heap_QueryInterface(This,riid,object) (This)->lpVtbl->QueryInterface(This,riid,object) -#define ID3D12Heap_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D12Heap_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D12Object methods ***/ -#define ID3D12Heap_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) -#define ID3D12Heap_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) -#define ID3D12Heap_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) -#define ID3D12Heap_SetName(This,name) (This)->lpVtbl->SetName(This,name) -/*** ID3D12DeviceChild methods ***/ -#define ID3D12Heap_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) -/*** ID3D12Heap methods ***/ -#define ID3D12Heap_GetDesc(This) ID3D12Heap_GetDesc_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support -#else -/*** IUnknown methods ***/ -static __WIDL_INLINE HRESULT ID3D12Heap_QueryInterface(ID3D12Heap* This,REFIID riid,void **object) { - return This->lpVtbl->QueryInterface(This,riid,object); -} -static __WIDL_INLINE ULONG ID3D12Heap_AddRef(ID3D12Heap* This) { - return This->lpVtbl->AddRef(This); -} -static __WIDL_INLINE ULONG ID3D12Heap_Release(ID3D12Heap* This) { - return This->lpVtbl->Release(This); -} -/*** ID3D12Object methods ***/ -static __WIDL_INLINE HRESULT ID3D12Heap_GetPrivateData(ID3D12Heap* This,REFGUID guid,UINT *data_size,void *data) { - return This->lpVtbl->GetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12Heap_SetPrivateData(ID3D12Heap* This,REFGUID guid,UINT data_size,const void *data) { - return This->lpVtbl->SetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12Heap_SetPrivateDataInterface(ID3D12Heap* This,REFGUID guid,const IUnknown *data) { - return This->lpVtbl->SetPrivateDataInterface(This,guid,data); -} -static __WIDL_INLINE HRESULT ID3D12Heap_SetName(ID3D12Heap* This,const WCHAR *name) { - return This->lpVtbl->SetName(This,name); -} -/*** ID3D12DeviceChild methods ***/ -static __WIDL_INLINE HRESULT ID3D12Heap_GetDevice(ID3D12Heap* This,REFIID riid,void **device) { - return This->lpVtbl->GetDevice(This,riid,device); -} -/*** ID3D12Heap methods ***/ -static __WIDL_INLINE D3D12_HEAP_DESC ID3D12Heap_GetDesc(ID3D12Heap* This) { - D3D12_HEAP_DESC __ret; - return *This->lpVtbl->GetDesc(This,&__ret); -} -#endif -#endif - -#endif - - -#endif /* __ID3D12Heap_INTERFACE_DEFINED__ */ - -/***************************************************************************** - * ID3D12Heap1 interface - */ -#ifndef __ID3D12Heap1_INTERFACE_DEFINED__ -#define __ID3D12Heap1_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D12Heap1, 0x572f7389, 0x2168, 0x49e3, 0x96,0x93, 0xd6,0xdf,0x58,0x71,0xbf,0x6d); -#if defined(__cplusplus) && !defined(CINTERFACE) -MIDL_INTERFACE("572f7389-2168-49e3-9693-d6df5871bf6d") -ID3D12Heap1 : public ID3D12Heap -{ - virtual HRESULT STDMETHODCALLTYPE GetProtectedResourceSession( - REFIID riid, - void **protected_session) = 0; - -}; -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(ID3D12Heap1, 0x572f7389, 0x2168, 0x49e3, 0x96,0x93, 0xd6,0xdf,0x58,0x71,0xbf,0x6d) -#endif -#else -typedef struct ID3D12Heap1Vtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D12Heap1 *This, - REFIID riid, - void **object); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D12Heap1 *This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D12Heap1 *This); - - /*** ID3D12Object methods ***/ - HRESULT (STDMETHODCALLTYPE *GetPrivateData)( - ID3D12Heap1 *This, - REFGUID guid, - UINT *data_size, - void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateData)( - ID3D12Heap1 *This, - REFGUID guid, - UINT data_size, - const void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( - ID3D12Heap1 *This, - REFGUID guid, - const IUnknown *data); - - HRESULT (STDMETHODCALLTYPE *SetName)( - ID3D12Heap1 *This, - const WCHAR *name); - - /*** ID3D12DeviceChild methods ***/ - HRESULT (STDMETHODCALLTYPE *GetDevice)( - ID3D12Heap1 *This, - REFIID riid, - void **device); - - /*** ID3D12Heap methods ***/ - D3D12_HEAP_DESC * (STDMETHODCALLTYPE *GetDesc)( - ID3D12Heap1 *This, - D3D12_HEAP_DESC *__ret); - - /*** ID3D12Heap1 methods ***/ - HRESULT (STDMETHODCALLTYPE *GetProtectedResourceSession)( - ID3D12Heap1 *This, - REFIID riid, - void **protected_session); - - END_INTERFACE -} ID3D12Heap1Vtbl; - -interface ID3D12Heap1 { - CONST_VTBL ID3D12Heap1Vtbl* lpVtbl; -}; - -#ifdef COBJMACROS -#ifndef WIDL_C_INLINE_WRAPPERS -/*** IUnknown methods ***/ -#define ID3D12Heap1_QueryInterface(This,riid,object) (This)->lpVtbl->QueryInterface(This,riid,object) -#define ID3D12Heap1_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D12Heap1_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D12Object methods ***/ -#define ID3D12Heap1_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) -#define ID3D12Heap1_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) -#define ID3D12Heap1_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) -#define ID3D12Heap1_SetName(This,name) (This)->lpVtbl->SetName(This,name) -/*** ID3D12DeviceChild methods ***/ -#define ID3D12Heap1_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) -/*** ID3D12Heap methods ***/ -#define ID3D12Heap1_GetDesc(This) ID3D12Heap1_GetDesc_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support -/*** ID3D12Heap1 methods ***/ -#define ID3D12Heap1_GetProtectedResourceSession(This,riid,protected_session) (This)->lpVtbl->GetProtectedResourceSession(This,riid,protected_session) -#else -/*** IUnknown methods ***/ -static __WIDL_INLINE HRESULT ID3D12Heap1_QueryInterface(ID3D12Heap1* This,REFIID riid,void **object) { - return This->lpVtbl->QueryInterface(This,riid,object); -} -static __WIDL_INLINE ULONG ID3D12Heap1_AddRef(ID3D12Heap1* This) { - return This->lpVtbl->AddRef(This); -} -static __WIDL_INLINE ULONG ID3D12Heap1_Release(ID3D12Heap1* This) { - return This->lpVtbl->Release(This); -} -/*** ID3D12Object methods ***/ -static __WIDL_INLINE HRESULT ID3D12Heap1_GetPrivateData(ID3D12Heap1* This,REFGUID guid,UINT *data_size,void *data) { - return This->lpVtbl->GetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12Heap1_SetPrivateData(ID3D12Heap1* This,REFGUID guid,UINT data_size,const void *data) { - return This->lpVtbl->SetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12Heap1_SetPrivateDataInterface(ID3D12Heap1* This,REFGUID guid,const IUnknown *data) { - return This->lpVtbl->SetPrivateDataInterface(This,guid,data); -} -static __WIDL_INLINE HRESULT ID3D12Heap1_SetName(ID3D12Heap1* This,const WCHAR *name) { - return This->lpVtbl->SetName(This,name); -} -/*** ID3D12DeviceChild methods ***/ -static __WIDL_INLINE HRESULT ID3D12Heap1_GetDevice(ID3D12Heap1* This,REFIID riid,void **device) { - return This->lpVtbl->GetDevice(This,riid,device); -} -/*** ID3D12Heap methods ***/ -static __WIDL_INLINE D3D12_HEAP_DESC ID3D12Heap1_GetDesc(ID3D12Heap1* This) { - D3D12_HEAP_DESC __ret; - return *This->lpVtbl->GetDesc(This,&__ret); -} -/*** ID3D12Heap1 methods ***/ -static __WIDL_INLINE HRESULT ID3D12Heap1_GetProtectedResourceSession(ID3D12Heap1* This,REFIID riid,void **protected_session) { - return This->lpVtbl->GetProtectedResourceSession(This,riid,protected_session); -} -#endif -#endif - -#endif - - -#endif /* __ID3D12Heap1_INTERFACE_DEFINED__ */ - -/***************************************************************************** - * ID3D12Resource interface - */ -#ifndef __ID3D12Resource_INTERFACE_DEFINED__ -#define __ID3D12Resource_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D12Resource, 0x696442be, 0xa72e, 0x4059, 0xbc,0x79, 0x5b,0x5c,0x98,0x04,0x0f,0xad); -#if defined(__cplusplus) && !defined(CINTERFACE) -MIDL_INTERFACE("696442be-a72e-4059-bc79-5b5c98040fad") -ID3D12Resource : public ID3D12Pageable -{ - virtual HRESULT STDMETHODCALLTYPE Map( - UINT sub_resource, - const D3D12_RANGE *read_range, - void **data) = 0; - - virtual void STDMETHODCALLTYPE Unmap( - UINT sub_resource, - const D3D12_RANGE *written_range) = 0; - -#ifdef WIDL_EXPLICIT_AGGREGATE_RETURNS - virtual D3D12_RESOURCE_DESC* STDMETHODCALLTYPE GetDesc( - D3D12_RESOURCE_DESC *__ret) = 0; - D3D12_RESOURCE_DESC STDMETHODCALLTYPE GetDesc( - ) - { - D3D12_RESOURCE_DESC __ret; - return *GetDesc(&__ret); - } -#else - virtual D3D12_RESOURCE_DESC STDMETHODCALLTYPE GetDesc( - ) = 0; -#endif - - virtual D3D12_GPU_VIRTUAL_ADDRESS STDMETHODCALLTYPE GetGPUVirtualAddress( - ) = 0; - - virtual HRESULT STDMETHODCALLTYPE WriteToSubresource( - UINT dst_sub_resource, - const D3D12_BOX *dst_box, - const void *src_data, - UINT src_row_pitch, - UINT src_slice_pitch) = 0; - - virtual HRESULT STDMETHODCALLTYPE ReadFromSubresource( - void *dst_data, - UINT dst_row_pitch, - UINT dst_slice_pitch, - UINT src_sub_resource, - const D3D12_BOX *src_box) = 0; - - virtual HRESULT STDMETHODCALLTYPE GetHeapProperties( - D3D12_HEAP_PROPERTIES *heap_properties, - D3D12_HEAP_FLAGS *flags) = 0; - -}; -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(ID3D12Resource, 0x696442be, 0xa72e, 0x4059, 0xbc,0x79, 0x5b,0x5c,0x98,0x04,0x0f,0xad) -#endif -#else -typedef struct ID3D12ResourceVtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D12Resource *This, - REFIID riid, - void **object); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D12Resource *This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D12Resource *This); - - /*** ID3D12Object methods ***/ - HRESULT (STDMETHODCALLTYPE *GetPrivateData)( - ID3D12Resource *This, - REFGUID guid, - UINT *data_size, - void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateData)( - ID3D12Resource *This, - REFGUID guid, - UINT data_size, - const void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( - ID3D12Resource *This, - REFGUID guid, - const IUnknown *data); - - HRESULT (STDMETHODCALLTYPE *SetName)( - ID3D12Resource *This, - const WCHAR *name); - - /*** ID3D12DeviceChild methods ***/ - HRESULT (STDMETHODCALLTYPE *GetDevice)( - ID3D12Resource *This, - REFIID riid, - void **device); - - /*** ID3D12Resource methods ***/ - HRESULT (STDMETHODCALLTYPE *Map)( - ID3D12Resource *This, - UINT sub_resource, - const D3D12_RANGE *read_range, - void **data); - - void (STDMETHODCALLTYPE *Unmap)( - ID3D12Resource *This, - UINT sub_resource, - const D3D12_RANGE *written_range); - - D3D12_RESOURCE_DESC * (STDMETHODCALLTYPE *GetDesc)( - ID3D12Resource *This, - D3D12_RESOURCE_DESC *__ret); - - D3D12_GPU_VIRTUAL_ADDRESS (STDMETHODCALLTYPE *GetGPUVirtualAddress)( - ID3D12Resource *This); - - HRESULT (STDMETHODCALLTYPE *WriteToSubresource)( - ID3D12Resource *This, - UINT dst_sub_resource, - const D3D12_BOX *dst_box, - const void *src_data, - UINT src_row_pitch, - UINT src_slice_pitch); - - HRESULT (STDMETHODCALLTYPE *ReadFromSubresource)( - ID3D12Resource *This, - void *dst_data, - UINT dst_row_pitch, - UINT dst_slice_pitch, - UINT src_sub_resource, - const D3D12_BOX *src_box); - - HRESULT (STDMETHODCALLTYPE *GetHeapProperties)( - ID3D12Resource *This, - D3D12_HEAP_PROPERTIES *heap_properties, - D3D12_HEAP_FLAGS *flags); - - END_INTERFACE -} ID3D12ResourceVtbl; - -interface ID3D12Resource { - CONST_VTBL ID3D12ResourceVtbl* lpVtbl; -}; - -#ifdef COBJMACROS -#ifndef WIDL_C_INLINE_WRAPPERS -/*** IUnknown methods ***/ -#define ID3D12Resource_QueryInterface(This,riid,object) (This)->lpVtbl->QueryInterface(This,riid,object) -#define ID3D12Resource_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D12Resource_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D12Object methods ***/ -#define ID3D12Resource_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) -#define ID3D12Resource_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) -#define ID3D12Resource_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) -#define ID3D12Resource_SetName(This,name) (This)->lpVtbl->SetName(This,name) -/*** ID3D12DeviceChild methods ***/ -#define ID3D12Resource_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) -/*** ID3D12Resource methods ***/ -#define ID3D12Resource_Map(This,sub_resource,read_range,data) (This)->lpVtbl->Map(This,sub_resource,read_range,data) -#define ID3D12Resource_Unmap(This,sub_resource,written_range) (This)->lpVtbl->Unmap(This,sub_resource,written_range) -#define ID3D12Resource_GetDesc(This) ID3D12Resource_GetDesc_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support -#define ID3D12Resource_GetGPUVirtualAddress(This) (This)->lpVtbl->GetGPUVirtualAddress(This) -#define ID3D12Resource_WriteToSubresource(This,dst_sub_resource,dst_box,src_data,src_row_pitch,src_slice_pitch) (This)->lpVtbl->WriteToSubresource(This,dst_sub_resource,dst_box,src_data,src_row_pitch,src_slice_pitch) -#define ID3D12Resource_ReadFromSubresource(This,dst_data,dst_row_pitch,dst_slice_pitch,src_sub_resource,src_box) (This)->lpVtbl->ReadFromSubresource(This,dst_data,dst_row_pitch,dst_slice_pitch,src_sub_resource,src_box) -#define ID3D12Resource_GetHeapProperties(This,heap_properties,flags) (This)->lpVtbl->GetHeapProperties(This,heap_properties,flags) -#else -/*** IUnknown methods ***/ -static __WIDL_INLINE HRESULT ID3D12Resource_QueryInterface(ID3D12Resource* This,REFIID riid,void **object) { - return This->lpVtbl->QueryInterface(This,riid,object); -} -static __WIDL_INLINE ULONG ID3D12Resource_AddRef(ID3D12Resource* This) { - return This->lpVtbl->AddRef(This); -} -static __WIDL_INLINE ULONG ID3D12Resource_Release(ID3D12Resource* This) { - return This->lpVtbl->Release(This); -} -/*** ID3D12Object methods ***/ -static __WIDL_INLINE HRESULT ID3D12Resource_GetPrivateData(ID3D12Resource* This,REFGUID guid,UINT *data_size,void *data) { - return This->lpVtbl->GetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12Resource_SetPrivateData(ID3D12Resource* This,REFGUID guid,UINT data_size,const void *data) { - return This->lpVtbl->SetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12Resource_SetPrivateDataInterface(ID3D12Resource* This,REFGUID guid,const IUnknown *data) { - return This->lpVtbl->SetPrivateDataInterface(This,guid,data); -} -static __WIDL_INLINE HRESULT ID3D12Resource_SetName(ID3D12Resource* This,const WCHAR *name) { - return This->lpVtbl->SetName(This,name); -} -/*** ID3D12DeviceChild methods ***/ -static __WIDL_INLINE HRESULT ID3D12Resource_GetDevice(ID3D12Resource* This,REFIID riid,void **device) { - return This->lpVtbl->GetDevice(This,riid,device); -} -/*** ID3D12Resource methods ***/ -static __WIDL_INLINE HRESULT ID3D12Resource_Map(ID3D12Resource* This,UINT sub_resource,const D3D12_RANGE *read_range,void **data) { - return This->lpVtbl->Map(This,sub_resource,read_range,data); -} -static __WIDL_INLINE void ID3D12Resource_Unmap(ID3D12Resource* This,UINT sub_resource,const D3D12_RANGE *written_range) { - This->lpVtbl->Unmap(This,sub_resource,written_range); -} -static __WIDL_INLINE D3D12_RESOURCE_DESC ID3D12Resource_GetDesc(ID3D12Resource* This) { - D3D12_RESOURCE_DESC __ret; - return *This->lpVtbl->GetDesc(This,&__ret); -} -static __WIDL_INLINE D3D12_GPU_VIRTUAL_ADDRESS ID3D12Resource_GetGPUVirtualAddress(ID3D12Resource* This) { - return This->lpVtbl->GetGPUVirtualAddress(This); -} -static __WIDL_INLINE HRESULT ID3D12Resource_WriteToSubresource(ID3D12Resource* This,UINT dst_sub_resource,const D3D12_BOX *dst_box,const void *src_data,UINT src_row_pitch,UINT src_slice_pitch) { - return This->lpVtbl->WriteToSubresource(This,dst_sub_resource,dst_box,src_data,src_row_pitch,src_slice_pitch); -} -static __WIDL_INLINE HRESULT ID3D12Resource_ReadFromSubresource(ID3D12Resource* This,void *dst_data,UINT dst_row_pitch,UINT dst_slice_pitch,UINT src_sub_resource,const D3D12_BOX *src_box) { - return This->lpVtbl->ReadFromSubresource(This,dst_data,dst_row_pitch,dst_slice_pitch,src_sub_resource,src_box); -} -static __WIDL_INLINE HRESULT ID3D12Resource_GetHeapProperties(ID3D12Resource* This,D3D12_HEAP_PROPERTIES *heap_properties,D3D12_HEAP_FLAGS *flags) { - return This->lpVtbl->GetHeapProperties(This,heap_properties,flags); -} -#endif -#endif - -#endif - - -#endif /* __ID3D12Resource_INTERFACE_DEFINED__ */ - -/***************************************************************************** - * ID3D12Resource1 interface - */ -#ifndef __ID3D12Resource1_INTERFACE_DEFINED__ -#define __ID3D12Resource1_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D12Resource1, 0x9d5e227a, 0x4430, 0x4161, 0x88,0xb3, 0x3e,0xca,0x6b,0xb1,0x6e,0x19); -#if defined(__cplusplus) && !defined(CINTERFACE) -MIDL_INTERFACE("9d5e227a-4430-4161-88b3-3eca6bb16e19") -ID3D12Resource1 : public ID3D12Resource -{ - virtual HRESULT STDMETHODCALLTYPE GetProtectedResourceSession( - REFIID riid, - void **protected_session) = 0; - -}; -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(ID3D12Resource1, 0x9d5e227a, 0x4430, 0x4161, 0x88,0xb3, 0x3e,0xca,0x6b,0xb1,0x6e,0x19) -#endif -#else -typedef struct ID3D12Resource1Vtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D12Resource1 *This, - REFIID riid, - void **object); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D12Resource1 *This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D12Resource1 *This); - - /*** ID3D12Object methods ***/ - HRESULT (STDMETHODCALLTYPE *GetPrivateData)( - ID3D12Resource1 *This, - REFGUID guid, - UINT *data_size, - void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateData)( - ID3D12Resource1 *This, - REFGUID guid, - UINT data_size, - const void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( - ID3D12Resource1 *This, - REFGUID guid, - const IUnknown *data); - - HRESULT (STDMETHODCALLTYPE *SetName)( - ID3D12Resource1 *This, - const WCHAR *name); - - /*** ID3D12DeviceChild methods ***/ - HRESULT (STDMETHODCALLTYPE *GetDevice)( - ID3D12Resource1 *This, - REFIID riid, - void **device); - - /*** ID3D12Resource methods ***/ - HRESULT (STDMETHODCALLTYPE *Map)( - ID3D12Resource1 *This, - UINT sub_resource, - const D3D12_RANGE *read_range, - void **data); - - void (STDMETHODCALLTYPE *Unmap)( - ID3D12Resource1 *This, - UINT sub_resource, - const D3D12_RANGE *written_range); - - D3D12_RESOURCE_DESC * (STDMETHODCALLTYPE *GetDesc)( - ID3D12Resource1 *This, - D3D12_RESOURCE_DESC *__ret); - - D3D12_GPU_VIRTUAL_ADDRESS (STDMETHODCALLTYPE *GetGPUVirtualAddress)( - ID3D12Resource1 *This); - - HRESULT (STDMETHODCALLTYPE *WriteToSubresource)( - ID3D12Resource1 *This, - UINT dst_sub_resource, - const D3D12_BOX *dst_box, - const void *src_data, - UINT src_row_pitch, - UINT src_slice_pitch); - - HRESULT (STDMETHODCALLTYPE *ReadFromSubresource)( - ID3D12Resource1 *This, - void *dst_data, - UINT dst_row_pitch, - UINT dst_slice_pitch, - UINT src_sub_resource, - const D3D12_BOX *src_box); - - HRESULT (STDMETHODCALLTYPE *GetHeapProperties)( - ID3D12Resource1 *This, - D3D12_HEAP_PROPERTIES *heap_properties, - D3D12_HEAP_FLAGS *flags); - - /*** ID3D12Resource1 methods ***/ - HRESULT (STDMETHODCALLTYPE *GetProtectedResourceSession)( - ID3D12Resource1 *This, - REFIID riid, - void **protected_session); - - END_INTERFACE -} ID3D12Resource1Vtbl; - -interface ID3D12Resource1 { - CONST_VTBL ID3D12Resource1Vtbl* lpVtbl; -}; - -#ifdef COBJMACROS -#ifndef WIDL_C_INLINE_WRAPPERS -/*** IUnknown methods ***/ -#define ID3D12Resource1_QueryInterface(This,riid,object) (This)->lpVtbl->QueryInterface(This,riid,object) -#define ID3D12Resource1_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D12Resource1_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D12Object methods ***/ -#define ID3D12Resource1_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) -#define ID3D12Resource1_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) -#define ID3D12Resource1_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) -#define ID3D12Resource1_SetName(This,name) (This)->lpVtbl->SetName(This,name) -/*** ID3D12DeviceChild methods ***/ -#define ID3D12Resource1_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) -/*** ID3D12Resource methods ***/ -#define ID3D12Resource1_Map(This,sub_resource,read_range,data) (This)->lpVtbl->Map(This,sub_resource,read_range,data) -#define ID3D12Resource1_Unmap(This,sub_resource,written_range) (This)->lpVtbl->Unmap(This,sub_resource,written_range) -#define ID3D12Resource1_GetDesc(This) ID3D12Resource1_GetDesc_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support -#define ID3D12Resource1_GetGPUVirtualAddress(This) (This)->lpVtbl->GetGPUVirtualAddress(This) -#define ID3D12Resource1_WriteToSubresource(This,dst_sub_resource,dst_box,src_data,src_row_pitch,src_slice_pitch) (This)->lpVtbl->WriteToSubresource(This,dst_sub_resource,dst_box,src_data,src_row_pitch,src_slice_pitch) -#define ID3D12Resource1_ReadFromSubresource(This,dst_data,dst_row_pitch,dst_slice_pitch,src_sub_resource,src_box) (This)->lpVtbl->ReadFromSubresource(This,dst_data,dst_row_pitch,dst_slice_pitch,src_sub_resource,src_box) -#define ID3D12Resource1_GetHeapProperties(This,heap_properties,flags) (This)->lpVtbl->GetHeapProperties(This,heap_properties,flags) -/*** ID3D12Resource1 methods ***/ -#define ID3D12Resource1_GetProtectedResourceSession(This,riid,protected_session) (This)->lpVtbl->GetProtectedResourceSession(This,riid,protected_session) -#else -/*** IUnknown methods ***/ -static __WIDL_INLINE HRESULT ID3D12Resource1_QueryInterface(ID3D12Resource1* This,REFIID riid,void **object) { - return This->lpVtbl->QueryInterface(This,riid,object); -} -static __WIDL_INLINE ULONG ID3D12Resource1_AddRef(ID3D12Resource1* This) { - return This->lpVtbl->AddRef(This); -} -static __WIDL_INLINE ULONG ID3D12Resource1_Release(ID3D12Resource1* This) { - return This->lpVtbl->Release(This); -} -/*** ID3D12Object methods ***/ -static __WIDL_INLINE HRESULT ID3D12Resource1_GetPrivateData(ID3D12Resource1* This,REFGUID guid,UINT *data_size,void *data) { - return This->lpVtbl->GetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12Resource1_SetPrivateData(ID3D12Resource1* This,REFGUID guid,UINT data_size,const void *data) { - return This->lpVtbl->SetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12Resource1_SetPrivateDataInterface(ID3D12Resource1* This,REFGUID guid,const IUnknown *data) { - return This->lpVtbl->SetPrivateDataInterface(This,guid,data); -} -static __WIDL_INLINE HRESULT ID3D12Resource1_SetName(ID3D12Resource1* This,const WCHAR *name) { - return This->lpVtbl->SetName(This,name); -} -/*** ID3D12DeviceChild methods ***/ -static __WIDL_INLINE HRESULT ID3D12Resource1_GetDevice(ID3D12Resource1* This,REFIID riid,void **device) { - return This->lpVtbl->GetDevice(This,riid,device); -} -/*** ID3D12Resource methods ***/ -static __WIDL_INLINE HRESULT ID3D12Resource1_Map(ID3D12Resource1* This,UINT sub_resource,const D3D12_RANGE *read_range,void **data) { - return This->lpVtbl->Map(This,sub_resource,read_range,data); -} -static __WIDL_INLINE void ID3D12Resource1_Unmap(ID3D12Resource1* This,UINT sub_resource,const D3D12_RANGE *written_range) { - This->lpVtbl->Unmap(This,sub_resource,written_range); -} -static __WIDL_INLINE D3D12_RESOURCE_DESC ID3D12Resource1_GetDesc(ID3D12Resource1* This) { - D3D12_RESOURCE_DESC __ret; - return *This->lpVtbl->GetDesc(This,&__ret); -} -static __WIDL_INLINE D3D12_GPU_VIRTUAL_ADDRESS ID3D12Resource1_GetGPUVirtualAddress(ID3D12Resource1* This) { - return This->lpVtbl->GetGPUVirtualAddress(This); -} -static __WIDL_INLINE HRESULT ID3D12Resource1_WriteToSubresource(ID3D12Resource1* This,UINT dst_sub_resource,const D3D12_BOX *dst_box,const void *src_data,UINT src_row_pitch,UINT src_slice_pitch) { - return This->lpVtbl->WriteToSubresource(This,dst_sub_resource,dst_box,src_data,src_row_pitch,src_slice_pitch); -} -static __WIDL_INLINE HRESULT ID3D12Resource1_ReadFromSubresource(ID3D12Resource1* This,void *dst_data,UINT dst_row_pitch,UINT dst_slice_pitch,UINT src_sub_resource,const D3D12_BOX *src_box) { - return This->lpVtbl->ReadFromSubresource(This,dst_data,dst_row_pitch,dst_slice_pitch,src_sub_resource,src_box); -} -static __WIDL_INLINE HRESULT ID3D12Resource1_GetHeapProperties(ID3D12Resource1* This,D3D12_HEAP_PROPERTIES *heap_properties,D3D12_HEAP_FLAGS *flags) { - return This->lpVtbl->GetHeapProperties(This,heap_properties,flags); -} -/*** ID3D12Resource1 methods ***/ -static __WIDL_INLINE HRESULT ID3D12Resource1_GetProtectedResourceSession(ID3D12Resource1* This,REFIID riid,void **protected_session) { - return This->lpVtbl->GetProtectedResourceSession(This,riid,protected_session); -} -#endif -#endif - -#endif - - -#endif /* __ID3D12Resource1_INTERFACE_DEFINED__ */ - -/***************************************************************************** - * ID3D12Resource2 interface - */ -#ifndef __ID3D12Resource2_INTERFACE_DEFINED__ -#define __ID3D12Resource2_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D12Resource2, 0xbe36ec3b, 0xea85, 0x4aeb, 0xa4,0x5a, 0xe9,0xd7,0x64,0x04,0xa4,0x95); -#if defined(__cplusplus) && !defined(CINTERFACE) -MIDL_INTERFACE("be36ec3b-ea85-4aeb-a45a-e9d76404a495") -ID3D12Resource2 : public ID3D12Resource1 -{ -#ifdef WIDL_EXPLICIT_AGGREGATE_RETURNS - virtual D3D12_RESOURCE_DESC1* STDMETHODCALLTYPE GetDesc1( - D3D12_RESOURCE_DESC1 *__ret) = 0; - D3D12_RESOURCE_DESC1 STDMETHODCALLTYPE GetDesc1( - ) - { - D3D12_RESOURCE_DESC1 __ret; - return *GetDesc1(&__ret); - } -#else - virtual D3D12_RESOURCE_DESC1 STDMETHODCALLTYPE GetDesc1( - ) = 0; -#endif - -}; -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(ID3D12Resource2, 0xbe36ec3b, 0xea85, 0x4aeb, 0xa4,0x5a, 0xe9,0xd7,0x64,0x04,0xa4,0x95) -#endif -#else -typedef struct ID3D12Resource2Vtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D12Resource2 *This, - REFIID riid, - void **object); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D12Resource2 *This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D12Resource2 *This); - - /*** ID3D12Object methods ***/ - HRESULT (STDMETHODCALLTYPE *GetPrivateData)( - ID3D12Resource2 *This, - REFGUID guid, - UINT *data_size, - void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateData)( - ID3D12Resource2 *This, - REFGUID guid, - UINT data_size, - const void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( - ID3D12Resource2 *This, - REFGUID guid, - const IUnknown *data); - - HRESULT (STDMETHODCALLTYPE *SetName)( - ID3D12Resource2 *This, - const WCHAR *name); - - /*** ID3D12DeviceChild methods ***/ - HRESULT (STDMETHODCALLTYPE *GetDevice)( - ID3D12Resource2 *This, - REFIID riid, - void **device); - - /*** ID3D12Resource methods ***/ - HRESULT (STDMETHODCALLTYPE *Map)( - ID3D12Resource2 *This, - UINT sub_resource, - const D3D12_RANGE *read_range, - void **data); - - void (STDMETHODCALLTYPE *Unmap)( - ID3D12Resource2 *This, - UINT sub_resource, - const D3D12_RANGE *written_range); - - D3D12_RESOURCE_DESC * (STDMETHODCALLTYPE *GetDesc)( - ID3D12Resource2 *This, - D3D12_RESOURCE_DESC *__ret); - - D3D12_GPU_VIRTUAL_ADDRESS (STDMETHODCALLTYPE *GetGPUVirtualAddress)( - ID3D12Resource2 *This); - - HRESULT (STDMETHODCALLTYPE *WriteToSubresource)( - ID3D12Resource2 *This, - UINT dst_sub_resource, - const D3D12_BOX *dst_box, - const void *src_data, - UINT src_row_pitch, - UINT src_slice_pitch); - - HRESULT (STDMETHODCALLTYPE *ReadFromSubresource)( - ID3D12Resource2 *This, - void *dst_data, - UINT dst_row_pitch, - UINT dst_slice_pitch, - UINT src_sub_resource, - const D3D12_BOX *src_box); - - HRESULT (STDMETHODCALLTYPE *GetHeapProperties)( - ID3D12Resource2 *This, - D3D12_HEAP_PROPERTIES *heap_properties, - D3D12_HEAP_FLAGS *flags); - - /*** ID3D12Resource1 methods ***/ - HRESULT (STDMETHODCALLTYPE *GetProtectedResourceSession)( - ID3D12Resource2 *This, - REFIID riid, - void **protected_session); - - /*** ID3D12Resource2 methods ***/ - D3D12_RESOURCE_DESC1 * (STDMETHODCALLTYPE *GetDesc1)( - ID3D12Resource2 *This, - D3D12_RESOURCE_DESC1 *__ret); - - END_INTERFACE -} ID3D12Resource2Vtbl; - -interface ID3D12Resource2 { - CONST_VTBL ID3D12Resource2Vtbl* lpVtbl; -}; - -#ifdef COBJMACROS -#ifndef WIDL_C_INLINE_WRAPPERS -/*** IUnknown methods ***/ -#define ID3D12Resource2_QueryInterface(This,riid,object) (This)->lpVtbl->QueryInterface(This,riid,object) -#define ID3D12Resource2_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D12Resource2_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D12Object methods ***/ -#define ID3D12Resource2_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) -#define ID3D12Resource2_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) -#define ID3D12Resource2_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) -#define ID3D12Resource2_SetName(This,name) (This)->lpVtbl->SetName(This,name) -/*** ID3D12DeviceChild methods ***/ -#define ID3D12Resource2_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) -/*** ID3D12Resource methods ***/ -#define ID3D12Resource2_Map(This,sub_resource,read_range,data) (This)->lpVtbl->Map(This,sub_resource,read_range,data) -#define ID3D12Resource2_Unmap(This,sub_resource,written_range) (This)->lpVtbl->Unmap(This,sub_resource,written_range) -#define ID3D12Resource2_GetDesc(This) ID3D12Resource2_GetDesc_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support -#define ID3D12Resource2_GetGPUVirtualAddress(This) (This)->lpVtbl->GetGPUVirtualAddress(This) -#define ID3D12Resource2_WriteToSubresource(This,dst_sub_resource,dst_box,src_data,src_row_pitch,src_slice_pitch) (This)->lpVtbl->WriteToSubresource(This,dst_sub_resource,dst_box,src_data,src_row_pitch,src_slice_pitch) -#define ID3D12Resource2_ReadFromSubresource(This,dst_data,dst_row_pitch,dst_slice_pitch,src_sub_resource,src_box) (This)->lpVtbl->ReadFromSubresource(This,dst_data,dst_row_pitch,dst_slice_pitch,src_sub_resource,src_box) -#define ID3D12Resource2_GetHeapProperties(This,heap_properties,flags) (This)->lpVtbl->GetHeapProperties(This,heap_properties,flags) -/*** ID3D12Resource1 methods ***/ -#define ID3D12Resource2_GetProtectedResourceSession(This,riid,protected_session) (This)->lpVtbl->GetProtectedResourceSession(This,riid,protected_session) -/*** ID3D12Resource2 methods ***/ -#define ID3D12Resource2_GetDesc1(This) ID3D12Resource2_GetDesc1_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support -#else -/*** IUnknown methods ***/ -static __WIDL_INLINE HRESULT ID3D12Resource2_QueryInterface(ID3D12Resource2* This,REFIID riid,void **object) { - return This->lpVtbl->QueryInterface(This,riid,object); -} -static __WIDL_INLINE ULONG ID3D12Resource2_AddRef(ID3D12Resource2* This) { - return This->lpVtbl->AddRef(This); -} -static __WIDL_INLINE ULONG ID3D12Resource2_Release(ID3D12Resource2* This) { - return This->lpVtbl->Release(This); -} -/*** ID3D12Object methods ***/ -static __WIDL_INLINE HRESULT ID3D12Resource2_GetPrivateData(ID3D12Resource2* This,REFGUID guid,UINT *data_size,void *data) { - return This->lpVtbl->GetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12Resource2_SetPrivateData(ID3D12Resource2* This,REFGUID guid,UINT data_size,const void *data) { - return This->lpVtbl->SetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12Resource2_SetPrivateDataInterface(ID3D12Resource2* This,REFGUID guid,const IUnknown *data) { - return This->lpVtbl->SetPrivateDataInterface(This,guid,data); -} -static __WIDL_INLINE HRESULT ID3D12Resource2_SetName(ID3D12Resource2* This,const WCHAR *name) { - return This->lpVtbl->SetName(This,name); -} -/*** ID3D12DeviceChild methods ***/ -static __WIDL_INLINE HRESULT ID3D12Resource2_GetDevice(ID3D12Resource2* This,REFIID riid,void **device) { - return This->lpVtbl->GetDevice(This,riid,device); -} -/*** ID3D12Resource methods ***/ -static __WIDL_INLINE HRESULT ID3D12Resource2_Map(ID3D12Resource2* This,UINT sub_resource,const D3D12_RANGE *read_range,void **data) { - return This->lpVtbl->Map(This,sub_resource,read_range,data); -} -static __WIDL_INLINE void ID3D12Resource2_Unmap(ID3D12Resource2* This,UINT sub_resource,const D3D12_RANGE *written_range) { - This->lpVtbl->Unmap(This,sub_resource,written_range); -} -static __WIDL_INLINE D3D12_RESOURCE_DESC ID3D12Resource2_GetDesc(ID3D12Resource2* This) { - D3D12_RESOURCE_DESC __ret; - return *This->lpVtbl->GetDesc(This,&__ret); -} -static __WIDL_INLINE D3D12_GPU_VIRTUAL_ADDRESS ID3D12Resource2_GetGPUVirtualAddress(ID3D12Resource2* This) { - return This->lpVtbl->GetGPUVirtualAddress(This); -} -static __WIDL_INLINE HRESULT ID3D12Resource2_WriteToSubresource(ID3D12Resource2* This,UINT dst_sub_resource,const D3D12_BOX *dst_box,const void *src_data,UINT src_row_pitch,UINT src_slice_pitch) { - return This->lpVtbl->WriteToSubresource(This,dst_sub_resource,dst_box,src_data,src_row_pitch,src_slice_pitch); -} -static __WIDL_INLINE HRESULT ID3D12Resource2_ReadFromSubresource(ID3D12Resource2* This,void *dst_data,UINT dst_row_pitch,UINT dst_slice_pitch,UINT src_sub_resource,const D3D12_BOX *src_box) { - return This->lpVtbl->ReadFromSubresource(This,dst_data,dst_row_pitch,dst_slice_pitch,src_sub_resource,src_box); -} -static __WIDL_INLINE HRESULT ID3D12Resource2_GetHeapProperties(ID3D12Resource2* This,D3D12_HEAP_PROPERTIES *heap_properties,D3D12_HEAP_FLAGS *flags) { - return This->lpVtbl->GetHeapProperties(This,heap_properties,flags); -} -/*** ID3D12Resource1 methods ***/ -static __WIDL_INLINE HRESULT ID3D12Resource2_GetProtectedResourceSession(ID3D12Resource2* This,REFIID riid,void **protected_session) { - return This->lpVtbl->GetProtectedResourceSession(This,riid,protected_session); -} -/*** ID3D12Resource2 methods ***/ -static __WIDL_INLINE D3D12_RESOURCE_DESC1 ID3D12Resource2_GetDesc1(ID3D12Resource2* This) { - D3D12_RESOURCE_DESC1 __ret; - return *This->lpVtbl->GetDesc1(This,&__ret); -} -#endif -#endif - -#endif - - -#endif /* __ID3D12Resource2_INTERFACE_DEFINED__ */ - -/***************************************************************************** - * ID3D12CommandList interface - */ -#ifndef __ID3D12CommandList_INTERFACE_DEFINED__ -#define __ID3D12CommandList_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D12CommandList, 0x7116d91c, 0xe7e4, 0x47ce, 0xb8,0xc6, 0xec,0x81,0x68,0xf4,0x37,0xe5); -#if defined(__cplusplus) && !defined(CINTERFACE) -MIDL_INTERFACE("7116d91c-e7e4-47ce-b8c6-ec8168f437e5") -ID3D12CommandList : public ID3D12DeviceChild -{ - virtual D3D12_COMMAND_LIST_TYPE STDMETHODCALLTYPE GetType( - ) = 0; - -}; -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(ID3D12CommandList, 0x7116d91c, 0xe7e4, 0x47ce, 0xb8,0xc6, 0xec,0x81,0x68,0xf4,0x37,0xe5) -#endif -#else -typedef struct ID3D12CommandListVtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D12CommandList *This, - REFIID riid, - void **object); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D12CommandList *This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D12CommandList *This); - - /*** ID3D12Object methods ***/ - HRESULT (STDMETHODCALLTYPE *GetPrivateData)( - ID3D12CommandList *This, - REFGUID guid, - UINT *data_size, - void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateData)( - ID3D12CommandList *This, - REFGUID guid, - UINT data_size, - const void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( - ID3D12CommandList *This, - REFGUID guid, - const IUnknown *data); - - HRESULT (STDMETHODCALLTYPE *SetName)( - ID3D12CommandList *This, - const WCHAR *name); - - /*** ID3D12DeviceChild methods ***/ - HRESULT (STDMETHODCALLTYPE *GetDevice)( - ID3D12CommandList *This, - REFIID riid, - void **device); - - /*** ID3D12CommandList methods ***/ - D3D12_COMMAND_LIST_TYPE (STDMETHODCALLTYPE *GetType)( - ID3D12CommandList *This); - - END_INTERFACE -} ID3D12CommandListVtbl; - -interface ID3D12CommandList { - CONST_VTBL ID3D12CommandListVtbl* lpVtbl; -}; - -#ifdef COBJMACROS -#ifndef WIDL_C_INLINE_WRAPPERS -/*** IUnknown methods ***/ -#define ID3D12CommandList_QueryInterface(This,riid,object) (This)->lpVtbl->QueryInterface(This,riid,object) -#define ID3D12CommandList_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D12CommandList_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D12Object methods ***/ -#define ID3D12CommandList_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) -#define ID3D12CommandList_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) -#define ID3D12CommandList_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) -#define ID3D12CommandList_SetName(This,name) (This)->lpVtbl->SetName(This,name) -/*** ID3D12DeviceChild methods ***/ -#define ID3D12CommandList_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) -/*** ID3D12CommandList methods ***/ -#define ID3D12CommandList_GetType(This) (This)->lpVtbl->GetType(This) -#else -/*** IUnknown methods ***/ -static __WIDL_INLINE HRESULT ID3D12CommandList_QueryInterface(ID3D12CommandList* This,REFIID riid,void **object) { - return This->lpVtbl->QueryInterface(This,riid,object); -} -static __WIDL_INLINE ULONG ID3D12CommandList_AddRef(ID3D12CommandList* This) { - return This->lpVtbl->AddRef(This); -} -static __WIDL_INLINE ULONG ID3D12CommandList_Release(ID3D12CommandList* This) { - return This->lpVtbl->Release(This); -} -/*** ID3D12Object methods ***/ -static __WIDL_INLINE HRESULT ID3D12CommandList_GetPrivateData(ID3D12CommandList* This,REFGUID guid,UINT *data_size,void *data) { - return This->lpVtbl->GetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12CommandList_SetPrivateData(ID3D12CommandList* This,REFGUID guid,UINT data_size,const void *data) { - return This->lpVtbl->SetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12CommandList_SetPrivateDataInterface(ID3D12CommandList* This,REFGUID guid,const IUnknown *data) { - return This->lpVtbl->SetPrivateDataInterface(This,guid,data); -} -static __WIDL_INLINE HRESULT ID3D12CommandList_SetName(ID3D12CommandList* This,const WCHAR *name) { - return This->lpVtbl->SetName(This,name); -} -/*** ID3D12DeviceChild methods ***/ -static __WIDL_INLINE HRESULT ID3D12CommandList_GetDevice(ID3D12CommandList* This,REFIID riid,void **device) { - return This->lpVtbl->GetDevice(This,riid,device); -} -/*** ID3D12CommandList methods ***/ -static __WIDL_INLINE D3D12_COMMAND_LIST_TYPE ID3D12CommandList_GetType(ID3D12CommandList* This) { - return This->lpVtbl->GetType(This); -} -#endif -#endif - -#endif - - -#endif /* __ID3D12CommandList_INTERFACE_DEFINED__ */ - -typedef enum D3D12_TILE_COPY_FLAGS { - D3D12_TILE_COPY_FLAG_NONE = 0x0, - D3D12_TILE_COPY_FLAG_NO_HAZARD = 0x1, - D3D12_TILE_COPY_FLAG_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE = 0x2, - D3D12_TILE_COPY_FLAG_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER = 0x4 -} D3D12_TILE_COPY_FLAGS; -DEFINE_ENUM_FLAG_OPERATORS(D3D12_TILE_COPY_FLAGS); -typedef struct D3D12_INDEX_BUFFER_VIEW { - D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; - UINT SizeInBytes; - DXGI_FORMAT Format; -} D3D12_INDEX_BUFFER_VIEW; -typedef struct D3D12_VERTEX_BUFFER_VIEW { - D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; - UINT SizeInBytes; - UINT StrideInBytes; -} D3D12_VERTEX_BUFFER_VIEW; -typedef struct D3D12_STREAM_OUTPUT_BUFFER_VIEW { - D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; - UINT64 SizeInBytes; - D3D12_GPU_VIRTUAL_ADDRESS BufferFilledSizeLocation; -} D3D12_STREAM_OUTPUT_BUFFER_VIEW; -typedef enum D3D12_CLEAR_FLAGS { - D3D12_CLEAR_FLAG_DEPTH = 0x1, - D3D12_CLEAR_FLAG_STENCIL = 0x2 -} D3D12_CLEAR_FLAGS; -DEFINE_ENUM_FLAG_OPERATORS(D3D12_CLEAR_FLAGS); -typedef struct D3D12_DISCARD_REGION { - UINT NumRects; - const D3D12_RECT *pRects; - UINT FirstSubresource; - UINT NumSubresources; -} D3D12_DISCARD_REGION; -typedef enum D3D12_QUERY_TYPE { - D3D12_QUERY_TYPE_OCCLUSION = 0, - D3D12_QUERY_TYPE_BINARY_OCCLUSION = 1, - D3D12_QUERY_TYPE_TIMESTAMP = 2, - D3D12_QUERY_TYPE_PIPELINE_STATISTICS = 3, - D3D12_QUERY_TYPE_SO_STATISTICS_STREAM0 = 4, - D3D12_QUERY_TYPE_SO_STATISTICS_STREAM1 = 5, - D3D12_QUERY_TYPE_SO_STATISTICS_STREAM2 = 6, - D3D12_QUERY_TYPE_SO_STATISTICS_STREAM3 = 7, - D3D12_QUERY_TYPE_VIDEO_DECODE_STATISTICS = 8 -} D3D12_QUERY_TYPE; -typedef struct D3D12_QUERY_DATA_PIPELINE_STATISTICS { - UINT64 IAVertices; - UINT64 IAPrimitives; - UINT64 VSInvocations; - UINT64 GSInvocations; - UINT64 GSPrimitives; - UINT64 CInvocations; - UINT64 CPrimitives; - UINT64 PSInvocations; - UINT64 HSInvocations; - UINT64 DSInvocations; - UINT64 CSInvocations; -} D3D12_QUERY_DATA_PIPELINE_STATISTICS; -typedef struct D3D12_QUERY_DATA_SO_STATISTICS { - UINT64 NumPrimitivesWritten; - UINT64 PrimitivesStorageNeeded; -} D3D12_QUERY_DATA_SO_STATISTICS; -typedef enum D3D12_PREDICATION_OP { - D3D12_PREDICATION_OP_EQUAL_ZERO = 0, - D3D12_PREDICATION_OP_NOT_EQUAL_ZERO = 1 -} D3D12_PREDICATION_OP; -/***************************************************************************** - * ID3D12DescriptorHeap interface - */ -#ifndef __ID3D12DescriptorHeap_INTERFACE_DEFINED__ -#define __ID3D12DescriptorHeap_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D12DescriptorHeap, 0x8efb471d, 0x616c, 0x4f49, 0x90,0xf7, 0x12,0x7b,0xb7,0x63,0xfa,0x51); -#if defined(__cplusplus) && !defined(CINTERFACE) -MIDL_INTERFACE("8efb471d-616c-4f49-90f7-127bb763fa51") -ID3D12DescriptorHeap : public ID3D12Pageable -{ -#ifdef WIDL_EXPLICIT_AGGREGATE_RETURNS - virtual D3D12_DESCRIPTOR_HEAP_DESC* STDMETHODCALLTYPE GetDesc( - D3D12_DESCRIPTOR_HEAP_DESC *__ret) = 0; - D3D12_DESCRIPTOR_HEAP_DESC STDMETHODCALLTYPE GetDesc( - ) - { - D3D12_DESCRIPTOR_HEAP_DESC __ret; - return *GetDesc(&__ret); - } -#else - virtual D3D12_DESCRIPTOR_HEAP_DESC STDMETHODCALLTYPE GetDesc( - ) = 0; -#endif - -#ifdef WIDL_EXPLICIT_AGGREGATE_RETURNS - virtual D3D12_CPU_DESCRIPTOR_HANDLE* STDMETHODCALLTYPE GetCPUDescriptorHandleForHeapStart( - D3D12_CPU_DESCRIPTOR_HANDLE *__ret) = 0; - D3D12_CPU_DESCRIPTOR_HANDLE STDMETHODCALLTYPE GetCPUDescriptorHandleForHeapStart( - ) - { - D3D12_CPU_DESCRIPTOR_HANDLE __ret; - return *GetCPUDescriptorHandleForHeapStart(&__ret); - } -#else - virtual D3D12_CPU_DESCRIPTOR_HANDLE STDMETHODCALLTYPE GetCPUDescriptorHandleForHeapStart( - ) = 0; -#endif - -#ifdef WIDL_EXPLICIT_AGGREGATE_RETURNS - virtual D3D12_GPU_DESCRIPTOR_HANDLE* STDMETHODCALLTYPE GetGPUDescriptorHandleForHeapStart( - D3D12_GPU_DESCRIPTOR_HANDLE *__ret) = 0; - D3D12_GPU_DESCRIPTOR_HANDLE STDMETHODCALLTYPE GetGPUDescriptorHandleForHeapStart( - ) - { - D3D12_GPU_DESCRIPTOR_HANDLE __ret; - return *GetGPUDescriptorHandleForHeapStart(&__ret); - } -#else - virtual D3D12_GPU_DESCRIPTOR_HANDLE STDMETHODCALLTYPE GetGPUDescriptorHandleForHeapStart( - ) = 0; -#endif - -}; -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(ID3D12DescriptorHeap, 0x8efb471d, 0x616c, 0x4f49, 0x90,0xf7, 0x12,0x7b,0xb7,0x63,0xfa,0x51) -#endif -#else -typedef struct ID3D12DescriptorHeapVtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D12DescriptorHeap *This, - REFIID riid, - void **object); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D12DescriptorHeap *This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D12DescriptorHeap *This); - - /*** ID3D12Object methods ***/ - HRESULT (STDMETHODCALLTYPE *GetPrivateData)( - ID3D12DescriptorHeap *This, - REFGUID guid, - UINT *data_size, - void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateData)( - ID3D12DescriptorHeap *This, - REFGUID guid, - UINT data_size, - const void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( - ID3D12DescriptorHeap *This, - REFGUID guid, - const IUnknown *data); - - HRESULT (STDMETHODCALLTYPE *SetName)( - ID3D12DescriptorHeap *This, - const WCHAR *name); - - /*** ID3D12DeviceChild methods ***/ - HRESULT (STDMETHODCALLTYPE *GetDevice)( - ID3D12DescriptorHeap *This, - REFIID riid, - void **device); - - /*** ID3D12DescriptorHeap methods ***/ - D3D12_DESCRIPTOR_HEAP_DESC * (STDMETHODCALLTYPE *GetDesc)( - ID3D12DescriptorHeap *This, - D3D12_DESCRIPTOR_HEAP_DESC *__ret); - - D3D12_CPU_DESCRIPTOR_HANDLE * (STDMETHODCALLTYPE *GetCPUDescriptorHandleForHeapStart)( - ID3D12DescriptorHeap *This, - D3D12_CPU_DESCRIPTOR_HANDLE *__ret); - - D3D12_GPU_DESCRIPTOR_HANDLE * (STDMETHODCALLTYPE *GetGPUDescriptorHandleForHeapStart)( - ID3D12DescriptorHeap *This, - D3D12_GPU_DESCRIPTOR_HANDLE *__ret); - - END_INTERFACE -} ID3D12DescriptorHeapVtbl; - -interface ID3D12DescriptorHeap { - CONST_VTBL ID3D12DescriptorHeapVtbl* lpVtbl; -}; - -#ifdef COBJMACROS -#ifndef WIDL_C_INLINE_WRAPPERS -/*** IUnknown methods ***/ -#define ID3D12DescriptorHeap_QueryInterface(This,riid,object) (This)->lpVtbl->QueryInterface(This,riid,object) -#define ID3D12DescriptorHeap_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D12DescriptorHeap_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D12Object methods ***/ -#define ID3D12DescriptorHeap_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) -#define ID3D12DescriptorHeap_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) -#define ID3D12DescriptorHeap_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) -#define ID3D12DescriptorHeap_SetName(This,name) (This)->lpVtbl->SetName(This,name) -/*** ID3D12DeviceChild methods ***/ -#define ID3D12DescriptorHeap_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) -/*** ID3D12DescriptorHeap methods ***/ -#define ID3D12DescriptorHeap_GetDesc(This) ID3D12DescriptorHeap_GetDesc_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support -#define ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(This) ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support -#define ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(This) ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support -#else -/*** IUnknown methods ***/ -static __WIDL_INLINE HRESULT ID3D12DescriptorHeap_QueryInterface(ID3D12DescriptorHeap* This,REFIID riid,void **object) { - return This->lpVtbl->QueryInterface(This,riid,object); -} -static __WIDL_INLINE ULONG ID3D12DescriptorHeap_AddRef(ID3D12DescriptorHeap* This) { - return This->lpVtbl->AddRef(This); -} -static __WIDL_INLINE ULONG ID3D12DescriptorHeap_Release(ID3D12DescriptorHeap* This) { - return This->lpVtbl->Release(This); -} -/*** ID3D12Object methods ***/ -static __WIDL_INLINE HRESULT ID3D12DescriptorHeap_GetPrivateData(ID3D12DescriptorHeap* This,REFGUID guid,UINT *data_size,void *data) { - return This->lpVtbl->GetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12DescriptorHeap_SetPrivateData(ID3D12DescriptorHeap* This,REFGUID guid,UINT data_size,const void *data) { - return This->lpVtbl->SetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12DescriptorHeap_SetPrivateDataInterface(ID3D12DescriptorHeap* This,REFGUID guid,const IUnknown *data) { - return This->lpVtbl->SetPrivateDataInterface(This,guid,data); -} -static __WIDL_INLINE HRESULT ID3D12DescriptorHeap_SetName(ID3D12DescriptorHeap* This,const WCHAR *name) { - return This->lpVtbl->SetName(This,name); -} -/*** ID3D12DeviceChild methods ***/ -static __WIDL_INLINE HRESULT ID3D12DescriptorHeap_GetDevice(ID3D12DescriptorHeap* This,REFIID riid,void **device) { - return This->lpVtbl->GetDevice(This,riid,device); -} -/*** ID3D12DescriptorHeap methods ***/ -static __WIDL_INLINE D3D12_DESCRIPTOR_HEAP_DESC ID3D12DescriptorHeap_GetDesc(ID3D12DescriptorHeap* This) { - D3D12_DESCRIPTOR_HEAP_DESC __ret; - return *This->lpVtbl->GetDesc(This,&__ret); -} -static __WIDL_INLINE D3D12_CPU_DESCRIPTOR_HANDLE ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(ID3D12DescriptorHeap* This) { - D3D12_CPU_DESCRIPTOR_HANDLE __ret; - return *This->lpVtbl->GetCPUDescriptorHandleForHeapStart(This,&__ret); -} -static __WIDL_INLINE D3D12_GPU_DESCRIPTOR_HANDLE ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(ID3D12DescriptorHeap* This) { - D3D12_GPU_DESCRIPTOR_HANDLE __ret; - return *This->lpVtbl->GetGPUDescriptorHandleForHeapStart(This,&__ret); -} -#endif -#endif - -#endif - - -#endif /* __ID3D12DescriptorHeap_INTERFACE_DEFINED__ */ - -/***************************************************************************** - * ID3D12QueryHeap interface - */ -#ifndef __ID3D12QueryHeap_INTERFACE_DEFINED__ -#define __ID3D12QueryHeap_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D12QueryHeap, 0x0d9658ae, 0xed45, 0x469e, 0xa6,0x1d, 0x97,0x0e,0xc5,0x83,0xca,0xb4); -#if defined(__cplusplus) && !defined(CINTERFACE) -MIDL_INTERFACE("0d9658ae-ed45-469e-a61d-970ec583cab4") -ID3D12QueryHeap : public ID3D12Pageable -{ -}; -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(ID3D12QueryHeap, 0x0d9658ae, 0xed45, 0x469e, 0xa6,0x1d, 0x97,0x0e,0xc5,0x83,0xca,0xb4) -#endif -#else -typedef struct ID3D12QueryHeapVtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D12QueryHeap *This, - REFIID riid, - void **object); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D12QueryHeap *This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D12QueryHeap *This); - - /*** ID3D12Object methods ***/ - HRESULT (STDMETHODCALLTYPE *GetPrivateData)( - ID3D12QueryHeap *This, - REFGUID guid, - UINT *data_size, - void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateData)( - ID3D12QueryHeap *This, - REFGUID guid, - UINT data_size, - const void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( - ID3D12QueryHeap *This, - REFGUID guid, - const IUnknown *data); - - HRESULT (STDMETHODCALLTYPE *SetName)( - ID3D12QueryHeap *This, - const WCHAR *name); - - /*** ID3D12DeviceChild methods ***/ - HRESULT (STDMETHODCALLTYPE *GetDevice)( - ID3D12QueryHeap *This, - REFIID riid, - void **device); - - END_INTERFACE -} ID3D12QueryHeapVtbl; - -interface ID3D12QueryHeap { - CONST_VTBL ID3D12QueryHeapVtbl* lpVtbl; -}; - -#ifdef COBJMACROS -#ifndef WIDL_C_INLINE_WRAPPERS -/*** IUnknown methods ***/ -#define ID3D12QueryHeap_QueryInterface(This,riid,object) (This)->lpVtbl->QueryInterface(This,riid,object) -#define ID3D12QueryHeap_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D12QueryHeap_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D12Object methods ***/ -#define ID3D12QueryHeap_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) -#define ID3D12QueryHeap_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) -#define ID3D12QueryHeap_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) -#define ID3D12QueryHeap_SetName(This,name) (This)->lpVtbl->SetName(This,name) -/*** ID3D12DeviceChild methods ***/ -#define ID3D12QueryHeap_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) -#else -/*** IUnknown methods ***/ -static __WIDL_INLINE HRESULT ID3D12QueryHeap_QueryInterface(ID3D12QueryHeap* This,REFIID riid,void **object) { - return This->lpVtbl->QueryInterface(This,riid,object); -} -static __WIDL_INLINE ULONG ID3D12QueryHeap_AddRef(ID3D12QueryHeap* This) { - return This->lpVtbl->AddRef(This); -} -static __WIDL_INLINE ULONG ID3D12QueryHeap_Release(ID3D12QueryHeap* This) { - return This->lpVtbl->Release(This); -} -/*** ID3D12Object methods ***/ -static __WIDL_INLINE HRESULT ID3D12QueryHeap_GetPrivateData(ID3D12QueryHeap* This,REFGUID guid,UINT *data_size,void *data) { - return This->lpVtbl->GetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12QueryHeap_SetPrivateData(ID3D12QueryHeap* This,REFGUID guid,UINT data_size,const void *data) { - return This->lpVtbl->SetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12QueryHeap_SetPrivateDataInterface(ID3D12QueryHeap* This,REFGUID guid,const IUnknown *data) { - return This->lpVtbl->SetPrivateDataInterface(This,guid,data); -} -static __WIDL_INLINE HRESULT ID3D12QueryHeap_SetName(ID3D12QueryHeap* This,const WCHAR *name) { - return This->lpVtbl->SetName(This,name); -} -/*** ID3D12DeviceChild methods ***/ -static __WIDL_INLINE HRESULT ID3D12QueryHeap_GetDevice(ID3D12QueryHeap* This,REFIID riid,void **device) { - return This->lpVtbl->GetDevice(This,riid,device); -} -#endif -#endif - -#endif - - -#endif /* __ID3D12QueryHeap_INTERFACE_DEFINED__ */ - -/***************************************************************************** - * ID3D12CommandSignature interface - */ -#ifndef __ID3D12CommandSignature_INTERFACE_DEFINED__ -#define __ID3D12CommandSignature_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D12CommandSignature, 0xc36a797c, 0xec80, 0x4f0a, 0x89,0x85, 0xa7,0xb2,0x47,0x50,0x82,0xd1); -#if defined(__cplusplus) && !defined(CINTERFACE) -MIDL_INTERFACE("c36a797c-ec80-4f0a-8985-a7b2475082d1") -ID3D12CommandSignature : public ID3D12Pageable -{ -}; -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(ID3D12CommandSignature, 0xc36a797c, 0xec80, 0x4f0a, 0x89,0x85, 0xa7,0xb2,0x47,0x50,0x82,0xd1) -#endif -#else -typedef struct ID3D12CommandSignatureVtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D12CommandSignature *This, - REFIID riid, - void **object); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D12CommandSignature *This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D12CommandSignature *This); - - /*** ID3D12Object methods ***/ - HRESULT (STDMETHODCALLTYPE *GetPrivateData)( - ID3D12CommandSignature *This, - REFGUID guid, - UINT *data_size, - void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateData)( - ID3D12CommandSignature *This, - REFGUID guid, - UINT data_size, - const void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( - ID3D12CommandSignature *This, - REFGUID guid, - const IUnknown *data); - - HRESULT (STDMETHODCALLTYPE *SetName)( - ID3D12CommandSignature *This, - const WCHAR *name); - - /*** ID3D12DeviceChild methods ***/ - HRESULT (STDMETHODCALLTYPE *GetDevice)( - ID3D12CommandSignature *This, - REFIID riid, - void **device); - - END_INTERFACE -} ID3D12CommandSignatureVtbl; - -interface ID3D12CommandSignature { - CONST_VTBL ID3D12CommandSignatureVtbl* lpVtbl; -}; - -#ifdef COBJMACROS -#ifndef WIDL_C_INLINE_WRAPPERS -/*** IUnknown methods ***/ -#define ID3D12CommandSignature_QueryInterface(This,riid,object) (This)->lpVtbl->QueryInterface(This,riid,object) -#define ID3D12CommandSignature_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D12CommandSignature_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D12Object methods ***/ -#define ID3D12CommandSignature_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) -#define ID3D12CommandSignature_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) -#define ID3D12CommandSignature_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) -#define ID3D12CommandSignature_SetName(This,name) (This)->lpVtbl->SetName(This,name) -/*** ID3D12DeviceChild methods ***/ -#define ID3D12CommandSignature_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) -#else -/*** IUnknown methods ***/ -static __WIDL_INLINE HRESULT ID3D12CommandSignature_QueryInterface(ID3D12CommandSignature* This,REFIID riid,void **object) { - return This->lpVtbl->QueryInterface(This,riid,object); -} -static __WIDL_INLINE ULONG ID3D12CommandSignature_AddRef(ID3D12CommandSignature* This) { - return This->lpVtbl->AddRef(This); -} -static __WIDL_INLINE ULONG ID3D12CommandSignature_Release(ID3D12CommandSignature* This) { - return This->lpVtbl->Release(This); -} -/*** ID3D12Object methods ***/ -static __WIDL_INLINE HRESULT ID3D12CommandSignature_GetPrivateData(ID3D12CommandSignature* This,REFGUID guid,UINT *data_size,void *data) { - return This->lpVtbl->GetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12CommandSignature_SetPrivateData(ID3D12CommandSignature* This,REFGUID guid,UINT data_size,const void *data) { - return This->lpVtbl->SetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12CommandSignature_SetPrivateDataInterface(ID3D12CommandSignature* This,REFGUID guid,const IUnknown *data) { - return This->lpVtbl->SetPrivateDataInterface(This,guid,data); -} -static __WIDL_INLINE HRESULT ID3D12CommandSignature_SetName(ID3D12CommandSignature* This,const WCHAR *name) { - return This->lpVtbl->SetName(This,name); -} -/*** ID3D12DeviceChild methods ***/ -static __WIDL_INLINE HRESULT ID3D12CommandSignature_GetDevice(ID3D12CommandSignature* This,REFIID riid,void **device) { - return This->lpVtbl->GetDevice(This,riid,device); -} -#endif -#endif - -#endif - - -#endif /* __ID3D12CommandSignature_INTERFACE_DEFINED__ */ - -typedef enum D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS { - D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG_NONE = 0, - D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG_SUPPORTED = 0x1 -} D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS; -DEFINE_ENUM_FLAG_OPERATORS(D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS); -typedef enum D3D12_PROTECTED_RESOURCE_SESSION_FLAGS { - D3D12_PROTECTED_RESOURCE_SESSION_FLAG_NONE = 0 -} D3D12_PROTECTED_RESOURCE_SESSION_FLAGS; -DEFINE_ENUM_FLAG_OPERATORS(D3D12_PROTECTED_RESOURCE_SESSION_FLAGS); -typedef enum D3D12_PROTECTED_SESSION_STATUS { - D3D12_PROTECTED_SESSION_STATUS_OK = 0, - D3D12_PROTECTED_SESSION_STATUS_INVALID = 1 -} D3D12_PROTECTED_SESSION_STATUS; -typedef struct D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_SUPPORT { - UINT NodeIndex; - D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS Support; -} D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_SUPPORT; -typedef struct D3D12_PROTECTED_RESOURCE_SESSION_DESC { - UINT NodeMask; - D3D12_PROTECTED_RESOURCE_SESSION_FLAGS Flags; -} D3D12_PROTECTED_RESOURCE_SESSION_DESC; -/***************************************************************************** - * ID3D12ProtectedSession interface - */ -#ifndef __ID3D12ProtectedSession_INTERFACE_DEFINED__ -#define __ID3D12ProtectedSession_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D12ProtectedSession, 0xa1533d18, 0x0ac1, 0x4084, 0x85,0xb9, 0x89,0xa9,0x61,0x16,0x80,0x6b); -#if defined(__cplusplus) && !defined(CINTERFACE) -MIDL_INTERFACE("a1533d18-0ac1-4084-85b9-89a96116806b") -ID3D12ProtectedSession : public ID3D12DeviceChild -{ - virtual HRESULT STDMETHODCALLTYPE GetStatusFence( - REFIID riid, - void **fence) = 0; - - virtual D3D12_PROTECTED_SESSION_STATUS STDMETHODCALLTYPE GetSessionStatus( - ) = 0; - -}; -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(ID3D12ProtectedSession, 0xa1533d18, 0x0ac1, 0x4084, 0x85,0xb9, 0x89,0xa9,0x61,0x16,0x80,0x6b) -#endif -#else -typedef struct ID3D12ProtectedSessionVtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D12ProtectedSession *This, - REFIID riid, - void **object); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D12ProtectedSession *This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D12ProtectedSession *This); - - /*** ID3D12Object methods ***/ - HRESULT (STDMETHODCALLTYPE *GetPrivateData)( - ID3D12ProtectedSession *This, - REFGUID guid, - UINT *data_size, - void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateData)( - ID3D12ProtectedSession *This, - REFGUID guid, - UINT data_size, - const void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( - ID3D12ProtectedSession *This, - REFGUID guid, - const IUnknown *data); - - HRESULT (STDMETHODCALLTYPE *SetName)( - ID3D12ProtectedSession *This, - const WCHAR *name); - - /*** ID3D12DeviceChild methods ***/ - HRESULT (STDMETHODCALLTYPE *GetDevice)( - ID3D12ProtectedSession *This, - REFIID riid, - void **device); - - /*** ID3D12ProtectedSession methods ***/ - HRESULT (STDMETHODCALLTYPE *GetStatusFence)( - ID3D12ProtectedSession *This, - REFIID riid, - void **fence); - - D3D12_PROTECTED_SESSION_STATUS (STDMETHODCALLTYPE *GetSessionStatus)( - ID3D12ProtectedSession *This); - - END_INTERFACE -} ID3D12ProtectedSessionVtbl; - -interface ID3D12ProtectedSession { - CONST_VTBL ID3D12ProtectedSessionVtbl* lpVtbl; -}; - -#ifdef COBJMACROS -#ifndef WIDL_C_INLINE_WRAPPERS -/*** IUnknown methods ***/ -#define ID3D12ProtectedSession_QueryInterface(This,riid,object) (This)->lpVtbl->QueryInterface(This,riid,object) -#define ID3D12ProtectedSession_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D12ProtectedSession_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D12Object methods ***/ -#define ID3D12ProtectedSession_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) -#define ID3D12ProtectedSession_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) -#define ID3D12ProtectedSession_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) -#define ID3D12ProtectedSession_SetName(This,name) (This)->lpVtbl->SetName(This,name) -/*** ID3D12DeviceChild methods ***/ -#define ID3D12ProtectedSession_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) -/*** ID3D12ProtectedSession methods ***/ -#define ID3D12ProtectedSession_GetStatusFence(This,riid,fence) (This)->lpVtbl->GetStatusFence(This,riid,fence) -#define ID3D12ProtectedSession_GetSessionStatus(This) (This)->lpVtbl->GetSessionStatus(This) -#else -/*** IUnknown methods ***/ -static __WIDL_INLINE HRESULT ID3D12ProtectedSession_QueryInterface(ID3D12ProtectedSession* This,REFIID riid,void **object) { - return This->lpVtbl->QueryInterface(This,riid,object); -} -static __WIDL_INLINE ULONG ID3D12ProtectedSession_AddRef(ID3D12ProtectedSession* This) { - return This->lpVtbl->AddRef(This); -} -static __WIDL_INLINE ULONG ID3D12ProtectedSession_Release(ID3D12ProtectedSession* This) { - return This->lpVtbl->Release(This); -} -/*** ID3D12Object methods ***/ -static __WIDL_INLINE HRESULT ID3D12ProtectedSession_GetPrivateData(ID3D12ProtectedSession* This,REFGUID guid,UINT *data_size,void *data) { - return This->lpVtbl->GetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12ProtectedSession_SetPrivateData(ID3D12ProtectedSession* This,REFGUID guid,UINT data_size,const void *data) { - return This->lpVtbl->SetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12ProtectedSession_SetPrivateDataInterface(ID3D12ProtectedSession* This,REFGUID guid,const IUnknown *data) { - return This->lpVtbl->SetPrivateDataInterface(This,guid,data); -} -static __WIDL_INLINE HRESULT ID3D12ProtectedSession_SetName(ID3D12ProtectedSession* This,const WCHAR *name) { - return This->lpVtbl->SetName(This,name); -} -/*** ID3D12DeviceChild methods ***/ -static __WIDL_INLINE HRESULT ID3D12ProtectedSession_GetDevice(ID3D12ProtectedSession* This,REFIID riid,void **device) { - return This->lpVtbl->GetDevice(This,riid,device); -} -/*** ID3D12ProtectedSession methods ***/ -static __WIDL_INLINE HRESULT ID3D12ProtectedSession_GetStatusFence(ID3D12ProtectedSession* This,REFIID riid,void **fence) { - return This->lpVtbl->GetStatusFence(This,riid,fence); -} -static __WIDL_INLINE D3D12_PROTECTED_SESSION_STATUS ID3D12ProtectedSession_GetSessionStatus(ID3D12ProtectedSession* This) { - return This->lpVtbl->GetSessionStatus(This); -} -#endif -#endif - -#endif - - -#endif /* __ID3D12ProtectedSession_INTERFACE_DEFINED__ */ - -/***************************************************************************** - * ID3D12ProtectedResourceSession interface - */ -#ifndef __ID3D12ProtectedResourceSession_INTERFACE_DEFINED__ -#define __ID3D12ProtectedResourceSession_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D12ProtectedResourceSession, 0x6cd696f4, 0xf289, 0x40cc, 0x80,0x91, 0x5a,0x6c,0x0a,0x09,0x9c,0x3d); -#if defined(__cplusplus) && !defined(CINTERFACE) -MIDL_INTERFACE("6cd696f4-f289-40cc-8091-5a6c0a099c3d") -ID3D12ProtectedResourceSession : public ID3D12ProtectedSession -{ -#ifdef WIDL_EXPLICIT_AGGREGATE_RETURNS - virtual D3D12_PROTECTED_RESOURCE_SESSION_DESC* STDMETHODCALLTYPE GetDesc( - D3D12_PROTECTED_RESOURCE_SESSION_DESC *__ret) = 0; - D3D12_PROTECTED_RESOURCE_SESSION_DESC STDMETHODCALLTYPE GetDesc( - ) - { - D3D12_PROTECTED_RESOURCE_SESSION_DESC __ret; - return *GetDesc(&__ret); - } -#else - virtual D3D12_PROTECTED_RESOURCE_SESSION_DESC STDMETHODCALLTYPE GetDesc( - ) = 0; -#endif - -}; -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(ID3D12ProtectedResourceSession, 0x6cd696f4, 0xf289, 0x40cc, 0x80,0x91, 0x5a,0x6c,0x0a,0x09,0x9c,0x3d) -#endif -#else -typedef struct ID3D12ProtectedResourceSessionVtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D12ProtectedResourceSession *This, - REFIID riid, - void **object); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D12ProtectedResourceSession *This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D12ProtectedResourceSession *This); - - /*** ID3D12Object methods ***/ - HRESULT (STDMETHODCALLTYPE *GetPrivateData)( - ID3D12ProtectedResourceSession *This, - REFGUID guid, - UINT *data_size, - void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateData)( - ID3D12ProtectedResourceSession *This, - REFGUID guid, - UINT data_size, - const void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( - ID3D12ProtectedResourceSession *This, - REFGUID guid, - const IUnknown *data); - - HRESULT (STDMETHODCALLTYPE *SetName)( - ID3D12ProtectedResourceSession *This, - const WCHAR *name); - - /*** ID3D12DeviceChild methods ***/ - HRESULT (STDMETHODCALLTYPE *GetDevice)( - ID3D12ProtectedResourceSession *This, - REFIID riid, - void **device); - - /*** ID3D12ProtectedSession methods ***/ - HRESULT (STDMETHODCALLTYPE *GetStatusFence)( - ID3D12ProtectedResourceSession *This, - REFIID riid, - void **fence); - - D3D12_PROTECTED_SESSION_STATUS (STDMETHODCALLTYPE *GetSessionStatus)( - ID3D12ProtectedResourceSession *This); - - /*** ID3D12ProtectedResourceSession methods ***/ - D3D12_PROTECTED_RESOURCE_SESSION_DESC * (STDMETHODCALLTYPE *GetDesc)( - ID3D12ProtectedResourceSession *This, - D3D12_PROTECTED_RESOURCE_SESSION_DESC *__ret); - - END_INTERFACE -} ID3D12ProtectedResourceSessionVtbl; - -interface ID3D12ProtectedResourceSession { - CONST_VTBL ID3D12ProtectedResourceSessionVtbl* lpVtbl; -}; - -#ifdef COBJMACROS -#ifndef WIDL_C_INLINE_WRAPPERS -/*** IUnknown methods ***/ -#define ID3D12ProtectedResourceSession_QueryInterface(This,riid,object) (This)->lpVtbl->QueryInterface(This,riid,object) -#define ID3D12ProtectedResourceSession_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D12ProtectedResourceSession_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D12Object methods ***/ -#define ID3D12ProtectedResourceSession_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) -#define ID3D12ProtectedResourceSession_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) -#define ID3D12ProtectedResourceSession_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) -#define ID3D12ProtectedResourceSession_SetName(This,name) (This)->lpVtbl->SetName(This,name) -/*** ID3D12DeviceChild methods ***/ -#define ID3D12ProtectedResourceSession_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) -/*** ID3D12ProtectedSession methods ***/ -#define ID3D12ProtectedResourceSession_GetStatusFence(This,riid,fence) (This)->lpVtbl->GetStatusFence(This,riid,fence) -#define ID3D12ProtectedResourceSession_GetSessionStatus(This) (This)->lpVtbl->GetSessionStatus(This) -/*** ID3D12ProtectedResourceSession methods ***/ -#define ID3D12ProtectedResourceSession_GetDesc(This) ID3D12ProtectedResourceSession_GetDesc_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support -#else -/*** IUnknown methods ***/ -static __WIDL_INLINE HRESULT ID3D12ProtectedResourceSession_QueryInterface(ID3D12ProtectedResourceSession* This,REFIID riid,void **object) { - return This->lpVtbl->QueryInterface(This,riid,object); -} -static __WIDL_INLINE ULONG ID3D12ProtectedResourceSession_AddRef(ID3D12ProtectedResourceSession* This) { - return This->lpVtbl->AddRef(This); -} -static __WIDL_INLINE ULONG ID3D12ProtectedResourceSession_Release(ID3D12ProtectedResourceSession* This) { - return This->lpVtbl->Release(This); -} -/*** ID3D12Object methods ***/ -static __WIDL_INLINE HRESULT ID3D12ProtectedResourceSession_GetPrivateData(ID3D12ProtectedResourceSession* This,REFGUID guid,UINT *data_size,void *data) { - return This->lpVtbl->GetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12ProtectedResourceSession_SetPrivateData(ID3D12ProtectedResourceSession* This,REFGUID guid,UINT data_size,const void *data) { - return This->lpVtbl->SetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12ProtectedResourceSession_SetPrivateDataInterface(ID3D12ProtectedResourceSession* This,REFGUID guid,const IUnknown *data) { - return This->lpVtbl->SetPrivateDataInterface(This,guid,data); -} -static __WIDL_INLINE HRESULT ID3D12ProtectedResourceSession_SetName(ID3D12ProtectedResourceSession* This,const WCHAR *name) { - return This->lpVtbl->SetName(This,name); -} -/*** ID3D12DeviceChild methods ***/ -static __WIDL_INLINE HRESULT ID3D12ProtectedResourceSession_GetDevice(ID3D12ProtectedResourceSession* This,REFIID riid,void **device) { - return This->lpVtbl->GetDevice(This,riid,device); -} -/*** ID3D12ProtectedSession methods ***/ -static __WIDL_INLINE HRESULT ID3D12ProtectedResourceSession_GetStatusFence(ID3D12ProtectedResourceSession* This,REFIID riid,void **fence) { - return This->lpVtbl->GetStatusFence(This,riid,fence); -} -static __WIDL_INLINE D3D12_PROTECTED_SESSION_STATUS ID3D12ProtectedResourceSession_GetSessionStatus(ID3D12ProtectedResourceSession* This) { - return This->lpVtbl->GetSessionStatus(This); -} -/*** ID3D12ProtectedResourceSession methods ***/ -static __WIDL_INLINE D3D12_PROTECTED_RESOURCE_SESSION_DESC ID3D12ProtectedResourceSession_GetDesc(ID3D12ProtectedResourceSession* This) { - D3D12_PROTECTED_RESOURCE_SESSION_DESC __ret; - return *This->lpVtbl->GetDesc(This,&__ret); -} -#endif -#endif - -#endif - - -#endif /* __ID3D12ProtectedResourceSession_INTERFACE_DEFINED__ */ - -typedef struct D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPE_COUNT { - UINT NodeIndex; - UINT Count; -} D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPE_COUNT; -typedef struct D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES { - UINT NodeIndex; - UINT Count; - GUID *pTypes; -} D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES; -typedef struct D3D12_PROTECTED_RESOURCE_SESSION_DESC1 { - UINT NodeMask; - D3D12_PROTECTED_RESOURCE_SESSION_FLAGS Flags; - GUID ProtectionType; -} D3D12_PROTECTED_RESOURCE_SESSION_DESC1; -/***************************************************************************** - * ID3D12ProtectedResourceSession1 interface - */ -#ifndef __ID3D12ProtectedResourceSession1_INTERFACE_DEFINED__ -#define __ID3D12ProtectedResourceSession1_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D12ProtectedResourceSession1, 0xd6f12dd6, 0x76fb, 0x406e, 0x89,0x61, 0x42,0x96,0xee,0xfc,0x04,0x09); -#if defined(__cplusplus) && !defined(CINTERFACE) -MIDL_INTERFACE("d6f12dd6-76fb-406e-8961-4296eefc0409") -ID3D12ProtectedResourceSession1 : public ID3D12ProtectedResourceSession -{ -#ifdef WIDL_EXPLICIT_AGGREGATE_RETURNS - virtual D3D12_PROTECTED_RESOURCE_SESSION_DESC1* STDMETHODCALLTYPE GetDesc1( - D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *__ret) = 0; - D3D12_PROTECTED_RESOURCE_SESSION_DESC1 STDMETHODCALLTYPE GetDesc1( - ) - { - D3D12_PROTECTED_RESOURCE_SESSION_DESC1 __ret; - return *GetDesc1(&__ret); - } -#else - virtual D3D12_PROTECTED_RESOURCE_SESSION_DESC1 STDMETHODCALLTYPE GetDesc1( - ) = 0; -#endif - -}; -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(ID3D12ProtectedResourceSession1, 0xd6f12dd6, 0x76fb, 0x406e, 0x89,0x61, 0x42,0x96,0xee,0xfc,0x04,0x09) -#endif -#else -typedef struct ID3D12ProtectedResourceSession1Vtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D12ProtectedResourceSession1 *This, - REFIID riid, - void **object); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D12ProtectedResourceSession1 *This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D12ProtectedResourceSession1 *This); - - /*** ID3D12Object methods ***/ - HRESULT (STDMETHODCALLTYPE *GetPrivateData)( - ID3D12ProtectedResourceSession1 *This, - REFGUID guid, - UINT *data_size, - void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateData)( - ID3D12ProtectedResourceSession1 *This, - REFGUID guid, - UINT data_size, - const void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( - ID3D12ProtectedResourceSession1 *This, - REFGUID guid, - const IUnknown *data); - - HRESULT (STDMETHODCALLTYPE *SetName)( - ID3D12ProtectedResourceSession1 *This, - const WCHAR *name); - - /*** ID3D12DeviceChild methods ***/ - HRESULT (STDMETHODCALLTYPE *GetDevice)( - ID3D12ProtectedResourceSession1 *This, - REFIID riid, - void **device); - - /*** ID3D12ProtectedSession methods ***/ - HRESULT (STDMETHODCALLTYPE *GetStatusFence)( - ID3D12ProtectedResourceSession1 *This, - REFIID riid, - void **fence); - - D3D12_PROTECTED_SESSION_STATUS (STDMETHODCALLTYPE *GetSessionStatus)( - ID3D12ProtectedResourceSession1 *This); - - /*** ID3D12ProtectedResourceSession methods ***/ - D3D12_PROTECTED_RESOURCE_SESSION_DESC * (STDMETHODCALLTYPE *GetDesc)( - ID3D12ProtectedResourceSession1 *This, - D3D12_PROTECTED_RESOURCE_SESSION_DESC *__ret); - - /*** ID3D12ProtectedResourceSession1 methods ***/ - D3D12_PROTECTED_RESOURCE_SESSION_DESC1 * (STDMETHODCALLTYPE *GetDesc1)( - ID3D12ProtectedResourceSession1 *This, - D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *__ret); - - END_INTERFACE -} ID3D12ProtectedResourceSession1Vtbl; - -interface ID3D12ProtectedResourceSession1 { - CONST_VTBL ID3D12ProtectedResourceSession1Vtbl* lpVtbl; -}; - -#ifdef COBJMACROS -#ifndef WIDL_C_INLINE_WRAPPERS -/*** IUnknown methods ***/ -#define ID3D12ProtectedResourceSession1_QueryInterface(This,riid,object) (This)->lpVtbl->QueryInterface(This,riid,object) -#define ID3D12ProtectedResourceSession1_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D12ProtectedResourceSession1_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D12Object methods ***/ -#define ID3D12ProtectedResourceSession1_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) -#define ID3D12ProtectedResourceSession1_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) -#define ID3D12ProtectedResourceSession1_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) -#define ID3D12ProtectedResourceSession1_SetName(This,name) (This)->lpVtbl->SetName(This,name) -/*** ID3D12DeviceChild methods ***/ -#define ID3D12ProtectedResourceSession1_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) -/*** ID3D12ProtectedSession methods ***/ -#define ID3D12ProtectedResourceSession1_GetStatusFence(This,riid,fence) (This)->lpVtbl->GetStatusFence(This,riid,fence) -#define ID3D12ProtectedResourceSession1_GetSessionStatus(This) (This)->lpVtbl->GetSessionStatus(This) -/*** ID3D12ProtectedResourceSession methods ***/ -#define ID3D12ProtectedResourceSession1_GetDesc(This) ID3D12ProtectedResourceSession1_GetDesc_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support -/*** ID3D12ProtectedResourceSession1 methods ***/ -#define ID3D12ProtectedResourceSession1_GetDesc1(This) ID3D12ProtectedResourceSession1_GetDesc1_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support -#else -/*** IUnknown methods ***/ -static __WIDL_INLINE HRESULT ID3D12ProtectedResourceSession1_QueryInterface(ID3D12ProtectedResourceSession1* This,REFIID riid,void **object) { - return This->lpVtbl->QueryInterface(This,riid,object); -} -static __WIDL_INLINE ULONG ID3D12ProtectedResourceSession1_AddRef(ID3D12ProtectedResourceSession1* This) { - return This->lpVtbl->AddRef(This); -} -static __WIDL_INLINE ULONG ID3D12ProtectedResourceSession1_Release(ID3D12ProtectedResourceSession1* This) { - return This->lpVtbl->Release(This); -} -/*** ID3D12Object methods ***/ -static __WIDL_INLINE HRESULT ID3D12ProtectedResourceSession1_GetPrivateData(ID3D12ProtectedResourceSession1* This,REFGUID guid,UINT *data_size,void *data) { - return This->lpVtbl->GetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12ProtectedResourceSession1_SetPrivateData(ID3D12ProtectedResourceSession1* This,REFGUID guid,UINT data_size,const void *data) { - return This->lpVtbl->SetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12ProtectedResourceSession1_SetPrivateDataInterface(ID3D12ProtectedResourceSession1* This,REFGUID guid,const IUnknown *data) { - return This->lpVtbl->SetPrivateDataInterface(This,guid,data); -} -static __WIDL_INLINE HRESULT ID3D12ProtectedResourceSession1_SetName(ID3D12ProtectedResourceSession1* This,const WCHAR *name) { - return This->lpVtbl->SetName(This,name); -} -/*** ID3D12DeviceChild methods ***/ -static __WIDL_INLINE HRESULT ID3D12ProtectedResourceSession1_GetDevice(ID3D12ProtectedResourceSession1* This,REFIID riid,void **device) { - return This->lpVtbl->GetDevice(This,riid,device); -} -/*** ID3D12ProtectedSession methods ***/ -static __WIDL_INLINE HRESULT ID3D12ProtectedResourceSession1_GetStatusFence(ID3D12ProtectedResourceSession1* This,REFIID riid,void **fence) { - return This->lpVtbl->GetStatusFence(This,riid,fence); -} -static __WIDL_INLINE D3D12_PROTECTED_SESSION_STATUS ID3D12ProtectedResourceSession1_GetSessionStatus(ID3D12ProtectedResourceSession1* This) { - return This->lpVtbl->GetSessionStatus(This); -} -/*** ID3D12ProtectedResourceSession methods ***/ -static __WIDL_INLINE D3D12_PROTECTED_RESOURCE_SESSION_DESC ID3D12ProtectedResourceSession1_GetDesc(ID3D12ProtectedResourceSession1* This) { - D3D12_PROTECTED_RESOURCE_SESSION_DESC __ret; - return *This->lpVtbl->GetDesc(This,&__ret); -} -/*** ID3D12ProtectedResourceSession1 methods ***/ -static __WIDL_INLINE D3D12_PROTECTED_RESOURCE_SESSION_DESC1 ID3D12ProtectedResourceSession1_GetDesc1(ID3D12ProtectedResourceSession1* This) { - D3D12_PROTECTED_RESOURCE_SESSION_DESC1 __ret; - return *This->lpVtbl->GetDesc1(This,&__ret); -} -#endif -#endif - -#endif - - -#endif /* __ID3D12ProtectedResourceSession1_INTERFACE_DEFINED__ */ - -typedef enum D3D12_PIPELINE_STATE_SUBOBJECT_TYPE { - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE = 0, - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS = 1, - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS = 2, - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS = 3, - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS = 4, - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS = 5, - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS = 6, - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT = 7, - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND = 8, - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK = 9, - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER = 10, - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL = 11, - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT = 12, - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE = 13, - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY = 14, - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS = 15, - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT = 16, - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC = 17, - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK = 18, - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO = 19, - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS = 20, - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1 = 21, - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING = 22, - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS = 24, - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS = 25, - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID = 26 -} D3D12_PIPELINE_STATE_SUBOBJECT_TYPE; -typedef struct D3D12_PIPELINE_STATE_STREAM_DESC { - SIZE_T SizeInBytes; - void *pPipelineStateSubobjectStream; -} D3D12_PIPELINE_STATE_STREAM_DESC; -typedef enum D3D12_LIFETIME_STATE { - D3D12_LIFETIME_STATE_IN_USE = 0, - D3D12_LIFETIME_STATE_NOT_IN_USE = 1 -} D3D12_LIFETIME_STATE; -/***************************************************************************** - * ID3D12LifetimeOwner interface - */ -#ifndef __ID3D12LifetimeOwner_INTERFACE_DEFINED__ -#define __ID3D12LifetimeOwner_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D12LifetimeOwner, 0xe667af9f, 0xcd56, 0x4f46, 0x83,0xce, 0x03,0x2e,0x59,0x5d,0x70,0xa8); -#if defined(__cplusplus) && !defined(CINTERFACE) -MIDL_INTERFACE("e667af9f-cd56-4f46-83ce-032e595d70a8") -ID3D12LifetimeOwner : public IUnknown -{ - virtual void STDMETHODCALLTYPE LifetimeStateUpdated( - D3D12_LIFETIME_STATE new_state) = 0; - -}; -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(ID3D12LifetimeOwner, 0xe667af9f, 0xcd56, 0x4f46, 0x83,0xce, 0x03,0x2e,0x59,0x5d,0x70,0xa8) -#endif -#else -typedef struct ID3D12LifetimeOwnerVtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D12LifetimeOwner *This, - REFIID riid, - void **object); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D12LifetimeOwner *This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D12LifetimeOwner *This); - - /*** ID3D12LifetimeOwner methods ***/ - void (STDMETHODCALLTYPE *LifetimeStateUpdated)( - ID3D12LifetimeOwner *This, - D3D12_LIFETIME_STATE new_state); - - END_INTERFACE -} ID3D12LifetimeOwnerVtbl; - -interface ID3D12LifetimeOwner { - CONST_VTBL ID3D12LifetimeOwnerVtbl* lpVtbl; -}; - -#ifdef COBJMACROS -#ifndef WIDL_C_INLINE_WRAPPERS -/*** IUnknown methods ***/ -#define ID3D12LifetimeOwner_QueryInterface(This,riid,object) (This)->lpVtbl->QueryInterface(This,riid,object) -#define ID3D12LifetimeOwner_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D12LifetimeOwner_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D12LifetimeOwner methods ***/ -#define ID3D12LifetimeOwner_LifetimeStateUpdated(This,new_state) (This)->lpVtbl->LifetimeStateUpdated(This,new_state) -#else -/*** IUnknown methods ***/ -static __WIDL_INLINE HRESULT ID3D12LifetimeOwner_QueryInterface(ID3D12LifetimeOwner* This,REFIID riid,void **object) { - return This->lpVtbl->QueryInterface(This,riid,object); -} -static __WIDL_INLINE ULONG ID3D12LifetimeOwner_AddRef(ID3D12LifetimeOwner* This) { - return This->lpVtbl->AddRef(This); -} -static __WIDL_INLINE ULONG ID3D12LifetimeOwner_Release(ID3D12LifetimeOwner* This) { - return This->lpVtbl->Release(This); -} -/*** ID3D12LifetimeOwner methods ***/ -static __WIDL_INLINE void ID3D12LifetimeOwner_LifetimeStateUpdated(ID3D12LifetimeOwner* This,D3D12_LIFETIME_STATE new_state) { - This->lpVtbl->LifetimeStateUpdated(This,new_state); -} -#endif -#endif - -#endif - - -#endif /* __ID3D12LifetimeOwner_INTERFACE_DEFINED__ */ - -/***************************************************************************** - * ID3D12LifetimeTracker interface - */ -#ifndef __ID3D12LifetimeTracker_INTERFACE_DEFINED__ -#define __ID3D12LifetimeTracker_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D12LifetimeTracker, 0x3fd03d36, 0x4eb1, 0x424a, 0xa5,0x82, 0x49,0x4e,0xcb,0x8b,0xa8,0x13); -#if defined(__cplusplus) && !defined(CINTERFACE) -MIDL_INTERFACE("3fd03d36-4eb1-424a-a582-494ecb8ba813") -ID3D12LifetimeTracker : public IUnknown -{ - virtual HRESULT STDMETHODCALLTYPE DestroyOwnedObject( - ID3D12DeviceChild *object) = 0; - -}; -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(ID3D12LifetimeTracker, 0x3fd03d36, 0x4eb1, 0x424a, 0xa5,0x82, 0x49,0x4e,0xcb,0x8b,0xa8,0x13) -#endif -#else -typedef struct ID3D12LifetimeTrackerVtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D12LifetimeTracker *This, - REFIID riid, - void **object); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D12LifetimeTracker *This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D12LifetimeTracker *This); - - /*** ID3D12LifetimeTracker methods ***/ - HRESULT (STDMETHODCALLTYPE *DestroyOwnedObject)( - ID3D12LifetimeTracker *This, - ID3D12DeviceChild *object); - - END_INTERFACE -} ID3D12LifetimeTrackerVtbl; - -interface ID3D12LifetimeTracker { - CONST_VTBL ID3D12LifetimeTrackerVtbl* lpVtbl; -}; - -#ifdef COBJMACROS -#ifndef WIDL_C_INLINE_WRAPPERS -/*** IUnknown methods ***/ -#define ID3D12LifetimeTracker_QueryInterface(This,riid,object) (This)->lpVtbl->QueryInterface(This,riid,object) -#define ID3D12LifetimeTracker_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D12LifetimeTracker_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D12LifetimeTracker methods ***/ -#define ID3D12LifetimeTracker_DestroyOwnedObject(This,object) (This)->lpVtbl->DestroyOwnedObject(This,object) -#else -/*** IUnknown methods ***/ -static __WIDL_INLINE HRESULT ID3D12LifetimeTracker_QueryInterface(ID3D12LifetimeTracker* This,REFIID riid,void **object) { - return This->lpVtbl->QueryInterface(This,riid,object); -} -static __WIDL_INLINE ULONG ID3D12LifetimeTracker_AddRef(ID3D12LifetimeTracker* This) { - return This->lpVtbl->AddRef(This); -} -static __WIDL_INLINE ULONG ID3D12LifetimeTracker_Release(ID3D12LifetimeTracker* This) { - return This->lpVtbl->Release(This); -} -/*** ID3D12LifetimeTracker methods ***/ -static __WIDL_INLINE HRESULT ID3D12LifetimeTracker_DestroyOwnedObject(ID3D12LifetimeTracker* This,ID3D12DeviceChild *object) { - return This->lpVtbl->DestroyOwnedObject(This,object); -} -#endif -#endif - -#endif - - -#endif /* __ID3D12LifetimeTracker_INTERFACE_DEFINED__ */ - -/***************************************************************************** - * ID3D12SwapChainAssistant interface - */ -#ifndef __ID3D12SwapChainAssistant_INTERFACE_DEFINED__ -#define __ID3D12SwapChainAssistant_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D12SwapChainAssistant, 0xf1df64b6, 0x57fd, 0x49cd, 0x88,0x07, 0xc0,0xeb,0x88,0xb4,0x5c,0x8f); -#if defined(__cplusplus) && !defined(CINTERFACE) -MIDL_INTERFACE("f1df64b6-57fd-49cd-8807-c0eb88b45c8f") -ID3D12SwapChainAssistant : public IUnknown -{ -#ifdef WIDL_EXPLICIT_AGGREGATE_RETURNS - virtual LUID* STDMETHODCALLTYPE GetLUID( - LUID *__ret) = 0; - LUID STDMETHODCALLTYPE GetLUID( - ) - { - LUID __ret; - return *GetLUID(&__ret); - } -#else - virtual LUID STDMETHODCALLTYPE GetLUID( - ) = 0; -#endif - - virtual HRESULT STDMETHODCALLTYPE GetSwapChainObject( - REFIID riid, - void **object) = 0; - - virtual HRESULT STDMETHODCALLTYPE GetCurrentResourceAndCommandQueue( - REFIID riid_resource, - void **resource, - REFIID riid_queue, - void **queue) = 0; - - virtual HRESULT STDMETHODCALLTYPE InsertImplicitSync( - ) = 0; - -}; -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(ID3D12SwapChainAssistant, 0xf1df64b6, 0x57fd, 0x49cd, 0x88,0x07, 0xc0,0xeb,0x88,0xb4,0x5c,0x8f) -#endif -#else -typedef struct ID3D12SwapChainAssistantVtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D12SwapChainAssistant *This, - REFIID riid, - void **object); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D12SwapChainAssistant *This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D12SwapChainAssistant *This); - - /*** ID3D12SwapChainAssistant methods ***/ - LUID * (STDMETHODCALLTYPE *GetLUID)( - ID3D12SwapChainAssistant *This, - LUID *__ret); - - HRESULT (STDMETHODCALLTYPE *GetSwapChainObject)( - ID3D12SwapChainAssistant *This, - REFIID riid, - void **object); - - HRESULT (STDMETHODCALLTYPE *GetCurrentResourceAndCommandQueue)( - ID3D12SwapChainAssistant *This, - REFIID riid_resource, - void **resource, - REFIID riid_queue, - void **queue); - - HRESULT (STDMETHODCALLTYPE *InsertImplicitSync)( - ID3D12SwapChainAssistant *This); - - END_INTERFACE -} ID3D12SwapChainAssistantVtbl; - -interface ID3D12SwapChainAssistant { - CONST_VTBL ID3D12SwapChainAssistantVtbl* lpVtbl; -}; - -#ifdef COBJMACROS -#ifndef WIDL_C_INLINE_WRAPPERS -/*** IUnknown methods ***/ -#define ID3D12SwapChainAssistant_QueryInterface(This,riid,object) (This)->lpVtbl->QueryInterface(This,riid,object) -#define ID3D12SwapChainAssistant_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D12SwapChainAssistant_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D12SwapChainAssistant methods ***/ -#define ID3D12SwapChainAssistant_GetLUID(This) ID3D12SwapChainAssistant_GetLUID_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support -#define ID3D12SwapChainAssistant_GetSwapChainObject(This,riid,object) (This)->lpVtbl->GetSwapChainObject(This,riid,object) -#define ID3D12SwapChainAssistant_GetCurrentResourceAndCommandQueue(This,riid_resource,resource,riid_queue,queue) (This)->lpVtbl->GetCurrentResourceAndCommandQueue(This,riid_resource,resource,riid_queue,queue) -#define ID3D12SwapChainAssistant_InsertImplicitSync(This) (This)->lpVtbl->InsertImplicitSync(This) -#else -/*** IUnknown methods ***/ -static __WIDL_INLINE HRESULT ID3D12SwapChainAssistant_QueryInterface(ID3D12SwapChainAssistant* This,REFIID riid,void **object) { - return This->lpVtbl->QueryInterface(This,riid,object); -} -static __WIDL_INLINE ULONG ID3D12SwapChainAssistant_AddRef(ID3D12SwapChainAssistant* This) { - return This->lpVtbl->AddRef(This); -} -static __WIDL_INLINE ULONG ID3D12SwapChainAssistant_Release(ID3D12SwapChainAssistant* This) { - return This->lpVtbl->Release(This); -} -/*** ID3D12SwapChainAssistant methods ***/ -static __WIDL_INLINE LUID ID3D12SwapChainAssistant_GetLUID(ID3D12SwapChainAssistant* This) { - LUID __ret; - return *This->lpVtbl->GetLUID(This,&__ret); -} -static __WIDL_INLINE HRESULT ID3D12SwapChainAssistant_GetSwapChainObject(ID3D12SwapChainAssistant* This,REFIID riid,void **object) { - return This->lpVtbl->GetSwapChainObject(This,riid,object); -} -static __WIDL_INLINE HRESULT ID3D12SwapChainAssistant_GetCurrentResourceAndCommandQueue(ID3D12SwapChainAssistant* This,REFIID riid_resource,void **resource,REFIID riid_queue,void **queue) { - return This->lpVtbl->GetCurrentResourceAndCommandQueue(This,riid_resource,resource,riid_queue,queue); -} -static __WIDL_INLINE HRESULT ID3D12SwapChainAssistant_InsertImplicitSync(ID3D12SwapChainAssistant* This) { - return This->lpVtbl->InsertImplicitSync(This); -} -#endif -#endif - -#endif - - -#endif /* __ID3D12SwapChainAssistant_INTERFACE_DEFINED__ */ - -typedef enum D3D12_META_COMMAND_PARAMETER_TYPE { - D3D12_META_COMMAND_PARAMETER_TYPE_FLOAT = 0, - D3D12_META_COMMAND_PARAMETER_TYPE_UINT64 = 1, - D3D12_META_COMMAND_PARAMETER_TYPE_GPU_VIRTUAL_ADDRESS = 2, - D3D12_META_COMMAND_PARAMETER_TYPE_CPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV = 3, - D3D12_META_COMMAND_PARAMETER_TYPE_GPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV = 4 -} D3D12_META_COMMAND_PARAMETER_TYPE; -typedef enum D3D12_META_COMMAND_PARAMETER_FLAGS { - D3D12_META_COMMAND_PARAMETER_FLAG_INPUT = 0x1, - D3D12_META_COMMAND_PARAMETER_FLAG_OUTPUT = 0x2 -} D3D12_META_COMMAND_PARAMETER_FLAGS; -DEFINE_ENUM_FLAG_OPERATORS(D3D12_META_COMMAND_PARAMETER_FLAGS); -typedef enum D3D12_META_COMMAND_PARAMETER_STAGE { - D3D12_META_COMMAND_PARAMETER_STAGE_CREATION = 0, - D3D12_META_COMMAND_PARAMETER_STAGE_INITIALIZATION = 1, - D3D12_META_COMMAND_PARAMETER_STAGE_EXECUTION = 2 -} D3D12_META_COMMAND_PARAMETER_STAGE; -typedef struct D3D12_META_COMMAND_PARAMETER_DESC { - LPCWSTR Name; - D3D12_META_COMMAND_PARAMETER_TYPE Type; - D3D12_META_COMMAND_PARAMETER_FLAGS Flags; - D3D12_RESOURCE_STATES RequiredResourceState; - UINT StructureOffset; -} D3D12_META_COMMAND_PARAMETER_DESC; -typedef enum D3D12_GRAPHICS_STATES { - D3D12_GRAPHICS_STATE_NONE = 0, - D3D12_GRAPHICS_STATE_IA_VERTEX_BUFFERS = 0x1, - D3D12_GRAPHICS_STATE_IA_INDEX_BUFFER = 0x2, - D3D12_GRAPHICS_STATE_IA_PRIMITIVE_TOPOLOGY = 0x4, - D3D12_GRAPHICS_STATE_DESCRIPTOR_HEAP = 0x8, - D3D12_GRAPHICS_STATE_GRAPHICS_ROOT_SIGNATURE = 0x10, - D3D12_GRAPHICS_STATE_COMPUTE_ROOT_SIGNATURE = 0x20, - D3D12_GRAPHICS_STATE_RS_VIEWPORTS = 0x40, - D3D12_GRAPHICS_STATE_RS_SCISSOR_RECTS = 0x80, - D3D12_GRAPHICS_STATE_PREDICATION = 0x100, - D3D12_GRAPHICS_STATE_OM_RENDER_TARGETS = 0x200, - D3D12_GRAPHICS_STATE_OM_STENCIL_REF = 0x400, - D3D12_GRAPHICS_STATE_OM_BLEND_FACTOR = 0x800, - D3D12_GRAPHICS_STATE_PIPELINE_STATE = 0x1000, - D3D12_GRAPHICS_STATE_SO_TARGETS = 0x2000, - D3D12_GRAPHICS_STATE_OM_DEPTH_BOUNDS = 0x4000, - D3D12_GRAPHICS_STATE_SAMPLE_POSITIONS = 0x8000, - D3D12_GRAPHICS_STATE_VIEW_INSTANCE_MASK = 0x10000 -} D3D12_GRAPHICS_STATES; -DEFINE_ENUM_FLAG_OPERATORS(D3D12_GRAPHICS_STATES); -typedef struct D3D12_META_COMMAND_DESC { - GUID Id; - LPCWSTR Name; - D3D12_GRAPHICS_STATES InitializationDirtyState; - D3D12_GRAPHICS_STATES ExecutionDirtyState; -} D3D12_META_COMMAND_DESC; -/***************************************************************************** - * ID3D12StateObject interface - */ -#ifndef __ID3D12StateObject_INTERFACE_DEFINED__ -#define __ID3D12StateObject_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D12StateObject, 0x47016943, 0xfca8, 0x4594, 0x93,0xea, 0xaf,0x25,0x8b,0x55,0x34,0x6d); -#if defined(__cplusplus) && !defined(CINTERFACE) -MIDL_INTERFACE("47016943-fca8-4594-93ea-af258b55346d") -ID3D12StateObject : public ID3D12Pageable -{ -}; -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(ID3D12StateObject, 0x47016943, 0xfca8, 0x4594, 0x93,0xea, 0xaf,0x25,0x8b,0x55,0x34,0x6d) -#endif -#else -typedef struct ID3D12StateObjectVtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D12StateObject *This, - REFIID riid, - void **object); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D12StateObject *This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D12StateObject *This); - - /*** ID3D12Object methods ***/ - HRESULT (STDMETHODCALLTYPE *GetPrivateData)( - ID3D12StateObject *This, - REFGUID guid, - UINT *data_size, - void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateData)( - ID3D12StateObject *This, - REFGUID guid, - UINT data_size, - const void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( - ID3D12StateObject *This, - REFGUID guid, - const IUnknown *data); - - HRESULT (STDMETHODCALLTYPE *SetName)( - ID3D12StateObject *This, - const WCHAR *name); - - /*** ID3D12DeviceChild methods ***/ - HRESULT (STDMETHODCALLTYPE *GetDevice)( - ID3D12StateObject *This, - REFIID riid, - void **device); - - END_INTERFACE -} ID3D12StateObjectVtbl; - -interface ID3D12StateObject { - CONST_VTBL ID3D12StateObjectVtbl* lpVtbl; -}; - -#ifdef COBJMACROS -#ifndef WIDL_C_INLINE_WRAPPERS -/*** IUnknown methods ***/ -#define ID3D12StateObject_QueryInterface(This,riid,object) (This)->lpVtbl->QueryInterface(This,riid,object) -#define ID3D12StateObject_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D12StateObject_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D12Object methods ***/ -#define ID3D12StateObject_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) -#define ID3D12StateObject_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) -#define ID3D12StateObject_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) -#define ID3D12StateObject_SetName(This,name) (This)->lpVtbl->SetName(This,name) -/*** ID3D12DeviceChild methods ***/ -#define ID3D12StateObject_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) -#else -/*** IUnknown methods ***/ -static __WIDL_INLINE HRESULT ID3D12StateObject_QueryInterface(ID3D12StateObject* This,REFIID riid,void **object) { - return This->lpVtbl->QueryInterface(This,riid,object); -} -static __WIDL_INLINE ULONG ID3D12StateObject_AddRef(ID3D12StateObject* This) { - return This->lpVtbl->AddRef(This); -} -static __WIDL_INLINE ULONG ID3D12StateObject_Release(ID3D12StateObject* This) { - return This->lpVtbl->Release(This); -} -/*** ID3D12Object methods ***/ -static __WIDL_INLINE HRESULT ID3D12StateObject_GetPrivateData(ID3D12StateObject* This,REFGUID guid,UINT *data_size,void *data) { - return This->lpVtbl->GetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12StateObject_SetPrivateData(ID3D12StateObject* This,REFGUID guid,UINT data_size,const void *data) { - return This->lpVtbl->SetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12StateObject_SetPrivateDataInterface(ID3D12StateObject* This,REFGUID guid,const IUnknown *data) { - return This->lpVtbl->SetPrivateDataInterface(This,guid,data); -} -static __WIDL_INLINE HRESULT ID3D12StateObject_SetName(ID3D12StateObject* This,const WCHAR *name) { - return This->lpVtbl->SetName(This,name); -} -/*** ID3D12DeviceChild methods ***/ -static __WIDL_INLINE HRESULT ID3D12StateObject_GetDevice(ID3D12StateObject* This,REFIID riid,void **device) { - return This->lpVtbl->GetDevice(This,riid,device); -} -#endif -#endif - -#endif - - -#endif /* __ID3D12StateObject_INTERFACE_DEFINED__ */ - -/***************************************************************************** - * ID3D12StateObjectProperties interface - */ -#ifndef __ID3D12StateObjectProperties_INTERFACE_DEFINED__ -#define __ID3D12StateObjectProperties_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D12StateObjectProperties, 0xde5fa827, 0x9bf9, 0x4f26, 0x89,0xff, 0xd7,0xf5,0x6f,0xde,0x38,0x60); -#if defined(__cplusplus) && !defined(CINTERFACE) -MIDL_INTERFACE("de5fa827-9bf9-4f26-89ff-d7f56fde3860") -ID3D12StateObjectProperties : public IUnknown -{ - virtual void * STDMETHODCALLTYPE GetShaderIdentifier( - LPCWSTR export_name) = 0; - - virtual UINT64 STDMETHODCALLTYPE GetShaderStackSize( - LPCWSTR export_name) = 0; - - virtual UINT64 STDMETHODCALLTYPE GetPipelineStackSize( - ) = 0; - - virtual void STDMETHODCALLTYPE SetPipelineStackSize( - UINT64 stack_size_in_bytes) = 0; - -}; -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(ID3D12StateObjectProperties, 0xde5fa827, 0x9bf9, 0x4f26, 0x89,0xff, 0xd7,0xf5,0x6f,0xde,0x38,0x60) -#endif -#else -typedef struct ID3D12StateObjectPropertiesVtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D12StateObjectProperties *This, - REFIID riid, - void **object); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D12StateObjectProperties *This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D12StateObjectProperties *This); - - /*** ID3D12StateObjectProperties methods ***/ - void * (STDMETHODCALLTYPE *GetShaderIdentifier)( - ID3D12StateObjectProperties *This, - LPCWSTR export_name); - - UINT64 (STDMETHODCALLTYPE *GetShaderStackSize)( - ID3D12StateObjectProperties *This, - LPCWSTR export_name); - - UINT64 (STDMETHODCALLTYPE *GetPipelineStackSize)( - ID3D12StateObjectProperties *This); - - void (STDMETHODCALLTYPE *SetPipelineStackSize)( - ID3D12StateObjectProperties *This, - UINT64 stack_size_in_bytes); - - END_INTERFACE -} ID3D12StateObjectPropertiesVtbl; - -interface ID3D12StateObjectProperties { - CONST_VTBL ID3D12StateObjectPropertiesVtbl* lpVtbl; -}; - -#ifdef COBJMACROS -#ifndef WIDL_C_INLINE_WRAPPERS -/*** IUnknown methods ***/ -#define ID3D12StateObjectProperties_QueryInterface(This,riid,object) (This)->lpVtbl->QueryInterface(This,riid,object) -#define ID3D12StateObjectProperties_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D12StateObjectProperties_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D12StateObjectProperties methods ***/ -#define ID3D12StateObjectProperties_GetShaderIdentifier(This,export_name) (This)->lpVtbl->GetShaderIdentifier(This,export_name) -#define ID3D12StateObjectProperties_GetShaderStackSize(This,export_name) (This)->lpVtbl->GetShaderStackSize(This,export_name) -#define ID3D12StateObjectProperties_GetPipelineStackSize(This) (This)->lpVtbl->GetPipelineStackSize(This) -#define ID3D12StateObjectProperties_SetPipelineStackSize(This,stack_size_in_bytes) (This)->lpVtbl->SetPipelineStackSize(This,stack_size_in_bytes) -#else -/*** IUnknown methods ***/ -static __WIDL_INLINE HRESULT ID3D12StateObjectProperties_QueryInterface(ID3D12StateObjectProperties* This,REFIID riid,void **object) { - return This->lpVtbl->QueryInterface(This,riid,object); -} -static __WIDL_INLINE ULONG ID3D12StateObjectProperties_AddRef(ID3D12StateObjectProperties* This) { - return This->lpVtbl->AddRef(This); -} -static __WIDL_INLINE ULONG ID3D12StateObjectProperties_Release(ID3D12StateObjectProperties* This) { - return This->lpVtbl->Release(This); -} -/*** ID3D12StateObjectProperties methods ***/ -static __WIDL_INLINE void * ID3D12StateObjectProperties_GetShaderIdentifier(ID3D12StateObjectProperties* This,LPCWSTR export_name) { - return This->lpVtbl->GetShaderIdentifier(This,export_name); -} -static __WIDL_INLINE UINT64 ID3D12StateObjectProperties_GetShaderStackSize(ID3D12StateObjectProperties* This,LPCWSTR export_name) { - return This->lpVtbl->GetShaderStackSize(This,export_name); -} -static __WIDL_INLINE UINT64 ID3D12StateObjectProperties_GetPipelineStackSize(ID3D12StateObjectProperties* This) { - return This->lpVtbl->GetPipelineStackSize(This); -} -static __WIDL_INLINE void ID3D12StateObjectProperties_SetPipelineStackSize(ID3D12StateObjectProperties* This,UINT64 stack_size_in_bytes) { - This->lpVtbl->SetPipelineStackSize(This,stack_size_in_bytes); -} -#endif -#endif - -#endif - - -#endif /* __ID3D12StateObjectProperties_INTERFACE_DEFINED__ */ - -typedef enum D3D12_STATE_SUBOBJECT_TYPE { - D3D12_STATE_SUBOBJECT_TYPE_STATE_OBJECT_CONFIG = 0, - D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE = 1, - D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE = 2, - D3D12_STATE_SUBOBJECT_TYPE_NODE_MASK = 3, - D3D12_STATE_SUBOBJECT_TYPE_DXIL_LIBRARY = 5, - D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION = 6, - D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION = 7, - D3D12_STATE_SUBOBJECT_TYPE_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION = 8, - D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_SHADER_CONFIG = 9, - D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG = 10, - D3D12_STATE_SUBOBJECT_TYPE_HIT_GROUP = 11, - D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG1 = 12, - D3D12_STATE_SUBOBJECT_TYPE_MAX_VALID = 13 -} D3D12_STATE_SUBOBJECT_TYPE; -typedef struct D3D12_STATE_SUBOBJECT { - D3D12_STATE_SUBOBJECT_TYPE Type; - const void *pDesc; -} D3D12_STATE_SUBOBJECT; -typedef enum D3D12_STATE_OBJECT_FLAGS { - D3D12_STATE_OBJECT_FLAG_NONE = 0, - D3D12_STATE_OBJECT_FLAG_ALLOW_LOCAL_DEPENDENCIES_ON_EXTERNAL_DEFINITIONS = 0x1, - D3D12_STATE_OBJECT_FLAG_ALLOW_EXTERNAL_DEPENDENCIES_ON_LOCAL_DEFINITIONS = 0x2, - D3D12_STATE_OBJECT_FLAG_ALLOW_STATE_OBJECT_ADDITIONS = 0x4 -} D3D12_STATE_OBJECT_FLAGS; -DEFINE_ENUM_FLAG_OPERATORS(D3D12_STATE_OBJECT_FLAGS); -typedef struct D3D12_STATE_OBJECT_CONFIG { - D3D12_STATE_OBJECT_FLAGS Flags; -} D3D12_STATE_OBJECT_CONFIG; -typedef struct D3D12_GLOBAL_ROOT_SIGNATURE { - ID3D12RootSignature *pGlobalRootSignature; -} D3D12_GLOBAL_ROOT_SIGNATURE; -typedef struct D3D12_LOCAL_ROOT_SIGNATURE { - ID3D12RootSignature *pLocalRootSignature; -} D3D12_LOCAL_ROOT_SIGNATURE; -typedef struct D3D12_NODE_MASK { - UINT NodeMask; -} D3D12_NODE_MASK; -typedef enum D3D12_EXPORT_FLAGS { - D3D12_EXPORT_FLAG_NONE = 0 -} D3D12_EXPORT_FLAGS; -DEFINE_ENUM_FLAG_OPERATORS(D3D12_EXPORT_FLAGS); -typedef struct D3D12_EXPORT_DESC { - LPCWSTR Name; - LPCWSTR ExportToRename; - D3D12_EXPORT_FLAGS Flags; -} D3D12_EXPORT_DESC; -typedef struct D3D12_DXIL_LIBRARY_DESC { - D3D12_SHADER_BYTECODE DXILLibrary; - UINT NumExports; - D3D12_EXPORT_DESC *pExports; -} D3D12_DXIL_LIBRARY_DESC; -typedef struct D3D12_EXISTING_COLLECTION_DESC { - ID3D12StateObject *pExistingCollection; - UINT NumExports; - D3D12_EXPORT_DESC *pExports; -} D3D12_EXISTING_COLLECTION_DESC; -typedef struct D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION { - const D3D12_STATE_SUBOBJECT *pSubobjectToAssociate; - UINT NumExports; - LPCWSTR *pExports; -} D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION; -typedef struct D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION { - LPCWSTR SubobjectToAssociate; - UINT NumExports; - LPCWSTR *pExports; -} D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION; -typedef enum D3D12_HIT_GROUP_TYPE { - D3D12_HIT_GROUP_TYPE_TRIANGLES = 0, - D3D12_HIT_GROUP_TYPE_PROCEDURAL_PRIMITIVE = 1 -} D3D12_HIT_GROUP_TYPE; -typedef struct D3D12_HIT_GROUP_DESC { - LPCWSTR HitGroupExport; - D3D12_HIT_GROUP_TYPE Type; - LPCWSTR AnyHitShaderImport; - LPCWSTR ClosestHitShaderImport; - LPCWSTR IntersectionShaderImport; -} D3D12_HIT_GROUP_DESC; -typedef struct D3D12_RAYTRACING_SHADER_CONFIG { - UINT MaxPayloadSizeInBytes; - UINT MaxAttributeSizeInBytes; -} D3D12_RAYTRACING_SHADER_CONFIG; -typedef enum D3D12_RAYTRACING_PIPELINE_FLAGS { - D3D12_RAYTRACING_PIPELINE_FLAG_NONE = 0x0, - D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_TRIANGLES = 0x100, - D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_PROCEDURAL_PRIMITIVES = 0x200 -} D3D12_RAYTRACING_PIPELINE_FLAGS; -DEFINE_ENUM_FLAG_OPERATORS(D3D12_RAYTRACING_PIPELINE_FLAGS); -typedef struct D3D12_RAYTRACING_PIPELINE_CONFIG1 { - UINT MaxTraceRecursionDepth; - D3D12_RAYTRACING_PIPELINE_FLAGS Flags; -} D3D12_RAYTRACING_PIPELINE_CONFIG1; -typedef struct D3D12_RAYTRACING_PIPELINE_CONFIG { - UINT MaxTraceRecursionDepth; -} D3D12_RAYTRACING_PIPELINE_CONFIG; -typedef enum D3D12_STATE_OBJECT_TYPE { - D3D12_STATE_OBJECT_TYPE_COLLECTION = 0, - D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE = 3 -} D3D12_STATE_OBJECT_TYPE; -typedef struct D3D12_STATE_OBJECT_DESC { - D3D12_STATE_OBJECT_TYPE Type; - UINT NumSubobjects; - const D3D12_STATE_SUBOBJECT *pSubobjects; -} D3D12_STATE_OBJECT_DESC; -typedef enum D3D12_RAYTRACING_GEOMETRY_FLAGS { - D3D12_RAYTRACING_GEOMETRY_FLAG_NONE = 0, - D3D12_RAYTRACING_GEOMETRY_FLAG_OPAQUE = 0x1, - D3D12_RAYTRACING_GEOMETRY_FLAG_NO_DUPLICATE_ANYHIT_INVOCATION = 0x2 -} D3D12_RAYTRACING_GEOMETRY_FLAGS; -DEFINE_ENUM_FLAG_OPERATORS(D3D12_RAYTRACING_GEOMETRY_FLAGS); -typedef enum D3D12_RAYTRACING_GEOMETRY_TYPE { - D3D12_RAYTRACING_GEOMETRY_TYPE_TRIANGLES = 0, - D3D12_RAYTRACING_GEOMETRY_TYPE_PROCEDURAL_PRIMITIVE_AABBS = 1 -} D3D12_RAYTRACING_GEOMETRY_TYPE; -typedef enum D3D12_RAYTRACING_INSTANCE_FLAGS { - D3D12_RAYTRACING_INSTANCE_FLAG_NONE = 0, - D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_CULL_DISABLE = 0x1, - D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_FRONT_COUNTERCLOCKWISE = 0x2, - D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OPAQUE = 0x4, - D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_NON_OPAQUE = 0x8 -} D3D12_RAYTRACING_INSTANCE_FLAGS; -DEFINE_ENUM_FLAG_OPERATORS(D3D12_RAYTRACING_INSTANCE_FLAGS); -typedef struct D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE { - D3D12_GPU_VIRTUAL_ADDRESS StartAddress; - UINT64 StrideInBytes; -} D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE; -typedef struct D3D12_GPU_VIRTUAL_ADDRESS_RANGE { - D3D12_GPU_VIRTUAL_ADDRESS StartAddress; - UINT64 SizeInBytes; -} D3D12_GPU_VIRTUAL_ADDRESS_RANGE; -typedef struct D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE { - D3D12_GPU_VIRTUAL_ADDRESS StartAddress; - UINT64 SizeInBytes; - UINT64 StrideInBytes; -} D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE; -typedef struct D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC { - D3D12_GPU_VIRTUAL_ADDRESS Transform3x4; - DXGI_FORMAT IndexFormat; - DXGI_FORMAT VertexFormat; - UINT IndexCount; - UINT VertexCount; - D3D12_GPU_VIRTUAL_ADDRESS IndexBuffer; - D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE VertexBuffer; -} D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC; -typedef struct D3D12_RAYTRACING_AABB { - FLOAT MinX; - FLOAT MinY; - FLOAT MinZ; - FLOAT MaxX; - FLOAT MaxY; - FLOAT MaxZ; -} D3D12_RAYTRACING_AABB; -typedef struct D3D12_RAYTRACING_GEOMETRY_AABBS_DESC { - UINT64 AABBCount; - D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE AABBs; -} D3D12_RAYTRACING_GEOMETRY_AABBS_DESC; -typedef enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS { - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_NONE = 0, - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_ALLOW_UPDATE = 0x1, - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_ALLOW_COMPACTION = 0x2, - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PREFER_FAST_TRACE = 0x4, - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PREFER_FAST_BUILD = 0x8, - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_MINIMIZE_MEMORY = 0x10, - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PERFORM_UPDATE = 0x20 -} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS; -DEFINE_ENUM_FLAG_OPERATORS(D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS); -typedef enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE { - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_CLONE = 0, - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_COMPACT = 1, - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_VISUALIZATION_DECODE_FOR_TOOLS = 2, - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_SERIALIZE = 3, - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_DESERIALIZE = 4 -} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE; -typedef enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE { - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL = 0, - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL = 1 -} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE; -typedef enum D3D12_ELEMENTS_LAYOUT { - D3D12_ELEMENTS_LAYOUT_ARRAY = 0, - D3D12_ELEMENTS_LAYOUT_ARRAY_OF_POINTERS = 1 -} D3D12_ELEMENTS_LAYOUT; -typedef enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE { - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE = 0, - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION = 1, - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION = 2, - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE = 3 -} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE; -typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC { - D3D12_GPU_VIRTUAL_ADDRESS DestBuffer; - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE InfoType; -} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC; -typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE_DESC { - UINT64 CompactedSizeInBytes; -} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE_DESC; -typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION_DESC { - UINT64 DecodedSizeInBytes; -} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION_DESC; -typedef struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER { - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE Type; - UINT NumDescs; -} D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER; -typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION_DESC { - UINT64 SerializedSizeInBytes; - UINT64 NumBottomLevelAccelerationStructurePointers; -} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION_DESC; -typedef struct D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER { - GUID DriverOpaqueGUID; - BYTE DriverOpaqueVersioningData[16]; -} D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER; -typedef enum D3D12_SERIALIZED_DATA_TYPE { - D3D12_SERIALIZED_DATA_RAYTRACING_ACCELERATION_STRUCTURE = 0 -} D3D12_SERIALIZED_DATA_TYPE; -typedef enum D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS { - D3D12_DRIVER_MATCHING_IDENTIFIER_COMPATIBLE_WITH_DEVICE = 0, - D3D12_DRIVER_MATCHING_IDENTIFIER_UNSUPPORTED_TYPE = 1, - D3D12_DRIVER_MATCHING_IDENTIFIER_UNRECOGNIZED = 2, - D3D12_DRIVER_MATCHING_IDENTIFIER_INCOMPATIBLE_VERSION = 3, - D3D12_DRIVER_MATCHING_IDENTIFIER_INCOMPATIBLE_TYPE = 4 -} D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS; -typedef struct D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER { - D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER DriverMatchingIdentifier; - UINT64 SerializedSizeInBytesIncludingHeader; - UINT64 DeserializedSizeInBytes; - UINT64 NumBottomLevelAccelerationStructurePointersAfterHeader; -} D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER; -typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE_DESC { - UINT64 CurrentSizeInBytes; -} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE_DESC; -typedef struct D3D12_RAYTRACING_INSTANCE_DESC { - FLOAT Transform[3][4]; - UINT InstanceID : 24; - UINT InstanceMask : 8; - UINT InstanceContributionToHitGroupIndex : 24; - UINT Flags : 8; - D3D12_GPU_VIRTUAL_ADDRESS AccelerationStructure; -} D3D12_RAYTRACING_INSTANCE_DESC; -typedef struct D3D12_RAYTRACING_GEOMETRY_DESC { - D3D12_RAYTRACING_GEOMETRY_TYPE Type; - D3D12_RAYTRACING_GEOMETRY_FLAGS Flags; - __C89_NAMELESS union { - D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC Triangles; - D3D12_RAYTRACING_GEOMETRY_AABBS_DESC AABBs; - } __C89_NAMELESSUNIONNAME; -} D3D12_RAYTRACING_GEOMETRY_DESC; -typedef struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS { - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE Type; - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS Flags; - UINT NumDescs; - D3D12_ELEMENTS_LAYOUT DescsLayout; - __C89_NAMELESS union { - D3D12_GPU_VIRTUAL_ADDRESS InstanceDescs; - const D3D12_RAYTRACING_GEOMETRY_DESC *pGeometryDescs; - const D3D12_RAYTRACING_GEOMETRY_DESC *const *ppGeometryDescs; - } __C89_NAMELESSUNIONNAME; -} D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS; -typedef struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC { - D3D12_GPU_VIRTUAL_ADDRESS DestAccelerationStructureData; - D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS Inputs; - D3D12_GPU_VIRTUAL_ADDRESS SourceAccelerationStructureData; - D3D12_GPU_VIRTUAL_ADDRESS ScratchAccelerationStructureData; -} D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC; -typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO { - UINT64 ResultDataMaxSizeInBytes; - UINT64 ScratchDataSizeInBytes; - UINT64 UpdateScratchDataSizeInBytes; -} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO; -typedef enum D3D12_RAY_FLAGS { - D3D12_RAY_FLAG_NONE = 0, - D3D12_RAY_FLAG_FORCE_OPAQUE = 0x1, - D3D12_RAY_FLAG_FORCE_NON_OPAQUE = 0x2, - D3D12_RAY_FLAG_ACCEPT_FIRST_HIT_AND_END_SEARCH = 0x4, - D3D12_RAY_FLAG_SKIP_CLOSEST_HIT_SHADER = 0x8, - D3D12_RAY_FLAG_CULL_BACK_FACING_TRIANGLES = 0x10, - D3D12_RAY_FLAG_CULL_FRONT_FACING_TRIANGLES = 0x20, - D3D12_RAY_FLAG_CULL_OPAQUE = 0x40, - D3D12_RAY_FLAG_CULL_NON_OPAQUE = 0x80, - D3D12_RAY_FLAG_SKIP_TRIANGLES = 0x100, - D3D12_RAY_FLAG_SKIP_PROCEDURAL_PRIMITIVES = 0x200 -} D3D12_RAY_FLAGS; -DEFINE_ENUM_FLAG_OPERATORS(D3D12_RAY_FLAGS); -typedef enum D3D12_HIT_KIND { - D3D12_HIT_KIND_TRIANGLE_FRONT_FACE = 0xfe, - D3D12_HIT_KIND_TRIANGLE_BACK_FACE = 0xff -} D3D12_HIT_KIND; -typedef struct D3D12_DISPATCH_RAYS_DESC { - D3D12_GPU_VIRTUAL_ADDRESS_RANGE RayGenerationShaderRecord; - D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE MissShaderTable; - D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE HitGroupTable; - D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE CallableShaderTable; - UINT Width; - UINT Height; - UINT Depth; -} D3D12_DISPATCH_RAYS_DESC; -typedef enum D3D12_COMMAND_LIST_FLAGS { - D3D12_COMMAND_LIST_FLAG_NONE = 0 -} D3D12_COMMAND_LIST_FLAGS; -DEFINE_ENUM_FLAG_OPERATORS(D3D12_COMMAND_LIST_FLAGS); -typedef enum D3D12_COMMAND_POOL_FLAGS { - D3D12_COMMAND_POOL_FLAG_NONE = 0 -} D3D12_COMMAND_POOL_FLAGS; -DEFINE_ENUM_FLAG_OPERATORS(D3D12_COMMAND_POOL_FLAGS); -typedef enum D3D12_COMMAND_RECORDER_FLAGS { - D3D12_COMMAND_RECORDER_FLAG_NONE = 0 -} D3D12_COMMAND_RECORDER_FLAGS; -DEFINE_ENUM_FLAG_OPERATORS(D3D12_COMMAND_RECORDER_FLAGS); -typedef enum D3D12_AUTO_BREADCRUMB_OP { - D3D12_AUTO_BREADCRUMB_OP_SETMARKER = 0, - D3D12_AUTO_BREADCRUMB_OP_BEGINEVENT = 1, - D3D12_AUTO_BREADCRUMB_OP_ENDEVENT = 2, - D3D12_AUTO_BREADCRUMB_OP_DRAWINSTANCED = 3, - D3D12_AUTO_BREADCRUMB_OP_DRAWINDEXEDINSTANCED = 4, - D3D12_AUTO_BREADCRUMB_OP_EXECUTEINDIRECT = 5, - D3D12_AUTO_BREADCRUMB_OP_DISPATCH = 6, - D3D12_AUTO_BREADCRUMB_OP_COPYBUFFERREGION = 7, - D3D12_AUTO_BREADCRUMB_OP_COPYTEXTUREREGION = 8, - D3D12_AUTO_BREADCRUMB_OP_COPYRESOURCE = 9, - D3D12_AUTO_BREADCRUMB_OP_COPYTILES = 10, - D3D12_AUTO_BREADCRUMB_OP_RESOLVESUBRESOURCE = 11, - D3D12_AUTO_BREADCRUMB_OP_CLEARRENDERTARGETVIEW = 12, - D3D12_AUTO_BREADCRUMB_OP_CLEARUNORDEREDACCESSVIEW = 13, - D3D12_AUTO_BREADCRUMB_OP_CLEARDEPTHSTENCILVIEW = 14, - D3D12_AUTO_BREADCRUMB_OP_RESOURCEBARRIER = 15, - D3D12_AUTO_BREADCRUMB_OP_EXECUTEBUNDLE = 16, - D3D12_AUTO_BREADCRUMB_OP_PRESENT = 17, - D3D12_AUTO_BREADCRUMB_OP_RESOLVEQUERYDATA = 18, - D3D12_AUTO_BREADCRUMB_OP_BEGINSUBMISSION = 19, - D3D12_AUTO_BREADCRUMB_OP_ENDSUBMISSION = 20, - D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME = 21, - D3D12_AUTO_BREADCRUMB_OP_PROCESSFRAMES = 22, - D3D12_AUTO_BREADCRUMB_OP_ATOMICCOPYBUFFERUINT = 23, - D3D12_AUTO_BREADCRUMB_OP_ATOMICCOPYBUFFERUINT64 = 24, - D3D12_AUTO_BREADCRUMB_OP_RESOLVESUBRESOURCEREGION = 25, - D3D12_AUTO_BREADCRUMB_OP_WRITEBUFFERIMMEDIATE = 26, - D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME1 = 27, - D3D12_AUTO_BREADCRUMB_OP_SETPROTECTEDRESOURCESESSION = 28, - D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME2 = 29, - D3D12_AUTO_BREADCRUMB_OP_PROCESSFRAMES1 = 30, - D3D12_AUTO_BREADCRUMB_OP_BUILDRAYTRACINGACCELERATIONSTRUCTURE = 31, - D3D12_AUTO_BREADCRUMB_OP_EMITRAYTRACINGACCELERATIONSTRUCTUREPOSTBUILDINFO = 32, - D3D12_AUTO_BREADCRUMB_OP_COPYRAYTRACINGACCELERATIONSTRUCTURE = 33, - D3D12_AUTO_BREADCRUMB_OP_DISPATCHRAYS = 34, - D3D12_AUTO_BREADCRUMB_OP_INITIALIZEMETACOMMAND = 35, - D3D12_AUTO_BREADCRUMB_OP_EXECUTEMETACOMMAND = 36, - D3D12_AUTO_BREADCRUMB_OP_ESTIMATEMOTION = 37, - D3D12_AUTO_BREADCRUMB_OP_RESOLVEMOTIONVECTORHEAP = 38, - D3D12_AUTO_BREADCRUMB_OP_SETPIPELINESTATE1 = 39, - D3D12_AUTO_BREADCRUMB_OP_INITIALIZEEXTENSIONCOMMAND = 40, - D3D12_AUTO_BREADCRUMB_OP_EXECUTEEXTENSIONCOMMAND = 41, - D3D12_AUTO_BREADCRUMB_OP_DISPATCHMESH = 42 -} D3D12_AUTO_BREADCRUMB_OP; -typedef struct D3D12_AUTO_BREADCRUMB_NODE { - const char *pCommandListDebugNameA; - const WCHAR *pCommandListDebugNameW; - const char *pCommandQueueDebugNameA; - const WCHAR *pCommandQueueDebugNameW; - ID3D12GraphicsCommandList *pCommandList; - ID3D12CommandQueue *pCommandQueue; - UINT32 BreadcrumbCount; - UINT32 *pLastBreadcrumbValue; - D3D12_AUTO_BREADCRUMB_OP *pCommandHistory; - struct D3D12_AUTO_BREADCRUMB_NODE *pNext; -} D3D12_AUTO_BREADCRUMB_NODE; -typedef struct D3D12_DRED_BREADCRUMB_CONTEXT { - UINT BreadcrumbIndex; - const WCHAR *pContextString; -} D3D12_DRED_BREADCRUMB_CONTEXT; -typedef struct D3D12_AUTO_BREADCRUMB_NODE1 { - const char *pCommandListDebugNameA; - const WCHAR *pCommandListDebugNameW; - const char *pCommandQueueDebugNameA; - const WCHAR *pCommandQueueDebugNameW; - ID3D12GraphicsCommandList *pCommandList; - ID3D12CommandQueue *pCommandQueue; - UINT BreadcrumbCount; - const UINT *pLastBreadcrumbValue; - const D3D12_AUTO_BREADCRUMB_OP *pCommandHistory; - const struct D3D12_AUTO_BREADCRUMB_NODE1 *pNext; - UINT BreadcrumbContextsCount; - D3D12_DRED_BREADCRUMB_CONTEXT *pBreadcrumbContexts; -} D3D12_AUTO_BREADCRUMB_NODE1; -typedef enum D3D12_DRED_VERSION { - D3D12_DRED_VERSION_1_0 = 1, - D3D12_DRED_VERSION_1_1 = 2, - D3D12_DRED_VERSION_1_2 = 3 -} D3D12_DRED_VERSION; -typedef enum D3D12_DRED_FLAGS { - D3D12_DRED_FLAG_NONE = 0, - D3D12_DRED_FLAG_FORCE_ENABLE = 0x1, - D3D12_DRED_FLAG_AUTOBREADCRUMBS = 0x2 -} D3D12_DRED_FLAGS; -DEFINE_ENUM_FLAG_OPERATORS(D3D12_DRED_FLAGS); -typedef enum D3D12_DRED_ENABLEMENT { - D3D12_DRED_ENABLEMENT_SYSTEM_CONTROLLED = 0, - D3D12_DRED_ENABLEMENT_FORCED_OFF = 1, - D3D12_DRED_ENABLEMENT_FORCED_ON = 2 -} D3D12_DRED_ENABLEMENT; -typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA { - D3D12_DRED_FLAGS FLags; - D3D12_AUTO_BREADCRUMB_NODE *pHeadAutoBreadcrumbNode; -} D3D12_DEVICE_REMOVED_EXTENDED_DATA; -typedef enum D3D12_DRED_ALLOCATION_TYPE { - D3D12_DRED_ALLOCATION_TYPE_COMMAND_QUEUE = 19, - D3D12_DRED_ALLOCATION_TYPE_COMMAND_ALLOCATOR = 20, - D3D12_DRED_ALLOCATION_TYPE_PIPELINE_STATE = 21, - D3D12_DRED_ALLOCATION_TYPE_COMMAND_LIST = 22, - D3D12_DRED_ALLOCATION_TYPE_FENCE = 23, - D3D12_DRED_ALLOCATION_TYPE_DESCRIPTOR_HEAP = 24, - D3D12_DRED_ALLOCATION_TYPE_HEAP = 25, - D3D12_DRED_ALLOCATION_TYPE_QUERY_HEAP = 27, - D3D12_DRED_ALLOCATION_TYPE_COMMAND_SIGNATURE = 28, - D3D12_DRED_ALLOCATION_TYPE_PIPELINE_LIBRARY = 29, - D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER = 30, - D3D12_DRED_ALLOCATION_TYPE_VIDEO_PROCESSOR = 32, - D3D12_DRED_ALLOCATION_TYPE_RESOURCE = 34, - D3D12_DRED_ALLOCATION_TYPE_PASS = 35, - D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSION = 36, - D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSIONPOLICY = 37, - D3D12_DRED_ALLOCATION_TYPE_PROTECTEDRESOURCESESSION = 38, - D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER_HEAP = 39, - D3D12_DRED_ALLOCATION_TYPE_COMMAND_POOL = 40, - D3D12_DRED_ALLOCATION_TYPE_COMMAND_RECORDER = 41, - D3D12_DRED_ALLOCATION_TYPE_STATE_OBJECT = 42, - D3D12_DRED_ALLOCATION_TYPE_METACOMMAND = 43, - D3D12_DRED_ALLOCATION_TYPE_SCHEDULINGGROUP = 44, - D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_ESTIMATOR = 45, - D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_VECTOR_HEAP = 46, - D3D12_DRED_ALLOCATION_TYPE_VIDEO_EXTENSION_COMMAND = 47, - D3D12_DRED_ALLOCATION_TYPE_INVALID = 0xffffffff -} D3D12_DRED_ALLOCATION_TYPE; -typedef struct D3D12_DRED_ALLOCATION_NODE { - const char *ObjectNameA; - const WCHAR *ObjectNameW; - D3D12_DRED_ALLOCATION_TYPE AllocationType; - const struct D3D12_DRED_ALLOCATION_NODE *pNext; -} D3D12_DRED_ALLOCATION_NODE; -typedef struct D3D12_DRED_ALLOCATION_NODE1 { - const char *ObjectNameA; - const WCHAR *ObjectNameW; - D3D12_DRED_ALLOCATION_TYPE AllocationType; - const struct D3D12_DRED_ALLOCATION_NODE1 *pNext; - const IUnknown *pObject; -} D3D12_DRED_ALLOCATION_NODE1; -typedef struct D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT { - const D3D12_AUTO_BREADCRUMB_NODE *pHeadAutoBreadcrumbNode; -} D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT; -typedef struct D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 { - const D3D12_AUTO_BREADCRUMB_NODE1 *pHeadAutoBreadcrumbNode; -} D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1; -typedef struct D3D12_DRED_PAGE_FAULT_OUTPUT { - D3D12_GPU_VIRTUAL_ADDRESS PageFaultVA; - const D3D12_DRED_ALLOCATION_NODE *pHeadExistingAllocationNode; - const D3D12_DRED_ALLOCATION_NODE *pHeadRecentFreedAllocationNode; -} D3D12_DRED_PAGE_FAULT_OUTPUT; -typedef struct D3D12_DRED_PAGE_FAULT_OUTPUT1 { - D3D12_GPU_VIRTUAL_ADDRESS PageFaultVA; - const D3D12_DRED_ALLOCATION_NODE1 *pHeadExistingAllocationNode; - const D3D12_DRED_ALLOCATION_NODE1 *pHeadRecentFreedAllocationNode; -} D3D12_DRED_PAGE_FAULT_OUTPUT1; -typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA1 { - HRESULT DeviceRemovedReason; - D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT AutoBreadcrumbsOutput; - D3D12_DRED_PAGE_FAULT_OUTPUT PageFaultOutput; -} D3D12_DEVICE_REMOVED_EXTENDED_DATA1; -typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA2 { - HRESULT DeviceRemovedReason; - D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 AutoBreadcrumbsOutput; - D3D12_DRED_PAGE_FAULT_OUTPUT1 PageFaultOutput; -} D3D12_DEVICE_REMOVED_EXTENDED_DATA2; -typedef struct D3D12_VERSIONED_DEVICE_REMOVED_EXTENDED_DATA { - D3D12_DRED_VERSION Version; - __C89_NAMELESS union { - D3D12_DEVICE_REMOVED_EXTENDED_DATA Dred_1_0; - } __C89_NAMELESSUNIONNAME; -} D3D12_VERSIONED_DEVICE_REMOVED_EXTENDED_DATA; -typedef enum D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE { - D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_DISCARD = 0, - D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE = 1, - D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR = 2, - D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_NO_ACCESS = 3 -} D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE; -typedef enum D3D12_RENDER_PASS_ENDING_ACCESS_TYPE { - D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_DISCARD = 0, - D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE = 1, - D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_RESOLVE = 2, - D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_NO_ACCESS = 3 -} D3D12_RENDER_PASS_ENDING_ACCESS_TYPE; -typedef enum D3D12_RENDER_PASS_FLAGS { - D3D12_RENDER_PASS_FLAG_NONE = 0, - D3D12_RENDER_PASS_FLAG_ALLOW_UAV_WRITES = 0x1, - D3D12_RENDER_PASS_FLAG_SUSPENDING_PASS = 0x2, - D3D12_RENDER_PASS_FLAG_RESUMING_PASS = 0x4 -} D3D12_RENDER_PASS_FLAGS; -DEFINE_ENUM_FLAG_OPERATORS(D3D12_RENDER_PASS_FLAGS); -typedef enum D3D12_AXIS_SHADING_RATE { - D3D12_AXIS_SHADING_RATE_1X = 0, - D3D12_AXIS_SHADING_RATE_2X = 1, - D3D12_AXIS_SHADING_RATE_4X = 2 -} D3D12_AXIS_SHADING_RATE; -#define D3D12_SHADING_RATE_VALID_MASK (0x3) - -#define D3D12_SHADING_RATE_X_AXIS_SHIFT (2) - -#define D3D12_MAKE_COARSE_SHADING_RATE(x,y) (((x) << D3D12_SHADING_RATE_X_AXIS_SHIFT) | (y)) -#define D3D12_GET_COARSE_SHADING_RATE_X_AXIS(x) (((x) >> D3D12_SHADING_RATE_X_AXIS_SHIFT) & D3D12_SHADING_RATE_VALID_MASK) -#define D3D12_GET_COARSE_SHADING_RATE_Y_AXIS(x) ((x) & D3D12_SHADING_RATE_VALID_MASK) -typedef enum D3D12_SHADING_RATE { - D3D12_SHADING_RATE_1X1 = 0x0, - D3D12_SHADING_RATE_1X2 = 0x1, - D3D12_SHADING_RATE_2X1 = 0x4, - D3D12_SHADING_RATE_2X2 = 0x5, - D3D12_SHADING_RATE_2X4 = 0x6, - D3D12_SHADING_RATE_4X2 = 0x9, - D3D12_SHADING_RATE_4X4 = 0xa -} D3D12_SHADING_RATE; -typedef enum D3D12_SHADING_RATE_COMBINER { - D3D12_SHADING_RATE_COMBINER_PASSTHROUGH = 0, - D3D12_SHADING_RATE_COMBINER_OVERRIDE = 1, - D3D12_SHADING_RATE_COMBINER_MIN = 2, - D3D12_SHADING_RATE_COMBINER_MAX = 3, - D3D12_SHADING_RATE_COMBINER_SUM = 4 -} D3D12_SHADING_RATE_COMBINER; -typedef enum D3D12_BACKGROUND_PROCESSING_MODE { - D3D12_BACKGROUND_PROCESSING_MODE_ALLOWED = 0, - D3D12_BACKGROUND_PROCESSING_MODE_ALLOW_INTRUSIVE_MEASUREMENTS = 1, - D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_BACKGROUND_WORK = 2, - D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_PROFILING_BY_SYSTEM = 3 -} D3D12_BACKGROUND_PROCESSING_MODE; -typedef enum D3D12_MEASUREMENTS_ACTION { - D3D12_MEASUREMENTS_ACTION_KEEP_ALL = 0, - D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS = 1, - D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS_HIGH_PRIORITY = 2, - D3D12_MEASUREMENTS_ACTION_DISCARD_PREVIOUS = 3 -} D3D12_MEASUREMENTS_ACTION; -typedef struct D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS { - D3D12_CLEAR_VALUE ClearValue; -} D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS; -typedef struct D3D12_RENDER_PASS_BEGINNING_ACCESS { - D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE Type; - __C89_NAMELESS union { - D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS Clear; - } __C89_NAMELESSUNIONNAME; -} D3D12_RENDER_PASS_BEGINNING_ACCESS; -typedef struct D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS { - UINT SrcSubresource; - UINT DstSubresource; - UINT DstX; - UINT DstY; - D3D12_RECT SrcRect; -} D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS; -typedef struct D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS { - ID3D12Resource *pSrcResource; - ID3D12Resource *pDstResource; - UINT SubresourceCount; - const D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS *pSubresourceParameters; - DXGI_FORMAT Format; - D3D12_RESOLVE_MODE ResolveMode; - BOOL PreserveResolveSource; -} D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS; -typedef struct D3D12_RENDER_PASS_ENDING_ACCESS { - D3D12_RENDER_PASS_ENDING_ACCESS_TYPE Type; - __C89_NAMELESS union { - D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS Resolve; - } __C89_NAMELESSUNIONNAME; -} D3D12_RENDER_PASS_ENDING_ACCESS; -typedef struct D3D12_RENDER_PASS_RENDER_TARGET_DESC { - D3D12_CPU_DESCRIPTOR_HANDLE cpuDescriptor; - D3D12_RENDER_PASS_BEGINNING_ACCESS BeginningAccess; - D3D12_RENDER_PASS_ENDING_ACCESS EndingAccess; -} D3D12_RENDER_PASS_RENDER_TARGET_DESC; -typedef struct D3D12_RENDER_PASS_DEPTH_STENCIL_DESC { - D3D12_CPU_DESCRIPTOR_HANDLE cpuDescriptor; - D3D12_RENDER_PASS_BEGINNING_ACCESS DepthBeginningAccess; - D3D12_RENDER_PASS_BEGINNING_ACCESS StencilBeginningAccess; - D3D12_RENDER_PASS_ENDING_ACCESS DepthEndingAccess; - D3D12_RENDER_PASS_ENDING_ACCESS StencilEndingAccess; -} D3D12_RENDER_PASS_DEPTH_STENCIL_DESC; -typedef struct D3D12_DISPATCH_MESH_ARGUMENTS { - UINT ThreadGroupCountX; - UINT ThreadGroupCountY; - UINT ThreadGroupCountZ; -} D3D12_DISPATCH_MESH_ARGUMENTS; -typedef enum D3D12_SHADER_CACHE_MODE { - D3D12_SHADER_CACHE_MODE_MEMORY = 0, - D3D12_SHADER_CACHE_MODE_DISK = 1 -} D3D12_SHADER_CACHE_MODE; -typedef enum D3D12_SHADER_CACHE_FLAGS { - D3D12_SHADER_CACHE_FLAG_NONE = 0, - D3D12_SHADER_CACHE_FLAG_DRIVER_VERSIONED = 0x1, - D3D12_SHADER_CACHE_FLAG_USE_WORKING_DIR = 0x2 -} D3D12_SHADER_CACHE_FLAGS; -typedef struct D3D12_SHADER_CACHE_SESSION_DESC { - GUID Identifier; - D3D12_SHADER_CACHE_MODE Mode; - D3D12_SHADER_CACHE_FLAGS Flags; - UINT MaximumInMemoryCacheSizeBytes; - UINT MaximumInMemoryCacheEntries; - UINT MaximumValueFileSizeBytes; - UINT64 Version; -} D3D12_SHADER_CACHE_SESSION_DESC; -typedef enum D3D12_SHADER_CACHE_KIND_FLAGS { - D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_D3D_CACHE_FOR_DRIVER = 0x1, - D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_D3D_CONVERSIONS = 0x2, - D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_DRIVER_MANAGED = 0x4, - D3D12_SHADER_CACHE_KIND_FLAG_APPLICATION_MANAGED = 0x8 -} D3D12_SHADER_CACHE_KIND_FLAGS; -typedef enum D3D12_SHADER_CACHE_CONTROL_FLAGS { - D3D12_SHADER_CACHE_CONTROL_FLAG_DISABLE = 0x1, - D3D12_SHADER_CACHE_CONTROL_FLAG_ENABLE = 0x2, - D3D12_SHADER_CACHE_CONTROL_FLAG_CLEAR = 0x4 -} D3D12_SHADER_CACHE_CONTROL_FLAGS; -/***************************************************************************** - * ID3D12MetaCommand interface - */ -#ifndef __ID3D12MetaCommand_INTERFACE_DEFINED__ -#define __ID3D12MetaCommand_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D12MetaCommand, 0xdbb84c27, 0x36ce, 0x4fc9, 0xb8,0x01, 0xf0,0x48,0xc4,0x6a,0xc5,0x70); -#if defined(__cplusplus) && !defined(CINTERFACE) -MIDL_INTERFACE("dbb84c27-36ce-4fc9-b801-f048c46ac570") -ID3D12MetaCommand : public ID3D12Pageable -{ - virtual UINT64 STDMETHODCALLTYPE GetRequiredParameterResourceSize( - D3D12_META_COMMAND_PARAMETER_STAGE stage, - UINT parameter_index) = 0; - -}; -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(ID3D12MetaCommand, 0xdbb84c27, 0x36ce, 0x4fc9, 0xb8,0x01, 0xf0,0x48,0xc4,0x6a,0xc5,0x70) -#endif -#else -typedef struct ID3D12MetaCommandVtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D12MetaCommand *This, - REFIID riid, - void **object); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D12MetaCommand *This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D12MetaCommand *This); - - /*** ID3D12Object methods ***/ - HRESULT (STDMETHODCALLTYPE *GetPrivateData)( - ID3D12MetaCommand *This, - REFGUID guid, - UINT *data_size, - void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateData)( - ID3D12MetaCommand *This, - REFGUID guid, - UINT data_size, - const void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( - ID3D12MetaCommand *This, - REFGUID guid, - const IUnknown *data); - - HRESULT (STDMETHODCALLTYPE *SetName)( - ID3D12MetaCommand *This, - const WCHAR *name); - - /*** ID3D12DeviceChild methods ***/ - HRESULT (STDMETHODCALLTYPE *GetDevice)( - ID3D12MetaCommand *This, - REFIID riid, - void **device); - - /*** ID3D12MetaCommand methods ***/ - UINT64 (STDMETHODCALLTYPE *GetRequiredParameterResourceSize)( - ID3D12MetaCommand *This, - D3D12_META_COMMAND_PARAMETER_STAGE stage, - UINT parameter_index); - - END_INTERFACE -} ID3D12MetaCommandVtbl; - -interface ID3D12MetaCommand { - CONST_VTBL ID3D12MetaCommandVtbl* lpVtbl; -}; - -#ifdef COBJMACROS -#ifndef WIDL_C_INLINE_WRAPPERS -/*** IUnknown methods ***/ -#define ID3D12MetaCommand_QueryInterface(This,riid,object) (This)->lpVtbl->QueryInterface(This,riid,object) -#define ID3D12MetaCommand_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D12MetaCommand_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D12Object methods ***/ -#define ID3D12MetaCommand_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) -#define ID3D12MetaCommand_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) -#define ID3D12MetaCommand_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) -#define ID3D12MetaCommand_SetName(This,name) (This)->lpVtbl->SetName(This,name) -/*** ID3D12DeviceChild methods ***/ -#define ID3D12MetaCommand_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) -/*** ID3D12MetaCommand methods ***/ -#define ID3D12MetaCommand_GetRequiredParameterResourceSize(This,stage,parameter_index) (This)->lpVtbl->GetRequiredParameterResourceSize(This,stage,parameter_index) -#else -/*** IUnknown methods ***/ -static __WIDL_INLINE HRESULT ID3D12MetaCommand_QueryInterface(ID3D12MetaCommand* This,REFIID riid,void **object) { - return This->lpVtbl->QueryInterface(This,riid,object); -} -static __WIDL_INLINE ULONG ID3D12MetaCommand_AddRef(ID3D12MetaCommand* This) { - return This->lpVtbl->AddRef(This); -} -static __WIDL_INLINE ULONG ID3D12MetaCommand_Release(ID3D12MetaCommand* This) { - return This->lpVtbl->Release(This); -} -/*** ID3D12Object methods ***/ -static __WIDL_INLINE HRESULT ID3D12MetaCommand_GetPrivateData(ID3D12MetaCommand* This,REFGUID guid,UINT *data_size,void *data) { - return This->lpVtbl->GetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12MetaCommand_SetPrivateData(ID3D12MetaCommand* This,REFGUID guid,UINT data_size,const void *data) { - return This->lpVtbl->SetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12MetaCommand_SetPrivateDataInterface(ID3D12MetaCommand* This,REFGUID guid,const IUnknown *data) { - return This->lpVtbl->SetPrivateDataInterface(This,guid,data); -} -static __WIDL_INLINE HRESULT ID3D12MetaCommand_SetName(ID3D12MetaCommand* This,const WCHAR *name) { - return This->lpVtbl->SetName(This,name); -} -/*** ID3D12DeviceChild methods ***/ -static __WIDL_INLINE HRESULT ID3D12MetaCommand_GetDevice(ID3D12MetaCommand* This,REFIID riid,void **device) { - return This->lpVtbl->GetDevice(This,riid,device); -} -/*** ID3D12MetaCommand methods ***/ -static __WIDL_INLINE UINT64 ID3D12MetaCommand_GetRequiredParameterResourceSize(ID3D12MetaCommand* This,D3D12_META_COMMAND_PARAMETER_STAGE stage,UINT parameter_index) { - return This->lpVtbl->GetRequiredParameterResourceSize(This,stage,parameter_index); -} -#endif -#endif - -#endif - - -#endif /* __ID3D12MetaCommand_INTERFACE_DEFINED__ */ - -/***************************************************************************** - * ID3D12Tools interface - */ -#ifndef __ID3D12Tools_INTERFACE_DEFINED__ -#define __ID3D12Tools_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D12Tools, 0x7071e1f0, 0xe84b, 0x4b33, 0x97,0x4f, 0x12,0xfa,0x49,0xde,0x65,0xc5); -#if defined(__cplusplus) && !defined(CINTERFACE) -MIDL_INTERFACE("7071e1f0-e84b-4b33-974f-12fa49de65c5") -ID3D12Tools : public IUnknown -{ - virtual void STDMETHODCALLTYPE EnableShaderInstrumentation( - BOOL enable) = 0; - - virtual BOOL STDMETHODCALLTYPE ShaderInstrumentationEnabled( - ) = 0; - -}; -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(ID3D12Tools, 0x7071e1f0, 0xe84b, 0x4b33, 0x97,0x4f, 0x12,0xfa,0x49,0xde,0x65,0xc5) -#endif -#else -typedef struct ID3D12ToolsVtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D12Tools *This, - REFIID riid, - void **object); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D12Tools *This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D12Tools *This); - - /*** ID3D12Tools methods ***/ - void (STDMETHODCALLTYPE *EnableShaderInstrumentation)( - ID3D12Tools *This, - BOOL enable); - - BOOL (STDMETHODCALLTYPE *ShaderInstrumentationEnabled)( - ID3D12Tools *This); - - END_INTERFACE -} ID3D12ToolsVtbl; - -interface ID3D12Tools { - CONST_VTBL ID3D12ToolsVtbl* lpVtbl; -}; - -#ifdef COBJMACROS -#ifndef WIDL_C_INLINE_WRAPPERS -/*** IUnknown methods ***/ -#define ID3D12Tools_QueryInterface(This,riid,object) (This)->lpVtbl->QueryInterface(This,riid,object) -#define ID3D12Tools_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D12Tools_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D12Tools methods ***/ -#define ID3D12Tools_EnableShaderInstrumentation(This,enable) (This)->lpVtbl->EnableShaderInstrumentation(This,enable) -#define ID3D12Tools_ShaderInstrumentationEnabled(This) (This)->lpVtbl->ShaderInstrumentationEnabled(This) -#else -/*** IUnknown methods ***/ -static __WIDL_INLINE HRESULT ID3D12Tools_QueryInterface(ID3D12Tools* This,REFIID riid,void **object) { - return This->lpVtbl->QueryInterface(This,riid,object); -} -static __WIDL_INLINE ULONG ID3D12Tools_AddRef(ID3D12Tools* This) { - return This->lpVtbl->AddRef(This); -} -static __WIDL_INLINE ULONG ID3D12Tools_Release(ID3D12Tools* This) { - return This->lpVtbl->Release(This); -} -/*** ID3D12Tools methods ***/ -static __WIDL_INLINE void ID3D12Tools_EnableShaderInstrumentation(ID3D12Tools* This,BOOL enable) { - This->lpVtbl->EnableShaderInstrumentation(This,enable); -} -static __WIDL_INLINE BOOL ID3D12Tools_ShaderInstrumentationEnabled(ID3D12Tools* This) { - return This->lpVtbl->ShaderInstrumentationEnabled(This); -} -#endif -#endif - -#endif - - -#endif /* __ID3D12Tools_INTERFACE_DEFINED__ */ - -/***************************************************************************** - * ID3D12GraphicsCommandList interface - */ -#ifndef __ID3D12GraphicsCommandList_INTERFACE_DEFINED__ -#define __ID3D12GraphicsCommandList_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D12GraphicsCommandList, 0x5b160d0f, 0xac1b, 0x4185, 0x8b,0xa8, 0xb3,0xae,0x42,0xa5,0xa4,0x55); -#if defined(__cplusplus) && !defined(CINTERFACE) -MIDL_INTERFACE("5b160d0f-ac1b-4185-8ba8-b3ae42a5a455") -ID3D12GraphicsCommandList : public ID3D12CommandList -{ - virtual HRESULT STDMETHODCALLTYPE Close( - ) = 0; - - virtual HRESULT STDMETHODCALLTYPE Reset( - ID3D12CommandAllocator *allocator, - ID3D12PipelineState *initial_state) = 0; - - virtual void STDMETHODCALLTYPE ClearState( - ID3D12PipelineState *pipeline_state) = 0; - - virtual void STDMETHODCALLTYPE DrawInstanced( - UINT vertex_count_per_instance, - UINT instance_count, - UINT start_vertex_location, - UINT start_instance_location) = 0; - - virtual void STDMETHODCALLTYPE DrawIndexedInstanced( - UINT index_count_per_instance, - UINT instance_count, - UINT start_vertex_location, - INT base_vertex_location, - UINT start_instance_location) = 0; - - virtual void STDMETHODCALLTYPE Dispatch( - UINT x, - UINT u, - UINT z) = 0; - - virtual void STDMETHODCALLTYPE CopyBufferRegion( - ID3D12Resource *dst_buffer, - UINT64 dst_offset, - ID3D12Resource *src_buffer, - UINT64 src_offset, - UINT64 byte_count) = 0; - - virtual void STDMETHODCALLTYPE CopyTextureRegion( - const D3D12_TEXTURE_COPY_LOCATION *dst, - UINT dst_x, - UINT dst_y, - UINT dst_z, - const D3D12_TEXTURE_COPY_LOCATION *src, - const D3D12_BOX *src_box) = 0; - - virtual void STDMETHODCALLTYPE CopyResource( - ID3D12Resource *dst_resource, - ID3D12Resource *src_resource) = 0; - - virtual void STDMETHODCALLTYPE CopyTiles( - ID3D12Resource *tiled_resource, - const D3D12_TILED_RESOURCE_COORDINATE *tile_region_start_coordinate, - const D3D12_TILE_REGION_SIZE *tile_region_size, - ID3D12Resource *buffer, - UINT64 buffer_offset, - D3D12_TILE_COPY_FLAGS flags) = 0; - - virtual void STDMETHODCALLTYPE ResolveSubresource( - ID3D12Resource *dst_resource, - UINT dst_sub_resource, - ID3D12Resource *src_resource, - UINT src_sub_resource, - DXGI_FORMAT format) = 0; - - virtual void STDMETHODCALLTYPE IASetPrimitiveTopology( - D3D12_PRIMITIVE_TOPOLOGY primitive_topology) = 0; - - virtual void STDMETHODCALLTYPE RSSetViewports( - UINT viewport_count, - const D3D12_VIEWPORT *viewports) = 0; - - virtual void STDMETHODCALLTYPE RSSetScissorRects( - UINT rect_count, - const D3D12_RECT *rects) = 0; - - virtual void STDMETHODCALLTYPE OMSetBlendFactor( - const FLOAT blend_factor[4]) = 0; - - virtual void STDMETHODCALLTYPE OMSetStencilRef( - UINT stencil_ref) = 0; - - virtual void STDMETHODCALLTYPE SetPipelineState( - ID3D12PipelineState *pipeline_state) = 0; - - virtual void STDMETHODCALLTYPE ResourceBarrier( - UINT barrier_count, - const D3D12_RESOURCE_BARRIER *barriers) = 0; - - virtual void STDMETHODCALLTYPE ExecuteBundle( - ID3D12GraphicsCommandList *command_list) = 0; - - virtual void STDMETHODCALLTYPE SetDescriptorHeaps( - UINT heap_count, - ID3D12DescriptorHeap *const *heaps) = 0; - - virtual void STDMETHODCALLTYPE SetComputeRootSignature( - ID3D12RootSignature *root_signature) = 0; - - virtual void STDMETHODCALLTYPE SetGraphicsRootSignature( - ID3D12RootSignature *root_signature) = 0; - - virtual void STDMETHODCALLTYPE SetComputeRootDescriptorTable( - UINT root_parameter_index, - D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor) = 0; - - virtual void STDMETHODCALLTYPE SetGraphicsRootDescriptorTable( - UINT root_parameter_index, - D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor) = 0; - - virtual void STDMETHODCALLTYPE SetComputeRoot32BitConstant( - UINT root_parameter_index, - UINT data, - UINT dst_offset) = 0; - - virtual void STDMETHODCALLTYPE SetGraphicsRoot32BitConstant( - UINT root_parameter_index, - UINT data, - UINT dst_offset) = 0; - - virtual void STDMETHODCALLTYPE SetComputeRoot32BitConstants( - UINT root_parameter_index, - UINT constant_count, - const void *data, - UINT dst_offset) = 0; - - virtual void STDMETHODCALLTYPE SetGraphicsRoot32BitConstants( - UINT root_parameter_index, - UINT constant_count, - const void *data, - UINT dst_offset) = 0; - - virtual void STDMETHODCALLTYPE SetComputeRootConstantBufferView( - UINT root_parameter_index, - D3D12_GPU_VIRTUAL_ADDRESS address) = 0; - - virtual void STDMETHODCALLTYPE SetGraphicsRootConstantBufferView( - UINT root_parameter_index, - D3D12_GPU_VIRTUAL_ADDRESS address) = 0; - - virtual void STDMETHODCALLTYPE SetComputeRootShaderResourceView( - UINT root_parameter_index, - D3D12_GPU_VIRTUAL_ADDRESS address) = 0; - - virtual void STDMETHODCALLTYPE SetGraphicsRootShaderResourceView( - UINT root_parameter_index, - D3D12_GPU_VIRTUAL_ADDRESS address) = 0; - - virtual void STDMETHODCALLTYPE SetComputeRootUnorderedAccessView( - UINT root_parameter_index, - D3D12_GPU_VIRTUAL_ADDRESS address) = 0; - - virtual void STDMETHODCALLTYPE SetGraphicsRootUnorderedAccessView( - UINT root_parameter_index, - D3D12_GPU_VIRTUAL_ADDRESS address) = 0; - - virtual void STDMETHODCALLTYPE IASetIndexBuffer( - const D3D12_INDEX_BUFFER_VIEW *view) = 0; - - virtual void STDMETHODCALLTYPE IASetVertexBuffers( - UINT start_slot, - UINT view_count, - const D3D12_VERTEX_BUFFER_VIEW *views) = 0; - - virtual void STDMETHODCALLTYPE SOSetTargets( - UINT start_slot, - UINT view_count, - const D3D12_STREAM_OUTPUT_BUFFER_VIEW *views) = 0; - - virtual void STDMETHODCALLTYPE OMSetRenderTargets( - UINT render_target_descriptor_count, - const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors, - BOOL single_descriptor_handle, - const D3D12_CPU_DESCRIPTOR_HANDLE *depth_stencil_descriptor) = 0; - - virtual void STDMETHODCALLTYPE ClearDepthStencilView( - D3D12_CPU_DESCRIPTOR_HANDLE dsv, - D3D12_CLEAR_FLAGS flags, - FLOAT depth, - UINT8 stencil, - UINT rect_count, - const D3D12_RECT *rects) = 0; - - virtual void STDMETHODCALLTYPE ClearRenderTargetView( - D3D12_CPU_DESCRIPTOR_HANDLE rtv, - const FLOAT color[4], - UINT rect_count, - const D3D12_RECT *rects) = 0; - - virtual void STDMETHODCALLTYPE ClearUnorderedAccessViewUint( - D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, - D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, - ID3D12Resource *resource, - const UINT values[4], - UINT rect_count, - const D3D12_RECT *rects) = 0; - - virtual void STDMETHODCALLTYPE ClearUnorderedAccessViewFloat( - D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, - D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, - ID3D12Resource *resource, - const float values[4], - UINT rect_count, - const D3D12_RECT *rects) = 0; - - virtual void STDMETHODCALLTYPE DiscardResource( - ID3D12Resource *resource, - const D3D12_DISCARD_REGION *region) = 0; - - virtual void STDMETHODCALLTYPE BeginQuery( - ID3D12QueryHeap *heap, - D3D12_QUERY_TYPE type, - UINT index) = 0; - - virtual void STDMETHODCALLTYPE EndQuery( - ID3D12QueryHeap *heap, - D3D12_QUERY_TYPE type, - UINT index) = 0; - - virtual void STDMETHODCALLTYPE ResolveQueryData( - ID3D12QueryHeap *heap, - D3D12_QUERY_TYPE type, - UINT start_index, - UINT query_count, - ID3D12Resource *dst_buffer, - UINT64 aligned_dst_buffer_offset) = 0; - - virtual void STDMETHODCALLTYPE SetPredication( - ID3D12Resource *buffer, - UINT64 aligned_buffer_offset, - D3D12_PREDICATION_OP operation) = 0; - - virtual void STDMETHODCALLTYPE SetMarker( - UINT metadata, - const void *data, - UINT size) = 0; - - virtual void STDMETHODCALLTYPE BeginEvent( - UINT metadata, - const void *data, - UINT size) = 0; - - virtual void STDMETHODCALLTYPE EndEvent( - ) = 0; - - virtual void STDMETHODCALLTYPE ExecuteIndirect( - ID3D12CommandSignature *command_signature, - UINT max_command_count, - ID3D12Resource *arg_buffer, - UINT64 arg_buffer_offset, - ID3D12Resource *count_buffer, - UINT64 count_buffer_offset) = 0; - -}; -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(ID3D12GraphicsCommandList, 0x5b160d0f, 0xac1b, 0x4185, 0x8b,0xa8, 0xb3,0xae,0x42,0xa5,0xa4,0x55) -#endif -#else -typedef struct ID3D12GraphicsCommandListVtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D12GraphicsCommandList *This, - REFIID riid, - void **object); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D12GraphicsCommandList *This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D12GraphicsCommandList *This); - - /*** ID3D12Object methods ***/ - HRESULT (STDMETHODCALLTYPE *GetPrivateData)( - ID3D12GraphicsCommandList *This, - REFGUID guid, - UINT *data_size, - void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateData)( - ID3D12GraphicsCommandList *This, - REFGUID guid, - UINT data_size, - const void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( - ID3D12GraphicsCommandList *This, - REFGUID guid, - const IUnknown *data); - - HRESULT (STDMETHODCALLTYPE *SetName)( - ID3D12GraphicsCommandList *This, - const WCHAR *name); - - /*** ID3D12DeviceChild methods ***/ - HRESULT (STDMETHODCALLTYPE *GetDevice)( - ID3D12GraphicsCommandList *This, - REFIID riid, - void **device); - - /*** ID3D12CommandList methods ***/ - D3D12_COMMAND_LIST_TYPE (STDMETHODCALLTYPE *GetType)( - ID3D12GraphicsCommandList *This); - - /*** ID3D12GraphicsCommandList methods ***/ - HRESULT (STDMETHODCALLTYPE *Close)( - ID3D12GraphicsCommandList *This); - - HRESULT (STDMETHODCALLTYPE *Reset)( - ID3D12GraphicsCommandList *This, - ID3D12CommandAllocator *allocator, - ID3D12PipelineState *initial_state); - - void (STDMETHODCALLTYPE *ClearState)( - ID3D12GraphicsCommandList *This, - ID3D12PipelineState *pipeline_state); - - void (STDMETHODCALLTYPE *DrawInstanced)( - ID3D12GraphicsCommandList *This, - UINT vertex_count_per_instance, - UINT instance_count, - UINT start_vertex_location, - UINT start_instance_location); - - void (STDMETHODCALLTYPE *DrawIndexedInstanced)( - ID3D12GraphicsCommandList *This, - UINT index_count_per_instance, - UINT instance_count, - UINT start_vertex_location, - INT base_vertex_location, - UINT start_instance_location); - - void (STDMETHODCALLTYPE *Dispatch)( - ID3D12GraphicsCommandList *This, - UINT x, - UINT u, - UINT z); - - void (STDMETHODCALLTYPE *CopyBufferRegion)( - ID3D12GraphicsCommandList *This, - ID3D12Resource *dst_buffer, - UINT64 dst_offset, - ID3D12Resource *src_buffer, - UINT64 src_offset, - UINT64 byte_count); - - void (STDMETHODCALLTYPE *CopyTextureRegion)( - ID3D12GraphicsCommandList *This, - const D3D12_TEXTURE_COPY_LOCATION *dst, - UINT dst_x, - UINT dst_y, - UINT dst_z, - const D3D12_TEXTURE_COPY_LOCATION *src, - const D3D12_BOX *src_box); - - void (STDMETHODCALLTYPE *CopyResource)( - ID3D12GraphicsCommandList *This, - ID3D12Resource *dst_resource, - ID3D12Resource *src_resource); - - void (STDMETHODCALLTYPE *CopyTiles)( - ID3D12GraphicsCommandList *This, - ID3D12Resource *tiled_resource, - const D3D12_TILED_RESOURCE_COORDINATE *tile_region_start_coordinate, - const D3D12_TILE_REGION_SIZE *tile_region_size, - ID3D12Resource *buffer, - UINT64 buffer_offset, - D3D12_TILE_COPY_FLAGS flags); - - void (STDMETHODCALLTYPE *ResolveSubresource)( - ID3D12GraphicsCommandList *This, - ID3D12Resource *dst_resource, - UINT dst_sub_resource, - ID3D12Resource *src_resource, - UINT src_sub_resource, - DXGI_FORMAT format); - - void (STDMETHODCALLTYPE *IASetPrimitiveTopology)( - ID3D12GraphicsCommandList *This, - D3D12_PRIMITIVE_TOPOLOGY primitive_topology); - - void (STDMETHODCALLTYPE *RSSetViewports)( - ID3D12GraphicsCommandList *This, - UINT viewport_count, - const D3D12_VIEWPORT *viewports); - - void (STDMETHODCALLTYPE *RSSetScissorRects)( - ID3D12GraphicsCommandList *This, - UINT rect_count, - const D3D12_RECT *rects); - - void (STDMETHODCALLTYPE *OMSetBlendFactor)( - ID3D12GraphicsCommandList *This, - const FLOAT blend_factor[4]); - - void (STDMETHODCALLTYPE *OMSetStencilRef)( - ID3D12GraphicsCommandList *This, - UINT stencil_ref); - - void (STDMETHODCALLTYPE *SetPipelineState)( - ID3D12GraphicsCommandList *This, - ID3D12PipelineState *pipeline_state); - - void (STDMETHODCALLTYPE *ResourceBarrier)( - ID3D12GraphicsCommandList *This, - UINT barrier_count, - const D3D12_RESOURCE_BARRIER *barriers); - - void (STDMETHODCALLTYPE *ExecuteBundle)( - ID3D12GraphicsCommandList *This, - ID3D12GraphicsCommandList *command_list); - - void (STDMETHODCALLTYPE *SetDescriptorHeaps)( - ID3D12GraphicsCommandList *This, - UINT heap_count, - ID3D12DescriptorHeap *const *heaps); - - void (STDMETHODCALLTYPE *SetComputeRootSignature)( - ID3D12GraphicsCommandList *This, - ID3D12RootSignature *root_signature); - - void (STDMETHODCALLTYPE *SetGraphicsRootSignature)( - ID3D12GraphicsCommandList *This, - ID3D12RootSignature *root_signature); - - void (STDMETHODCALLTYPE *SetComputeRootDescriptorTable)( - ID3D12GraphicsCommandList *This, - UINT root_parameter_index, - D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor); - - void (STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable)( - ID3D12GraphicsCommandList *This, - UINT root_parameter_index, - D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor); - - void (STDMETHODCALLTYPE *SetComputeRoot32BitConstant)( - ID3D12GraphicsCommandList *This, - UINT root_parameter_index, - UINT data, - UINT dst_offset); - - void (STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant)( - ID3D12GraphicsCommandList *This, - UINT root_parameter_index, - UINT data, - UINT dst_offset); - - void (STDMETHODCALLTYPE *SetComputeRoot32BitConstants)( - ID3D12GraphicsCommandList *This, - UINT root_parameter_index, - UINT constant_count, - const void *data, - UINT dst_offset); - - void (STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants)( - ID3D12GraphicsCommandList *This, - UINT root_parameter_index, - UINT constant_count, - const void *data, - UINT dst_offset); - - void (STDMETHODCALLTYPE *SetComputeRootConstantBufferView)( - ID3D12GraphicsCommandList *This, - UINT root_parameter_index, - D3D12_GPU_VIRTUAL_ADDRESS address); - - void (STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView)( - ID3D12GraphicsCommandList *This, - UINT root_parameter_index, - D3D12_GPU_VIRTUAL_ADDRESS address); - - void (STDMETHODCALLTYPE *SetComputeRootShaderResourceView)( - ID3D12GraphicsCommandList *This, - UINT root_parameter_index, - D3D12_GPU_VIRTUAL_ADDRESS address); - - void (STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView)( - ID3D12GraphicsCommandList *This, - UINT root_parameter_index, - D3D12_GPU_VIRTUAL_ADDRESS address); - - void (STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView)( - ID3D12GraphicsCommandList *This, - UINT root_parameter_index, - D3D12_GPU_VIRTUAL_ADDRESS address); - - void (STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView)( - ID3D12GraphicsCommandList *This, - UINT root_parameter_index, - D3D12_GPU_VIRTUAL_ADDRESS address); - - void (STDMETHODCALLTYPE *IASetIndexBuffer)( - ID3D12GraphicsCommandList *This, - const D3D12_INDEX_BUFFER_VIEW *view); - - void (STDMETHODCALLTYPE *IASetVertexBuffers)( - ID3D12GraphicsCommandList *This, - UINT start_slot, - UINT view_count, - const D3D12_VERTEX_BUFFER_VIEW *views); - - void (STDMETHODCALLTYPE *SOSetTargets)( - ID3D12GraphicsCommandList *This, - UINT start_slot, - UINT view_count, - const D3D12_STREAM_OUTPUT_BUFFER_VIEW *views); - - void (STDMETHODCALLTYPE *OMSetRenderTargets)( - ID3D12GraphicsCommandList *This, - UINT render_target_descriptor_count, - const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors, - BOOL single_descriptor_handle, - const D3D12_CPU_DESCRIPTOR_HANDLE *depth_stencil_descriptor); - - void (STDMETHODCALLTYPE *ClearDepthStencilView)( - ID3D12GraphicsCommandList *This, - D3D12_CPU_DESCRIPTOR_HANDLE dsv, - D3D12_CLEAR_FLAGS flags, - FLOAT depth, - UINT8 stencil, - UINT rect_count, - const D3D12_RECT *rects); - - void (STDMETHODCALLTYPE *ClearRenderTargetView)( - ID3D12GraphicsCommandList *This, - D3D12_CPU_DESCRIPTOR_HANDLE rtv, - const FLOAT color[4], - UINT rect_count, - const D3D12_RECT *rects); - - void (STDMETHODCALLTYPE *ClearUnorderedAccessViewUint)( - ID3D12GraphicsCommandList *This, - D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, - D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, - ID3D12Resource *resource, - const UINT values[4], - UINT rect_count, - const D3D12_RECT *rects); - - void (STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat)( - ID3D12GraphicsCommandList *This, - D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, - D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, - ID3D12Resource *resource, - const float values[4], - UINT rect_count, - const D3D12_RECT *rects); - - void (STDMETHODCALLTYPE *DiscardResource)( - ID3D12GraphicsCommandList *This, - ID3D12Resource *resource, - const D3D12_DISCARD_REGION *region); - - void (STDMETHODCALLTYPE *BeginQuery)( - ID3D12GraphicsCommandList *This, - ID3D12QueryHeap *heap, - D3D12_QUERY_TYPE type, - UINT index); - - void (STDMETHODCALLTYPE *EndQuery)( - ID3D12GraphicsCommandList *This, - ID3D12QueryHeap *heap, - D3D12_QUERY_TYPE type, - UINT index); - - void (STDMETHODCALLTYPE *ResolveQueryData)( - ID3D12GraphicsCommandList *This, - ID3D12QueryHeap *heap, - D3D12_QUERY_TYPE type, - UINT start_index, - UINT query_count, - ID3D12Resource *dst_buffer, - UINT64 aligned_dst_buffer_offset); - - void (STDMETHODCALLTYPE *SetPredication)( - ID3D12GraphicsCommandList *This, - ID3D12Resource *buffer, - UINT64 aligned_buffer_offset, - D3D12_PREDICATION_OP operation); - - void (STDMETHODCALLTYPE *SetMarker)( - ID3D12GraphicsCommandList *This, - UINT metadata, - const void *data, - UINT size); - - void (STDMETHODCALLTYPE *BeginEvent)( - ID3D12GraphicsCommandList *This, - UINT metadata, - const void *data, - UINT size); - - void (STDMETHODCALLTYPE *EndEvent)( - ID3D12GraphicsCommandList *This); - - void (STDMETHODCALLTYPE *ExecuteIndirect)( - ID3D12GraphicsCommandList *This, - ID3D12CommandSignature *command_signature, - UINT max_command_count, - ID3D12Resource *arg_buffer, - UINT64 arg_buffer_offset, - ID3D12Resource *count_buffer, - UINT64 count_buffer_offset); - - END_INTERFACE -} ID3D12GraphicsCommandListVtbl; - -interface ID3D12GraphicsCommandList { - CONST_VTBL ID3D12GraphicsCommandListVtbl* lpVtbl; -}; - -#ifdef COBJMACROS -#ifndef WIDL_C_INLINE_WRAPPERS -/*** IUnknown methods ***/ -#define ID3D12GraphicsCommandList_QueryInterface(This,riid,object) (This)->lpVtbl->QueryInterface(This,riid,object) -#define ID3D12GraphicsCommandList_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D12GraphicsCommandList_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D12Object methods ***/ -#define ID3D12GraphicsCommandList_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) -#define ID3D12GraphicsCommandList_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) -#define ID3D12GraphicsCommandList_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) -#define ID3D12GraphicsCommandList_SetName(This,name) (This)->lpVtbl->SetName(This,name) -/*** ID3D12DeviceChild methods ***/ -#define ID3D12GraphicsCommandList_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) -/*** ID3D12CommandList methods ***/ -#define ID3D12GraphicsCommandList_GetType(This) (This)->lpVtbl->GetType(This) -/*** ID3D12GraphicsCommandList methods ***/ -#define ID3D12GraphicsCommandList_Close(This) (This)->lpVtbl->Close(This) -#define ID3D12GraphicsCommandList_Reset(This,allocator,initial_state) (This)->lpVtbl->Reset(This,allocator,initial_state) -#define ID3D12GraphicsCommandList_ClearState(This,pipeline_state) (This)->lpVtbl->ClearState(This,pipeline_state) -#define ID3D12GraphicsCommandList_DrawInstanced(This,vertex_count_per_instance,instance_count,start_vertex_location,start_instance_location) (This)->lpVtbl->DrawInstanced(This,vertex_count_per_instance,instance_count,start_vertex_location,start_instance_location) -#define ID3D12GraphicsCommandList_DrawIndexedInstanced(This,index_count_per_instance,instance_count,start_vertex_location,base_vertex_location,start_instance_location) (This)->lpVtbl->DrawIndexedInstanced(This,index_count_per_instance,instance_count,start_vertex_location,base_vertex_location,start_instance_location) -#define ID3D12GraphicsCommandList_Dispatch(This,x,u,z) (This)->lpVtbl->Dispatch(This,x,u,z) -#define ID3D12GraphicsCommandList_CopyBufferRegion(This,dst_buffer,dst_offset,src_buffer,src_offset,byte_count) (This)->lpVtbl->CopyBufferRegion(This,dst_buffer,dst_offset,src_buffer,src_offset,byte_count) -#define ID3D12GraphicsCommandList_CopyTextureRegion(This,dst,dst_x,dst_y,dst_z,src,src_box) (This)->lpVtbl->CopyTextureRegion(This,dst,dst_x,dst_y,dst_z,src,src_box) -#define ID3D12GraphicsCommandList_CopyResource(This,dst_resource,src_resource) (This)->lpVtbl->CopyResource(This,dst_resource,src_resource) -#define ID3D12GraphicsCommandList_CopyTiles(This,tiled_resource,tile_region_start_coordinate,tile_region_size,buffer,buffer_offset,flags) (This)->lpVtbl->CopyTiles(This,tiled_resource,tile_region_start_coordinate,tile_region_size,buffer,buffer_offset,flags) -#define ID3D12GraphicsCommandList_ResolveSubresource(This,dst_resource,dst_sub_resource,src_resource,src_sub_resource,format) (This)->lpVtbl->ResolveSubresource(This,dst_resource,dst_sub_resource,src_resource,src_sub_resource,format) -#define ID3D12GraphicsCommandList_IASetPrimitiveTopology(This,primitive_topology) (This)->lpVtbl->IASetPrimitiveTopology(This,primitive_topology) -#define ID3D12GraphicsCommandList_RSSetViewports(This,viewport_count,viewports) (This)->lpVtbl->RSSetViewports(This,viewport_count,viewports) -#define ID3D12GraphicsCommandList_RSSetScissorRects(This,rect_count,rects) (This)->lpVtbl->RSSetScissorRects(This,rect_count,rects) -#define ID3D12GraphicsCommandList_OMSetBlendFactor(This,blend_factor) (This)->lpVtbl->OMSetBlendFactor(This,blend_factor) -#define ID3D12GraphicsCommandList_OMSetStencilRef(This,stencil_ref) (This)->lpVtbl->OMSetStencilRef(This,stencil_ref) -#define ID3D12GraphicsCommandList_SetPipelineState(This,pipeline_state) (This)->lpVtbl->SetPipelineState(This,pipeline_state) -#define ID3D12GraphicsCommandList_ResourceBarrier(This,barrier_count,barriers) (This)->lpVtbl->ResourceBarrier(This,barrier_count,barriers) -#define ID3D12GraphicsCommandList_ExecuteBundle(This,command_list) (This)->lpVtbl->ExecuteBundle(This,command_list) -#define ID3D12GraphicsCommandList_SetDescriptorHeaps(This,heap_count,heaps) (This)->lpVtbl->SetDescriptorHeaps(This,heap_count,heaps) -#define ID3D12GraphicsCommandList_SetComputeRootSignature(This,root_signature) (This)->lpVtbl->SetComputeRootSignature(This,root_signature) -#define ID3D12GraphicsCommandList_SetGraphicsRootSignature(This,root_signature) (This)->lpVtbl->SetGraphicsRootSignature(This,root_signature) -#define ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(This,root_parameter_index,base_descriptor) (This)->lpVtbl->SetComputeRootDescriptorTable(This,root_parameter_index,base_descriptor) -#define ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(This,root_parameter_index,base_descriptor) (This)->lpVtbl->SetGraphicsRootDescriptorTable(This,root_parameter_index,base_descriptor) -#define ID3D12GraphicsCommandList_SetComputeRoot32BitConstant(This,root_parameter_index,data,dst_offset) (This)->lpVtbl->SetComputeRoot32BitConstant(This,root_parameter_index,data,dst_offset) -#define ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstant(This,root_parameter_index,data,dst_offset) (This)->lpVtbl->SetGraphicsRoot32BitConstant(This,root_parameter_index,data,dst_offset) -#define ID3D12GraphicsCommandList_SetComputeRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) (This)->lpVtbl->SetComputeRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) -#define ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) (This)->lpVtbl->SetGraphicsRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) -#define ID3D12GraphicsCommandList_SetComputeRootConstantBufferView(This,root_parameter_index,address) (This)->lpVtbl->SetComputeRootConstantBufferView(This,root_parameter_index,address) -#define ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(This,root_parameter_index,address) (This)->lpVtbl->SetGraphicsRootConstantBufferView(This,root_parameter_index,address) -#define ID3D12GraphicsCommandList_SetComputeRootShaderResourceView(This,root_parameter_index,address) (This)->lpVtbl->SetComputeRootShaderResourceView(This,root_parameter_index,address) -#define ID3D12GraphicsCommandList_SetGraphicsRootShaderResourceView(This,root_parameter_index,address) (This)->lpVtbl->SetGraphicsRootShaderResourceView(This,root_parameter_index,address) -#define ID3D12GraphicsCommandList_SetComputeRootUnorderedAccessView(This,root_parameter_index,address) (This)->lpVtbl->SetComputeRootUnorderedAccessView(This,root_parameter_index,address) -#define ID3D12GraphicsCommandList_SetGraphicsRootUnorderedAccessView(This,root_parameter_index,address) (This)->lpVtbl->SetGraphicsRootUnorderedAccessView(This,root_parameter_index,address) -#define ID3D12GraphicsCommandList_IASetIndexBuffer(This,view) (This)->lpVtbl->IASetIndexBuffer(This,view) -#define ID3D12GraphicsCommandList_IASetVertexBuffers(This,start_slot,view_count,views) (This)->lpVtbl->IASetVertexBuffers(This,start_slot,view_count,views) -#define ID3D12GraphicsCommandList_SOSetTargets(This,start_slot,view_count,views) (This)->lpVtbl->SOSetTargets(This,start_slot,view_count,views) -#define ID3D12GraphicsCommandList_OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor) (This)->lpVtbl->OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor) -#define ID3D12GraphicsCommandList_ClearDepthStencilView(This,dsv,flags,depth,stencil,rect_count,rects) (This)->lpVtbl->ClearDepthStencilView(This,dsv,flags,depth,stencil,rect_count,rects) -#define ID3D12GraphicsCommandList_ClearRenderTargetView(This,rtv,color,rect_count,rects) (This)->lpVtbl->ClearRenderTargetView(This,rtv,color,rect_count,rects) -#define ID3D12GraphicsCommandList_ClearUnorderedAccessViewUint(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) (This)->lpVtbl->ClearUnorderedAccessViewUint(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) -#define ID3D12GraphicsCommandList_ClearUnorderedAccessViewFloat(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) (This)->lpVtbl->ClearUnorderedAccessViewFloat(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) -#define ID3D12GraphicsCommandList_DiscardResource(This,resource,region) (This)->lpVtbl->DiscardResource(This,resource,region) -#define ID3D12GraphicsCommandList_BeginQuery(This,heap,type,index) (This)->lpVtbl->BeginQuery(This,heap,type,index) -#define ID3D12GraphicsCommandList_EndQuery(This,heap,type,index) (This)->lpVtbl->EndQuery(This,heap,type,index) -#define ID3D12GraphicsCommandList_ResolveQueryData(This,heap,type,start_index,query_count,dst_buffer,aligned_dst_buffer_offset) (This)->lpVtbl->ResolveQueryData(This,heap,type,start_index,query_count,dst_buffer,aligned_dst_buffer_offset) -#define ID3D12GraphicsCommandList_SetPredication(This,buffer,aligned_buffer_offset,operation) (This)->lpVtbl->SetPredication(This,buffer,aligned_buffer_offset,operation) -#define ID3D12GraphicsCommandList_SetMarker(This,metadata,data,size) (This)->lpVtbl->SetMarker(This,metadata,data,size) -#define ID3D12GraphicsCommandList_BeginEvent(This,metadata,data,size) (This)->lpVtbl->BeginEvent(This,metadata,data,size) -#define ID3D12GraphicsCommandList_EndEvent(This) (This)->lpVtbl->EndEvent(This) -#define ID3D12GraphicsCommandList_ExecuteIndirect(This,command_signature,max_command_count,arg_buffer,arg_buffer_offset,count_buffer,count_buffer_offset) (This)->lpVtbl->ExecuteIndirect(This,command_signature,max_command_count,arg_buffer,arg_buffer_offset,count_buffer,count_buffer_offset) -#else -/*** IUnknown methods ***/ -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList_QueryInterface(ID3D12GraphicsCommandList* This,REFIID riid,void **object) { - return This->lpVtbl->QueryInterface(This,riid,object); -} -static __WIDL_INLINE ULONG ID3D12GraphicsCommandList_AddRef(ID3D12GraphicsCommandList* This) { - return This->lpVtbl->AddRef(This); -} -static __WIDL_INLINE ULONG ID3D12GraphicsCommandList_Release(ID3D12GraphicsCommandList* This) { - return This->lpVtbl->Release(This); -} -/*** ID3D12Object methods ***/ -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList_GetPrivateData(ID3D12GraphicsCommandList* This,REFGUID guid,UINT *data_size,void *data) { - return This->lpVtbl->GetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList_SetPrivateData(ID3D12GraphicsCommandList* This,REFGUID guid,UINT data_size,const void *data) { - return This->lpVtbl->SetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList_SetPrivateDataInterface(ID3D12GraphicsCommandList* This,REFGUID guid,const IUnknown *data) { - return This->lpVtbl->SetPrivateDataInterface(This,guid,data); -} -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList_SetName(ID3D12GraphicsCommandList* This,const WCHAR *name) { - return This->lpVtbl->SetName(This,name); -} -/*** ID3D12DeviceChild methods ***/ -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList_GetDevice(ID3D12GraphicsCommandList* This,REFIID riid,void **device) { - return This->lpVtbl->GetDevice(This,riid,device); -} -/*** ID3D12CommandList methods ***/ -static __WIDL_INLINE D3D12_COMMAND_LIST_TYPE ID3D12GraphicsCommandList_GetType(ID3D12GraphicsCommandList* This) { - return This->lpVtbl->GetType(This); -} -/*** ID3D12GraphicsCommandList methods ***/ -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList_Close(ID3D12GraphicsCommandList* This) { - return This->lpVtbl->Close(This); -} -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList_Reset(ID3D12GraphicsCommandList* This,ID3D12CommandAllocator *allocator,ID3D12PipelineState *initial_state) { - return This->lpVtbl->Reset(This,allocator,initial_state); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList_ClearState(ID3D12GraphicsCommandList* This,ID3D12PipelineState *pipeline_state) { - This->lpVtbl->ClearState(This,pipeline_state); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList_DrawInstanced(ID3D12GraphicsCommandList* This,UINT vertex_count_per_instance,UINT instance_count,UINT start_vertex_location,UINT start_instance_location) { - This->lpVtbl->DrawInstanced(This,vertex_count_per_instance,instance_count,start_vertex_location,start_instance_location); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList_DrawIndexedInstanced(ID3D12GraphicsCommandList* This,UINT index_count_per_instance,UINT instance_count,UINT start_vertex_location,INT base_vertex_location,UINT start_instance_location) { - This->lpVtbl->DrawIndexedInstanced(This,index_count_per_instance,instance_count,start_vertex_location,base_vertex_location,start_instance_location); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList_Dispatch(ID3D12GraphicsCommandList* This,UINT x,UINT u,UINT z) { - This->lpVtbl->Dispatch(This,x,u,z); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList_CopyBufferRegion(ID3D12GraphicsCommandList* This,ID3D12Resource *dst_buffer,UINT64 dst_offset,ID3D12Resource *src_buffer,UINT64 src_offset,UINT64 byte_count) { - This->lpVtbl->CopyBufferRegion(This,dst_buffer,dst_offset,src_buffer,src_offset,byte_count); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList_CopyTextureRegion(ID3D12GraphicsCommandList* This,const D3D12_TEXTURE_COPY_LOCATION *dst,UINT dst_x,UINT dst_y,UINT dst_z,const D3D12_TEXTURE_COPY_LOCATION *src,const D3D12_BOX *src_box) { - This->lpVtbl->CopyTextureRegion(This,dst,dst_x,dst_y,dst_z,src,src_box); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList_CopyResource(ID3D12GraphicsCommandList* This,ID3D12Resource *dst_resource,ID3D12Resource *src_resource) { - This->lpVtbl->CopyResource(This,dst_resource,src_resource); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList_CopyTiles(ID3D12GraphicsCommandList* This,ID3D12Resource *tiled_resource,const D3D12_TILED_RESOURCE_COORDINATE *tile_region_start_coordinate,const D3D12_TILE_REGION_SIZE *tile_region_size,ID3D12Resource *buffer,UINT64 buffer_offset,D3D12_TILE_COPY_FLAGS flags) { - This->lpVtbl->CopyTiles(This,tiled_resource,tile_region_start_coordinate,tile_region_size,buffer,buffer_offset,flags); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList_ResolveSubresource(ID3D12GraphicsCommandList* This,ID3D12Resource *dst_resource,UINT dst_sub_resource,ID3D12Resource *src_resource,UINT src_sub_resource,DXGI_FORMAT format) { - This->lpVtbl->ResolveSubresource(This,dst_resource,dst_sub_resource,src_resource,src_sub_resource,format); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList_IASetPrimitiveTopology(ID3D12GraphicsCommandList* This,D3D12_PRIMITIVE_TOPOLOGY primitive_topology) { - This->lpVtbl->IASetPrimitiveTopology(This,primitive_topology); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList_RSSetViewports(ID3D12GraphicsCommandList* This,UINT viewport_count,const D3D12_VIEWPORT *viewports) { - This->lpVtbl->RSSetViewports(This,viewport_count,viewports); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList_RSSetScissorRects(ID3D12GraphicsCommandList* This,UINT rect_count,const D3D12_RECT *rects) { - This->lpVtbl->RSSetScissorRects(This,rect_count,rects); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList_OMSetBlendFactor(ID3D12GraphicsCommandList* This,const FLOAT blend_factor[4]) { - This->lpVtbl->OMSetBlendFactor(This,blend_factor); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList_OMSetStencilRef(ID3D12GraphicsCommandList* This,UINT stencil_ref) { - This->lpVtbl->OMSetStencilRef(This,stencil_ref); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList_SetPipelineState(ID3D12GraphicsCommandList* This,ID3D12PipelineState *pipeline_state) { - This->lpVtbl->SetPipelineState(This,pipeline_state); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList_ResourceBarrier(ID3D12GraphicsCommandList* This,UINT barrier_count,const D3D12_RESOURCE_BARRIER *barriers) { - This->lpVtbl->ResourceBarrier(This,barrier_count,barriers); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList_ExecuteBundle(ID3D12GraphicsCommandList* This,ID3D12GraphicsCommandList *command_list) { - This->lpVtbl->ExecuteBundle(This,command_list); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList_SetDescriptorHeaps(ID3D12GraphicsCommandList* This,UINT heap_count,ID3D12DescriptorHeap *const *heaps) { - This->lpVtbl->SetDescriptorHeaps(This,heap_count,heaps); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList_SetComputeRootSignature(ID3D12GraphicsCommandList* This,ID3D12RootSignature *root_signature) { - This->lpVtbl->SetComputeRootSignature(This,root_signature); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList_SetGraphicsRootSignature(ID3D12GraphicsCommandList* This,ID3D12RootSignature *root_signature) { - This->lpVtbl->SetGraphicsRootSignature(This,root_signature); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(ID3D12GraphicsCommandList* This,UINT root_parameter_index,D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor) { - This->lpVtbl->SetComputeRootDescriptorTable(This,root_parameter_index,base_descriptor); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(ID3D12GraphicsCommandList* This,UINT root_parameter_index,D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor) { - This->lpVtbl->SetGraphicsRootDescriptorTable(This,root_parameter_index,base_descriptor); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList_SetComputeRoot32BitConstant(ID3D12GraphicsCommandList* This,UINT root_parameter_index,UINT data,UINT dst_offset) { - This->lpVtbl->SetComputeRoot32BitConstant(This,root_parameter_index,data,dst_offset); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstant(ID3D12GraphicsCommandList* This,UINT root_parameter_index,UINT data,UINT dst_offset) { - This->lpVtbl->SetGraphicsRoot32BitConstant(This,root_parameter_index,data,dst_offset); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList_SetComputeRoot32BitConstants(ID3D12GraphicsCommandList* This,UINT root_parameter_index,UINT constant_count,const void *data,UINT dst_offset) { - This->lpVtbl->SetComputeRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(ID3D12GraphicsCommandList* This,UINT root_parameter_index,UINT constant_count,const void *data,UINT dst_offset) { - This->lpVtbl->SetGraphicsRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList_SetComputeRootConstantBufferView(ID3D12GraphicsCommandList* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { - This->lpVtbl->SetComputeRootConstantBufferView(This,root_parameter_index,address); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(ID3D12GraphicsCommandList* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { - This->lpVtbl->SetGraphicsRootConstantBufferView(This,root_parameter_index,address); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList_SetComputeRootShaderResourceView(ID3D12GraphicsCommandList* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { - This->lpVtbl->SetComputeRootShaderResourceView(This,root_parameter_index,address); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList_SetGraphicsRootShaderResourceView(ID3D12GraphicsCommandList* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { - This->lpVtbl->SetGraphicsRootShaderResourceView(This,root_parameter_index,address); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList_SetComputeRootUnorderedAccessView(ID3D12GraphicsCommandList* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { - This->lpVtbl->SetComputeRootUnorderedAccessView(This,root_parameter_index,address); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList_SetGraphicsRootUnorderedAccessView(ID3D12GraphicsCommandList* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { - This->lpVtbl->SetGraphicsRootUnorderedAccessView(This,root_parameter_index,address); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList_IASetIndexBuffer(ID3D12GraphicsCommandList* This,const D3D12_INDEX_BUFFER_VIEW *view) { - This->lpVtbl->IASetIndexBuffer(This,view); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList_IASetVertexBuffers(ID3D12GraphicsCommandList* This,UINT start_slot,UINT view_count,const D3D12_VERTEX_BUFFER_VIEW *views) { - This->lpVtbl->IASetVertexBuffers(This,start_slot,view_count,views); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList_SOSetTargets(ID3D12GraphicsCommandList* This,UINT start_slot,UINT view_count,const D3D12_STREAM_OUTPUT_BUFFER_VIEW *views) { - This->lpVtbl->SOSetTargets(This,start_slot,view_count,views); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList_OMSetRenderTargets(ID3D12GraphicsCommandList* This,UINT render_target_descriptor_count,const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors,BOOL single_descriptor_handle,const D3D12_CPU_DESCRIPTOR_HANDLE *depth_stencil_descriptor) { - This->lpVtbl->OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList_ClearDepthStencilView(ID3D12GraphicsCommandList* This,D3D12_CPU_DESCRIPTOR_HANDLE dsv,D3D12_CLEAR_FLAGS flags,FLOAT depth,UINT8 stencil,UINT rect_count,const D3D12_RECT *rects) { - This->lpVtbl->ClearDepthStencilView(This,dsv,flags,depth,stencil,rect_count,rects); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList_ClearRenderTargetView(ID3D12GraphicsCommandList* This,D3D12_CPU_DESCRIPTOR_HANDLE rtv,const FLOAT color[4],UINT rect_count,const D3D12_RECT *rects) { - This->lpVtbl->ClearRenderTargetView(This,rtv,color,rect_count,rects); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList_ClearUnorderedAccessViewUint(ID3D12GraphicsCommandList* This,D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle,D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle,ID3D12Resource *resource,const UINT values[4],UINT rect_count,const D3D12_RECT *rects) { - This->lpVtbl->ClearUnorderedAccessViewUint(This,gpu_handle,cpu_handle,resource,values,rect_count,rects); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList_ClearUnorderedAccessViewFloat(ID3D12GraphicsCommandList* This,D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle,D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle,ID3D12Resource *resource,const float values[4],UINT rect_count,const D3D12_RECT *rects) { - This->lpVtbl->ClearUnorderedAccessViewFloat(This,gpu_handle,cpu_handle,resource,values,rect_count,rects); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList_DiscardResource(ID3D12GraphicsCommandList* This,ID3D12Resource *resource,const D3D12_DISCARD_REGION *region) { - This->lpVtbl->DiscardResource(This,resource,region); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList_BeginQuery(ID3D12GraphicsCommandList* This,ID3D12QueryHeap *heap,D3D12_QUERY_TYPE type,UINT index) { - This->lpVtbl->BeginQuery(This,heap,type,index); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList_EndQuery(ID3D12GraphicsCommandList* This,ID3D12QueryHeap *heap,D3D12_QUERY_TYPE type,UINT index) { - This->lpVtbl->EndQuery(This,heap,type,index); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList_ResolveQueryData(ID3D12GraphicsCommandList* This,ID3D12QueryHeap *heap,D3D12_QUERY_TYPE type,UINT start_index,UINT query_count,ID3D12Resource *dst_buffer,UINT64 aligned_dst_buffer_offset) { - This->lpVtbl->ResolveQueryData(This,heap,type,start_index,query_count,dst_buffer,aligned_dst_buffer_offset); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList_SetPredication(ID3D12GraphicsCommandList* This,ID3D12Resource *buffer,UINT64 aligned_buffer_offset,D3D12_PREDICATION_OP operation) { - This->lpVtbl->SetPredication(This,buffer,aligned_buffer_offset,operation); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList_SetMarker(ID3D12GraphicsCommandList* This,UINT metadata,const void *data,UINT size) { - This->lpVtbl->SetMarker(This,metadata,data,size); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList_BeginEvent(ID3D12GraphicsCommandList* This,UINT metadata,const void *data,UINT size) { - This->lpVtbl->BeginEvent(This,metadata,data,size); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList_EndEvent(ID3D12GraphicsCommandList* This) { - This->lpVtbl->EndEvent(This); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList_ExecuteIndirect(ID3D12GraphicsCommandList* This,ID3D12CommandSignature *command_signature,UINT max_command_count,ID3D12Resource *arg_buffer,UINT64 arg_buffer_offset,ID3D12Resource *count_buffer,UINT64 count_buffer_offset) { - This->lpVtbl->ExecuteIndirect(This,command_signature,max_command_count,arg_buffer,arg_buffer_offset,count_buffer,count_buffer_offset); -} -#endif -#endif - -#endif - - -#endif /* __ID3D12GraphicsCommandList_INTERFACE_DEFINED__ */ - -/***************************************************************************** - * ID3D12GraphicsCommandList1 interface - */ -#ifndef __ID3D12GraphicsCommandList1_INTERFACE_DEFINED__ -#define __ID3D12GraphicsCommandList1_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D12GraphicsCommandList1, 0x553103fb, 0x1fe7, 0x4557, 0xbb,0x38, 0x94,0x6d,0x7d,0x0e,0x7c,0xa7); -#if defined(__cplusplus) && !defined(CINTERFACE) -MIDL_INTERFACE("553103fb-1fe7-4557-bb38-946d7d0e7ca7") -ID3D12GraphicsCommandList1 : public ID3D12GraphicsCommandList -{ - virtual void STDMETHODCALLTYPE AtomicCopyBufferUINT( - ID3D12Resource *dst_buffer, - UINT64 dst_offset, - ID3D12Resource *src_buffer, - UINT64 src_offset, - UINT dependent_resource_count, - ID3D12Resource *const *dependent_resources, - const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges) = 0; - - virtual void STDMETHODCALLTYPE AtomicCopyBufferUINT64( - ID3D12Resource *dst_buffer, - UINT64 dst_offset, - ID3D12Resource *src_buffer, - UINT64 src_offset, - UINT dependent_resource_count, - ID3D12Resource *const *dependent_resources, - const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges) = 0; - - virtual void STDMETHODCALLTYPE OMSetDepthBounds( - FLOAT min, - FLOAT max) = 0; - - virtual void STDMETHODCALLTYPE SetSamplePositions( - UINT sample_count, - UINT pixel_count, - D3D12_SAMPLE_POSITION *sample_positions) = 0; - - virtual void STDMETHODCALLTYPE ResolveSubresourceRegion( - ID3D12Resource *dst_resource, - UINT dst_sub_resource_idx, - UINT dst_x, - UINT dst_y, - ID3D12Resource *src_resource, - UINT src_sub_resource_idx, - D3D12_RECT *src_rect, - DXGI_FORMAT format, - D3D12_RESOLVE_MODE mode) = 0; - - virtual void STDMETHODCALLTYPE SetViewInstanceMask( - UINT mask) = 0; - -}; -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(ID3D12GraphicsCommandList1, 0x553103fb, 0x1fe7, 0x4557, 0xbb,0x38, 0x94,0x6d,0x7d,0x0e,0x7c,0xa7) -#endif -#else -typedef struct ID3D12GraphicsCommandList1Vtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D12GraphicsCommandList1 *This, - REFIID riid, - void **object); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D12GraphicsCommandList1 *This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D12GraphicsCommandList1 *This); - - /*** ID3D12Object methods ***/ - HRESULT (STDMETHODCALLTYPE *GetPrivateData)( - ID3D12GraphicsCommandList1 *This, - REFGUID guid, - UINT *data_size, - void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateData)( - ID3D12GraphicsCommandList1 *This, - REFGUID guid, - UINT data_size, - const void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( - ID3D12GraphicsCommandList1 *This, - REFGUID guid, - const IUnknown *data); - - HRESULT (STDMETHODCALLTYPE *SetName)( - ID3D12GraphicsCommandList1 *This, - const WCHAR *name); - - /*** ID3D12DeviceChild methods ***/ - HRESULT (STDMETHODCALLTYPE *GetDevice)( - ID3D12GraphicsCommandList1 *This, - REFIID riid, - void **device); - - /*** ID3D12CommandList methods ***/ - D3D12_COMMAND_LIST_TYPE (STDMETHODCALLTYPE *GetType)( - ID3D12GraphicsCommandList1 *This); - - /*** ID3D12GraphicsCommandList methods ***/ - HRESULT (STDMETHODCALLTYPE *Close)( - ID3D12GraphicsCommandList1 *This); - - HRESULT (STDMETHODCALLTYPE *Reset)( - ID3D12GraphicsCommandList1 *This, - ID3D12CommandAllocator *allocator, - ID3D12PipelineState *initial_state); - - void (STDMETHODCALLTYPE *ClearState)( - ID3D12GraphicsCommandList1 *This, - ID3D12PipelineState *pipeline_state); - - void (STDMETHODCALLTYPE *DrawInstanced)( - ID3D12GraphicsCommandList1 *This, - UINT vertex_count_per_instance, - UINT instance_count, - UINT start_vertex_location, - UINT start_instance_location); - - void (STDMETHODCALLTYPE *DrawIndexedInstanced)( - ID3D12GraphicsCommandList1 *This, - UINT index_count_per_instance, - UINT instance_count, - UINT start_vertex_location, - INT base_vertex_location, - UINT start_instance_location); - - void (STDMETHODCALLTYPE *Dispatch)( - ID3D12GraphicsCommandList1 *This, - UINT x, - UINT u, - UINT z); - - void (STDMETHODCALLTYPE *CopyBufferRegion)( - ID3D12GraphicsCommandList1 *This, - ID3D12Resource *dst_buffer, - UINT64 dst_offset, - ID3D12Resource *src_buffer, - UINT64 src_offset, - UINT64 byte_count); - - void (STDMETHODCALLTYPE *CopyTextureRegion)( - ID3D12GraphicsCommandList1 *This, - const D3D12_TEXTURE_COPY_LOCATION *dst, - UINT dst_x, - UINT dst_y, - UINT dst_z, - const D3D12_TEXTURE_COPY_LOCATION *src, - const D3D12_BOX *src_box); - - void (STDMETHODCALLTYPE *CopyResource)( - ID3D12GraphicsCommandList1 *This, - ID3D12Resource *dst_resource, - ID3D12Resource *src_resource); - - void (STDMETHODCALLTYPE *CopyTiles)( - ID3D12GraphicsCommandList1 *This, - ID3D12Resource *tiled_resource, - const D3D12_TILED_RESOURCE_COORDINATE *tile_region_start_coordinate, - const D3D12_TILE_REGION_SIZE *tile_region_size, - ID3D12Resource *buffer, - UINT64 buffer_offset, - D3D12_TILE_COPY_FLAGS flags); - - void (STDMETHODCALLTYPE *ResolveSubresource)( - ID3D12GraphicsCommandList1 *This, - ID3D12Resource *dst_resource, - UINT dst_sub_resource, - ID3D12Resource *src_resource, - UINT src_sub_resource, - DXGI_FORMAT format); - - void (STDMETHODCALLTYPE *IASetPrimitiveTopology)( - ID3D12GraphicsCommandList1 *This, - D3D12_PRIMITIVE_TOPOLOGY primitive_topology); - - void (STDMETHODCALLTYPE *RSSetViewports)( - ID3D12GraphicsCommandList1 *This, - UINT viewport_count, - const D3D12_VIEWPORT *viewports); - - void (STDMETHODCALLTYPE *RSSetScissorRects)( - ID3D12GraphicsCommandList1 *This, - UINT rect_count, - const D3D12_RECT *rects); - - void (STDMETHODCALLTYPE *OMSetBlendFactor)( - ID3D12GraphicsCommandList1 *This, - const FLOAT blend_factor[4]); - - void (STDMETHODCALLTYPE *OMSetStencilRef)( - ID3D12GraphicsCommandList1 *This, - UINT stencil_ref); - - void (STDMETHODCALLTYPE *SetPipelineState)( - ID3D12GraphicsCommandList1 *This, - ID3D12PipelineState *pipeline_state); - - void (STDMETHODCALLTYPE *ResourceBarrier)( - ID3D12GraphicsCommandList1 *This, - UINT barrier_count, - const D3D12_RESOURCE_BARRIER *barriers); - - void (STDMETHODCALLTYPE *ExecuteBundle)( - ID3D12GraphicsCommandList1 *This, - ID3D12GraphicsCommandList *command_list); - - void (STDMETHODCALLTYPE *SetDescriptorHeaps)( - ID3D12GraphicsCommandList1 *This, - UINT heap_count, - ID3D12DescriptorHeap *const *heaps); - - void (STDMETHODCALLTYPE *SetComputeRootSignature)( - ID3D12GraphicsCommandList1 *This, - ID3D12RootSignature *root_signature); - - void (STDMETHODCALLTYPE *SetGraphicsRootSignature)( - ID3D12GraphicsCommandList1 *This, - ID3D12RootSignature *root_signature); - - void (STDMETHODCALLTYPE *SetComputeRootDescriptorTable)( - ID3D12GraphicsCommandList1 *This, - UINT root_parameter_index, - D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor); - - void (STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable)( - ID3D12GraphicsCommandList1 *This, - UINT root_parameter_index, - D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor); - - void (STDMETHODCALLTYPE *SetComputeRoot32BitConstant)( - ID3D12GraphicsCommandList1 *This, - UINT root_parameter_index, - UINT data, - UINT dst_offset); - - void (STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant)( - ID3D12GraphicsCommandList1 *This, - UINT root_parameter_index, - UINT data, - UINT dst_offset); - - void (STDMETHODCALLTYPE *SetComputeRoot32BitConstants)( - ID3D12GraphicsCommandList1 *This, - UINT root_parameter_index, - UINT constant_count, - const void *data, - UINT dst_offset); - - void (STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants)( - ID3D12GraphicsCommandList1 *This, - UINT root_parameter_index, - UINT constant_count, - const void *data, - UINT dst_offset); - - void (STDMETHODCALLTYPE *SetComputeRootConstantBufferView)( - ID3D12GraphicsCommandList1 *This, - UINT root_parameter_index, - D3D12_GPU_VIRTUAL_ADDRESS address); - - void (STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView)( - ID3D12GraphicsCommandList1 *This, - UINT root_parameter_index, - D3D12_GPU_VIRTUAL_ADDRESS address); - - void (STDMETHODCALLTYPE *SetComputeRootShaderResourceView)( - ID3D12GraphicsCommandList1 *This, - UINT root_parameter_index, - D3D12_GPU_VIRTUAL_ADDRESS address); - - void (STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView)( - ID3D12GraphicsCommandList1 *This, - UINT root_parameter_index, - D3D12_GPU_VIRTUAL_ADDRESS address); - - void (STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView)( - ID3D12GraphicsCommandList1 *This, - UINT root_parameter_index, - D3D12_GPU_VIRTUAL_ADDRESS address); - - void (STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView)( - ID3D12GraphicsCommandList1 *This, - UINT root_parameter_index, - D3D12_GPU_VIRTUAL_ADDRESS address); - - void (STDMETHODCALLTYPE *IASetIndexBuffer)( - ID3D12GraphicsCommandList1 *This, - const D3D12_INDEX_BUFFER_VIEW *view); - - void (STDMETHODCALLTYPE *IASetVertexBuffers)( - ID3D12GraphicsCommandList1 *This, - UINT start_slot, - UINT view_count, - const D3D12_VERTEX_BUFFER_VIEW *views); - - void (STDMETHODCALLTYPE *SOSetTargets)( - ID3D12GraphicsCommandList1 *This, - UINT start_slot, - UINT view_count, - const D3D12_STREAM_OUTPUT_BUFFER_VIEW *views); - - void (STDMETHODCALLTYPE *OMSetRenderTargets)( - ID3D12GraphicsCommandList1 *This, - UINT render_target_descriptor_count, - const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors, - BOOL single_descriptor_handle, - const D3D12_CPU_DESCRIPTOR_HANDLE *depth_stencil_descriptor); - - void (STDMETHODCALLTYPE *ClearDepthStencilView)( - ID3D12GraphicsCommandList1 *This, - D3D12_CPU_DESCRIPTOR_HANDLE dsv, - D3D12_CLEAR_FLAGS flags, - FLOAT depth, - UINT8 stencil, - UINT rect_count, - const D3D12_RECT *rects); - - void (STDMETHODCALLTYPE *ClearRenderTargetView)( - ID3D12GraphicsCommandList1 *This, - D3D12_CPU_DESCRIPTOR_HANDLE rtv, - const FLOAT color[4], - UINT rect_count, - const D3D12_RECT *rects); - - void (STDMETHODCALLTYPE *ClearUnorderedAccessViewUint)( - ID3D12GraphicsCommandList1 *This, - D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, - D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, - ID3D12Resource *resource, - const UINT values[4], - UINT rect_count, - const D3D12_RECT *rects); - - void (STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat)( - ID3D12GraphicsCommandList1 *This, - D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, - D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, - ID3D12Resource *resource, - const float values[4], - UINT rect_count, - const D3D12_RECT *rects); - - void (STDMETHODCALLTYPE *DiscardResource)( - ID3D12GraphicsCommandList1 *This, - ID3D12Resource *resource, - const D3D12_DISCARD_REGION *region); - - void (STDMETHODCALLTYPE *BeginQuery)( - ID3D12GraphicsCommandList1 *This, - ID3D12QueryHeap *heap, - D3D12_QUERY_TYPE type, - UINT index); - - void (STDMETHODCALLTYPE *EndQuery)( - ID3D12GraphicsCommandList1 *This, - ID3D12QueryHeap *heap, - D3D12_QUERY_TYPE type, - UINT index); - - void (STDMETHODCALLTYPE *ResolveQueryData)( - ID3D12GraphicsCommandList1 *This, - ID3D12QueryHeap *heap, - D3D12_QUERY_TYPE type, - UINT start_index, - UINT query_count, - ID3D12Resource *dst_buffer, - UINT64 aligned_dst_buffer_offset); - - void (STDMETHODCALLTYPE *SetPredication)( - ID3D12GraphicsCommandList1 *This, - ID3D12Resource *buffer, - UINT64 aligned_buffer_offset, - D3D12_PREDICATION_OP operation); - - void (STDMETHODCALLTYPE *SetMarker)( - ID3D12GraphicsCommandList1 *This, - UINT metadata, - const void *data, - UINT size); - - void (STDMETHODCALLTYPE *BeginEvent)( - ID3D12GraphicsCommandList1 *This, - UINT metadata, - const void *data, - UINT size); - - void (STDMETHODCALLTYPE *EndEvent)( - ID3D12GraphicsCommandList1 *This); - - void (STDMETHODCALLTYPE *ExecuteIndirect)( - ID3D12GraphicsCommandList1 *This, - ID3D12CommandSignature *command_signature, - UINT max_command_count, - ID3D12Resource *arg_buffer, - UINT64 arg_buffer_offset, - ID3D12Resource *count_buffer, - UINT64 count_buffer_offset); - - /*** ID3D12GraphicsCommandList1 methods ***/ - void (STDMETHODCALLTYPE *AtomicCopyBufferUINT)( - ID3D12GraphicsCommandList1 *This, - ID3D12Resource *dst_buffer, - UINT64 dst_offset, - ID3D12Resource *src_buffer, - UINT64 src_offset, - UINT dependent_resource_count, - ID3D12Resource *const *dependent_resources, - const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges); - - void (STDMETHODCALLTYPE *AtomicCopyBufferUINT64)( - ID3D12GraphicsCommandList1 *This, - ID3D12Resource *dst_buffer, - UINT64 dst_offset, - ID3D12Resource *src_buffer, - UINT64 src_offset, - UINT dependent_resource_count, - ID3D12Resource *const *dependent_resources, - const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges); - - void (STDMETHODCALLTYPE *OMSetDepthBounds)( - ID3D12GraphicsCommandList1 *This, - FLOAT min, - FLOAT max); - - void (STDMETHODCALLTYPE *SetSamplePositions)( - ID3D12GraphicsCommandList1 *This, - UINT sample_count, - UINT pixel_count, - D3D12_SAMPLE_POSITION *sample_positions); - - void (STDMETHODCALLTYPE *ResolveSubresourceRegion)( - ID3D12GraphicsCommandList1 *This, - ID3D12Resource *dst_resource, - UINT dst_sub_resource_idx, - UINT dst_x, - UINT dst_y, - ID3D12Resource *src_resource, - UINT src_sub_resource_idx, - D3D12_RECT *src_rect, - DXGI_FORMAT format, - D3D12_RESOLVE_MODE mode); - - void (STDMETHODCALLTYPE *SetViewInstanceMask)( - ID3D12GraphicsCommandList1 *This, - UINT mask); - - END_INTERFACE -} ID3D12GraphicsCommandList1Vtbl; - -interface ID3D12GraphicsCommandList1 { - CONST_VTBL ID3D12GraphicsCommandList1Vtbl* lpVtbl; -}; - -#ifdef COBJMACROS -#ifndef WIDL_C_INLINE_WRAPPERS -/*** IUnknown methods ***/ -#define ID3D12GraphicsCommandList1_QueryInterface(This,riid,object) (This)->lpVtbl->QueryInterface(This,riid,object) -#define ID3D12GraphicsCommandList1_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D12GraphicsCommandList1_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D12Object methods ***/ -#define ID3D12GraphicsCommandList1_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) -#define ID3D12GraphicsCommandList1_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) -#define ID3D12GraphicsCommandList1_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) -#define ID3D12GraphicsCommandList1_SetName(This,name) (This)->lpVtbl->SetName(This,name) -/*** ID3D12DeviceChild methods ***/ -#define ID3D12GraphicsCommandList1_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) -/*** ID3D12CommandList methods ***/ -#define ID3D12GraphicsCommandList1_GetType(This) (This)->lpVtbl->GetType(This) -/*** ID3D12GraphicsCommandList methods ***/ -#define ID3D12GraphicsCommandList1_Close(This) (This)->lpVtbl->Close(This) -#define ID3D12GraphicsCommandList1_Reset(This,allocator,initial_state) (This)->lpVtbl->Reset(This,allocator,initial_state) -#define ID3D12GraphicsCommandList1_ClearState(This,pipeline_state) (This)->lpVtbl->ClearState(This,pipeline_state) -#define ID3D12GraphicsCommandList1_DrawInstanced(This,vertex_count_per_instance,instance_count,start_vertex_location,start_instance_location) (This)->lpVtbl->DrawInstanced(This,vertex_count_per_instance,instance_count,start_vertex_location,start_instance_location) -#define ID3D12GraphicsCommandList1_DrawIndexedInstanced(This,index_count_per_instance,instance_count,start_vertex_location,base_vertex_location,start_instance_location) (This)->lpVtbl->DrawIndexedInstanced(This,index_count_per_instance,instance_count,start_vertex_location,base_vertex_location,start_instance_location) -#define ID3D12GraphicsCommandList1_Dispatch(This,x,u,z) (This)->lpVtbl->Dispatch(This,x,u,z) -#define ID3D12GraphicsCommandList1_CopyBufferRegion(This,dst_buffer,dst_offset,src_buffer,src_offset,byte_count) (This)->lpVtbl->CopyBufferRegion(This,dst_buffer,dst_offset,src_buffer,src_offset,byte_count) -#define ID3D12GraphicsCommandList1_CopyTextureRegion(This,dst,dst_x,dst_y,dst_z,src,src_box) (This)->lpVtbl->CopyTextureRegion(This,dst,dst_x,dst_y,dst_z,src,src_box) -#define ID3D12GraphicsCommandList1_CopyResource(This,dst_resource,src_resource) (This)->lpVtbl->CopyResource(This,dst_resource,src_resource) -#define ID3D12GraphicsCommandList1_CopyTiles(This,tiled_resource,tile_region_start_coordinate,tile_region_size,buffer,buffer_offset,flags) (This)->lpVtbl->CopyTiles(This,tiled_resource,tile_region_start_coordinate,tile_region_size,buffer,buffer_offset,flags) -#define ID3D12GraphicsCommandList1_ResolveSubresource(This,dst_resource,dst_sub_resource,src_resource,src_sub_resource,format) (This)->lpVtbl->ResolveSubresource(This,dst_resource,dst_sub_resource,src_resource,src_sub_resource,format) -#define ID3D12GraphicsCommandList1_IASetPrimitiveTopology(This,primitive_topology) (This)->lpVtbl->IASetPrimitiveTopology(This,primitive_topology) -#define ID3D12GraphicsCommandList1_RSSetViewports(This,viewport_count,viewports) (This)->lpVtbl->RSSetViewports(This,viewport_count,viewports) -#define ID3D12GraphicsCommandList1_RSSetScissorRects(This,rect_count,rects) (This)->lpVtbl->RSSetScissorRects(This,rect_count,rects) -#define ID3D12GraphicsCommandList1_OMSetBlendFactor(This,blend_factor) (This)->lpVtbl->OMSetBlendFactor(This,blend_factor) -#define ID3D12GraphicsCommandList1_OMSetStencilRef(This,stencil_ref) (This)->lpVtbl->OMSetStencilRef(This,stencil_ref) -#define ID3D12GraphicsCommandList1_SetPipelineState(This,pipeline_state) (This)->lpVtbl->SetPipelineState(This,pipeline_state) -#define ID3D12GraphicsCommandList1_ResourceBarrier(This,barrier_count,barriers) (This)->lpVtbl->ResourceBarrier(This,barrier_count,barriers) -#define ID3D12GraphicsCommandList1_ExecuteBundle(This,command_list) (This)->lpVtbl->ExecuteBundle(This,command_list) -#define ID3D12GraphicsCommandList1_SetDescriptorHeaps(This,heap_count,heaps) (This)->lpVtbl->SetDescriptorHeaps(This,heap_count,heaps) -#define ID3D12GraphicsCommandList1_SetComputeRootSignature(This,root_signature) (This)->lpVtbl->SetComputeRootSignature(This,root_signature) -#define ID3D12GraphicsCommandList1_SetGraphicsRootSignature(This,root_signature) (This)->lpVtbl->SetGraphicsRootSignature(This,root_signature) -#define ID3D12GraphicsCommandList1_SetComputeRootDescriptorTable(This,root_parameter_index,base_descriptor) (This)->lpVtbl->SetComputeRootDescriptorTable(This,root_parameter_index,base_descriptor) -#define ID3D12GraphicsCommandList1_SetGraphicsRootDescriptorTable(This,root_parameter_index,base_descriptor) (This)->lpVtbl->SetGraphicsRootDescriptorTable(This,root_parameter_index,base_descriptor) -#define ID3D12GraphicsCommandList1_SetComputeRoot32BitConstant(This,root_parameter_index,data,dst_offset) (This)->lpVtbl->SetComputeRoot32BitConstant(This,root_parameter_index,data,dst_offset) -#define ID3D12GraphicsCommandList1_SetGraphicsRoot32BitConstant(This,root_parameter_index,data,dst_offset) (This)->lpVtbl->SetGraphicsRoot32BitConstant(This,root_parameter_index,data,dst_offset) -#define ID3D12GraphicsCommandList1_SetComputeRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) (This)->lpVtbl->SetComputeRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) -#define ID3D12GraphicsCommandList1_SetGraphicsRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) (This)->lpVtbl->SetGraphicsRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) -#define ID3D12GraphicsCommandList1_SetComputeRootConstantBufferView(This,root_parameter_index,address) (This)->lpVtbl->SetComputeRootConstantBufferView(This,root_parameter_index,address) -#define ID3D12GraphicsCommandList1_SetGraphicsRootConstantBufferView(This,root_parameter_index,address) (This)->lpVtbl->SetGraphicsRootConstantBufferView(This,root_parameter_index,address) -#define ID3D12GraphicsCommandList1_SetComputeRootShaderResourceView(This,root_parameter_index,address) (This)->lpVtbl->SetComputeRootShaderResourceView(This,root_parameter_index,address) -#define ID3D12GraphicsCommandList1_SetGraphicsRootShaderResourceView(This,root_parameter_index,address) (This)->lpVtbl->SetGraphicsRootShaderResourceView(This,root_parameter_index,address) -#define ID3D12GraphicsCommandList1_SetComputeRootUnorderedAccessView(This,root_parameter_index,address) (This)->lpVtbl->SetComputeRootUnorderedAccessView(This,root_parameter_index,address) -#define ID3D12GraphicsCommandList1_SetGraphicsRootUnorderedAccessView(This,root_parameter_index,address) (This)->lpVtbl->SetGraphicsRootUnorderedAccessView(This,root_parameter_index,address) -#define ID3D12GraphicsCommandList1_IASetIndexBuffer(This,view) (This)->lpVtbl->IASetIndexBuffer(This,view) -#define ID3D12GraphicsCommandList1_IASetVertexBuffers(This,start_slot,view_count,views) (This)->lpVtbl->IASetVertexBuffers(This,start_slot,view_count,views) -#define ID3D12GraphicsCommandList1_SOSetTargets(This,start_slot,view_count,views) (This)->lpVtbl->SOSetTargets(This,start_slot,view_count,views) -#define ID3D12GraphicsCommandList1_OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor) (This)->lpVtbl->OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor) -#define ID3D12GraphicsCommandList1_ClearDepthStencilView(This,dsv,flags,depth,stencil,rect_count,rects) (This)->lpVtbl->ClearDepthStencilView(This,dsv,flags,depth,stencil,rect_count,rects) -#define ID3D12GraphicsCommandList1_ClearRenderTargetView(This,rtv,color,rect_count,rects) (This)->lpVtbl->ClearRenderTargetView(This,rtv,color,rect_count,rects) -#define ID3D12GraphicsCommandList1_ClearUnorderedAccessViewUint(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) (This)->lpVtbl->ClearUnorderedAccessViewUint(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) -#define ID3D12GraphicsCommandList1_ClearUnorderedAccessViewFloat(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) (This)->lpVtbl->ClearUnorderedAccessViewFloat(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) -#define ID3D12GraphicsCommandList1_DiscardResource(This,resource,region) (This)->lpVtbl->DiscardResource(This,resource,region) -#define ID3D12GraphicsCommandList1_BeginQuery(This,heap,type,index) (This)->lpVtbl->BeginQuery(This,heap,type,index) -#define ID3D12GraphicsCommandList1_EndQuery(This,heap,type,index) (This)->lpVtbl->EndQuery(This,heap,type,index) -#define ID3D12GraphicsCommandList1_ResolveQueryData(This,heap,type,start_index,query_count,dst_buffer,aligned_dst_buffer_offset) (This)->lpVtbl->ResolveQueryData(This,heap,type,start_index,query_count,dst_buffer,aligned_dst_buffer_offset) -#define ID3D12GraphicsCommandList1_SetPredication(This,buffer,aligned_buffer_offset,operation) (This)->lpVtbl->SetPredication(This,buffer,aligned_buffer_offset,operation) -#define ID3D12GraphicsCommandList1_SetMarker(This,metadata,data,size) (This)->lpVtbl->SetMarker(This,metadata,data,size) -#define ID3D12GraphicsCommandList1_BeginEvent(This,metadata,data,size) (This)->lpVtbl->BeginEvent(This,metadata,data,size) -#define ID3D12GraphicsCommandList1_EndEvent(This) (This)->lpVtbl->EndEvent(This) -#define ID3D12GraphicsCommandList1_ExecuteIndirect(This,command_signature,max_command_count,arg_buffer,arg_buffer_offset,count_buffer,count_buffer_offset) (This)->lpVtbl->ExecuteIndirect(This,command_signature,max_command_count,arg_buffer,arg_buffer_offset,count_buffer,count_buffer_offset) -/*** ID3D12GraphicsCommandList1 methods ***/ -#define ID3D12GraphicsCommandList1_AtomicCopyBufferUINT(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) (This)->lpVtbl->AtomicCopyBufferUINT(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) -#define ID3D12GraphicsCommandList1_AtomicCopyBufferUINT64(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) (This)->lpVtbl->AtomicCopyBufferUINT64(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) -#define ID3D12GraphicsCommandList1_OMSetDepthBounds(This,min,max) (This)->lpVtbl->OMSetDepthBounds(This,min,max) -#define ID3D12GraphicsCommandList1_SetSamplePositions(This,sample_count,pixel_count,sample_positions) (This)->lpVtbl->SetSamplePositions(This,sample_count,pixel_count,sample_positions) -#define ID3D12GraphicsCommandList1_ResolveSubresourceRegion(This,dst_resource,dst_sub_resource_idx,dst_x,dst_y,src_resource,src_sub_resource_idx,src_rect,format,mode) (This)->lpVtbl->ResolveSubresourceRegion(This,dst_resource,dst_sub_resource_idx,dst_x,dst_y,src_resource,src_sub_resource_idx,src_rect,format,mode) -#define ID3D12GraphicsCommandList1_SetViewInstanceMask(This,mask) (This)->lpVtbl->SetViewInstanceMask(This,mask) -#else -/*** IUnknown methods ***/ -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList1_QueryInterface(ID3D12GraphicsCommandList1* This,REFIID riid,void **object) { - return This->lpVtbl->QueryInterface(This,riid,object); -} -static __WIDL_INLINE ULONG ID3D12GraphicsCommandList1_AddRef(ID3D12GraphicsCommandList1* This) { - return This->lpVtbl->AddRef(This); -} -static __WIDL_INLINE ULONG ID3D12GraphicsCommandList1_Release(ID3D12GraphicsCommandList1* This) { - return This->lpVtbl->Release(This); -} -/*** ID3D12Object methods ***/ -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList1_GetPrivateData(ID3D12GraphicsCommandList1* This,REFGUID guid,UINT *data_size,void *data) { - return This->lpVtbl->GetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList1_SetPrivateData(ID3D12GraphicsCommandList1* This,REFGUID guid,UINT data_size,const void *data) { - return This->lpVtbl->SetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList1_SetPrivateDataInterface(ID3D12GraphicsCommandList1* This,REFGUID guid,const IUnknown *data) { - return This->lpVtbl->SetPrivateDataInterface(This,guid,data); -} -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList1_SetName(ID3D12GraphicsCommandList1* This,const WCHAR *name) { - return This->lpVtbl->SetName(This,name); -} -/*** ID3D12DeviceChild methods ***/ -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList1_GetDevice(ID3D12GraphicsCommandList1* This,REFIID riid,void **device) { - return This->lpVtbl->GetDevice(This,riid,device); -} -/*** ID3D12CommandList methods ***/ -static __WIDL_INLINE D3D12_COMMAND_LIST_TYPE ID3D12GraphicsCommandList1_GetType(ID3D12GraphicsCommandList1* This) { - return This->lpVtbl->GetType(This); -} -/*** ID3D12GraphicsCommandList methods ***/ -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList1_Close(ID3D12GraphicsCommandList1* This) { - return This->lpVtbl->Close(This); -} -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList1_Reset(ID3D12GraphicsCommandList1* This,ID3D12CommandAllocator *allocator,ID3D12PipelineState *initial_state) { - return This->lpVtbl->Reset(This,allocator,initial_state); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList1_ClearState(ID3D12GraphicsCommandList1* This,ID3D12PipelineState *pipeline_state) { - This->lpVtbl->ClearState(This,pipeline_state); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList1_DrawInstanced(ID3D12GraphicsCommandList1* This,UINT vertex_count_per_instance,UINT instance_count,UINT start_vertex_location,UINT start_instance_location) { - This->lpVtbl->DrawInstanced(This,vertex_count_per_instance,instance_count,start_vertex_location,start_instance_location); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList1_DrawIndexedInstanced(ID3D12GraphicsCommandList1* This,UINT index_count_per_instance,UINT instance_count,UINT start_vertex_location,INT base_vertex_location,UINT start_instance_location) { - This->lpVtbl->DrawIndexedInstanced(This,index_count_per_instance,instance_count,start_vertex_location,base_vertex_location,start_instance_location); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList1_Dispatch(ID3D12GraphicsCommandList1* This,UINT x,UINT u,UINT z) { - This->lpVtbl->Dispatch(This,x,u,z); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList1_CopyBufferRegion(ID3D12GraphicsCommandList1* This,ID3D12Resource *dst_buffer,UINT64 dst_offset,ID3D12Resource *src_buffer,UINT64 src_offset,UINT64 byte_count) { - This->lpVtbl->CopyBufferRegion(This,dst_buffer,dst_offset,src_buffer,src_offset,byte_count); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList1_CopyTextureRegion(ID3D12GraphicsCommandList1* This,const D3D12_TEXTURE_COPY_LOCATION *dst,UINT dst_x,UINT dst_y,UINT dst_z,const D3D12_TEXTURE_COPY_LOCATION *src,const D3D12_BOX *src_box) { - This->lpVtbl->CopyTextureRegion(This,dst,dst_x,dst_y,dst_z,src,src_box); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList1_CopyResource(ID3D12GraphicsCommandList1* This,ID3D12Resource *dst_resource,ID3D12Resource *src_resource) { - This->lpVtbl->CopyResource(This,dst_resource,src_resource); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList1_CopyTiles(ID3D12GraphicsCommandList1* This,ID3D12Resource *tiled_resource,const D3D12_TILED_RESOURCE_COORDINATE *tile_region_start_coordinate,const D3D12_TILE_REGION_SIZE *tile_region_size,ID3D12Resource *buffer,UINT64 buffer_offset,D3D12_TILE_COPY_FLAGS flags) { - This->lpVtbl->CopyTiles(This,tiled_resource,tile_region_start_coordinate,tile_region_size,buffer,buffer_offset,flags); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList1_ResolveSubresource(ID3D12GraphicsCommandList1* This,ID3D12Resource *dst_resource,UINT dst_sub_resource,ID3D12Resource *src_resource,UINT src_sub_resource,DXGI_FORMAT format) { - This->lpVtbl->ResolveSubresource(This,dst_resource,dst_sub_resource,src_resource,src_sub_resource,format); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList1_IASetPrimitiveTopology(ID3D12GraphicsCommandList1* This,D3D12_PRIMITIVE_TOPOLOGY primitive_topology) { - This->lpVtbl->IASetPrimitiveTopology(This,primitive_topology); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList1_RSSetViewports(ID3D12GraphicsCommandList1* This,UINT viewport_count,const D3D12_VIEWPORT *viewports) { - This->lpVtbl->RSSetViewports(This,viewport_count,viewports); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList1_RSSetScissorRects(ID3D12GraphicsCommandList1* This,UINT rect_count,const D3D12_RECT *rects) { - This->lpVtbl->RSSetScissorRects(This,rect_count,rects); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList1_OMSetBlendFactor(ID3D12GraphicsCommandList1* This,const FLOAT blend_factor[4]) { - This->lpVtbl->OMSetBlendFactor(This,blend_factor); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList1_OMSetStencilRef(ID3D12GraphicsCommandList1* This,UINT stencil_ref) { - This->lpVtbl->OMSetStencilRef(This,stencil_ref); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList1_SetPipelineState(ID3D12GraphicsCommandList1* This,ID3D12PipelineState *pipeline_state) { - This->lpVtbl->SetPipelineState(This,pipeline_state); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList1_ResourceBarrier(ID3D12GraphicsCommandList1* This,UINT barrier_count,const D3D12_RESOURCE_BARRIER *barriers) { - This->lpVtbl->ResourceBarrier(This,barrier_count,barriers); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList1_ExecuteBundle(ID3D12GraphicsCommandList1* This,ID3D12GraphicsCommandList *command_list) { - This->lpVtbl->ExecuteBundle(This,command_list); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList1_SetDescriptorHeaps(ID3D12GraphicsCommandList1* This,UINT heap_count,ID3D12DescriptorHeap *const *heaps) { - This->lpVtbl->SetDescriptorHeaps(This,heap_count,heaps); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList1_SetComputeRootSignature(ID3D12GraphicsCommandList1* This,ID3D12RootSignature *root_signature) { - This->lpVtbl->SetComputeRootSignature(This,root_signature); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList1_SetGraphicsRootSignature(ID3D12GraphicsCommandList1* This,ID3D12RootSignature *root_signature) { - This->lpVtbl->SetGraphicsRootSignature(This,root_signature); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList1_SetComputeRootDescriptorTable(ID3D12GraphicsCommandList1* This,UINT root_parameter_index,D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor) { - This->lpVtbl->SetComputeRootDescriptorTable(This,root_parameter_index,base_descriptor); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList1_SetGraphicsRootDescriptorTable(ID3D12GraphicsCommandList1* This,UINT root_parameter_index,D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor) { - This->lpVtbl->SetGraphicsRootDescriptorTable(This,root_parameter_index,base_descriptor); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList1_SetComputeRoot32BitConstant(ID3D12GraphicsCommandList1* This,UINT root_parameter_index,UINT data,UINT dst_offset) { - This->lpVtbl->SetComputeRoot32BitConstant(This,root_parameter_index,data,dst_offset); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList1_SetGraphicsRoot32BitConstant(ID3D12GraphicsCommandList1* This,UINT root_parameter_index,UINT data,UINT dst_offset) { - This->lpVtbl->SetGraphicsRoot32BitConstant(This,root_parameter_index,data,dst_offset); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList1_SetComputeRoot32BitConstants(ID3D12GraphicsCommandList1* This,UINT root_parameter_index,UINT constant_count,const void *data,UINT dst_offset) { - This->lpVtbl->SetComputeRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList1_SetGraphicsRoot32BitConstants(ID3D12GraphicsCommandList1* This,UINT root_parameter_index,UINT constant_count,const void *data,UINT dst_offset) { - This->lpVtbl->SetGraphicsRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList1_SetComputeRootConstantBufferView(ID3D12GraphicsCommandList1* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { - This->lpVtbl->SetComputeRootConstantBufferView(This,root_parameter_index,address); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList1_SetGraphicsRootConstantBufferView(ID3D12GraphicsCommandList1* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { - This->lpVtbl->SetGraphicsRootConstantBufferView(This,root_parameter_index,address); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList1_SetComputeRootShaderResourceView(ID3D12GraphicsCommandList1* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { - This->lpVtbl->SetComputeRootShaderResourceView(This,root_parameter_index,address); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList1_SetGraphicsRootShaderResourceView(ID3D12GraphicsCommandList1* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { - This->lpVtbl->SetGraphicsRootShaderResourceView(This,root_parameter_index,address); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList1_SetComputeRootUnorderedAccessView(ID3D12GraphicsCommandList1* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { - This->lpVtbl->SetComputeRootUnorderedAccessView(This,root_parameter_index,address); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList1_SetGraphicsRootUnorderedAccessView(ID3D12GraphicsCommandList1* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { - This->lpVtbl->SetGraphicsRootUnorderedAccessView(This,root_parameter_index,address); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList1_IASetIndexBuffer(ID3D12GraphicsCommandList1* This,const D3D12_INDEX_BUFFER_VIEW *view) { - This->lpVtbl->IASetIndexBuffer(This,view); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList1_IASetVertexBuffers(ID3D12GraphicsCommandList1* This,UINT start_slot,UINT view_count,const D3D12_VERTEX_BUFFER_VIEW *views) { - This->lpVtbl->IASetVertexBuffers(This,start_slot,view_count,views); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList1_SOSetTargets(ID3D12GraphicsCommandList1* This,UINT start_slot,UINT view_count,const D3D12_STREAM_OUTPUT_BUFFER_VIEW *views) { - This->lpVtbl->SOSetTargets(This,start_slot,view_count,views); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList1_OMSetRenderTargets(ID3D12GraphicsCommandList1* This,UINT render_target_descriptor_count,const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors,BOOL single_descriptor_handle,const D3D12_CPU_DESCRIPTOR_HANDLE *depth_stencil_descriptor) { - This->lpVtbl->OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList1_ClearDepthStencilView(ID3D12GraphicsCommandList1* This,D3D12_CPU_DESCRIPTOR_HANDLE dsv,D3D12_CLEAR_FLAGS flags,FLOAT depth,UINT8 stencil,UINT rect_count,const D3D12_RECT *rects) { - This->lpVtbl->ClearDepthStencilView(This,dsv,flags,depth,stencil,rect_count,rects); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList1_ClearRenderTargetView(ID3D12GraphicsCommandList1* This,D3D12_CPU_DESCRIPTOR_HANDLE rtv,const FLOAT color[4],UINT rect_count,const D3D12_RECT *rects) { - This->lpVtbl->ClearRenderTargetView(This,rtv,color,rect_count,rects); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList1_ClearUnorderedAccessViewUint(ID3D12GraphicsCommandList1* This,D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle,D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle,ID3D12Resource *resource,const UINT values[4],UINT rect_count,const D3D12_RECT *rects) { - This->lpVtbl->ClearUnorderedAccessViewUint(This,gpu_handle,cpu_handle,resource,values,rect_count,rects); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList1_ClearUnorderedAccessViewFloat(ID3D12GraphicsCommandList1* This,D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle,D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle,ID3D12Resource *resource,const float values[4],UINT rect_count,const D3D12_RECT *rects) { - This->lpVtbl->ClearUnorderedAccessViewFloat(This,gpu_handle,cpu_handle,resource,values,rect_count,rects); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList1_DiscardResource(ID3D12GraphicsCommandList1* This,ID3D12Resource *resource,const D3D12_DISCARD_REGION *region) { - This->lpVtbl->DiscardResource(This,resource,region); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList1_BeginQuery(ID3D12GraphicsCommandList1* This,ID3D12QueryHeap *heap,D3D12_QUERY_TYPE type,UINT index) { - This->lpVtbl->BeginQuery(This,heap,type,index); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList1_EndQuery(ID3D12GraphicsCommandList1* This,ID3D12QueryHeap *heap,D3D12_QUERY_TYPE type,UINT index) { - This->lpVtbl->EndQuery(This,heap,type,index); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList1_ResolveQueryData(ID3D12GraphicsCommandList1* This,ID3D12QueryHeap *heap,D3D12_QUERY_TYPE type,UINT start_index,UINT query_count,ID3D12Resource *dst_buffer,UINT64 aligned_dst_buffer_offset) { - This->lpVtbl->ResolveQueryData(This,heap,type,start_index,query_count,dst_buffer,aligned_dst_buffer_offset); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList1_SetPredication(ID3D12GraphicsCommandList1* This,ID3D12Resource *buffer,UINT64 aligned_buffer_offset,D3D12_PREDICATION_OP operation) { - This->lpVtbl->SetPredication(This,buffer,aligned_buffer_offset,operation); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList1_SetMarker(ID3D12GraphicsCommandList1* This,UINT metadata,const void *data,UINT size) { - This->lpVtbl->SetMarker(This,metadata,data,size); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList1_BeginEvent(ID3D12GraphicsCommandList1* This,UINT metadata,const void *data,UINT size) { - This->lpVtbl->BeginEvent(This,metadata,data,size); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList1_EndEvent(ID3D12GraphicsCommandList1* This) { - This->lpVtbl->EndEvent(This); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList1_ExecuteIndirect(ID3D12GraphicsCommandList1* This,ID3D12CommandSignature *command_signature,UINT max_command_count,ID3D12Resource *arg_buffer,UINT64 arg_buffer_offset,ID3D12Resource *count_buffer,UINT64 count_buffer_offset) { - This->lpVtbl->ExecuteIndirect(This,command_signature,max_command_count,arg_buffer,arg_buffer_offset,count_buffer,count_buffer_offset); -} -/*** ID3D12GraphicsCommandList1 methods ***/ -static __WIDL_INLINE void ID3D12GraphicsCommandList1_AtomicCopyBufferUINT(ID3D12GraphicsCommandList1* This,ID3D12Resource *dst_buffer,UINT64 dst_offset,ID3D12Resource *src_buffer,UINT64 src_offset,UINT dependent_resource_count,ID3D12Resource *const *dependent_resources,const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges) { - This->lpVtbl->AtomicCopyBufferUINT(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList1_AtomicCopyBufferUINT64(ID3D12GraphicsCommandList1* This,ID3D12Resource *dst_buffer,UINT64 dst_offset,ID3D12Resource *src_buffer,UINT64 src_offset,UINT dependent_resource_count,ID3D12Resource *const *dependent_resources,const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges) { - This->lpVtbl->AtomicCopyBufferUINT64(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList1_OMSetDepthBounds(ID3D12GraphicsCommandList1* This,FLOAT min,FLOAT max) { - This->lpVtbl->OMSetDepthBounds(This,min,max); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList1_SetSamplePositions(ID3D12GraphicsCommandList1* This,UINT sample_count,UINT pixel_count,D3D12_SAMPLE_POSITION *sample_positions) { - This->lpVtbl->SetSamplePositions(This,sample_count,pixel_count,sample_positions); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList1_ResolveSubresourceRegion(ID3D12GraphicsCommandList1* This,ID3D12Resource *dst_resource,UINT dst_sub_resource_idx,UINT dst_x,UINT dst_y,ID3D12Resource *src_resource,UINT src_sub_resource_idx,D3D12_RECT *src_rect,DXGI_FORMAT format,D3D12_RESOLVE_MODE mode) { - This->lpVtbl->ResolveSubresourceRegion(This,dst_resource,dst_sub_resource_idx,dst_x,dst_y,src_resource,src_sub_resource_idx,src_rect,format,mode); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList1_SetViewInstanceMask(ID3D12GraphicsCommandList1* This,UINT mask) { - This->lpVtbl->SetViewInstanceMask(This,mask); -} -#endif -#endif - -#endif - - -#endif /* __ID3D12GraphicsCommandList1_INTERFACE_DEFINED__ */ - -/***************************************************************************** - * ID3D12GraphicsCommandList2 interface - */ -#ifndef __ID3D12GraphicsCommandList2_INTERFACE_DEFINED__ -#define __ID3D12GraphicsCommandList2_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D12GraphicsCommandList2, 0x38c3e585, 0xff17, 0x412c, 0x91,0x50, 0x4f,0xc6,0xf9,0xd7,0x2a,0x28); -#if defined(__cplusplus) && !defined(CINTERFACE) -MIDL_INTERFACE("38c3e585-ff17-412c-9150-4fc6f9d72a28") -ID3D12GraphicsCommandList2 : public ID3D12GraphicsCommandList1 -{ - virtual void STDMETHODCALLTYPE WriteBufferImmediate( - UINT count, - const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *parameters, - const D3D12_WRITEBUFFERIMMEDIATE_MODE *modes) = 0; - -}; -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(ID3D12GraphicsCommandList2, 0x38c3e585, 0xff17, 0x412c, 0x91,0x50, 0x4f,0xc6,0xf9,0xd7,0x2a,0x28) -#endif -#else -typedef struct ID3D12GraphicsCommandList2Vtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D12GraphicsCommandList2 *This, - REFIID riid, - void **object); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D12GraphicsCommandList2 *This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D12GraphicsCommandList2 *This); - - /*** ID3D12Object methods ***/ - HRESULT (STDMETHODCALLTYPE *GetPrivateData)( - ID3D12GraphicsCommandList2 *This, - REFGUID guid, - UINT *data_size, - void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateData)( - ID3D12GraphicsCommandList2 *This, - REFGUID guid, - UINT data_size, - const void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( - ID3D12GraphicsCommandList2 *This, - REFGUID guid, - const IUnknown *data); - - HRESULT (STDMETHODCALLTYPE *SetName)( - ID3D12GraphicsCommandList2 *This, - const WCHAR *name); - - /*** ID3D12DeviceChild methods ***/ - HRESULT (STDMETHODCALLTYPE *GetDevice)( - ID3D12GraphicsCommandList2 *This, - REFIID riid, - void **device); - - /*** ID3D12CommandList methods ***/ - D3D12_COMMAND_LIST_TYPE (STDMETHODCALLTYPE *GetType)( - ID3D12GraphicsCommandList2 *This); - - /*** ID3D12GraphicsCommandList methods ***/ - HRESULT (STDMETHODCALLTYPE *Close)( - ID3D12GraphicsCommandList2 *This); - - HRESULT (STDMETHODCALLTYPE *Reset)( - ID3D12GraphicsCommandList2 *This, - ID3D12CommandAllocator *allocator, - ID3D12PipelineState *initial_state); - - void (STDMETHODCALLTYPE *ClearState)( - ID3D12GraphicsCommandList2 *This, - ID3D12PipelineState *pipeline_state); - - void (STDMETHODCALLTYPE *DrawInstanced)( - ID3D12GraphicsCommandList2 *This, - UINT vertex_count_per_instance, - UINT instance_count, - UINT start_vertex_location, - UINT start_instance_location); - - void (STDMETHODCALLTYPE *DrawIndexedInstanced)( - ID3D12GraphicsCommandList2 *This, - UINT index_count_per_instance, - UINT instance_count, - UINT start_vertex_location, - INT base_vertex_location, - UINT start_instance_location); - - void (STDMETHODCALLTYPE *Dispatch)( - ID3D12GraphicsCommandList2 *This, - UINT x, - UINT u, - UINT z); - - void (STDMETHODCALLTYPE *CopyBufferRegion)( - ID3D12GraphicsCommandList2 *This, - ID3D12Resource *dst_buffer, - UINT64 dst_offset, - ID3D12Resource *src_buffer, - UINT64 src_offset, - UINT64 byte_count); - - void (STDMETHODCALLTYPE *CopyTextureRegion)( - ID3D12GraphicsCommandList2 *This, - const D3D12_TEXTURE_COPY_LOCATION *dst, - UINT dst_x, - UINT dst_y, - UINT dst_z, - const D3D12_TEXTURE_COPY_LOCATION *src, - const D3D12_BOX *src_box); - - void (STDMETHODCALLTYPE *CopyResource)( - ID3D12GraphicsCommandList2 *This, - ID3D12Resource *dst_resource, - ID3D12Resource *src_resource); - - void (STDMETHODCALLTYPE *CopyTiles)( - ID3D12GraphicsCommandList2 *This, - ID3D12Resource *tiled_resource, - const D3D12_TILED_RESOURCE_COORDINATE *tile_region_start_coordinate, - const D3D12_TILE_REGION_SIZE *tile_region_size, - ID3D12Resource *buffer, - UINT64 buffer_offset, - D3D12_TILE_COPY_FLAGS flags); - - void (STDMETHODCALLTYPE *ResolveSubresource)( - ID3D12GraphicsCommandList2 *This, - ID3D12Resource *dst_resource, - UINT dst_sub_resource, - ID3D12Resource *src_resource, - UINT src_sub_resource, - DXGI_FORMAT format); - - void (STDMETHODCALLTYPE *IASetPrimitiveTopology)( - ID3D12GraphicsCommandList2 *This, - D3D12_PRIMITIVE_TOPOLOGY primitive_topology); - - void (STDMETHODCALLTYPE *RSSetViewports)( - ID3D12GraphicsCommandList2 *This, - UINT viewport_count, - const D3D12_VIEWPORT *viewports); - - void (STDMETHODCALLTYPE *RSSetScissorRects)( - ID3D12GraphicsCommandList2 *This, - UINT rect_count, - const D3D12_RECT *rects); - - void (STDMETHODCALLTYPE *OMSetBlendFactor)( - ID3D12GraphicsCommandList2 *This, - const FLOAT blend_factor[4]); - - void (STDMETHODCALLTYPE *OMSetStencilRef)( - ID3D12GraphicsCommandList2 *This, - UINT stencil_ref); - - void (STDMETHODCALLTYPE *SetPipelineState)( - ID3D12GraphicsCommandList2 *This, - ID3D12PipelineState *pipeline_state); - - void (STDMETHODCALLTYPE *ResourceBarrier)( - ID3D12GraphicsCommandList2 *This, - UINT barrier_count, - const D3D12_RESOURCE_BARRIER *barriers); - - void (STDMETHODCALLTYPE *ExecuteBundle)( - ID3D12GraphicsCommandList2 *This, - ID3D12GraphicsCommandList *command_list); - - void (STDMETHODCALLTYPE *SetDescriptorHeaps)( - ID3D12GraphicsCommandList2 *This, - UINT heap_count, - ID3D12DescriptorHeap *const *heaps); - - void (STDMETHODCALLTYPE *SetComputeRootSignature)( - ID3D12GraphicsCommandList2 *This, - ID3D12RootSignature *root_signature); - - void (STDMETHODCALLTYPE *SetGraphicsRootSignature)( - ID3D12GraphicsCommandList2 *This, - ID3D12RootSignature *root_signature); - - void (STDMETHODCALLTYPE *SetComputeRootDescriptorTable)( - ID3D12GraphicsCommandList2 *This, - UINT root_parameter_index, - D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor); - - void (STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable)( - ID3D12GraphicsCommandList2 *This, - UINT root_parameter_index, - D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor); - - void (STDMETHODCALLTYPE *SetComputeRoot32BitConstant)( - ID3D12GraphicsCommandList2 *This, - UINT root_parameter_index, - UINT data, - UINT dst_offset); - - void (STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant)( - ID3D12GraphicsCommandList2 *This, - UINT root_parameter_index, - UINT data, - UINT dst_offset); - - void (STDMETHODCALLTYPE *SetComputeRoot32BitConstants)( - ID3D12GraphicsCommandList2 *This, - UINT root_parameter_index, - UINT constant_count, - const void *data, - UINT dst_offset); - - void (STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants)( - ID3D12GraphicsCommandList2 *This, - UINT root_parameter_index, - UINT constant_count, - const void *data, - UINT dst_offset); - - void (STDMETHODCALLTYPE *SetComputeRootConstantBufferView)( - ID3D12GraphicsCommandList2 *This, - UINT root_parameter_index, - D3D12_GPU_VIRTUAL_ADDRESS address); - - void (STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView)( - ID3D12GraphicsCommandList2 *This, - UINT root_parameter_index, - D3D12_GPU_VIRTUAL_ADDRESS address); - - void (STDMETHODCALLTYPE *SetComputeRootShaderResourceView)( - ID3D12GraphicsCommandList2 *This, - UINT root_parameter_index, - D3D12_GPU_VIRTUAL_ADDRESS address); - - void (STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView)( - ID3D12GraphicsCommandList2 *This, - UINT root_parameter_index, - D3D12_GPU_VIRTUAL_ADDRESS address); - - void (STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView)( - ID3D12GraphicsCommandList2 *This, - UINT root_parameter_index, - D3D12_GPU_VIRTUAL_ADDRESS address); - - void (STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView)( - ID3D12GraphicsCommandList2 *This, - UINT root_parameter_index, - D3D12_GPU_VIRTUAL_ADDRESS address); - - void (STDMETHODCALLTYPE *IASetIndexBuffer)( - ID3D12GraphicsCommandList2 *This, - const D3D12_INDEX_BUFFER_VIEW *view); - - void (STDMETHODCALLTYPE *IASetVertexBuffers)( - ID3D12GraphicsCommandList2 *This, - UINT start_slot, - UINT view_count, - const D3D12_VERTEX_BUFFER_VIEW *views); - - void (STDMETHODCALLTYPE *SOSetTargets)( - ID3D12GraphicsCommandList2 *This, - UINT start_slot, - UINT view_count, - const D3D12_STREAM_OUTPUT_BUFFER_VIEW *views); - - void (STDMETHODCALLTYPE *OMSetRenderTargets)( - ID3D12GraphicsCommandList2 *This, - UINT render_target_descriptor_count, - const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors, - BOOL single_descriptor_handle, - const D3D12_CPU_DESCRIPTOR_HANDLE *depth_stencil_descriptor); - - void (STDMETHODCALLTYPE *ClearDepthStencilView)( - ID3D12GraphicsCommandList2 *This, - D3D12_CPU_DESCRIPTOR_HANDLE dsv, - D3D12_CLEAR_FLAGS flags, - FLOAT depth, - UINT8 stencil, - UINT rect_count, - const D3D12_RECT *rects); - - void (STDMETHODCALLTYPE *ClearRenderTargetView)( - ID3D12GraphicsCommandList2 *This, - D3D12_CPU_DESCRIPTOR_HANDLE rtv, - const FLOAT color[4], - UINT rect_count, - const D3D12_RECT *rects); - - void (STDMETHODCALLTYPE *ClearUnorderedAccessViewUint)( - ID3D12GraphicsCommandList2 *This, - D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, - D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, - ID3D12Resource *resource, - const UINT values[4], - UINT rect_count, - const D3D12_RECT *rects); - - void (STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat)( - ID3D12GraphicsCommandList2 *This, - D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, - D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, - ID3D12Resource *resource, - const float values[4], - UINT rect_count, - const D3D12_RECT *rects); - - void (STDMETHODCALLTYPE *DiscardResource)( - ID3D12GraphicsCommandList2 *This, - ID3D12Resource *resource, - const D3D12_DISCARD_REGION *region); - - void (STDMETHODCALLTYPE *BeginQuery)( - ID3D12GraphicsCommandList2 *This, - ID3D12QueryHeap *heap, - D3D12_QUERY_TYPE type, - UINT index); - - void (STDMETHODCALLTYPE *EndQuery)( - ID3D12GraphicsCommandList2 *This, - ID3D12QueryHeap *heap, - D3D12_QUERY_TYPE type, - UINT index); - - void (STDMETHODCALLTYPE *ResolveQueryData)( - ID3D12GraphicsCommandList2 *This, - ID3D12QueryHeap *heap, - D3D12_QUERY_TYPE type, - UINT start_index, - UINT query_count, - ID3D12Resource *dst_buffer, - UINT64 aligned_dst_buffer_offset); - - void (STDMETHODCALLTYPE *SetPredication)( - ID3D12GraphicsCommandList2 *This, - ID3D12Resource *buffer, - UINT64 aligned_buffer_offset, - D3D12_PREDICATION_OP operation); - - void (STDMETHODCALLTYPE *SetMarker)( - ID3D12GraphicsCommandList2 *This, - UINT metadata, - const void *data, - UINT size); - - void (STDMETHODCALLTYPE *BeginEvent)( - ID3D12GraphicsCommandList2 *This, - UINT metadata, - const void *data, - UINT size); - - void (STDMETHODCALLTYPE *EndEvent)( - ID3D12GraphicsCommandList2 *This); - - void (STDMETHODCALLTYPE *ExecuteIndirect)( - ID3D12GraphicsCommandList2 *This, - ID3D12CommandSignature *command_signature, - UINT max_command_count, - ID3D12Resource *arg_buffer, - UINT64 arg_buffer_offset, - ID3D12Resource *count_buffer, - UINT64 count_buffer_offset); - - /*** ID3D12GraphicsCommandList1 methods ***/ - void (STDMETHODCALLTYPE *AtomicCopyBufferUINT)( - ID3D12GraphicsCommandList2 *This, - ID3D12Resource *dst_buffer, - UINT64 dst_offset, - ID3D12Resource *src_buffer, - UINT64 src_offset, - UINT dependent_resource_count, - ID3D12Resource *const *dependent_resources, - const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges); - - void (STDMETHODCALLTYPE *AtomicCopyBufferUINT64)( - ID3D12GraphicsCommandList2 *This, - ID3D12Resource *dst_buffer, - UINT64 dst_offset, - ID3D12Resource *src_buffer, - UINT64 src_offset, - UINT dependent_resource_count, - ID3D12Resource *const *dependent_resources, - const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges); - - void (STDMETHODCALLTYPE *OMSetDepthBounds)( - ID3D12GraphicsCommandList2 *This, - FLOAT min, - FLOAT max); - - void (STDMETHODCALLTYPE *SetSamplePositions)( - ID3D12GraphicsCommandList2 *This, - UINT sample_count, - UINT pixel_count, - D3D12_SAMPLE_POSITION *sample_positions); - - void (STDMETHODCALLTYPE *ResolveSubresourceRegion)( - ID3D12GraphicsCommandList2 *This, - ID3D12Resource *dst_resource, - UINT dst_sub_resource_idx, - UINT dst_x, - UINT dst_y, - ID3D12Resource *src_resource, - UINT src_sub_resource_idx, - D3D12_RECT *src_rect, - DXGI_FORMAT format, - D3D12_RESOLVE_MODE mode); - - void (STDMETHODCALLTYPE *SetViewInstanceMask)( - ID3D12GraphicsCommandList2 *This, - UINT mask); - - /*** ID3D12GraphicsCommandList2 methods ***/ - void (STDMETHODCALLTYPE *WriteBufferImmediate)( - ID3D12GraphicsCommandList2 *This, - UINT count, - const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *parameters, - const D3D12_WRITEBUFFERIMMEDIATE_MODE *modes); - - END_INTERFACE -} ID3D12GraphicsCommandList2Vtbl; - -interface ID3D12GraphicsCommandList2 { - CONST_VTBL ID3D12GraphicsCommandList2Vtbl* lpVtbl; -}; - -#ifdef COBJMACROS -#ifndef WIDL_C_INLINE_WRAPPERS -/*** IUnknown methods ***/ -#define ID3D12GraphicsCommandList2_QueryInterface(This,riid,object) (This)->lpVtbl->QueryInterface(This,riid,object) -#define ID3D12GraphicsCommandList2_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D12GraphicsCommandList2_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D12Object methods ***/ -#define ID3D12GraphicsCommandList2_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) -#define ID3D12GraphicsCommandList2_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) -#define ID3D12GraphicsCommandList2_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) -#define ID3D12GraphicsCommandList2_SetName(This,name) (This)->lpVtbl->SetName(This,name) -/*** ID3D12DeviceChild methods ***/ -#define ID3D12GraphicsCommandList2_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) -/*** ID3D12CommandList methods ***/ -#define ID3D12GraphicsCommandList2_GetType(This) (This)->lpVtbl->GetType(This) -/*** ID3D12GraphicsCommandList methods ***/ -#define ID3D12GraphicsCommandList2_Close(This) (This)->lpVtbl->Close(This) -#define ID3D12GraphicsCommandList2_Reset(This,allocator,initial_state) (This)->lpVtbl->Reset(This,allocator,initial_state) -#define ID3D12GraphicsCommandList2_ClearState(This,pipeline_state) (This)->lpVtbl->ClearState(This,pipeline_state) -#define ID3D12GraphicsCommandList2_DrawInstanced(This,vertex_count_per_instance,instance_count,start_vertex_location,start_instance_location) (This)->lpVtbl->DrawInstanced(This,vertex_count_per_instance,instance_count,start_vertex_location,start_instance_location) -#define ID3D12GraphicsCommandList2_DrawIndexedInstanced(This,index_count_per_instance,instance_count,start_vertex_location,base_vertex_location,start_instance_location) (This)->lpVtbl->DrawIndexedInstanced(This,index_count_per_instance,instance_count,start_vertex_location,base_vertex_location,start_instance_location) -#define ID3D12GraphicsCommandList2_Dispatch(This,x,u,z) (This)->lpVtbl->Dispatch(This,x,u,z) -#define ID3D12GraphicsCommandList2_CopyBufferRegion(This,dst_buffer,dst_offset,src_buffer,src_offset,byte_count) (This)->lpVtbl->CopyBufferRegion(This,dst_buffer,dst_offset,src_buffer,src_offset,byte_count) -#define ID3D12GraphicsCommandList2_CopyTextureRegion(This,dst,dst_x,dst_y,dst_z,src,src_box) (This)->lpVtbl->CopyTextureRegion(This,dst,dst_x,dst_y,dst_z,src,src_box) -#define ID3D12GraphicsCommandList2_CopyResource(This,dst_resource,src_resource) (This)->lpVtbl->CopyResource(This,dst_resource,src_resource) -#define ID3D12GraphicsCommandList2_CopyTiles(This,tiled_resource,tile_region_start_coordinate,tile_region_size,buffer,buffer_offset,flags) (This)->lpVtbl->CopyTiles(This,tiled_resource,tile_region_start_coordinate,tile_region_size,buffer,buffer_offset,flags) -#define ID3D12GraphicsCommandList2_ResolveSubresource(This,dst_resource,dst_sub_resource,src_resource,src_sub_resource,format) (This)->lpVtbl->ResolveSubresource(This,dst_resource,dst_sub_resource,src_resource,src_sub_resource,format) -#define ID3D12GraphicsCommandList2_IASetPrimitiveTopology(This,primitive_topology) (This)->lpVtbl->IASetPrimitiveTopology(This,primitive_topology) -#define ID3D12GraphicsCommandList2_RSSetViewports(This,viewport_count,viewports) (This)->lpVtbl->RSSetViewports(This,viewport_count,viewports) -#define ID3D12GraphicsCommandList2_RSSetScissorRects(This,rect_count,rects) (This)->lpVtbl->RSSetScissorRects(This,rect_count,rects) -#define ID3D12GraphicsCommandList2_OMSetBlendFactor(This,blend_factor) (This)->lpVtbl->OMSetBlendFactor(This,blend_factor) -#define ID3D12GraphicsCommandList2_OMSetStencilRef(This,stencil_ref) (This)->lpVtbl->OMSetStencilRef(This,stencil_ref) -#define ID3D12GraphicsCommandList2_SetPipelineState(This,pipeline_state) (This)->lpVtbl->SetPipelineState(This,pipeline_state) -#define ID3D12GraphicsCommandList2_ResourceBarrier(This,barrier_count,barriers) (This)->lpVtbl->ResourceBarrier(This,barrier_count,barriers) -#define ID3D12GraphicsCommandList2_ExecuteBundle(This,command_list) (This)->lpVtbl->ExecuteBundle(This,command_list) -#define ID3D12GraphicsCommandList2_SetDescriptorHeaps(This,heap_count,heaps) (This)->lpVtbl->SetDescriptorHeaps(This,heap_count,heaps) -#define ID3D12GraphicsCommandList2_SetComputeRootSignature(This,root_signature) (This)->lpVtbl->SetComputeRootSignature(This,root_signature) -#define ID3D12GraphicsCommandList2_SetGraphicsRootSignature(This,root_signature) (This)->lpVtbl->SetGraphicsRootSignature(This,root_signature) -#define ID3D12GraphicsCommandList2_SetComputeRootDescriptorTable(This,root_parameter_index,base_descriptor) (This)->lpVtbl->SetComputeRootDescriptorTable(This,root_parameter_index,base_descriptor) -#define ID3D12GraphicsCommandList2_SetGraphicsRootDescriptorTable(This,root_parameter_index,base_descriptor) (This)->lpVtbl->SetGraphicsRootDescriptorTable(This,root_parameter_index,base_descriptor) -#define ID3D12GraphicsCommandList2_SetComputeRoot32BitConstant(This,root_parameter_index,data,dst_offset) (This)->lpVtbl->SetComputeRoot32BitConstant(This,root_parameter_index,data,dst_offset) -#define ID3D12GraphicsCommandList2_SetGraphicsRoot32BitConstant(This,root_parameter_index,data,dst_offset) (This)->lpVtbl->SetGraphicsRoot32BitConstant(This,root_parameter_index,data,dst_offset) -#define ID3D12GraphicsCommandList2_SetComputeRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) (This)->lpVtbl->SetComputeRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) -#define ID3D12GraphicsCommandList2_SetGraphicsRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) (This)->lpVtbl->SetGraphicsRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) -#define ID3D12GraphicsCommandList2_SetComputeRootConstantBufferView(This,root_parameter_index,address) (This)->lpVtbl->SetComputeRootConstantBufferView(This,root_parameter_index,address) -#define ID3D12GraphicsCommandList2_SetGraphicsRootConstantBufferView(This,root_parameter_index,address) (This)->lpVtbl->SetGraphicsRootConstantBufferView(This,root_parameter_index,address) -#define ID3D12GraphicsCommandList2_SetComputeRootShaderResourceView(This,root_parameter_index,address) (This)->lpVtbl->SetComputeRootShaderResourceView(This,root_parameter_index,address) -#define ID3D12GraphicsCommandList2_SetGraphicsRootShaderResourceView(This,root_parameter_index,address) (This)->lpVtbl->SetGraphicsRootShaderResourceView(This,root_parameter_index,address) -#define ID3D12GraphicsCommandList2_SetComputeRootUnorderedAccessView(This,root_parameter_index,address) (This)->lpVtbl->SetComputeRootUnorderedAccessView(This,root_parameter_index,address) -#define ID3D12GraphicsCommandList2_SetGraphicsRootUnorderedAccessView(This,root_parameter_index,address) (This)->lpVtbl->SetGraphicsRootUnorderedAccessView(This,root_parameter_index,address) -#define ID3D12GraphicsCommandList2_IASetIndexBuffer(This,view) (This)->lpVtbl->IASetIndexBuffer(This,view) -#define ID3D12GraphicsCommandList2_IASetVertexBuffers(This,start_slot,view_count,views) (This)->lpVtbl->IASetVertexBuffers(This,start_slot,view_count,views) -#define ID3D12GraphicsCommandList2_SOSetTargets(This,start_slot,view_count,views) (This)->lpVtbl->SOSetTargets(This,start_slot,view_count,views) -#define ID3D12GraphicsCommandList2_OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor) (This)->lpVtbl->OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor) -#define ID3D12GraphicsCommandList2_ClearDepthStencilView(This,dsv,flags,depth,stencil,rect_count,rects) (This)->lpVtbl->ClearDepthStencilView(This,dsv,flags,depth,stencil,rect_count,rects) -#define ID3D12GraphicsCommandList2_ClearRenderTargetView(This,rtv,color,rect_count,rects) (This)->lpVtbl->ClearRenderTargetView(This,rtv,color,rect_count,rects) -#define ID3D12GraphicsCommandList2_ClearUnorderedAccessViewUint(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) (This)->lpVtbl->ClearUnorderedAccessViewUint(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) -#define ID3D12GraphicsCommandList2_ClearUnorderedAccessViewFloat(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) (This)->lpVtbl->ClearUnorderedAccessViewFloat(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) -#define ID3D12GraphicsCommandList2_DiscardResource(This,resource,region) (This)->lpVtbl->DiscardResource(This,resource,region) -#define ID3D12GraphicsCommandList2_BeginQuery(This,heap,type,index) (This)->lpVtbl->BeginQuery(This,heap,type,index) -#define ID3D12GraphicsCommandList2_EndQuery(This,heap,type,index) (This)->lpVtbl->EndQuery(This,heap,type,index) -#define ID3D12GraphicsCommandList2_ResolveQueryData(This,heap,type,start_index,query_count,dst_buffer,aligned_dst_buffer_offset) (This)->lpVtbl->ResolveQueryData(This,heap,type,start_index,query_count,dst_buffer,aligned_dst_buffer_offset) -#define ID3D12GraphicsCommandList2_SetPredication(This,buffer,aligned_buffer_offset,operation) (This)->lpVtbl->SetPredication(This,buffer,aligned_buffer_offset,operation) -#define ID3D12GraphicsCommandList2_SetMarker(This,metadata,data,size) (This)->lpVtbl->SetMarker(This,metadata,data,size) -#define ID3D12GraphicsCommandList2_BeginEvent(This,metadata,data,size) (This)->lpVtbl->BeginEvent(This,metadata,data,size) -#define ID3D12GraphicsCommandList2_EndEvent(This) (This)->lpVtbl->EndEvent(This) -#define ID3D12GraphicsCommandList2_ExecuteIndirect(This,command_signature,max_command_count,arg_buffer,arg_buffer_offset,count_buffer,count_buffer_offset) (This)->lpVtbl->ExecuteIndirect(This,command_signature,max_command_count,arg_buffer,arg_buffer_offset,count_buffer,count_buffer_offset) -/*** ID3D12GraphicsCommandList1 methods ***/ -#define ID3D12GraphicsCommandList2_AtomicCopyBufferUINT(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) (This)->lpVtbl->AtomicCopyBufferUINT(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) -#define ID3D12GraphicsCommandList2_AtomicCopyBufferUINT64(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) (This)->lpVtbl->AtomicCopyBufferUINT64(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) -#define ID3D12GraphicsCommandList2_OMSetDepthBounds(This,min,max) (This)->lpVtbl->OMSetDepthBounds(This,min,max) -#define ID3D12GraphicsCommandList2_SetSamplePositions(This,sample_count,pixel_count,sample_positions) (This)->lpVtbl->SetSamplePositions(This,sample_count,pixel_count,sample_positions) -#define ID3D12GraphicsCommandList2_ResolveSubresourceRegion(This,dst_resource,dst_sub_resource_idx,dst_x,dst_y,src_resource,src_sub_resource_idx,src_rect,format,mode) (This)->lpVtbl->ResolveSubresourceRegion(This,dst_resource,dst_sub_resource_idx,dst_x,dst_y,src_resource,src_sub_resource_idx,src_rect,format,mode) -#define ID3D12GraphicsCommandList2_SetViewInstanceMask(This,mask) (This)->lpVtbl->SetViewInstanceMask(This,mask) -/*** ID3D12GraphicsCommandList2 methods ***/ -#define ID3D12GraphicsCommandList2_WriteBufferImmediate(This,count,parameters,modes) (This)->lpVtbl->WriteBufferImmediate(This,count,parameters,modes) -#else -/*** IUnknown methods ***/ -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList2_QueryInterface(ID3D12GraphicsCommandList2* This,REFIID riid,void **object) { - return This->lpVtbl->QueryInterface(This,riid,object); -} -static __WIDL_INLINE ULONG ID3D12GraphicsCommandList2_AddRef(ID3D12GraphicsCommandList2* This) { - return This->lpVtbl->AddRef(This); -} -static __WIDL_INLINE ULONG ID3D12GraphicsCommandList2_Release(ID3D12GraphicsCommandList2* This) { - return This->lpVtbl->Release(This); -} -/*** ID3D12Object methods ***/ -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList2_GetPrivateData(ID3D12GraphicsCommandList2* This,REFGUID guid,UINT *data_size,void *data) { - return This->lpVtbl->GetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList2_SetPrivateData(ID3D12GraphicsCommandList2* This,REFGUID guid,UINT data_size,const void *data) { - return This->lpVtbl->SetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList2_SetPrivateDataInterface(ID3D12GraphicsCommandList2* This,REFGUID guid,const IUnknown *data) { - return This->lpVtbl->SetPrivateDataInterface(This,guid,data); -} -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList2_SetName(ID3D12GraphicsCommandList2* This,const WCHAR *name) { - return This->lpVtbl->SetName(This,name); -} -/*** ID3D12DeviceChild methods ***/ -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList2_GetDevice(ID3D12GraphicsCommandList2* This,REFIID riid,void **device) { - return This->lpVtbl->GetDevice(This,riid,device); -} -/*** ID3D12CommandList methods ***/ -static __WIDL_INLINE D3D12_COMMAND_LIST_TYPE ID3D12GraphicsCommandList2_GetType(ID3D12GraphicsCommandList2* This) { - return This->lpVtbl->GetType(This); -} -/*** ID3D12GraphicsCommandList methods ***/ -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList2_Close(ID3D12GraphicsCommandList2* This) { - return This->lpVtbl->Close(This); -} -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList2_Reset(ID3D12GraphicsCommandList2* This,ID3D12CommandAllocator *allocator,ID3D12PipelineState *initial_state) { - return This->lpVtbl->Reset(This,allocator,initial_state); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList2_ClearState(ID3D12GraphicsCommandList2* This,ID3D12PipelineState *pipeline_state) { - This->lpVtbl->ClearState(This,pipeline_state); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList2_DrawInstanced(ID3D12GraphicsCommandList2* This,UINT vertex_count_per_instance,UINT instance_count,UINT start_vertex_location,UINT start_instance_location) { - This->lpVtbl->DrawInstanced(This,vertex_count_per_instance,instance_count,start_vertex_location,start_instance_location); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList2_DrawIndexedInstanced(ID3D12GraphicsCommandList2* This,UINT index_count_per_instance,UINT instance_count,UINT start_vertex_location,INT base_vertex_location,UINT start_instance_location) { - This->lpVtbl->DrawIndexedInstanced(This,index_count_per_instance,instance_count,start_vertex_location,base_vertex_location,start_instance_location); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList2_Dispatch(ID3D12GraphicsCommandList2* This,UINT x,UINT u,UINT z) { - This->lpVtbl->Dispatch(This,x,u,z); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList2_CopyBufferRegion(ID3D12GraphicsCommandList2* This,ID3D12Resource *dst_buffer,UINT64 dst_offset,ID3D12Resource *src_buffer,UINT64 src_offset,UINT64 byte_count) { - This->lpVtbl->CopyBufferRegion(This,dst_buffer,dst_offset,src_buffer,src_offset,byte_count); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList2_CopyTextureRegion(ID3D12GraphicsCommandList2* This,const D3D12_TEXTURE_COPY_LOCATION *dst,UINT dst_x,UINT dst_y,UINT dst_z,const D3D12_TEXTURE_COPY_LOCATION *src,const D3D12_BOX *src_box) { - This->lpVtbl->CopyTextureRegion(This,dst,dst_x,dst_y,dst_z,src,src_box); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList2_CopyResource(ID3D12GraphicsCommandList2* This,ID3D12Resource *dst_resource,ID3D12Resource *src_resource) { - This->lpVtbl->CopyResource(This,dst_resource,src_resource); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList2_CopyTiles(ID3D12GraphicsCommandList2* This,ID3D12Resource *tiled_resource,const D3D12_TILED_RESOURCE_COORDINATE *tile_region_start_coordinate,const D3D12_TILE_REGION_SIZE *tile_region_size,ID3D12Resource *buffer,UINT64 buffer_offset,D3D12_TILE_COPY_FLAGS flags) { - This->lpVtbl->CopyTiles(This,tiled_resource,tile_region_start_coordinate,tile_region_size,buffer,buffer_offset,flags); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList2_ResolveSubresource(ID3D12GraphicsCommandList2* This,ID3D12Resource *dst_resource,UINT dst_sub_resource,ID3D12Resource *src_resource,UINT src_sub_resource,DXGI_FORMAT format) { - This->lpVtbl->ResolveSubresource(This,dst_resource,dst_sub_resource,src_resource,src_sub_resource,format); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList2_IASetPrimitiveTopology(ID3D12GraphicsCommandList2* This,D3D12_PRIMITIVE_TOPOLOGY primitive_topology) { - This->lpVtbl->IASetPrimitiveTopology(This,primitive_topology); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList2_RSSetViewports(ID3D12GraphicsCommandList2* This,UINT viewport_count,const D3D12_VIEWPORT *viewports) { - This->lpVtbl->RSSetViewports(This,viewport_count,viewports); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList2_RSSetScissorRects(ID3D12GraphicsCommandList2* This,UINT rect_count,const D3D12_RECT *rects) { - This->lpVtbl->RSSetScissorRects(This,rect_count,rects); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList2_OMSetBlendFactor(ID3D12GraphicsCommandList2* This,const FLOAT blend_factor[4]) { - This->lpVtbl->OMSetBlendFactor(This,blend_factor); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList2_OMSetStencilRef(ID3D12GraphicsCommandList2* This,UINT stencil_ref) { - This->lpVtbl->OMSetStencilRef(This,stencil_ref); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList2_SetPipelineState(ID3D12GraphicsCommandList2* This,ID3D12PipelineState *pipeline_state) { - This->lpVtbl->SetPipelineState(This,pipeline_state); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList2_ResourceBarrier(ID3D12GraphicsCommandList2* This,UINT barrier_count,const D3D12_RESOURCE_BARRIER *barriers) { - This->lpVtbl->ResourceBarrier(This,barrier_count,barriers); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList2_ExecuteBundle(ID3D12GraphicsCommandList2* This,ID3D12GraphicsCommandList *command_list) { - This->lpVtbl->ExecuteBundle(This,command_list); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList2_SetDescriptorHeaps(ID3D12GraphicsCommandList2* This,UINT heap_count,ID3D12DescriptorHeap *const *heaps) { - This->lpVtbl->SetDescriptorHeaps(This,heap_count,heaps); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList2_SetComputeRootSignature(ID3D12GraphicsCommandList2* This,ID3D12RootSignature *root_signature) { - This->lpVtbl->SetComputeRootSignature(This,root_signature); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList2_SetGraphicsRootSignature(ID3D12GraphicsCommandList2* This,ID3D12RootSignature *root_signature) { - This->lpVtbl->SetGraphicsRootSignature(This,root_signature); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList2_SetComputeRootDescriptorTable(ID3D12GraphicsCommandList2* This,UINT root_parameter_index,D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor) { - This->lpVtbl->SetComputeRootDescriptorTable(This,root_parameter_index,base_descriptor); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList2_SetGraphicsRootDescriptorTable(ID3D12GraphicsCommandList2* This,UINT root_parameter_index,D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor) { - This->lpVtbl->SetGraphicsRootDescriptorTable(This,root_parameter_index,base_descriptor); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList2_SetComputeRoot32BitConstant(ID3D12GraphicsCommandList2* This,UINT root_parameter_index,UINT data,UINT dst_offset) { - This->lpVtbl->SetComputeRoot32BitConstant(This,root_parameter_index,data,dst_offset); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList2_SetGraphicsRoot32BitConstant(ID3D12GraphicsCommandList2* This,UINT root_parameter_index,UINT data,UINT dst_offset) { - This->lpVtbl->SetGraphicsRoot32BitConstant(This,root_parameter_index,data,dst_offset); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList2_SetComputeRoot32BitConstants(ID3D12GraphicsCommandList2* This,UINT root_parameter_index,UINT constant_count,const void *data,UINT dst_offset) { - This->lpVtbl->SetComputeRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList2_SetGraphicsRoot32BitConstants(ID3D12GraphicsCommandList2* This,UINT root_parameter_index,UINT constant_count,const void *data,UINT dst_offset) { - This->lpVtbl->SetGraphicsRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList2_SetComputeRootConstantBufferView(ID3D12GraphicsCommandList2* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { - This->lpVtbl->SetComputeRootConstantBufferView(This,root_parameter_index,address); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList2_SetGraphicsRootConstantBufferView(ID3D12GraphicsCommandList2* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { - This->lpVtbl->SetGraphicsRootConstantBufferView(This,root_parameter_index,address); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList2_SetComputeRootShaderResourceView(ID3D12GraphicsCommandList2* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { - This->lpVtbl->SetComputeRootShaderResourceView(This,root_parameter_index,address); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList2_SetGraphicsRootShaderResourceView(ID3D12GraphicsCommandList2* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { - This->lpVtbl->SetGraphicsRootShaderResourceView(This,root_parameter_index,address); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList2_SetComputeRootUnorderedAccessView(ID3D12GraphicsCommandList2* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { - This->lpVtbl->SetComputeRootUnorderedAccessView(This,root_parameter_index,address); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList2_SetGraphicsRootUnorderedAccessView(ID3D12GraphicsCommandList2* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { - This->lpVtbl->SetGraphicsRootUnorderedAccessView(This,root_parameter_index,address); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList2_IASetIndexBuffer(ID3D12GraphicsCommandList2* This,const D3D12_INDEX_BUFFER_VIEW *view) { - This->lpVtbl->IASetIndexBuffer(This,view); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList2_IASetVertexBuffers(ID3D12GraphicsCommandList2* This,UINT start_slot,UINT view_count,const D3D12_VERTEX_BUFFER_VIEW *views) { - This->lpVtbl->IASetVertexBuffers(This,start_slot,view_count,views); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList2_SOSetTargets(ID3D12GraphicsCommandList2* This,UINT start_slot,UINT view_count,const D3D12_STREAM_OUTPUT_BUFFER_VIEW *views) { - This->lpVtbl->SOSetTargets(This,start_slot,view_count,views); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList2_OMSetRenderTargets(ID3D12GraphicsCommandList2* This,UINT render_target_descriptor_count,const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors,BOOL single_descriptor_handle,const D3D12_CPU_DESCRIPTOR_HANDLE *depth_stencil_descriptor) { - This->lpVtbl->OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList2_ClearDepthStencilView(ID3D12GraphicsCommandList2* This,D3D12_CPU_DESCRIPTOR_HANDLE dsv,D3D12_CLEAR_FLAGS flags,FLOAT depth,UINT8 stencil,UINT rect_count,const D3D12_RECT *rects) { - This->lpVtbl->ClearDepthStencilView(This,dsv,flags,depth,stencil,rect_count,rects); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList2_ClearRenderTargetView(ID3D12GraphicsCommandList2* This,D3D12_CPU_DESCRIPTOR_HANDLE rtv,const FLOAT color[4],UINT rect_count,const D3D12_RECT *rects) { - This->lpVtbl->ClearRenderTargetView(This,rtv,color,rect_count,rects); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList2_ClearUnorderedAccessViewUint(ID3D12GraphicsCommandList2* This,D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle,D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle,ID3D12Resource *resource,const UINT values[4],UINT rect_count,const D3D12_RECT *rects) { - This->lpVtbl->ClearUnorderedAccessViewUint(This,gpu_handle,cpu_handle,resource,values,rect_count,rects); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList2_ClearUnorderedAccessViewFloat(ID3D12GraphicsCommandList2* This,D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle,D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle,ID3D12Resource *resource,const float values[4],UINT rect_count,const D3D12_RECT *rects) { - This->lpVtbl->ClearUnorderedAccessViewFloat(This,gpu_handle,cpu_handle,resource,values,rect_count,rects); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList2_DiscardResource(ID3D12GraphicsCommandList2* This,ID3D12Resource *resource,const D3D12_DISCARD_REGION *region) { - This->lpVtbl->DiscardResource(This,resource,region); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList2_BeginQuery(ID3D12GraphicsCommandList2* This,ID3D12QueryHeap *heap,D3D12_QUERY_TYPE type,UINT index) { - This->lpVtbl->BeginQuery(This,heap,type,index); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList2_EndQuery(ID3D12GraphicsCommandList2* This,ID3D12QueryHeap *heap,D3D12_QUERY_TYPE type,UINT index) { - This->lpVtbl->EndQuery(This,heap,type,index); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList2_ResolveQueryData(ID3D12GraphicsCommandList2* This,ID3D12QueryHeap *heap,D3D12_QUERY_TYPE type,UINT start_index,UINT query_count,ID3D12Resource *dst_buffer,UINT64 aligned_dst_buffer_offset) { - This->lpVtbl->ResolveQueryData(This,heap,type,start_index,query_count,dst_buffer,aligned_dst_buffer_offset); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList2_SetPredication(ID3D12GraphicsCommandList2* This,ID3D12Resource *buffer,UINT64 aligned_buffer_offset,D3D12_PREDICATION_OP operation) { - This->lpVtbl->SetPredication(This,buffer,aligned_buffer_offset,operation); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList2_SetMarker(ID3D12GraphicsCommandList2* This,UINT metadata,const void *data,UINT size) { - This->lpVtbl->SetMarker(This,metadata,data,size); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList2_BeginEvent(ID3D12GraphicsCommandList2* This,UINT metadata,const void *data,UINT size) { - This->lpVtbl->BeginEvent(This,metadata,data,size); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList2_EndEvent(ID3D12GraphicsCommandList2* This) { - This->lpVtbl->EndEvent(This); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList2_ExecuteIndirect(ID3D12GraphicsCommandList2* This,ID3D12CommandSignature *command_signature,UINT max_command_count,ID3D12Resource *arg_buffer,UINT64 arg_buffer_offset,ID3D12Resource *count_buffer,UINT64 count_buffer_offset) { - This->lpVtbl->ExecuteIndirect(This,command_signature,max_command_count,arg_buffer,arg_buffer_offset,count_buffer,count_buffer_offset); -} -/*** ID3D12GraphicsCommandList1 methods ***/ -static __WIDL_INLINE void ID3D12GraphicsCommandList2_AtomicCopyBufferUINT(ID3D12GraphicsCommandList2* This,ID3D12Resource *dst_buffer,UINT64 dst_offset,ID3D12Resource *src_buffer,UINT64 src_offset,UINT dependent_resource_count,ID3D12Resource *const *dependent_resources,const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges) { - This->lpVtbl->AtomicCopyBufferUINT(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList2_AtomicCopyBufferUINT64(ID3D12GraphicsCommandList2* This,ID3D12Resource *dst_buffer,UINT64 dst_offset,ID3D12Resource *src_buffer,UINT64 src_offset,UINT dependent_resource_count,ID3D12Resource *const *dependent_resources,const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges) { - This->lpVtbl->AtomicCopyBufferUINT64(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList2_OMSetDepthBounds(ID3D12GraphicsCommandList2* This,FLOAT min,FLOAT max) { - This->lpVtbl->OMSetDepthBounds(This,min,max); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList2_SetSamplePositions(ID3D12GraphicsCommandList2* This,UINT sample_count,UINT pixel_count,D3D12_SAMPLE_POSITION *sample_positions) { - This->lpVtbl->SetSamplePositions(This,sample_count,pixel_count,sample_positions); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList2_ResolveSubresourceRegion(ID3D12GraphicsCommandList2* This,ID3D12Resource *dst_resource,UINT dst_sub_resource_idx,UINT dst_x,UINT dst_y,ID3D12Resource *src_resource,UINT src_sub_resource_idx,D3D12_RECT *src_rect,DXGI_FORMAT format,D3D12_RESOLVE_MODE mode) { - This->lpVtbl->ResolveSubresourceRegion(This,dst_resource,dst_sub_resource_idx,dst_x,dst_y,src_resource,src_sub_resource_idx,src_rect,format,mode); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList2_SetViewInstanceMask(ID3D12GraphicsCommandList2* This,UINT mask) { - This->lpVtbl->SetViewInstanceMask(This,mask); -} -/*** ID3D12GraphicsCommandList2 methods ***/ -static __WIDL_INLINE void ID3D12GraphicsCommandList2_WriteBufferImmediate(ID3D12GraphicsCommandList2* This,UINT count,const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *parameters,const D3D12_WRITEBUFFERIMMEDIATE_MODE *modes) { - This->lpVtbl->WriteBufferImmediate(This,count,parameters,modes); -} -#endif -#endif - -#endif - - -#endif /* __ID3D12GraphicsCommandList2_INTERFACE_DEFINED__ */ - -/***************************************************************************** - * ID3D12GraphicsCommandList3 interface - */ -#ifndef __ID3D12GraphicsCommandList3_INTERFACE_DEFINED__ -#define __ID3D12GraphicsCommandList3_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D12GraphicsCommandList3, 0x6fda83a7, 0xb84c, 0x4e38, 0x9a,0xc8, 0xc7,0xbd,0x22,0x01,0x6b,0x3d); -#if defined(__cplusplus) && !defined(CINTERFACE) -MIDL_INTERFACE("6fda83a7-b84c-4e38-9ac8-c7bd22016b3d") -ID3D12GraphicsCommandList3 : public ID3D12GraphicsCommandList2 -{ - virtual void STDMETHODCALLTYPE SetProtectedResourceSession( - ID3D12ProtectedResourceSession *protected_resource_session) = 0; - -}; -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(ID3D12GraphicsCommandList3, 0x6fda83a7, 0xb84c, 0x4e38, 0x9a,0xc8, 0xc7,0xbd,0x22,0x01,0x6b,0x3d) -#endif -#else -typedef struct ID3D12GraphicsCommandList3Vtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D12GraphicsCommandList3 *This, - REFIID riid, - void **object); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D12GraphicsCommandList3 *This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D12GraphicsCommandList3 *This); - - /*** ID3D12Object methods ***/ - HRESULT (STDMETHODCALLTYPE *GetPrivateData)( - ID3D12GraphicsCommandList3 *This, - REFGUID guid, - UINT *data_size, - void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateData)( - ID3D12GraphicsCommandList3 *This, - REFGUID guid, - UINT data_size, - const void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( - ID3D12GraphicsCommandList3 *This, - REFGUID guid, - const IUnknown *data); - - HRESULT (STDMETHODCALLTYPE *SetName)( - ID3D12GraphicsCommandList3 *This, - const WCHAR *name); - - /*** ID3D12DeviceChild methods ***/ - HRESULT (STDMETHODCALLTYPE *GetDevice)( - ID3D12GraphicsCommandList3 *This, - REFIID riid, - void **device); - - /*** ID3D12CommandList methods ***/ - D3D12_COMMAND_LIST_TYPE (STDMETHODCALLTYPE *GetType)( - ID3D12GraphicsCommandList3 *This); - - /*** ID3D12GraphicsCommandList methods ***/ - HRESULT (STDMETHODCALLTYPE *Close)( - ID3D12GraphicsCommandList3 *This); - - HRESULT (STDMETHODCALLTYPE *Reset)( - ID3D12GraphicsCommandList3 *This, - ID3D12CommandAllocator *allocator, - ID3D12PipelineState *initial_state); - - void (STDMETHODCALLTYPE *ClearState)( - ID3D12GraphicsCommandList3 *This, - ID3D12PipelineState *pipeline_state); - - void (STDMETHODCALLTYPE *DrawInstanced)( - ID3D12GraphicsCommandList3 *This, - UINT vertex_count_per_instance, - UINT instance_count, - UINT start_vertex_location, - UINT start_instance_location); - - void (STDMETHODCALLTYPE *DrawIndexedInstanced)( - ID3D12GraphicsCommandList3 *This, - UINT index_count_per_instance, - UINT instance_count, - UINT start_vertex_location, - INT base_vertex_location, - UINT start_instance_location); - - void (STDMETHODCALLTYPE *Dispatch)( - ID3D12GraphicsCommandList3 *This, - UINT x, - UINT u, - UINT z); - - void (STDMETHODCALLTYPE *CopyBufferRegion)( - ID3D12GraphicsCommandList3 *This, - ID3D12Resource *dst_buffer, - UINT64 dst_offset, - ID3D12Resource *src_buffer, - UINT64 src_offset, - UINT64 byte_count); - - void (STDMETHODCALLTYPE *CopyTextureRegion)( - ID3D12GraphicsCommandList3 *This, - const D3D12_TEXTURE_COPY_LOCATION *dst, - UINT dst_x, - UINT dst_y, - UINT dst_z, - const D3D12_TEXTURE_COPY_LOCATION *src, - const D3D12_BOX *src_box); - - void (STDMETHODCALLTYPE *CopyResource)( - ID3D12GraphicsCommandList3 *This, - ID3D12Resource *dst_resource, - ID3D12Resource *src_resource); - - void (STDMETHODCALLTYPE *CopyTiles)( - ID3D12GraphicsCommandList3 *This, - ID3D12Resource *tiled_resource, - const D3D12_TILED_RESOURCE_COORDINATE *tile_region_start_coordinate, - const D3D12_TILE_REGION_SIZE *tile_region_size, - ID3D12Resource *buffer, - UINT64 buffer_offset, - D3D12_TILE_COPY_FLAGS flags); - - void (STDMETHODCALLTYPE *ResolveSubresource)( - ID3D12GraphicsCommandList3 *This, - ID3D12Resource *dst_resource, - UINT dst_sub_resource, - ID3D12Resource *src_resource, - UINT src_sub_resource, - DXGI_FORMAT format); - - void (STDMETHODCALLTYPE *IASetPrimitiveTopology)( - ID3D12GraphicsCommandList3 *This, - D3D12_PRIMITIVE_TOPOLOGY primitive_topology); - - void (STDMETHODCALLTYPE *RSSetViewports)( - ID3D12GraphicsCommandList3 *This, - UINT viewport_count, - const D3D12_VIEWPORT *viewports); - - void (STDMETHODCALLTYPE *RSSetScissorRects)( - ID3D12GraphicsCommandList3 *This, - UINT rect_count, - const D3D12_RECT *rects); - - void (STDMETHODCALLTYPE *OMSetBlendFactor)( - ID3D12GraphicsCommandList3 *This, - const FLOAT blend_factor[4]); - - void (STDMETHODCALLTYPE *OMSetStencilRef)( - ID3D12GraphicsCommandList3 *This, - UINT stencil_ref); - - void (STDMETHODCALLTYPE *SetPipelineState)( - ID3D12GraphicsCommandList3 *This, - ID3D12PipelineState *pipeline_state); - - void (STDMETHODCALLTYPE *ResourceBarrier)( - ID3D12GraphicsCommandList3 *This, - UINT barrier_count, - const D3D12_RESOURCE_BARRIER *barriers); - - void (STDMETHODCALLTYPE *ExecuteBundle)( - ID3D12GraphicsCommandList3 *This, - ID3D12GraphicsCommandList *command_list); - - void (STDMETHODCALLTYPE *SetDescriptorHeaps)( - ID3D12GraphicsCommandList3 *This, - UINT heap_count, - ID3D12DescriptorHeap *const *heaps); - - void (STDMETHODCALLTYPE *SetComputeRootSignature)( - ID3D12GraphicsCommandList3 *This, - ID3D12RootSignature *root_signature); - - void (STDMETHODCALLTYPE *SetGraphicsRootSignature)( - ID3D12GraphicsCommandList3 *This, - ID3D12RootSignature *root_signature); - - void (STDMETHODCALLTYPE *SetComputeRootDescriptorTable)( - ID3D12GraphicsCommandList3 *This, - UINT root_parameter_index, - D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor); - - void (STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable)( - ID3D12GraphicsCommandList3 *This, - UINT root_parameter_index, - D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor); - - void (STDMETHODCALLTYPE *SetComputeRoot32BitConstant)( - ID3D12GraphicsCommandList3 *This, - UINT root_parameter_index, - UINT data, - UINT dst_offset); - - void (STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant)( - ID3D12GraphicsCommandList3 *This, - UINT root_parameter_index, - UINT data, - UINT dst_offset); - - void (STDMETHODCALLTYPE *SetComputeRoot32BitConstants)( - ID3D12GraphicsCommandList3 *This, - UINT root_parameter_index, - UINT constant_count, - const void *data, - UINT dst_offset); - - void (STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants)( - ID3D12GraphicsCommandList3 *This, - UINT root_parameter_index, - UINT constant_count, - const void *data, - UINT dst_offset); - - void (STDMETHODCALLTYPE *SetComputeRootConstantBufferView)( - ID3D12GraphicsCommandList3 *This, - UINT root_parameter_index, - D3D12_GPU_VIRTUAL_ADDRESS address); - - void (STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView)( - ID3D12GraphicsCommandList3 *This, - UINT root_parameter_index, - D3D12_GPU_VIRTUAL_ADDRESS address); - - void (STDMETHODCALLTYPE *SetComputeRootShaderResourceView)( - ID3D12GraphicsCommandList3 *This, - UINT root_parameter_index, - D3D12_GPU_VIRTUAL_ADDRESS address); - - void (STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView)( - ID3D12GraphicsCommandList3 *This, - UINT root_parameter_index, - D3D12_GPU_VIRTUAL_ADDRESS address); - - void (STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView)( - ID3D12GraphicsCommandList3 *This, - UINT root_parameter_index, - D3D12_GPU_VIRTUAL_ADDRESS address); - - void (STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView)( - ID3D12GraphicsCommandList3 *This, - UINT root_parameter_index, - D3D12_GPU_VIRTUAL_ADDRESS address); - - void (STDMETHODCALLTYPE *IASetIndexBuffer)( - ID3D12GraphicsCommandList3 *This, - const D3D12_INDEX_BUFFER_VIEW *view); - - void (STDMETHODCALLTYPE *IASetVertexBuffers)( - ID3D12GraphicsCommandList3 *This, - UINT start_slot, - UINT view_count, - const D3D12_VERTEX_BUFFER_VIEW *views); - - void (STDMETHODCALLTYPE *SOSetTargets)( - ID3D12GraphicsCommandList3 *This, - UINT start_slot, - UINT view_count, - const D3D12_STREAM_OUTPUT_BUFFER_VIEW *views); - - void (STDMETHODCALLTYPE *OMSetRenderTargets)( - ID3D12GraphicsCommandList3 *This, - UINT render_target_descriptor_count, - const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors, - BOOL single_descriptor_handle, - const D3D12_CPU_DESCRIPTOR_HANDLE *depth_stencil_descriptor); - - void (STDMETHODCALLTYPE *ClearDepthStencilView)( - ID3D12GraphicsCommandList3 *This, - D3D12_CPU_DESCRIPTOR_HANDLE dsv, - D3D12_CLEAR_FLAGS flags, - FLOAT depth, - UINT8 stencil, - UINT rect_count, - const D3D12_RECT *rects); - - void (STDMETHODCALLTYPE *ClearRenderTargetView)( - ID3D12GraphicsCommandList3 *This, - D3D12_CPU_DESCRIPTOR_HANDLE rtv, - const FLOAT color[4], - UINT rect_count, - const D3D12_RECT *rects); - - void (STDMETHODCALLTYPE *ClearUnorderedAccessViewUint)( - ID3D12GraphicsCommandList3 *This, - D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, - D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, - ID3D12Resource *resource, - const UINT values[4], - UINT rect_count, - const D3D12_RECT *rects); - - void (STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat)( - ID3D12GraphicsCommandList3 *This, - D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, - D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, - ID3D12Resource *resource, - const float values[4], - UINT rect_count, - const D3D12_RECT *rects); - - void (STDMETHODCALLTYPE *DiscardResource)( - ID3D12GraphicsCommandList3 *This, - ID3D12Resource *resource, - const D3D12_DISCARD_REGION *region); - - void (STDMETHODCALLTYPE *BeginQuery)( - ID3D12GraphicsCommandList3 *This, - ID3D12QueryHeap *heap, - D3D12_QUERY_TYPE type, - UINT index); - - void (STDMETHODCALLTYPE *EndQuery)( - ID3D12GraphicsCommandList3 *This, - ID3D12QueryHeap *heap, - D3D12_QUERY_TYPE type, - UINT index); - - void (STDMETHODCALLTYPE *ResolveQueryData)( - ID3D12GraphicsCommandList3 *This, - ID3D12QueryHeap *heap, - D3D12_QUERY_TYPE type, - UINT start_index, - UINT query_count, - ID3D12Resource *dst_buffer, - UINT64 aligned_dst_buffer_offset); - - void (STDMETHODCALLTYPE *SetPredication)( - ID3D12GraphicsCommandList3 *This, - ID3D12Resource *buffer, - UINT64 aligned_buffer_offset, - D3D12_PREDICATION_OP operation); - - void (STDMETHODCALLTYPE *SetMarker)( - ID3D12GraphicsCommandList3 *This, - UINT metadata, - const void *data, - UINT size); - - void (STDMETHODCALLTYPE *BeginEvent)( - ID3D12GraphicsCommandList3 *This, - UINT metadata, - const void *data, - UINT size); - - void (STDMETHODCALLTYPE *EndEvent)( - ID3D12GraphicsCommandList3 *This); - - void (STDMETHODCALLTYPE *ExecuteIndirect)( - ID3D12GraphicsCommandList3 *This, - ID3D12CommandSignature *command_signature, - UINT max_command_count, - ID3D12Resource *arg_buffer, - UINT64 arg_buffer_offset, - ID3D12Resource *count_buffer, - UINT64 count_buffer_offset); - - /*** ID3D12GraphicsCommandList1 methods ***/ - void (STDMETHODCALLTYPE *AtomicCopyBufferUINT)( - ID3D12GraphicsCommandList3 *This, - ID3D12Resource *dst_buffer, - UINT64 dst_offset, - ID3D12Resource *src_buffer, - UINT64 src_offset, - UINT dependent_resource_count, - ID3D12Resource *const *dependent_resources, - const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges); - - void (STDMETHODCALLTYPE *AtomicCopyBufferUINT64)( - ID3D12GraphicsCommandList3 *This, - ID3D12Resource *dst_buffer, - UINT64 dst_offset, - ID3D12Resource *src_buffer, - UINT64 src_offset, - UINT dependent_resource_count, - ID3D12Resource *const *dependent_resources, - const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges); - - void (STDMETHODCALLTYPE *OMSetDepthBounds)( - ID3D12GraphicsCommandList3 *This, - FLOAT min, - FLOAT max); - - void (STDMETHODCALLTYPE *SetSamplePositions)( - ID3D12GraphicsCommandList3 *This, - UINT sample_count, - UINT pixel_count, - D3D12_SAMPLE_POSITION *sample_positions); - - void (STDMETHODCALLTYPE *ResolveSubresourceRegion)( - ID3D12GraphicsCommandList3 *This, - ID3D12Resource *dst_resource, - UINT dst_sub_resource_idx, - UINT dst_x, - UINT dst_y, - ID3D12Resource *src_resource, - UINT src_sub_resource_idx, - D3D12_RECT *src_rect, - DXGI_FORMAT format, - D3D12_RESOLVE_MODE mode); - - void (STDMETHODCALLTYPE *SetViewInstanceMask)( - ID3D12GraphicsCommandList3 *This, - UINT mask); - - /*** ID3D12GraphicsCommandList2 methods ***/ - void (STDMETHODCALLTYPE *WriteBufferImmediate)( - ID3D12GraphicsCommandList3 *This, - UINT count, - const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *parameters, - const D3D12_WRITEBUFFERIMMEDIATE_MODE *modes); - - /*** ID3D12GraphicsCommandList3 methods ***/ - void (STDMETHODCALLTYPE *SetProtectedResourceSession)( - ID3D12GraphicsCommandList3 *This, - ID3D12ProtectedResourceSession *protected_resource_session); - - END_INTERFACE -} ID3D12GraphicsCommandList3Vtbl; - -interface ID3D12GraphicsCommandList3 { - CONST_VTBL ID3D12GraphicsCommandList3Vtbl* lpVtbl; -}; - -#ifdef COBJMACROS -#ifndef WIDL_C_INLINE_WRAPPERS -/*** IUnknown methods ***/ -#define ID3D12GraphicsCommandList3_QueryInterface(This,riid,object) (This)->lpVtbl->QueryInterface(This,riid,object) -#define ID3D12GraphicsCommandList3_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D12GraphicsCommandList3_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D12Object methods ***/ -#define ID3D12GraphicsCommandList3_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) -#define ID3D12GraphicsCommandList3_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) -#define ID3D12GraphicsCommandList3_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) -#define ID3D12GraphicsCommandList3_SetName(This,name) (This)->lpVtbl->SetName(This,name) -/*** ID3D12DeviceChild methods ***/ -#define ID3D12GraphicsCommandList3_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) -/*** ID3D12CommandList methods ***/ -#define ID3D12GraphicsCommandList3_GetType(This) (This)->lpVtbl->GetType(This) -/*** ID3D12GraphicsCommandList methods ***/ -#define ID3D12GraphicsCommandList3_Close(This) (This)->lpVtbl->Close(This) -#define ID3D12GraphicsCommandList3_Reset(This,allocator,initial_state) (This)->lpVtbl->Reset(This,allocator,initial_state) -#define ID3D12GraphicsCommandList3_ClearState(This,pipeline_state) (This)->lpVtbl->ClearState(This,pipeline_state) -#define ID3D12GraphicsCommandList3_DrawInstanced(This,vertex_count_per_instance,instance_count,start_vertex_location,start_instance_location) (This)->lpVtbl->DrawInstanced(This,vertex_count_per_instance,instance_count,start_vertex_location,start_instance_location) -#define ID3D12GraphicsCommandList3_DrawIndexedInstanced(This,index_count_per_instance,instance_count,start_vertex_location,base_vertex_location,start_instance_location) (This)->lpVtbl->DrawIndexedInstanced(This,index_count_per_instance,instance_count,start_vertex_location,base_vertex_location,start_instance_location) -#define ID3D12GraphicsCommandList3_Dispatch(This,x,u,z) (This)->lpVtbl->Dispatch(This,x,u,z) -#define ID3D12GraphicsCommandList3_CopyBufferRegion(This,dst_buffer,dst_offset,src_buffer,src_offset,byte_count) (This)->lpVtbl->CopyBufferRegion(This,dst_buffer,dst_offset,src_buffer,src_offset,byte_count) -#define ID3D12GraphicsCommandList3_CopyTextureRegion(This,dst,dst_x,dst_y,dst_z,src,src_box) (This)->lpVtbl->CopyTextureRegion(This,dst,dst_x,dst_y,dst_z,src,src_box) -#define ID3D12GraphicsCommandList3_CopyResource(This,dst_resource,src_resource) (This)->lpVtbl->CopyResource(This,dst_resource,src_resource) -#define ID3D12GraphicsCommandList3_CopyTiles(This,tiled_resource,tile_region_start_coordinate,tile_region_size,buffer,buffer_offset,flags) (This)->lpVtbl->CopyTiles(This,tiled_resource,tile_region_start_coordinate,tile_region_size,buffer,buffer_offset,flags) -#define ID3D12GraphicsCommandList3_ResolveSubresource(This,dst_resource,dst_sub_resource,src_resource,src_sub_resource,format) (This)->lpVtbl->ResolveSubresource(This,dst_resource,dst_sub_resource,src_resource,src_sub_resource,format) -#define ID3D12GraphicsCommandList3_IASetPrimitiveTopology(This,primitive_topology) (This)->lpVtbl->IASetPrimitiveTopology(This,primitive_topology) -#define ID3D12GraphicsCommandList3_RSSetViewports(This,viewport_count,viewports) (This)->lpVtbl->RSSetViewports(This,viewport_count,viewports) -#define ID3D12GraphicsCommandList3_RSSetScissorRects(This,rect_count,rects) (This)->lpVtbl->RSSetScissorRects(This,rect_count,rects) -#define ID3D12GraphicsCommandList3_OMSetBlendFactor(This,blend_factor) (This)->lpVtbl->OMSetBlendFactor(This,blend_factor) -#define ID3D12GraphicsCommandList3_OMSetStencilRef(This,stencil_ref) (This)->lpVtbl->OMSetStencilRef(This,stencil_ref) -#define ID3D12GraphicsCommandList3_SetPipelineState(This,pipeline_state) (This)->lpVtbl->SetPipelineState(This,pipeline_state) -#define ID3D12GraphicsCommandList3_ResourceBarrier(This,barrier_count,barriers) (This)->lpVtbl->ResourceBarrier(This,barrier_count,barriers) -#define ID3D12GraphicsCommandList3_ExecuteBundle(This,command_list) (This)->lpVtbl->ExecuteBundle(This,command_list) -#define ID3D12GraphicsCommandList3_SetDescriptorHeaps(This,heap_count,heaps) (This)->lpVtbl->SetDescriptorHeaps(This,heap_count,heaps) -#define ID3D12GraphicsCommandList3_SetComputeRootSignature(This,root_signature) (This)->lpVtbl->SetComputeRootSignature(This,root_signature) -#define ID3D12GraphicsCommandList3_SetGraphicsRootSignature(This,root_signature) (This)->lpVtbl->SetGraphicsRootSignature(This,root_signature) -#define ID3D12GraphicsCommandList3_SetComputeRootDescriptorTable(This,root_parameter_index,base_descriptor) (This)->lpVtbl->SetComputeRootDescriptorTable(This,root_parameter_index,base_descriptor) -#define ID3D12GraphicsCommandList3_SetGraphicsRootDescriptorTable(This,root_parameter_index,base_descriptor) (This)->lpVtbl->SetGraphicsRootDescriptorTable(This,root_parameter_index,base_descriptor) -#define ID3D12GraphicsCommandList3_SetComputeRoot32BitConstant(This,root_parameter_index,data,dst_offset) (This)->lpVtbl->SetComputeRoot32BitConstant(This,root_parameter_index,data,dst_offset) -#define ID3D12GraphicsCommandList3_SetGraphicsRoot32BitConstant(This,root_parameter_index,data,dst_offset) (This)->lpVtbl->SetGraphicsRoot32BitConstant(This,root_parameter_index,data,dst_offset) -#define ID3D12GraphicsCommandList3_SetComputeRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) (This)->lpVtbl->SetComputeRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) -#define ID3D12GraphicsCommandList3_SetGraphicsRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) (This)->lpVtbl->SetGraphicsRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) -#define ID3D12GraphicsCommandList3_SetComputeRootConstantBufferView(This,root_parameter_index,address) (This)->lpVtbl->SetComputeRootConstantBufferView(This,root_parameter_index,address) -#define ID3D12GraphicsCommandList3_SetGraphicsRootConstantBufferView(This,root_parameter_index,address) (This)->lpVtbl->SetGraphicsRootConstantBufferView(This,root_parameter_index,address) -#define ID3D12GraphicsCommandList3_SetComputeRootShaderResourceView(This,root_parameter_index,address) (This)->lpVtbl->SetComputeRootShaderResourceView(This,root_parameter_index,address) -#define ID3D12GraphicsCommandList3_SetGraphicsRootShaderResourceView(This,root_parameter_index,address) (This)->lpVtbl->SetGraphicsRootShaderResourceView(This,root_parameter_index,address) -#define ID3D12GraphicsCommandList3_SetComputeRootUnorderedAccessView(This,root_parameter_index,address) (This)->lpVtbl->SetComputeRootUnorderedAccessView(This,root_parameter_index,address) -#define ID3D12GraphicsCommandList3_SetGraphicsRootUnorderedAccessView(This,root_parameter_index,address) (This)->lpVtbl->SetGraphicsRootUnorderedAccessView(This,root_parameter_index,address) -#define ID3D12GraphicsCommandList3_IASetIndexBuffer(This,view) (This)->lpVtbl->IASetIndexBuffer(This,view) -#define ID3D12GraphicsCommandList3_IASetVertexBuffers(This,start_slot,view_count,views) (This)->lpVtbl->IASetVertexBuffers(This,start_slot,view_count,views) -#define ID3D12GraphicsCommandList3_SOSetTargets(This,start_slot,view_count,views) (This)->lpVtbl->SOSetTargets(This,start_slot,view_count,views) -#define ID3D12GraphicsCommandList3_OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor) (This)->lpVtbl->OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor) -#define ID3D12GraphicsCommandList3_ClearDepthStencilView(This,dsv,flags,depth,stencil,rect_count,rects) (This)->lpVtbl->ClearDepthStencilView(This,dsv,flags,depth,stencil,rect_count,rects) -#define ID3D12GraphicsCommandList3_ClearRenderTargetView(This,rtv,color,rect_count,rects) (This)->lpVtbl->ClearRenderTargetView(This,rtv,color,rect_count,rects) -#define ID3D12GraphicsCommandList3_ClearUnorderedAccessViewUint(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) (This)->lpVtbl->ClearUnorderedAccessViewUint(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) -#define ID3D12GraphicsCommandList3_ClearUnorderedAccessViewFloat(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) (This)->lpVtbl->ClearUnorderedAccessViewFloat(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) -#define ID3D12GraphicsCommandList3_DiscardResource(This,resource,region) (This)->lpVtbl->DiscardResource(This,resource,region) -#define ID3D12GraphicsCommandList3_BeginQuery(This,heap,type,index) (This)->lpVtbl->BeginQuery(This,heap,type,index) -#define ID3D12GraphicsCommandList3_EndQuery(This,heap,type,index) (This)->lpVtbl->EndQuery(This,heap,type,index) -#define ID3D12GraphicsCommandList3_ResolveQueryData(This,heap,type,start_index,query_count,dst_buffer,aligned_dst_buffer_offset) (This)->lpVtbl->ResolveQueryData(This,heap,type,start_index,query_count,dst_buffer,aligned_dst_buffer_offset) -#define ID3D12GraphicsCommandList3_SetPredication(This,buffer,aligned_buffer_offset,operation) (This)->lpVtbl->SetPredication(This,buffer,aligned_buffer_offset,operation) -#define ID3D12GraphicsCommandList3_SetMarker(This,metadata,data,size) (This)->lpVtbl->SetMarker(This,metadata,data,size) -#define ID3D12GraphicsCommandList3_BeginEvent(This,metadata,data,size) (This)->lpVtbl->BeginEvent(This,metadata,data,size) -#define ID3D12GraphicsCommandList3_EndEvent(This) (This)->lpVtbl->EndEvent(This) -#define ID3D12GraphicsCommandList3_ExecuteIndirect(This,command_signature,max_command_count,arg_buffer,arg_buffer_offset,count_buffer,count_buffer_offset) (This)->lpVtbl->ExecuteIndirect(This,command_signature,max_command_count,arg_buffer,arg_buffer_offset,count_buffer,count_buffer_offset) -/*** ID3D12GraphicsCommandList1 methods ***/ -#define ID3D12GraphicsCommandList3_AtomicCopyBufferUINT(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) (This)->lpVtbl->AtomicCopyBufferUINT(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) -#define ID3D12GraphicsCommandList3_AtomicCopyBufferUINT64(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) (This)->lpVtbl->AtomicCopyBufferUINT64(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) -#define ID3D12GraphicsCommandList3_OMSetDepthBounds(This,min,max) (This)->lpVtbl->OMSetDepthBounds(This,min,max) -#define ID3D12GraphicsCommandList3_SetSamplePositions(This,sample_count,pixel_count,sample_positions) (This)->lpVtbl->SetSamplePositions(This,sample_count,pixel_count,sample_positions) -#define ID3D12GraphicsCommandList3_ResolveSubresourceRegion(This,dst_resource,dst_sub_resource_idx,dst_x,dst_y,src_resource,src_sub_resource_idx,src_rect,format,mode) (This)->lpVtbl->ResolveSubresourceRegion(This,dst_resource,dst_sub_resource_idx,dst_x,dst_y,src_resource,src_sub_resource_idx,src_rect,format,mode) -#define ID3D12GraphicsCommandList3_SetViewInstanceMask(This,mask) (This)->lpVtbl->SetViewInstanceMask(This,mask) -/*** ID3D12GraphicsCommandList2 methods ***/ -#define ID3D12GraphicsCommandList3_WriteBufferImmediate(This,count,parameters,modes) (This)->lpVtbl->WriteBufferImmediate(This,count,parameters,modes) -/*** ID3D12GraphicsCommandList3 methods ***/ -#define ID3D12GraphicsCommandList3_SetProtectedResourceSession(This,protected_resource_session) (This)->lpVtbl->SetProtectedResourceSession(This,protected_resource_session) -#else -/*** IUnknown methods ***/ -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList3_QueryInterface(ID3D12GraphicsCommandList3* This,REFIID riid,void **object) { - return This->lpVtbl->QueryInterface(This,riid,object); -} -static __WIDL_INLINE ULONG ID3D12GraphicsCommandList3_AddRef(ID3D12GraphicsCommandList3* This) { - return This->lpVtbl->AddRef(This); -} -static __WIDL_INLINE ULONG ID3D12GraphicsCommandList3_Release(ID3D12GraphicsCommandList3* This) { - return This->lpVtbl->Release(This); -} -/*** ID3D12Object methods ***/ -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList3_GetPrivateData(ID3D12GraphicsCommandList3* This,REFGUID guid,UINT *data_size,void *data) { - return This->lpVtbl->GetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList3_SetPrivateData(ID3D12GraphicsCommandList3* This,REFGUID guid,UINT data_size,const void *data) { - return This->lpVtbl->SetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList3_SetPrivateDataInterface(ID3D12GraphicsCommandList3* This,REFGUID guid,const IUnknown *data) { - return This->lpVtbl->SetPrivateDataInterface(This,guid,data); -} -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList3_SetName(ID3D12GraphicsCommandList3* This,const WCHAR *name) { - return This->lpVtbl->SetName(This,name); -} -/*** ID3D12DeviceChild methods ***/ -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList3_GetDevice(ID3D12GraphicsCommandList3* This,REFIID riid,void **device) { - return This->lpVtbl->GetDevice(This,riid,device); -} -/*** ID3D12CommandList methods ***/ -static __WIDL_INLINE D3D12_COMMAND_LIST_TYPE ID3D12GraphicsCommandList3_GetType(ID3D12GraphicsCommandList3* This) { - return This->lpVtbl->GetType(This); -} -/*** ID3D12GraphicsCommandList methods ***/ -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList3_Close(ID3D12GraphicsCommandList3* This) { - return This->lpVtbl->Close(This); -} -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList3_Reset(ID3D12GraphicsCommandList3* This,ID3D12CommandAllocator *allocator,ID3D12PipelineState *initial_state) { - return This->lpVtbl->Reset(This,allocator,initial_state); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList3_ClearState(ID3D12GraphicsCommandList3* This,ID3D12PipelineState *pipeline_state) { - This->lpVtbl->ClearState(This,pipeline_state); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList3_DrawInstanced(ID3D12GraphicsCommandList3* This,UINT vertex_count_per_instance,UINT instance_count,UINT start_vertex_location,UINT start_instance_location) { - This->lpVtbl->DrawInstanced(This,vertex_count_per_instance,instance_count,start_vertex_location,start_instance_location); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList3_DrawIndexedInstanced(ID3D12GraphicsCommandList3* This,UINT index_count_per_instance,UINT instance_count,UINT start_vertex_location,INT base_vertex_location,UINT start_instance_location) { - This->lpVtbl->DrawIndexedInstanced(This,index_count_per_instance,instance_count,start_vertex_location,base_vertex_location,start_instance_location); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList3_Dispatch(ID3D12GraphicsCommandList3* This,UINT x,UINT u,UINT z) { - This->lpVtbl->Dispatch(This,x,u,z); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList3_CopyBufferRegion(ID3D12GraphicsCommandList3* This,ID3D12Resource *dst_buffer,UINT64 dst_offset,ID3D12Resource *src_buffer,UINT64 src_offset,UINT64 byte_count) { - This->lpVtbl->CopyBufferRegion(This,dst_buffer,dst_offset,src_buffer,src_offset,byte_count); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList3_CopyTextureRegion(ID3D12GraphicsCommandList3* This,const D3D12_TEXTURE_COPY_LOCATION *dst,UINT dst_x,UINT dst_y,UINT dst_z,const D3D12_TEXTURE_COPY_LOCATION *src,const D3D12_BOX *src_box) { - This->lpVtbl->CopyTextureRegion(This,dst,dst_x,dst_y,dst_z,src,src_box); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList3_CopyResource(ID3D12GraphicsCommandList3* This,ID3D12Resource *dst_resource,ID3D12Resource *src_resource) { - This->lpVtbl->CopyResource(This,dst_resource,src_resource); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList3_CopyTiles(ID3D12GraphicsCommandList3* This,ID3D12Resource *tiled_resource,const D3D12_TILED_RESOURCE_COORDINATE *tile_region_start_coordinate,const D3D12_TILE_REGION_SIZE *tile_region_size,ID3D12Resource *buffer,UINT64 buffer_offset,D3D12_TILE_COPY_FLAGS flags) { - This->lpVtbl->CopyTiles(This,tiled_resource,tile_region_start_coordinate,tile_region_size,buffer,buffer_offset,flags); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList3_ResolveSubresource(ID3D12GraphicsCommandList3* This,ID3D12Resource *dst_resource,UINT dst_sub_resource,ID3D12Resource *src_resource,UINT src_sub_resource,DXGI_FORMAT format) { - This->lpVtbl->ResolveSubresource(This,dst_resource,dst_sub_resource,src_resource,src_sub_resource,format); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList3_IASetPrimitiveTopology(ID3D12GraphicsCommandList3* This,D3D12_PRIMITIVE_TOPOLOGY primitive_topology) { - This->lpVtbl->IASetPrimitiveTopology(This,primitive_topology); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList3_RSSetViewports(ID3D12GraphicsCommandList3* This,UINT viewport_count,const D3D12_VIEWPORT *viewports) { - This->lpVtbl->RSSetViewports(This,viewport_count,viewports); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList3_RSSetScissorRects(ID3D12GraphicsCommandList3* This,UINT rect_count,const D3D12_RECT *rects) { - This->lpVtbl->RSSetScissorRects(This,rect_count,rects); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList3_OMSetBlendFactor(ID3D12GraphicsCommandList3* This,const FLOAT blend_factor[4]) { - This->lpVtbl->OMSetBlendFactor(This,blend_factor); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList3_OMSetStencilRef(ID3D12GraphicsCommandList3* This,UINT stencil_ref) { - This->lpVtbl->OMSetStencilRef(This,stencil_ref); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList3_SetPipelineState(ID3D12GraphicsCommandList3* This,ID3D12PipelineState *pipeline_state) { - This->lpVtbl->SetPipelineState(This,pipeline_state); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList3_ResourceBarrier(ID3D12GraphicsCommandList3* This,UINT barrier_count,const D3D12_RESOURCE_BARRIER *barriers) { - This->lpVtbl->ResourceBarrier(This,barrier_count,barriers); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList3_ExecuteBundle(ID3D12GraphicsCommandList3* This,ID3D12GraphicsCommandList *command_list) { - This->lpVtbl->ExecuteBundle(This,command_list); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList3_SetDescriptorHeaps(ID3D12GraphicsCommandList3* This,UINT heap_count,ID3D12DescriptorHeap *const *heaps) { - This->lpVtbl->SetDescriptorHeaps(This,heap_count,heaps); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList3_SetComputeRootSignature(ID3D12GraphicsCommandList3* This,ID3D12RootSignature *root_signature) { - This->lpVtbl->SetComputeRootSignature(This,root_signature); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList3_SetGraphicsRootSignature(ID3D12GraphicsCommandList3* This,ID3D12RootSignature *root_signature) { - This->lpVtbl->SetGraphicsRootSignature(This,root_signature); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList3_SetComputeRootDescriptorTable(ID3D12GraphicsCommandList3* This,UINT root_parameter_index,D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor) { - This->lpVtbl->SetComputeRootDescriptorTable(This,root_parameter_index,base_descriptor); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList3_SetGraphicsRootDescriptorTable(ID3D12GraphicsCommandList3* This,UINT root_parameter_index,D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor) { - This->lpVtbl->SetGraphicsRootDescriptorTable(This,root_parameter_index,base_descriptor); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList3_SetComputeRoot32BitConstant(ID3D12GraphicsCommandList3* This,UINT root_parameter_index,UINT data,UINT dst_offset) { - This->lpVtbl->SetComputeRoot32BitConstant(This,root_parameter_index,data,dst_offset); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList3_SetGraphicsRoot32BitConstant(ID3D12GraphicsCommandList3* This,UINT root_parameter_index,UINT data,UINT dst_offset) { - This->lpVtbl->SetGraphicsRoot32BitConstant(This,root_parameter_index,data,dst_offset); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList3_SetComputeRoot32BitConstants(ID3D12GraphicsCommandList3* This,UINT root_parameter_index,UINT constant_count,const void *data,UINT dst_offset) { - This->lpVtbl->SetComputeRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList3_SetGraphicsRoot32BitConstants(ID3D12GraphicsCommandList3* This,UINT root_parameter_index,UINT constant_count,const void *data,UINT dst_offset) { - This->lpVtbl->SetGraphicsRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList3_SetComputeRootConstantBufferView(ID3D12GraphicsCommandList3* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { - This->lpVtbl->SetComputeRootConstantBufferView(This,root_parameter_index,address); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList3_SetGraphicsRootConstantBufferView(ID3D12GraphicsCommandList3* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { - This->lpVtbl->SetGraphicsRootConstantBufferView(This,root_parameter_index,address); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList3_SetComputeRootShaderResourceView(ID3D12GraphicsCommandList3* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { - This->lpVtbl->SetComputeRootShaderResourceView(This,root_parameter_index,address); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList3_SetGraphicsRootShaderResourceView(ID3D12GraphicsCommandList3* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { - This->lpVtbl->SetGraphicsRootShaderResourceView(This,root_parameter_index,address); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList3_SetComputeRootUnorderedAccessView(ID3D12GraphicsCommandList3* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { - This->lpVtbl->SetComputeRootUnorderedAccessView(This,root_parameter_index,address); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList3_SetGraphicsRootUnorderedAccessView(ID3D12GraphicsCommandList3* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { - This->lpVtbl->SetGraphicsRootUnorderedAccessView(This,root_parameter_index,address); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList3_IASetIndexBuffer(ID3D12GraphicsCommandList3* This,const D3D12_INDEX_BUFFER_VIEW *view) { - This->lpVtbl->IASetIndexBuffer(This,view); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList3_IASetVertexBuffers(ID3D12GraphicsCommandList3* This,UINT start_slot,UINT view_count,const D3D12_VERTEX_BUFFER_VIEW *views) { - This->lpVtbl->IASetVertexBuffers(This,start_slot,view_count,views); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList3_SOSetTargets(ID3D12GraphicsCommandList3* This,UINT start_slot,UINT view_count,const D3D12_STREAM_OUTPUT_BUFFER_VIEW *views) { - This->lpVtbl->SOSetTargets(This,start_slot,view_count,views); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList3_OMSetRenderTargets(ID3D12GraphicsCommandList3* This,UINT render_target_descriptor_count,const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors,BOOL single_descriptor_handle,const D3D12_CPU_DESCRIPTOR_HANDLE *depth_stencil_descriptor) { - This->lpVtbl->OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList3_ClearDepthStencilView(ID3D12GraphicsCommandList3* This,D3D12_CPU_DESCRIPTOR_HANDLE dsv,D3D12_CLEAR_FLAGS flags,FLOAT depth,UINT8 stencil,UINT rect_count,const D3D12_RECT *rects) { - This->lpVtbl->ClearDepthStencilView(This,dsv,flags,depth,stencil,rect_count,rects); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList3_ClearRenderTargetView(ID3D12GraphicsCommandList3* This,D3D12_CPU_DESCRIPTOR_HANDLE rtv,const FLOAT color[4],UINT rect_count,const D3D12_RECT *rects) { - This->lpVtbl->ClearRenderTargetView(This,rtv,color,rect_count,rects); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList3_ClearUnorderedAccessViewUint(ID3D12GraphicsCommandList3* This,D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle,D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle,ID3D12Resource *resource,const UINT values[4],UINT rect_count,const D3D12_RECT *rects) { - This->lpVtbl->ClearUnorderedAccessViewUint(This,gpu_handle,cpu_handle,resource,values,rect_count,rects); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList3_ClearUnorderedAccessViewFloat(ID3D12GraphicsCommandList3* This,D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle,D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle,ID3D12Resource *resource,const float values[4],UINT rect_count,const D3D12_RECT *rects) { - This->lpVtbl->ClearUnorderedAccessViewFloat(This,gpu_handle,cpu_handle,resource,values,rect_count,rects); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList3_DiscardResource(ID3D12GraphicsCommandList3* This,ID3D12Resource *resource,const D3D12_DISCARD_REGION *region) { - This->lpVtbl->DiscardResource(This,resource,region); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList3_BeginQuery(ID3D12GraphicsCommandList3* This,ID3D12QueryHeap *heap,D3D12_QUERY_TYPE type,UINT index) { - This->lpVtbl->BeginQuery(This,heap,type,index); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList3_EndQuery(ID3D12GraphicsCommandList3* This,ID3D12QueryHeap *heap,D3D12_QUERY_TYPE type,UINT index) { - This->lpVtbl->EndQuery(This,heap,type,index); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList3_ResolveQueryData(ID3D12GraphicsCommandList3* This,ID3D12QueryHeap *heap,D3D12_QUERY_TYPE type,UINT start_index,UINT query_count,ID3D12Resource *dst_buffer,UINT64 aligned_dst_buffer_offset) { - This->lpVtbl->ResolveQueryData(This,heap,type,start_index,query_count,dst_buffer,aligned_dst_buffer_offset); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList3_SetPredication(ID3D12GraphicsCommandList3* This,ID3D12Resource *buffer,UINT64 aligned_buffer_offset,D3D12_PREDICATION_OP operation) { - This->lpVtbl->SetPredication(This,buffer,aligned_buffer_offset,operation); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList3_SetMarker(ID3D12GraphicsCommandList3* This,UINT metadata,const void *data,UINT size) { - This->lpVtbl->SetMarker(This,metadata,data,size); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList3_BeginEvent(ID3D12GraphicsCommandList3* This,UINT metadata,const void *data,UINT size) { - This->lpVtbl->BeginEvent(This,metadata,data,size); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList3_EndEvent(ID3D12GraphicsCommandList3* This) { - This->lpVtbl->EndEvent(This); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList3_ExecuteIndirect(ID3D12GraphicsCommandList3* This,ID3D12CommandSignature *command_signature,UINT max_command_count,ID3D12Resource *arg_buffer,UINT64 arg_buffer_offset,ID3D12Resource *count_buffer,UINT64 count_buffer_offset) { - This->lpVtbl->ExecuteIndirect(This,command_signature,max_command_count,arg_buffer,arg_buffer_offset,count_buffer,count_buffer_offset); -} -/*** ID3D12GraphicsCommandList1 methods ***/ -static __WIDL_INLINE void ID3D12GraphicsCommandList3_AtomicCopyBufferUINT(ID3D12GraphicsCommandList3* This,ID3D12Resource *dst_buffer,UINT64 dst_offset,ID3D12Resource *src_buffer,UINT64 src_offset,UINT dependent_resource_count,ID3D12Resource *const *dependent_resources,const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges) { - This->lpVtbl->AtomicCopyBufferUINT(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList3_AtomicCopyBufferUINT64(ID3D12GraphicsCommandList3* This,ID3D12Resource *dst_buffer,UINT64 dst_offset,ID3D12Resource *src_buffer,UINT64 src_offset,UINT dependent_resource_count,ID3D12Resource *const *dependent_resources,const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges) { - This->lpVtbl->AtomicCopyBufferUINT64(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList3_OMSetDepthBounds(ID3D12GraphicsCommandList3* This,FLOAT min,FLOAT max) { - This->lpVtbl->OMSetDepthBounds(This,min,max); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList3_SetSamplePositions(ID3D12GraphicsCommandList3* This,UINT sample_count,UINT pixel_count,D3D12_SAMPLE_POSITION *sample_positions) { - This->lpVtbl->SetSamplePositions(This,sample_count,pixel_count,sample_positions); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList3_ResolveSubresourceRegion(ID3D12GraphicsCommandList3* This,ID3D12Resource *dst_resource,UINT dst_sub_resource_idx,UINT dst_x,UINT dst_y,ID3D12Resource *src_resource,UINT src_sub_resource_idx,D3D12_RECT *src_rect,DXGI_FORMAT format,D3D12_RESOLVE_MODE mode) { - This->lpVtbl->ResolveSubresourceRegion(This,dst_resource,dst_sub_resource_idx,dst_x,dst_y,src_resource,src_sub_resource_idx,src_rect,format,mode); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList3_SetViewInstanceMask(ID3D12GraphicsCommandList3* This,UINT mask) { - This->lpVtbl->SetViewInstanceMask(This,mask); -} -/*** ID3D12GraphicsCommandList2 methods ***/ -static __WIDL_INLINE void ID3D12GraphicsCommandList3_WriteBufferImmediate(ID3D12GraphicsCommandList3* This,UINT count,const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *parameters,const D3D12_WRITEBUFFERIMMEDIATE_MODE *modes) { - This->lpVtbl->WriteBufferImmediate(This,count,parameters,modes); -} -/*** ID3D12GraphicsCommandList3 methods ***/ -static __WIDL_INLINE void ID3D12GraphicsCommandList3_SetProtectedResourceSession(ID3D12GraphicsCommandList3* This,ID3D12ProtectedResourceSession *protected_resource_session) { - This->lpVtbl->SetProtectedResourceSession(This,protected_resource_session); -} -#endif -#endif - -#endif - - -#endif /* __ID3D12GraphicsCommandList3_INTERFACE_DEFINED__ */ - -/***************************************************************************** - * ID3D12GraphicsCommandList4 interface - */ -#ifndef __ID3D12GraphicsCommandList4_INTERFACE_DEFINED__ -#define __ID3D12GraphicsCommandList4_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D12GraphicsCommandList4, 0x8754318e, 0xd3a9, 0x4541, 0x98,0xcf, 0x64,0x5b,0x50,0xdc,0x48,0x74); -#if defined(__cplusplus) && !defined(CINTERFACE) -MIDL_INTERFACE("8754318e-d3a9-4541-98cf-645b50dc4874") -ID3D12GraphicsCommandList4 : public ID3D12GraphicsCommandList3 -{ - virtual void STDMETHODCALLTYPE BeginRenderPass( - UINT num_render_targets, - const D3D12_RENDER_PASS_RENDER_TARGET_DESC *render_targets, - const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC *depth_stencil, - D3D12_RENDER_PASS_FLAGS flags) = 0; - - virtual void STDMETHODCALLTYPE EndRenderPass( - ) = 0; - - virtual void STDMETHODCALLTYPE InitializeMetaCommand( - ID3D12MetaCommand *meta_command, - const void *parameter_data, - SIZE_T parameter_data_size) = 0; - - virtual void STDMETHODCALLTYPE ExecuteMetaCommand( - ID3D12MetaCommand *meta_command, - const void *parameter_data, - SIZE_T parameter_data_size) = 0; - - virtual void STDMETHODCALLTYPE BuildRaytracingAccelerationStructure( - const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC *desc, - UINT num_postbuild_info_descs, - const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *postbuild_info_descs) = 0; - - virtual void STDMETHODCALLTYPE EmitRaytracingAccelerationStructurePostbuildInfo( - const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *desc, - UINT num_acceleration_structures, - const D3D12_GPU_VIRTUAL_ADDRESS *source_acceleration_structure_data) = 0; - - virtual void STDMETHODCALLTYPE CopyRaytracingAccelerationStructure( - D3D12_GPU_VIRTUAL_ADDRESS dst_acceleration_structure_data, - D3D12_GPU_VIRTUAL_ADDRESS src_acceleration_structure_data, - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE mode) = 0; - - virtual void STDMETHODCALLTYPE SetPipelineState1( - ID3D12StateObject *state_object) = 0; - - virtual void STDMETHODCALLTYPE DispatchRays( - const D3D12_DISPATCH_RAYS_DESC *desc) = 0; - -}; -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(ID3D12GraphicsCommandList4, 0x8754318e, 0xd3a9, 0x4541, 0x98,0xcf, 0x64,0x5b,0x50,0xdc,0x48,0x74) -#endif -#else -typedef struct ID3D12GraphicsCommandList4Vtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D12GraphicsCommandList4 *This, - REFIID riid, - void **object); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D12GraphicsCommandList4 *This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D12GraphicsCommandList4 *This); - - /*** ID3D12Object methods ***/ - HRESULT (STDMETHODCALLTYPE *GetPrivateData)( - ID3D12GraphicsCommandList4 *This, - REFGUID guid, - UINT *data_size, - void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateData)( - ID3D12GraphicsCommandList4 *This, - REFGUID guid, - UINT data_size, - const void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( - ID3D12GraphicsCommandList4 *This, - REFGUID guid, - const IUnknown *data); - - HRESULT (STDMETHODCALLTYPE *SetName)( - ID3D12GraphicsCommandList4 *This, - const WCHAR *name); - - /*** ID3D12DeviceChild methods ***/ - HRESULT (STDMETHODCALLTYPE *GetDevice)( - ID3D12GraphicsCommandList4 *This, - REFIID riid, - void **device); - - /*** ID3D12CommandList methods ***/ - D3D12_COMMAND_LIST_TYPE (STDMETHODCALLTYPE *GetType)( - ID3D12GraphicsCommandList4 *This); - - /*** ID3D12GraphicsCommandList methods ***/ - HRESULT (STDMETHODCALLTYPE *Close)( - ID3D12GraphicsCommandList4 *This); - - HRESULT (STDMETHODCALLTYPE *Reset)( - ID3D12GraphicsCommandList4 *This, - ID3D12CommandAllocator *allocator, - ID3D12PipelineState *initial_state); - - void (STDMETHODCALLTYPE *ClearState)( - ID3D12GraphicsCommandList4 *This, - ID3D12PipelineState *pipeline_state); - - void (STDMETHODCALLTYPE *DrawInstanced)( - ID3D12GraphicsCommandList4 *This, - UINT vertex_count_per_instance, - UINT instance_count, - UINT start_vertex_location, - UINT start_instance_location); - - void (STDMETHODCALLTYPE *DrawIndexedInstanced)( - ID3D12GraphicsCommandList4 *This, - UINT index_count_per_instance, - UINT instance_count, - UINT start_vertex_location, - INT base_vertex_location, - UINT start_instance_location); - - void (STDMETHODCALLTYPE *Dispatch)( - ID3D12GraphicsCommandList4 *This, - UINT x, - UINT u, - UINT z); - - void (STDMETHODCALLTYPE *CopyBufferRegion)( - ID3D12GraphicsCommandList4 *This, - ID3D12Resource *dst_buffer, - UINT64 dst_offset, - ID3D12Resource *src_buffer, - UINT64 src_offset, - UINT64 byte_count); - - void (STDMETHODCALLTYPE *CopyTextureRegion)( - ID3D12GraphicsCommandList4 *This, - const D3D12_TEXTURE_COPY_LOCATION *dst, - UINT dst_x, - UINT dst_y, - UINT dst_z, - const D3D12_TEXTURE_COPY_LOCATION *src, - const D3D12_BOX *src_box); - - void (STDMETHODCALLTYPE *CopyResource)( - ID3D12GraphicsCommandList4 *This, - ID3D12Resource *dst_resource, - ID3D12Resource *src_resource); - - void (STDMETHODCALLTYPE *CopyTiles)( - ID3D12GraphicsCommandList4 *This, - ID3D12Resource *tiled_resource, - const D3D12_TILED_RESOURCE_COORDINATE *tile_region_start_coordinate, - const D3D12_TILE_REGION_SIZE *tile_region_size, - ID3D12Resource *buffer, - UINT64 buffer_offset, - D3D12_TILE_COPY_FLAGS flags); - - void (STDMETHODCALLTYPE *ResolveSubresource)( - ID3D12GraphicsCommandList4 *This, - ID3D12Resource *dst_resource, - UINT dst_sub_resource, - ID3D12Resource *src_resource, - UINT src_sub_resource, - DXGI_FORMAT format); - - void (STDMETHODCALLTYPE *IASetPrimitiveTopology)( - ID3D12GraphicsCommandList4 *This, - D3D12_PRIMITIVE_TOPOLOGY primitive_topology); - - void (STDMETHODCALLTYPE *RSSetViewports)( - ID3D12GraphicsCommandList4 *This, - UINT viewport_count, - const D3D12_VIEWPORT *viewports); - - void (STDMETHODCALLTYPE *RSSetScissorRects)( - ID3D12GraphicsCommandList4 *This, - UINT rect_count, - const D3D12_RECT *rects); - - void (STDMETHODCALLTYPE *OMSetBlendFactor)( - ID3D12GraphicsCommandList4 *This, - const FLOAT blend_factor[4]); - - void (STDMETHODCALLTYPE *OMSetStencilRef)( - ID3D12GraphicsCommandList4 *This, - UINT stencil_ref); - - void (STDMETHODCALLTYPE *SetPipelineState)( - ID3D12GraphicsCommandList4 *This, - ID3D12PipelineState *pipeline_state); - - void (STDMETHODCALLTYPE *ResourceBarrier)( - ID3D12GraphicsCommandList4 *This, - UINT barrier_count, - const D3D12_RESOURCE_BARRIER *barriers); - - void (STDMETHODCALLTYPE *ExecuteBundle)( - ID3D12GraphicsCommandList4 *This, - ID3D12GraphicsCommandList *command_list); - - void (STDMETHODCALLTYPE *SetDescriptorHeaps)( - ID3D12GraphicsCommandList4 *This, - UINT heap_count, - ID3D12DescriptorHeap *const *heaps); - - void (STDMETHODCALLTYPE *SetComputeRootSignature)( - ID3D12GraphicsCommandList4 *This, - ID3D12RootSignature *root_signature); - - void (STDMETHODCALLTYPE *SetGraphicsRootSignature)( - ID3D12GraphicsCommandList4 *This, - ID3D12RootSignature *root_signature); - - void (STDMETHODCALLTYPE *SetComputeRootDescriptorTable)( - ID3D12GraphicsCommandList4 *This, - UINT root_parameter_index, - D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor); - - void (STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable)( - ID3D12GraphicsCommandList4 *This, - UINT root_parameter_index, - D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor); - - void (STDMETHODCALLTYPE *SetComputeRoot32BitConstant)( - ID3D12GraphicsCommandList4 *This, - UINT root_parameter_index, - UINT data, - UINT dst_offset); - - void (STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant)( - ID3D12GraphicsCommandList4 *This, - UINT root_parameter_index, - UINT data, - UINT dst_offset); - - void (STDMETHODCALLTYPE *SetComputeRoot32BitConstants)( - ID3D12GraphicsCommandList4 *This, - UINT root_parameter_index, - UINT constant_count, - const void *data, - UINT dst_offset); - - void (STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants)( - ID3D12GraphicsCommandList4 *This, - UINT root_parameter_index, - UINT constant_count, - const void *data, - UINT dst_offset); - - void (STDMETHODCALLTYPE *SetComputeRootConstantBufferView)( - ID3D12GraphicsCommandList4 *This, - UINT root_parameter_index, - D3D12_GPU_VIRTUAL_ADDRESS address); - - void (STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView)( - ID3D12GraphicsCommandList4 *This, - UINT root_parameter_index, - D3D12_GPU_VIRTUAL_ADDRESS address); - - void (STDMETHODCALLTYPE *SetComputeRootShaderResourceView)( - ID3D12GraphicsCommandList4 *This, - UINT root_parameter_index, - D3D12_GPU_VIRTUAL_ADDRESS address); - - void (STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView)( - ID3D12GraphicsCommandList4 *This, - UINT root_parameter_index, - D3D12_GPU_VIRTUAL_ADDRESS address); - - void (STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView)( - ID3D12GraphicsCommandList4 *This, - UINT root_parameter_index, - D3D12_GPU_VIRTUAL_ADDRESS address); - - void (STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView)( - ID3D12GraphicsCommandList4 *This, - UINT root_parameter_index, - D3D12_GPU_VIRTUAL_ADDRESS address); - - void (STDMETHODCALLTYPE *IASetIndexBuffer)( - ID3D12GraphicsCommandList4 *This, - const D3D12_INDEX_BUFFER_VIEW *view); - - void (STDMETHODCALLTYPE *IASetVertexBuffers)( - ID3D12GraphicsCommandList4 *This, - UINT start_slot, - UINT view_count, - const D3D12_VERTEX_BUFFER_VIEW *views); - - void (STDMETHODCALLTYPE *SOSetTargets)( - ID3D12GraphicsCommandList4 *This, - UINT start_slot, - UINT view_count, - const D3D12_STREAM_OUTPUT_BUFFER_VIEW *views); - - void (STDMETHODCALLTYPE *OMSetRenderTargets)( - ID3D12GraphicsCommandList4 *This, - UINT render_target_descriptor_count, - const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors, - BOOL single_descriptor_handle, - const D3D12_CPU_DESCRIPTOR_HANDLE *depth_stencil_descriptor); - - void (STDMETHODCALLTYPE *ClearDepthStencilView)( - ID3D12GraphicsCommandList4 *This, - D3D12_CPU_DESCRIPTOR_HANDLE dsv, - D3D12_CLEAR_FLAGS flags, - FLOAT depth, - UINT8 stencil, - UINT rect_count, - const D3D12_RECT *rects); - - void (STDMETHODCALLTYPE *ClearRenderTargetView)( - ID3D12GraphicsCommandList4 *This, - D3D12_CPU_DESCRIPTOR_HANDLE rtv, - const FLOAT color[4], - UINT rect_count, - const D3D12_RECT *rects); - - void (STDMETHODCALLTYPE *ClearUnorderedAccessViewUint)( - ID3D12GraphicsCommandList4 *This, - D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, - D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, - ID3D12Resource *resource, - const UINT values[4], - UINT rect_count, - const D3D12_RECT *rects); - - void (STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat)( - ID3D12GraphicsCommandList4 *This, - D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, - D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, - ID3D12Resource *resource, - const float values[4], - UINT rect_count, - const D3D12_RECT *rects); - - void (STDMETHODCALLTYPE *DiscardResource)( - ID3D12GraphicsCommandList4 *This, - ID3D12Resource *resource, - const D3D12_DISCARD_REGION *region); - - void (STDMETHODCALLTYPE *BeginQuery)( - ID3D12GraphicsCommandList4 *This, - ID3D12QueryHeap *heap, - D3D12_QUERY_TYPE type, - UINT index); - - void (STDMETHODCALLTYPE *EndQuery)( - ID3D12GraphicsCommandList4 *This, - ID3D12QueryHeap *heap, - D3D12_QUERY_TYPE type, - UINT index); - - void (STDMETHODCALLTYPE *ResolveQueryData)( - ID3D12GraphicsCommandList4 *This, - ID3D12QueryHeap *heap, - D3D12_QUERY_TYPE type, - UINT start_index, - UINT query_count, - ID3D12Resource *dst_buffer, - UINT64 aligned_dst_buffer_offset); - - void (STDMETHODCALLTYPE *SetPredication)( - ID3D12GraphicsCommandList4 *This, - ID3D12Resource *buffer, - UINT64 aligned_buffer_offset, - D3D12_PREDICATION_OP operation); - - void (STDMETHODCALLTYPE *SetMarker)( - ID3D12GraphicsCommandList4 *This, - UINT metadata, - const void *data, - UINT size); - - void (STDMETHODCALLTYPE *BeginEvent)( - ID3D12GraphicsCommandList4 *This, - UINT metadata, - const void *data, - UINT size); - - void (STDMETHODCALLTYPE *EndEvent)( - ID3D12GraphicsCommandList4 *This); - - void (STDMETHODCALLTYPE *ExecuteIndirect)( - ID3D12GraphicsCommandList4 *This, - ID3D12CommandSignature *command_signature, - UINT max_command_count, - ID3D12Resource *arg_buffer, - UINT64 arg_buffer_offset, - ID3D12Resource *count_buffer, - UINT64 count_buffer_offset); - - /*** ID3D12GraphicsCommandList1 methods ***/ - void (STDMETHODCALLTYPE *AtomicCopyBufferUINT)( - ID3D12GraphicsCommandList4 *This, - ID3D12Resource *dst_buffer, - UINT64 dst_offset, - ID3D12Resource *src_buffer, - UINT64 src_offset, - UINT dependent_resource_count, - ID3D12Resource *const *dependent_resources, - const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges); - - void (STDMETHODCALLTYPE *AtomicCopyBufferUINT64)( - ID3D12GraphicsCommandList4 *This, - ID3D12Resource *dst_buffer, - UINT64 dst_offset, - ID3D12Resource *src_buffer, - UINT64 src_offset, - UINT dependent_resource_count, - ID3D12Resource *const *dependent_resources, - const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges); - - void (STDMETHODCALLTYPE *OMSetDepthBounds)( - ID3D12GraphicsCommandList4 *This, - FLOAT min, - FLOAT max); - - void (STDMETHODCALLTYPE *SetSamplePositions)( - ID3D12GraphicsCommandList4 *This, - UINT sample_count, - UINT pixel_count, - D3D12_SAMPLE_POSITION *sample_positions); - - void (STDMETHODCALLTYPE *ResolveSubresourceRegion)( - ID3D12GraphicsCommandList4 *This, - ID3D12Resource *dst_resource, - UINT dst_sub_resource_idx, - UINT dst_x, - UINT dst_y, - ID3D12Resource *src_resource, - UINT src_sub_resource_idx, - D3D12_RECT *src_rect, - DXGI_FORMAT format, - D3D12_RESOLVE_MODE mode); - - void (STDMETHODCALLTYPE *SetViewInstanceMask)( - ID3D12GraphicsCommandList4 *This, - UINT mask); - - /*** ID3D12GraphicsCommandList2 methods ***/ - void (STDMETHODCALLTYPE *WriteBufferImmediate)( - ID3D12GraphicsCommandList4 *This, - UINT count, - const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *parameters, - const D3D12_WRITEBUFFERIMMEDIATE_MODE *modes); - - /*** ID3D12GraphicsCommandList3 methods ***/ - void (STDMETHODCALLTYPE *SetProtectedResourceSession)( - ID3D12GraphicsCommandList4 *This, - ID3D12ProtectedResourceSession *protected_resource_session); - - /*** ID3D12GraphicsCommandList4 methods ***/ - void (STDMETHODCALLTYPE *BeginRenderPass)( - ID3D12GraphicsCommandList4 *This, - UINT num_render_targets, - const D3D12_RENDER_PASS_RENDER_TARGET_DESC *render_targets, - const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC *depth_stencil, - D3D12_RENDER_PASS_FLAGS flags); - - void (STDMETHODCALLTYPE *EndRenderPass)( - ID3D12GraphicsCommandList4 *This); - - void (STDMETHODCALLTYPE *InitializeMetaCommand)( - ID3D12GraphicsCommandList4 *This, - ID3D12MetaCommand *meta_command, - const void *parameter_data, - SIZE_T parameter_data_size); - - void (STDMETHODCALLTYPE *ExecuteMetaCommand)( - ID3D12GraphicsCommandList4 *This, - ID3D12MetaCommand *meta_command, - const void *parameter_data, - SIZE_T parameter_data_size); - - void (STDMETHODCALLTYPE *BuildRaytracingAccelerationStructure)( - ID3D12GraphicsCommandList4 *This, - const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC *desc, - UINT num_postbuild_info_descs, - const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *postbuild_info_descs); - - void (STDMETHODCALLTYPE *EmitRaytracingAccelerationStructurePostbuildInfo)( - ID3D12GraphicsCommandList4 *This, - const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *desc, - UINT num_acceleration_structures, - const D3D12_GPU_VIRTUAL_ADDRESS *source_acceleration_structure_data); - - void (STDMETHODCALLTYPE *CopyRaytracingAccelerationStructure)( - ID3D12GraphicsCommandList4 *This, - D3D12_GPU_VIRTUAL_ADDRESS dst_acceleration_structure_data, - D3D12_GPU_VIRTUAL_ADDRESS src_acceleration_structure_data, - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE mode); - - void (STDMETHODCALLTYPE *SetPipelineState1)( - ID3D12GraphicsCommandList4 *This, - ID3D12StateObject *state_object); - - void (STDMETHODCALLTYPE *DispatchRays)( - ID3D12GraphicsCommandList4 *This, - const D3D12_DISPATCH_RAYS_DESC *desc); - - END_INTERFACE -} ID3D12GraphicsCommandList4Vtbl; - -interface ID3D12GraphicsCommandList4 { - CONST_VTBL ID3D12GraphicsCommandList4Vtbl* lpVtbl; -}; - -#ifdef COBJMACROS -#ifndef WIDL_C_INLINE_WRAPPERS -/*** IUnknown methods ***/ -#define ID3D12GraphicsCommandList4_QueryInterface(This,riid,object) (This)->lpVtbl->QueryInterface(This,riid,object) -#define ID3D12GraphicsCommandList4_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D12GraphicsCommandList4_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D12Object methods ***/ -#define ID3D12GraphicsCommandList4_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) -#define ID3D12GraphicsCommandList4_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) -#define ID3D12GraphicsCommandList4_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) -#define ID3D12GraphicsCommandList4_SetName(This,name) (This)->lpVtbl->SetName(This,name) -/*** ID3D12DeviceChild methods ***/ -#define ID3D12GraphicsCommandList4_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) -/*** ID3D12CommandList methods ***/ -#define ID3D12GraphicsCommandList4_GetType(This) (This)->lpVtbl->GetType(This) -/*** ID3D12GraphicsCommandList methods ***/ -#define ID3D12GraphicsCommandList4_Close(This) (This)->lpVtbl->Close(This) -#define ID3D12GraphicsCommandList4_Reset(This,allocator,initial_state) (This)->lpVtbl->Reset(This,allocator,initial_state) -#define ID3D12GraphicsCommandList4_ClearState(This,pipeline_state) (This)->lpVtbl->ClearState(This,pipeline_state) -#define ID3D12GraphicsCommandList4_DrawInstanced(This,vertex_count_per_instance,instance_count,start_vertex_location,start_instance_location) (This)->lpVtbl->DrawInstanced(This,vertex_count_per_instance,instance_count,start_vertex_location,start_instance_location) -#define ID3D12GraphicsCommandList4_DrawIndexedInstanced(This,index_count_per_instance,instance_count,start_vertex_location,base_vertex_location,start_instance_location) (This)->lpVtbl->DrawIndexedInstanced(This,index_count_per_instance,instance_count,start_vertex_location,base_vertex_location,start_instance_location) -#define ID3D12GraphicsCommandList4_Dispatch(This,x,u,z) (This)->lpVtbl->Dispatch(This,x,u,z) -#define ID3D12GraphicsCommandList4_CopyBufferRegion(This,dst_buffer,dst_offset,src_buffer,src_offset,byte_count) (This)->lpVtbl->CopyBufferRegion(This,dst_buffer,dst_offset,src_buffer,src_offset,byte_count) -#define ID3D12GraphicsCommandList4_CopyTextureRegion(This,dst,dst_x,dst_y,dst_z,src,src_box) (This)->lpVtbl->CopyTextureRegion(This,dst,dst_x,dst_y,dst_z,src,src_box) -#define ID3D12GraphicsCommandList4_CopyResource(This,dst_resource,src_resource) (This)->lpVtbl->CopyResource(This,dst_resource,src_resource) -#define ID3D12GraphicsCommandList4_CopyTiles(This,tiled_resource,tile_region_start_coordinate,tile_region_size,buffer,buffer_offset,flags) (This)->lpVtbl->CopyTiles(This,tiled_resource,tile_region_start_coordinate,tile_region_size,buffer,buffer_offset,flags) -#define ID3D12GraphicsCommandList4_ResolveSubresource(This,dst_resource,dst_sub_resource,src_resource,src_sub_resource,format) (This)->lpVtbl->ResolveSubresource(This,dst_resource,dst_sub_resource,src_resource,src_sub_resource,format) -#define ID3D12GraphicsCommandList4_IASetPrimitiveTopology(This,primitive_topology) (This)->lpVtbl->IASetPrimitiveTopology(This,primitive_topology) -#define ID3D12GraphicsCommandList4_RSSetViewports(This,viewport_count,viewports) (This)->lpVtbl->RSSetViewports(This,viewport_count,viewports) -#define ID3D12GraphicsCommandList4_RSSetScissorRects(This,rect_count,rects) (This)->lpVtbl->RSSetScissorRects(This,rect_count,rects) -#define ID3D12GraphicsCommandList4_OMSetBlendFactor(This,blend_factor) (This)->lpVtbl->OMSetBlendFactor(This,blend_factor) -#define ID3D12GraphicsCommandList4_OMSetStencilRef(This,stencil_ref) (This)->lpVtbl->OMSetStencilRef(This,stencil_ref) -#define ID3D12GraphicsCommandList4_SetPipelineState(This,pipeline_state) (This)->lpVtbl->SetPipelineState(This,pipeline_state) -#define ID3D12GraphicsCommandList4_ResourceBarrier(This,barrier_count,barriers) (This)->lpVtbl->ResourceBarrier(This,barrier_count,barriers) -#define ID3D12GraphicsCommandList4_ExecuteBundle(This,command_list) (This)->lpVtbl->ExecuteBundle(This,command_list) -#define ID3D12GraphicsCommandList4_SetDescriptorHeaps(This,heap_count,heaps) (This)->lpVtbl->SetDescriptorHeaps(This,heap_count,heaps) -#define ID3D12GraphicsCommandList4_SetComputeRootSignature(This,root_signature) (This)->lpVtbl->SetComputeRootSignature(This,root_signature) -#define ID3D12GraphicsCommandList4_SetGraphicsRootSignature(This,root_signature) (This)->lpVtbl->SetGraphicsRootSignature(This,root_signature) -#define ID3D12GraphicsCommandList4_SetComputeRootDescriptorTable(This,root_parameter_index,base_descriptor) (This)->lpVtbl->SetComputeRootDescriptorTable(This,root_parameter_index,base_descriptor) -#define ID3D12GraphicsCommandList4_SetGraphicsRootDescriptorTable(This,root_parameter_index,base_descriptor) (This)->lpVtbl->SetGraphicsRootDescriptorTable(This,root_parameter_index,base_descriptor) -#define ID3D12GraphicsCommandList4_SetComputeRoot32BitConstant(This,root_parameter_index,data,dst_offset) (This)->lpVtbl->SetComputeRoot32BitConstant(This,root_parameter_index,data,dst_offset) -#define ID3D12GraphicsCommandList4_SetGraphicsRoot32BitConstant(This,root_parameter_index,data,dst_offset) (This)->lpVtbl->SetGraphicsRoot32BitConstant(This,root_parameter_index,data,dst_offset) -#define ID3D12GraphicsCommandList4_SetComputeRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) (This)->lpVtbl->SetComputeRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) -#define ID3D12GraphicsCommandList4_SetGraphicsRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) (This)->lpVtbl->SetGraphicsRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) -#define ID3D12GraphicsCommandList4_SetComputeRootConstantBufferView(This,root_parameter_index,address) (This)->lpVtbl->SetComputeRootConstantBufferView(This,root_parameter_index,address) -#define ID3D12GraphicsCommandList4_SetGraphicsRootConstantBufferView(This,root_parameter_index,address) (This)->lpVtbl->SetGraphicsRootConstantBufferView(This,root_parameter_index,address) -#define ID3D12GraphicsCommandList4_SetComputeRootShaderResourceView(This,root_parameter_index,address) (This)->lpVtbl->SetComputeRootShaderResourceView(This,root_parameter_index,address) -#define ID3D12GraphicsCommandList4_SetGraphicsRootShaderResourceView(This,root_parameter_index,address) (This)->lpVtbl->SetGraphicsRootShaderResourceView(This,root_parameter_index,address) -#define ID3D12GraphicsCommandList4_SetComputeRootUnorderedAccessView(This,root_parameter_index,address) (This)->lpVtbl->SetComputeRootUnorderedAccessView(This,root_parameter_index,address) -#define ID3D12GraphicsCommandList4_SetGraphicsRootUnorderedAccessView(This,root_parameter_index,address) (This)->lpVtbl->SetGraphicsRootUnorderedAccessView(This,root_parameter_index,address) -#define ID3D12GraphicsCommandList4_IASetIndexBuffer(This,view) (This)->lpVtbl->IASetIndexBuffer(This,view) -#define ID3D12GraphicsCommandList4_IASetVertexBuffers(This,start_slot,view_count,views) (This)->lpVtbl->IASetVertexBuffers(This,start_slot,view_count,views) -#define ID3D12GraphicsCommandList4_SOSetTargets(This,start_slot,view_count,views) (This)->lpVtbl->SOSetTargets(This,start_slot,view_count,views) -#define ID3D12GraphicsCommandList4_OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor) (This)->lpVtbl->OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor) -#define ID3D12GraphicsCommandList4_ClearDepthStencilView(This,dsv,flags,depth,stencil,rect_count,rects) (This)->lpVtbl->ClearDepthStencilView(This,dsv,flags,depth,stencil,rect_count,rects) -#define ID3D12GraphicsCommandList4_ClearRenderTargetView(This,rtv,color,rect_count,rects) (This)->lpVtbl->ClearRenderTargetView(This,rtv,color,rect_count,rects) -#define ID3D12GraphicsCommandList4_ClearUnorderedAccessViewUint(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) (This)->lpVtbl->ClearUnorderedAccessViewUint(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) -#define ID3D12GraphicsCommandList4_ClearUnorderedAccessViewFloat(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) (This)->lpVtbl->ClearUnorderedAccessViewFloat(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) -#define ID3D12GraphicsCommandList4_DiscardResource(This,resource,region) (This)->lpVtbl->DiscardResource(This,resource,region) -#define ID3D12GraphicsCommandList4_BeginQuery(This,heap,type,index) (This)->lpVtbl->BeginQuery(This,heap,type,index) -#define ID3D12GraphicsCommandList4_EndQuery(This,heap,type,index) (This)->lpVtbl->EndQuery(This,heap,type,index) -#define ID3D12GraphicsCommandList4_ResolveQueryData(This,heap,type,start_index,query_count,dst_buffer,aligned_dst_buffer_offset) (This)->lpVtbl->ResolveQueryData(This,heap,type,start_index,query_count,dst_buffer,aligned_dst_buffer_offset) -#define ID3D12GraphicsCommandList4_SetPredication(This,buffer,aligned_buffer_offset,operation) (This)->lpVtbl->SetPredication(This,buffer,aligned_buffer_offset,operation) -#define ID3D12GraphicsCommandList4_SetMarker(This,metadata,data,size) (This)->lpVtbl->SetMarker(This,metadata,data,size) -#define ID3D12GraphicsCommandList4_BeginEvent(This,metadata,data,size) (This)->lpVtbl->BeginEvent(This,metadata,data,size) -#define ID3D12GraphicsCommandList4_EndEvent(This) (This)->lpVtbl->EndEvent(This) -#define ID3D12GraphicsCommandList4_ExecuteIndirect(This,command_signature,max_command_count,arg_buffer,arg_buffer_offset,count_buffer,count_buffer_offset) (This)->lpVtbl->ExecuteIndirect(This,command_signature,max_command_count,arg_buffer,arg_buffer_offset,count_buffer,count_buffer_offset) -/*** ID3D12GraphicsCommandList1 methods ***/ -#define ID3D12GraphicsCommandList4_AtomicCopyBufferUINT(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) (This)->lpVtbl->AtomicCopyBufferUINT(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) -#define ID3D12GraphicsCommandList4_AtomicCopyBufferUINT64(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) (This)->lpVtbl->AtomicCopyBufferUINT64(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) -#define ID3D12GraphicsCommandList4_OMSetDepthBounds(This,min,max) (This)->lpVtbl->OMSetDepthBounds(This,min,max) -#define ID3D12GraphicsCommandList4_SetSamplePositions(This,sample_count,pixel_count,sample_positions) (This)->lpVtbl->SetSamplePositions(This,sample_count,pixel_count,sample_positions) -#define ID3D12GraphicsCommandList4_ResolveSubresourceRegion(This,dst_resource,dst_sub_resource_idx,dst_x,dst_y,src_resource,src_sub_resource_idx,src_rect,format,mode) (This)->lpVtbl->ResolveSubresourceRegion(This,dst_resource,dst_sub_resource_idx,dst_x,dst_y,src_resource,src_sub_resource_idx,src_rect,format,mode) -#define ID3D12GraphicsCommandList4_SetViewInstanceMask(This,mask) (This)->lpVtbl->SetViewInstanceMask(This,mask) -/*** ID3D12GraphicsCommandList2 methods ***/ -#define ID3D12GraphicsCommandList4_WriteBufferImmediate(This,count,parameters,modes) (This)->lpVtbl->WriteBufferImmediate(This,count,parameters,modes) -/*** ID3D12GraphicsCommandList3 methods ***/ -#define ID3D12GraphicsCommandList4_SetProtectedResourceSession(This,protected_resource_session) (This)->lpVtbl->SetProtectedResourceSession(This,protected_resource_session) -/*** ID3D12GraphicsCommandList4 methods ***/ -#define ID3D12GraphicsCommandList4_BeginRenderPass(This,num_render_targets,render_targets,depth_stencil,flags) (This)->lpVtbl->BeginRenderPass(This,num_render_targets,render_targets,depth_stencil,flags) -#define ID3D12GraphicsCommandList4_EndRenderPass(This) (This)->lpVtbl->EndRenderPass(This) -#define ID3D12GraphicsCommandList4_InitializeMetaCommand(This,meta_command,parameter_data,parameter_data_size) (This)->lpVtbl->InitializeMetaCommand(This,meta_command,parameter_data,parameter_data_size) -#define ID3D12GraphicsCommandList4_ExecuteMetaCommand(This,meta_command,parameter_data,parameter_data_size) (This)->lpVtbl->ExecuteMetaCommand(This,meta_command,parameter_data,parameter_data_size) -#define ID3D12GraphicsCommandList4_BuildRaytracingAccelerationStructure(This,desc,num_postbuild_info_descs,postbuild_info_descs) (This)->lpVtbl->BuildRaytracingAccelerationStructure(This,desc,num_postbuild_info_descs,postbuild_info_descs) -#define ID3D12GraphicsCommandList4_EmitRaytracingAccelerationStructurePostbuildInfo(This,desc,num_acceleration_structures,source_acceleration_structure_data) (This)->lpVtbl->EmitRaytracingAccelerationStructurePostbuildInfo(This,desc,num_acceleration_structures,source_acceleration_structure_data) -#define ID3D12GraphicsCommandList4_CopyRaytracingAccelerationStructure(This,dst_acceleration_structure_data,src_acceleration_structure_data,mode) (This)->lpVtbl->CopyRaytracingAccelerationStructure(This,dst_acceleration_structure_data,src_acceleration_structure_data,mode) -#define ID3D12GraphicsCommandList4_SetPipelineState1(This,state_object) (This)->lpVtbl->SetPipelineState1(This,state_object) -#define ID3D12GraphicsCommandList4_DispatchRays(This,desc) (This)->lpVtbl->DispatchRays(This,desc) -#else -/*** IUnknown methods ***/ -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList4_QueryInterface(ID3D12GraphicsCommandList4* This,REFIID riid,void **object) { - return This->lpVtbl->QueryInterface(This,riid,object); -} -static __WIDL_INLINE ULONG ID3D12GraphicsCommandList4_AddRef(ID3D12GraphicsCommandList4* This) { - return This->lpVtbl->AddRef(This); -} -static __WIDL_INLINE ULONG ID3D12GraphicsCommandList4_Release(ID3D12GraphicsCommandList4* This) { - return This->lpVtbl->Release(This); -} -/*** ID3D12Object methods ***/ -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList4_GetPrivateData(ID3D12GraphicsCommandList4* This,REFGUID guid,UINT *data_size,void *data) { - return This->lpVtbl->GetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList4_SetPrivateData(ID3D12GraphicsCommandList4* This,REFGUID guid,UINT data_size,const void *data) { - return This->lpVtbl->SetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList4_SetPrivateDataInterface(ID3D12GraphicsCommandList4* This,REFGUID guid,const IUnknown *data) { - return This->lpVtbl->SetPrivateDataInterface(This,guid,data); -} -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList4_SetName(ID3D12GraphicsCommandList4* This,const WCHAR *name) { - return This->lpVtbl->SetName(This,name); -} -/*** ID3D12DeviceChild methods ***/ -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList4_GetDevice(ID3D12GraphicsCommandList4* This,REFIID riid,void **device) { - return This->lpVtbl->GetDevice(This,riid,device); -} -/*** ID3D12CommandList methods ***/ -static __WIDL_INLINE D3D12_COMMAND_LIST_TYPE ID3D12GraphicsCommandList4_GetType(ID3D12GraphicsCommandList4* This) { - return This->lpVtbl->GetType(This); -} -/*** ID3D12GraphicsCommandList methods ***/ -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList4_Close(ID3D12GraphicsCommandList4* This) { - return This->lpVtbl->Close(This); -} -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList4_Reset(ID3D12GraphicsCommandList4* This,ID3D12CommandAllocator *allocator,ID3D12PipelineState *initial_state) { - return This->lpVtbl->Reset(This,allocator,initial_state); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList4_ClearState(ID3D12GraphicsCommandList4* This,ID3D12PipelineState *pipeline_state) { - This->lpVtbl->ClearState(This,pipeline_state); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList4_DrawInstanced(ID3D12GraphicsCommandList4* This,UINT vertex_count_per_instance,UINT instance_count,UINT start_vertex_location,UINT start_instance_location) { - This->lpVtbl->DrawInstanced(This,vertex_count_per_instance,instance_count,start_vertex_location,start_instance_location); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList4_DrawIndexedInstanced(ID3D12GraphicsCommandList4* This,UINT index_count_per_instance,UINT instance_count,UINT start_vertex_location,INT base_vertex_location,UINT start_instance_location) { - This->lpVtbl->DrawIndexedInstanced(This,index_count_per_instance,instance_count,start_vertex_location,base_vertex_location,start_instance_location); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList4_Dispatch(ID3D12GraphicsCommandList4* This,UINT x,UINT u,UINT z) { - This->lpVtbl->Dispatch(This,x,u,z); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList4_CopyBufferRegion(ID3D12GraphicsCommandList4* This,ID3D12Resource *dst_buffer,UINT64 dst_offset,ID3D12Resource *src_buffer,UINT64 src_offset,UINT64 byte_count) { - This->lpVtbl->CopyBufferRegion(This,dst_buffer,dst_offset,src_buffer,src_offset,byte_count); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList4_CopyTextureRegion(ID3D12GraphicsCommandList4* This,const D3D12_TEXTURE_COPY_LOCATION *dst,UINT dst_x,UINT dst_y,UINT dst_z,const D3D12_TEXTURE_COPY_LOCATION *src,const D3D12_BOX *src_box) { - This->lpVtbl->CopyTextureRegion(This,dst,dst_x,dst_y,dst_z,src,src_box); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList4_CopyResource(ID3D12GraphicsCommandList4* This,ID3D12Resource *dst_resource,ID3D12Resource *src_resource) { - This->lpVtbl->CopyResource(This,dst_resource,src_resource); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList4_CopyTiles(ID3D12GraphicsCommandList4* This,ID3D12Resource *tiled_resource,const D3D12_TILED_RESOURCE_COORDINATE *tile_region_start_coordinate,const D3D12_TILE_REGION_SIZE *tile_region_size,ID3D12Resource *buffer,UINT64 buffer_offset,D3D12_TILE_COPY_FLAGS flags) { - This->lpVtbl->CopyTiles(This,tiled_resource,tile_region_start_coordinate,tile_region_size,buffer,buffer_offset,flags); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList4_ResolveSubresource(ID3D12GraphicsCommandList4* This,ID3D12Resource *dst_resource,UINT dst_sub_resource,ID3D12Resource *src_resource,UINT src_sub_resource,DXGI_FORMAT format) { - This->lpVtbl->ResolveSubresource(This,dst_resource,dst_sub_resource,src_resource,src_sub_resource,format); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList4_IASetPrimitiveTopology(ID3D12GraphicsCommandList4* This,D3D12_PRIMITIVE_TOPOLOGY primitive_topology) { - This->lpVtbl->IASetPrimitiveTopology(This,primitive_topology); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList4_RSSetViewports(ID3D12GraphicsCommandList4* This,UINT viewport_count,const D3D12_VIEWPORT *viewports) { - This->lpVtbl->RSSetViewports(This,viewport_count,viewports); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList4_RSSetScissorRects(ID3D12GraphicsCommandList4* This,UINT rect_count,const D3D12_RECT *rects) { - This->lpVtbl->RSSetScissorRects(This,rect_count,rects); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList4_OMSetBlendFactor(ID3D12GraphicsCommandList4* This,const FLOAT blend_factor[4]) { - This->lpVtbl->OMSetBlendFactor(This,blend_factor); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList4_OMSetStencilRef(ID3D12GraphicsCommandList4* This,UINT stencil_ref) { - This->lpVtbl->OMSetStencilRef(This,stencil_ref); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList4_SetPipelineState(ID3D12GraphicsCommandList4* This,ID3D12PipelineState *pipeline_state) { - This->lpVtbl->SetPipelineState(This,pipeline_state); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList4_ResourceBarrier(ID3D12GraphicsCommandList4* This,UINT barrier_count,const D3D12_RESOURCE_BARRIER *barriers) { - This->lpVtbl->ResourceBarrier(This,barrier_count,barriers); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList4_ExecuteBundle(ID3D12GraphicsCommandList4* This,ID3D12GraphicsCommandList *command_list) { - This->lpVtbl->ExecuteBundle(This,command_list); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList4_SetDescriptorHeaps(ID3D12GraphicsCommandList4* This,UINT heap_count,ID3D12DescriptorHeap *const *heaps) { - This->lpVtbl->SetDescriptorHeaps(This,heap_count,heaps); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList4_SetComputeRootSignature(ID3D12GraphicsCommandList4* This,ID3D12RootSignature *root_signature) { - This->lpVtbl->SetComputeRootSignature(This,root_signature); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList4_SetGraphicsRootSignature(ID3D12GraphicsCommandList4* This,ID3D12RootSignature *root_signature) { - This->lpVtbl->SetGraphicsRootSignature(This,root_signature); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList4_SetComputeRootDescriptorTable(ID3D12GraphicsCommandList4* This,UINT root_parameter_index,D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor) { - This->lpVtbl->SetComputeRootDescriptorTable(This,root_parameter_index,base_descriptor); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList4_SetGraphicsRootDescriptorTable(ID3D12GraphicsCommandList4* This,UINT root_parameter_index,D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor) { - This->lpVtbl->SetGraphicsRootDescriptorTable(This,root_parameter_index,base_descriptor); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList4_SetComputeRoot32BitConstant(ID3D12GraphicsCommandList4* This,UINT root_parameter_index,UINT data,UINT dst_offset) { - This->lpVtbl->SetComputeRoot32BitConstant(This,root_parameter_index,data,dst_offset); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList4_SetGraphicsRoot32BitConstant(ID3D12GraphicsCommandList4* This,UINT root_parameter_index,UINT data,UINT dst_offset) { - This->lpVtbl->SetGraphicsRoot32BitConstant(This,root_parameter_index,data,dst_offset); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList4_SetComputeRoot32BitConstants(ID3D12GraphicsCommandList4* This,UINT root_parameter_index,UINT constant_count,const void *data,UINT dst_offset) { - This->lpVtbl->SetComputeRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList4_SetGraphicsRoot32BitConstants(ID3D12GraphicsCommandList4* This,UINT root_parameter_index,UINT constant_count,const void *data,UINT dst_offset) { - This->lpVtbl->SetGraphicsRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList4_SetComputeRootConstantBufferView(ID3D12GraphicsCommandList4* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { - This->lpVtbl->SetComputeRootConstantBufferView(This,root_parameter_index,address); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList4_SetGraphicsRootConstantBufferView(ID3D12GraphicsCommandList4* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { - This->lpVtbl->SetGraphicsRootConstantBufferView(This,root_parameter_index,address); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList4_SetComputeRootShaderResourceView(ID3D12GraphicsCommandList4* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { - This->lpVtbl->SetComputeRootShaderResourceView(This,root_parameter_index,address); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList4_SetGraphicsRootShaderResourceView(ID3D12GraphicsCommandList4* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { - This->lpVtbl->SetGraphicsRootShaderResourceView(This,root_parameter_index,address); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList4_SetComputeRootUnorderedAccessView(ID3D12GraphicsCommandList4* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { - This->lpVtbl->SetComputeRootUnorderedAccessView(This,root_parameter_index,address); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList4_SetGraphicsRootUnorderedAccessView(ID3D12GraphicsCommandList4* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { - This->lpVtbl->SetGraphicsRootUnorderedAccessView(This,root_parameter_index,address); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList4_IASetIndexBuffer(ID3D12GraphicsCommandList4* This,const D3D12_INDEX_BUFFER_VIEW *view) { - This->lpVtbl->IASetIndexBuffer(This,view); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList4_IASetVertexBuffers(ID3D12GraphicsCommandList4* This,UINT start_slot,UINT view_count,const D3D12_VERTEX_BUFFER_VIEW *views) { - This->lpVtbl->IASetVertexBuffers(This,start_slot,view_count,views); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList4_SOSetTargets(ID3D12GraphicsCommandList4* This,UINT start_slot,UINT view_count,const D3D12_STREAM_OUTPUT_BUFFER_VIEW *views) { - This->lpVtbl->SOSetTargets(This,start_slot,view_count,views); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList4_OMSetRenderTargets(ID3D12GraphicsCommandList4* This,UINT render_target_descriptor_count,const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors,BOOL single_descriptor_handle,const D3D12_CPU_DESCRIPTOR_HANDLE *depth_stencil_descriptor) { - This->lpVtbl->OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList4_ClearDepthStencilView(ID3D12GraphicsCommandList4* This,D3D12_CPU_DESCRIPTOR_HANDLE dsv,D3D12_CLEAR_FLAGS flags,FLOAT depth,UINT8 stencil,UINT rect_count,const D3D12_RECT *rects) { - This->lpVtbl->ClearDepthStencilView(This,dsv,flags,depth,stencil,rect_count,rects); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList4_ClearRenderTargetView(ID3D12GraphicsCommandList4* This,D3D12_CPU_DESCRIPTOR_HANDLE rtv,const FLOAT color[4],UINT rect_count,const D3D12_RECT *rects) { - This->lpVtbl->ClearRenderTargetView(This,rtv,color,rect_count,rects); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList4_ClearUnorderedAccessViewUint(ID3D12GraphicsCommandList4* This,D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle,D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle,ID3D12Resource *resource,const UINT values[4],UINT rect_count,const D3D12_RECT *rects) { - This->lpVtbl->ClearUnorderedAccessViewUint(This,gpu_handle,cpu_handle,resource,values,rect_count,rects); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList4_ClearUnorderedAccessViewFloat(ID3D12GraphicsCommandList4* This,D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle,D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle,ID3D12Resource *resource,const float values[4],UINT rect_count,const D3D12_RECT *rects) { - This->lpVtbl->ClearUnorderedAccessViewFloat(This,gpu_handle,cpu_handle,resource,values,rect_count,rects); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList4_DiscardResource(ID3D12GraphicsCommandList4* This,ID3D12Resource *resource,const D3D12_DISCARD_REGION *region) { - This->lpVtbl->DiscardResource(This,resource,region); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList4_BeginQuery(ID3D12GraphicsCommandList4* This,ID3D12QueryHeap *heap,D3D12_QUERY_TYPE type,UINT index) { - This->lpVtbl->BeginQuery(This,heap,type,index); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList4_EndQuery(ID3D12GraphicsCommandList4* This,ID3D12QueryHeap *heap,D3D12_QUERY_TYPE type,UINT index) { - This->lpVtbl->EndQuery(This,heap,type,index); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList4_ResolveQueryData(ID3D12GraphicsCommandList4* This,ID3D12QueryHeap *heap,D3D12_QUERY_TYPE type,UINT start_index,UINT query_count,ID3D12Resource *dst_buffer,UINT64 aligned_dst_buffer_offset) { - This->lpVtbl->ResolveQueryData(This,heap,type,start_index,query_count,dst_buffer,aligned_dst_buffer_offset); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList4_SetPredication(ID3D12GraphicsCommandList4* This,ID3D12Resource *buffer,UINT64 aligned_buffer_offset,D3D12_PREDICATION_OP operation) { - This->lpVtbl->SetPredication(This,buffer,aligned_buffer_offset,operation); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList4_SetMarker(ID3D12GraphicsCommandList4* This,UINT metadata,const void *data,UINT size) { - This->lpVtbl->SetMarker(This,metadata,data,size); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList4_BeginEvent(ID3D12GraphicsCommandList4* This,UINT metadata,const void *data,UINT size) { - This->lpVtbl->BeginEvent(This,metadata,data,size); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList4_EndEvent(ID3D12GraphicsCommandList4* This) { - This->lpVtbl->EndEvent(This); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList4_ExecuteIndirect(ID3D12GraphicsCommandList4* This,ID3D12CommandSignature *command_signature,UINT max_command_count,ID3D12Resource *arg_buffer,UINT64 arg_buffer_offset,ID3D12Resource *count_buffer,UINT64 count_buffer_offset) { - This->lpVtbl->ExecuteIndirect(This,command_signature,max_command_count,arg_buffer,arg_buffer_offset,count_buffer,count_buffer_offset); -} -/*** ID3D12GraphicsCommandList1 methods ***/ -static __WIDL_INLINE void ID3D12GraphicsCommandList4_AtomicCopyBufferUINT(ID3D12GraphicsCommandList4* This,ID3D12Resource *dst_buffer,UINT64 dst_offset,ID3D12Resource *src_buffer,UINT64 src_offset,UINT dependent_resource_count,ID3D12Resource *const *dependent_resources,const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges) { - This->lpVtbl->AtomicCopyBufferUINT(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList4_AtomicCopyBufferUINT64(ID3D12GraphicsCommandList4* This,ID3D12Resource *dst_buffer,UINT64 dst_offset,ID3D12Resource *src_buffer,UINT64 src_offset,UINT dependent_resource_count,ID3D12Resource *const *dependent_resources,const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges) { - This->lpVtbl->AtomicCopyBufferUINT64(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList4_OMSetDepthBounds(ID3D12GraphicsCommandList4* This,FLOAT min,FLOAT max) { - This->lpVtbl->OMSetDepthBounds(This,min,max); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList4_SetSamplePositions(ID3D12GraphicsCommandList4* This,UINT sample_count,UINT pixel_count,D3D12_SAMPLE_POSITION *sample_positions) { - This->lpVtbl->SetSamplePositions(This,sample_count,pixel_count,sample_positions); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList4_ResolveSubresourceRegion(ID3D12GraphicsCommandList4* This,ID3D12Resource *dst_resource,UINT dst_sub_resource_idx,UINT dst_x,UINT dst_y,ID3D12Resource *src_resource,UINT src_sub_resource_idx,D3D12_RECT *src_rect,DXGI_FORMAT format,D3D12_RESOLVE_MODE mode) { - This->lpVtbl->ResolveSubresourceRegion(This,dst_resource,dst_sub_resource_idx,dst_x,dst_y,src_resource,src_sub_resource_idx,src_rect,format,mode); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList4_SetViewInstanceMask(ID3D12GraphicsCommandList4* This,UINT mask) { - This->lpVtbl->SetViewInstanceMask(This,mask); -} -/*** ID3D12GraphicsCommandList2 methods ***/ -static __WIDL_INLINE void ID3D12GraphicsCommandList4_WriteBufferImmediate(ID3D12GraphicsCommandList4* This,UINT count,const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *parameters,const D3D12_WRITEBUFFERIMMEDIATE_MODE *modes) { - This->lpVtbl->WriteBufferImmediate(This,count,parameters,modes); -} -/*** ID3D12GraphicsCommandList3 methods ***/ -static __WIDL_INLINE void ID3D12GraphicsCommandList4_SetProtectedResourceSession(ID3D12GraphicsCommandList4* This,ID3D12ProtectedResourceSession *protected_resource_session) { - This->lpVtbl->SetProtectedResourceSession(This,protected_resource_session); -} -/*** ID3D12GraphicsCommandList4 methods ***/ -static __WIDL_INLINE void ID3D12GraphicsCommandList4_BeginRenderPass(ID3D12GraphicsCommandList4* This,UINT num_render_targets,const D3D12_RENDER_PASS_RENDER_TARGET_DESC *render_targets,const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC *depth_stencil,D3D12_RENDER_PASS_FLAGS flags) { - This->lpVtbl->BeginRenderPass(This,num_render_targets,render_targets,depth_stencil,flags); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList4_EndRenderPass(ID3D12GraphicsCommandList4* This) { - This->lpVtbl->EndRenderPass(This); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList4_InitializeMetaCommand(ID3D12GraphicsCommandList4* This,ID3D12MetaCommand *meta_command,const void *parameter_data,SIZE_T parameter_data_size) { - This->lpVtbl->InitializeMetaCommand(This,meta_command,parameter_data,parameter_data_size); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList4_ExecuteMetaCommand(ID3D12GraphicsCommandList4* This,ID3D12MetaCommand *meta_command,const void *parameter_data,SIZE_T parameter_data_size) { - This->lpVtbl->ExecuteMetaCommand(This,meta_command,parameter_data,parameter_data_size); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList4_BuildRaytracingAccelerationStructure(ID3D12GraphicsCommandList4* This,const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC *desc,UINT num_postbuild_info_descs,const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *postbuild_info_descs) { - This->lpVtbl->BuildRaytracingAccelerationStructure(This,desc,num_postbuild_info_descs,postbuild_info_descs); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList4_EmitRaytracingAccelerationStructurePostbuildInfo(ID3D12GraphicsCommandList4* This,const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *desc,UINT num_acceleration_structures,const D3D12_GPU_VIRTUAL_ADDRESS *source_acceleration_structure_data) { - This->lpVtbl->EmitRaytracingAccelerationStructurePostbuildInfo(This,desc,num_acceleration_structures,source_acceleration_structure_data); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList4_CopyRaytracingAccelerationStructure(ID3D12GraphicsCommandList4* This,D3D12_GPU_VIRTUAL_ADDRESS dst_acceleration_structure_data,D3D12_GPU_VIRTUAL_ADDRESS src_acceleration_structure_data,D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE mode) { - This->lpVtbl->CopyRaytracingAccelerationStructure(This,dst_acceleration_structure_data,src_acceleration_structure_data,mode); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList4_SetPipelineState1(ID3D12GraphicsCommandList4* This,ID3D12StateObject *state_object) { - This->lpVtbl->SetPipelineState1(This,state_object); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList4_DispatchRays(ID3D12GraphicsCommandList4* This,const D3D12_DISPATCH_RAYS_DESC *desc) { - This->lpVtbl->DispatchRays(This,desc); -} -#endif -#endif - -#endif - - -#endif /* __ID3D12GraphicsCommandList4_INTERFACE_DEFINED__ */ - -/***************************************************************************** - * ID3D12GraphicsCommandList5 interface - */ -#ifndef __ID3D12GraphicsCommandList5_INTERFACE_DEFINED__ -#define __ID3D12GraphicsCommandList5_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D12GraphicsCommandList5, 0x55050859, 0x4024, 0x474c, 0x87,0xf5, 0x64,0x72,0xea,0xee,0x44,0xea); -#if defined(__cplusplus) && !defined(CINTERFACE) -MIDL_INTERFACE("55050859-4024-474c-87f5-6472eaee44ea") -ID3D12GraphicsCommandList5 : public ID3D12GraphicsCommandList4 -{ - virtual void STDMETHODCALLTYPE RSSetShadingRate( - D3D12_SHADING_RATE base, - const D3D12_SHADING_RATE_COMBINER *combiners) = 0; - - virtual void STDMETHODCALLTYPE RSSetShadingRateImage( - ID3D12Resource *image) = 0; - -}; -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(ID3D12GraphicsCommandList5, 0x55050859, 0x4024, 0x474c, 0x87,0xf5, 0x64,0x72,0xea,0xee,0x44,0xea) -#endif -#else -typedef struct ID3D12GraphicsCommandList5Vtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D12GraphicsCommandList5 *This, - REFIID riid, - void **object); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D12GraphicsCommandList5 *This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D12GraphicsCommandList5 *This); - - /*** ID3D12Object methods ***/ - HRESULT (STDMETHODCALLTYPE *GetPrivateData)( - ID3D12GraphicsCommandList5 *This, - REFGUID guid, - UINT *data_size, - void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateData)( - ID3D12GraphicsCommandList5 *This, - REFGUID guid, - UINT data_size, - const void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( - ID3D12GraphicsCommandList5 *This, - REFGUID guid, - const IUnknown *data); - - HRESULT (STDMETHODCALLTYPE *SetName)( - ID3D12GraphicsCommandList5 *This, - const WCHAR *name); - - /*** ID3D12DeviceChild methods ***/ - HRESULT (STDMETHODCALLTYPE *GetDevice)( - ID3D12GraphicsCommandList5 *This, - REFIID riid, - void **device); - - /*** ID3D12CommandList methods ***/ - D3D12_COMMAND_LIST_TYPE (STDMETHODCALLTYPE *GetType)( - ID3D12GraphicsCommandList5 *This); - - /*** ID3D12GraphicsCommandList methods ***/ - HRESULT (STDMETHODCALLTYPE *Close)( - ID3D12GraphicsCommandList5 *This); - - HRESULT (STDMETHODCALLTYPE *Reset)( - ID3D12GraphicsCommandList5 *This, - ID3D12CommandAllocator *allocator, - ID3D12PipelineState *initial_state); - - void (STDMETHODCALLTYPE *ClearState)( - ID3D12GraphicsCommandList5 *This, - ID3D12PipelineState *pipeline_state); - - void (STDMETHODCALLTYPE *DrawInstanced)( - ID3D12GraphicsCommandList5 *This, - UINT vertex_count_per_instance, - UINT instance_count, - UINT start_vertex_location, - UINT start_instance_location); - - void (STDMETHODCALLTYPE *DrawIndexedInstanced)( - ID3D12GraphicsCommandList5 *This, - UINT index_count_per_instance, - UINT instance_count, - UINT start_vertex_location, - INT base_vertex_location, - UINT start_instance_location); - - void (STDMETHODCALLTYPE *Dispatch)( - ID3D12GraphicsCommandList5 *This, - UINT x, - UINT u, - UINT z); - - void (STDMETHODCALLTYPE *CopyBufferRegion)( - ID3D12GraphicsCommandList5 *This, - ID3D12Resource *dst_buffer, - UINT64 dst_offset, - ID3D12Resource *src_buffer, - UINT64 src_offset, - UINT64 byte_count); - - void (STDMETHODCALLTYPE *CopyTextureRegion)( - ID3D12GraphicsCommandList5 *This, - const D3D12_TEXTURE_COPY_LOCATION *dst, - UINT dst_x, - UINT dst_y, - UINT dst_z, - const D3D12_TEXTURE_COPY_LOCATION *src, - const D3D12_BOX *src_box); - - void (STDMETHODCALLTYPE *CopyResource)( - ID3D12GraphicsCommandList5 *This, - ID3D12Resource *dst_resource, - ID3D12Resource *src_resource); - - void (STDMETHODCALLTYPE *CopyTiles)( - ID3D12GraphicsCommandList5 *This, - ID3D12Resource *tiled_resource, - const D3D12_TILED_RESOURCE_COORDINATE *tile_region_start_coordinate, - const D3D12_TILE_REGION_SIZE *tile_region_size, - ID3D12Resource *buffer, - UINT64 buffer_offset, - D3D12_TILE_COPY_FLAGS flags); - - void (STDMETHODCALLTYPE *ResolveSubresource)( - ID3D12GraphicsCommandList5 *This, - ID3D12Resource *dst_resource, - UINT dst_sub_resource, - ID3D12Resource *src_resource, - UINT src_sub_resource, - DXGI_FORMAT format); - - void (STDMETHODCALLTYPE *IASetPrimitiveTopology)( - ID3D12GraphicsCommandList5 *This, - D3D12_PRIMITIVE_TOPOLOGY primitive_topology); - - void (STDMETHODCALLTYPE *RSSetViewports)( - ID3D12GraphicsCommandList5 *This, - UINT viewport_count, - const D3D12_VIEWPORT *viewports); - - void (STDMETHODCALLTYPE *RSSetScissorRects)( - ID3D12GraphicsCommandList5 *This, - UINT rect_count, - const D3D12_RECT *rects); - - void (STDMETHODCALLTYPE *OMSetBlendFactor)( - ID3D12GraphicsCommandList5 *This, - const FLOAT blend_factor[4]); - - void (STDMETHODCALLTYPE *OMSetStencilRef)( - ID3D12GraphicsCommandList5 *This, - UINT stencil_ref); - - void (STDMETHODCALLTYPE *SetPipelineState)( - ID3D12GraphicsCommandList5 *This, - ID3D12PipelineState *pipeline_state); - - void (STDMETHODCALLTYPE *ResourceBarrier)( - ID3D12GraphicsCommandList5 *This, - UINT barrier_count, - const D3D12_RESOURCE_BARRIER *barriers); - - void (STDMETHODCALLTYPE *ExecuteBundle)( - ID3D12GraphicsCommandList5 *This, - ID3D12GraphicsCommandList *command_list); - - void (STDMETHODCALLTYPE *SetDescriptorHeaps)( - ID3D12GraphicsCommandList5 *This, - UINT heap_count, - ID3D12DescriptorHeap *const *heaps); - - void (STDMETHODCALLTYPE *SetComputeRootSignature)( - ID3D12GraphicsCommandList5 *This, - ID3D12RootSignature *root_signature); - - void (STDMETHODCALLTYPE *SetGraphicsRootSignature)( - ID3D12GraphicsCommandList5 *This, - ID3D12RootSignature *root_signature); - - void (STDMETHODCALLTYPE *SetComputeRootDescriptorTable)( - ID3D12GraphicsCommandList5 *This, - UINT root_parameter_index, - D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor); - - void (STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable)( - ID3D12GraphicsCommandList5 *This, - UINT root_parameter_index, - D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor); - - void (STDMETHODCALLTYPE *SetComputeRoot32BitConstant)( - ID3D12GraphicsCommandList5 *This, - UINT root_parameter_index, - UINT data, - UINT dst_offset); - - void (STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant)( - ID3D12GraphicsCommandList5 *This, - UINT root_parameter_index, - UINT data, - UINT dst_offset); - - void (STDMETHODCALLTYPE *SetComputeRoot32BitConstants)( - ID3D12GraphicsCommandList5 *This, - UINT root_parameter_index, - UINT constant_count, - const void *data, - UINT dst_offset); - - void (STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants)( - ID3D12GraphicsCommandList5 *This, - UINT root_parameter_index, - UINT constant_count, - const void *data, - UINT dst_offset); - - void (STDMETHODCALLTYPE *SetComputeRootConstantBufferView)( - ID3D12GraphicsCommandList5 *This, - UINT root_parameter_index, - D3D12_GPU_VIRTUAL_ADDRESS address); - - void (STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView)( - ID3D12GraphicsCommandList5 *This, - UINT root_parameter_index, - D3D12_GPU_VIRTUAL_ADDRESS address); - - void (STDMETHODCALLTYPE *SetComputeRootShaderResourceView)( - ID3D12GraphicsCommandList5 *This, - UINT root_parameter_index, - D3D12_GPU_VIRTUAL_ADDRESS address); - - void (STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView)( - ID3D12GraphicsCommandList5 *This, - UINT root_parameter_index, - D3D12_GPU_VIRTUAL_ADDRESS address); - - void (STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView)( - ID3D12GraphicsCommandList5 *This, - UINT root_parameter_index, - D3D12_GPU_VIRTUAL_ADDRESS address); - - void (STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView)( - ID3D12GraphicsCommandList5 *This, - UINT root_parameter_index, - D3D12_GPU_VIRTUAL_ADDRESS address); - - void (STDMETHODCALLTYPE *IASetIndexBuffer)( - ID3D12GraphicsCommandList5 *This, - const D3D12_INDEX_BUFFER_VIEW *view); - - void (STDMETHODCALLTYPE *IASetVertexBuffers)( - ID3D12GraphicsCommandList5 *This, - UINT start_slot, - UINT view_count, - const D3D12_VERTEX_BUFFER_VIEW *views); - - void (STDMETHODCALLTYPE *SOSetTargets)( - ID3D12GraphicsCommandList5 *This, - UINT start_slot, - UINT view_count, - const D3D12_STREAM_OUTPUT_BUFFER_VIEW *views); - - void (STDMETHODCALLTYPE *OMSetRenderTargets)( - ID3D12GraphicsCommandList5 *This, - UINT render_target_descriptor_count, - const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors, - BOOL single_descriptor_handle, - const D3D12_CPU_DESCRIPTOR_HANDLE *depth_stencil_descriptor); - - void (STDMETHODCALLTYPE *ClearDepthStencilView)( - ID3D12GraphicsCommandList5 *This, - D3D12_CPU_DESCRIPTOR_HANDLE dsv, - D3D12_CLEAR_FLAGS flags, - FLOAT depth, - UINT8 stencil, - UINT rect_count, - const D3D12_RECT *rects); - - void (STDMETHODCALLTYPE *ClearRenderTargetView)( - ID3D12GraphicsCommandList5 *This, - D3D12_CPU_DESCRIPTOR_HANDLE rtv, - const FLOAT color[4], - UINT rect_count, - const D3D12_RECT *rects); - - void (STDMETHODCALLTYPE *ClearUnorderedAccessViewUint)( - ID3D12GraphicsCommandList5 *This, - D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, - D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, - ID3D12Resource *resource, - const UINT values[4], - UINT rect_count, - const D3D12_RECT *rects); - - void (STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat)( - ID3D12GraphicsCommandList5 *This, - D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, - D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, - ID3D12Resource *resource, - const float values[4], - UINT rect_count, - const D3D12_RECT *rects); - - void (STDMETHODCALLTYPE *DiscardResource)( - ID3D12GraphicsCommandList5 *This, - ID3D12Resource *resource, - const D3D12_DISCARD_REGION *region); - - void (STDMETHODCALLTYPE *BeginQuery)( - ID3D12GraphicsCommandList5 *This, - ID3D12QueryHeap *heap, - D3D12_QUERY_TYPE type, - UINT index); - - void (STDMETHODCALLTYPE *EndQuery)( - ID3D12GraphicsCommandList5 *This, - ID3D12QueryHeap *heap, - D3D12_QUERY_TYPE type, - UINT index); - - void (STDMETHODCALLTYPE *ResolveQueryData)( - ID3D12GraphicsCommandList5 *This, - ID3D12QueryHeap *heap, - D3D12_QUERY_TYPE type, - UINT start_index, - UINT query_count, - ID3D12Resource *dst_buffer, - UINT64 aligned_dst_buffer_offset); - - void (STDMETHODCALLTYPE *SetPredication)( - ID3D12GraphicsCommandList5 *This, - ID3D12Resource *buffer, - UINT64 aligned_buffer_offset, - D3D12_PREDICATION_OP operation); - - void (STDMETHODCALLTYPE *SetMarker)( - ID3D12GraphicsCommandList5 *This, - UINT metadata, - const void *data, - UINT size); - - void (STDMETHODCALLTYPE *BeginEvent)( - ID3D12GraphicsCommandList5 *This, - UINT metadata, - const void *data, - UINT size); - - void (STDMETHODCALLTYPE *EndEvent)( - ID3D12GraphicsCommandList5 *This); - - void (STDMETHODCALLTYPE *ExecuteIndirect)( - ID3D12GraphicsCommandList5 *This, - ID3D12CommandSignature *command_signature, - UINT max_command_count, - ID3D12Resource *arg_buffer, - UINT64 arg_buffer_offset, - ID3D12Resource *count_buffer, - UINT64 count_buffer_offset); - - /*** ID3D12GraphicsCommandList1 methods ***/ - void (STDMETHODCALLTYPE *AtomicCopyBufferUINT)( - ID3D12GraphicsCommandList5 *This, - ID3D12Resource *dst_buffer, - UINT64 dst_offset, - ID3D12Resource *src_buffer, - UINT64 src_offset, - UINT dependent_resource_count, - ID3D12Resource *const *dependent_resources, - const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges); - - void (STDMETHODCALLTYPE *AtomicCopyBufferUINT64)( - ID3D12GraphicsCommandList5 *This, - ID3D12Resource *dst_buffer, - UINT64 dst_offset, - ID3D12Resource *src_buffer, - UINT64 src_offset, - UINT dependent_resource_count, - ID3D12Resource *const *dependent_resources, - const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges); - - void (STDMETHODCALLTYPE *OMSetDepthBounds)( - ID3D12GraphicsCommandList5 *This, - FLOAT min, - FLOAT max); - - void (STDMETHODCALLTYPE *SetSamplePositions)( - ID3D12GraphicsCommandList5 *This, - UINT sample_count, - UINT pixel_count, - D3D12_SAMPLE_POSITION *sample_positions); - - void (STDMETHODCALLTYPE *ResolveSubresourceRegion)( - ID3D12GraphicsCommandList5 *This, - ID3D12Resource *dst_resource, - UINT dst_sub_resource_idx, - UINT dst_x, - UINT dst_y, - ID3D12Resource *src_resource, - UINT src_sub_resource_idx, - D3D12_RECT *src_rect, - DXGI_FORMAT format, - D3D12_RESOLVE_MODE mode); - - void (STDMETHODCALLTYPE *SetViewInstanceMask)( - ID3D12GraphicsCommandList5 *This, - UINT mask); - - /*** ID3D12GraphicsCommandList2 methods ***/ - void (STDMETHODCALLTYPE *WriteBufferImmediate)( - ID3D12GraphicsCommandList5 *This, - UINT count, - const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *parameters, - const D3D12_WRITEBUFFERIMMEDIATE_MODE *modes); - - /*** ID3D12GraphicsCommandList3 methods ***/ - void (STDMETHODCALLTYPE *SetProtectedResourceSession)( - ID3D12GraphicsCommandList5 *This, - ID3D12ProtectedResourceSession *protected_resource_session); - - /*** ID3D12GraphicsCommandList4 methods ***/ - void (STDMETHODCALLTYPE *BeginRenderPass)( - ID3D12GraphicsCommandList5 *This, - UINT num_render_targets, - const D3D12_RENDER_PASS_RENDER_TARGET_DESC *render_targets, - const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC *depth_stencil, - D3D12_RENDER_PASS_FLAGS flags); - - void (STDMETHODCALLTYPE *EndRenderPass)( - ID3D12GraphicsCommandList5 *This); - - void (STDMETHODCALLTYPE *InitializeMetaCommand)( - ID3D12GraphicsCommandList5 *This, - ID3D12MetaCommand *meta_command, - const void *parameter_data, - SIZE_T parameter_data_size); - - void (STDMETHODCALLTYPE *ExecuteMetaCommand)( - ID3D12GraphicsCommandList5 *This, - ID3D12MetaCommand *meta_command, - const void *parameter_data, - SIZE_T parameter_data_size); - - void (STDMETHODCALLTYPE *BuildRaytracingAccelerationStructure)( - ID3D12GraphicsCommandList5 *This, - const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC *desc, - UINT num_postbuild_info_descs, - const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *postbuild_info_descs); - - void (STDMETHODCALLTYPE *EmitRaytracingAccelerationStructurePostbuildInfo)( - ID3D12GraphicsCommandList5 *This, - const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *desc, - UINT num_acceleration_structures, - const D3D12_GPU_VIRTUAL_ADDRESS *source_acceleration_structure_data); - - void (STDMETHODCALLTYPE *CopyRaytracingAccelerationStructure)( - ID3D12GraphicsCommandList5 *This, - D3D12_GPU_VIRTUAL_ADDRESS dst_acceleration_structure_data, - D3D12_GPU_VIRTUAL_ADDRESS src_acceleration_structure_data, - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE mode); - - void (STDMETHODCALLTYPE *SetPipelineState1)( - ID3D12GraphicsCommandList5 *This, - ID3D12StateObject *state_object); - - void (STDMETHODCALLTYPE *DispatchRays)( - ID3D12GraphicsCommandList5 *This, - const D3D12_DISPATCH_RAYS_DESC *desc); - - /*** ID3D12GraphicsCommandList5 methods ***/ - void (STDMETHODCALLTYPE *RSSetShadingRate)( - ID3D12GraphicsCommandList5 *This, - D3D12_SHADING_RATE base, - const D3D12_SHADING_RATE_COMBINER *combiners); - - void (STDMETHODCALLTYPE *RSSetShadingRateImage)( - ID3D12GraphicsCommandList5 *This, - ID3D12Resource *image); - - END_INTERFACE -} ID3D12GraphicsCommandList5Vtbl; - -interface ID3D12GraphicsCommandList5 { - CONST_VTBL ID3D12GraphicsCommandList5Vtbl* lpVtbl; -}; - -#ifdef COBJMACROS -#ifndef WIDL_C_INLINE_WRAPPERS -/*** IUnknown methods ***/ -#define ID3D12GraphicsCommandList5_QueryInterface(This,riid,object) (This)->lpVtbl->QueryInterface(This,riid,object) -#define ID3D12GraphicsCommandList5_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D12GraphicsCommandList5_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D12Object methods ***/ -#define ID3D12GraphicsCommandList5_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) -#define ID3D12GraphicsCommandList5_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) -#define ID3D12GraphicsCommandList5_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) -#define ID3D12GraphicsCommandList5_SetName(This,name) (This)->lpVtbl->SetName(This,name) -/*** ID3D12DeviceChild methods ***/ -#define ID3D12GraphicsCommandList5_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) -/*** ID3D12CommandList methods ***/ -#define ID3D12GraphicsCommandList5_GetType(This) (This)->lpVtbl->GetType(This) -/*** ID3D12GraphicsCommandList methods ***/ -#define ID3D12GraphicsCommandList5_Close(This) (This)->lpVtbl->Close(This) -#define ID3D12GraphicsCommandList5_Reset(This,allocator,initial_state) (This)->lpVtbl->Reset(This,allocator,initial_state) -#define ID3D12GraphicsCommandList5_ClearState(This,pipeline_state) (This)->lpVtbl->ClearState(This,pipeline_state) -#define ID3D12GraphicsCommandList5_DrawInstanced(This,vertex_count_per_instance,instance_count,start_vertex_location,start_instance_location) (This)->lpVtbl->DrawInstanced(This,vertex_count_per_instance,instance_count,start_vertex_location,start_instance_location) -#define ID3D12GraphicsCommandList5_DrawIndexedInstanced(This,index_count_per_instance,instance_count,start_vertex_location,base_vertex_location,start_instance_location) (This)->lpVtbl->DrawIndexedInstanced(This,index_count_per_instance,instance_count,start_vertex_location,base_vertex_location,start_instance_location) -#define ID3D12GraphicsCommandList5_Dispatch(This,x,u,z) (This)->lpVtbl->Dispatch(This,x,u,z) -#define ID3D12GraphicsCommandList5_CopyBufferRegion(This,dst_buffer,dst_offset,src_buffer,src_offset,byte_count) (This)->lpVtbl->CopyBufferRegion(This,dst_buffer,dst_offset,src_buffer,src_offset,byte_count) -#define ID3D12GraphicsCommandList5_CopyTextureRegion(This,dst,dst_x,dst_y,dst_z,src,src_box) (This)->lpVtbl->CopyTextureRegion(This,dst,dst_x,dst_y,dst_z,src,src_box) -#define ID3D12GraphicsCommandList5_CopyResource(This,dst_resource,src_resource) (This)->lpVtbl->CopyResource(This,dst_resource,src_resource) -#define ID3D12GraphicsCommandList5_CopyTiles(This,tiled_resource,tile_region_start_coordinate,tile_region_size,buffer,buffer_offset,flags) (This)->lpVtbl->CopyTiles(This,tiled_resource,tile_region_start_coordinate,tile_region_size,buffer,buffer_offset,flags) -#define ID3D12GraphicsCommandList5_ResolveSubresource(This,dst_resource,dst_sub_resource,src_resource,src_sub_resource,format) (This)->lpVtbl->ResolveSubresource(This,dst_resource,dst_sub_resource,src_resource,src_sub_resource,format) -#define ID3D12GraphicsCommandList5_IASetPrimitiveTopology(This,primitive_topology) (This)->lpVtbl->IASetPrimitiveTopology(This,primitive_topology) -#define ID3D12GraphicsCommandList5_RSSetViewports(This,viewport_count,viewports) (This)->lpVtbl->RSSetViewports(This,viewport_count,viewports) -#define ID3D12GraphicsCommandList5_RSSetScissorRects(This,rect_count,rects) (This)->lpVtbl->RSSetScissorRects(This,rect_count,rects) -#define ID3D12GraphicsCommandList5_OMSetBlendFactor(This,blend_factor) (This)->lpVtbl->OMSetBlendFactor(This,blend_factor) -#define ID3D12GraphicsCommandList5_OMSetStencilRef(This,stencil_ref) (This)->lpVtbl->OMSetStencilRef(This,stencil_ref) -#define ID3D12GraphicsCommandList5_SetPipelineState(This,pipeline_state) (This)->lpVtbl->SetPipelineState(This,pipeline_state) -#define ID3D12GraphicsCommandList5_ResourceBarrier(This,barrier_count,barriers) (This)->lpVtbl->ResourceBarrier(This,barrier_count,barriers) -#define ID3D12GraphicsCommandList5_ExecuteBundle(This,command_list) (This)->lpVtbl->ExecuteBundle(This,command_list) -#define ID3D12GraphicsCommandList5_SetDescriptorHeaps(This,heap_count,heaps) (This)->lpVtbl->SetDescriptorHeaps(This,heap_count,heaps) -#define ID3D12GraphicsCommandList5_SetComputeRootSignature(This,root_signature) (This)->lpVtbl->SetComputeRootSignature(This,root_signature) -#define ID3D12GraphicsCommandList5_SetGraphicsRootSignature(This,root_signature) (This)->lpVtbl->SetGraphicsRootSignature(This,root_signature) -#define ID3D12GraphicsCommandList5_SetComputeRootDescriptorTable(This,root_parameter_index,base_descriptor) (This)->lpVtbl->SetComputeRootDescriptorTable(This,root_parameter_index,base_descriptor) -#define ID3D12GraphicsCommandList5_SetGraphicsRootDescriptorTable(This,root_parameter_index,base_descriptor) (This)->lpVtbl->SetGraphicsRootDescriptorTable(This,root_parameter_index,base_descriptor) -#define ID3D12GraphicsCommandList5_SetComputeRoot32BitConstant(This,root_parameter_index,data,dst_offset) (This)->lpVtbl->SetComputeRoot32BitConstant(This,root_parameter_index,data,dst_offset) -#define ID3D12GraphicsCommandList5_SetGraphicsRoot32BitConstant(This,root_parameter_index,data,dst_offset) (This)->lpVtbl->SetGraphicsRoot32BitConstant(This,root_parameter_index,data,dst_offset) -#define ID3D12GraphicsCommandList5_SetComputeRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) (This)->lpVtbl->SetComputeRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) -#define ID3D12GraphicsCommandList5_SetGraphicsRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) (This)->lpVtbl->SetGraphicsRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) -#define ID3D12GraphicsCommandList5_SetComputeRootConstantBufferView(This,root_parameter_index,address) (This)->lpVtbl->SetComputeRootConstantBufferView(This,root_parameter_index,address) -#define ID3D12GraphicsCommandList5_SetGraphicsRootConstantBufferView(This,root_parameter_index,address) (This)->lpVtbl->SetGraphicsRootConstantBufferView(This,root_parameter_index,address) -#define ID3D12GraphicsCommandList5_SetComputeRootShaderResourceView(This,root_parameter_index,address) (This)->lpVtbl->SetComputeRootShaderResourceView(This,root_parameter_index,address) -#define ID3D12GraphicsCommandList5_SetGraphicsRootShaderResourceView(This,root_parameter_index,address) (This)->lpVtbl->SetGraphicsRootShaderResourceView(This,root_parameter_index,address) -#define ID3D12GraphicsCommandList5_SetComputeRootUnorderedAccessView(This,root_parameter_index,address) (This)->lpVtbl->SetComputeRootUnorderedAccessView(This,root_parameter_index,address) -#define ID3D12GraphicsCommandList5_SetGraphicsRootUnorderedAccessView(This,root_parameter_index,address) (This)->lpVtbl->SetGraphicsRootUnorderedAccessView(This,root_parameter_index,address) -#define ID3D12GraphicsCommandList5_IASetIndexBuffer(This,view) (This)->lpVtbl->IASetIndexBuffer(This,view) -#define ID3D12GraphicsCommandList5_IASetVertexBuffers(This,start_slot,view_count,views) (This)->lpVtbl->IASetVertexBuffers(This,start_slot,view_count,views) -#define ID3D12GraphicsCommandList5_SOSetTargets(This,start_slot,view_count,views) (This)->lpVtbl->SOSetTargets(This,start_slot,view_count,views) -#define ID3D12GraphicsCommandList5_OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor) (This)->lpVtbl->OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor) -#define ID3D12GraphicsCommandList5_ClearDepthStencilView(This,dsv,flags,depth,stencil,rect_count,rects) (This)->lpVtbl->ClearDepthStencilView(This,dsv,flags,depth,stencil,rect_count,rects) -#define ID3D12GraphicsCommandList5_ClearRenderTargetView(This,rtv,color,rect_count,rects) (This)->lpVtbl->ClearRenderTargetView(This,rtv,color,rect_count,rects) -#define ID3D12GraphicsCommandList5_ClearUnorderedAccessViewUint(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) (This)->lpVtbl->ClearUnorderedAccessViewUint(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) -#define ID3D12GraphicsCommandList5_ClearUnorderedAccessViewFloat(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) (This)->lpVtbl->ClearUnorderedAccessViewFloat(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) -#define ID3D12GraphicsCommandList5_DiscardResource(This,resource,region) (This)->lpVtbl->DiscardResource(This,resource,region) -#define ID3D12GraphicsCommandList5_BeginQuery(This,heap,type,index) (This)->lpVtbl->BeginQuery(This,heap,type,index) -#define ID3D12GraphicsCommandList5_EndQuery(This,heap,type,index) (This)->lpVtbl->EndQuery(This,heap,type,index) -#define ID3D12GraphicsCommandList5_ResolveQueryData(This,heap,type,start_index,query_count,dst_buffer,aligned_dst_buffer_offset) (This)->lpVtbl->ResolveQueryData(This,heap,type,start_index,query_count,dst_buffer,aligned_dst_buffer_offset) -#define ID3D12GraphicsCommandList5_SetPredication(This,buffer,aligned_buffer_offset,operation) (This)->lpVtbl->SetPredication(This,buffer,aligned_buffer_offset,operation) -#define ID3D12GraphicsCommandList5_SetMarker(This,metadata,data,size) (This)->lpVtbl->SetMarker(This,metadata,data,size) -#define ID3D12GraphicsCommandList5_BeginEvent(This,metadata,data,size) (This)->lpVtbl->BeginEvent(This,metadata,data,size) -#define ID3D12GraphicsCommandList5_EndEvent(This) (This)->lpVtbl->EndEvent(This) -#define ID3D12GraphicsCommandList5_ExecuteIndirect(This,command_signature,max_command_count,arg_buffer,arg_buffer_offset,count_buffer,count_buffer_offset) (This)->lpVtbl->ExecuteIndirect(This,command_signature,max_command_count,arg_buffer,arg_buffer_offset,count_buffer,count_buffer_offset) -/*** ID3D12GraphicsCommandList1 methods ***/ -#define ID3D12GraphicsCommandList5_AtomicCopyBufferUINT(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) (This)->lpVtbl->AtomicCopyBufferUINT(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) -#define ID3D12GraphicsCommandList5_AtomicCopyBufferUINT64(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) (This)->lpVtbl->AtomicCopyBufferUINT64(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) -#define ID3D12GraphicsCommandList5_OMSetDepthBounds(This,min,max) (This)->lpVtbl->OMSetDepthBounds(This,min,max) -#define ID3D12GraphicsCommandList5_SetSamplePositions(This,sample_count,pixel_count,sample_positions) (This)->lpVtbl->SetSamplePositions(This,sample_count,pixel_count,sample_positions) -#define ID3D12GraphicsCommandList5_ResolveSubresourceRegion(This,dst_resource,dst_sub_resource_idx,dst_x,dst_y,src_resource,src_sub_resource_idx,src_rect,format,mode) (This)->lpVtbl->ResolveSubresourceRegion(This,dst_resource,dst_sub_resource_idx,dst_x,dst_y,src_resource,src_sub_resource_idx,src_rect,format,mode) -#define ID3D12GraphicsCommandList5_SetViewInstanceMask(This,mask) (This)->lpVtbl->SetViewInstanceMask(This,mask) -/*** ID3D12GraphicsCommandList2 methods ***/ -#define ID3D12GraphicsCommandList5_WriteBufferImmediate(This,count,parameters,modes) (This)->lpVtbl->WriteBufferImmediate(This,count,parameters,modes) -/*** ID3D12GraphicsCommandList3 methods ***/ -#define ID3D12GraphicsCommandList5_SetProtectedResourceSession(This,protected_resource_session) (This)->lpVtbl->SetProtectedResourceSession(This,protected_resource_session) -/*** ID3D12GraphicsCommandList4 methods ***/ -#define ID3D12GraphicsCommandList5_BeginRenderPass(This,num_render_targets,render_targets,depth_stencil,flags) (This)->lpVtbl->BeginRenderPass(This,num_render_targets,render_targets,depth_stencil,flags) -#define ID3D12GraphicsCommandList5_EndRenderPass(This) (This)->lpVtbl->EndRenderPass(This) -#define ID3D12GraphicsCommandList5_InitializeMetaCommand(This,meta_command,parameter_data,parameter_data_size) (This)->lpVtbl->InitializeMetaCommand(This,meta_command,parameter_data,parameter_data_size) -#define ID3D12GraphicsCommandList5_ExecuteMetaCommand(This,meta_command,parameter_data,parameter_data_size) (This)->lpVtbl->ExecuteMetaCommand(This,meta_command,parameter_data,parameter_data_size) -#define ID3D12GraphicsCommandList5_BuildRaytracingAccelerationStructure(This,desc,num_postbuild_info_descs,postbuild_info_descs) (This)->lpVtbl->BuildRaytracingAccelerationStructure(This,desc,num_postbuild_info_descs,postbuild_info_descs) -#define ID3D12GraphicsCommandList5_EmitRaytracingAccelerationStructurePostbuildInfo(This,desc,num_acceleration_structures,source_acceleration_structure_data) (This)->lpVtbl->EmitRaytracingAccelerationStructurePostbuildInfo(This,desc,num_acceleration_structures,source_acceleration_structure_data) -#define ID3D12GraphicsCommandList5_CopyRaytracingAccelerationStructure(This,dst_acceleration_structure_data,src_acceleration_structure_data,mode) (This)->lpVtbl->CopyRaytracingAccelerationStructure(This,dst_acceleration_structure_data,src_acceleration_structure_data,mode) -#define ID3D12GraphicsCommandList5_SetPipelineState1(This,state_object) (This)->lpVtbl->SetPipelineState1(This,state_object) -#define ID3D12GraphicsCommandList5_DispatchRays(This,desc) (This)->lpVtbl->DispatchRays(This,desc) -/*** ID3D12GraphicsCommandList5 methods ***/ -#define ID3D12GraphicsCommandList5_RSSetShadingRate(This,base,combiners) (This)->lpVtbl->RSSetShadingRate(This,base,combiners) -#define ID3D12GraphicsCommandList5_RSSetShadingRateImage(This,image) (This)->lpVtbl->RSSetShadingRateImage(This,image) -#else -/*** IUnknown methods ***/ -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList5_QueryInterface(ID3D12GraphicsCommandList5* This,REFIID riid,void **object) { - return This->lpVtbl->QueryInterface(This,riid,object); -} -static __WIDL_INLINE ULONG ID3D12GraphicsCommandList5_AddRef(ID3D12GraphicsCommandList5* This) { - return This->lpVtbl->AddRef(This); -} -static __WIDL_INLINE ULONG ID3D12GraphicsCommandList5_Release(ID3D12GraphicsCommandList5* This) { - return This->lpVtbl->Release(This); -} -/*** ID3D12Object methods ***/ -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList5_GetPrivateData(ID3D12GraphicsCommandList5* This,REFGUID guid,UINT *data_size,void *data) { - return This->lpVtbl->GetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList5_SetPrivateData(ID3D12GraphicsCommandList5* This,REFGUID guid,UINT data_size,const void *data) { - return This->lpVtbl->SetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList5_SetPrivateDataInterface(ID3D12GraphicsCommandList5* This,REFGUID guid,const IUnknown *data) { - return This->lpVtbl->SetPrivateDataInterface(This,guid,data); -} -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList5_SetName(ID3D12GraphicsCommandList5* This,const WCHAR *name) { - return This->lpVtbl->SetName(This,name); -} -/*** ID3D12DeviceChild methods ***/ -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList5_GetDevice(ID3D12GraphicsCommandList5* This,REFIID riid,void **device) { - return This->lpVtbl->GetDevice(This,riid,device); -} -/*** ID3D12CommandList methods ***/ -static __WIDL_INLINE D3D12_COMMAND_LIST_TYPE ID3D12GraphicsCommandList5_GetType(ID3D12GraphicsCommandList5* This) { - return This->lpVtbl->GetType(This); -} -/*** ID3D12GraphicsCommandList methods ***/ -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList5_Close(ID3D12GraphicsCommandList5* This) { - return This->lpVtbl->Close(This); -} -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList5_Reset(ID3D12GraphicsCommandList5* This,ID3D12CommandAllocator *allocator,ID3D12PipelineState *initial_state) { - return This->lpVtbl->Reset(This,allocator,initial_state); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList5_ClearState(ID3D12GraphicsCommandList5* This,ID3D12PipelineState *pipeline_state) { - This->lpVtbl->ClearState(This,pipeline_state); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList5_DrawInstanced(ID3D12GraphicsCommandList5* This,UINT vertex_count_per_instance,UINT instance_count,UINT start_vertex_location,UINT start_instance_location) { - This->lpVtbl->DrawInstanced(This,vertex_count_per_instance,instance_count,start_vertex_location,start_instance_location); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList5_DrawIndexedInstanced(ID3D12GraphicsCommandList5* This,UINT index_count_per_instance,UINT instance_count,UINT start_vertex_location,INT base_vertex_location,UINT start_instance_location) { - This->lpVtbl->DrawIndexedInstanced(This,index_count_per_instance,instance_count,start_vertex_location,base_vertex_location,start_instance_location); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList5_Dispatch(ID3D12GraphicsCommandList5* This,UINT x,UINT u,UINT z) { - This->lpVtbl->Dispatch(This,x,u,z); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList5_CopyBufferRegion(ID3D12GraphicsCommandList5* This,ID3D12Resource *dst_buffer,UINT64 dst_offset,ID3D12Resource *src_buffer,UINT64 src_offset,UINT64 byte_count) { - This->lpVtbl->CopyBufferRegion(This,dst_buffer,dst_offset,src_buffer,src_offset,byte_count); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList5_CopyTextureRegion(ID3D12GraphicsCommandList5* This,const D3D12_TEXTURE_COPY_LOCATION *dst,UINT dst_x,UINT dst_y,UINT dst_z,const D3D12_TEXTURE_COPY_LOCATION *src,const D3D12_BOX *src_box) { - This->lpVtbl->CopyTextureRegion(This,dst,dst_x,dst_y,dst_z,src,src_box); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList5_CopyResource(ID3D12GraphicsCommandList5* This,ID3D12Resource *dst_resource,ID3D12Resource *src_resource) { - This->lpVtbl->CopyResource(This,dst_resource,src_resource); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList5_CopyTiles(ID3D12GraphicsCommandList5* This,ID3D12Resource *tiled_resource,const D3D12_TILED_RESOURCE_COORDINATE *tile_region_start_coordinate,const D3D12_TILE_REGION_SIZE *tile_region_size,ID3D12Resource *buffer,UINT64 buffer_offset,D3D12_TILE_COPY_FLAGS flags) { - This->lpVtbl->CopyTiles(This,tiled_resource,tile_region_start_coordinate,tile_region_size,buffer,buffer_offset,flags); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList5_ResolveSubresource(ID3D12GraphicsCommandList5* This,ID3D12Resource *dst_resource,UINT dst_sub_resource,ID3D12Resource *src_resource,UINT src_sub_resource,DXGI_FORMAT format) { - This->lpVtbl->ResolveSubresource(This,dst_resource,dst_sub_resource,src_resource,src_sub_resource,format); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList5_IASetPrimitiveTopology(ID3D12GraphicsCommandList5* This,D3D12_PRIMITIVE_TOPOLOGY primitive_topology) { - This->lpVtbl->IASetPrimitiveTopology(This,primitive_topology); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList5_RSSetViewports(ID3D12GraphicsCommandList5* This,UINT viewport_count,const D3D12_VIEWPORT *viewports) { - This->lpVtbl->RSSetViewports(This,viewport_count,viewports); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList5_RSSetScissorRects(ID3D12GraphicsCommandList5* This,UINT rect_count,const D3D12_RECT *rects) { - This->lpVtbl->RSSetScissorRects(This,rect_count,rects); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList5_OMSetBlendFactor(ID3D12GraphicsCommandList5* This,const FLOAT blend_factor[4]) { - This->lpVtbl->OMSetBlendFactor(This,blend_factor); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList5_OMSetStencilRef(ID3D12GraphicsCommandList5* This,UINT stencil_ref) { - This->lpVtbl->OMSetStencilRef(This,stencil_ref); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList5_SetPipelineState(ID3D12GraphicsCommandList5* This,ID3D12PipelineState *pipeline_state) { - This->lpVtbl->SetPipelineState(This,pipeline_state); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList5_ResourceBarrier(ID3D12GraphicsCommandList5* This,UINT barrier_count,const D3D12_RESOURCE_BARRIER *barriers) { - This->lpVtbl->ResourceBarrier(This,barrier_count,barriers); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList5_ExecuteBundle(ID3D12GraphicsCommandList5* This,ID3D12GraphicsCommandList *command_list) { - This->lpVtbl->ExecuteBundle(This,command_list); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList5_SetDescriptorHeaps(ID3D12GraphicsCommandList5* This,UINT heap_count,ID3D12DescriptorHeap *const *heaps) { - This->lpVtbl->SetDescriptorHeaps(This,heap_count,heaps); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList5_SetComputeRootSignature(ID3D12GraphicsCommandList5* This,ID3D12RootSignature *root_signature) { - This->lpVtbl->SetComputeRootSignature(This,root_signature); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList5_SetGraphicsRootSignature(ID3D12GraphicsCommandList5* This,ID3D12RootSignature *root_signature) { - This->lpVtbl->SetGraphicsRootSignature(This,root_signature); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList5_SetComputeRootDescriptorTable(ID3D12GraphicsCommandList5* This,UINT root_parameter_index,D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor) { - This->lpVtbl->SetComputeRootDescriptorTable(This,root_parameter_index,base_descriptor); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList5_SetGraphicsRootDescriptorTable(ID3D12GraphicsCommandList5* This,UINT root_parameter_index,D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor) { - This->lpVtbl->SetGraphicsRootDescriptorTable(This,root_parameter_index,base_descriptor); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList5_SetComputeRoot32BitConstant(ID3D12GraphicsCommandList5* This,UINT root_parameter_index,UINT data,UINT dst_offset) { - This->lpVtbl->SetComputeRoot32BitConstant(This,root_parameter_index,data,dst_offset); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList5_SetGraphicsRoot32BitConstant(ID3D12GraphicsCommandList5* This,UINT root_parameter_index,UINT data,UINT dst_offset) { - This->lpVtbl->SetGraphicsRoot32BitConstant(This,root_parameter_index,data,dst_offset); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList5_SetComputeRoot32BitConstants(ID3D12GraphicsCommandList5* This,UINT root_parameter_index,UINT constant_count,const void *data,UINT dst_offset) { - This->lpVtbl->SetComputeRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList5_SetGraphicsRoot32BitConstants(ID3D12GraphicsCommandList5* This,UINT root_parameter_index,UINT constant_count,const void *data,UINT dst_offset) { - This->lpVtbl->SetGraphicsRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList5_SetComputeRootConstantBufferView(ID3D12GraphicsCommandList5* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { - This->lpVtbl->SetComputeRootConstantBufferView(This,root_parameter_index,address); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList5_SetGraphicsRootConstantBufferView(ID3D12GraphicsCommandList5* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { - This->lpVtbl->SetGraphicsRootConstantBufferView(This,root_parameter_index,address); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList5_SetComputeRootShaderResourceView(ID3D12GraphicsCommandList5* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { - This->lpVtbl->SetComputeRootShaderResourceView(This,root_parameter_index,address); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList5_SetGraphicsRootShaderResourceView(ID3D12GraphicsCommandList5* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { - This->lpVtbl->SetGraphicsRootShaderResourceView(This,root_parameter_index,address); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList5_SetComputeRootUnorderedAccessView(ID3D12GraphicsCommandList5* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { - This->lpVtbl->SetComputeRootUnorderedAccessView(This,root_parameter_index,address); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList5_SetGraphicsRootUnorderedAccessView(ID3D12GraphicsCommandList5* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { - This->lpVtbl->SetGraphicsRootUnorderedAccessView(This,root_parameter_index,address); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList5_IASetIndexBuffer(ID3D12GraphicsCommandList5* This,const D3D12_INDEX_BUFFER_VIEW *view) { - This->lpVtbl->IASetIndexBuffer(This,view); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList5_IASetVertexBuffers(ID3D12GraphicsCommandList5* This,UINT start_slot,UINT view_count,const D3D12_VERTEX_BUFFER_VIEW *views) { - This->lpVtbl->IASetVertexBuffers(This,start_slot,view_count,views); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList5_SOSetTargets(ID3D12GraphicsCommandList5* This,UINT start_slot,UINT view_count,const D3D12_STREAM_OUTPUT_BUFFER_VIEW *views) { - This->lpVtbl->SOSetTargets(This,start_slot,view_count,views); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList5_OMSetRenderTargets(ID3D12GraphicsCommandList5* This,UINT render_target_descriptor_count,const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors,BOOL single_descriptor_handle,const D3D12_CPU_DESCRIPTOR_HANDLE *depth_stencil_descriptor) { - This->lpVtbl->OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList5_ClearDepthStencilView(ID3D12GraphicsCommandList5* This,D3D12_CPU_DESCRIPTOR_HANDLE dsv,D3D12_CLEAR_FLAGS flags,FLOAT depth,UINT8 stencil,UINT rect_count,const D3D12_RECT *rects) { - This->lpVtbl->ClearDepthStencilView(This,dsv,flags,depth,stencil,rect_count,rects); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList5_ClearRenderTargetView(ID3D12GraphicsCommandList5* This,D3D12_CPU_DESCRIPTOR_HANDLE rtv,const FLOAT color[4],UINT rect_count,const D3D12_RECT *rects) { - This->lpVtbl->ClearRenderTargetView(This,rtv,color,rect_count,rects); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList5_ClearUnorderedAccessViewUint(ID3D12GraphicsCommandList5* This,D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle,D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle,ID3D12Resource *resource,const UINT values[4],UINT rect_count,const D3D12_RECT *rects) { - This->lpVtbl->ClearUnorderedAccessViewUint(This,gpu_handle,cpu_handle,resource,values,rect_count,rects); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList5_ClearUnorderedAccessViewFloat(ID3D12GraphicsCommandList5* This,D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle,D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle,ID3D12Resource *resource,const float values[4],UINT rect_count,const D3D12_RECT *rects) { - This->lpVtbl->ClearUnorderedAccessViewFloat(This,gpu_handle,cpu_handle,resource,values,rect_count,rects); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList5_DiscardResource(ID3D12GraphicsCommandList5* This,ID3D12Resource *resource,const D3D12_DISCARD_REGION *region) { - This->lpVtbl->DiscardResource(This,resource,region); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList5_BeginQuery(ID3D12GraphicsCommandList5* This,ID3D12QueryHeap *heap,D3D12_QUERY_TYPE type,UINT index) { - This->lpVtbl->BeginQuery(This,heap,type,index); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList5_EndQuery(ID3D12GraphicsCommandList5* This,ID3D12QueryHeap *heap,D3D12_QUERY_TYPE type,UINT index) { - This->lpVtbl->EndQuery(This,heap,type,index); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList5_ResolveQueryData(ID3D12GraphicsCommandList5* This,ID3D12QueryHeap *heap,D3D12_QUERY_TYPE type,UINT start_index,UINT query_count,ID3D12Resource *dst_buffer,UINT64 aligned_dst_buffer_offset) { - This->lpVtbl->ResolveQueryData(This,heap,type,start_index,query_count,dst_buffer,aligned_dst_buffer_offset); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList5_SetPredication(ID3D12GraphicsCommandList5* This,ID3D12Resource *buffer,UINT64 aligned_buffer_offset,D3D12_PREDICATION_OP operation) { - This->lpVtbl->SetPredication(This,buffer,aligned_buffer_offset,operation); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList5_SetMarker(ID3D12GraphicsCommandList5* This,UINT metadata,const void *data,UINT size) { - This->lpVtbl->SetMarker(This,metadata,data,size); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList5_BeginEvent(ID3D12GraphicsCommandList5* This,UINT metadata,const void *data,UINT size) { - This->lpVtbl->BeginEvent(This,metadata,data,size); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList5_EndEvent(ID3D12GraphicsCommandList5* This) { - This->lpVtbl->EndEvent(This); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList5_ExecuteIndirect(ID3D12GraphicsCommandList5* This,ID3D12CommandSignature *command_signature,UINT max_command_count,ID3D12Resource *arg_buffer,UINT64 arg_buffer_offset,ID3D12Resource *count_buffer,UINT64 count_buffer_offset) { - This->lpVtbl->ExecuteIndirect(This,command_signature,max_command_count,arg_buffer,arg_buffer_offset,count_buffer,count_buffer_offset); -} -/*** ID3D12GraphicsCommandList1 methods ***/ -static __WIDL_INLINE void ID3D12GraphicsCommandList5_AtomicCopyBufferUINT(ID3D12GraphicsCommandList5* This,ID3D12Resource *dst_buffer,UINT64 dst_offset,ID3D12Resource *src_buffer,UINT64 src_offset,UINT dependent_resource_count,ID3D12Resource *const *dependent_resources,const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges) { - This->lpVtbl->AtomicCopyBufferUINT(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList5_AtomicCopyBufferUINT64(ID3D12GraphicsCommandList5* This,ID3D12Resource *dst_buffer,UINT64 dst_offset,ID3D12Resource *src_buffer,UINT64 src_offset,UINT dependent_resource_count,ID3D12Resource *const *dependent_resources,const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges) { - This->lpVtbl->AtomicCopyBufferUINT64(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList5_OMSetDepthBounds(ID3D12GraphicsCommandList5* This,FLOAT min,FLOAT max) { - This->lpVtbl->OMSetDepthBounds(This,min,max); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList5_SetSamplePositions(ID3D12GraphicsCommandList5* This,UINT sample_count,UINT pixel_count,D3D12_SAMPLE_POSITION *sample_positions) { - This->lpVtbl->SetSamplePositions(This,sample_count,pixel_count,sample_positions); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList5_ResolveSubresourceRegion(ID3D12GraphicsCommandList5* This,ID3D12Resource *dst_resource,UINT dst_sub_resource_idx,UINT dst_x,UINT dst_y,ID3D12Resource *src_resource,UINT src_sub_resource_idx,D3D12_RECT *src_rect,DXGI_FORMAT format,D3D12_RESOLVE_MODE mode) { - This->lpVtbl->ResolveSubresourceRegion(This,dst_resource,dst_sub_resource_idx,dst_x,dst_y,src_resource,src_sub_resource_idx,src_rect,format,mode); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList5_SetViewInstanceMask(ID3D12GraphicsCommandList5* This,UINT mask) { - This->lpVtbl->SetViewInstanceMask(This,mask); -} -/*** ID3D12GraphicsCommandList2 methods ***/ -static __WIDL_INLINE void ID3D12GraphicsCommandList5_WriteBufferImmediate(ID3D12GraphicsCommandList5* This,UINT count,const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *parameters,const D3D12_WRITEBUFFERIMMEDIATE_MODE *modes) { - This->lpVtbl->WriteBufferImmediate(This,count,parameters,modes); -} -/*** ID3D12GraphicsCommandList3 methods ***/ -static __WIDL_INLINE void ID3D12GraphicsCommandList5_SetProtectedResourceSession(ID3D12GraphicsCommandList5* This,ID3D12ProtectedResourceSession *protected_resource_session) { - This->lpVtbl->SetProtectedResourceSession(This,protected_resource_session); -} -/*** ID3D12GraphicsCommandList4 methods ***/ -static __WIDL_INLINE void ID3D12GraphicsCommandList5_BeginRenderPass(ID3D12GraphicsCommandList5* This,UINT num_render_targets,const D3D12_RENDER_PASS_RENDER_TARGET_DESC *render_targets,const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC *depth_stencil,D3D12_RENDER_PASS_FLAGS flags) { - This->lpVtbl->BeginRenderPass(This,num_render_targets,render_targets,depth_stencil,flags); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList5_EndRenderPass(ID3D12GraphicsCommandList5* This) { - This->lpVtbl->EndRenderPass(This); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList5_InitializeMetaCommand(ID3D12GraphicsCommandList5* This,ID3D12MetaCommand *meta_command,const void *parameter_data,SIZE_T parameter_data_size) { - This->lpVtbl->InitializeMetaCommand(This,meta_command,parameter_data,parameter_data_size); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList5_ExecuteMetaCommand(ID3D12GraphicsCommandList5* This,ID3D12MetaCommand *meta_command,const void *parameter_data,SIZE_T parameter_data_size) { - This->lpVtbl->ExecuteMetaCommand(This,meta_command,parameter_data,parameter_data_size); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList5_BuildRaytracingAccelerationStructure(ID3D12GraphicsCommandList5* This,const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC *desc,UINT num_postbuild_info_descs,const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *postbuild_info_descs) { - This->lpVtbl->BuildRaytracingAccelerationStructure(This,desc,num_postbuild_info_descs,postbuild_info_descs); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList5_EmitRaytracingAccelerationStructurePostbuildInfo(ID3D12GraphicsCommandList5* This,const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *desc,UINT num_acceleration_structures,const D3D12_GPU_VIRTUAL_ADDRESS *source_acceleration_structure_data) { - This->lpVtbl->EmitRaytracingAccelerationStructurePostbuildInfo(This,desc,num_acceleration_structures,source_acceleration_structure_data); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList5_CopyRaytracingAccelerationStructure(ID3D12GraphicsCommandList5* This,D3D12_GPU_VIRTUAL_ADDRESS dst_acceleration_structure_data,D3D12_GPU_VIRTUAL_ADDRESS src_acceleration_structure_data,D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE mode) { - This->lpVtbl->CopyRaytracingAccelerationStructure(This,dst_acceleration_structure_data,src_acceleration_structure_data,mode); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList5_SetPipelineState1(ID3D12GraphicsCommandList5* This,ID3D12StateObject *state_object) { - This->lpVtbl->SetPipelineState1(This,state_object); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList5_DispatchRays(ID3D12GraphicsCommandList5* This,const D3D12_DISPATCH_RAYS_DESC *desc) { - This->lpVtbl->DispatchRays(This,desc); -} -/*** ID3D12GraphicsCommandList5 methods ***/ -static __WIDL_INLINE void ID3D12GraphicsCommandList5_RSSetShadingRate(ID3D12GraphicsCommandList5* This,D3D12_SHADING_RATE base,const D3D12_SHADING_RATE_COMBINER *combiners) { - This->lpVtbl->RSSetShadingRate(This,base,combiners); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList5_RSSetShadingRateImage(ID3D12GraphicsCommandList5* This,ID3D12Resource *image) { - This->lpVtbl->RSSetShadingRateImage(This,image); -} -#endif -#endif - -#endif - - -#endif /* __ID3D12GraphicsCommandList5_INTERFACE_DEFINED__ */ - -/***************************************************************************** - * ID3D12GraphicsCommandList6 interface - */ -#ifndef __ID3D12GraphicsCommandList6_INTERFACE_DEFINED__ -#define __ID3D12GraphicsCommandList6_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D12GraphicsCommandList6, 0xc3827890, 0xe548, 0x4cfa, 0x96,0xcf, 0x56,0x89,0xa9,0x37,0x0f,0x80); -#if defined(__cplusplus) && !defined(CINTERFACE) -MIDL_INTERFACE("c3827890-e548-4cfa-96cf-5689a9370f80") -ID3D12GraphicsCommandList6 : public ID3D12GraphicsCommandList5 -{ - virtual void STDMETHODCALLTYPE DispatchMesh( - UINT x, - UINT y, - UINT z) = 0; - -}; -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(ID3D12GraphicsCommandList6, 0xc3827890, 0xe548, 0x4cfa, 0x96,0xcf, 0x56,0x89,0xa9,0x37,0x0f,0x80) -#endif -#else -typedef struct ID3D12GraphicsCommandList6Vtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D12GraphicsCommandList6 *This, - REFIID riid, - void **object); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D12GraphicsCommandList6 *This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D12GraphicsCommandList6 *This); - - /*** ID3D12Object methods ***/ - HRESULT (STDMETHODCALLTYPE *GetPrivateData)( - ID3D12GraphicsCommandList6 *This, - REFGUID guid, - UINT *data_size, - void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateData)( - ID3D12GraphicsCommandList6 *This, - REFGUID guid, - UINT data_size, - const void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( - ID3D12GraphicsCommandList6 *This, - REFGUID guid, - const IUnknown *data); - - HRESULT (STDMETHODCALLTYPE *SetName)( - ID3D12GraphicsCommandList6 *This, - const WCHAR *name); - - /*** ID3D12DeviceChild methods ***/ - HRESULT (STDMETHODCALLTYPE *GetDevice)( - ID3D12GraphicsCommandList6 *This, - REFIID riid, - void **device); - - /*** ID3D12CommandList methods ***/ - D3D12_COMMAND_LIST_TYPE (STDMETHODCALLTYPE *GetType)( - ID3D12GraphicsCommandList6 *This); - - /*** ID3D12GraphicsCommandList methods ***/ - HRESULT (STDMETHODCALLTYPE *Close)( - ID3D12GraphicsCommandList6 *This); - - HRESULT (STDMETHODCALLTYPE *Reset)( - ID3D12GraphicsCommandList6 *This, - ID3D12CommandAllocator *allocator, - ID3D12PipelineState *initial_state); - - void (STDMETHODCALLTYPE *ClearState)( - ID3D12GraphicsCommandList6 *This, - ID3D12PipelineState *pipeline_state); - - void (STDMETHODCALLTYPE *DrawInstanced)( - ID3D12GraphicsCommandList6 *This, - UINT vertex_count_per_instance, - UINT instance_count, - UINT start_vertex_location, - UINT start_instance_location); - - void (STDMETHODCALLTYPE *DrawIndexedInstanced)( - ID3D12GraphicsCommandList6 *This, - UINT index_count_per_instance, - UINT instance_count, - UINT start_vertex_location, - INT base_vertex_location, - UINT start_instance_location); - - void (STDMETHODCALLTYPE *Dispatch)( - ID3D12GraphicsCommandList6 *This, - UINT x, - UINT u, - UINT z); - - void (STDMETHODCALLTYPE *CopyBufferRegion)( - ID3D12GraphicsCommandList6 *This, - ID3D12Resource *dst_buffer, - UINT64 dst_offset, - ID3D12Resource *src_buffer, - UINT64 src_offset, - UINT64 byte_count); - - void (STDMETHODCALLTYPE *CopyTextureRegion)( - ID3D12GraphicsCommandList6 *This, - const D3D12_TEXTURE_COPY_LOCATION *dst, - UINT dst_x, - UINT dst_y, - UINT dst_z, - const D3D12_TEXTURE_COPY_LOCATION *src, - const D3D12_BOX *src_box); - - void (STDMETHODCALLTYPE *CopyResource)( - ID3D12GraphicsCommandList6 *This, - ID3D12Resource *dst_resource, - ID3D12Resource *src_resource); - - void (STDMETHODCALLTYPE *CopyTiles)( - ID3D12GraphicsCommandList6 *This, - ID3D12Resource *tiled_resource, - const D3D12_TILED_RESOURCE_COORDINATE *tile_region_start_coordinate, - const D3D12_TILE_REGION_SIZE *tile_region_size, - ID3D12Resource *buffer, - UINT64 buffer_offset, - D3D12_TILE_COPY_FLAGS flags); - - void (STDMETHODCALLTYPE *ResolveSubresource)( - ID3D12GraphicsCommandList6 *This, - ID3D12Resource *dst_resource, - UINT dst_sub_resource, - ID3D12Resource *src_resource, - UINT src_sub_resource, - DXGI_FORMAT format); - - void (STDMETHODCALLTYPE *IASetPrimitiveTopology)( - ID3D12GraphicsCommandList6 *This, - D3D12_PRIMITIVE_TOPOLOGY primitive_topology); - - void (STDMETHODCALLTYPE *RSSetViewports)( - ID3D12GraphicsCommandList6 *This, - UINT viewport_count, - const D3D12_VIEWPORT *viewports); - - void (STDMETHODCALLTYPE *RSSetScissorRects)( - ID3D12GraphicsCommandList6 *This, - UINT rect_count, - const D3D12_RECT *rects); - - void (STDMETHODCALLTYPE *OMSetBlendFactor)( - ID3D12GraphicsCommandList6 *This, - const FLOAT blend_factor[4]); - - void (STDMETHODCALLTYPE *OMSetStencilRef)( - ID3D12GraphicsCommandList6 *This, - UINT stencil_ref); - - void (STDMETHODCALLTYPE *SetPipelineState)( - ID3D12GraphicsCommandList6 *This, - ID3D12PipelineState *pipeline_state); - - void (STDMETHODCALLTYPE *ResourceBarrier)( - ID3D12GraphicsCommandList6 *This, - UINT barrier_count, - const D3D12_RESOURCE_BARRIER *barriers); - - void (STDMETHODCALLTYPE *ExecuteBundle)( - ID3D12GraphicsCommandList6 *This, - ID3D12GraphicsCommandList *command_list); - - void (STDMETHODCALLTYPE *SetDescriptorHeaps)( - ID3D12GraphicsCommandList6 *This, - UINT heap_count, - ID3D12DescriptorHeap *const *heaps); - - void (STDMETHODCALLTYPE *SetComputeRootSignature)( - ID3D12GraphicsCommandList6 *This, - ID3D12RootSignature *root_signature); - - void (STDMETHODCALLTYPE *SetGraphicsRootSignature)( - ID3D12GraphicsCommandList6 *This, - ID3D12RootSignature *root_signature); - - void (STDMETHODCALLTYPE *SetComputeRootDescriptorTable)( - ID3D12GraphicsCommandList6 *This, - UINT root_parameter_index, - D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor); - - void (STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable)( - ID3D12GraphicsCommandList6 *This, - UINT root_parameter_index, - D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor); - - void (STDMETHODCALLTYPE *SetComputeRoot32BitConstant)( - ID3D12GraphicsCommandList6 *This, - UINT root_parameter_index, - UINT data, - UINT dst_offset); - - void (STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant)( - ID3D12GraphicsCommandList6 *This, - UINT root_parameter_index, - UINT data, - UINT dst_offset); - - void (STDMETHODCALLTYPE *SetComputeRoot32BitConstants)( - ID3D12GraphicsCommandList6 *This, - UINT root_parameter_index, - UINT constant_count, - const void *data, - UINT dst_offset); - - void (STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants)( - ID3D12GraphicsCommandList6 *This, - UINT root_parameter_index, - UINT constant_count, - const void *data, - UINT dst_offset); - - void (STDMETHODCALLTYPE *SetComputeRootConstantBufferView)( - ID3D12GraphicsCommandList6 *This, - UINT root_parameter_index, - D3D12_GPU_VIRTUAL_ADDRESS address); - - void (STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView)( - ID3D12GraphicsCommandList6 *This, - UINT root_parameter_index, - D3D12_GPU_VIRTUAL_ADDRESS address); - - void (STDMETHODCALLTYPE *SetComputeRootShaderResourceView)( - ID3D12GraphicsCommandList6 *This, - UINT root_parameter_index, - D3D12_GPU_VIRTUAL_ADDRESS address); - - void (STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView)( - ID3D12GraphicsCommandList6 *This, - UINT root_parameter_index, - D3D12_GPU_VIRTUAL_ADDRESS address); - - void (STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView)( - ID3D12GraphicsCommandList6 *This, - UINT root_parameter_index, - D3D12_GPU_VIRTUAL_ADDRESS address); - - void (STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView)( - ID3D12GraphicsCommandList6 *This, - UINT root_parameter_index, - D3D12_GPU_VIRTUAL_ADDRESS address); - - void (STDMETHODCALLTYPE *IASetIndexBuffer)( - ID3D12GraphicsCommandList6 *This, - const D3D12_INDEX_BUFFER_VIEW *view); - - void (STDMETHODCALLTYPE *IASetVertexBuffers)( - ID3D12GraphicsCommandList6 *This, - UINT start_slot, - UINT view_count, - const D3D12_VERTEX_BUFFER_VIEW *views); - - void (STDMETHODCALLTYPE *SOSetTargets)( - ID3D12GraphicsCommandList6 *This, - UINT start_slot, - UINT view_count, - const D3D12_STREAM_OUTPUT_BUFFER_VIEW *views); - - void (STDMETHODCALLTYPE *OMSetRenderTargets)( - ID3D12GraphicsCommandList6 *This, - UINT render_target_descriptor_count, - const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors, - BOOL single_descriptor_handle, - const D3D12_CPU_DESCRIPTOR_HANDLE *depth_stencil_descriptor); - - void (STDMETHODCALLTYPE *ClearDepthStencilView)( - ID3D12GraphicsCommandList6 *This, - D3D12_CPU_DESCRIPTOR_HANDLE dsv, - D3D12_CLEAR_FLAGS flags, - FLOAT depth, - UINT8 stencil, - UINT rect_count, - const D3D12_RECT *rects); - - void (STDMETHODCALLTYPE *ClearRenderTargetView)( - ID3D12GraphicsCommandList6 *This, - D3D12_CPU_DESCRIPTOR_HANDLE rtv, - const FLOAT color[4], - UINT rect_count, - const D3D12_RECT *rects); - - void (STDMETHODCALLTYPE *ClearUnorderedAccessViewUint)( - ID3D12GraphicsCommandList6 *This, - D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, - D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, - ID3D12Resource *resource, - const UINT values[4], - UINT rect_count, - const D3D12_RECT *rects); - - void (STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat)( - ID3D12GraphicsCommandList6 *This, - D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, - D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, - ID3D12Resource *resource, - const float values[4], - UINT rect_count, - const D3D12_RECT *rects); - - void (STDMETHODCALLTYPE *DiscardResource)( - ID3D12GraphicsCommandList6 *This, - ID3D12Resource *resource, - const D3D12_DISCARD_REGION *region); - - void (STDMETHODCALLTYPE *BeginQuery)( - ID3D12GraphicsCommandList6 *This, - ID3D12QueryHeap *heap, - D3D12_QUERY_TYPE type, - UINT index); - - void (STDMETHODCALLTYPE *EndQuery)( - ID3D12GraphicsCommandList6 *This, - ID3D12QueryHeap *heap, - D3D12_QUERY_TYPE type, - UINT index); - - void (STDMETHODCALLTYPE *ResolveQueryData)( - ID3D12GraphicsCommandList6 *This, - ID3D12QueryHeap *heap, - D3D12_QUERY_TYPE type, - UINT start_index, - UINT query_count, - ID3D12Resource *dst_buffer, - UINT64 aligned_dst_buffer_offset); - - void (STDMETHODCALLTYPE *SetPredication)( - ID3D12GraphicsCommandList6 *This, - ID3D12Resource *buffer, - UINT64 aligned_buffer_offset, - D3D12_PREDICATION_OP operation); - - void (STDMETHODCALLTYPE *SetMarker)( - ID3D12GraphicsCommandList6 *This, - UINT metadata, - const void *data, - UINT size); - - void (STDMETHODCALLTYPE *BeginEvent)( - ID3D12GraphicsCommandList6 *This, - UINT metadata, - const void *data, - UINT size); - - void (STDMETHODCALLTYPE *EndEvent)( - ID3D12GraphicsCommandList6 *This); - - void (STDMETHODCALLTYPE *ExecuteIndirect)( - ID3D12GraphicsCommandList6 *This, - ID3D12CommandSignature *command_signature, - UINT max_command_count, - ID3D12Resource *arg_buffer, - UINT64 arg_buffer_offset, - ID3D12Resource *count_buffer, - UINT64 count_buffer_offset); - - /*** ID3D12GraphicsCommandList1 methods ***/ - void (STDMETHODCALLTYPE *AtomicCopyBufferUINT)( - ID3D12GraphicsCommandList6 *This, - ID3D12Resource *dst_buffer, - UINT64 dst_offset, - ID3D12Resource *src_buffer, - UINT64 src_offset, - UINT dependent_resource_count, - ID3D12Resource *const *dependent_resources, - const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges); - - void (STDMETHODCALLTYPE *AtomicCopyBufferUINT64)( - ID3D12GraphicsCommandList6 *This, - ID3D12Resource *dst_buffer, - UINT64 dst_offset, - ID3D12Resource *src_buffer, - UINT64 src_offset, - UINT dependent_resource_count, - ID3D12Resource *const *dependent_resources, - const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges); - - void (STDMETHODCALLTYPE *OMSetDepthBounds)( - ID3D12GraphicsCommandList6 *This, - FLOAT min, - FLOAT max); - - void (STDMETHODCALLTYPE *SetSamplePositions)( - ID3D12GraphicsCommandList6 *This, - UINT sample_count, - UINT pixel_count, - D3D12_SAMPLE_POSITION *sample_positions); - - void (STDMETHODCALLTYPE *ResolveSubresourceRegion)( - ID3D12GraphicsCommandList6 *This, - ID3D12Resource *dst_resource, - UINT dst_sub_resource_idx, - UINT dst_x, - UINT dst_y, - ID3D12Resource *src_resource, - UINT src_sub_resource_idx, - D3D12_RECT *src_rect, - DXGI_FORMAT format, - D3D12_RESOLVE_MODE mode); - - void (STDMETHODCALLTYPE *SetViewInstanceMask)( - ID3D12GraphicsCommandList6 *This, - UINT mask); - - /*** ID3D12GraphicsCommandList2 methods ***/ - void (STDMETHODCALLTYPE *WriteBufferImmediate)( - ID3D12GraphicsCommandList6 *This, - UINT count, - const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *parameters, - const D3D12_WRITEBUFFERIMMEDIATE_MODE *modes); - - /*** ID3D12GraphicsCommandList3 methods ***/ - void (STDMETHODCALLTYPE *SetProtectedResourceSession)( - ID3D12GraphicsCommandList6 *This, - ID3D12ProtectedResourceSession *protected_resource_session); - - /*** ID3D12GraphicsCommandList4 methods ***/ - void (STDMETHODCALLTYPE *BeginRenderPass)( - ID3D12GraphicsCommandList6 *This, - UINT num_render_targets, - const D3D12_RENDER_PASS_RENDER_TARGET_DESC *render_targets, - const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC *depth_stencil, - D3D12_RENDER_PASS_FLAGS flags); - - void (STDMETHODCALLTYPE *EndRenderPass)( - ID3D12GraphicsCommandList6 *This); - - void (STDMETHODCALLTYPE *InitializeMetaCommand)( - ID3D12GraphicsCommandList6 *This, - ID3D12MetaCommand *meta_command, - const void *parameter_data, - SIZE_T parameter_data_size); - - void (STDMETHODCALLTYPE *ExecuteMetaCommand)( - ID3D12GraphicsCommandList6 *This, - ID3D12MetaCommand *meta_command, - const void *parameter_data, - SIZE_T parameter_data_size); - - void (STDMETHODCALLTYPE *BuildRaytracingAccelerationStructure)( - ID3D12GraphicsCommandList6 *This, - const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC *desc, - UINT num_postbuild_info_descs, - const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *postbuild_info_descs); - - void (STDMETHODCALLTYPE *EmitRaytracingAccelerationStructurePostbuildInfo)( - ID3D12GraphicsCommandList6 *This, - const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *desc, - UINT num_acceleration_structures, - const D3D12_GPU_VIRTUAL_ADDRESS *source_acceleration_structure_data); - - void (STDMETHODCALLTYPE *CopyRaytracingAccelerationStructure)( - ID3D12GraphicsCommandList6 *This, - D3D12_GPU_VIRTUAL_ADDRESS dst_acceleration_structure_data, - D3D12_GPU_VIRTUAL_ADDRESS src_acceleration_structure_data, - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE mode); - - void (STDMETHODCALLTYPE *SetPipelineState1)( - ID3D12GraphicsCommandList6 *This, - ID3D12StateObject *state_object); - - void (STDMETHODCALLTYPE *DispatchRays)( - ID3D12GraphicsCommandList6 *This, - const D3D12_DISPATCH_RAYS_DESC *desc); - - /*** ID3D12GraphicsCommandList5 methods ***/ - void (STDMETHODCALLTYPE *RSSetShadingRate)( - ID3D12GraphicsCommandList6 *This, - D3D12_SHADING_RATE base, - const D3D12_SHADING_RATE_COMBINER *combiners); - - void (STDMETHODCALLTYPE *RSSetShadingRateImage)( - ID3D12GraphicsCommandList6 *This, - ID3D12Resource *image); - - /*** ID3D12GraphicsCommandList6 methods ***/ - void (STDMETHODCALLTYPE *DispatchMesh)( - ID3D12GraphicsCommandList6 *This, - UINT x, - UINT y, - UINT z); - - END_INTERFACE -} ID3D12GraphicsCommandList6Vtbl; - -interface ID3D12GraphicsCommandList6 { - CONST_VTBL ID3D12GraphicsCommandList6Vtbl* lpVtbl; -}; - -#ifdef COBJMACROS -#ifndef WIDL_C_INLINE_WRAPPERS -/*** IUnknown methods ***/ -#define ID3D12GraphicsCommandList6_QueryInterface(This,riid,object) (This)->lpVtbl->QueryInterface(This,riid,object) -#define ID3D12GraphicsCommandList6_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D12GraphicsCommandList6_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D12Object methods ***/ -#define ID3D12GraphicsCommandList6_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) -#define ID3D12GraphicsCommandList6_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) -#define ID3D12GraphicsCommandList6_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) -#define ID3D12GraphicsCommandList6_SetName(This,name) (This)->lpVtbl->SetName(This,name) -/*** ID3D12DeviceChild methods ***/ -#define ID3D12GraphicsCommandList6_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) -/*** ID3D12CommandList methods ***/ -#define ID3D12GraphicsCommandList6_GetType(This) (This)->lpVtbl->GetType(This) -/*** ID3D12GraphicsCommandList methods ***/ -#define ID3D12GraphicsCommandList6_Close(This) (This)->lpVtbl->Close(This) -#define ID3D12GraphicsCommandList6_Reset(This,allocator,initial_state) (This)->lpVtbl->Reset(This,allocator,initial_state) -#define ID3D12GraphicsCommandList6_ClearState(This,pipeline_state) (This)->lpVtbl->ClearState(This,pipeline_state) -#define ID3D12GraphicsCommandList6_DrawInstanced(This,vertex_count_per_instance,instance_count,start_vertex_location,start_instance_location) (This)->lpVtbl->DrawInstanced(This,vertex_count_per_instance,instance_count,start_vertex_location,start_instance_location) -#define ID3D12GraphicsCommandList6_DrawIndexedInstanced(This,index_count_per_instance,instance_count,start_vertex_location,base_vertex_location,start_instance_location) (This)->lpVtbl->DrawIndexedInstanced(This,index_count_per_instance,instance_count,start_vertex_location,base_vertex_location,start_instance_location) -#define ID3D12GraphicsCommandList6_Dispatch(This,x,u,z) (This)->lpVtbl->Dispatch(This,x,u,z) -#define ID3D12GraphicsCommandList6_CopyBufferRegion(This,dst_buffer,dst_offset,src_buffer,src_offset,byte_count) (This)->lpVtbl->CopyBufferRegion(This,dst_buffer,dst_offset,src_buffer,src_offset,byte_count) -#define ID3D12GraphicsCommandList6_CopyTextureRegion(This,dst,dst_x,dst_y,dst_z,src,src_box) (This)->lpVtbl->CopyTextureRegion(This,dst,dst_x,dst_y,dst_z,src,src_box) -#define ID3D12GraphicsCommandList6_CopyResource(This,dst_resource,src_resource) (This)->lpVtbl->CopyResource(This,dst_resource,src_resource) -#define ID3D12GraphicsCommandList6_CopyTiles(This,tiled_resource,tile_region_start_coordinate,tile_region_size,buffer,buffer_offset,flags) (This)->lpVtbl->CopyTiles(This,tiled_resource,tile_region_start_coordinate,tile_region_size,buffer,buffer_offset,flags) -#define ID3D12GraphicsCommandList6_ResolveSubresource(This,dst_resource,dst_sub_resource,src_resource,src_sub_resource,format) (This)->lpVtbl->ResolveSubresource(This,dst_resource,dst_sub_resource,src_resource,src_sub_resource,format) -#define ID3D12GraphicsCommandList6_IASetPrimitiveTopology(This,primitive_topology) (This)->lpVtbl->IASetPrimitiveTopology(This,primitive_topology) -#define ID3D12GraphicsCommandList6_RSSetViewports(This,viewport_count,viewports) (This)->lpVtbl->RSSetViewports(This,viewport_count,viewports) -#define ID3D12GraphicsCommandList6_RSSetScissorRects(This,rect_count,rects) (This)->lpVtbl->RSSetScissorRects(This,rect_count,rects) -#define ID3D12GraphicsCommandList6_OMSetBlendFactor(This,blend_factor) (This)->lpVtbl->OMSetBlendFactor(This,blend_factor) -#define ID3D12GraphicsCommandList6_OMSetStencilRef(This,stencil_ref) (This)->lpVtbl->OMSetStencilRef(This,stencil_ref) -#define ID3D12GraphicsCommandList6_SetPipelineState(This,pipeline_state) (This)->lpVtbl->SetPipelineState(This,pipeline_state) -#define ID3D12GraphicsCommandList6_ResourceBarrier(This,barrier_count,barriers) (This)->lpVtbl->ResourceBarrier(This,barrier_count,barriers) -#define ID3D12GraphicsCommandList6_ExecuteBundle(This,command_list) (This)->lpVtbl->ExecuteBundle(This,command_list) -#define ID3D12GraphicsCommandList6_SetDescriptorHeaps(This,heap_count,heaps) (This)->lpVtbl->SetDescriptorHeaps(This,heap_count,heaps) -#define ID3D12GraphicsCommandList6_SetComputeRootSignature(This,root_signature) (This)->lpVtbl->SetComputeRootSignature(This,root_signature) -#define ID3D12GraphicsCommandList6_SetGraphicsRootSignature(This,root_signature) (This)->lpVtbl->SetGraphicsRootSignature(This,root_signature) -#define ID3D12GraphicsCommandList6_SetComputeRootDescriptorTable(This,root_parameter_index,base_descriptor) (This)->lpVtbl->SetComputeRootDescriptorTable(This,root_parameter_index,base_descriptor) -#define ID3D12GraphicsCommandList6_SetGraphicsRootDescriptorTable(This,root_parameter_index,base_descriptor) (This)->lpVtbl->SetGraphicsRootDescriptorTable(This,root_parameter_index,base_descriptor) -#define ID3D12GraphicsCommandList6_SetComputeRoot32BitConstant(This,root_parameter_index,data,dst_offset) (This)->lpVtbl->SetComputeRoot32BitConstant(This,root_parameter_index,data,dst_offset) -#define ID3D12GraphicsCommandList6_SetGraphicsRoot32BitConstant(This,root_parameter_index,data,dst_offset) (This)->lpVtbl->SetGraphicsRoot32BitConstant(This,root_parameter_index,data,dst_offset) -#define ID3D12GraphicsCommandList6_SetComputeRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) (This)->lpVtbl->SetComputeRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) -#define ID3D12GraphicsCommandList6_SetGraphicsRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) (This)->lpVtbl->SetGraphicsRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) -#define ID3D12GraphicsCommandList6_SetComputeRootConstantBufferView(This,root_parameter_index,address) (This)->lpVtbl->SetComputeRootConstantBufferView(This,root_parameter_index,address) -#define ID3D12GraphicsCommandList6_SetGraphicsRootConstantBufferView(This,root_parameter_index,address) (This)->lpVtbl->SetGraphicsRootConstantBufferView(This,root_parameter_index,address) -#define ID3D12GraphicsCommandList6_SetComputeRootShaderResourceView(This,root_parameter_index,address) (This)->lpVtbl->SetComputeRootShaderResourceView(This,root_parameter_index,address) -#define ID3D12GraphicsCommandList6_SetGraphicsRootShaderResourceView(This,root_parameter_index,address) (This)->lpVtbl->SetGraphicsRootShaderResourceView(This,root_parameter_index,address) -#define ID3D12GraphicsCommandList6_SetComputeRootUnorderedAccessView(This,root_parameter_index,address) (This)->lpVtbl->SetComputeRootUnorderedAccessView(This,root_parameter_index,address) -#define ID3D12GraphicsCommandList6_SetGraphicsRootUnorderedAccessView(This,root_parameter_index,address) (This)->lpVtbl->SetGraphicsRootUnorderedAccessView(This,root_parameter_index,address) -#define ID3D12GraphicsCommandList6_IASetIndexBuffer(This,view) (This)->lpVtbl->IASetIndexBuffer(This,view) -#define ID3D12GraphicsCommandList6_IASetVertexBuffers(This,start_slot,view_count,views) (This)->lpVtbl->IASetVertexBuffers(This,start_slot,view_count,views) -#define ID3D12GraphicsCommandList6_SOSetTargets(This,start_slot,view_count,views) (This)->lpVtbl->SOSetTargets(This,start_slot,view_count,views) -#define ID3D12GraphicsCommandList6_OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor) (This)->lpVtbl->OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor) -#define ID3D12GraphicsCommandList6_ClearDepthStencilView(This,dsv,flags,depth,stencil,rect_count,rects) (This)->lpVtbl->ClearDepthStencilView(This,dsv,flags,depth,stencil,rect_count,rects) -#define ID3D12GraphicsCommandList6_ClearRenderTargetView(This,rtv,color,rect_count,rects) (This)->lpVtbl->ClearRenderTargetView(This,rtv,color,rect_count,rects) -#define ID3D12GraphicsCommandList6_ClearUnorderedAccessViewUint(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) (This)->lpVtbl->ClearUnorderedAccessViewUint(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) -#define ID3D12GraphicsCommandList6_ClearUnorderedAccessViewFloat(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) (This)->lpVtbl->ClearUnorderedAccessViewFloat(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) -#define ID3D12GraphicsCommandList6_DiscardResource(This,resource,region) (This)->lpVtbl->DiscardResource(This,resource,region) -#define ID3D12GraphicsCommandList6_BeginQuery(This,heap,type,index) (This)->lpVtbl->BeginQuery(This,heap,type,index) -#define ID3D12GraphicsCommandList6_EndQuery(This,heap,type,index) (This)->lpVtbl->EndQuery(This,heap,type,index) -#define ID3D12GraphicsCommandList6_ResolveQueryData(This,heap,type,start_index,query_count,dst_buffer,aligned_dst_buffer_offset) (This)->lpVtbl->ResolveQueryData(This,heap,type,start_index,query_count,dst_buffer,aligned_dst_buffer_offset) -#define ID3D12GraphicsCommandList6_SetPredication(This,buffer,aligned_buffer_offset,operation) (This)->lpVtbl->SetPredication(This,buffer,aligned_buffer_offset,operation) -#define ID3D12GraphicsCommandList6_SetMarker(This,metadata,data,size) (This)->lpVtbl->SetMarker(This,metadata,data,size) -#define ID3D12GraphicsCommandList6_BeginEvent(This,metadata,data,size) (This)->lpVtbl->BeginEvent(This,metadata,data,size) -#define ID3D12GraphicsCommandList6_EndEvent(This) (This)->lpVtbl->EndEvent(This) -#define ID3D12GraphicsCommandList6_ExecuteIndirect(This,command_signature,max_command_count,arg_buffer,arg_buffer_offset,count_buffer,count_buffer_offset) (This)->lpVtbl->ExecuteIndirect(This,command_signature,max_command_count,arg_buffer,arg_buffer_offset,count_buffer,count_buffer_offset) -/*** ID3D12GraphicsCommandList1 methods ***/ -#define ID3D12GraphicsCommandList6_AtomicCopyBufferUINT(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) (This)->lpVtbl->AtomicCopyBufferUINT(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) -#define ID3D12GraphicsCommandList6_AtomicCopyBufferUINT64(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) (This)->lpVtbl->AtomicCopyBufferUINT64(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) -#define ID3D12GraphicsCommandList6_OMSetDepthBounds(This,min,max) (This)->lpVtbl->OMSetDepthBounds(This,min,max) -#define ID3D12GraphicsCommandList6_SetSamplePositions(This,sample_count,pixel_count,sample_positions) (This)->lpVtbl->SetSamplePositions(This,sample_count,pixel_count,sample_positions) -#define ID3D12GraphicsCommandList6_ResolveSubresourceRegion(This,dst_resource,dst_sub_resource_idx,dst_x,dst_y,src_resource,src_sub_resource_idx,src_rect,format,mode) (This)->lpVtbl->ResolveSubresourceRegion(This,dst_resource,dst_sub_resource_idx,dst_x,dst_y,src_resource,src_sub_resource_idx,src_rect,format,mode) -#define ID3D12GraphicsCommandList6_SetViewInstanceMask(This,mask) (This)->lpVtbl->SetViewInstanceMask(This,mask) -/*** ID3D12GraphicsCommandList2 methods ***/ -#define ID3D12GraphicsCommandList6_WriteBufferImmediate(This,count,parameters,modes) (This)->lpVtbl->WriteBufferImmediate(This,count,parameters,modes) -/*** ID3D12GraphicsCommandList3 methods ***/ -#define ID3D12GraphicsCommandList6_SetProtectedResourceSession(This,protected_resource_session) (This)->lpVtbl->SetProtectedResourceSession(This,protected_resource_session) -/*** ID3D12GraphicsCommandList4 methods ***/ -#define ID3D12GraphicsCommandList6_BeginRenderPass(This,num_render_targets,render_targets,depth_stencil,flags) (This)->lpVtbl->BeginRenderPass(This,num_render_targets,render_targets,depth_stencil,flags) -#define ID3D12GraphicsCommandList6_EndRenderPass(This) (This)->lpVtbl->EndRenderPass(This) -#define ID3D12GraphicsCommandList6_InitializeMetaCommand(This,meta_command,parameter_data,parameter_data_size) (This)->lpVtbl->InitializeMetaCommand(This,meta_command,parameter_data,parameter_data_size) -#define ID3D12GraphicsCommandList6_ExecuteMetaCommand(This,meta_command,parameter_data,parameter_data_size) (This)->lpVtbl->ExecuteMetaCommand(This,meta_command,parameter_data,parameter_data_size) -#define ID3D12GraphicsCommandList6_BuildRaytracingAccelerationStructure(This,desc,num_postbuild_info_descs,postbuild_info_descs) (This)->lpVtbl->BuildRaytracingAccelerationStructure(This,desc,num_postbuild_info_descs,postbuild_info_descs) -#define ID3D12GraphicsCommandList6_EmitRaytracingAccelerationStructurePostbuildInfo(This,desc,num_acceleration_structures,source_acceleration_structure_data) (This)->lpVtbl->EmitRaytracingAccelerationStructurePostbuildInfo(This,desc,num_acceleration_structures,source_acceleration_structure_data) -#define ID3D12GraphicsCommandList6_CopyRaytracingAccelerationStructure(This,dst_acceleration_structure_data,src_acceleration_structure_data,mode) (This)->lpVtbl->CopyRaytracingAccelerationStructure(This,dst_acceleration_structure_data,src_acceleration_structure_data,mode) -#define ID3D12GraphicsCommandList6_SetPipelineState1(This,state_object) (This)->lpVtbl->SetPipelineState1(This,state_object) -#define ID3D12GraphicsCommandList6_DispatchRays(This,desc) (This)->lpVtbl->DispatchRays(This,desc) -/*** ID3D12GraphicsCommandList5 methods ***/ -#define ID3D12GraphicsCommandList6_RSSetShadingRate(This,base,combiners) (This)->lpVtbl->RSSetShadingRate(This,base,combiners) -#define ID3D12GraphicsCommandList6_RSSetShadingRateImage(This,image) (This)->lpVtbl->RSSetShadingRateImage(This,image) -/*** ID3D12GraphicsCommandList6 methods ***/ -#define ID3D12GraphicsCommandList6_DispatchMesh(This,x,y,z) (This)->lpVtbl->DispatchMesh(This,x,y,z) -#else -/*** IUnknown methods ***/ -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList6_QueryInterface(ID3D12GraphicsCommandList6* This,REFIID riid,void **object) { - return This->lpVtbl->QueryInterface(This,riid,object); -} -static __WIDL_INLINE ULONG ID3D12GraphicsCommandList6_AddRef(ID3D12GraphicsCommandList6* This) { - return This->lpVtbl->AddRef(This); -} -static __WIDL_INLINE ULONG ID3D12GraphicsCommandList6_Release(ID3D12GraphicsCommandList6* This) { - return This->lpVtbl->Release(This); -} -/*** ID3D12Object methods ***/ -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList6_GetPrivateData(ID3D12GraphicsCommandList6* This,REFGUID guid,UINT *data_size,void *data) { - return This->lpVtbl->GetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList6_SetPrivateData(ID3D12GraphicsCommandList6* This,REFGUID guid,UINT data_size,const void *data) { - return This->lpVtbl->SetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList6_SetPrivateDataInterface(ID3D12GraphicsCommandList6* This,REFGUID guid,const IUnknown *data) { - return This->lpVtbl->SetPrivateDataInterface(This,guid,data); -} -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList6_SetName(ID3D12GraphicsCommandList6* This,const WCHAR *name) { - return This->lpVtbl->SetName(This,name); -} -/*** ID3D12DeviceChild methods ***/ -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList6_GetDevice(ID3D12GraphicsCommandList6* This,REFIID riid,void **device) { - return This->lpVtbl->GetDevice(This,riid,device); -} -/*** ID3D12CommandList methods ***/ -static __WIDL_INLINE D3D12_COMMAND_LIST_TYPE ID3D12GraphicsCommandList6_GetType(ID3D12GraphicsCommandList6* This) { - return This->lpVtbl->GetType(This); -} -/*** ID3D12GraphicsCommandList methods ***/ -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList6_Close(ID3D12GraphicsCommandList6* This) { - return This->lpVtbl->Close(This); -} -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList6_Reset(ID3D12GraphicsCommandList6* This,ID3D12CommandAllocator *allocator,ID3D12PipelineState *initial_state) { - return This->lpVtbl->Reset(This,allocator,initial_state); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList6_ClearState(ID3D12GraphicsCommandList6* This,ID3D12PipelineState *pipeline_state) { - This->lpVtbl->ClearState(This,pipeline_state); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList6_DrawInstanced(ID3D12GraphicsCommandList6* This,UINT vertex_count_per_instance,UINT instance_count,UINT start_vertex_location,UINT start_instance_location) { - This->lpVtbl->DrawInstanced(This,vertex_count_per_instance,instance_count,start_vertex_location,start_instance_location); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList6_DrawIndexedInstanced(ID3D12GraphicsCommandList6* This,UINT index_count_per_instance,UINT instance_count,UINT start_vertex_location,INT base_vertex_location,UINT start_instance_location) { - This->lpVtbl->DrawIndexedInstanced(This,index_count_per_instance,instance_count,start_vertex_location,base_vertex_location,start_instance_location); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList6_Dispatch(ID3D12GraphicsCommandList6* This,UINT x,UINT u,UINT z) { - This->lpVtbl->Dispatch(This,x,u,z); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList6_CopyBufferRegion(ID3D12GraphicsCommandList6* This,ID3D12Resource *dst_buffer,UINT64 dst_offset,ID3D12Resource *src_buffer,UINT64 src_offset,UINT64 byte_count) { - This->lpVtbl->CopyBufferRegion(This,dst_buffer,dst_offset,src_buffer,src_offset,byte_count); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList6_CopyTextureRegion(ID3D12GraphicsCommandList6* This,const D3D12_TEXTURE_COPY_LOCATION *dst,UINT dst_x,UINT dst_y,UINT dst_z,const D3D12_TEXTURE_COPY_LOCATION *src,const D3D12_BOX *src_box) { - This->lpVtbl->CopyTextureRegion(This,dst,dst_x,dst_y,dst_z,src,src_box); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList6_CopyResource(ID3D12GraphicsCommandList6* This,ID3D12Resource *dst_resource,ID3D12Resource *src_resource) { - This->lpVtbl->CopyResource(This,dst_resource,src_resource); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList6_CopyTiles(ID3D12GraphicsCommandList6* This,ID3D12Resource *tiled_resource,const D3D12_TILED_RESOURCE_COORDINATE *tile_region_start_coordinate,const D3D12_TILE_REGION_SIZE *tile_region_size,ID3D12Resource *buffer,UINT64 buffer_offset,D3D12_TILE_COPY_FLAGS flags) { - This->lpVtbl->CopyTiles(This,tiled_resource,tile_region_start_coordinate,tile_region_size,buffer,buffer_offset,flags); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList6_ResolveSubresource(ID3D12GraphicsCommandList6* This,ID3D12Resource *dst_resource,UINT dst_sub_resource,ID3D12Resource *src_resource,UINT src_sub_resource,DXGI_FORMAT format) { - This->lpVtbl->ResolveSubresource(This,dst_resource,dst_sub_resource,src_resource,src_sub_resource,format); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList6_IASetPrimitiveTopology(ID3D12GraphicsCommandList6* This,D3D12_PRIMITIVE_TOPOLOGY primitive_topology) { - This->lpVtbl->IASetPrimitiveTopology(This,primitive_topology); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList6_RSSetViewports(ID3D12GraphicsCommandList6* This,UINT viewport_count,const D3D12_VIEWPORT *viewports) { - This->lpVtbl->RSSetViewports(This,viewport_count,viewports); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList6_RSSetScissorRects(ID3D12GraphicsCommandList6* This,UINT rect_count,const D3D12_RECT *rects) { - This->lpVtbl->RSSetScissorRects(This,rect_count,rects); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList6_OMSetBlendFactor(ID3D12GraphicsCommandList6* This,const FLOAT blend_factor[4]) { - This->lpVtbl->OMSetBlendFactor(This,blend_factor); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList6_OMSetStencilRef(ID3D12GraphicsCommandList6* This,UINT stencil_ref) { - This->lpVtbl->OMSetStencilRef(This,stencil_ref); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList6_SetPipelineState(ID3D12GraphicsCommandList6* This,ID3D12PipelineState *pipeline_state) { - This->lpVtbl->SetPipelineState(This,pipeline_state); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList6_ResourceBarrier(ID3D12GraphicsCommandList6* This,UINT barrier_count,const D3D12_RESOURCE_BARRIER *barriers) { - This->lpVtbl->ResourceBarrier(This,barrier_count,barriers); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList6_ExecuteBundle(ID3D12GraphicsCommandList6* This,ID3D12GraphicsCommandList *command_list) { - This->lpVtbl->ExecuteBundle(This,command_list); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList6_SetDescriptorHeaps(ID3D12GraphicsCommandList6* This,UINT heap_count,ID3D12DescriptorHeap *const *heaps) { - This->lpVtbl->SetDescriptorHeaps(This,heap_count,heaps); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList6_SetComputeRootSignature(ID3D12GraphicsCommandList6* This,ID3D12RootSignature *root_signature) { - This->lpVtbl->SetComputeRootSignature(This,root_signature); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList6_SetGraphicsRootSignature(ID3D12GraphicsCommandList6* This,ID3D12RootSignature *root_signature) { - This->lpVtbl->SetGraphicsRootSignature(This,root_signature); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList6_SetComputeRootDescriptorTable(ID3D12GraphicsCommandList6* This,UINT root_parameter_index,D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor) { - This->lpVtbl->SetComputeRootDescriptorTable(This,root_parameter_index,base_descriptor); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList6_SetGraphicsRootDescriptorTable(ID3D12GraphicsCommandList6* This,UINT root_parameter_index,D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor) { - This->lpVtbl->SetGraphicsRootDescriptorTable(This,root_parameter_index,base_descriptor); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList6_SetComputeRoot32BitConstant(ID3D12GraphicsCommandList6* This,UINT root_parameter_index,UINT data,UINT dst_offset) { - This->lpVtbl->SetComputeRoot32BitConstant(This,root_parameter_index,data,dst_offset); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList6_SetGraphicsRoot32BitConstant(ID3D12GraphicsCommandList6* This,UINT root_parameter_index,UINT data,UINT dst_offset) { - This->lpVtbl->SetGraphicsRoot32BitConstant(This,root_parameter_index,data,dst_offset); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList6_SetComputeRoot32BitConstants(ID3D12GraphicsCommandList6* This,UINT root_parameter_index,UINT constant_count,const void *data,UINT dst_offset) { - This->lpVtbl->SetComputeRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList6_SetGraphicsRoot32BitConstants(ID3D12GraphicsCommandList6* This,UINT root_parameter_index,UINT constant_count,const void *data,UINT dst_offset) { - This->lpVtbl->SetGraphicsRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList6_SetComputeRootConstantBufferView(ID3D12GraphicsCommandList6* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { - This->lpVtbl->SetComputeRootConstantBufferView(This,root_parameter_index,address); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList6_SetGraphicsRootConstantBufferView(ID3D12GraphicsCommandList6* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { - This->lpVtbl->SetGraphicsRootConstantBufferView(This,root_parameter_index,address); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList6_SetComputeRootShaderResourceView(ID3D12GraphicsCommandList6* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { - This->lpVtbl->SetComputeRootShaderResourceView(This,root_parameter_index,address); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList6_SetGraphicsRootShaderResourceView(ID3D12GraphicsCommandList6* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { - This->lpVtbl->SetGraphicsRootShaderResourceView(This,root_parameter_index,address); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList6_SetComputeRootUnorderedAccessView(ID3D12GraphicsCommandList6* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { - This->lpVtbl->SetComputeRootUnorderedAccessView(This,root_parameter_index,address); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList6_SetGraphicsRootUnorderedAccessView(ID3D12GraphicsCommandList6* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { - This->lpVtbl->SetGraphicsRootUnorderedAccessView(This,root_parameter_index,address); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList6_IASetIndexBuffer(ID3D12GraphicsCommandList6* This,const D3D12_INDEX_BUFFER_VIEW *view) { - This->lpVtbl->IASetIndexBuffer(This,view); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList6_IASetVertexBuffers(ID3D12GraphicsCommandList6* This,UINT start_slot,UINT view_count,const D3D12_VERTEX_BUFFER_VIEW *views) { - This->lpVtbl->IASetVertexBuffers(This,start_slot,view_count,views); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList6_SOSetTargets(ID3D12GraphicsCommandList6* This,UINT start_slot,UINT view_count,const D3D12_STREAM_OUTPUT_BUFFER_VIEW *views) { - This->lpVtbl->SOSetTargets(This,start_slot,view_count,views); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList6_OMSetRenderTargets(ID3D12GraphicsCommandList6* This,UINT render_target_descriptor_count,const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors,BOOL single_descriptor_handle,const D3D12_CPU_DESCRIPTOR_HANDLE *depth_stencil_descriptor) { - This->lpVtbl->OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList6_ClearDepthStencilView(ID3D12GraphicsCommandList6* This,D3D12_CPU_DESCRIPTOR_HANDLE dsv,D3D12_CLEAR_FLAGS flags,FLOAT depth,UINT8 stencil,UINT rect_count,const D3D12_RECT *rects) { - This->lpVtbl->ClearDepthStencilView(This,dsv,flags,depth,stencil,rect_count,rects); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList6_ClearRenderTargetView(ID3D12GraphicsCommandList6* This,D3D12_CPU_DESCRIPTOR_HANDLE rtv,const FLOAT color[4],UINT rect_count,const D3D12_RECT *rects) { - This->lpVtbl->ClearRenderTargetView(This,rtv,color,rect_count,rects); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList6_ClearUnorderedAccessViewUint(ID3D12GraphicsCommandList6* This,D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle,D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle,ID3D12Resource *resource,const UINT values[4],UINT rect_count,const D3D12_RECT *rects) { - This->lpVtbl->ClearUnorderedAccessViewUint(This,gpu_handle,cpu_handle,resource,values,rect_count,rects); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList6_ClearUnorderedAccessViewFloat(ID3D12GraphicsCommandList6* This,D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle,D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle,ID3D12Resource *resource,const float values[4],UINT rect_count,const D3D12_RECT *rects) { - This->lpVtbl->ClearUnorderedAccessViewFloat(This,gpu_handle,cpu_handle,resource,values,rect_count,rects); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList6_DiscardResource(ID3D12GraphicsCommandList6* This,ID3D12Resource *resource,const D3D12_DISCARD_REGION *region) { - This->lpVtbl->DiscardResource(This,resource,region); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList6_BeginQuery(ID3D12GraphicsCommandList6* This,ID3D12QueryHeap *heap,D3D12_QUERY_TYPE type,UINT index) { - This->lpVtbl->BeginQuery(This,heap,type,index); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList6_EndQuery(ID3D12GraphicsCommandList6* This,ID3D12QueryHeap *heap,D3D12_QUERY_TYPE type,UINT index) { - This->lpVtbl->EndQuery(This,heap,type,index); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList6_ResolveQueryData(ID3D12GraphicsCommandList6* This,ID3D12QueryHeap *heap,D3D12_QUERY_TYPE type,UINT start_index,UINT query_count,ID3D12Resource *dst_buffer,UINT64 aligned_dst_buffer_offset) { - This->lpVtbl->ResolveQueryData(This,heap,type,start_index,query_count,dst_buffer,aligned_dst_buffer_offset); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList6_SetPredication(ID3D12GraphicsCommandList6* This,ID3D12Resource *buffer,UINT64 aligned_buffer_offset,D3D12_PREDICATION_OP operation) { - This->lpVtbl->SetPredication(This,buffer,aligned_buffer_offset,operation); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList6_SetMarker(ID3D12GraphicsCommandList6* This,UINT metadata,const void *data,UINT size) { - This->lpVtbl->SetMarker(This,metadata,data,size); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList6_BeginEvent(ID3D12GraphicsCommandList6* This,UINT metadata,const void *data,UINT size) { - This->lpVtbl->BeginEvent(This,metadata,data,size); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList6_EndEvent(ID3D12GraphicsCommandList6* This) { - This->lpVtbl->EndEvent(This); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList6_ExecuteIndirect(ID3D12GraphicsCommandList6* This,ID3D12CommandSignature *command_signature,UINT max_command_count,ID3D12Resource *arg_buffer,UINT64 arg_buffer_offset,ID3D12Resource *count_buffer,UINT64 count_buffer_offset) { - This->lpVtbl->ExecuteIndirect(This,command_signature,max_command_count,arg_buffer,arg_buffer_offset,count_buffer,count_buffer_offset); -} -/*** ID3D12GraphicsCommandList1 methods ***/ -static __WIDL_INLINE void ID3D12GraphicsCommandList6_AtomicCopyBufferUINT(ID3D12GraphicsCommandList6* This,ID3D12Resource *dst_buffer,UINT64 dst_offset,ID3D12Resource *src_buffer,UINT64 src_offset,UINT dependent_resource_count,ID3D12Resource *const *dependent_resources,const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges) { - This->lpVtbl->AtomicCopyBufferUINT(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList6_AtomicCopyBufferUINT64(ID3D12GraphicsCommandList6* This,ID3D12Resource *dst_buffer,UINT64 dst_offset,ID3D12Resource *src_buffer,UINT64 src_offset,UINT dependent_resource_count,ID3D12Resource *const *dependent_resources,const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges) { - This->lpVtbl->AtomicCopyBufferUINT64(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList6_OMSetDepthBounds(ID3D12GraphicsCommandList6* This,FLOAT min,FLOAT max) { - This->lpVtbl->OMSetDepthBounds(This,min,max); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList6_SetSamplePositions(ID3D12GraphicsCommandList6* This,UINT sample_count,UINT pixel_count,D3D12_SAMPLE_POSITION *sample_positions) { - This->lpVtbl->SetSamplePositions(This,sample_count,pixel_count,sample_positions); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList6_ResolveSubresourceRegion(ID3D12GraphicsCommandList6* This,ID3D12Resource *dst_resource,UINT dst_sub_resource_idx,UINT dst_x,UINT dst_y,ID3D12Resource *src_resource,UINT src_sub_resource_idx,D3D12_RECT *src_rect,DXGI_FORMAT format,D3D12_RESOLVE_MODE mode) { - This->lpVtbl->ResolveSubresourceRegion(This,dst_resource,dst_sub_resource_idx,dst_x,dst_y,src_resource,src_sub_resource_idx,src_rect,format,mode); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList6_SetViewInstanceMask(ID3D12GraphicsCommandList6* This,UINT mask) { - This->lpVtbl->SetViewInstanceMask(This,mask); -} -/*** ID3D12GraphicsCommandList2 methods ***/ -static __WIDL_INLINE void ID3D12GraphicsCommandList6_WriteBufferImmediate(ID3D12GraphicsCommandList6* This,UINT count,const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *parameters,const D3D12_WRITEBUFFERIMMEDIATE_MODE *modes) { - This->lpVtbl->WriteBufferImmediate(This,count,parameters,modes); -} -/*** ID3D12GraphicsCommandList3 methods ***/ -static __WIDL_INLINE void ID3D12GraphicsCommandList6_SetProtectedResourceSession(ID3D12GraphicsCommandList6* This,ID3D12ProtectedResourceSession *protected_resource_session) { - This->lpVtbl->SetProtectedResourceSession(This,protected_resource_session); -} -/*** ID3D12GraphicsCommandList4 methods ***/ -static __WIDL_INLINE void ID3D12GraphicsCommandList6_BeginRenderPass(ID3D12GraphicsCommandList6* This,UINT num_render_targets,const D3D12_RENDER_PASS_RENDER_TARGET_DESC *render_targets,const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC *depth_stencil,D3D12_RENDER_PASS_FLAGS flags) { - This->lpVtbl->BeginRenderPass(This,num_render_targets,render_targets,depth_stencil,flags); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList6_EndRenderPass(ID3D12GraphicsCommandList6* This) { - This->lpVtbl->EndRenderPass(This); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList6_InitializeMetaCommand(ID3D12GraphicsCommandList6* This,ID3D12MetaCommand *meta_command,const void *parameter_data,SIZE_T parameter_data_size) { - This->lpVtbl->InitializeMetaCommand(This,meta_command,parameter_data,parameter_data_size); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList6_ExecuteMetaCommand(ID3D12GraphicsCommandList6* This,ID3D12MetaCommand *meta_command,const void *parameter_data,SIZE_T parameter_data_size) { - This->lpVtbl->ExecuteMetaCommand(This,meta_command,parameter_data,parameter_data_size); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList6_BuildRaytracingAccelerationStructure(ID3D12GraphicsCommandList6* This,const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC *desc,UINT num_postbuild_info_descs,const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *postbuild_info_descs) { - This->lpVtbl->BuildRaytracingAccelerationStructure(This,desc,num_postbuild_info_descs,postbuild_info_descs); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList6_EmitRaytracingAccelerationStructurePostbuildInfo(ID3D12GraphicsCommandList6* This,const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *desc,UINT num_acceleration_structures,const D3D12_GPU_VIRTUAL_ADDRESS *source_acceleration_structure_data) { - This->lpVtbl->EmitRaytracingAccelerationStructurePostbuildInfo(This,desc,num_acceleration_structures,source_acceleration_structure_data); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList6_CopyRaytracingAccelerationStructure(ID3D12GraphicsCommandList6* This,D3D12_GPU_VIRTUAL_ADDRESS dst_acceleration_structure_data,D3D12_GPU_VIRTUAL_ADDRESS src_acceleration_structure_data,D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE mode) { - This->lpVtbl->CopyRaytracingAccelerationStructure(This,dst_acceleration_structure_data,src_acceleration_structure_data,mode); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList6_SetPipelineState1(ID3D12GraphicsCommandList6* This,ID3D12StateObject *state_object) { - This->lpVtbl->SetPipelineState1(This,state_object); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList6_DispatchRays(ID3D12GraphicsCommandList6* This,const D3D12_DISPATCH_RAYS_DESC *desc) { - This->lpVtbl->DispatchRays(This,desc); -} -/*** ID3D12GraphicsCommandList5 methods ***/ -static __WIDL_INLINE void ID3D12GraphicsCommandList6_RSSetShadingRate(ID3D12GraphicsCommandList6* This,D3D12_SHADING_RATE base,const D3D12_SHADING_RATE_COMBINER *combiners) { - This->lpVtbl->RSSetShadingRate(This,base,combiners); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList6_RSSetShadingRateImage(ID3D12GraphicsCommandList6* This,ID3D12Resource *image) { - This->lpVtbl->RSSetShadingRateImage(This,image); -} -/*** ID3D12GraphicsCommandList6 methods ***/ -static __WIDL_INLINE void ID3D12GraphicsCommandList6_DispatchMesh(ID3D12GraphicsCommandList6* This,UINT x,UINT y,UINT z) { - This->lpVtbl->DispatchMesh(This,x,y,z); -} -#endif -#endif - -#endif - - -#endif /* __ID3D12GraphicsCommandList6_INTERFACE_DEFINED__ */ - -/***************************************************************************** - * ID3D12GraphicsCommandList7 interface - */ -#ifndef __ID3D12GraphicsCommandList7_INTERFACE_DEFINED__ -#define __ID3D12GraphicsCommandList7_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D12GraphicsCommandList7, 0xdd171223, 0x8b61, 0x4769, 0x90,0xe3, 0x16,0x0c,0xcd,0xe4,0xe2,0xc1); -#if defined(__cplusplus) && !defined(CINTERFACE) -MIDL_INTERFACE("dd171223-8b61-4769-90e3-160ccde4e2c1") -ID3D12GraphicsCommandList7 : public ID3D12GraphicsCommandList6 -{ - virtual void STDMETHODCALLTYPE Barrier( - UINT32 NumBarrierGroups, - const void *pBarrierGroups) = 0; - -}; -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(ID3D12GraphicsCommandList7, 0xdd171223, 0x8b61, 0x4769, 0x90,0xe3, 0x16,0x0c,0xcd,0xe4,0xe2,0xc1) -#endif -#else -typedef struct ID3D12GraphicsCommandList7Vtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D12GraphicsCommandList7 *This, - REFIID riid, - void **object); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D12GraphicsCommandList7 *This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D12GraphicsCommandList7 *This); - - /*** ID3D12Object methods ***/ - HRESULT (STDMETHODCALLTYPE *GetPrivateData)( - ID3D12GraphicsCommandList7 *This, - REFGUID guid, - UINT *data_size, - void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateData)( - ID3D12GraphicsCommandList7 *This, - REFGUID guid, - UINT data_size, - const void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( - ID3D12GraphicsCommandList7 *This, - REFGUID guid, - const IUnknown *data); - - HRESULT (STDMETHODCALLTYPE *SetName)( - ID3D12GraphicsCommandList7 *This, - const WCHAR *name); - - /*** ID3D12DeviceChild methods ***/ - HRESULT (STDMETHODCALLTYPE *GetDevice)( - ID3D12GraphicsCommandList7 *This, - REFIID riid, - void **device); - - /*** ID3D12CommandList methods ***/ - D3D12_COMMAND_LIST_TYPE (STDMETHODCALLTYPE *GetType)( - ID3D12GraphicsCommandList7 *This); - - /*** ID3D12GraphicsCommandList methods ***/ - HRESULT (STDMETHODCALLTYPE *Close)( - ID3D12GraphicsCommandList7 *This); - - HRESULT (STDMETHODCALLTYPE *Reset)( - ID3D12GraphicsCommandList7 *This, - ID3D12CommandAllocator *allocator, - ID3D12PipelineState *initial_state); - - void (STDMETHODCALLTYPE *ClearState)( - ID3D12GraphicsCommandList7 *This, - ID3D12PipelineState *pipeline_state); - - void (STDMETHODCALLTYPE *DrawInstanced)( - ID3D12GraphicsCommandList7 *This, - UINT vertex_count_per_instance, - UINT instance_count, - UINT start_vertex_location, - UINT start_instance_location); - - void (STDMETHODCALLTYPE *DrawIndexedInstanced)( - ID3D12GraphicsCommandList7 *This, - UINT index_count_per_instance, - UINT instance_count, - UINT start_vertex_location, - INT base_vertex_location, - UINT start_instance_location); - - void (STDMETHODCALLTYPE *Dispatch)( - ID3D12GraphicsCommandList7 *This, - UINT x, - UINT u, - UINT z); - - void (STDMETHODCALLTYPE *CopyBufferRegion)( - ID3D12GraphicsCommandList7 *This, - ID3D12Resource *dst_buffer, - UINT64 dst_offset, - ID3D12Resource *src_buffer, - UINT64 src_offset, - UINT64 byte_count); - - void (STDMETHODCALLTYPE *CopyTextureRegion)( - ID3D12GraphicsCommandList7 *This, - const D3D12_TEXTURE_COPY_LOCATION *dst, - UINT dst_x, - UINT dst_y, - UINT dst_z, - const D3D12_TEXTURE_COPY_LOCATION *src, - const D3D12_BOX *src_box); - - void (STDMETHODCALLTYPE *CopyResource)( - ID3D12GraphicsCommandList7 *This, - ID3D12Resource *dst_resource, - ID3D12Resource *src_resource); - - void (STDMETHODCALLTYPE *CopyTiles)( - ID3D12GraphicsCommandList7 *This, - ID3D12Resource *tiled_resource, - const D3D12_TILED_RESOURCE_COORDINATE *tile_region_start_coordinate, - const D3D12_TILE_REGION_SIZE *tile_region_size, - ID3D12Resource *buffer, - UINT64 buffer_offset, - D3D12_TILE_COPY_FLAGS flags); - - void (STDMETHODCALLTYPE *ResolveSubresource)( - ID3D12GraphicsCommandList7 *This, - ID3D12Resource *dst_resource, - UINT dst_sub_resource, - ID3D12Resource *src_resource, - UINT src_sub_resource, - DXGI_FORMAT format); - - void (STDMETHODCALLTYPE *IASetPrimitiveTopology)( - ID3D12GraphicsCommandList7 *This, - D3D12_PRIMITIVE_TOPOLOGY primitive_topology); - - void (STDMETHODCALLTYPE *RSSetViewports)( - ID3D12GraphicsCommandList7 *This, - UINT viewport_count, - const D3D12_VIEWPORT *viewports); - - void (STDMETHODCALLTYPE *RSSetScissorRects)( - ID3D12GraphicsCommandList7 *This, - UINT rect_count, - const D3D12_RECT *rects); - - void (STDMETHODCALLTYPE *OMSetBlendFactor)( - ID3D12GraphicsCommandList7 *This, - const FLOAT blend_factor[4]); - - void (STDMETHODCALLTYPE *OMSetStencilRef)( - ID3D12GraphicsCommandList7 *This, - UINT stencil_ref); - - void (STDMETHODCALLTYPE *SetPipelineState)( - ID3D12GraphicsCommandList7 *This, - ID3D12PipelineState *pipeline_state); - - void (STDMETHODCALLTYPE *ResourceBarrier)( - ID3D12GraphicsCommandList7 *This, - UINT barrier_count, - const D3D12_RESOURCE_BARRIER *barriers); - - void (STDMETHODCALLTYPE *ExecuteBundle)( - ID3D12GraphicsCommandList7 *This, - ID3D12GraphicsCommandList *command_list); - - void (STDMETHODCALLTYPE *SetDescriptorHeaps)( - ID3D12GraphicsCommandList7 *This, - UINT heap_count, - ID3D12DescriptorHeap *const *heaps); - - void (STDMETHODCALLTYPE *SetComputeRootSignature)( - ID3D12GraphicsCommandList7 *This, - ID3D12RootSignature *root_signature); - - void (STDMETHODCALLTYPE *SetGraphicsRootSignature)( - ID3D12GraphicsCommandList7 *This, - ID3D12RootSignature *root_signature); - - void (STDMETHODCALLTYPE *SetComputeRootDescriptorTable)( - ID3D12GraphicsCommandList7 *This, - UINT root_parameter_index, - D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor); - - void (STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable)( - ID3D12GraphicsCommandList7 *This, - UINT root_parameter_index, - D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor); - - void (STDMETHODCALLTYPE *SetComputeRoot32BitConstant)( - ID3D12GraphicsCommandList7 *This, - UINT root_parameter_index, - UINT data, - UINT dst_offset); - - void (STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant)( - ID3D12GraphicsCommandList7 *This, - UINT root_parameter_index, - UINT data, - UINT dst_offset); - - void (STDMETHODCALLTYPE *SetComputeRoot32BitConstants)( - ID3D12GraphicsCommandList7 *This, - UINT root_parameter_index, - UINT constant_count, - const void *data, - UINT dst_offset); - - void (STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants)( - ID3D12GraphicsCommandList7 *This, - UINT root_parameter_index, - UINT constant_count, - const void *data, - UINT dst_offset); - - void (STDMETHODCALLTYPE *SetComputeRootConstantBufferView)( - ID3D12GraphicsCommandList7 *This, - UINT root_parameter_index, - D3D12_GPU_VIRTUAL_ADDRESS address); - - void (STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView)( - ID3D12GraphicsCommandList7 *This, - UINT root_parameter_index, - D3D12_GPU_VIRTUAL_ADDRESS address); - - void (STDMETHODCALLTYPE *SetComputeRootShaderResourceView)( - ID3D12GraphicsCommandList7 *This, - UINT root_parameter_index, - D3D12_GPU_VIRTUAL_ADDRESS address); - - void (STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView)( - ID3D12GraphicsCommandList7 *This, - UINT root_parameter_index, - D3D12_GPU_VIRTUAL_ADDRESS address); - - void (STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView)( - ID3D12GraphicsCommandList7 *This, - UINT root_parameter_index, - D3D12_GPU_VIRTUAL_ADDRESS address); - - void (STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView)( - ID3D12GraphicsCommandList7 *This, - UINT root_parameter_index, - D3D12_GPU_VIRTUAL_ADDRESS address); - - void (STDMETHODCALLTYPE *IASetIndexBuffer)( - ID3D12GraphicsCommandList7 *This, - const D3D12_INDEX_BUFFER_VIEW *view); - - void (STDMETHODCALLTYPE *IASetVertexBuffers)( - ID3D12GraphicsCommandList7 *This, - UINT start_slot, - UINT view_count, - const D3D12_VERTEX_BUFFER_VIEW *views); - - void (STDMETHODCALLTYPE *SOSetTargets)( - ID3D12GraphicsCommandList7 *This, - UINT start_slot, - UINT view_count, - const D3D12_STREAM_OUTPUT_BUFFER_VIEW *views); - - void (STDMETHODCALLTYPE *OMSetRenderTargets)( - ID3D12GraphicsCommandList7 *This, - UINT render_target_descriptor_count, - const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors, - BOOL single_descriptor_handle, - const D3D12_CPU_DESCRIPTOR_HANDLE *depth_stencil_descriptor); - - void (STDMETHODCALLTYPE *ClearDepthStencilView)( - ID3D12GraphicsCommandList7 *This, - D3D12_CPU_DESCRIPTOR_HANDLE dsv, - D3D12_CLEAR_FLAGS flags, - FLOAT depth, - UINT8 stencil, - UINT rect_count, - const D3D12_RECT *rects); - - void (STDMETHODCALLTYPE *ClearRenderTargetView)( - ID3D12GraphicsCommandList7 *This, - D3D12_CPU_DESCRIPTOR_HANDLE rtv, - const FLOAT color[4], - UINT rect_count, - const D3D12_RECT *rects); - - void (STDMETHODCALLTYPE *ClearUnorderedAccessViewUint)( - ID3D12GraphicsCommandList7 *This, - D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, - D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, - ID3D12Resource *resource, - const UINT values[4], - UINT rect_count, - const D3D12_RECT *rects); - - void (STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat)( - ID3D12GraphicsCommandList7 *This, - D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, - D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, - ID3D12Resource *resource, - const float values[4], - UINT rect_count, - const D3D12_RECT *rects); - - void (STDMETHODCALLTYPE *DiscardResource)( - ID3D12GraphicsCommandList7 *This, - ID3D12Resource *resource, - const D3D12_DISCARD_REGION *region); - - void (STDMETHODCALLTYPE *BeginQuery)( - ID3D12GraphicsCommandList7 *This, - ID3D12QueryHeap *heap, - D3D12_QUERY_TYPE type, - UINT index); - - void (STDMETHODCALLTYPE *EndQuery)( - ID3D12GraphicsCommandList7 *This, - ID3D12QueryHeap *heap, - D3D12_QUERY_TYPE type, - UINT index); - - void (STDMETHODCALLTYPE *ResolveQueryData)( - ID3D12GraphicsCommandList7 *This, - ID3D12QueryHeap *heap, - D3D12_QUERY_TYPE type, - UINT start_index, - UINT query_count, - ID3D12Resource *dst_buffer, - UINT64 aligned_dst_buffer_offset); - - void (STDMETHODCALLTYPE *SetPredication)( - ID3D12GraphicsCommandList7 *This, - ID3D12Resource *buffer, - UINT64 aligned_buffer_offset, - D3D12_PREDICATION_OP operation); - - void (STDMETHODCALLTYPE *SetMarker)( - ID3D12GraphicsCommandList7 *This, - UINT metadata, - const void *data, - UINT size); - - void (STDMETHODCALLTYPE *BeginEvent)( - ID3D12GraphicsCommandList7 *This, - UINT metadata, - const void *data, - UINT size); - - void (STDMETHODCALLTYPE *EndEvent)( - ID3D12GraphicsCommandList7 *This); - - void (STDMETHODCALLTYPE *ExecuteIndirect)( - ID3D12GraphicsCommandList7 *This, - ID3D12CommandSignature *command_signature, - UINT max_command_count, - ID3D12Resource *arg_buffer, - UINT64 arg_buffer_offset, - ID3D12Resource *count_buffer, - UINT64 count_buffer_offset); - - /*** ID3D12GraphicsCommandList1 methods ***/ - void (STDMETHODCALLTYPE *AtomicCopyBufferUINT)( - ID3D12GraphicsCommandList7 *This, - ID3D12Resource *dst_buffer, - UINT64 dst_offset, - ID3D12Resource *src_buffer, - UINT64 src_offset, - UINT dependent_resource_count, - ID3D12Resource *const *dependent_resources, - const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges); - - void (STDMETHODCALLTYPE *AtomicCopyBufferUINT64)( - ID3D12GraphicsCommandList7 *This, - ID3D12Resource *dst_buffer, - UINT64 dst_offset, - ID3D12Resource *src_buffer, - UINT64 src_offset, - UINT dependent_resource_count, - ID3D12Resource *const *dependent_resources, - const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges); - - void (STDMETHODCALLTYPE *OMSetDepthBounds)( - ID3D12GraphicsCommandList7 *This, - FLOAT min, - FLOAT max); - - void (STDMETHODCALLTYPE *SetSamplePositions)( - ID3D12GraphicsCommandList7 *This, - UINT sample_count, - UINT pixel_count, - D3D12_SAMPLE_POSITION *sample_positions); - - void (STDMETHODCALLTYPE *ResolveSubresourceRegion)( - ID3D12GraphicsCommandList7 *This, - ID3D12Resource *dst_resource, - UINT dst_sub_resource_idx, - UINT dst_x, - UINT dst_y, - ID3D12Resource *src_resource, - UINT src_sub_resource_idx, - D3D12_RECT *src_rect, - DXGI_FORMAT format, - D3D12_RESOLVE_MODE mode); - - void (STDMETHODCALLTYPE *SetViewInstanceMask)( - ID3D12GraphicsCommandList7 *This, - UINT mask); - - /*** ID3D12GraphicsCommandList2 methods ***/ - void (STDMETHODCALLTYPE *WriteBufferImmediate)( - ID3D12GraphicsCommandList7 *This, - UINT count, - const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *parameters, - const D3D12_WRITEBUFFERIMMEDIATE_MODE *modes); - - /*** ID3D12GraphicsCommandList3 methods ***/ - void (STDMETHODCALLTYPE *SetProtectedResourceSession)( - ID3D12GraphicsCommandList7 *This, - ID3D12ProtectedResourceSession *protected_resource_session); - - /*** ID3D12GraphicsCommandList4 methods ***/ - void (STDMETHODCALLTYPE *BeginRenderPass)( - ID3D12GraphicsCommandList7 *This, - UINT num_render_targets, - const D3D12_RENDER_PASS_RENDER_TARGET_DESC *render_targets, - const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC *depth_stencil, - D3D12_RENDER_PASS_FLAGS flags); - - void (STDMETHODCALLTYPE *EndRenderPass)( - ID3D12GraphicsCommandList7 *This); - - void (STDMETHODCALLTYPE *InitializeMetaCommand)( - ID3D12GraphicsCommandList7 *This, - ID3D12MetaCommand *meta_command, - const void *parameter_data, - SIZE_T parameter_data_size); - - void (STDMETHODCALLTYPE *ExecuteMetaCommand)( - ID3D12GraphicsCommandList7 *This, - ID3D12MetaCommand *meta_command, - const void *parameter_data, - SIZE_T parameter_data_size); - - void (STDMETHODCALLTYPE *BuildRaytracingAccelerationStructure)( - ID3D12GraphicsCommandList7 *This, - const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC *desc, - UINT num_postbuild_info_descs, - const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *postbuild_info_descs); - - void (STDMETHODCALLTYPE *EmitRaytracingAccelerationStructurePostbuildInfo)( - ID3D12GraphicsCommandList7 *This, - const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *desc, - UINT num_acceleration_structures, - const D3D12_GPU_VIRTUAL_ADDRESS *source_acceleration_structure_data); - - void (STDMETHODCALLTYPE *CopyRaytracingAccelerationStructure)( - ID3D12GraphicsCommandList7 *This, - D3D12_GPU_VIRTUAL_ADDRESS dst_acceleration_structure_data, - D3D12_GPU_VIRTUAL_ADDRESS src_acceleration_structure_data, - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE mode); - - void (STDMETHODCALLTYPE *SetPipelineState1)( - ID3D12GraphicsCommandList7 *This, - ID3D12StateObject *state_object); - - void (STDMETHODCALLTYPE *DispatchRays)( - ID3D12GraphicsCommandList7 *This, - const D3D12_DISPATCH_RAYS_DESC *desc); - - /*** ID3D12GraphicsCommandList5 methods ***/ - void (STDMETHODCALLTYPE *RSSetShadingRate)( - ID3D12GraphicsCommandList7 *This, - D3D12_SHADING_RATE base, - const D3D12_SHADING_RATE_COMBINER *combiners); - - void (STDMETHODCALLTYPE *RSSetShadingRateImage)( - ID3D12GraphicsCommandList7 *This, - ID3D12Resource *image); - - /*** ID3D12GraphicsCommandList6 methods ***/ - void (STDMETHODCALLTYPE *DispatchMesh)( - ID3D12GraphicsCommandList7 *This, - UINT x, - UINT y, - UINT z); - - /*** ID3D12GraphicsCommandList7 methods ***/ - void (STDMETHODCALLTYPE *Barrier)( - ID3D12GraphicsCommandList7 *This, - UINT32 NumBarrierGroups, - const void *pBarrierGroups); - - END_INTERFACE -} ID3D12GraphicsCommandList7Vtbl; - -interface ID3D12GraphicsCommandList7 { - CONST_VTBL ID3D12GraphicsCommandList7Vtbl* lpVtbl; -}; - -#ifdef COBJMACROS -#ifndef WIDL_C_INLINE_WRAPPERS -/*** IUnknown methods ***/ -#define ID3D12GraphicsCommandList7_QueryInterface(This,riid,object) (This)->lpVtbl->QueryInterface(This,riid,object) -#define ID3D12GraphicsCommandList7_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D12GraphicsCommandList7_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D12Object methods ***/ -#define ID3D12GraphicsCommandList7_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) -#define ID3D12GraphicsCommandList7_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) -#define ID3D12GraphicsCommandList7_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) -#define ID3D12GraphicsCommandList7_SetName(This,name) (This)->lpVtbl->SetName(This,name) -/*** ID3D12DeviceChild methods ***/ -#define ID3D12GraphicsCommandList7_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) -/*** ID3D12CommandList methods ***/ -#define ID3D12GraphicsCommandList7_GetType(This) (This)->lpVtbl->GetType(This) -/*** ID3D12GraphicsCommandList methods ***/ -#define ID3D12GraphicsCommandList7_Close(This) (This)->lpVtbl->Close(This) -#define ID3D12GraphicsCommandList7_Reset(This,allocator,initial_state) (This)->lpVtbl->Reset(This,allocator,initial_state) -#define ID3D12GraphicsCommandList7_ClearState(This,pipeline_state) (This)->lpVtbl->ClearState(This,pipeline_state) -#define ID3D12GraphicsCommandList7_DrawInstanced(This,vertex_count_per_instance,instance_count,start_vertex_location,start_instance_location) (This)->lpVtbl->DrawInstanced(This,vertex_count_per_instance,instance_count,start_vertex_location,start_instance_location) -#define ID3D12GraphicsCommandList7_DrawIndexedInstanced(This,index_count_per_instance,instance_count,start_vertex_location,base_vertex_location,start_instance_location) (This)->lpVtbl->DrawIndexedInstanced(This,index_count_per_instance,instance_count,start_vertex_location,base_vertex_location,start_instance_location) -#define ID3D12GraphicsCommandList7_Dispatch(This,x,u,z) (This)->lpVtbl->Dispatch(This,x,u,z) -#define ID3D12GraphicsCommandList7_CopyBufferRegion(This,dst_buffer,dst_offset,src_buffer,src_offset,byte_count) (This)->lpVtbl->CopyBufferRegion(This,dst_buffer,dst_offset,src_buffer,src_offset,byte_count) -#define ID3D12GraphicsCommandList7_CopyTextureRegion(This,dst,dst_x,dst_y,dst_z,src,src_box) (This)->lpVtbl->CopyTextureRegion(This,dst,dst_x,dst_y,dst_z,src,src_box) -#define ID3D12GraphicsCommandList7_CopyResource(This,dst_resource,src_resource) (This)->lpVtbl->CopyResource(This,dst_resource,src_resource) -#define ID3D12GraphicsCommandList7_CopyTiles(This,tiled_resource,tile_region_start_coordinate,tile_region_size,buffer,buffer_offset,flags) (This)->lpVtbl->CopyTiles(This,tiled_resource,tile_region_start_coordinate,tile_region_size,buffer,buffer_offset,flags) -#define ID3D12GraphicsCommandList7_ResolveSubresource(This,dst_resource,dst_sub_resource,src_resource,src_sub_resource,format) (This)->lpVtbl->ResolveSubresource(This,dst_resource,dst_sub_resource,src_resource,src_sub_resource,format) -#define ID3D12GraphicsCommandList7_IASetPrimitiveTopology(This,primitive_topology) (This)->lpVtbl->IASetPrimitiveTopology(This,primitive_topology) -#define ID3D12GraphicsCommandList7_RSSetViewports(This,viewport_count,viewports) (This)->lpVtbl->RSSetViewports(This,viewport_count,viewports) -#define ID3D12GraphicsCommandList7_RSSetScissorRects(This,rect_count,rects) (This)->lpVtbl->RSSetScissorRects(This,rect_count,rects) -#define ID3D12GraphicsCommandList7_OMSetBlendFactor(This,blend_factor) (This)->lpVtbl->OMSetBlendFactor(This,blend_factor) -#define ID3D12GraphicsCommandList7_OMSetStencilRef(This,stencil_ref) (This)->lpVtbl->OMSetStencilRef(This,stencil_ref) -#define ID3D12GraphicsCommandList7_SetPipelineState(This,pipeline_state) (This)->lpVtbl->SetPipelineState(This,pipeline_state) -#define ID3D12GraphicsCommandList7_ResourceBarrier(This,barrier_count,barriers) (This)->lpVtbl->ResourceBarrier(This,barrier_count,barriers) -#define ID3D12GraphicsCommandList7_ExecuteBundle(This,command_list) (This)->lpVtbl->ExecuteBundle(This,command_list) -#define ID3D12GraphicsCommandList7_SetDescriptorHeaps(This,heap_count,heaps) (This)->lpVtbl->SetDescriptorHeaps(This,heap_count,heaps) -#define ID3D12GraphicsCommandList7_SetComputeRootSignature(This,root_signature) (This)->lpVtbl->SetComputeRootSignature(This,root_signature) -#define ID3D12GraphicsCommandList7_SetGraphicsRootSignature(This,root_signature) (This)->lpVtbl->SetGraphicsRootSignature(This,root_signature) -#define ID3D12GraphicsCommandList7_SetComputeRootDescriptorTable(This,root_parameter_index,base_descriptor) (This)->lpVtbl->SetComputeRootDescriptorTable(This,root_parameter_index,base_descriptor) -#define ID3D12GraphicsCommandList7_SetGraphicsRootDescriptorTable(This,root_parameter_index,base_descriptor) (This)->lpVtbl->SetGraphicsRootDescriptorTable(This,root_parameter_index,base_descriptor) -#define ID3D12GraphicsCommandList7_SetComputeRoot32BitConstant(This,root_parameter_index,data,dst_offset) (This)->lpVtbl->SetComputeRoot32BitConstant(This,root_parameter_index,data,dst_offset) -#define ID3D12GraphicsCommandList7_SetGraphicsRoot32BitConstant(This,root_parameter_index,data,dst_offset) (This)->lpVtbl->SetGraphicsRoot32BitConstant(This,root_parameter_index,data,dst_offset) -#define ID3D12GraphicsCommandList7_SetComputeRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) (This)->lpVtbl->SetComputeRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) -#define ID3D12GraphicsCommandList7_SetGraphicsRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) (This)->lpVtbl->SetGraphicsRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) -#define ID3D12GraphicsCommandList7_SetComputeRootConstantBufferView(This,root_parameter_index,address) (This)->lpVtbl->SetComputeRootConstantBufferView(This,root_parameter_index,address) -#define ID3D12GraphicsCommandList7_SetGraphicsRootConstantBufferView(This,root_parameter_index,address) (This)->lpVtbl->SetGraphicsRootConstantBufferView(This,root_parameter_index,address) -#define ID3D12GraphicsCommandList7_SetComputeRootShaderResourceView(This,root_parameter_index,address) (This)->lpVtbl->SetComputeRootShaderResourceView(This,root_parameter_index,address) -#define ID3D12GraphicsCommandList7_SetGraphicsRootShaderResourceView(This,root_parameter_index,address) (This)->lpVtbl->SetGraphicsRootShaderResourceView(This,root_parameter_index,address) -#define ID3D12GraphicsCommandList7_SetComputeRootUnorderedAccessView(This,root_parameter_index,address) (This)->lpVtbl->SetComputeRootUnorderedAccessView(This,root_parameter_index,address) -#define ID3D12GraphicsCommandList7_SetGraphicsRootUnorderedAccessView(This,root_parameter_index,address) (This)->lpVtbl->SetGraphicsRootUnorderedAccessView(This,root_parameter_index,address) -#define ID3D12GraphicsCommandList7_IASetIndexBuffer(This,view) (This)->lpVtbl->IASetIndexBuffer(This,view) -#define ID3D12GraphicsCommandList7_IASetVertexBuffers(This,start_slot,view_count,views) (This)->lpVtbl->IASetVertexBuffers(This,start_slot,view_count,views) -#define ID3D12GraphicsCommandList7_SOSetTargets(This,start_slot,view_count,views) (This)->lpVtbl->SOSetTargets(This,start_slot,view_count,views) -#define ID3D12GraphicsCommandList7_OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor) (This)->lpVtbl->OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor) -#define ID3D12GraphicsCommandList7_ClearDepthStencilView(This,dsv,flags,depth,stencil,rect_count,rects) (This)->lpVtbl->ClearDepthStencilView(This,dsv,flags,depth,stencil,rect_count,rects) -#define ID3D12GraphicsCommandList7_ClearRenderTargetView(This,rtv,color,rect_count,rects) (This)->lpVtbl->ClearRenderTargetView(This,rtv,color,rect_count,rects) -#define ID3D12GraphicsCommandList7_ClearUnorderedAccessViewUint(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) (This)->lpVtbl->ClearUnorderedAccessViewUint(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) -#define ID3D12GraphicsCommandList7_ClearUnorderedAccessViewFloat(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) (This)->lpVtbl->ClearUnorderedAccessViewFloat(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) -#define ID3D12GraphicsCommandList7_DiscardResource(This,resource,region) (This)->lpVtbl->DiscardResource(This,resource,region) -#define ID3D12GraphicsCommandList7_BeginQuery(This,heap,type,index) (This)->lpVtbl->BeginQuery(This,heap,type,index) -#define ID3D12GraphicsCommandList7_EndQuery(This,heap,type,index) (This)->lpVtbl->EndQuery(This,heap,type,index) -#define ID3D12GraphicsCommandList7_ResolveQueryData(This,heap,type,start_index,query_count,dst_buffer,aligned_dst_buffer_offset) (This)->lpVtbl->ResolveQueryData(This,heap,type,start_index,query_count,dst_buffer,aligned_dst_buffer_offset) -#define ID3D12GraphicsCommandList7_SetPredication(This,buffer,aligned_buffer_offset,operation) (This)->lpVtbl->SetPredication(This,buffer,aligned_buffer_offset,operation) -#define ID3D12GraphicsCommandList7_SetMarker(This,metadata,data,size) (This)->lpVtbl->SetMarker(This,metadata,data,size) -#define ID3D12GraphicsCommandList7_BeginEvent(This,metadata,data,size) (This)->lpVtbl->BeginEvent(This,metadata,data,size) -#define ID3D12GraphicsCommandList7_EndEvent(This) (This)->lpVtbl->EndEvent(This) -#define ID3D12GraphicsCommandList7_ExecuteIndirect(This,command_signature,max_command_count,arg_buffer,arg_buffer_offset,count_buffer,count_buffer_offset) (This)->lpVtbl->ExecuteIndirect(This,command_signature,max_command_count,arg_buffer,arg_buffer_offset,count_buffer,count_buffer_offset) -/*** ID3D12GraphicsCommandList1 methods ***/ -#define ID3D12GraphicsCommandList7_AtomicCopyBufferUINT(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) (This)->lpVtbl->AtomicCopyBufferUINT(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) -#define ID3D12GraphicsCommandList7_AtomicCopyBufferUINT64(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) (This)->lpVtbl->AtomicCopyBufferUINT64(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) -#define ID3D12GraphicsCommandList7_OMSetDepthBounds(This,min,max) (This)->lpVtbl->OMSetDepthBounds(This,min,max) -#define ID3D12GraphicsCommandList7_SetSamplePositions(This,sample_count,pixel_count,sample_positions) (This)->lpVtbl->SetSamplePositions(This,sample_count,pixel_count,sample_positions) -#define ID3D12GraphicsCommandList7_ResolveSubresourceRegion(This,dst_resource,dst_sub_resource_idx,dst_x,dst_y,src_resource,src_sub_resource_idx,src_rect,format,mode) (This)->lpVtbl->ResolveSubresourceRegion(This,dst_resource,dst_sub_resource_idx,dst_x,dst_y,src_resource,src_sub_resource_idx,src_rect,format,mode) -#define ID3D12GraphicsCommandList7_SetViewInstanceMask(This,mask) (This)->lpVtbl->SetViewInstanceMask(This,mask) -/*** ID3D12GraphicsCommandList2 methods ***/ -#define ID3D12GraphicsCommandList7_WriteBufferImmediate(This,count,parameters,modes) (This)->lpVtbl->WriteBufferImmediate(This,count,parameters,modes) -/*** ID3D12GraphicsCommandList3 methods ***/ -#define ID3D12GraphicsCommandList7_SetProtectedResourceSession(This,protected_resource_session) (This)->lpVtbl->SetProtectedResourceSession(This,protected_resource_session) -/*** ID3D12GraphicsCommandList4 methods ***/ -#define ID3D12GraphicsCommandList7_BeginRenderPass(This,num_render_targets,render_targets,depth_stencil,flags) (This)->lpVtbl->BeginRenderPass(This,num_render_targets,render_targets,depth_stencil,flags) -#define ID3D12GraphicsCommandList7_EndRenderPass(This) (This)->lpVtbl->EndRenderPass(This) -#define ID3D12GraphicsCommandList7_InitializeMetaCommand(This,meta_command,parameter_data,parameter_data_size) (This)->lpVtbl->InitializeMetaCommand(This,meta_command,parameter_data,parameter_data_size) -#define ID3D12GraphicsCommandList7_ExecuteMetaCommand(This,meta_command,parameter_data,parameter_data_size) (This)->lpVtbl->ExecuteMetaCommand(This,meta_command,parameter_data,parameter_data_size) -#define ID3D12GraphicsCommandList7_BuildRaytracingAccelerationStructure(This,desc,num_postbuild_info_descs,postbuild_info_descs) (This)->lpVtbl->BuildRaytracingAccelerationStructure(This,desc,num_postbuild_info_descs,postbuild_info_descs) -#define ID3D12GraphicsCommandList7_EmitRaytracingAccelerationStructurePostbuildInfo(This,desc,num_acceleration_structures,source_acceleration_structure_data) (This)->lpVtbl->EmitRaytracingAccelerationStructurePostbuildInfo(This,desc,num_acceleration_structures,source_acceleration_structure_data) -#define ID3D12GraphicsCommandList7_CopyRaytracingAccelerationStructure(This,dst_acceleration_structure_data,src_acceleration_structure_data,mode) (This)->lpVtbl->CopyRaytracingAccelerationStructure(This,dst_acceleration_structure_data,src_acceleration_structure_data,mode) -#define ID3D12GraphicsCommandList7_SetPipelineState1(This,state_object) (This)->lpVtbl->SetPipelineState1(This,state_object) -#define ID3D12GraphicsCommandList7_DispatchRays(This,desc) (This)->lpVtbl->DispatchRays(This,desc) -/*** ID3D12GraphicsCommandList5 methods ***/ -#define ID3D12GraphicsCommandList7_RSSetShadingRate(This,base,combiners) (This)->lpVtbl->RSSetShadingRate(This,base,combiners) -#define ID3D12GraphicsCommandList7_RSSetShadingRateImage(This,image) (This)->lpVtbl->RSSetShadingRateImage(This,image) -/*** ID3D12GraphicsCommandList6 methods ***/ -#define ID3D12GraphicsCommandList7_DispatchMesh(This,x,y,z) (This)->lpVtbl->DispatchMesh(This,x,y,z) -/*** ID3D12GraphicsCommandList7 methods ***/ -#define ID3D12GraphicsCommandList7_Barrier(This,NumBarrierGroups,pBarrierGroups) (This)->lpVtbl->Barrier(This,NumBarrierGroups,pBarrierGroups) -#else -/*** IUnknown methods ***/ -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList7_QueryInterface(ID3D12GraphicsCommandList7* This,REFIID riid,void **object) { - return This->lpVtbl->QueryInterface(This,riid,object); -} -static __WIDL_INLINE ULONG ID3D12GraphicsCommandList7_AddRef(ID3D12GraphicsCommandList7* This) { - return This->lpVtbl->AddRef(This); -} -static __WIDL_INLINE ULONG ID3D12GraphicsCommandList7_Release(ID3D12GraphicsCommandList7* This) { - return This->lpVtbl->Release(This); -} -/*** ID3D12Object methods ***/ -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList7_GetPrivateData(ID3D12GraphicsCommandList7* This,REFGUID guid,UINT *data_size,void *data) { - return This->lpVtbl->GetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList7_SetPrivateData(ID3D12GraphicsCommandList7* This,REFGUID guid,UINT data_size,const void *data) { - return This->lpVtbl->SetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList7_SetPrivateDataInterface(ID3D12GraphicsCommandList7* This,REFGUID guid,const IUnknown *data) { - return This->lpVtbl->SetPrivateDataInterface(This,guid,data); -} -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList7_SetName(ID3D12GraphicsCommandList7* This,const WCHAR *name) { - return This->lpVtbl->SetName(This,name); -} -/*** ID3D12DeviceChild methods ***/ -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList7_GetDevice(ID3D12GraphicsCommandList7* This,REFIID riid,void **device) { - return This->lpVtbl->GetDevice(This,riid,device); -} -/*** ID3D12CommandList methods ***/ -static __WIDL_INLINE D3D12_COMMAND_LIST_TYPE ID3D12GraphicsCommandList7_GetType(ID3D12GraphicsCommandList7* This) { - return This->lpVtbl->GetType(This); -} -/*** ID3D12GraphicsCommandList methods ***/ -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList7_Close(ID3D12GraphicsCommandList7* This) { - return This->lpVtbl->Close(This); -} -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList7_Reset(ID3D12GraphicsCommandList7* This,ID3D12CommandAllocator *allocator,ID3D12PipelineState *initial_state) { - return This->lpVtbl->Reset(This,allocator,initial_state); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList7_ClearState(ID3D12GraphicsCommandList7* This,ID3D12PipelineState *pipeline_state) { - This->lpVtbl->ClearState(This,pipeline_state); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList7_DrawInstanced(ID3D12GraphicsCommandList7* This,UINT vertex_count_per_instance,UINT instance_count,UINT start_vertex_location,UINT start_instance_location) { - This->lpVtbl->DrawInstanced(This,vertex_count_per_instance,instance_count,start_vertex_location,start_instance_location); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList7_DrawIndexedInstanced(ID3D12GraphicsCommandList7* This,UINT index_count_per_instance,UINT instance_count,UINT start_vertex_location,INT base_vertex_location,UINT start_instance_location) { - This->lpVtbl->DrawIndexedInstanced(This,index_count_per_instance,instance_count,start_vertex_location,base_vertex_location,start_instance_location); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList7_Dispatch(ID3D12GraphicsCommandList7* This,UINT x,UINT u,UINT z) { - This->lpVtbl->Dispatch(This,x,u,z); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList7_CopyBufferRegion(ID3D12GraphicsCommandList7* This,ID3D12Resource *dst_buffer,UINT64 dst_offset,ID3D12Resource *src_buffer,UINT64 src_offset,UINT64 byte_count) { - This->lpVtbl->CopyBufferRegion(This,dst_buffer,dst_offset,src_buffer,src_offset,byte_count); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList7_CopyTextureRegion(ID3D12GraphicsCommandList7* This,const D3D12_TEXTURE_COPY_LOCATION *dst,UINT dst_x,UINT dst_y,UINT dst_z,const D3D12_TEXTURE_COPY_LOCATION *src,const D3D12_BOX *src_box) { - This->lpVtbl->CopyTextureRegion(This,dst,dst_x,dst_y,dst_z,src,src_box); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList7_CopyResource(ID3D12GraphicsCommandList7* This,ID3D12Resource *dst_resource,ID3D12Resource *src_resource) { - This->lpVtbl->CopyResource(This,dst_resource,src_resource); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList7_CopyTiles(ID3D12GraphicsCommandList7* This,ID3D12Resource *tiled_resource,const D3D12_TILED_RESOURCE_COORDINATE *tile_region_start_coordinate,const D3D12_TILE_REGION_SIZE *tile_region_size,ID3D12Resource *buffer,UINT64 buffer_offset,D3D12_TILE_COPY_FLAGS flags) { - This->lpVtbl->CopyTiles(This,tiled_resource,tile_region_start_coordinate,tile_region_size,buffer,buffer_offset,flags); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList7_ResolveSubresource(ID3D12GraphicsCommandList7* This,ID3D12Resource *dst_resource,UINT dst_sub_resource,ID3D12Resource *src_resource,UINT src_sub_resource,DXGI_FORMAT format) { - This->lpVtbl->ResolveSubresource(This,dst_resource,dst_sub_resource,src_resource,src_sub_resource,format); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList7_IASetPrimitiveTopology(ID3D12GraphicsCommandList7* This,D3D12_PRIMITIVE_TOPOLOGY primitive_topology) { - This->lpVtbl->IASetPrimitiveTopology(This,primitive_topology); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList7_RSSetViewports(ID3D12GraphicsCommandList7* This,UINT viewport_count,const D3D12_VIEWPORT *viewports) { - This->lpVtbl->RSSetViewports(This,viewport_count,viewports); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList7_RSSetScissorRects(ID3D12GraphicsCommandList7* This,UINT rect_count,const D3D12_RECT *rects) { - This->lpVtbl->RSSetScissorRects(This,rect_count,rects); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList7_OMSetBlendFactor(ID3D12GraphicsCommandList7* This,const FLOAT blend_factor[4]) { - This->lpVtbl->OMSetBlendFactor(This,blend_factor); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList7_OMSetStencilRef(ID3D12GraphicsCommandList7* This,UINT stencil_ref) { - This->lpVtbl->OMSetStencilRef(This,stencil_ref); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList7_SetPipelineState(ID3D12GraphicsCommandList7* This,ID3D12PipelineState *pipeline_state) { - This->lpVtbl->SetPipelineState(This,pipeline_state); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList7_ResourceBarrier(ID3D12GraphicsCommandList7* This,UINT barrier_count,const D3D12_RESOURCE_BARRIER *barriers) { - This->lpVtbl->ResourceBarrier(This,barrier_count,barriers); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList7_ExecuteBundle(ID3D12GraphicsCommandList7* This,ID3D12GraphicsCommandList *command_list) { - This->lpVtbl->ExecuteBundle(This,command_list); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList7_SetDescriptorHeaps(ID3D12GraphicsCommandList7* This,UINT heap_count,ID3D12DescriptorHeap *const *heaps) { - This->lpVtbl->SetDescriptorHeaps(This,heap_count,heaps); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList7_SetComputeRootSignature(ID3D12GraphicsCommandList7* This,ID3D12RootSignature *root_signature) { - This->lpVtbl->SetComputeRootSignature(This,root_signature); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList7_SetGraphicsRootSignature(ID3D12GraphicsCommandList7* This,ID3D12RootSignature *root_signature) { - This->lpVtbl->SetGraphicsRootSignature(This,root_signature); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList7_SetComputeRootDescriptorTable(ID3D12GraphicsCommandList7* This,UINT root_parameter_index,D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor) { - This->lpVtbl->SetComputeRootDescriptorTable(This,root_parameter_index,base_descriptor); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList7_SetGraphicsRootDescriptorTable(ID3D12GraphicsCommandList7* This,UINT root_parameter_index,D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor) { - This->lpVtbl->SetGraphicsRootDescriptorTable(This,root_parameter_index,base_descriptor); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList7_SetComputeRoot32BitConstant(ID3D12GraphicsCommandList7* This,UINT root_parameter_index,UINT data,UINT dst_offset) { - This->lpVtbl->SetComputeRoot32BitConstant(This,root_parameter_index,data,dst_offset); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList7_SetGraphicsRoot32BitConstant(ID3D12GraphicsCommandList7* This,UINT root_parameter_index,UINT data,UINT dst_offset) { - This->lpVtbl->SetGraphicsRoot32BitConstant(This,root_parameter_index,data,dst_offset); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList7_SetComputeRoot32BitConstants(ID3D12GraphicsCommandList7* This,UINT root_parameter_index,UINT constant_count,const void *data,UINT dst_offset) { - This->lpVtbl->SetComputeRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList7_SetGraphicsRoot32BitConstants(ID3D12GraphicsCommandList7* This,UINT root_parameter_index,UINT constant_count,const void *data,UINT dst_offset) { - This->lpVtbl->SetGraphicsRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList7_SetComputeRootConstantBufferView(ID3D12GraphicsCommandList7* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { - This->lpVtbl->SetComputeRootConstantBufferView(This,root_parameter_index,address); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList7_SetGraphicsRootConstantBufferView(ID3D12GraphicsCommandList7* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { - This->lpVtbl->SetGraphicsRootConstantBufferView(This,root_parameter_index,address); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList7_SetComputeRootShaderResourceView(ID3D12GraphicsCommandList7* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { - This->lpVtbl->SetComputeRootShaderResourceView(This,root_parameter_index,address); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList7_SetGraphicsRootShaderResourceView(ID3D12GraphicsCommandList7* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { - This->lpVtbl->SetGraphicsRootShaderResourceView(This,root_parameter_index,address); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList7_SetComputeRootUnorderedAccessView(ID3D12GraphicsCommandList7* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { - This->lpVtbl->SetComputeRootUnorderedAccessView(This,root_parameter_index,address); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList7_SetGraphicsRootUnorderedAccessView(ID3D12GraphicsCommandList7* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { - This->lpVtbl->SetGraphicsRootUnorderedAccessView(This,root_parameter_index,address); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList7_IASetIndexBuffer(ID3D12GraphicsCommandList7* This,const D3D12_INDEX_BUFFER_VIEW *view) { - This->lpVtbl->IASetIndexBuffer(This,view); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList7_IASetVertexBuffers(ID3D12GraphicsCommandList7* This,UINT start_slot,UINT view_count,const D3D12_VERTEX_BUFFER_VIEW *views) { - This->lpVtbl->IASetVertexBuffers(This,start_slot,view_count,views); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList7_SOSetTargets(ID3D12GraphicsCommandList7* This,UINT start_slot,UINT view_count,const D3D12_STREAM_OUTPUT_BUFFER_VIEW *views) { - This->lpVtbl->SOSetTargets(This,start_slot,view_count,views); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList7_OMSetRenderTargets(ID3D12GraphicsCommandList7* This,UINT render_target_descriptor_count,const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors,BOOL single_descriptor_handle,const D3D12_CPU_DESCRIPTOR_HANDLE *depth_stencil_descriptor) { - This->lpVtbl->OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList7_ClearDepthStencilView(ID3D12GraphicsCommandList7* This,D3D12_CPU_DESCRIPTOR_HANDLE dsv,D3D12_CLEAR_FLAGS flags,FLOAT depth,UINT8 stencil,UINT rect_count,const D3D12_RECT *rects) { - This->lpVtbl->ClearDepthStencilView(This,dsv,flags,depth,stencil,rect_count,rects); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList7_ClearRenderTargetView(ID3D12GraphicsCommandList7* This,D3D12_CPU_DESCRIPTOR_HANDLE rtv,const FLOAT color[4],UINT rect_count,const D3D12_RECT *rects) { - This->lpVtbl->ClearRenderTargetView(This,rtv,color,rect_count,rects); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList7_ClearUnorderedAccessViewUint(ID3D12GraphicsCommandList7* This,D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle,D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle,ID3D12Resource *resource,const UINT values[4],UINT rect_count,const D3D12_RECT *rects) { - This->lpVtbl->ClearUnorderedAccessViewUint(This,gpu_handle,cpu_handle,resource,values,rect_count,rects); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList7_ClearUnorderedAccessViewFloat(ID3D12GraphicsCommandList7* This,D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle,D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle,ID3D12Resource *resource,const float values[4],UINT rect_count,const D3D12_RECT *rects) { - This->lpVtbl->ClearUnorderedAccessViewFloat(This,gpu_handle,cpu_handle,resource,values,rect_count,rects); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList7_DiscardResource(ID3D12GraphicsCommandList7* This,ID3D12Resource *resource,const D3D12_DISCARD_REGION *region) { - This->lpVtbl->DiscardResource(This,resource,region); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList7_BeginQuery(ID3D12GraphicsCommandList7* This,ID3D12QueryHeap *heap,D3D12_QUERY_TYPE type,UINT index) { - This->lpVtbl->BeginQuery(This,heap,type,index); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList7_EndQuery(ID3D12GraphicsCommandList7* This,ID3D12QueryHeap *heap,D3D12_QUERY_TYPE type,UINT index) { - This->lpVtbl->EndQuery(This,heap,type,index); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList7_ResolveQueryData(ID3D12GraphicsCommandList7* This,ID3D12QueryHeap *heap,D3D12_QUERY_TYPE type,UINT start_index,UINT query_count,ID3D12Resource *dst_buffer,UINT64 aligned_dst_buffer_offset) { - This->lpVtbl->ResolveQueryData(This,heap,type,start_index,query_count,dst_buffer,aligned_dst_buffer_offset); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList7_SetPredication(ID3D12GraphicsCommandList7* This,ID3D12Resource *buffer,UINT64 aligned_buffer_offset,D3D12_PREDICATION_OP operation) { - This->lpVtbl->SetPredication(This,buffer,aligned_buffer_offset,operation); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList7_SetMarker(ID3D12GraphicsCommandList7* This,UINT metadata,const void *data,UINT size) { - This->lpVtbl->SetMarker(This,metadata,data,size); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList7_BeginEvent(ID3D12GraphicsCommandList7* This,UINT metadata,const void *data,UINT size) { - This->lpVtbl->BeginEvent(This,metadata,data,size); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList7_EndEvent(ID3D12GraphicsCommandList7* This) { - This->lpVtbl->EndEvent(This); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList7_ExecuteIndirect(ID3D12GraphicsCommandList7* This,ID3D12CommandSignature *command_signature,UINT max_command_count,ID3D12Resource *arg_buffer,UINT64 arg_buffer_offset,ID3D12Resource *count_buffer,UINT64 count_buffer_offset) { - This->lpVtbl->ExecuteIndirect(This,command_signature,max_command_count,arg_buffer,arg_buffer_offset,count_buffer,count_buffer_offset); -} -/*** ID3D12GraphicsCommandList1 methods ***/ -static __WIDL_INLINE void ID3D12GraphicsCommandList7_AtomicCopyBufferUINT(ID3D12GraphicsCommandList7* This,ID3D12Resource *dst_buffer,UINT64 dst_offset,ID3D12Resource *src_buffer,UINT64 src_offset,UINT dependent_resource_count,ID3D12Resource *const *dependent_resources,const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges) { - This->lpVtbl->AtomicCopyBufferUINT(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList7_AtomicCopyBufferUINT64(ID3D12GraphicsCommandList7* This,ID3D12Resource *dst_buffer,UINT64 dst_offset,ID3D12Resource *src_buffer,UINT64 src_offset,UINT dependent_resource_count,ID3D12Resource *const *dependent_resources,const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges) { - This->lpVtbl->AtomicCopyBufferUINT64(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList7_OMSetDepthBounds(ID3D12GraphicsCommandList7* This,FLOAT min,FLOAT max) { - This->lpVtbl->OMSetDepthBounds(This,min,max); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList7_SetSamplePositions(ID3D12GraphicsCommandList7* This,UINT sample_count,UINT pixel_count,D3D12_SAMPLE_POSITION *sample_positions) { - This->lpVtbl->SetSamplePositions(This,sample_count,pixel_count,sample_positions); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList7_ResolveSubresourceRegion(ID3D12GraphicsCommandList7* This,ID3D12Resource *dst_resource,UINT dst_sub_resource_idx,UINT dst_x,UINT dst_y,ID3D12Resource *src_resource,UINT src_sub_resource_idx,D3D12_RECT *src_rect,DXGI_FORMAT format,D3D12_RESOLVE_MODE mode) { - This->lpVtbl->ResolveSubresourceRegion(This,dst_resource,dst_sub_resource_idx,dst_x,dst_y,src_resource,src_sub_resource_idx,src_rect,format,mode); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList7_SetViewInstanceMask(ID3D12GraphicsCommandList7* This,UINT mask) { - This->lpVtbl->SetViewInstanceMask(This,mask); -} -/*** ID3D12GraphicsCommandList2 methods ***/ -static __WIDL_INLINE void ID3D12GraphicsCommandList7_WriteBufferImmediate(ID3D12GraphicsCommandList7* This,UINT count,const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *parameters,const D3D12_WRITEBUFFERIMMEDIATE_MODE *modes) { - This->lpVtbl->WriteBufferImmediate(This,count,parameters,modes); -} -/*** ID3D12GraphicsCommandList3 methods ***/ -static __WIDL_INLINE void ID3D12GraphicsCommandList7_SetProtectedResourceSession(ID3D12GraphicsCommandList7* This,ID3D12ProtectedResourceSession *protected_resource_session) { - This->lpVtbl->SetProtectedResourceSession(This,protected_resource_session); -} -/*** ID3D12GraphicsCommandList4 methods ***/ -static __WIDL_INLINE void ID3D12GraphicsCommandList7_BeginRenderPass(ID3D12GraphicsCommandList7* This,UINT num_render_targets,const D3D12_RENDER_PASS_RENDER_TARGET_DESC *render_targets,const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC *depth_stencil,D3D12_RENDER_PASS_FLAGS flags) { - This->lpVtbl->BeginRenderPass(This,num_render_targets,render_targets,depth_stencil,flags); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList7_EndRenderPass(ID3D12GraphicsCommandList7* This) { - This->lpVtbl->EndRenderPass(This); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList7_InitializeMetaCommand(ID3D12GraphicsCommandList7* This,ID3D12MetaCommand *meta_command,const void *parameter_data,SIZE_T parameter_data_size) { - This->lpVtbl->InitializeMetaCommand(This,meta_command,parameter_data,parameter_data_size); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList7_ExecuteMetaCommand(ID3D12GraphicsCommandList7* This,ID3D12MetaCommand *meta_command,const void *parameter_data,SIZE_T parameter_data_size) { - This->lpVtbl->ExecuteMetaCommand(This,meta_command,parameter_data,parameter_data_size); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList7_BuildRaytracingAccelerationStructure(ID3D12GraphicsCommandList7* This,const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC *desc,UINT num_postbuild_info_descs,const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *postbuild_info_descs) { - This->lpVtbl->BuildRaytracingAccelerationStructure(This,desc,num_postbuild_info_descs,postbuild_info_descs); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList7_EmitRaytracingAccelerationStructurePostbuildInfo(ID3D12GraphicsCommandList7* This,const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *desc,UINT num_acceleration_structures,const D3D12_GPU_VIRTUAL_ADDRESS *source_acceleration_structure_data) { - This->lpVtbl->EmitRaytracingAccelerationStructurePostbuildInfo(This,desc,num_acceleration_structures,source_acceleration_structure_data); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList7_CopyRaytracingAccelerationStructure(ID3D12GraphicsCommandList7* This,D3D12_GPU_VIRTUAL_ADDRESS dst_acceleration_structure_data,D3D12_GPU_VIRTUAL_ADDRESS src_acceleration_structure_data,D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE mode) { - This->lpVtbl->CopyRaytracingAccelerationStructure(This,dst_acceleration_structure_data,src_acceleration_structure_data,mode); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList7_SetPipelineState1(ID3D12GraphicsCommandList7* This,ID3D12StateObject *state_object) { - This->lpVtbl->SetPipelineState1(This,state_object); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList7_DispatchRays(ID3D12GraphicsCommandList7* This,const D3D12_DISPATCH_RAYS_DESC *desc) { - This->lpVtbl->DispatchRays(This,desc); -} -/*** ID3D12GraphicsCommandList5 methods ***/ -static __WIDL_INLINE void ID3D12GraphicsCommandList7_RSSetShadingRate(ID3D12GraphicsCommandList7* This,D3D12_SHADING_RATE base,const D3D12_SHADING_RATE_COMBINER *combiners) { - This->lpVtbl->RSSetShadingRate(This,base,combiners); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList7_RSSetShadingRateImage(ID3D12GraphicsCommandList7* This,ID3D12Resource *image) { - This->lpVtbl->RSSetShadingRateImage(This,image); -} -/*** ID3D12GraphicsCommandList6 methods ***/ -static __WIDL_INLINE void ID3D12GraphicsCommandList7_DispatchMesh(ID3D12GraphicsCommandList7* This,UINT x,UINT y,UINT z) { - This->lpVtbl->DispatchMesh(This,x,y,z); -} -/*** ID3D12GraphicsCommandList7 methods ***/ -static __WIDL_INLINE void ID3D12GraphicsCommandList7_Barrier(ID3D12GraphicsCommandList7* This,UINT32 NumBarrierGroups,const void *pBarrierGroups) { - This->lpVtbl->Barrier(This,NumBarrierGroups,pBarrierGroups); -} -#endif -#endif - -#endif - - -#endif /* __ID3D12GraphicsCommandList7_INTERFACE_DEFINED__ */ - -/***************************************************************************** - * ID3D12GraphicsCommandList8 interface - */ -#ifndef __ID3D12GraphicsCommandList8_INTERFACE_DEFINED__ -#define __ID3D12GraphicsCommandList8_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D12GraphicsCommandList8, 0xee936ef9, 0x599d, 0x4d28, 0x93,0x8e, 0x23,0xc4,0xad,0x05,0xce,0x51); -#if defined(__cplusplus) && !defined(CINTERFACE) -MIDL_INTERFACE("ee936ef9-599d-4d28-938e-23c4ad05ce51") -ID3D12GraphicsCommandList8 : public ID3D12GraphicsCommandList7 -{ - virtual void STDMETHODCALLTYPE OMSetFrontAndBackStencilRef( - UINT FrontStencilRef, - UINT BackStencilRef) = 0; - -}; -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(ID3D12GraphicsCommandList8, 0xee936ef9, 0x599d, 0x4d28, 0x93,0x8e, 0x23,0xc4,0xad,0x05,0xce,0x51) -#endif -#else -typedef struct ID3D12GraphicsCommandList8Vtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D12GraphicsCommandList8 *This, - REFIID riid, - void **object); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D12GraphicsCommandList8 *This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D12GraphicsCommandList8 *This); - - /*** ID3D12Object methods ***/ - HRESULT (STDMETHODCALLTYPE *GetPrivateData)( - ID3D12GraphicsCommandList8 *This, - REFGUID guid, - UINT *data_size, - void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateData)( - ID3D12GraphicsCommandList8 *This, - REFGUID guid, - UINT data_size, - const void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( - ID3D12GraphicsCommandList8 *This, - REFGUID guid, - const IUnknown *data); - - HRESULT (STDMETHODCALLTYPE *SetName)( - ID3D12GraphicsCommandList8 *This, - const WCHAR *name); - - /*** ID3D12DeviceChild methods ***/ - HRESULT (STDMETHODCALLTYPE *GetDevice)( - ID3D12GraphicsCommandList8 *This, - REFIID riid, - void **device); - - /*** ID3D12CommandList methods ***/ - D3D12_COMMAND_LIST_TYPE (STDMETHODCALLTYPE *GetType)( - ID3D12GraphicsCommandList8 *This); - - /*** ID3D12GraphicsCommandList methods ***/ - HRESULT (STDMETHODCALLTYPE *Close)( - ID3D12GraphicsCommandList8 *This); - - HRESULT (STDMETHODCALLTYPE *Reset)( - ID3D12GraphicsCommandList8 *This, - ID3D12CommandAllocator *allocator, - ID3D12PipelineState *initial_state); - - void (STDMETHODCALLTYPE *ClearState)( - ID3D12GraphicsCommandList8 *This, - ID3D12PipelineState *pipeline_state); - - void (STDMETHODCALLTYPE *DrawInstanced)( - ID3D12GraphicsCommandList8 *This, - UINT vertex_count_per_instance, - UINT instance_count, - UINT start_vertex_location, - UINT start_instance_location); - - void (STDMETHODCALLTYPE *DrawIndexedInstanced)( - ID3D12GraphicsCommandList8 *This, - UINT index_count_per_instance, - UINT instance_count, - UINT start_vertex_location, - INT base_vertex_location, - UINT start_instance_location); - - void (STDMETHODCALLTYPE *Dispatch)( - ID3D12GraphicsCommandList8 *This, - UINT x, - UINT u, - UINT z); - - void (STDMETHODCALLTYPE *CopyBufferRegion)( - ID3D12GraphicsCommandList8 *This, - ID3D12Resource *dst_buffer, - UINT64 dst_offset, - ID3D12Resource *src_buffer, - UINT64 src_offset, - UINT64 byte_count); - - void (STDMETHODCALLTYPE *CopyTextureRegion)( - ID3D12GraphicsCommandList8 *This, - const D3D12_TEXTURE_COPY_LOCATION *dst, - UINT dst_x, - UINT dst_y, - UINT dst_z, - const D3D12_TEXTURE_COPY_LOCATION *src, - const D3D12_BOX *src_box); - - void (STDMETHODCALLTYPE *CopyResource)( - ID3D12GraphicsCommandList8 *This, - ID3D12Resource *dst_resource, - ID3D12Resource *src_resource); - - void (STDMETHODCALLTYPE *CopyTiles)( - ID3D12GraphicsCommandList8 *This, - ID3D12Resource *tiled_resource, - const D3D12_TILED_RESOURCE_COORDINATE *tile_region_start_coordinate, - const D3D12_TILE_REGION_SIZE *tile_region_size, - ID3D12Resource *buffer, - UINT64 buffer_offset, - D3D12_TILE_COPY_FLAGS flags); - - void (STDMETHODCALLTYPE *ResolveSubresource)( - ID3D12GraphicsCommandList8 *This, - ID3D12Resource *dst_resource, - UINT dst_sub_resource, - ID3D12Resource *src_resource, - UINT src_sub_resource, - DXGI_FORMAT format); - - void (STDMETHODCALLTYPE *IASetPrimitiveTopology)( - ID3D12GraphicsCommandList8 *This, - D3D12_PRIMITIVE_TOPOLOGY primitive_topology); - - void (STDMETHODCALLTYPE *RSSetViewports)( - ID3D12GraphicsCommandList8 *This, - UINT viewport_count, - const D3D12_VIEWPORT *viewports); - - void (STDMETHODCALLTYPE *RSSetScissorRects)( - ID3D12GraphicsCommandList8 *This, - UINT rect_count, - const D3D12_RECT *rects); - - void (STDMETHODCALLTYPE *OMSetBlendFactor)( - ID3D12GraphicsCommandList8 *This, - const FLOAT blend_factor[4]); - - void (STDMETHODCALLTYPE *OMSetStencilRef)( - ID3D12GraphicsCommandList8 *This, - UINT stencil_ref); - - void (STDMETHODCALLTYPE *SetPipelineState)( - ID3D12GraphicsCommandList8 *This, - ID3D12PipelineState *pipeline_state); - - void (STDMETHODCALLTYPE *ResourceBarrier)( - ID3D12GraphicsCommandList8 *This, - UINT barrier_count, - const D3D12_RESOURCE_BARRIER *barriers); - - void (STDMETHODCALLTYPE *ExecuteBundle)( - ID3D12GraphicsCommandList8 *This, - ID3D12GraphicsCommandList *command_list); - - void (STDMETHODCALLTYPE *SetDescriptorHeaps)( - ID3D12GraphicsCommandList8 *This, - UINT heap_count, - ID3D12DescriptorHeap *const *heaps); - - void (STDMETHODCALLTYPE *SetComputeRootSignature)( - ID3D12GraphicsCommandList8 *This, - ID3D12RootSignature *root_signature); - - void (STDMETHODCALLTYPE *SetGraphicsRootSignature)( - ID3D12GraphicsCommandList8 *This, - ID3D12RootSignature *root_signature); - - void (STDMETHODCALLTYPE *SetComputeRootDescriptorTable)( - ID3D12GraphicsCommandList8 *This, - UINT root_parameter_index, - D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor); - - void (STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable)( - ID3D12GraphicsCommandList8 *This, - UINT root_parameter_index, - D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor); - - void (STDMETHODCALLTYPE *SetComputeRoot32BitConstant)( - ID3D12GraphicsCommandList8 *This, - UINT root_parameter_index, - UINT data, - UINT dst_offset); - - void (STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant)( - ID3D12GraphicsCommandList8 *This, - UINT root_parameter_index, - UINT data, - UINT dst_offset); - - void (STDMETHODCALLTYPE *SetComputeRoot32BitConstants)( - ID3D12GraphicsCommandList8 *This, - UINT root_parameter_index, - UINT constant_count, - const void *data, - UINT dst_offset); - - void (STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants)( - ID3D12GraphicsCommandList8 *This, - UINT root_parameter_index, - UINT constant_count, - const void *data, - UINT dst_offset); - - void (STDMETHODCALLTYPE *SetComputeRootConstantBufferView)( - ID3D12GraphicsCommandList8 *This, - UINT root_parameter_index, - D3D12_GPU_VIRTUAL_ADDRESS address); - - void (STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView)( - ID3D12GraphicsCommandList8 *This, - UINT root_parameter_index, - D3D12_GPU_VIRTUAL_ADDRESS address); - - void (STDMETHODCALLTYPE *SetComputeRootShaderResourceView)( - ID3D12GraphicsCommandList8 *This, - UINT root_parameter_index, - D3D12_GPU_VIRTUAL_ADDRESS address); - - void (STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView)( - ID3D12GraphicsCommandList8 *This, - UINT root_parameter_index, - D3D12_GPU_VIRTUAL_ADDRESS address); - - void (STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView)( - ID3D12GraphicsCommandList8 *This, - UINT root_parameter_index, - D3D12_GPU_VIRTUAL_ADDRESS address); - - void (STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView)( - ID3D12GraphicsCommandList8 *This, - UINT root_parameter_index, - D3D12_GPU_VIRTUAL_ADDRESS address); - - void (STDMETHODCALLTYPE *IASetIndexBuffer)( - ID3D12GraphicsCommandList8 *This, - const D3D12_INDEX_BUFFER_VIEW *view); - - void (STDMETHODCALLTYPE *IASetVertexBuffers)( - ID3D12GraphicsCommandList8 *This, - UINT start_slot, - UINT view_count, - const D3D12_VERTEX_BUFFER_VIEW *views); - - void (STDMETHODCALLTYPE *SOSetTargets)( - ID3D12GraphicsCommandList8 *This, - UINT start_slot, - UINT view_count, - const D3D12_STREAM_OUTPUT_BUFFER_VIEW *views); - - void (STDMETHODCALLTYPE *OMSetRenderTargets)( - ID3D12GraphicsCommandList8 *This, - UINT render_target_descriptor_count, - const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors, - BOOL single_descriptor_handle, - const D3D12_CPU_DESCRIPTOR_HANDLE *depth_stencil_descriptor); - - void (STDMETHODCALLTYPE *ClearDepthStencilView)( - ID3D12GraphicsCommandList8 *This, - D3D12_CPU_DESCRIPTOR_HANDLE dsv, - D3D12_CLEAR_FLAGS flags, - FLOAT depth, - UINT8 stencil, - UINT rect_count, - const D3D12_RECT *rects); - - void (STDMETHODCALLTYPE *ClearRenderTargetView)( - ID3D12GraphicsCommandList8 *This, - D3D12_CPU_DESCRIPTOR_HANDLE rtv, - const FLOAT color[4], - UINT rect_count, - const D3D12_RECT *rects); - - void (STDMETHODCALLTYPE *ClearUnorderedAccessViewUint)( - ID3D12GraphicsCommandList8 *This, - D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, - D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, - ID3D12Resource *resource, - const UINT values[4], - UINT rect_count, - const D3D12_RECT *rects); - - void (STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat)( - ID3D12GraphicsCommandList8 *This, - D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, - D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, - ID3D12Resource *resource, - const float values[4], - UINT rect_count, - const D3D12_RECT *rects); - - void (STDMETHODCALLTYPE *DiscardResource)( - ID3D12GraphicsCommandList8 *This, - ID3D12Resource *resource, - const D3D12_DISCARD_REGION *region); - - void (STDMETHODCALLTYPE *BeginQuery)( - ID3D12GraphicsCommandList8 *This, - ID3D12QueryHeap *heap, - D3D12_QUERY_TYPE type, - UINT index); - - void (STDMETHODCALLTYPE *EndQuery)( - ID3D12GraphicsCommandList8 *This, - ID3D12QueryHeap *heap, - D3D12_QUERY_TYPE type, - UINT index); - - void (STDMETHODCALLTYPE *ResolveQueryData)( - ID3D12GraphicsCommandList8 *This, - ID3D12QueryHeap *heap, - D3D12_QUERY_TYPE type, - UINT start_index, - UINT query_count, - ID3D12Resource *dst_buffer, - UINT64 aligned_dst_buffer_offset); - - void (STDMETHODCALLTYPE *SetPredication)( - ID3D12GraphicsCommandList8 *This, - ID3D12Resource *buffer, - UINT64 aligned_buffer_offset, - D3D12_PREDICATION_OP operation); - - void (STDMETHODCALLTYPE *SetMarker)( - ID3D12GraphicsCommandList8 *This, - UINT metadata, - const void *data, - UINT size); - - void (STDMETHODCALLTYPE *BeginEvent)( - ID3D12GraphicsCommandList8 *This, - UINT metadata, - const void *data, - UINT size); - - void (STDMETHODCALLTYPE *EndEvent)( - ID3D12GraphicsCommandList8 *This); - - void (STDMETHODCALLTYPE *ExecuteIndirect)( - ID3D12GraphicsCommandList8 *This, - ID3D12CommandSignature *command_signature, - UINT max_command_count, - ID3D12Resource *arg_buffer, - UINT64 arg_buffer_offset, - ID3D12Resource *count_buffer, - UINT64 count_buffer_offset); - - /*** ID3D12GraphicsCommandList1 methods ***/ - void (STDMETHODCALLTYPE *AtomicCopyBufferUINT)( - ID3D12GraphicsCommandList8 *This, - ID3D12Resource *dst_buffer, - UINT64 dst_offset, - ID3D12Resource *src_buffer, - UINT64 src_offset, - UINT dependent_resource_count, - ID3D12Resource *const *dependent_resources, - const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges); - - void (STDMETHODCALLTYPE *AtomicCopyBufferUINT64)( - ID3D12GraphicsCommandList8 *This, - ID3D12Resource *dst_buffer, - UINT64 dst_offset, - ID3D12Resource *src_buffer, - UINT64 src_offset, - UINT dependent_resource_count, - ID3D12Resource *const *dependent_resources, - const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges); - - void (STDMETHODCALLTYPE *OMSetDepthBounds)( - ID3D12GraphicsCommandList8 *This, - FLOAT min, - FLOAT max); - - void (STDMETHODCALLTYPE *SetSamplePositions)( - ID3D12GraphicsCommandList8 *This, - UINT sample_count, - UINT pixel_count, - D3D12_SAMPLE_POSITION *sample_positions); - - void (STDMETHODCALLTYPE *ResolveSubresourceRegion)( - ID3D12GraphicsCommandList8 *This, - ID3D12Resource *dst_resource, - UINT dst_sub_resource_idx, - UINT dst_x, - UINT dst_y, - ID3D12Resource *src_resource, - UINT src_sub_resource_idx, - D3D12_RECT *src_rect, - DXGI_FORMAT format, - D3D12_RESOLVE_MODE mode); - - void (STDMETHODCALLTYPE *SetViewInstanceMask)( - ID3D12GraphicsCommandList8 *This, - UINT mask); - - /*** ID3D12GraphicsCommandList2 methods ***/ - void (STDMETHODCALLTYPE *WriteBufferImmediate)( - ID3D12GraphicsCommandList8 *This, - UINT count, - const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *parameters, - const D3D12_WRITEBUFFERIMMEDIATE_MODE *modes); - - /*** ID3D12GraphicsCommandList3 methods ***/ - void (STDMETHODCALLTYPE *SetProtectedResourceSession)( - ID3D12GraphicsCommandList8 *This, - ID3D12ProtectedResourceSession *protected_resource_session); - - /*** ID3D12GraphicsCommandList4 methods ***/ - void (STDMETHODCALLTYPE *BeginRenderPass)( - ID3D12GraphicsCommandList8 *This, - UINT num_render_targets, - const D3D12_RENDER_PASS_RENDER_TARGET_DESC *render_targets, - const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC *depth_stencil, - D3D12_RENDER_PASS_FLAGS flags); - - void (STDMETHODCALLTYPE *EndRenderPass)( - ID3D12GraphicsCommandList8 *This); - - void (STDMETHODCALLTYPE *InitializeMetaCommand)( - ID3D12GraphicsCommandList8 *This, - ID3D12MetaCommand *meta_command, - const void *parameter_data, - SIZE_T parameter_data_size); - - void (STDMETHODCALLTYPE *ExecuteMetaCommand)( - ID3D12GraphicsCommandList8 *This, - ID3D12MetaCommand *meta_command, - const void *parameter_data, - SIZE_T parameter_data_size); - - void (STDMETHODCALLTYPE *BuildRaytracingAccelerationStructure)( - ID3D12GraphicsCommandList8 *This, - const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC *desc, - UINT num_postbuild_info_descs, - const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *postbuild_info_descs); - - void (STDMETHODCALLTYPE *EmitRaytracingAccelerationStructurePostbuildInfo)( - ID3D12GraphicsCommandList8 *This, - const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *desc, - UINT num_acceleration_structures, - const D3D12_GPU_VIRTUAL_ADDRESS *source_acceleration_structure_data); - - void (STDMETHODCALLTYPE *CopyRaytracingAccelerationStructure)( - ID3D12GraphicsCommandList8 *This, - D3D12_GPU_VIRTUAL_ADDRESS dst_acceleration_structure_data, - D3D12_GPU_VIRTUAL_ADDRESS src_acceleration_structure_data, - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE mode); - - void (STDMETHODCALLTYPE *SetPipelineState1)( - ID3D12GraphicsCommandList8 *This, - ID3D12StateObject *state_object); - - void (STDMETHODCALLTYPE *DispatchRays)( - ID3D12GraphicsCommandList8 *This, - const D3D12_DISPATCH_RAYS_DESC *desc); - - /*** ID3D12GraphicsCommandList5 methods ***/ - void (STDMETHODCALLTYPE *RSSetShadingRate)( - ID3D12GraphicsCommandList8 *This, - D3D12_SHADING_RATE base, - const D3D12_SHADING_RATE_COMBINER *combiners); - - void (STDMETHODCALLTYPE *RSSetShadingRateImage)( - ID3D12GraphicsCommandList8 *This, - ID3D12Resource *image); - - /*** ID3D12GraphicsCommandList6 methods ***/ - void (STDMETHODCALLTYPE *DispatchMesh)( - ID3D12GraphicsCommandList8 *This, - UINT x, - UINT y, - UINT z); - - /*** ID3D12GraphicsCommandList7 methods ***/ - void (STDMETHODCALLTYPE *Barrier)( - ID3D12GraphicsCommandList8 *This, - UINT32 NumBarrierGroups, - const void *pBarrierGroups); - - /*** ID3D12GraphicsCommandList8 methods ***/ - void (STDMETHODCALLTYPE *OMSetFrontAndBackStencilRef)( - ID3D12GraphicsCommandList8 *This, - UINT FrontStencilRef, - UINT BackStencilRef); - - END_INTERFACE -} ID3D12GraphicsCommandList8Vtbl; - -interface ID3D12GraphicsCommandList8 { - CONST_VTBL ID3D12GraphicsCommandList8Vtbl* lpVtbl; -}; - -#ifdef COBJMACROS -#ifndef WIDL_C_INLINE_WRAPPERS -/*** IUnknown methods ***/ -#define ID3D12GraphicsCommandList8_QueryInterface(This,riid,object) (This)->lpVtbl->QueryInterface(This,riid,object) -#define ID3D12GraphicsCommandList8_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D12GraphicsCommandList8_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D12Object methods ***/ -#define ID3D12GraphicsCommandList8_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) -#define ID3D12GraphicsCommandList8_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) -#define ID3D12GraphicsCommandList8_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) -#define ID3D12GraphicsCommandList8_SetName(This,name) (This)->lpVtbl->SetName(This,name) -/*** ID3D12DeviceChild methods ***/ -#define ID3D12GraphicsCommandList8_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) -/*** ID3D12CommandList methods ***/ -#define ID3D12GraphicsCommandList8_GetType(This) (This)->lpVtbl->GetType(This) -/*** ID3D12GraphicsCommandList methods ***/ -#define ID3D12GraphicsCommandList8_Close(This) (This)->lpVtbl->Close(This) -#define ID3D12GraphicsCommandList8_Reset(This,allocator,initial_state) (This)->lpVtbl->Reset(This,allocator,initial_state) -#define ID3D12GraphicsCommandList8_ClearState(This,pipeline_state) (This)->lpVtbl->ClearState(This,pipeline_state) -#define ID3D12GraphicsCommandList8_DrawInstanced(This,vertex_count_per_instance,instance_count,start_vertex_location,start_instance_location) (This)->lpVtbl->DrawInstanced(This,vertex_count_per_instance,instance_count,start_vertex_location,start_instance_location) -#define ID3D12GraphicsCommandList8_DrawIndexedInstanced(This,index_count_per_instance,instance_count,start_vertex_location,base_vertex_location,start_instance_location) (This)->lpVtbl->DrawIndexedInstanced(This,index_count_per_instance,instance_count,start_vertex_location,base_vertex_location,start_instance_location) -#define ID3D12GraphicsCommandList8_Dispatch(This,x,u,z) (This)->lpVtbl->Dispatch(This,x,u,z) -#define ID3D12GraphicsCommandList8_CopyBufferRegion(This,dst_buffer,dst_offset,src_buffer,src_offset,byte_count) (This)->lpVtbl->CopyBufferRegion(This,dst_buffer,dst_offset,src_buffer,src_offset,byte_count) -#define ID3D12GraphicsCommandList8_CopyTextureRegion(This,dst,dst_x,dst_y,dst_z,src,src_box) (This)->lpVtbl->CopyTextureRegion(This,dst,dst_x,dst_y,dst_z,src,src_box) -#define ID3D12GraphicsCommandList8_CopyResource(This,dst_resource,src_resource) (This)->lpVtbl->CopyResource(This,dst_resource,src_resource) -#define ID3D12GraphicsCommandList8_CopyTiles(This,tiled_resource,tile_region_start_coordinate,tile_region_size,buffer,buffer_offset,flags) (This)->lpVtbl->CopyTiles(This,tiled_resource,tile_region_start_coordinate,tile_region_size,buffer,buffer_offset,flags) -#define ID3D12GraphicsCommandList8_ResolveSubresource(This,dst_resource,dst_sub_resource,src_resource,src_sub_resource,format) (This)->lpVtbl->ResolveSubresource(This,dst_resource,dst_sub_resource,src_resource,src_sub_resource,format) -#define ID3D12GraphicsCommandList8_IASetPrimitiveTopology(This,primitive_topology) (This)->lpVtbl->IASetPrimitiveTopology(This,primitive_topology) -#define ID3D12GraphicsCommandList8_RSSetViewports(This,viewport_count,viewports) (This)->lpVtbl->RSSetViewports(This,viewport_count,viewports) -#define ID3D12GraphicsCommandList8_RSSetScissorRects(This,rect_count,rects) (This)->lpVtbl->RSSetScissorRects(This,rect_count,rects) -#define ID3D12GraphicsCommandList8_OMSetBlendFactor(This,blend_factor) (This)->lpVtbl->OMSetBlendFactor(This,blend_factor) -#define ID3D12GraphicsCommandList8_OMSetStencilRef(This,stencil_ref) (This)->lpVtbl->OMSetStencilRef(This,stencil_ref) -#define ID3D12GraphicsCommandList8_SetPipelineState(This,pipeline_state) (This)->lpVtbl->SetPipelineState(This,pipeline_state) -#define ID3D12GraphicsCommandList8_ResourceBarrier(This,barrier_count,barriers) (This)->lpVtbl->ResourceBarrier(This,barrier_count,barriers) -#define ID3D12GraphicsCommandList8_ExecuteBundle(This,command_list) (This)->lpVtbl->ExecuteBundle(This,command_list) -#define ID3D12GraphicsCommandList8_SetDescriptorHeaps(This,heap_count,heaps) (This)->lpVtbl->SetDescriptorHeaps(This,heap_count,heaps) -#define ID3D12GraphicsCommandList8_SetComputeRootSignature(This,root_signature) (This)->lpVtbl->SetComputeRootSignature(This,root_signature) -#define ID3D12GraphicsCommandList8_SetGraphicsRootSignature(This,root_signature) (This)->lpVtbl->SetGraphicsRootSignature(This,root_signature) -#define ID3D12GraphicsCommandList8_SetComputeRootDescriptorTable(This,root_parameter_index,base_descriptor) (This)->lpVtbl->SetComputeRootDescriptorTable(This,root_parameter_index,base_descriptor) -#define ID3D12GraphicsCommandList8_SetGraphicsRootDescriptorTable(This,root_parameter_index,base_descriptor) (This)->lpVtbl->SetGraphicsRootDescriptorTable(This,root_parameter_index,base_descriptor) -#define ID3D12GraphicsCommandList8_SetComputeRoot32BitConstant(This,root_parameter_index,data,dst_offset) (This)->lpVtbl->SetComputeRoot32BitConstant(This,root_parameter_index,data,dst_offset) -#define ID3D12GraphicsCommandList8_SetGraphicsRoot32BitConstant(This,root_parameter_index,data,dst_offset) (This)->lpVtbl->SetGraphicsRoot32BitConstant(This,root_parameter_index,data,dst_offset) -#define ID3D12GraphicsCommandList8_SetComputeRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) (This)->lpVtbl->SetComputeRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) -#define ID3D12GraphicsCommandList8_SetGraphicsRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) (This)->lpVtbl->SetGraphicsRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) -#define ID3D12GraphicsCommandList8_SetComputeRootConstantBufferView(This,root_parameter_index,address) (This)->lpVtbl->SetComputeRootConstantBufferView(This,root_parameter_index,address) -#define ID3D12GraphicsCommandList8_SetGraphicsRootConstantBufferView(This,root_parameter_index,address) (This)->lpVtbl->SetGraphicsRootConstantBufferView(This,root_parameter_index,address) -#define ID3D12GraphicsCommandList8_SetComputeRootShaderResourceView(This,root_parameter_index,address) (This)->lpVtbl->SetComputeRootShaderResourceView(This,root_parameter_index,address) -#define ID3D12GraphicsCommandList8_SetGraphicsRootShaderResourceView(This,root_parameter_index,address) (This)->lpVtbl->SetGraphicsRootShaderResourceView(This,root_parameter_index,address) -#define ID3D12GraphicsCommandList8_SetComputeRootUnorderedAccessView(This,root_parameter_index,address) (This)->lpVtbl->SetComputeRootUnorderedAccessView(This,root_parameter_index,address) -#define ID3D12GraphicsCommandList8_SetGraphicsRootUnorderedAccessView(This,root_parameter_index,address) (This)->lpVtbl->SetGraphicsRootUnorderedAccessView(This,root_parameter_index,address) -#define ID3D12GraphicsCommandList8_IASetIndexBuffer(This,view) (This)->lpVtbl->IASetIndexBuffer(This,view) -#define ID3D12GraphicsCommandList8_IASetVertexBuffers(This,start_slot,view_count,views) (This)->lpVtbl->IASetVertexBuffers(This,start_slot,view_count,views) -#define ID3D12GraphicsCommandList8_SOSetTargets(This,start_slot,view_count,views) (This)->lpVtbl->SOSetTargets(This,start_slot,view_count,views) -#define ID3D12GraphicsCommandList8_OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor) (This)->lpVtbl->OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor) -#define ID3D12GraphicsCommandList8_ClearDepthStencilView(This,dsv,flags,depth,stencil,rect_count,rects) (This)->lpVtbl->ClearDepthStencilView(This,dsv,flags,depth,stencil,rect_count,rects) -#define ID3D12GraphicsCommandList8_ClearRenderTargetView(This,rtv,color,rect_count,rects) (This)->lpVtbl->ClearRenderTargetView(This,rtv,color,rect_count,rects) -#define ID3D12GraphicsCommandList8_ClearUnorderedAccessViewUint(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) (This)->lpVtbl->ClearUnorderedAccessViewUint(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) -#define ID3D12GraphicsCommandList8_ClearUnorderedAccessViewFloat(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) (This)->lpVtbl->ClearUnorderedAccessViewFloat(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) -#define ID3D12GraphicsCommandList8_DiscardResource(This,resource,region) (This)->lpVtbl->DiscardResource(This,resource,region) -#define ID3D12GraphicsCommandList8_BeginQuery(This,heap,type,index) (This)->lpVtbl->BeginQuery(This,heap,type,index) -#define ID3D12GraphicsCommandList8_EndQuery(This,heap,type,index) (This)->lpVtbl->EndQuery(This,heap,type,index) -#define ID3D12GraphicsCommandList8_ResolveQueryData(This,heap,type,start_index,query_count,dst_buffer,aligned_dst_buffer_offset) (This)->lpVtbl->ResolveQueryData(This,heap,type,start_index,query_count,dst_buffer,aligned_dst_buffer_offset) -#define ID3D12GraphicsCommandList8_SetPredication(This,buffer,aligned_buffer_offset,operation) (This)->lpVtbl->SetPredication(This,buffer,aligned_buffer_offset,operation) -#define ID3D12GraphicsCommandList8_SetMarker(This,metadata,data,size) (This)->lpVtbl->SetMarker(This,metadata,data,size) -#define ID3D12GraphicsCommandList8_BeginEvent(This,metadata,data,size) (This)->lpVtbl->BeginEvent(This,metadata,data,size) -#define ID3D12GraphicsCommandList8_EndEvent(This) (This)->lpVtbl->EndEvent(This) -#define ID3D12GraphicsCommandList8_ExecuteIndirect(This,command_signature,max_command_count,arg_buffer,arg_buffer_offset,count_buffer,count_buffer_offset) (This)->lpVtbl->ExecuteIndirect(This,command_signature,max_command_count,arg_buffer,arg_buffer_offset,count_buffer,count_buffer_offset) -/*** ID3D12GraphicsCommandList1 methods ***/ -#define ID3D12GraphicsCommandList8_AtomicCopyBufferUINT(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) (This)->lpVtbl->AtomicCopyBufferUINT(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) -#define ID3D12GraphicsCommandList8_AtomicCopyBufferUINT64(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) (This)->lpVtbl->AtomicCopyBufferUINT64(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) -#define ID3D12GraphicsCommandList8_OMSetDepthBounds(This,min,max) (This)->lpVtbl->OMSetDepthBounds(This,min,max) -#define ID3D12GraphicsCommandList8_SetSamplePositions(This,sample_count,pixel_count,sample_positions) (This)->lpVtbl->SetSamplePositions(This,sample_count,pixel_count,sample_positions) -#define ID3D12GraphicsCommandList8_ResolveSubresourceRegion(This,dst_resource,dst_sub_resource_idx,dst_x,dst_y,src_resource,src_sub_resource_idx,src_rect,format,mode) (This)->lpVtbl->ResolveSubresourceRegion(This,dst_resource,dst_sub_resource_idx,dst_x,dst_y,src_resource,src_sub_resource_idx,src_rect,format,mode) -#define ID3D12GraphicsCommandList8_SetViewInstanceMask(This,mask) (This)->lpVtbl->SetViewInstanceMask(This,mask) -/*** ID3D12GraphicsCommandList2 methods ***/ -#define ID3D12GraphicsCommandList8_WriteBufferImmediate(This,count,parameters,modes) (This)->lpVtbl->WriteBufferImmediate(This,count,parameters,modes) -/*** ID3D12GraphicsCommandList3 methods ***/ -#define ID3D12GraphicsCommandList8_SetProtectedResourceSession(This,protected_resource_session) (This)->lpVtbl->SetProtectedResourceSession(This,protected_resource_session) -/*** ID3D12GraphicsCommandList4 methods ***/ -#define ID3D12GraphicsCommandList8_BeginRenderPass(This,num_render_targets,render_targets,depth_stencil,flags) (This)->lpVtbl->BeginRenderPass(This,num_render_targets,render_targets,depth_stencil,flags) -#define ID3D12GraphicsCommandList8_EndRenderPass(This) (This)->lpVtbl->EndRenderPass(This) -#define ID3D12GraphicsCommandList8_InitializeMetaCommand(This,meta_command,parameter_data,parameter_data_size) (This)->lpVtbl->InitializeMetaCommand(This,meta_command,parameter_data,parameter_data_size) -#define ID3D12GraphicsCommandList8_ExecuteMetaCommand(This,meta_command,parameter_data,parameter_data_size) (This)->lpVtbl->ExecuteMetaCommand(This,meta_command,parameter_data,parameter_data_size) -#define ID3D12GraphicsCommandList8_BuildRaytracingAccelerationStructure(This,desc,num_postbuild_info_descs,postbuild_info_descs) (This)->lpVtbl->BuildRaytracingAccelerationStructure(This,desc,num_postbuild_info_descs,postbuild_info_descs) -#define ID3D12GraphicsCommandList8_EmitRaytracingAccelerationStructurePostbuildInfo(This,desc,num_acceleration_structures,source_acceleration_structure_data) (This)->lpVtbl->EmitRaytracingAccelerationStructurePostbuildInfo(This,desc,num_acceleration_structures,source_acceleration_structure_data) -#define ID3D12GraphicsCommandList8_CopyRaytracingAccelerationStructure(This,dst_acceleration_structure_data,src_acceleration_structure_data,mode) (This)->lpVtbl->CopyRaytracingAccelerationStructure(This,dst_acceleration_structure_data,src_acceleration_structure_data,mode) -#define ID3D12GraphicsCommandList8_SetPipelineState1(This,state_object) (This)->lpVtbl->SetPipelineState1(This,state_object) -#define ID3D12GraphicsCommandList8_DispatchRays(This,desc) (This)->lpVtbl->DispatchRays(This,desc) -/*** ID3D12GraphicsCommandList5 methods ***/ -#define ID3D12GraphicsCommandList8_RSSetShadingRate(This,base,combiners) (This)->lpVtbl->RSSetShadingRate(This,base,combiners) -#define ID3D12GraphicsCommandList8_RSSetShadingRateImage(This,image) (This)->lpVtbl->RSSetShadingRateImage(This,image) -/*** ID3D12GraphicsCommandList6 methods ***/ -#define ID3D12GraphicsCommandList8_DispatchMesh(This,x,y,z) (This)->lpVtbl->DispatchMesh(This,x,y,z) -/*** ID3D12GraphicsCommandList7 methods ***/ -#define ID3D12GraphicsCommandList8_Barrier(This,NumBarrierGroups,pBarrierGroups) (This)->lpVtbl->Barrier(This,NumBarrierGroups,pBarrierGroups) -/*** ID3D12GraphicsCommandList8 methods ***/ -#define ID3D12GraphicsCommandList8_OMSetFrontAndBackStencilRef(This,FrontStencilRef,BackStencilRef) (This)->lpVtbl->OMSetFrontAndBackStencilRef(This,FrontStencilRef,BackStencilRef) -#else -/*** IUnknown methods ***/ -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList8_QueryInterface(ID3D12GraphicsCommandList8* This,REFIID riid,void **object) { - return This->lpVtbl->QueryInterface(This,riid,object); -} -static __WIDL_INLINE ULONG ID3D12GraphicsCommandList8_AddRef(ID3D12GraphicsCommandList8* This) { - return This->lpVtbl->AddRef(This); -} -static __WIDL_INLINE ULONG ID3D12GraphicsCommandList8_Release(ID3D12GraphicsCommandList8* This) { - return This->lpVtbl->Release(This); -} -/*** ID3D12Object methods ***/ -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList8_GetPrivateData(ID3D12GraphicsCommandList8* This,REFGUID guid,UINT *data_size,void *data) { - return This->lpVtbl->GetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList8_SetPrivateData(ID3D12GraphicsCommandList8* This,REFGUID guid,UINT data_size,const void *data) { - return This->lpVtbl->SetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList8_SetPrivateDataInterface(ID3D12GraphicsCommandList8* This,REFGUID guid,const IUnknown *data) { - return This->lpVtbl->SetPrivateDataInterface(This,guid,data); -} -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList8_SetName(ID3D12GraphicsCommandList8* This,const WCHAR *name) { - return This->lpVtbl->SetName(This,name); -} -/*** ID3D12DeviceChild methods ***/ -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList8_GetDevice(ID3D12GraphicsCommandList8* This,REFIID riid,void **device) { - return This->lpVtbl->GetDevice(This,riid,device); -} -/*** ID3D12CommandList methods ***/ -static __WIDL_INLINE D3D12_COMMAND_LIST_TYPE ID3D12GraphicsCommandList8_GetType(ID3D12GraphicsCommandList8* This) { - return This->lpVtbl->GetType(This); -} -/*** ID3D12GraphicsCommandList methods ***/ -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList8_Close(ID3D12GraphicsCommandList8* This) { - return This->lpVtbl->Close(This); -} -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList8_Reset(ID3D12GraphicsCommandList8* This,ID3D12CommandAllocator *allocator,ID3D12PipelineState *initial_state) { - return This->lpVtbl->Reset(This,allocator,initial_state); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList8_ClearState(ID3D12GraphicsCommandList8* This,ID3D12PipelineState *pipeline_state) { - This->lpVtbl->ClearState(This,pipeline_state); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList8_DrawInstanced(ID3D12GraphicsCommandList8* This,UINT vertex_count_per_instance,UINT instance_count,UINT start_vertex_location,UINT start_instance_location) { - This->lpVtbl->DrawInstanced(This,vertex_count_per_instance,instance_count,start_vertex_location,start_instance_location); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList8_DrawIndexedInstanced(ID3D12GraphicsCommandList8* This,UINT index_count_per_instance,UINT instance_count,UINT start_vertex_location,INT base_vertex_location,UINT start_instance_location) { - This->lpVtbl->DrawIndexedInstanced(This,index_count_per_instance,instance_count,start_vertex_location,base_vertex_location,start_instance_location); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList8_Dispatch(ID3D12GraphicsCommandList8* This,UINT x,UINT u,UINT z) { - This->lpVtbl->Dispatch(This,x,u,z); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList8_CopyBufferRegion(ID3D12GraphicsCommandList8* This,ID3D12Resource *dst_buffer,UINT64 dst_offset,ID3D12Resource *src_buffer,UINT64 src_offset,UINT64 byte_count) { - This->lpVtbl->CopyBufferRegion(This,dst_buffer,dst_offset,src_buffer,src_offset,byte_count); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList8_CopyTextureRegion(ID3D12GraphicsCommandList8* This,const D3D12_TEXTURE_COPY_LOCATION *dst,UINT dst_x,UINT dst_y,UINT dst_z,const D3D12_TEXTURE_COPY_LOCATION *src,const D3D12_BOX *src_box) { - This->lpVtbl->CopyTextureRegion(This,dst,dst_x,dst_y,dst_z,src,src_box); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList8_CopyResource(ID3D12GraphicsCommandList8* This,ID3D12Resource *dst_resource,ID3D12Resource *src_resource) { - This->lpVtbl->CopyResource(This,dst_resource,src_resource); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList8_CopyTiles(ID3D12GraphicsCommandList8* This,ID3D12Resource *tiled_resource,const D3D12_TILED_RESOURCE_COORDINATE *tile_region_start_coordinate,const D3D12_TILE_REGION_SIZE *tile_region_size,ID3D12Resource *buffer,UINT64 buffer_offset,D3D12_TILE_COPY_FLAGS flags) { - This->lpVtbl->CopyTiles(This,tiled_resource,tile_region_start_coordinate,tile_region_size,buffer,buffer_offset,flags); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList8_ResolveSubresource(ID3D12GraphicsCommandList8* This,ID3D12Resource *dst_resource,UINT dst_sub_resource,ID3D12Resource *src_resource,UINT src_sub_resource,DXGI_FORMAT format) { - This->lpVtbl->ResolveSubresource(This,dst_resource,dst_sub_resource,src_resource,src_sub_resource,format); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList8_IASetPrimitiveTopology(ID3D12GraphicsCommandList8* This,D3D12_PRIMITIVE_TOPOLOGY primitive_topology) { - This->lpVtbl->IASetPrimitiveTopology(This,primitive_topology); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList8_RSSetViewports(ID3D12GraphicsCommandList8* This,UINT viewport_count,const D3D12_VIEWPORT *viewports) { - This->lpVtbl->RSSetViewports(This,viewport_count,viewports); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList8_RSSetScissorRects(ID3D12GraphicsCommandList8* This,UINT rect_count,const D3D12_RECT *rects) { - This->lpVtbl->RSSetScissorRects(This,rect_count,rects); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList8_OMSetBlendFactor(ID3D12GraphicsCommandList8* This,const FLOAT blend_factor[4]) { - This->lpVtbl->OMSetBlendFactor(This,blend_factor); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList8_OMSetStencilRef(ID3D12GraphicsCommandList8* This,UINT stencil_ref) { - This->lpVtbl->OMSetStencilRef(This,stencil_ref); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList8_SetPipelineState(ID3D12GraphicsCommandList8* This,ID3D12PipelineState *pipeline_state) { - This->lpVtbl->SetPipelineState(This,pipeline_state); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList8_ResourceBarrier(ID3D12GraphicsCommandList8* This,UINT barrier_count,const D3D12_RESOURCE_BARRIER *barriers) { - This->lpVtbl->ResourceBarrier(This,barrier_count,barriers); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList8_ExecuteBundle(ID3D12GraphicsCommandList8* This,ID3D12GraphicsCommandList *command_list) { - This->lpVtbl->ExecuteBundle(This,command_list); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList8_SetDescriptorHeaps(ID3D12GraphicsCommandList8* This,UINT heap_count,ID3D12DescriptorHeap *const *heaps) { - This->lpVtbl->SetDescriptorHeaps(This,heap_count,heaps); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList8_SetComputeRootSignature(ID3D12GraphicsCommandList8* This,ID3D12RootSignature *root_signature) { - This->lpVtbl->SetComputeRootSignature(This,root_signature); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList8_SetGraphicsRootSignature(ID3D12GraphicsCommandList8* This,ID3D12RootSignature *root_signature) { - This->lpVtbl->SetGraphicsRootSignature(This,root_signature); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList8_SetComputeRootDescriptorTable(ID3D12GraphicsCommandList8* This,UINT root_parameter_index,D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor) { - This->lpVtbl->SetComputeRootDescriptorTable(This,root_parameter_index,base_descriptor); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList8_SetGraphicsRootDescriptorTable(ID3D12GraphicsCommandList8* This,UINT root_parameter_index,D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor) { - This->lpVtbl->SetGraphicsRootDescriptorTable(This,root_parameter_index,base_descriptor); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList8_SetComputeRoot32BitConstant(ID3D12GraphicsCommandList8* This,UINT root_parameter_index,UINT data,UINT dst_offset) { - This->lpVtbl->SetComputeRoot32BitConstant(This,root_parameter_index,data,dst_offset); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList8_SetGraphicsRoot32BitConstant(ID3D12GraphicsCommandList8* This,UINT root_parameter_index,UINT data,UINT dst_offset) { - This->lpVtbl->SetGraphicsRoot32BitConstant(This,root_parameter_index,data,dst_offset); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList8_SetComputeRoot32BitConstants(ID3D12GraphicsCommandList8* This,UINT root_parameter_index,UINT constant_count,const void *data,UINT dst_offset) { - This->lpVtbl->SetComputeRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList8_SetGraphicsRoot32BitConstants(ID3D12GraphicsCommandList8* This,UINT root_parameter_index,UINT constant_count,const void *data,UINT dst_offset) { - This->lpVtbl->SetGraphicsRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList8_SetComputeRootConstantBufferView(ID3D12GraphicsCommandList8* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { - This->lpVtbl->SetComputeRootConstantBufferView(This,root_parameter_index,address); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList8_SetGraphicsRootConstantBufferView(ID3D12GraphicsCommandList8* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { - This->lpVtbl->SetGraphicsRootConstantBufferView(This,root_parameter_index,address); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList8_SetComputeRootShaderResourceView(ID3D12GraphicsCommandList8* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { - This->lpVtbl->SetComputeRootShaderResourceView(This,root_parameter_index,address); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList8_SetGraphicsRootShaderResourceView(ID3D12GraphicsCommandList8* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { - This->lpVtbl->SetGraphicsRootShaderResourceView(This,root_parameter_index,address); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList8_SetComputeRootUnorderedAccessView(ID3D12GraphicsCommandList8* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { - This->lpVtbl->SetComputeRootUnorderedAccessView(This,root_parameter_index,address); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList8_SetGraphicsRootUnorderedAccessView(ID3D12GraphicsCommandList8* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { - This->lpVtbl->SetGraphicsRootUnorderedAccessView(This,root_parameter_index,address); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList8_IASetIndexBuffer(ID3D12GraphicsCommandList8* This,const D3D12_INDEX_BUFFER_VIEW *view) { - This->lpVtbl->IASetIndexBuffer(This,view); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList8_IASetVertexBuffers(ID3D12GraphicsCommandList8* This,UINT start_slot,UINT view_count,const D3D12_VERTEX_BUFFER_VIEW *views) { - This->lpVtbl->IASetVertexBuffers(This,start_slot,view_count,views); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList8_SOSetTargets(ID3D12GraphicsCommandList8* This,UINT start_slot,UINT view_count,const D3D12_STREAM_OUTPUT_BUFFER_VIEW *views) { - This->lpVtbl->SOSetTargets(This,start_slot,view_count,views); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList8_OMSetRenderTargets(ID3D12GraphicsCommandList8* This,UINT render_target_descriptor_count,const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors,BOOL single_descriptor_handle,const D3D12_CPU_DESCRIPTOR_HANDLE *depth_stencil_descriptor) { - This->lpVtbl->OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList8_ClearDepthStencilView(ID3D12GraphicsCommandList8* This,D3D12_CPU_DESCRIPTOR_HANDLE dsv,D3D12_CLEAR_FLAGS flags,FLOAT depth,UINT8 stencil,UINT rect_count,const D3D12_RECT *rects) { - This->lpVtbl->ClearDepthStencilView(This,dsv,flags,depth,stencil,rect_count,rects); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList8_ClearRenderTargetView(ID3D12GraphicsCommandList8* This,D3D12_CPU_DESCRIPTOR_HANDLE rtv,const FLOAT color[4],UINT rect_count,const D3D12_RECT *rects) { - This->lpVtbl->ClearRenderTargetView(This,rtv,color,rect_count,rects); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList8_ClearUnorderedAccessViewUint(ID3D12GraphicsCommandList8* This,D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle,D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle,ID3D12Resource *resource,const UINT values[4],UINT rect_count,const D3D12_RECT *rects) { - This->lpVtbl->ClearUnorderedAccessViewUint(This,gpu_handle,cpu_handle,resource,values,rect_count,rects); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList8_ClearUnorderedAccessViewFloat(ID3D12GraphicsCommandList8* This,D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle,D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle,ID3D12Resource *resource,const float values[4],UINT rect_count,const D3D12_RECT *rects) { - This->lpVtbl->ClearUnorderedAccessViewFloat(This,gpu_handle,cpu_handle,resource,values,rect_count,rects); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList8_DiscardResource(ID3D12GraphicsCommandList8* This,ID3D12Resource *resource,const D3D12_DISCARD_REGION *region) { - This->lpVtbl->DiscardResource(This,resource,region); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList8_BeginQuery(ID3D12GraphicsCommandList8* This,ID3D12QueryHeap *heap,D3D12_QUERY_TYPE type,UINT index) { - This->lpVtbl->BeginQuery(This,heap,type,index); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList8_EndQuery(ID3D12GraphicsCommandList8* This,ID3D12QueryHeap *heap,D3D12_QUERY_TYPE type,UINT index) { - This->lpVtbl->EndQuery(This,heap,type,index); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList8_ResolveQueryData(ID3D12GraphicsCommandList8* This,ID3D12QueryHeap *heap,D3D12_QUERY_TYPE type,UINT start_index,UINT query_count,ID3D12Resource *dst_buffer,UINT64 aligned_dst_buffer_offset) { - This->lpVtbl->ResolveQueryData(This,heap,type,start_index,query_count,dst_buffer,aligned_dst_buffer_offset); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList8_SetPredication(ID3D12GraphicsCommandList8* This,ID3D12Resource *buffer,UINT64 aligned_buffer_offset,D3D12_PREDICATION_OP operation) { - This->lpVtbl->SetPredication(This,buffer,aligned_buffer_offset,operation); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList8_SetMarker(ID3D12GraphicsCommandList8* This,UINT metadata,const void *data,UINT size) { - This->lpVtbl->SetMarker(This,metadata,data,size); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList8_BeginEvent(ID3D12GraphicsCommandList8* This,UINT metadata,const void *data,UINT size) { - This->lpVtbl->BeginEvent(This,metadata,data,size); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList8_EndEvent(ID3D12GraphicsCommandList8* This) { - This->lpVtbl->EndEvent(This); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList8_ExecuteIndirect(ID3D12GraphicsCommandList8* This,ID3D12CommandSignature *command_signature,UINT max_command_count,ID3D12Resource *arg_buffer,UINT64 arg_buffer_offset,ID3D12Resource *count_buffer,UINT64 count_buffer_offset) { - This->lpVtbl->ExecuteIndirect(This,command_signature,max_command_count,arg_buffer,arg_buffer_offset,count_buffer,count_buffer_offset); -} -/*** ID3D12GraphicsCommandList1 methods ***/ -static __WIDL_INLINE void ID3D12GraphicsCommandList8_AtomicCopyBufferUINT(ID3D12GraphicsCommandList8* This,ID3D12Resource *dst_buffer,UINT64 dst_offset,ID3D12Resource *src_buffer,UINT64 src_offset,UINT dependent_resource_count,ID3D12Resource *const *dependent_resources,const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges) { - This->lpVtbl->AtomicCopyBufferUINT(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList8_AtomicCopyBufferUINT64(ID3D12GraphicsCommandList8* This,ID3D12Resource *dst_buffer,UINT64 dst_offset,ID3D12Resource *src_buffer,UINT64 src_offset,UINT dependent_resource_count,ID3D12Resource *const *dependent_resources,const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges) { - This->lpVtbl->AtomicCopyBufferUINT64(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList8_OMSetDepthBounds(ID3D12GraphicsCommandList8* This,FLOAT min,FLOAT max) { - This->lpVtbl->OMSetDepthBounds(This,min,max); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList8_SetSamplePositions(ID3D12GraphicsCommandList8* This,UINT sample_count,UINT pixel_count,D3D12_SAMPLE_POSITION *sample_positions) { - This->lpVtbl->SetSamplePositions(This,sample_count,pixel_count,sample_positions); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList8_ResolveSubresourceRegion(ID3D12GraphicsCommandList8* This,ID3D12Resource *dst_resource,UINT dst_sub_resource_idx,UINT dst_x,UINT dst_y,ID3D12Resource *src_resource,UINT src_sub_resource_idx,D3D12_RECT *src_rect,DXGI_FORMAT format,D3D12_RESOLVE_MODE mode) { - This->lpVtbl->ResolveSubresourceRegion(This,dst_resource,dst_sub_resource_idx,dst_x,dst_y,src_resource,src_sub_resource_idx,src_rect,format,mode); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList8_SetViewInstanceMask(ID3D12GraphicsCommandList8* This,UINT mask) { - This->lpVtbl->SetViewInstanceMask(This,mask); -} -/*** ID3D12GraphicsCommandList2 methods ***/ -static __WIDL_INLINE void ID3D12GraphicsCommandList8_WriteBufferImmediate(ID3D12GraphicsCommandList8* This,UINT count,const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *parameters,const D3D12_WRITEBUFFERIMMEDIATE_MODE *modes) { - This->lpVtbl->WriteBufferImmediate(This,count,parameters,modes); -} -/*** ID3D12GraphicsCommandList3 methods ***/ -static __WIDL_INLINE void ID3D12GraphicsCommandList8_SetProtectedResourceSession(ID3D12GraphicsCommandList8* This,ID3D12ProtectedResourceSession *protected_resource_session) { - This->lpVtbl->SetProtectedResourceSession(This,protected_resource_session); -} -/*** ID3D12GraphicsCommandList4 methods ***/ -static __WIDL_INLINE void ID3D12GraphicsCommandList8_BeginRenderPass(ID3D12GraphicsCommandList8* This,UINT num_render_targets,const D3D12_RENDER_PASS_RENDER_TARGET_DESC *render_targets,const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC *depth_stencil,D3D12_RENDER_PASS_FLAGS flags) { - This->lpVtbl->BeginRenderPass(This,num_render_targets,render_targets,depth_stencil,flags); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList8_EndRenderPass(ID3D12GraphicsCommandList8* This) { - This->lpVtbl->EndRenderPass(This); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList8_InitializeMetaCommand(ID3D12GraphicsCommandList8* This,ID3D12MetaCommand *meta_command,const void *parameter_data,SIZE_T parameter_data_size) { - This->lpVtbl->InitializeMetaCommand(This,meta_command,parameter_data,parameter_data_size); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList8_ExecuteMetaCommand(ID3D12GraphicsCommandList8* This,ID3D12MetaCommand *meta_command,const void *parameter_data,SIZE_T parameter_data_size) { - This->lpVtbl->ExecuteMetaCommand(This,meta_command,parameter_data,parameter_data_size); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList8_BuildRaytracingAccelerationStructure(ID3D12GraphicsCommandList8* This,const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC *desc,UINT num_postbuild_info_descs,const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *postbuild_info_descs) { - This->lpVtbl->BuildRaytracingAccelerationStructure(This,desc,num_postbuild_info_descs,postbuild_info_descs); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList8_EmitRaytracingAccelerationStructurePostbuildInfo(ID3D12GraphicsCommandList8* This,const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *desc,UINT num_acceleration_structures,const D3D12_GPU_VIRTUAL_ADDRESS *source_acceleration_structure_data) { - This->lpVtbl->EmitRaytracingAccelerationStructurePostbuildInfo(This,desc,num_acceleration_structures,source_acceleration_structure_data); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList8_CopyRaytracingAccelerationStructure(ID3D12GraphicsCommandList8* This,D3D12_GPU_VIRTUAL_ADDRESS dst_acceleration_structure_data,D3D12_GPU_VIRTUAL_ADDRESS src_acceleration_structure_data,D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE mode) { - This->lpVtbl->CopyRaytracingAccelerationStructure(This,dst_acceleration_structure_data,src_acceleration_structure_data,mode); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList8_SetPipelineState1(ID3D12GraphicsCommandList8* This,ID3D12StateObject *state_object) { - This->lpVtbl->SetPipelineState1(This,state_object); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList8_DispatchRays(ID3D12GraphicsCommandList8* This,const D3D12_DISPATCH_RAYS_DESC *desc) { - This->lpVtbl->DispatchRays(This,desc); -} -/*** ID3D12GraphicsCommandList5 methods ***/ -static __WIDL_INLINE void ID3D12GraphicsCommandList8_RSSetShadingRate(ID3D12GraphicsCommandList8* This,D3D12_SHADING_RATE base,const D3D12_SHADING_RATE_COMBINER *combiners) { - This->lpVtbl->RSSetShadingRate(This,base,combiners); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList8_RSSetShadingRateImage(ID3D12GraphicsCommandList8* This,ID3D12Resource *image) { - This->lpVtbl->RSSetShadingRateImage(This,image); -} -/*** ID3D12GraphicsCommandList6 methods ***/ -static __WIDL_INLINE void ID3D12GraphicsCommandList8_DispatchMesh(ID3D12GraphicsCommandList8* This,UINT x,UINT y,UINT z) { - This->lpVtbl->DispatchMesh(This,x,y,z); -} -/*** ID3D12GraphicsCommandList7 methods ***/ -static __WIDL_INLINE void ID3D12GraphicsCommandList8_Barrier(ID3D12GraphicsCommandList8* This,UINT32 NumBarrierGroups,const void *pBarrierGroups) { - This->lpVtbl->Barrier(This,NumBarrierGroups,pBarrierGroups); -} -/*** ID3D12GraphicsCommandList8 methods ***/ -static __WIDL_INLINE void ID3D12GraphicsCommandList8_OMSetFrontAndBackStencilRef(ID3D12GraphicsCommandList8* This,UINT FrontStencilRef,UINT BackStencilRef) { - This->lpVtbl->OMSetFrontAndBackStencilRef(This,FrontStencilRef,BackStencilRef); -} -#endif -#endif - -#endif - - -#endif /* __ID3D12GraphicsCommandList8_INTERFACE_DEFINED__ */ - -/***************************************************************************** - * ID3D12GraphicsCommandList9 interface - */ -#ifndef __ID3D12GraphicsCommandList9_INTERFACE_DEFINED__ -#define __ID3D12GraphicsCommandList9_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D12GraphicsCommandList9, 0x34ed2808, 0xffe6, 0x4c2b, 0xb1,0x1a, 0xca,0xbd,0x2b,0x0c,0x59,0xe1); -#if defined(__cplusplus) && !defined(CINTERFACE) -MIDL_INTERFACE("34ed2808-ffe6-4c2b-b11a-cabd2b0c59e1") -ID3D12GraphicsCommandList9 : public ID3D12GraphicsCommandList8 -{ - virtual void STDMETHODCALLTYPE RSSetDepthBias( - FLOAT DepthBias, - FLOAT DepthBiasClamp, - FLOAT SlopeScaledDepthBias) = 0; - - virtual void STDMETHODCALLTYPE IASetIndexBufferStripCutValue( - D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) = 0; - -}; -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(ID3D12GraphicsCommandList9, 0x34ed2808, 0xffe6, 0x4c2b, 0xb1,0x1a, 0xca,0xbd,0x2b,0x0c,0x59,0xe1) -#endif -#else -typedef struct ID3D12GraphicsCommandList9Vtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D12GraphicsCommandList9 *This, - REFIID riid, - void **object); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D12GraphicsCommandList9 *This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D12GraphicsCommandList9 *This); - - /*** ID3D12Object methods ***/ - HRESULT (STDMETHODCALLTYPE *GetPrivateData)( - ID3D12GraphicsCommandList9 *This, - REFGUID guid, - UINT *data_size, - void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateData)( - ID3D12GraphicsCommandList9 *This, - REFGUID guid, - UINT data_size, - const void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( - ID3D12GraphicsCommandList9 *This, - REFGUID guid, - const IUnknown *data); - - HRESULT (STDMETHODCALLTYPE *SetName)( - ID3D12GraphicsCommandList9 *This, - const WCHAR *name); - - /*** ID3D12DeviceChild methods ***/ - HRESULT (STDMETHODCALLTYPE *GetDevice)( - ID3D12GraphicsCommandList9 *This, - REFIID riid, - void **device); - - /*** ID3D12CommandList methods ***/ - D3D12_COMMAND_LIST_TYPE (STDMETHODCALLTYPE *GetType)( - ID3D12GraphicsCommandList9 *This); - - /*** ID3D12GraphicsCommandList methods ***/ - HRESULT (STDMETHODCALLTYPE *Close)( - ID3D12GraphicsCommandList9 *This); - - HRESULT (STDMETHODCALLTYPE *Reset)( - ID3D12GraphicsCommandList9 *This, - ID3D12CommandAllocator *allocator, - ID3D12PipelineState *initial_state); - - void (STDMETHODCALLTYPE *ClearState)( - ID3D12GraphicsCommandList9 *This, - ID3D12PipelineState *pipeline_state); - - void (STDMETHODCALLTYPE *DrawInstanced)( - ID3D12GraphicsCommandList9 *This, - UINT vertex_count_per_instance, - UINT instance_count, - UINT start_vertex_location, - UINT start_instance_location); - - void (STDMETHODCALLTYPE *DrawIndexedInstanced)( - ID3D12GraphicsCommandList9 *This, - UINT index_count_per_instance, - UINT instance_count, - UINT start_vertex_location, - INT base_vertex_location, - UINT start_instance_location); - - void (STDMETHODCALLTYPE *Dispatch)( - ID3D12GraphicsCommandList9 *This, - UINT x, - UINT u, - UINT z); - - void (STDMETHODCALLTYPE *CopyBufferRegion)( - ID3D12GraphicsCommandList9 *This, - ID3D12Resource *dst_buffer, - UINT64 dst_offset, - ID3D12Resource *src_buffer, - UINT64 src_offset, - UINT64 byte_count); - - void (STDMETHODCALLTYPE *CopyTextureRegion)( - ID3D12GraphicsCommandList9 *This, - const D3D12_TEXTURE_COPY_LOCATION *dst, - UINT dst_x, - UINT dst_y, - UINT dst_z, - const D3D12_TEXTURE_COPY_LOCATION *src, - const D3D12_BOX *src_box); - - void (STDMETHODCALLTYPE *CopyResource)( - ID3D12GraphicsCommandList9 *This, - ID3D12Resource *dst_resource, - ID3D12Resource *src_resource); - - void (STDMETHODCALLTYPE *CopyTiles)( - ID3D12GraphicsCommandList9 *This, - ID3D12Resource *tiled_resource, - const D3D12_TILED_RESOURCE_COORDINATE *tile_region_start_coordinate, - const D3D12_TILE_REGION_SIZE *tile_region_size, - ID3D12Resource *buffer, - UINT64 buffer_offset, - D3D12_TILE_COPY_FLAGS flags); - - void (STDMETHODCALLTYPE *ResolveSubresource)( - ID3D12GraphicsCommandList9 *This, - ID3D12Resource *dst_resource, - UINT dst_sub_resource, - ID3D12Resource *src_resource, - UINT src_sub_resource, - DXGI_FORMAT format); - - void (STDMETHODCALLTYPE *IASetPrimitiveTopology)( - ID3D12GraphicsCommandList9 *This, - D3D12_PRIMITIVE_TOPOLOGY primitive_topology); - - void (STDMETHODCALLTYPE *RSSetViewports)( - ID3D12GraphicsCommandList9 *This, - UINT viewport_count, - const D3D12_VIEWPORT *viewports); - - void (STDMETHODCALLTYPE *RSSetScissorRects)( - ID3D12GraphicsCommandList9 *This, - UINT rect_count, - const D3D12_RECT *rects); - - void (STDMETHODCALLTYPE *OMSetBlendFactor)( - ID3D12GraphicsCommandList9 *This, - const FLOAT blend_factor[4]); - - void (STDMETHODCALLTYPE *OMSetStencilRef)( - ID3D12GraphicsCommandList9 *This, - UINT stencil_ref); - - void (STDMETHODCALLTYPE *SetPipelineState)( - ID3D12GraphicsCommandList9 *This, - ID3D12PipelineState *pipeline_state); - - void (STDMETHODCALLTYPE *ResourceBarrier)( - ID3D12GraphicsCommandList9 *This, - UINT barrier_count, - const D3D12_RESOURCE_BARRIER *barriers); - - void (STDMETHODCALLTYPE *ExecuteBundle)( - ID3D12GraphicsCommandList9 *This, - ID3D12GraphicsCommandList *command_list); - - void (STDMETHODCALLTYPE *SetDescriptorHeaps)( - ID3D12GraphicsCommandList9 *This, - UINT heap_count, - ID3D12DescriptorHeap *const *heaps); - - void (STDMETHODCALLTYPE *SetComputeRootSignature)( - ID3D12GraphicsCommandList9 *This, - ID3D12RootSignature *root_signature); - - void (STDMETHODCALLTYPE *SetGraphicsRootSignature)( - ID3D12GraphicsCommandList9 *This, - ID3D12RootSignature *root_signature); - - void (STDMETHODCALLTYPE *SetComputeRootDescriptorTable)( - ID3D12GraphicsCommandList9 *This, - UINT root_parameter_index, - D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor); - - void (STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable)( - ID3D12GraphicsCommandList9 *This, - UINT root_parameter_index, - D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor); - - void (STDMETHODCALLTYPE *SetComputeRoot32BitConstant)( - ID3D12GraphicsCommandList9 *This, - UINT root_parameter_index, - UINT data, - UINT dst_offset); - - void (STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant)( - ID3D12GraphicsCommandList9 *This, - UINT root_parameter_index, - UINT data, - UINT dst_offset); - - void (STDMETHODCALLTYPE *SetComputeRoot32BitConstants)( - ID3D12GraphicsCommandList9 *This, - UINT root_parameter_index, - UINT constant_count, - const void *data, - UINT dst_offset); - - void (STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants)( - ID3D12GraphicsCommandList9 *This, - UINT root_parameter_index, - UINT constant_count, - const void *data, - UINT dst_offset); - - void (STDMETHODCALLTYPE *SetComputeRootConstantBufferView)( - ID3D12GraphicsCommandList9 *This, - UINT root_parameter_index, - D3D12_GPU_VIRTUAL_ADDRESS address); - - void (STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView)( - ID3D12GraphicsCommandList9 *This, - UINT root_parameter_index, - D3D12_GPU_VIRTUAL_ADDRESS address); - - void (STDMETHODCALLTYPE *SetComputeRootShaderResourceView)( - ID3D12GraphicsCommandList9 *This, - UINT root_parameter_index, - D3D12_GPU_VIRTUAL_ADDRESS address); - - void (STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView)( - ID3D12GraphicsCommandList9 *This, - UINT root_parameter_index, - D3D12_GPU_VIRTUAL_ADDRESS address); - - void (STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView)( - ID3D12GraphicsCommandList9 *This, - UINT root_parameter_index, - D3D12_GPU_VIRTUAL_ADDRESS address); - - void (STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView)( - ID3D12GraphicsCommandList9 *This, - UINT root_parameter_index, - D3D12_GPU_VIRTUAL_ADDRESS address); - - void (STDMETHODCALLTYPE *IASetIndexBuffer)( - ID3D12GraphicsCommandList9 *This, - const D3D12_INDEX_BUFFER_VIEW *view); - - void (STDMETHODCALLTYPE *IASetVertexBuffers)( - ID3D12GraphicsCommandList9 *This, - UINT start_slot, - UINT view_count, - const D3D12_VERTEX_BUFFER_VIEW *views); - - void (STDMETHODCALLTYPE *SOSetTargets)( - ID3D12GraphicsCommandList9 *This, - UINT start_slot, - UINT view_count, - const D3D12_STREAM_OUTPUT_BUFFER_VIEW *views); - - void (STDMETHODCALLTYPE *OMSetRenderTargets)( - ID3D12GraphicsCommandList9 *This, - UINT render_target_descriptor_count, - const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors, - BOOL single_descriptor_handle, - const D3D12_CPU_DESCRIPTOR_HANDLE *depth_stencil_descriptor); - - void (STDMETHODCALLTYPE *ClearDepthStencilView)( - ID3D12GraphicsCommandList9 *This, - D3D12_CPU_DESCRIPTOR_HANDLE dsv, - D3D12_CLEAR_FLAGS flags, - FLOAT depth, - UINT8 stencil, - UINT rect_count, - const D3D12_RECT *rects); - - void (STDMETHODCALLTYPE *ClearRenderTargetView)( - ID3D12GraphicsCommandList9 *This, - D3D12_CPU_DESCRIPTOR_HANDLE rtv, - const FLOAT color[4], - UINT rect_count, - const D3D12_RECT *rects); - - void (STDMETHODCALLTYPE *ClearUnorderedAccessViewUint)( - ID3D12GraphicsCommandList9 *This, - D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, - D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, - ID3D12Resource *resource, - const UINT values[4], - UINT rect_count, - const D3D12_RECT *rects); - - void (STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat)( - ID3D12GraphicsCommandList9 *This, - D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, - D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, - ID3D12Resource *resource, - const float values[4], - UINT rect_count, - const D3D12_RECT *rects); - - void (STDMETHODCALLTYPE *DiscardResource)( - ID3D12GraphicsCommandList9 *This, - ID3D12Resource *resource, - const D3D12_DISCARD_REGION *region); - - void (STDMETHODCALLTYPE *BeginQuery)( - ID3D12GraphicsCommandList9 *This, - ID3D12QueryHeap *heap, - D3D12_QUERY_TYPE type, - UINT index); - - void (STDMETHODCALLTYPE *EndQuery)( - ID3D12GraphicsCommandList9 *This, - ID3D12QueryHeap *heap, - D3D12_QUERY_TYPE type, - UINT index); - - void (STDMETHODCALLTYPE *ResolveQueryData)( - ID3D12GraphicsCommandList9 *This, - ID3D12QueryHeap *heap, - D3D12_QUERY_TYPE type, - UINT start_index, - UINT query_count, - ID3D12Resource *dst_buffer, - UINT64 aligned_dst_buffer_offset); - - void (STDMETHODCALLTYPE *SetPredication)( - ID3D12GraphicsCommandList9 *This, - ID3D12Resource *buffer, - UINT64 aligned_buffer_offset, - D3D12_PREDICATION_OP operation); - - void (STDMETHODCALLTYPE *SetMarker)( - ID3D12GraphicsCommandList9 *This, - UINT metadata, - const void *data, - UINT size); - - void (STDMETHODCALLTYPE *BeginEvent)( - ID3D12GraphicsCommandList9 *This, - UINT metadata, - const void *data, - UINT size); - - void (STDMETHODCALLTYPE *EndEvent)( - ID3D12GraphicsCommandList9 *This); - - void (STDMETHODCALLTYPE *ExecuteIndirect)( - ID3D12GraphicsCommandList9 *This, - ID3D12CommandSignature *command_signature, - UINT max_command_count, - ID3D12Resource *arg_buffer, - UINT64 arg_buffer_offset, - ID3D12Resource *count_buffer, - UINT64 count_buffer_offset); - - /*** ID3D12GraphicsCommandList1 methods ***/ - void (STDMETHODCALLTYPE *AtomicCopyBufferUINT)( - ID3D12GraphicsCommandList9 *This, - ID3D12Resource *dst_buffer, - UINT64 dst_offset, - ID3D12Resource *src_buffer, - UINT64 src_offset, - UINT dependent_resource_count, - ID3D12Resource *const *dependent_resources, - const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges); - - void (STDMETHODCALLTYPE *AtomicCopyBufferUINT64)( - ID3D12GraphicsCommandList9 *This, - ID3D12Resource *dst_buffer, - UINT64 dst_offset, - ID3D12Resource *src_buffer, - UINT64 src_offset, - UINT dependent_resource_count, - ID3D12Resource *const *dependent_resources, - const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges); - - void (STDMETHODCALLTYPE *OMSetDepthBounds)( - ID3D12GraphicsCommandList9 *This, - FLOAT min, - FLOAT max); - - void (STDMETHODCALLTYPE *SetSamplePositions)( - ID3D12GraphicsCommandList9 *This, - UINT sample_count, - UINT pixel_count, - D3D12_SAMPLE_POSITION *sample_positions); - - void (STDMETHODCALLTYPE *ResolveSubresourceRegion)( - ID3D12GraphicsCommandList9 *This, - ID3D12Resource *dst_resource, - UINT dst_sub_resource_idx, - UINT dst_x, - UINT dst_y, - ID3D12Resource *src_resource, - UINT src_sub_resource_idx, - D3D12_RECT *src_rect, - DXGI_FORMAT format, - D3D12_RESOLVE_MODE mode); - - void (STDMETHODCALLTYPE *SetViewInstanceMask)( - ID3D12GraphicsCommandList9 *This, - UINT mask); - - /*** ID3D12GraphicsCommandList2 methods ***/ - void (STDMETHODCALLTYPE *WriteBufferImmediate)( - ID3D12GraphicsCommandList9 *This, - UINT count, - const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *parameters, - const D3D12_WRITEBUFFERIMMEDIATE_MODE *modes); - - /*** ID3D12GraphicsCommandList3 methods ***/ - void (STDMETHODCALLTYPE *SetProtectedResourceSession)( - ID3D12GraphicsCommandList9 *This, - ID3D12ProtectedResourceSession *protected_resource_session); - - /*** ID3D12GraphicsCommandList4 methods ***/ - void (STDMETHODCALLTYPE *BeginRenderPass)( - ID3D12GraphicsCommandList9 *This, - UINT num_render_targets, - const D3D12_RENDER_PASS_RENDER_TARGET_DESC *render_targets, - const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC *depth_stencil, - D3D12_RENDER_PASS_FLAGS flags); - - void (STDMETHODCALLTYPE *EndRenderPass)( - ID3D12GraphicsCommandList9 *This); - - void (STDMETHODCALLTYPE *InitializeMetaCommand)( - ID3D12GraphicsCommandList9 *This, - ID3D12MetaCommand *meta_command, - const void *parameter_data, - SIZE_T parameter_data_size); - - void (STDMETHODCALLTYPE *ExecuteMetaCommand)( - ID3D12GraphicsCommandList9 *This, - ID3D12MetaCommand *meta_command, - const void *parameter_data, - SIZE_T parameter_data_size); - - void (STDMETHODCALLTYPE *BuildRaytracingAccelerationStructure)( - ID3D12GraphicsCommandList9 *This, - const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC *desc, - UINT num_postbuild_info_descs, - const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *postbuild_info_descs); - - void (STDMETHODCALLTYPE *EmitRaytracingAccelerationStructurePostbuildInfo)( - ID3D12GraphicsCommandList9 *This, - const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *desc, - UINT num_acceleration_structures, - const D3D12_GPU_VIRTUAL_ADDRESS *source_acceleration_structure_data); - - void (STDMETHODCALLTYPE *CopyRaytracingAccelerationStructure)( - ID3D12GraphicsCommandList9 *This, - D3D12_GPU_VIRTUAL_ADDRESS dst_acceleration_structure_data, - D3D12_GPU_VIRTUAL_ADDRESS src_acceleration_structure_data, - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE mode); - - void (STDMETHODCALLTYPE *SetPipelineState1)( - ID3D12GraphicsCommandList9 *This, - ID3D12StateObject *state_object); - - void (STDMETHODCALLTYPE *DispatchRays)( - ID3D12GraphicsCommandList9 *This, - const D3D12_DISPATCH_RAYS_DESC *desc); - - /*** ID3D12GraphicsCommandList5 methods ***/ - void (STDMETHODCALLTYPE *RSSetShadingRate)( - ID3D12GraphicsCommandList9 *This, - D3D12_SHADING_RATE base, - const D3D12_SHADING_RATE_COMBINER *combiners); - - void (STDMETHODCALLTYPE *RSSetShadingRateImage)( - ID3D12GraphicsCommandList9 *This, - ID3D12Resource *image); - - /*** ID3D12GraphicsCommandList6 methods ***/ - void (STDMETHODCALLTYPE *DispatchMesh)( - ID3D12GraphicsCommandList9 *This, - UINT x, - UINT y, - UINT z); - - /*** ID3D12GraphicsCommandList7 methods ***/ - void (STDMETHODCALLTYPE *Barrier)( - ID3D12GraphicsCommandList9 *This, - UINT32 NumBarrierGroups, - const void *pBarrierGroups); - - /*** ID3D12GraphicsCommandList8 methods ***/ - void (STDMETHODCALLTYPE *OMSetFrontAndBackStencilRef)( - ID3D12GraphicsCommandList9 *This, - UINT FrontStencilRef, - UINT BackStencilRef); - - /*** ID3D12GraphicsCommandList9 methods ***/ - void (STDMETHODCALLTYPE *RSSetDepthBias)( - ID3D12GraphicsCommandList9 *This, - FLOAT DepthBias, - FLOAT DepthBiasClamp, - FLOAT SlopeScaledDepthBias); - - void (STDMETHODCALLTYPE *IASetIndexBufferStripCutValue)( - ID3D12GraphicsCommandList9 *This, - D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue); - - END_INTERFACE -} ID3D12GraphicsCommandList9Vtbl; - -interface ID3D12GraphicsCommandList9 { - CONST_VTBL ID3D12GraphicsCommandList9Vtbl* lpVtbl; -}; - -#ifdef COBJMACROS -#ifndef WIDL_C_INLINE_WRAPPERS -/*** IUnknown methods ***/ -#define ID3D12GraphicsCommandList9_QueryInterface(This,riid,object) (This)->lpVtbl->QueryInterface(This,riid,object) -#define ID3D12GraphicsCommandList9_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D12GraphicsCommandList9_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D12Object methods ***/ -#define ID3D12GraphicsCommandList9_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) -#define ID3D12GraphicsCommandList9_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) -#define ID3D12GraphicsCommandList9_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) -#define ID3D12GraphicsCommandList9_SetName(This,name) (This)->lpVtbl->SetName(This,name) -/*** ID3D12DeviceChild methods ***/ -#define ID3D12GraphicsCommandList9_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) -/*** ID3D12CommandList methods ***/ -#define ID3D12GraphicsCommandList9_GetType(This) (This)->lpVtbl->GetType(This) -/*** ID3D12GraphicsCommandList methods ***/ -#define ID3D12GraphicsCommandList9_Close(This) (This)->lpVtbl->Close(This) -#define ID3D12GraphicsCommandList9_Reset(This,allocator,initial_state) (This)->lpVtbl->Reset(This,allocator,initial_state) -#define ID3D12GraphicsCommandList9_ClearState(This,pipeline_state) (This)->lpVtbl->ClearState(This,pipeline_state) -#define ID3D12GraphicsCommandList9_DrawInstanced(This,vertex_count_per_instance,instance_count,start_vertex_location,start_instance_location) (This)->lpVtbl->DrawInstanced(This,vertex_count_per_instance,instance_count,start_vertex_location,start_instance_location) -#define ID3D12GraphicsCommandList9_DrawIndexedInstanced(This,index_count_per_instance,instance_count,start_vertex_location,base_vertex_location,start_instance_location) (This)->lpVtbl->DrawIndexedInstanced(This,index_count_per_instance,instance_count,start_vertex_location,base_vertex_location,start_instance_location) -#define ID3D12GraphicsCommandList9_Dispatch(This,x,u,z) (This)->lpVtbl->Dispatch(This,x,u,z) -#define ID3D12GraphicsCommandList9_CopyBufferRegion(This,dst_buffer,dst_offset,src_buffer,src_offset,byte_count) (This)->lpVtbl->CopyBufferRegion(This,dst_buffer,dst_offset,src_buffer,src_offset,byte_count) -#define ID3D12GraphicsCommandList9_CopyTextureRegion(This,dst,dst_x,dst_y,dst_z,src,src_box) (This)->lpVtbl->CopyTextureRegion(This,dst,dst_x,dst_y,dst_z,src,src_box) -#define ID3D12GraphicsCommandList9_CopyResource(This,dst_resource,src_resource) (This)->lpVtbl->CopyResource(This,dst_resource,src_resource) -#define ID3D12GraphicsCommandList9_CopyTiles(This,tiled_resource,tile_region_start_coordinate,tile_region_size,buffer,buffer_offset,flags) (This)->lpVtbl->CopyTiles(This,tiled_resource,tile_region_start_coordinate,tile_region_size,buffer,buffer_offset,flags) -#define ID3D12GraphicsCommandList9_ResolveSubresource(This,dst_resource,dst_sub_resource,src_resource,src_sub_resource,format) (This)->lpVtbl->ResolveSubresource(This,dst_resource,dst_sub_resource,src_resource,src_sub_resource,format) -#define ID3D12GraphicsCommandList9_IASetPrimitiveTopology(This,primitive_topology) (This)->lpVtbl->IASetPrimitiveTopology(This,primitive_topology) -#define ID3D12GraphicsCommandList9_RSSetViewports(This,viewport_count,viewports) (This)->lpVtbl->RSSetViewports(This,viewport_count,viewports) -#define ID3D12GraphicsCommandList9_RSSetScissorRects(This,rect_count,rects) (This)->lpVtbl->RSSetScissorRects(This,rect_count,rects) -#define ID3D12GraphicsCommandList9_OMSetBlendFactor(This,blend_factor) (This)->lpVtbl->OMSetBlendFactor(This,blend_factor) -#define ID3D12GraphicsCommandList9_OMSetStencilRef(This,stencil_ref) (This)->lpVtbl->OMSetStencilRef(This,stencil_ref) -#define ID3D12GraphicsCommandList9_SetPipelineState(This,pipeline_state) (This)->lpVtbl->SetPipelineState(This,pipeline_state) -#define ID3D12GraphicsCommandList9_ResourceBarrier(This,barrier_count,barriers) (This)->lpVtbl->ResourceBarrier(This,barrier_count,barriers) -#define ID3D12GraphicsCommandList9_ExecuteBundle(This,command_list) (This)->lpVtbl->ExecuteBundle(This,command_list) -#define ID3D12GraphicsCommandList9_SetDescriptorHeaps(This,heap_count,heaps) (This)->lpVtbl->SetDescriptorHeaps(This,heap_count,heaps) -#define ID3D12GraphicsCommandList9_SetComputeRootSignature(This,root_signature) (This)->lpVtbl->SetComputeRootSignature(This,root_signature) -#define ID3D12GraphicsCommandList9_SetGraphicsRootSignature(This,root_signature) (This)->lpVtbl->SetGraphicsRootSignature(This,root_signature) -#define ID3D12GraphicsCommandList9_SetComputeRootDescriptorTable(This,root_parameter_index,base_descriptor) (This)->lpVtbl->SetComputeRootDescriptorTable(This,root_parameter_index,base_descriptor) -#define ID3D12GraphicsCommandList9_SetGraphicsRootDescriptorTable(This,root_parameter_index,base_descriptor) (This)->lpVtbl->SetGraphicsRootDescriptorTable(This,root_parameter_index,base_descriptor) -#define ID3D12GraphicsCommandList9_SetComputeRoot32BitConstant(This,root_parameter_index,data,dst_offset) (This)->lpVtbl->SetComputeRoot32BitConstant(This,root_parameter_index,data,dst_offset) -#define ID3D12GraphicsCommandList9_SetGraphicsRoot32BitConstant(This,root_parameter_index,data,dst_offset) (This)->lpVtbl->SetGraphicsRoot32BitConstant(This,root_parameter_index,data,dst_offset) -#define ID3D12GraphicsCommandList9_SetComputeRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) (This)->lpVtbl->SetComputeRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) -#define ID3D12GraphicsCommandList9_SetGraphicsRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) (This)->lpVtbl->SetGraphicsRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset) -#define ID3D12GraphicsCommandList9_SetComputeRootConstantBufferView(This,root_parameter_index,address) (This)->lpVtbl->SetComputeRootConstantBufferView(This,root_parameter_index,address) -#define ID3D12GraphicsCommandList9_SetGraphicsRootConstantBufferView(This,root_parameter_index,address) (This)->lpVtbl->SetGraphicsRootConstantBufferView(This,root_parameter_index,address) -#define ID3D12GraphicsCommandList9_SetComputeRootShaderResourceView(This,root_parameter_index,address) (This)->lpVtbl->SetComputeRootShaderResourceView(This,root_parameter_index,address) -#define ID3D12GraphicsCommandList9_SetGraphicsRootShaderResourceView(This,root_parameter_index,address) (This)->lpVtbl->SetGraphicsRootShaderResourceView(This,root_parameter_index,address) -#define ID3D12GraphicsCommandList9_SetComputeRootUnorderedAccessView(This,root_parameter_index,address) (This)->lpVtbl->SetComputeRootUnorderedAccessView(This,root_parameter_index,address) -#define ID3D12GraphicsCommandList9_SetGraphicsRootUnorderedAccessView(This,root_parameter_index,address) (This)->lpVtbl->SetGraphicsRootUnorderedAccessView(This,root_parameter_index,address) -#define ID3D12GraphicsCommandList9_IASetIndexBuffer(This,view) (This)->lpVtbl->IASetIndexBuffer(This,view) -#define ID3D12GraphicsCommandList9_IASetVertexBuffers(This,start_slot,view_count,views) (This)->lpVtbl->IASetVertexBuffers(This,start_slot,view_count,views) -#define ID3D12GraphicsCommandList9_SOSetTargets(This,start_slot,view_count,views) (This)->lpVtbl->SOSetTargets(This,start_slot,view_count,views) -#define ID3D12GraphicsCommandList9_OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor) (This)->lpVtbl->OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor) -#define ID3D12GraphicsCommandList9_ClearDepthStencilView(This,dsv,flags,depth,stencil,rect_count,rects) (This)->lpVtbl->ClearDepthStencilView(This,dsv,flags,depth,stencil,rect_count,rects) -#define ID3D12GraphicsCommandList9_ClearRenderTargetView(This,rtv,color,rect_count,rects) (This)->lpVtbl->ClearRenderTargetView(This,rtv,color,rect_count,rects) -#define ID3D12GraphicsCommandList9_ClearUnorderedAccessViewUint(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) (This)->lpVtbl->ClearUnorderedAccessViewUint(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) -#define ID3D12GraphicsCommandList9_ClearUnorderedAccessViewFloat(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) (This)->lpVtbl->ClearUnorderedAccessViewFloat(This,gpu_handle,cpu_handle,resource,values,rect_count,rects) -#define ID3D12GraphicsCommandList9_DiscardResource(This,resource,region) (This)->lpVtbl->DiscardResource(This,resource,region) -#define ID3D12GraphicsCommandList9_BeginQuery(This,heap,type,index) (This)->lpVtbl->BeginQuery(This,heap,type,index) -#define ID3D12GraphicsCommandList9_EndQuery(This,heap,type,index) (This)->lpVtbl->EndQuery(This,heap,type,index) -#define ID3D12GraphicsCommandList9_ResolveQueryData(This,heap,type,start_index,query_count,dst_buffer,aligned_dst_buffer_offset) (This)->lpVtbl->ResolveQueryData(This,heap,type,start_index,query_count,dst_buffer,aligned_dst_buffer_offset) -#define ID3D12GraphicsCommandList9_SetPredication(This,buffer,aligned_buffer_offset,operation) (This)->lpVtbl->SetPredication(This,buffer,aligned_buffer_offset,operation) -#define ID3D12GraphicsCommandList9_SetMarker(This,metadata,data,size) (This)->lpVtbl->SetMarker(This,metadata,data,size) -#define ID3D12GraphicsCommandList9_BeginEvent(This,metadata,data,size) (This)->lpVtbl->BeginEvent(This,metadata,data,size) -#define ID3D12GraphicsCommandList9_EndEvent(This) (This)->lpVtbl->EndEvent(This) -#define ID3D12GraphicsCommandList9_ExecuteIndirect(This,command_signature,max_command_count,arg_buffer,arg_buffer_offset,count_buffer,count_buffer_offset) (This)->lpVtbl->ExecuteIndirect(This,command_signature,max_command_count,arg_buffer,arg_buffer_offset,count_buffer,count_buffer_offset) -/*** ID3D12GraphicsCommandList1 methods ***/ -#define ID3D12GraphicsCommandList9_AtomicCopyBufferUINT(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) (This)->lpVtbl->AtomicCopyBufferUINT(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) -#define ID3D12GraphicsCommandList9_AtomicCopyBufferUINT64(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) (This)->lpVtbl->AtomicCopyBufferUINT64(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges) -#define ID3D12GraphicsCommandList9_OMSetDepthBounds(This,min,max) (This)->lpVtbl->OMSetDepthBounds(This,min,max) -#define ID3D12GraphicsCommandList9_SetSamplePositions(This,sample_count,pixel_count,sample_positions) (This)->lpVtbl->SetSamplePositions(This,sample_count,pixel_count,sample_positions) -#define ID3D12GraphicsCommandList9_ResolveSubresourceRegion(This,dst_resource,dst_sub_resource_idx,dst_x,dst_y,src_resource,src_sub_resource_idx,src_rect,format,mode) (This)->lpVtbl->ResolveSubresourceRegion(This,dst_resource,dst_sub_resource_idx,dst_x,dst_y,src_resource,src_sub_resource_idx,src_rect,format,mode) -#define ID3D12GraphicsCommandList9_SetViewInstanceMask(This,mask) (This)->lpVtbl->SetViewInstanceMask(This,mask) -/*** ID3D12GraphicsCommandList2 methods ***/ -#define ID3D12GraphicsCommandList9_WriteBufferImmediate(This,count,parameters,modes) (This)->lpVtbl->WriteBufferImmediate(This,count,parameters,modes) -/*** ID3D12GraphicsCommandList3 methods ***/ -#define ID3D12GraphicsCommandList9_SetProtectedResourceSession(This,protected_resource_session) (This)->lpVtbl->SetProtectedResourceSession(This,protected_resource_session) -/*** ID3D12GraphicsCommandList4 methods ***/ -#define ID3D12GraphicsCommandList9_BeginRenderPass(This,num_render_targets,render_targets,depth_stencil,flags) (This)->lpVtbl->BeginRenderPass(This,num_render_targets,render_targets,depth_stencil,flags) -#define ID3D12GraphicsCommandList9_EndRenderPass(This) (This)->lpVtbl->EndRenderPass(This) -#define ID3D12GraphicsCommandList9_InitializeMetaCommand(This,meta_command,parameter_data,parameter_data_size) (This)->lpVtbl->InitializeMetaCommand(This,meta_command,parameter_data,parameter_data_size) -#define ID3D12GraphicsCommandList9_ExecuteMetaCommand(This,meta_command,parameter_data,parameter_data_size) (This)->lpVtbl->ExecuteMetaCommand(This,meta_command,parameter_data,parameter_data_size) -#define ID3D12GraphicsCommandList9_BuildRaytracingAccelerationStructure(This,desc,num_postbuild_info_descs,postbuild_info_descs) (This)->lpVtbl->BuildRaytracingAccelerationStructure(This,desc,num_postbuild_info_descs,postbuild_info_descs) -#define ID3D12GraphicsCommandList9_EmitRaytracingAccelerationStructurePostbuildInfo(This,desc,num_acceleration_structures,source_acceleration_structure_data) (This)->lpVtbl->EmitRaytracingAccelerationStructurePostbuildInfo(This,desc,num_acceleration_structures,source_acceleration_structure_data) -#define ID3D12GraphicsCommandList9_CopyRaytracingAccelerationStructure(This,dst_acceleration_structure_data,src_acceleration_structure_data,mode) (This)->lpVtbl->CopyRaytracingAccelerationStructure(This,dst_acceleration_structure_data,src_acceleration_structure_data,mode) -#define ID3D12GraphicsCommandList9_SetPipelineState1(This,state_object) (This)->lpVtbl->SetPipelineState1(This,state_object) -#define ID3D12GraphicsCommandList9_DispatchRays(This,desc) (This)->lpVtbl->DispatchRays(This,desc) -/*** ID3D12GraphicsCommandList5 methods ***/ -#define ID3D12GraphicsCommandList9_RSSetShadingRate(This,base,combiners) (This)->lpVtbl->RSSetShadingRate(This,base,combiners) -#define ID3D12GraphicsCommandList9_RSSetShadingRateImage(This,image) (This)->lpVtbl->RSSetShadingRateImage(This,image) -/*** ID3D12GraphicsCommandList6 methods ***/ -#define ID3D12GraphicsCommandList9_DispatchMesh(This,x,y,z) (This)->lpVtbl->DispatchMesh(This,x,y,z) -/*** ID3D12GraphicsCommandList7 methods ***/ -#define ID3D12GraphicsCommandList9_Barrier(This,NumBarrierGroups,pBarrierGroups) (This)->lpVtbl->Barrier(This,NumBarrierGroups,pBarrierGroups) -/*** ID3D12GraphicsCommandList8 methods ***/ -#define ID3D12GraphicsCommandList9_OMSetFrontAndBackStencilRef(This,FrontStencilRef,BackStencilRef) (This)->lpVtbl->OMSetFrontAndBackStencilRef(This,FrontStencilRef,BackStencilRef) -/*** ID3D12GraphicsCommandList9 methods ***/ -#define ID3D12GraphicsCommandList9_RSSetDepthBias(This,DepthBias,DepthBiasClamp,SlopeScaledDepthBias) (This)->lpVtbl->RSSetDepthBias(This,DepthBias,DepthBiasClamp,SlopeScaledDepthBias) -#define ID3D12GraphicsCommandList9_IASetIndexBufferStripCutValue(This,IBStripCutValue) (This)->lpVtbl->IASetIndexBufferStripCutValue(This,IBStripCutValue) -#else -/*** IUnknown methods ***/ -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList9_QueryInterface(ID3D12GraphicsCommandList9* This,REFIID riid,void **object) { - return This->lpVtbl->QueryInterface(This,riid,object); -} -static __WIDL_INLINE ULONG ID3D12GraphicsCommandList9_AddRef(ID3D12GraphicsCommandList9* This) { - return This->lpVtbl->AddRef(This); -} -static __WIDL_INLINE ULONG ID3D12GraphicsCommandList9_Release(ID3D12GraphicsCommandList9* This) { - return This->lpVtbl->Release(This); -} -/*** ID3D12Object methods ***/ -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList9_GetPrivateData(ID3D12GraphicsCommandList9* This,REFGUID guid,UINT *data_size,void *data) { - return This->lpVtbl->GetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList9_SetPrivateData(ID3D12GraphicsCommandList9* This,REFGUID guid,UINT data_size,const void *data) { - return This->lpVtbl->SetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList9_SetPrivateDataInterface(ID3D12GraphicsCommandList9* This,REFGUID guid,const IUnknown *data) { - return This->lpVtbl->SetPrivateDataInterface(This,guid,data); -} -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList9_SetName(ID3D12GraphicsCommandList9* This,const WCHAR *name) { - return This->lpVtbl->SetName(This,name); -} -/*** ID3D12DeviceChild methods ***/ -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList9_GetDevice(ID3D12GraphicsCommandList9* This,REFIID riid,void **device) { - return This->lpVtbl->GetDevice(This,riid,device); -} -/*** ID3D12CommandList methods ***/ -static __WIDL_INLINE D3D12_COMMAND_LIST_TYPE ID3D12GraphicsCommandList9_GetType(ID3D12GraphicsCommandList9* This) { - return This->lpVtbl->GetType(This); -} -/*** ID3D12GraphicsCommandList methods ***/ -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList9_Close(ID3D12GraphicsCommandList9* This) { - return This->lpVtbl->Close(This); -} -static __WIDL_INLINE HRESULT ID3D12GraphicsCommandList9_Reset(ID3D12GraphicsCommandList9* This,ID3D12CommandAllocator *allocator,ID3D12PipelineState *initial_state) { - return This->lpVtbl->Reset(This,allocator,initial_state); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList9_ClearState(ID3D12GraphicsCommandList9* This,ID3D12PipelineState *pipeline_state) { - This->lpVtbl->ClearState(This,pipeline_state); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList9_DrawInstanced(ID3D12GraphicsCommandList9* This,UINT vertex_count_per_instance,UINT instance_count,UINT start_vertex_location,UINT start_instance_location) { - This->lpVtbl->DrawInstanced(This,vertex_count_per_instance,instance_count,start_vertex_location,start_instance_location); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList9_DrawIndexedInstanced(ID3D12GraphicsCommandList9* This,UINT index_count_per_instance,UINT instance_count,UINT start_vertex_location,INT base_vertex_location,UINT start_instance_location) { - This->lpVtbl->DrawIndexedInstanced(This,index_count_per_instance,instance_count,start_vertex_location,base_vertex_location,start_instance_location); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList9_Dispatch(ID3D12GraphicsCommandList9* This,UINT x,UINT u,UINT z) { - This->lpVtbl->Dispatch(This,x,u,z); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList9_CopyBufferRegion(ID3D12GraphicsCommandList9* This,ID3D12Resource *dst_buffer,UINT64 dst_offset,ID3D12Resource *src_buffer,UINT64 src_offset,UINT64 byte_count) { - This->lpVtbl->CopyBufferRegion(This,dst_buffer,dst_offset,src_buffer,src_offset,byte_count); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList9_CopyTextureRegion(ID3D12GraphicsCommandList9* This,const D3D12_TEXTURE_COPY_LOCATION *dst,UINT dst_x,UINT dst_y,UINT dst_z,const D3D12_TEXTURE_COPY_LOCATION *src,const D3D12_BOX *src_box) { - This->lpVtbl->CopyTextureRegion(This,dst,dst_x,dst_y,dst_z,src,src_box); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList9_CopyResource(ID3D12GraphicsCommandList9* This,ID3D12Resource *dst_resource,ID3D12Resource *src_resource) { - This->lpVtbl->CopyResource(This,dst_resource,src_resource); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList9_CopyTiles(ID3D12GraphicsCommandList9* This,ID3D12Resource *tiled_resource,const D3D12_TILED_RESOURCE_COORDINATE *tile_region_start_coordinate,const D3D12_TILE_REGION_SIZE *tile_region_size,ID3D12Resource *buffer,UINT64 buffer_offset,D3D12_TILE_COPY_FLAGS flags) { - This->lpVtbl->CopyTiles(This,tiled_resource,tile_region_start_coordinate,tile_region_size,buffer,buffer_offset,flags); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList9_ResolveSubresource(ID3D12GraphicsCommandList9* This,ID3D12Resource *dst_resource,UINT dst_sub_resource,ID3D12Resource *src_resource,UINT src_sub_resource,DXGI_FORMAT format) { - This->lpVtbl->ResolveSubresource(This,dst_resource,dst_sub_resource,src_resource,src_sub_resource,format); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList9_IASetPrimitiveTopology(ID3D12GraphicsCommandList9* This,D3D12_PRIMITIVE_TOPOLOGY primitive_topology) { - This->lpVtbl->IASetPrimitiveTopology(This,primitive_topology); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList9_RSSetViewports(ID3D12GraphicsCommandList9* This,UINT viewport_count,const D3D12_VIEWPORT *viewports) { - This->lpVtbl->RSSetViewports(This,viewport_count,viewports); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList9_RSSetScissorRects(ID3D12GraphicsCommandList9* This,UINT rect_count,const D3D12_RECT *rects) { - This->lpVtbl->RSSetScissorRects(This,rect_count,rects); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList9_OMSetBlendFactor(ID3D12GraphicsCommandList9* This,const FLOAT blend_factor[4]) { - This->lpVtbl->OMSetBlendFactor(This,blend_factor); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList9_OMSetStencilRef(ID3D12GraphicsCommandList9* This,UINT stencil_ref) { - This->lpVtbl->OMSetStencilRef(This,stencil_ref); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList9_SetPipelineState(ID3D12GraphicsCommandList9* This,ID3D12PipelineState *pipeline_state) { - This->lpVtbl->SetPipelineState(This,pipeline_state); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList9_ResourceBarrier(ID3D12GraphicsCommandList9* This,UINT barrier_count,const D3D12_RESOURCE_BARRIER *barriers) { - This->lpVtbl->ResourceBarrier(This,barrier_count,barriers); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList9_ExecuteBundle(ID3D12GraphicsCommandList9* This,ID3D12GraphicsCommandList *command_list) { - This->lpVtbl->ExecuteBundle(This,command_list); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList9_SetDescriptorHeaps(ID3D12GraphicsCommandList9* This,UINT heap_count,ID3D12DescriptorHeap *const *heaps) { - This->lpVtbl->SetDescriptorHeaps(This,heap_count,heaps); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList9_SetComputeRootSignature(ID3D12GraphicsCommandList9* This,ID3D12RootSignature *root_signature) { - This->lpVtbl->SetComputeRootSignature(This,root_signature); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList9_SetGraphicsRootSignature(ID3D12GraphicsCommandList9* This,ID3D12RootSignature *root_signature) { - This->lpVtbl->SetGraphicsRootSignature(This,root_signature); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList9_SetComputeRootDescriptorTable(ID3D12GraphicsCommandList9* This,UINT root_parameter_index,D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor) { - This->lpVtbl->SetComputeRootDescriptorTable(This,root_parameter_index,base_descriptor); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList9_SetGraphicsRootDescriptorTable(ID3D12GraphicsCommandList9* This,UINT root_parameter_index,D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor) { - This->lpVtbl->SetGraphicsRootDescriptorTable(This,root_parameter_index,base_descriptor); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList9_SetComputeRoot32BitConstant(ID3D12GraphicsCommandList9* This,UINT root_parameter_index,UINT data,UINT dst_offset) { - This->lpVtbl->SetComputeRoot32BitConstant(This,root_parameter_index,data,dst_offset); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList9_SetGraphicsRoot32BitConstant(ID3D12GraphicsCommandList9* This,UINT root_parameter_index,UINT data,UINT dst_offset) { - This->lpVtbl->SetGraphicsRoot32BitConstant(This,root_parameter_index,data,dst_offset); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList9_SetComputeRoot32BitConstants(ID3D12GraphicsCommandList9* This,UINT root_parameter_index,UINT constant_count,const void *data,UINT dst_offset) { - This->lpVtbl->SetComputeRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList9_SetGraphicsRoot32BitConstants(ID3D12GraphicsCommandList9* This,UINT root_parameter_index,UINT constant_count,const void *data,UINT dst_offset) { - This->lpVtbl->SetGraphicsRoot32BitConstants(This,root_parameter_index,constant_count,data,dst_offset); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList9_SetComputeRootConstantBufferView(ID3D12GraphicsCommandList9* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { - This->lpVtbl->SetComputeRootConstantBufferView(This,root_parameter_index,address); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList9_SetGraphicsRootConstantBufferView(ID3D12GraphicsCommandList9* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { - This->lpVtbl->SetGraphicsRootConstantBufferView(This,root_parameter_index,address); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList9_SetComputeRootShaderResourceView(ID3D12GraphicsCommandList9* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { - This->lpVtbl->SetComputeRootShaderResourceView(This,root_parameter_index,address); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList9_SetGraphicsRootShaderResourceView(ID3D12GraphicsCommandList9* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { - This->lpVtbl->SetGraphicsRootShaderResourceView(This,root_parameter_index,address); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList9_SetComputeRootUnorderedAccessView(ID3D12GraphicsCommandList9* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { - This->lpVtbl->SetComputeRootUnorderedAccessView(This,root_parameter_index,address); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList9_SetGraphicsRootUnorderedAccessView(ID3D12GraphicsCommandList9* This,UINT root_parameter_index,D3D12_GPU_VIRTUAL_ADDRESS address) { - This->lpVtbl->SetGraphicsRootUnorderedAccessView(This,root_parameter_index,address); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList9_IASetIndexBuffer(ID3D12GraphicsCommandList9* This,const D3D12_INDEX_BUFFER_VIEW *view) { - This->lpVtbl->IASetIndexBuffer(This,view); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList9_IASetVertexBuffers(ID3D12GraphicsCommandList9* This,UINT start_slot,UINT view_count,const D3D12_VERTEX_BUFFER_VIEW *views) { - This->lpVtbl->IASetVertexBuffers(This,start_slot,view_count,views); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList9_SOSetTargets(ID3D12GraphicsCommandList9* This,UINT start_slot,UINT view_count,const D3D12_STREAM_OUTPUT_BUFFER_VIEW *views) { - This->lpVtbl->SOSetTargets(This,start_slot,view_count,views); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList9_OMSetRenderTargets(ID3D12GraphicsCommandList9* This,UINT render_target_descriptor_count,const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors,BOOL single_descriptor_handle,const D3D12_CPU_DESCRIPTOR_HANDLE *depth_stencil_descriptor) { - This->lpVtbl->OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList9_ClearDepthStencilView(ID3D12GraphicsCommandList9* This,D3D12_CPU_DESCRIPTOR_HANDLE dsv,D3D12_CLEAR_FLAGS flags,FLOAT depth,UINT8 stencil,UINT rect_count,const D3D12_RECT *rects) { - This->lpVtbl->ClearDepthStencilView(This,dsv,flags,depth,stencil,rect_count,rects); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList9_ClearRenderTargetView(ID3D12GraphicsCommandList9* This,D3D12_CPU_DESCRIPTOR_HANDLE rtv,const FLOAT color[4],UINT rect_count,const D3D12_RECT *rects) { - This->lpVtbl->ClearRenderTargetView(This,rtv,color,rect_count,rects); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList9_ClearUnorderedAccessViewUint(ID3D12GraphicsCommandList9* This,D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle,D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle,ID3D12Resource *resource,const UINT values[4],UINT rect_count,const D3D12_RECT *rects) { - This->lpVtbl->ClearUnorderedAccessViewUint(This,gpu_handle,cpu_handle,resource,values,rect_count,rects); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList9_ClearUnorderedAccessViewFloat(ID3D12GraphicsCommandList9* This,D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle,D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle,ID3D12Resource *resource,const float values[4],UINT rect_count,const D3D12_RECT *rects) { - This->lpVtbl->ClearUnorderedAccessViewFloat(This,gpu_handle,cpu_handle,resource,values,rect_count,rects); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList9_DiscardResource(ID3D12GraphicsCommandList9* This,ID3D12Resource *resource,const D3D12_DISCARD_REGION *region) { - This->lpVtbl->DiscardResource(This,resource,region); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList9_BeginQuery(ID3D12GraphicsCommandList9* This,ID3D12QueryHeap *heap,D3D12_QUERY_TYPE type,UINT index) { - This->lpVtbl->BeginQuery(This,heap,type,index); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList9_EndQuery(ID3D12GraphicsCommandList9* This,ID3D12QueryHeap *heap,D3D12_QUERY_TYPE type,UINT index) { - This->lpVtbl->EndQuery(This,heap,type,index); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList9_ResolveQueryData(ID3D12GraphicsCommandList9* This,ID3D12QueryHeap *heap,D3D12_QUERY_TYPE type,UINT start_index,UINT query_count,ID3D12Resource *dst_buffer,UINT64 aligned_dst_buffer_offset) { - This->lpVtbl->ResolveQueryData(This,heap,type,start_index,query_count,dst_buffer,aligned_dst_buffer_offset); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList9_SetPredication(ID3D12GraphicsCommandList9* This,ID3D12Resource *buffer,UINT64 aligned_buffer_offset,D3D12_PREDICATION_OP operation) { - This->lpVtbl->SetPredication(This,buffer,aligned_buffer_offset,operation); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList9_SetMarker(ID3D12GraphicsCommandList9* This,UINT metadata,const void *data,UINT size) { - This->lpVtbl->SetMarker(This,metadata,data,size); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList9_BeginEvent(ID3D12GraphicsCommandList9* This,UINT metadata,const void *data,UINT size) { - This->lpVtbl->BeginEvent(This,metadata,data,size); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList9_EndEvent(ID3D12GraphicsCommandList9* This) { - This->lpVtbl->EndEvent(This); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList9_ExecuteIndirect(ID3D12GraphicsCommandList9* This,ID3D12CommandSignature *command_signature,UINT max_command_count,ID3D12Resource *arg_buffer,UINT64 arg_buffer_offset,ID3D12Resource *count_buffer,UINT64 count_buffer_offset) { - This->lpVtbl->ExecuteIndirect(This,command_signature,max_command_count,arg_buffer,arg_buffer_offset,count_buffer,count_buffer_offset); -} -/*** ID3D12GraphicsCommandList1 methods ***/ -static __WIDL_INLINE void ID3D12GraphicsCommandList9_AtomicCopyBufferUINT(ID3D12GraphicsCommandList9* This,ID3D12Resource *dst_buffer,UINT64 dst_offset,ID3D12Resource *src_buffer,UINT64 src_offset,UINT dependent_resource_count,ID3D12Resource *const *dependent_resources,const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges) { - This->lpVtbl->AtomicCopyBufferUINT(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList9_AtomicCopyBufferUINT64(ID3D12GraphicsCommandList9* This,ID3D12Resource *dst_buffer,UINT64 dst_offset,ID3D12Resource *src_buffer,UINT64 src_offset,UINT dependent_resource_count,ID3D12Resource *const *dependent_resources,const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges) { - This->lpVtbl->AtomicCopyBufferUINT64(This,dst_buffer,dst_offset,src_buffer,src_offset,dependent_resource_count,dependent_resources,dependent_sub_resource_ranges); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList9_OMSetDepthBounds(ID3D12GraphicsCommandList9* This,FLOAT min,FLOAT max) { - This->lpVtbl->OMSetDepthBounds(This,min,max); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList9_SetSamplePositions(ID3D12GraphicsCommandList9* This,UINT sample_count,UINT pixel_count,D3D12_SAMPLE_POSITION *sample_positions) { - This->lpVtbl->SetSamplePositions(This,sample_count,pixel_count,sample_positions); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList9_ResolveSubresourceRegion(ID3D12GraphicsCommandList9* This,ID3D12Resource *dst_resource,UINT dst_sub_resource_idx,UINT dst_x,UINT dst_y,ID3D12Resource *src_resource,UINT src_sub_resource_idx,D3D12_RECT *src_rect,DXGI_FORMAT format,D3D12_RESOLVE_MODE mode) { - This->lpVtbl->ResolveSubresourceRegion(This,dst_resource,dst_sub_resource_idx,dst_x,dst_y,src_resource,src_sub_resource_idx,src_rect,format,mode); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList9_SetViewInstanceMask(ID3D12GraphicsCommandList9* This,UINT mask) { - This->lpVtbl->SetViewInstanceMask(This,mask); -} -/*** ID3D12GraphicsCommandList2 methods ***/ -static __WIDL_INLINE void ID3D12GraphicsCommandList9_WriteBufferImmediate(ID3D12GraphicsCommandList9* This,UINT count,const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *parameters,const D3D12_WRITEBUFFERIMMEDIATE_MODE *modes) { - This->lpVtbl->WriteBufferImmediate(This,count,parameters,modes); -} -/*** ID3D12GraphicsCommandList3 methods ***/ -static __WIDL_INLINE void ID3D12GraphicsCommandList9_SetProtectedResourceSession(ID3D12GraphicsCommandList9* This,ID3D12ProtectedResourceSession *protected_resource_session) { - This->lpVtbl->SetProtectedResourceSession(This,protected_resource_session); -} -/*** ID3D12GraphicsCommandList4 methods ***/ -static __WIDL_INLINE void ID3D12GraphicsCommandList9_BeginRenderPass(ID3D12GraphicsCommandList9* This,UINT num_render_targets,const D3D12_RENDER_PASS_RENDER_TARGET_DESC *render_targets,const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC *depth_stencil,D3D12_RENDER_PASS_FLAGS flags) { - This->lpVtbl->BeginRenderPass(This,num_render_targets,render_targets,depth_stencil,flags); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList9_EndRenderPass(ID3D12GraphicsCommandList9* This) { - This->lpVtbl->EndRenderPass(This); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList9_InitializeMetaCommand(ID3D12GraphicsCommandList9* This,ID3D12MetaCommand *meta_command,const void *parameter_data,SIZE_T parameter_data_size) { - This->lpVtbl->InitializeMetaCommand(This,meta_command,parameter_data,parameter_data_size); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList9_ExecuteMetaCommand(ID3D12GraphicsCommandList9* This,ID3D12MetaCommand *meta_command,const void *parameter_data,SIZE_T parameter_data_size) { - This->lpVtbl->ExecuteMetaCommand(This,meta_command,parameter_data,parameter_data_size); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList9_BuildRaytracingAccelerationStructure(ID3D12GraphicsCommandList9* This,const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC *desc,UINT num_postbuild_info_descs,const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *postbuild_info_descs) { - This->lpVtbl->BuildRaytracingAccelerationStructure(This,desc,num_postbuild_info_descs,postbuild_info_descs); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList9_EmitRaytracingAccelerationStructurePostbuildInfo(ID3D12GraphicsCommandList9* This,const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *desc,UINT num_acceleration_structures,const D3D12_GPU_VIRTUAL_ADDRESS *source_acceleration_structure_data) { - This->lpVtbl->EmitRaytracingAccelerationStructurePostbuildInfo(This,desc,num_acceleration_structures,source_acceleration_structure_data); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList9_CopyRaytracingAccelerationStructure(ID3D12GraphicsCommandList9* This,D3D12_GPU_VIRTUAL_ADDRESS dst_acceleration_structure_data,D3D12_GPU_VIRTUAL_ADDRESS src_acceleration_structure_data,D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE mode) { - This->lpVtbl->CopyRaytracingAccelerationStructure(This,dst_acceleration_structure_data,src_acceleration_structure_data,mode); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList9_SetPipelineState1(ID3D12GraphicsCommandList9* This,ID3D12StateObject *state_object) { - This->lpVtbl->SetPipelineState1(This,state_object); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList9_DispatchRays(ID3D12GraphicsCommandList9* This,const D3D12_DISPATCH_RAYS_DESC *desc) { - This->lpVtbl->DispatchRays(This,desc); -} -/*** ID3D12GraphicsCommandList5 methods ***/ -static __WIDL_INLINE void ID3D12GraphicsCommandList9_RSSetShadingRate(ID3D12GraphicsCommandList9* This,D3D12_SHADING_RATE base,const D3D12_SHADING_RATE_COMBINER *combiners) { - This->lpVtbl->RSSetShadingRate(This,base,combiners); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList9_RSSetShadingRateImage(ID3D12GraphicsCommandList9* This,ID3D12Resource *image) { - This->lpVtbl->RSSetShadingRateImage(This,image); -} -/*** ID3D12GraphicsCommandList6 methods ***/ -static __WIDL_INLINE void ID3D12GraphicsCommandList9_DispatchMesh(ID3D12GraphicsCommandList9* This,UINT x,UINT y,UINT z) { - This->lpVtbl->DispatchMesh(This,x,y,z); -} -/*** ID3D12GraphicsCommandList7 methods ***/ -static __WIDL_INLINE void ID3D12GraphicsCommandList9_Barrier(ID3D12GraphicsCommandList9* This,UINT32 NumBarrierGroups,const void *pBarrierGroups) { - This->lpVtbl->Barrier(This,NumBarrierGroups,pBarrierGroups); -} -/*** ID3D12GraphicsCommandList8 methods ***/ -static __WIDL_INLINE void ID3D12GraphicsCommandList9_OMSetFrontAndBackStencilRef(ID3D12GraphicsCommandList9* This,UINT FrontStencilRef,UINT BackStencilRef) { - This->lpVtbl->OMSetFrontAndBackStencilRef(This,FrontStencilRef,BackStencilRef); -} -/*** ID3D12GraphicsCommandList9 methods ***/ -static __WIDL_INLINE void ID3D12GraphicsCommandList9_RSSetDepthBias(ID3D12GraphicsCommandList9* This,FLOAT DepthBias,FLOAT DepthBiasClamp,FLOAT SlopeScaledDepthBias) { - This->lpVtbl->RSSetDepthBias(This,DepthBias,DepthBiasClamp,SlopeScaledDepthBias); -} -static __WIDL_INLINE void ID3D12GraphicsCommandList9_IASetIndexBufferStripCutValue(ID3D12GraphicsCommandList9* This,D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) { - This->lpVtbl->IASetIndexBufferStripCutValue(This,IBStripCutValue); -} -#endif -#endif - -#endif - - -#endif /* __ID3D12GraphicsCommandList9_INTERFACE_DEFINED__ */ - -typedef enum D3D12_TILE_RANGE_FLAGS { - D3D12_TILE_RANGE_FLAG_NONE = 0x0, - D3D12_TILE_RANGE_FLAG_NULL = 0x1, - D3D12_TILE_RANGE_FLAG_SKIP = 0x2, - D3D12_TILE_RANGE_FLAG_REUSE_SINGLE_TILE = 0x4 -} D3D12_TILE_RANGE_FLAGS; -typedef enum D3D12_TILE_MAPPING_FLAGS { - D3D12_TILE_MAPPING_FLAG_NONE = 0x0, - D3D12_TILE_MAPPING_FLAG_NO_HAZARD = 0x1 -} D3D12_TILE_MAPPING_FLAGS; -DEFINE_ENUM_FLAG_OPERATORS(D3D12_TILE_MAPPING_FLAGS); -/***************************************************************************** - * ID3D12CommandQueue interface - */ -#ifndef __ID3D12CommandQueue_INTERFACE_DEFINED__ -#define __ID3D12CommandQueue_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D12CommandQueue, 0x0ec870a6, 0x5d7e, 0x4c22, 0x8c,0xfc, 0x5b,0xaa,0xe0,0x76,0x16,0xed); -#if defined(__cplusplus) && !defined(CINTERFACE) -MIDL_INTERFACE("0ec870a6-5d7e-4c22-8cfc-5baae07616ed") -ID3D12CommandQueue : public ID3D12Pageable -{ - virtual void STDMETHODCALLTYPE UpdateTileMappings( - ID3D12Resource *resource, - UINT region_count, - const D3D12_TILED_RESOURCE_COORDINATE *region_start_coordinates, - const D3D12_TILE_REGION_SIZE *region_sizes, - ID3D12Heap *heap, - UINT range_count, - const D3D12_TILE_RANGE_FLAGS *range_flags, - const UINT *heap_range_offsets, - const UINT *range_tile_counts, - D3D12_TILE_MAPPING_FLAGS flags) = 0; - - virtual void STDMETHODCALLTYPE CopyTileMappings( - ID3D12Resource *dst_resource, - const D3D12_TILED_RESOURCE_COORDINATE *dst_region_start_coordinate, - ID3D12Resource *src_resource, - const D3D12_TILED_RESOURCE_COORDINATE *src_region_start_coordinate, - const D3D12_TILE_REGION_SIZE *region_size, - D3D12_TILE_MAPPING_FLAGS flags) = 0; - - virtual void STDMETHODCALLTYPE ExecuteCommandLists( - UINT command_list_count, - ID3D12CommandList *const *command_lists) = 0; - - virtual void STDMETHODCALLTYPE SetMarker( - UINT metadata, - const void *data, - UINT size) = 0; - - virtual void STDMETHODCALLTYPE BeginEvent( - UINT metadata, - const void *data, - UINT size) = 0; - - virtual void STDMETHODCALLTYPE EndEvent( - ) = 0; - - virtual HRESULT STDMETHODCALLTYPE Signal( - ID3D12Fence *fence, - UINT64 value) = 0; - - virtual HRESULT STDMETHODCALLTYPE Wait( - ID3D12Fence *fence, - UINT64 value) = 0; - - virtual HRESULT STDMETHODCALLTYPE GetTimestampFrequency( - UINT64 *frequency) = 0; - - virtual HRESULT STDMETHODCALLTYPE GetClockCalibration( - UINT64 *gpu_timestamp, - UINT64 *cpu_timestamp) = 0; - -#ifdef WIDL_EXPLICIT_AGGREGATE_RETURNS - virtual D3D12_COMMAND_QUEUE_DESC* STDMETHODCALLTYPE GetDesc( - D3D12_COMMAND_QUEUE_DESC *__ret) = 0; - D3D12_COMMAND_QUEUE_DESC STDMETHODCALLTYPE GetDesc( - ) - { - D3D12_COMMAND_QUEUE_DESC __ret; - return *GetDesc(&__ret); - } -#else - virtual D3D12_COMMAND_QUEUE_DESC STDMETHODCALLTYPE GetDesc( - ) = 0; -#endif - -}; -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(ID3D12CommandQueue, 0x0ec870a6, 0x5d7e, 0x4c22, 0x8c,0xfc, 0x5b,0xaa,0xe0,0x76,0x16,0xed) -#endif -#else -typedef struct ID3D12CommandQueueVtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D12CommandQueue *This, - REFIID riid, - void **object); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D12CommandQueue *This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D12CommandQueue *This); - - /*** ID3D12Object methods ***/ - HRESULT (STDMETHODCALLTYPE *GetPrivateData)( - ID3D12CommandQueue *This, - REFGUID guid, - UINT *data_size, - void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateData)( - ID3D12CommandQueue *This, - REFGUID guid, - UINT data_size, - const void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( - ID3D12CommandQueue *This, - REFGUID guid, - const IUnknown *data); - - HRESULT (STDMETHODCALLTYPE *SetName)( - ID3D12CommandQueue *This, - const WCHAR *name); - - /*** ID3D12DeviceChild methods ***/ - HRESULT (STDMETHODCALLTYPE *GetDevice)( - ID3D12CommandQueue *This, - REFIID riid, - void **device); - - /*** ID3D12CommandQueue methods ***/ - void (STDMETHODCALLTYPE *UpdateTileMappings)( - ID3D12CommandQueue *This, - ID3D12Resource *resource, - UINT region_count, - const D3D12_TILED_RESOURCE_COORDINATE *region_start_coordinates, - const D3D12_TILE_REGION_SIZE *region_sizes, - ID3D12Heap *heap, - UINT range_count, - const D3D12_TILE_RANGE_FLAGS *range_flags, - const UINT *heap_range_offsets, - const UINT *range_tile_counts, - D3D12_TILE_MAPPING_FLAGS flags); - - void (STDMETHODCALLTYPE *CopyTileMappings)( - ID3D12CommandQueue *This, - ID3D12Resource *dst_resource, - const D3D12_TILED_RESOURCE_COORDINATE *dst_region_start_coordinate, - ID3D12Resource *src_resource, - const D3D12_TILED_RESOURCE_COORDINATE *src_region_start_coordinate, - const D3D12_TILE_REGION_SIZE *region_size, - D3D12_TILE_MAPPING_FLAGS flags); - - void (STDMETHODCALLTYPE *ExecuteCommandLists)( - ID3D12CommandQueue *This, - UINT command_list_count, - ID3D12CommandList *const *command_lists); - - void (STDMETHODCALLTYPE *SetMarker)( - ID3D12CommandQueue *This, - UINT metadata, - const void *data, - UINT size); - - void (STDMETHODCALLTYPE *BeginEvent)( - ID3D12CommandQueue *This, - UINT metadata, - const void *data, - UINT size); - - void (STDMETHODCALLTYPE *EndEvent)( - ID3D12CommandQueue *This); - - HRESULT (STDMETHODCALLTYPE *Signal)( - ID3D12CommandQueue *This, - ID3D12Fence *fence, - UINT64 value); - - HRESULT (STDMETHODCALLTYPE *Wait)( - ID3D12CommandQueue *This, - ID3D12Fence *fence, - UINT64 value); - - HRESULT (STDMETHODCALLTYPE *GetTimestampFrequency)( - ID3D12CommandQueue *This, - UINT64 *frequency); - - HRESULT (STDMETHODCALLTYPE *GetClockCalibration)( - ID3D12CommandQueue *This, - UINT64 *gpu_timestamp, - UINT64 *cpu_timestamp); - - D3D12_COMMAND_QUEUE_DESC * (STDMETHODCALLTYPE *GetDesc)( - ID3D12CommandQueue *This, - D3D12_COMMAND_QUEUE_DESC *__ret); - - END_INTERFACE -} ID3D12CommandQueueVtbl; - -interface ID3D12CommandQueue { - CONST_VTBL ID3D12CommandQueueVtbl* lpVtbl; -}; - -#ifdef COBJMACROS -#ifndef WIDL_C_INLINE_WRAPPERS -/*** IUnknown methods ***/ -#define ID3D12CommandQueue_QueryInterface(This,riid,object) (This)->lpVtbl->QueryInterface(This,riid,object) -#define ID3D12CommandQueue_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D12CommandQueue_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D12Object methods ***/ -#define ID3D12CommandQueue_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) -#define ID3D12CommandQueue_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) -#define ID3D12CommandQueue_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) -#define ID3D12CommandQueue_SetName(This,name) (This)->lpVtbl->SetName(This,name) -/*** ID3D12DeviceChild methods ***/ -#define ID3D12CommandQueue_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) -/*** ID3D12CommandQueue methods ***/ -#define ID3D12CommandQueue_UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,heap,range_count,range_flags,heap_range_offsets,range_tile_counts,flags) (This)->lpVtbl->UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,heap,range_count,range_flags,heap_range_offsets,range_tile_counts,flags) -#define ID3D12CommandQueue_CopyTileMappings(This,dst_resource,dst_region_start_coordinate,src_resource,src_region_start_coordinate,region_size,flags) (This)->lpVtbl->CopyTileMappings(This,dst_resource,dst_region_start_coordinate,src_resource,src_region_start_coordinate,region_size,flags) -#define ID3D12CommandQueue_ExecuteCommandLists(This,command_list_count,command_lists) (This)->lpVtbl->ExecuteCommandLists(This,command_list_count,command_lists) -#define ID3D12CommandQueue_SetMarker(This,metadata,data,size) (This)->lpVtbl->SetMarker(This,metadata,data,size) -#define ID3D12CommandQueue_BeginEvent(This,metadata,data,size) (This)->lpVtbl->BeginEvent(This,metadata,data,size) -#define ID3D12CommandQueue_EndEvent(This) (This)->lpVtbl->EndEvent(This) -#define ID3D12CommandQueue_Signal(This,fence,value) (This)->lpVtbl->Signal(This,fence,value) -#define ID3D12CommandQueue_Wait(This,fence,value) (This)->lpVtbl->Wait(This,fence,value) -#define ID3D12CommandQueue_GetTimestampFrequency(This,frequency) (This)->lpVtbl->GetTimestampFrequency(This,frequency) -#define ID3D12CommandQueue_GetClockCalibration(This,gpu_timestamp,cpu_timestamp) (This)->lpVtbl->GetClockCalibration(This,gpu_timestamp,cpu_timestamp) -#define ID3D12CommandQueue_GetDesc(This) ID3D12CommandQueue_GetDesc_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support -#else -/*** IUnknown methods ***/ -static __WIDL_INLINE HRESULT ID3D12CommandQueue_QueryInterface(ID3D12CommandQueue* This,REFIID riid,void **object) { - return This->lpVtbl->QueryInterface(This,riid,object); -} -static __WIDL_INLINE ULONG ID3D12CommandQueue_AddRef(ID3D12CommandQueue* This) { - return This->lpVtbl->AddRef(This); -} -static __WIDL_INLINE ULONG ID3D12CommandQueue_Release(ID3D12CommandQueue* This) { - return This->lpVtbl->Release(This); -} -/*** ID3D12Object methods ***/ -static __WIDL_INLINE HRESULT ID3D12CommandQueue_GetPrivateData(ID3D12CommandQueue* This,REFGUID guid,UINT *data_size,void *data) { - return This->lpVtbl->GetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12CommandQueue_SetPrivateData(ID3D12CommandQueue* This,REFGUID guid,UINT data_size,const void *data) { - return This->lpVtbl->SetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12CommandQueue_SetPrivateDataInterface(ID3D12CommandQueue* This,REFGUID guid,const IUnknown *data) { - return This->lpVtbl->SetPrivateDataInterface(This,guid,data); -} -static __WIDL_INLINE HRESULT ID3D12CommandQueue_SetName(ID3D12CommandQueue* This,const WCHAR *name) { - return This->lpVtbl->SetName(This,name); -} -/*** ID3D12DeviceChild methods ***/ -static __WIDL_INLINE HRESULT ID3D12CommandQueue_GetDevice(ID3D12CommandQueue* This,REFIID riid,void **device) { - return This->lpVtbl->GetDevice(This,riid,device); -} -/*** ID3D12CommandQueue methods ***/ -static __WIDL_INLINE void ID3D12CommandQueue_UpdateTileMappings(ID3D12CommandQueue* This,ID3D12Resource *resource,UINT region_count,const D3D12_TILED_RESOURCE_COORDINATE *region_start_coordinates,const D3D12_TILE_REGION_SIZE *region_sizes,ID3D12Heap *heap,UINT range_count,const D3D12_TILE_RANGE_FLAGS *range_flags,const UINT *heap_range_offsets,const UINT *range_tile_counts,D3D12_TILE_MAPPING_FLAGS flags) { - This->lpVtbl->UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,heap,range_count,range_flags,heap_range_offsets,range_tile_counts,flags); -} -static __WIDL_INLINE void ID3D12CommandQueue_CopyTileMappings(ID3D12CommandQueue* This,ID3D12Resource *dst_resource,const D3D12_TILED_RESOURCE_COORDINATE *dst_region_start_coordinate,ID3D12Resource *src_resource,const D3D12_TILED_RESOURCE_COORDINATE *src_region_start_coordinate,const D3D12_TILE_REGION_SIZE *region_size,D3D12_TILE_MAPPING_FLAGS flags) { - This->lpVtbl->CopyTileMappings(This,dst_resource,dst_region_start_coordinate,src_resource,src_region_start_coordinate,region_size,flags); -} -static __WIDL_INLINE void ID3D12CommandQueue_ExecuteCommandLists(ID3D12CommandQueue* This,UINT command_list_count,ID3D12CommandList *const *command_lists) { - This->lpVtbl->ExecuteCommandLists(This,command_list_count,command_lists); -} -static __WIDL_INLINE void ID3D12CommandQueue_SetMarker(ID3D12CommandQueue* This,UINT metadata,const void *data,UINT size) { - This->lpVtbl->SetMarker(This,metadata,data,size); -} -static __WIDL_INLINE void ID3D12CommandQueue_BeginEvent(ID3D12CommandQueue* This,UINT metadata,const void *data,UINT size) { - This->lpVtbl->BeginEvent(This,metadata,data,size); -} -static __WIDL_INLINE void ID3D12CommandQueue_EndEvent(ID3D12CommandQueue* This) { - This->lpVtbl->EndEvent(This); -} -static __WIDL_INLINE HRESULT ID3D12CommandQueue_Signal(ID3D12CommandQueue* This,ID3D12Fence *fence,UINT64 value) { - return This->lpVtbl->Signal(This,fence,value); -} -static __WIDL_INLINE HRESULT ID3D12CommandQueue_Wait(ID3D12CommandQueue* This,ID3D12Fence *fence,UINT64 value) { - return This->lpVtbl->Wait(This,fence,value); -} -static __WIDL_INLINE HRESULT ID3D12CommandQueue_GetTimestampFrequency(ID3D12CommandQueue* This,UINT64 *frequency) { - return This->lpVtbl->GetTimestampFrequency(This,frequency); -} -static __WIDL_INLINE HRESULT ID3D12CommandQueue_GetClockCalibration(ID3D12CommandQueue* This,UINT64 *gpu_timestamp,UINT64 *cpu_timestamp) { - return This->lpVtbl->GetClockCalibration(This,gpu_timestamp,cpu_timestamp); -} -static __WIDL_INLINE D3D12_COMMAND_QUEUE_DESC ID3D12CommandQueue_GetDesc(ID3D12CommandQueue* This) { - D3D12_COMMAND_QUEUE_DESC __ret; - return *This->lpVtbl->GetDesc(This,&__ret); -} -#endif -#endif - -#endif - - -#endif /* __ID3D12CommandQueue_INTERFACE_DEFINED__ */ - -typedef enum D3D12_FENCE_FLAGS { - D3D12_FENCE_FLAG_NONE = 0x0, - D3D12_FENCE_FLAG_SHARED = 0x1, - D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER = 0x2, - D3D12_FENCE_FLAG_NON_MONITORED = 0x4 -} D3D12_FENCE_FLAGS; -DEFINE_ENUM_FLAG_OPERATORS(D3D12_FENCE_FLAGS); -typedef enum D3D12_QUERY_HEAP_TYPE { - D3D12_QUERY_HEAP_TYPE_OCCLUSION = 0, - D3D12_QUERY_HEAP_TYPE_TIMESTAMP = 1, - D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS = 2, - D3D12_QUERY_HEAP_TYPE_SO_STATISTICS = 3, - D3D12_QUERY_HEAP_TYPE_VIDEO_DECODE_STATISTICS = 4, - D3D12_QUERY_HEAP_TYPE_COPY_QUEUE_TIMESTAMP = 5 -} D3D12_QUERY_HEAP_TYPE; -typedef enum D3D12_RESIDENCY_FLAGS { - D3D12_RESIDENCY_FLAG_NONE = 0, - D3D12_RESIDENCY_FLAG_DENY_OVERBUDGET = 0 -} D3D12_RESIDENCY_FLAGS; -DEFINE_ENUM_FLAG_OPERATORS(D3D12_RESIDENCY_FLAGS); -typedef struct D3D12_QUERY_HEAP_DESC { - D3D12_QUERY_HEAP_TYPE Type; - UINT Count; - UINT NodeMask; -} D3D12_QUERY_HEAP_DESC; -typedef enum D3D12_INDIRECT_ARGUMENT_TYPE { - D3D12_INDIRECT_ARGUMENT_TYPE_DRAW = 0, - D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED = 1, - D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH = 2, - D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW = 3, - D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW = 4, - D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT = 5, - D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW = 6, - D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW = 7, - D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW = 8, - D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_RAYS = 9, - D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_MESH = 10 -} D3D12_INDIRECT_ARGUMENT_TYPE; -typedef struct D3D12_INDIRECT_ARGUMENT_DESC { - D3D12_INDIRECT_ARGUMENT_TYPE Type; - __C89_NAMELESS union { - struct { - UINT Slot; - } VertexBuffer; - struct { - UINT RootParameterIndex; - UINT DestOffsetIn32BitValues; - UINT Num32BitValuesToSet; - } Constant; - struct { - UINT RootParameterIndex; - } ConstantBufferView; - struct { - UINT RootParameterIndex; - } ShaderResourceView; - struct { - UINT RootParameterIndex; - } UnorderedAccessView; - } __C89_NAMELESSUNIONNAME; -} D3D12_INDIRECT_ARGUMENT_DESC; -typedef struct D3D12_COMMAND_SIGNATURE_DESC { - UINT ByteStride; - UINT NumArgumentDescs; - const D3D12_INDIRECT_ARGUMENT_DESC *pArgumentDescs; - UINT NodeMask; -} D3D12_COMMAND_SIGNATURE_DESC; -/***************************************************************************** - * ID3D12RootSignature interface - */ -#ifndef __ID3D12RootSignature_INTERFACE_DEFINED__ -#define __ID3D12RootSignature_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D12RootSignature, 0xc54a6b66, 0x72df, 0x4ee8, 0x8b,0xe5, 0xa9,0x46,0xa1,0x42,0x92,0x14); -#if defined(__cplusplus) && !defined(CINTERFACE) -MIDL_INTERFACE("c54a6b66-72df-4ee8-8be5-a946a1429214") -ID3D12RootSignature : public ID3D12DeviceChild -{ -}; -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(ID3D12RootSignature, 0xc54a6b66, 0x72df, 0x4ee8, 0x8b,0xe5, 0xa9,0x46,0xa1,0x42,0x92,0x14) -#endif -#else -typedef struct ID3D12RootSignatureVtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D12RootSignature *This, - REFIID riid, - void **object); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D12RootSignature *This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D12RootSignature *This); - - /*** ID3D12Object methods ***/ - HRESULT (STDMETHODCALLTYPE *GetPrivateData)( - ID3D12RootSignature *This, - REFGUID guid, - UINT *data_size, - void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateData)( - ID3D12RootSignature *This, - REFGUID guid, - UINT data_size, - const void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( - ID3D12RootSignature *This, - REFGUID guid, - const IUnknown *data); - - HRESULT (STDMETHODCALLTYPE *SetName)( - ID3D12RootSignature *This, - const WCHAR *name); - - /*** ID3D12DeviceChild methods ***/ - HRESULT (STDMETHODCALLTYPE *GetDevice)( - ID3D12RootSignature *This, - REFIID riid, - void **device); - - END_INTERFACE -} ID3D12RootSignatureVtbl; - -interface ID3D12RootSignature { - CONST_VTBL ID3D12RootSignatureVtbl* lpVtbl; -}; - -#ifdef COBJMACROS -#ifndef WIDL_C_INLINE_WRAPPERS -/*** IUnknown methods ***/ -#define ID3D12RootSignature_QueryInterface(This,riid,object) (This)->lpVtbl->QueryInterface(This,riid,object) -#define ID3D12RootSignature_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D12RootSignature_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D12Object methods ***/ -#define ID3D12RootSignature_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) -#define ID3D12RootSignature_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) -#define ID3D12RootSignature_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) -#define ID3D12RootSignature_SetName(This,name) (This)->lpVtbl->SetName(This,name) -/*** ID3D12DeviceChild methods ***/ -#define ID3D12RootSignature_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) -#else -/*** IUnknown methods ***/ -static __WIDL_INLINE HRESULT ID3D12RootSignature_QueryInterface(ID3D12RootSignature* This,REFIID riid,void **object) { - return This->lpVtbl->QueryInterface(This,riid,object); -} -static __WIDL_INLINE ULONG ID3D12RootSignature_AddRef(ID3D12RootSignature* This) { - return This->lpVtbl->AddRef(This); -} -static __WIDL_INLINE ULONG ID3D12RootSignature_Release(ID3D12RootSignature* This) { - return This->lpVtbl->Release(This); -} -/*** ID3D12Object methods ***/ -static __WIDL_INLINE HRESULT ID3D12RootSignature_GetPrivateData(ID3D12RootSignature* This,REFGUID guid,UINT *data_size,void *data) { - return This->lpVtbl->GetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12RootSignature_SetPrivateData(ID3D12RootSignature* This,REFGUID guid,UINT data_size,const void *data) { - return This->lpVtbl->SetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12RootSignature_SetPrivateDataInterface(ID3D12RootSignature* This,REFGUID guid,const IUnknown *data) { - return This->lpVtbl->SetPrivateDataInterface(This,guid,data); -} -static __WIDL_INLINE HRESULT ID3D12RootSignature_SetName(ID3D12RootSignature* This,const WCHAR *name) { - return This->lpVtbl->SetName(This,name); -} -/*** ID3D12DeviceChild methods ***/ -static __WIDL_INLINE HRESULT ID3D12RootSignature_GetDevice(ID3D12RootSignature* This,REFIID riid,void **device) { - return This->lpVtbl->GetDevice(This,riid,device); -} -#endif -#endif - -#endif - - -#endif /* __ID3D12RootSignature_INTERFACE_DEFINED__ */ - -/***************************************************************************** - * ID3D12PipelineState interface - */ -#ifndef __ID3D12PipelineState_INTERFACE_DEFINED__ -#define __ID3D12PipelineState_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D12PipelineState, 0x765a30f3, 0xf624, 0x4c6f, 0xa8,0x28, 0xac,0xe9,0x48,0x62,0x24,0x45); -#if defined(__cplusplus) && !defined(CINTERFACE) -MIDL_INTERFACE("765a30f3-f624-4c6f-a828-ace948622445") -ID3D12PipelineState : public ID3D12Pageable -{ - virtual HRESULT STDMETHODCALLTYPE GetCachedBlob( - ID3DBlob **blob) = 0; - -}; -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(ID3D12PipelineState, 0x765a30f3, 0xf624, 0x4c6f, 0xa8,0x28, 0xac,0xe9,0x48,0x62,0x24,0x45) -#endif -#else -typedef struct ID3D12PipelineStateVtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D12PipelineState *This, - REFIID riid, - void **object); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D12PipelineState *This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D12PipelineState *This); - - /*** ID3D12Object methods ***/ - HRESULT (STDMETHODCALLTYPE *GetPrivateData)( - ID3D12PipelineState *This, - REFGUID guid, - UINT *data_size, - void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateData)( - ID3D12PipelineState *This, - REFGUID guid, - UINT data_size, - const void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( - ID3D12PipelineState *This, - REFGUID guid, - const IUnknown *data); - - HRESULT (STDMETHODCALLTYPE *SetName)( - ID3D12PipelineState *This, - const WCHAR *name); - - /*** ID3D12DeviceChild methods ***/ - HRESULT (STDMETHODCALLTYPE *GetDevice)( - ID3D12PipelineState *This, - REFIID riid, - void **device); - - /*** ID3D12PipelineState methods ***/ - HRESULT (STDMETHODCALLTYPE *GetCachedBlob)( - ID3D12PipelineState *This, - ID3DBlob **blob); - - END_INTERFACE -} ID3D12PipelineStateVtbl; - -interface ID3D12PipelineState { - CONST_VTBL ID3D12PipelineStateVtbl* lpVtbl; -}; - -#ifdef COBJMACROS -#ifndef WIDL_C_INLINE_WRAPPERS -/*** IUnknown methods ***/ -#define ID3D12PipelineState_QueryInterface(This,riid,object) (This)->lpVtbl->QueryInterface(This,riid,object) -#define ID3D12PipelineState_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D12PipelineState_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D12Object methods ***/ -#define ID3D12PipelineState_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) -#define ID3D12PipelineState_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) -#define ID3D12PipelineState_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) -#define ID3D12PipelineState_SetName(This,name) (This)->lpVtbl->SetName(This,name) -/*** ID3D12DeviceChild methods ***/ -#define ID3D12PipelineState_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) -/*** ID3D12PipelineState methods ***/ -#define ID3D12PipelineState_GetCachedBlob(This,blob) (This)->lpVtbl->GetCachedBlob(This,blob) -#else -/*** IUnknown methods ***/ -static __WIDL_INLINE HRESULT ID3D12PipelineState_QueryInterface(ID3D12PipelineState* This,REFIID riid,void **object) { - return This->lpVtbl->QueryInterface(This,riid,object); -} -static __WIDL_INLINE ULONG ID3D12PipelineState_AddRef(ID3D12PipelineState* This) { - return This->lpVtbl->AddRef(This); -} -static __WIDL_INLINE ULONG ID3D12PipelineState_Release(ID3D12PipelineState* This) { - return This->lpVtbl->Release(This); -} -/*** ID3D12Object methods ***/ -static __WIDL_INLINE HRESULT ID3D12PipelineState_GetPrivateData(ID3D12PipelineState* This,REFGUID guid,UINT *data_size,void *data) { - return This->lpVtbl->GetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12PipelineState_SetPrivateData(ID3D12PipelineState* This,REFGUID guid,UINT data_size,const void *data) { - return This->lpVtbl->SetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12PipelineState_SetPrivateDataInterface(ID3D12PipelineState* This,REFGUID guid,const IUnknown *data) { - return This->lpVtbl->SetPrivateDataInterface(This,guid,data); -} -static __WIDL_INLINE HRESULT ID3D12PipelineState_SetName(ID3D12PipelineState* This,const WCHAR *name) { - return This->lpVtbl->SetName(This,name); -} -/*** ID3D12DeviceChild methods ***/ -static __WIDL_INLINE HRESULT ID3D12PipelineState_GetDevice(ID3D12PipelineState* This,REFIID riid,void **device) { - return This->lpVtbl->GetDevice(This,riid,device); -} -/*** ID3D12PipelineState methods ***/ -static __WIDL_INLINE HRESULT ID3D12PipelineState_GetCachedBlob(ID3D12PipelineState* This,ID3DBlob **blob) { - return This->lpVtbl->GetCachedBlob(This,blob); -} -#endif -#endif - -#endif - - -#endif /* __ID3D12PipelineState_INTERFACE_DEFINED__ */ - -/***************************************************************************** - * ID3D12Fence interface - */ -#ifndef __ID3D12Fence_INTERFACE_DEFINED__ -#define __ID3D12Fence_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D12Fence, 0x0a753dcf, 0xc4d8, 0x4b91, 0xad,0xf6, 0xbe,0x5a,0x60,0xd9,0x5a,0x76); -#if defined(__cplusplus) && !defined(CINTERFACE) -MIDL_INTERFACE("0a753dcf-c4d8-4b91-adf6-be5a60d95a76") -ID3D12Fence : public ID3D12Pageable -{ - virtual UINT64 STDMETHODCALLTYPE GetCompletedValue( - ) = 0; - - virtual HRESULT STDMETHODCALLTYPE SetEventOnCompletion( - UINT64 value, - HANDLE event) = 0; - - virtual HRESULT STDMETHODCALLTYPE Signal( - UINT64 value) = 0; - -}; -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(ID3D12Fence, 0x0a753dcf, 0xc4d8, 0x4b91, 0xad,0xf6, 0xbe,0x5a,0x60,0xd9,0x5a,0x76) -#endif -#else -typedef struct ID3D12FenceVtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D12Fence *This, - REFIID riid, - void **object); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D12Fence *This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D12Fence *This); - - /*** ID3D12Object methods ***/ - HRESULT (STDMETHODCALLTYPE *GetPrivateData)( - ID3D12Fence *This, - REFGUID guid, - UINT *data_size, - void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateData)( - ID3D12Fence *This, - REFGUID guid, - UINT data_size, - const void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( - ID3D12Fence *This, - REFGUID guid, - const IUnknown *data); - - HRESULT (STDMETHODCALLTYPE *SetName)( - ID3D12Fence *This, - const WCHAR *name); - - /*** ID3D12DeviceChild methods ***/ - HRESULT (STDMETHODCALLTYPE *GetDevice)( - ID3D12Fence *This, - REFIID riid, - void **device); - - /*** ID3D12Fence methods ***/ - UINT64 (STDMETHODCALLTYPE *GetCompletedValue)( - ID3D12Fence *This); - - HRESULT (STDMETHODCALLTYPE *SetEventOnCompletion)( - ID3D12Fence *This, - UINT64 value, - HANDLE event); - - HRESULT (STDMETHODCALLTYPE *Signal)( - ID3D12Fence *This, - UINT64 value); - - END_INTERFACE -} ID3D12FenceVtbl; - -interface ID3D12Fence { - CONST_VTBL ID3D12FenceVtbl* lpVtbl; -}; - -#ifdef COBJMACROS -#ifndef WIDL_C_INLINE_WRAPPERS -/*** IUnknown methods ***/ -#define ID3D12Fence_QueryInterface(This,riid,object) (This)->lpVtbl->QueryInterface(This,riid,object) -#define ID3D12Fence_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D12Fence_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D12Object methods ***/ -#define ID3D12Fence_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) -#define ID3D12Fence_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) -#define ID3D12Fence_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) -#define ID3D12Fence_SetName(This,name) (This)->lpVtbl->SetName(This,name) -/*** ID3D12DeviceChild methods ***/ -#define ID3D12Fence_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) -/*** ID3D12Fence methods ***/ -#define ID3D12Fence_GetCompletedValue(This) (This)->lpVtbl->GetCompletedValue(This) -#define ID3D12Fence_SetEventOnCompletion(This,value,event) (This)->lpVtbl->SetEventOnCompletion(This,value,event) -#define ID3D12Fence_Signal(This,value) (This)->lpVtbl->Signal(This,value) -#else -/*** IUnknown methods ***/ -static __WIDL_INLINE HRESULT ID3D12Fence_QueryInterface(ID3D12Fence* This,REFIID riid,void **object) { - return This->lpVtbl->QueryInterface(This,riid,object); -} -static __WIDL_INLINE ULONG ID3D12Fence_AddRef(ID3D12Fence* This) { - return This->lpVtbl->AddRef(This); -} -static __WIDL_INLINE ULONG ID3D12Fence_Release(ID3D12Fence* This) { - return This->lpVtbl->Release(This); -} -/*** ID3D12Object methods ***/ -static __WIDL_INLINE HRESULT ID3D12Fence_GetPrivateData(ID3D12Fence* This,REFGUID guid,UINT *data_size,void *data) { - return This->lpVtbl->GetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12Fence_SetPrivateData(ID3D12Fence* This,REFGUID guid,UINT data_size,const void *data) { - return This->lpVtbl->SetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12Fence_SetPrivateDataInterface(ID3D12Fence* This,REFGUID guid,const IUnknown *data) { - return This->lpVtbl->SetPrivateDataInterface(This,guid,data); -} -static __WIDL_INLINE HRESULT ID3D12Fence_SetName(ID3D12Fence* This,const WCHAR *name) { - return This->lpVtbl->SetName(This,name); -} -/*** ID3D12DeviceChild methods ***/ -static __WIDL_INLINE HRESULT ID3D12Fence_GetDevice(ID3D12Fence* This,REFIID riid,void **device) { - return This->lpVtbl->GetDevice(This,riid,device); -} -/*** ID3D12Fence methods ***/ -static __WIDL_INLINE UINT64 ID3D12Fence_GetCompletedValue(ID3D12Fence* This) { - return This->lpVtbl->GetCompletedValue(This); -} -static __WIDL_INLINE HRESULT ID3D12Fence_SetEventOnCompletion(ID3D12Fence* This,UINT64 value,HANDLE event) { - return This->lpVtbl->SetEventOnCompletion(This,value,event); -} -static __WIDL_INLINE HRESULT ID3D12Fence_Signal(ID3D12Fence* This,UINT64 value) { - return This->lpVtbl->Signal(This,value); -} -#endif -#endif - -#endif - - -#endif /* __ID3D12Fence_INTERFACE_DEFINED__ */ - -/***************************************************************************** - * ID3D12Fence1 interface - */ -#ifndef __ID3D12Fence1_INTERFACE_DEFINED__ -#define __ID3D12Fence1_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D12Fence1, 0x433685fe, 0xe22b, 0x4ca0, 0xa8,0xdb, 0xb5,0xb4,0xf4,0xdd,0x0e,0x4a); -#if defined(__cplusplus) && !defined(CINTERFACE) -MIDL_INTERFACE("433685fe-e22b-4ca0-a8db-b5b4f4dd0e4a") -ID3D12Fence1 : public ID3D12Fence -{ - virtual D3D12_FENCE_FLAGS STDMETHODCALLTYPE GetCreationFlags( - ) = 0; - -}; -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(ID3D12Fence1, 0x433685fe, 0xe22b, 0x4ca0, 0xa8,0xdb, 0xb5,0xb4,0xf4,0xdd,0x0e,0x4a) -#endif -#else -typedef struct ID3D12Fence1Vtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D12Fence1 *This, - REFIID riid, - void **object); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D12Fence1 *This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D12Fence1 *This); - - /*** ID3D12Object methods ***/ - HRESULT (STDMETHODCALLTYPE *GetPrivateData)( - ID3D12Fence1 *This, - REFGUID guid, - UINT *data_size, - void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateData)( - ID3D12Fence1 *This, - REFGUID guid, - UINT data_size, - const void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( - ID3D12Fence1 *This, - REFGUID guid, - const IUnknown *data); - - HRESULT (STDMETHODCALLTYPE *SetName)( - ID3D12Fence1 *This, - const WCHAR *name); - - /*** ID3D12DeviceChild methods ***/ - HRESULT (STDMETHODCALLTYPE *GetDevice)( - ID3D12Fence1 *This, - REFIID riid, - void **device); - - /*** ID3D12Fence methods ***/ - UINT64 (STDMETHODCALLTYPE *GetCompletedValue)( - ID3D12Fence1 *This); - - HRESULT (STDMETHODCALLTYPE *SetEventOnCompletion)( - ID3D12Fence1 *This, - UINT64 value, - HANDLE event); - - HRESULT (STDMETHODCALLTYPE *Signal)( - ID3D12Fence1 *This, - UINT64 value); - - /*** ID3D12Fence1 methods ***/ - D3D12_FENCE_FLAGS (STDMETHODCALLTYPE *GetCreationFlags)( - ID3D12Fence1 *This); - - END_INTERFACE -} ID3D12Fence1Vtbl; - -interface ID3D12Fence1 { - CONST_VTBL ID3D12Fence1Vtbl* lpVtbl; -}; - -#ifdef COBJMACROS -#ifndef WIDL_C_INLINE_WRAPPERS -/*** IUnknown methods ***/ -#define ID3D12Fence1_QueryInterface(This,riid,object) (This)->lpVtbl->QueryInterface(This,riid,object) -#define ID3D12Fence1_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D12Fence1_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D12Object methods ***/ -#define ID3D12Fence1_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) -#define ID3D12Fence1_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) -#define ID3D12Fence1_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) -#define ID3D12Fence1_SetName(This,name) (This)->lpVtbl->SetName(This,name) -/*** ID3D12DeviceChild methods ***/ -#define ID3D12Fence1_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) -/*** ID3D12Fence methods ***/ -#define ID3D12Fence1_GetCompletedValue(This) (This)->lpVtbl->GetCompletedValue(This) -#define ID3D12Fence1_SetEventOnCompletion(This,value,event) (This)->lpVtbl->SetEventOnCompletion(This,value,event) -#define ID3D12Fence1_Signal(This,value) (This)->lpVtbl->Signal(This,value) -/*** ID3D12Fence1 methods ***/ -#define ID3D12Fence1_GetCreationFlags(This) (This)->lpVtbl->GetCreationFlags(This) -#else -/*** IUnknown methods ***/ -static __WIDL_INLINE HRESULT ID3D12Fence1_QueryInterface(ID3D12Fence1* This,REFIID riid,void **object) { - return This->lpVtbl->QueryInterface(This,riid,object); -} -static __WIDL_INLINE ULONG ID3D12Fence1_AddRef(ID3D12Fence1* This) { - return This->lpVtbl->AddRef(This); -} -static __WIDL_INLINE ULONG ID3D12Fence1_Release(ID3D12Fence1* This) { - return This->lpVtbl->Release(This); -} -/*** ID3D12Object methods ***/ -static __WIDL_INLINE HRESULT ID3D12Fence1_GetPrivateData(ID3D12Fence1* This,REFGUID guid,UINT *data_size,void *data) { - return This->lpVtbl->GetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12Fence1_SetPrivateData(ID3D12Fence1* This,REFGUID guid,UINT data_size,const void *data) { - return This->lpVtbl->SetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12Fence1_SetPrivateDataInterface(ID3D12Fence1* This,REFGUID guid,const IUnknown *data) { - return This->lpVtbl->SetPrivateDataInterface(This,guid,data); -} -static __WIDL_INLINE HRESULT ID3D12Fence1_SetName(ID3D12Fence1* This,const WCHAR *name) { - return This->lpVtbl->SetName(This,name); -} -/*** ID3D12DeviceChild methods ***/ -static __WIDL_INLINE HRESULT ID3D12Fence1_GetDevice(ID3D12Fence1* This,REFIID riid,void **device) { - return This->lpVtbl->GetDevice(This,riid,device); -} -/*** ID3D12Fence methods ***/ -static __WIDL_INLINE UINT64 ID3D12Fence1_GetCompletedValue(ID3D12Fence1* This) { - return This->lpVtbl->GetCompletedValue(This); -} -static __WIDL_INLINE HRESULT ID3D12Fence1_SetEventOnCompletion(ID3D12Fence1* This,UINT64 value,HANDLE event) { - return This->lpVtbl->SetEventOnCompletion(This,value,event); -} -static __WIDL_INLINE HRESULT ID3D12Fence1_Signal(ID3D12Fence1* This,UINT64 value) { - return This->lpVtbl->Signal(This,value); -} -/*** ID3D12Fence1 methods ***/ -static __WIDL_INLINE D3D12_FENCE_FLAGS ID3D12Fence1_GetCreationFlags(ID3D12Fence1* This) { - return This->lpVtbl->GetCreationFlags(This); -} -#endif -#endif - -#endif - - -#endif /* __ID3D12Fence1_INTERFACE_DEFINED__ */ - -/***************************************************************************** - * ID3D12CommandAllocator interface - */ -#ifndef __ID3D12CommandAllocator_INTERFACE_DEFINED__ -#define __ID3D12CommandAllocator_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D12CommandAllocator, 0x6102dee4, 0xaf59, 0x4b09, 0xb9,0x99, 0xb4,0x4d,0x73,0xf0,0x9b,0x24); -#if defined(__cplusplus) && !defined(CINTERFACE) -MIDL_INTERFACE("6102dee4-af59-4b09-b999-b44d73f09b24") -ID3D12CommandAllocator : public ID3D12Pageable -{ - virtual HRESULT STDMETHODCALLTYPE Reset( - ) = 0; - -}; -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(ID3D12CommandAllocator, 0x6102dee4, 0xaf59, 0x4b09, 0xb9,0x99, 0xb4,0x4d,0x73,0xf0,0x9b,0x24) -#endif -#else -typedef struct ID3D12CommandAllocatorVtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D12CommandAllocator *This, - REFIID riid, - void **object); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D12CommandAllocator *This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D12CommandAllocator *This); - - /*** ID3D12Object methods ***/ - HRESULT (STDMETHODCALLTYPE *GetPrivateData)( - ID3D12CommandAllocator *This, - REFGUID guid, - UINT *data_size, - void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateData)( - ID3D12CommandAllocator *This, - REFGUID guid, - UINT data_size, - const void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( - ID3D12CommandAllocator *This, - REFGUID guid, - const IUnknown *data); - - HRESULT (STDMETHODCALLTYPE *SetName)( - ID3D12CommandAllocator *This, - const WCHAR *name); - - /*** ID3D12DeviceChild methods ***/ - HRESULT (STDMETHODCALLTYPE *GetDevice)( - ID3D12CommandAllocator *This, - REFIID riid, - void **device); - - /*** ID3D12CommandAllocator methods ***/ - HRESULT (STDMETHODCALLTYPE *Reset)( - ID3D12CommandAllocator *This); - - END_INTERFACE -} ID3D12CommandAllocatorVtbl; - -interface ID3D12CommandAllocator { - CONST_VTBL ID3D12CommandAllocatorVtbl* lpVtbl; -}; - -#ifdef COBJMACROS -#ifndef WIDL_C_INLINE_WRAPPERS -/*** IUnknown methods ***/ -#define ID3D12CommandAllocator_QueryInterface(This,riid,object) (This)->lpVtbl->QueryInterface(This,riid,object) -#define ID3D12CommandAllocator_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D12CommandAllocator_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D12Object methods ***/ -#define ID3D12CommandAllocator_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) -#define ID3D12CommandAllocator_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) -#define ID3D12CommandAllocator_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) -#define ID3D12CommandAllocator_SetName(This,name) (This)->lpVtbl->SetName(This,name) -/*** ID3D12DeviceChild methods ***/ -#define ID3D12CommandAllocator_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) -/*** ID3D12CommandAllocator methods ***/ -#define ID3D12CommandAllocator_Reset(This) (This)->lpVtbl->Reset(This) -#else -/*** IUnknown methods ***/ -static __WIDL_INLINE HRESULT ID3D12CommandAllocator_QueryInterface(ID3D12CommandAllocator* This,REFIID riid,void **object) { - return This->lpVtbl->QueryInterface(This,riid,object); -} -static __WIDL_INLINE ULONG ID3D12CommandAllocator_AddRef(ID3D12CommandAllocator* This) { - return This->lpVtbl->AddRef(This); -} -static __WIDL_INLINE ULONG ID3D12CommandAllocator_Release(ID3D12CommandAllocator* This) { - return This->lpVtbl->Release(This); -} -/*** ID3D12Object methods ***/ -static __WIDL_INLINE HRESULT ID3D12CommandAllocator_GetPrivateData(ID3D12CommandAllocator* This,REFGUID guid,UINT *data_size,void *data) { - return This->lpVtbl->GetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12CommandAllocator_SetPrivateData(ID3D12CommandAllocator* This,REFGUID guid,UINT data_size,const void *data) { - return This->lpVtbl->SetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12CommandAllocator_SetPrivateDataInterface(ID3D12CommandAllocator* This,REFGUID guid,const IUnknown *data) { - return This->lpVtbl->SetPrivateDataInterface(This,guid,data); -} -static __WIDL_INLINE HRESULT ID3D12CommandAllocator_SetName(ID3D12CommandAllocator* This,const WCHAR *name) { - return This->lpVtbl->SetName(This,name); -} -/*** ID3D12DeviceChild methods ***/ -static __WIDL_INLINE HRESULT ID3D12CommandAllocator_GetDevice(ID3D12CommandAllocator* This,REFIID riid,void **device) { - return This->lpVtbl->GetDevice(This,riid,device); -} -/*** ID3D12CommandAllocator methods ***/ -static __WIDL_INLINE HRESULT ID3D12CommandAllocator_Reset(ID3D12CommandAllocator* This) { - return This->lpVtbl->Reset(This); -} -#endif -#endif - -#endif - - -#endif /* __ID3D12CommandAllocator_INTERFACE_DEFINED__ */ - -/***************************************************************************** - * ID3D12PipelineLibrary interface - */ -#ifndef __ID3D12PipelineLibrary_INTERFACE_DEFINED__ -#define __ID3D12PipelineLibrary_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D12PipelineLibrary, 0xc64226a8, 0x9201, 0x46af, 0xb4,0xcc, 0x53,0xfb,0x9f,0xf7,0x41,0x4f); -#if defined(__cplusplus) && !defined(CINTERFACE) -MIDL_INTERFACE("c64226a8-9201-46af-b4cc-53fb9ff7414f") -ID3D12PipelineLibrary : public ID3D12DeviceChild -{ - virtual HRESULT STDMETHODCALLTYPE StorePipeline( - LPCWSTR name, - ID3D12PipelineState *pipeline) = 0; - - virtual HRESULT STDMETHODCALLTYPE LoadGraphicsPipeline( - LPCWSTR name, - const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc, - REFIID riid, - void **pipeline_state) = 0; - - virtual HRESULT STDMETHODCALLTYPE LoadComputePipeline( - LPCWSTR name, - const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc, - REFIID riid, - void **pipeline_state) = 0; - - virtual SIZE_T STDMETHODCALLTYPE GetSerializedSize( - ) = 0; - - virtual HRESULT STDMETHODCALLTYPE Serialize( - void *data, - SIZE_T data_size_in_bytes) = 0; - -}; -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(ID3D12PipelineLibrary, 0xc64226a8, 0x9201, 0x46af, 0xb4,0xcc, 0x53,0xfb,0x9f,0xf7,0x41,0x4f) -#endif -#else -typedef struct ID3D12PipelineLibraryVtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D12PipelineLibrary *This, - REFIID riid, - void **object); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D12PipelineLibrary *This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D12PipelineLibrary *This); - - /*** ID3D12Object methods ***/ - HRESULT (STDMETHODCALLTYPE *GetPrivateData)( - ID3D12PipelineLibrary *This, - REFGUID guid, - UINT *data_size, - void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateData)( - ID3D12PipelineLibrary *This, - REFGUID guid, - UINT data_size, - const void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( - ID3D12PipelineLibrary *This, - REFGUID guid, - const IUnknown *data); - - HRESULT (STDMETHODCALLTYPE *SetName)( - ID3D12PipelineLibrary *This, - const WCHAR *name); - - /*** ID3D12DeviceChild methods ***/ - HRESULT (STDMETHODCALLTYPE *GetDevice)( - ID3D12PipelineLibrary *This, - REFIID riid, - void **device); - - /*** ID3D12PipelineLibrary methods ***/ - HRESULT (STDMETHODCALLTYPE *StorePipeline)( - ID3D12PipelineLibrary *This, - LPCWSTR name, - ID3D12PipelineState *pipeline); - - HRESULT (STDMETHODCALLTYPE *LoadGraphicsPipeline)( - ID3D12PipelineLibrary *This, - LPCWSTR name, - const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc, - REFIID riid, - void **pipeline_state); - - HRESULT (STDMETHODCALLTYPE *LoadComputePipeline)( - ID3D12PipelineLibrary *This, - LPCWSTR name, - const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc, - REFIID riid, - void **pipeline_state); - - SIZE_T (STDMETHODCALLTYPE *GetSerializedSize)( - ID3D12PipelineLibrary *This); - - HRESULT (STDMETHODCALLTYPE *Serialize)( - ID3D12PipelineLibrary *This, - void *data, - SIZE_T data_size_in_bytes); - - END_INTERFACE -} ID3D12PipelineLibraryVtbl; - -interface ID3D12PipelineLibrary { - CONST_VTBL ID3D12PipelineLibraryVtbl* lpVtbl; -}; - -#ifdef COBJMACROS -#ifndef WIDL_C_INLINE_WRAPPERS -/*** IUnknown methods ***/ -#define ID3D12PipelineLibrary_QueryInterface(This,riid,object) (This)->lpVtbl->QueryInterface(This,riid,object) -#define ID3D12PipelineLibrary_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D12PipelineLibrary_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D12Object methods ***/ -#define ID3D12PipelineLibrary_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) -#define ID3D12PipelineLibrary_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) -#define ID3D12PipelineLibrary_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) -#define ID3D12PipelineLibrary_SetName(This,name) (This)->lpVtbl->SetName(This,name) -/*** ID3D12DeviceChild methods ***/ -#define ID3D12PipelineLibrary_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) -/*** ID3D12PipelineLibrary methods ***/ -#define ID3D12PipelineLibrary_StorePipeline(This,name,pipeline) (This)->lpVtbl->StorePipeline(This,name,pipeline) -#define ID3D12PipelineLibrary_LoadGraphicsPipeline(This,name,desc,riid,pipeline_state) (This)->lpVtbl->LoadGraphicsPipeline(This,name,desc,riid,pipeline_state) -#define ID3D12PipelineLibrary_LoadComputePipeline(This,name,desc,riid,pipeline_state) (This)->lpVtbl->LoadComputePipeline(This,name,desc,riid,pipeline_state) -#define ID3D12PipelineLibrary_GetSerializedSize(This) (This)->lpVtbl->GetSerializedSize(This) -#define ID3D12PipelineLibrary_Serialize(This,data,data_size_in_bytes) (This)->lpVtbl->Serialize(This,data,data_size_in_bytes) -#else -/*** IUnknown methods ***/ -static __WIDL_INLINE HRESULT ID3D12PipelineLibrary_QueryInterface(ID3D12PipelineLibrary* This,REFIID riid,void **object) { - return This->lpVtbl->QueryInterface(This,riid,object); -} -static __WIDL_INLINE ULONG ID3D12PipelineLibrary_AddRef(ID3D12PipelineLibrary* This) { - return This->lpVtbl->AddRef(This); -} -static __WIDL_INLINE ULONG ID3D12PipelineLibrary_Release(ID3D12PipelineLibrary* This) { - return This->lpVtbl->Release(This); -} -/*** ID3D12Object methods ***/ -static __WIDL_INLINE HRESULT ID3D12PipelineLibrary_GetPrivateData(ID3D12PipelineLibrary* This,REFGUID guid,UINT *data_size,void *data) { - return This->lpVtbl->GetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12PipelineLibrary_SetPrivateData(ID3D12PipelineLibrary* This,REFGUID guid,UINT data_size,const void *data) { - return This->lpVtbl->SetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12PipelineLibrary_SetPrivateDataInterface(ID3D12PipelineLibrary* This,REFGUID guid,const IUnknown *data) { - return This->lpVtbl->SetPrivateDataInterface(This,guid,data); -} -static __WIDL_INLINE HRESULT ID3D12PipelineLibrary_SetName(ID3D12PipelineLibrary* This,const WCHAR *name) { - return This->lpVtbl->SetName(This,name); -} -/*** ID3D12DeviceChild methods ***/ -static __WIDL_INLINE HRESULT ID3D12PipelineLibrary_GetDevice(ID3D12PipelineLibrary* This,REFIID riid,void **device) { - return This->lpVtbl->GetDevice(This,riid,device); -} -/*** ID3D12PipelineLibrary methods ***/ -static __WIDL_INLINE HRESULT ID3D12PipelineLibrary_StorePipeline(ID3D12PipelineLibrary* This,LPCWSTR name,ID3D12PipelineState *pipeline) { - return This->lpVtbl->StorePipeline(This,name,pipeline); -} -static __WIDL_INLINE HRESULT ID3D12PipelineLibrary_LoadGraphicsPipeline(ID3D12PipelineLibrary* This,LPCWSTR name,const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc,REFIID riid,void **pipeline_state) { - return This->lpVtbl->LoadGraphicsPipeline(This,name,desc,riid,pipeline_state); -} -static __WIDL_INLINE HRESULT ID3D12PipelineLibrary_LoadComputePipeline(ID3D12PipelineLibrary* This,LPCWSTR name,const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc,REFIID riid,void **pipeline_state) { - return This->lpVtbl->LoadComputePipeline(This,name,desc,riid,pipeline_state); -} -static __WIDL_INLINE SIZE_T ID3D12PipelineLibrary_GetSerializedSize(ID3D12PipelineLibrary* This) { - return This->lpVtbl->GetSerializedSize(This); -} -static __WIDL_INLINE HRESULT ID3D12PipelineLibrary_Serialize(ID3D12PipelineLibrary* This,void *data,SIZE_T data_size_in_bytes) { - return This->lpVtbl->Serialize(This,data,data_size_in_bytes); -} -#endif -#endif - -#endif - - -#endif /* __ID3D12PipelineLibrary_INTERFACE_DEFINED__ */ - -/***************************************************************************** - * ID3D12PipelineLibrary1 interface - */ -#ifndef __ID3D12PipelineLibrary1_INTERFACE_DEFINED__ -#define __ID3D12PipelineLibrary1_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D12PipelineLibrary1, 0x80eabf42, 0x2568, 0x4e5e, 0xbd,0x82, 0xc3,0x7f,0x86,0x96,0x1d,0xc3); -#if defined(__cplusplus) && !defined(CINTERFACE) -MIDL_INTERFACE("80eabf42-2568-4e5e-bd82-c37f86961dc3") -ID3D12PipelineLibrary1 : public ID3D12PipelineLibrary -{ - virtual HRESULT STDMETHODCALLTYPE LoadPipeline( - LPCWSTR name, - const D3D12_PIPELINE_STATE_STREAM_DESC *desc, - REFIID riid, - void **pipeline_state) = 0; - -}; -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(ID3D12PipelineLibrary1, 0x80eabf42, 0x2568, 0x4e5e, 0xbd,0x82, 0xc3,0x7f,0x86,0x96,0x1d,0xc3) -#endif -#else -typedef struct ID3D12PipelineLibrary1Vtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D12PipelineLibrary1 *This, - REFIID riid, - void **object); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D12PipelineLibrary1 *This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D12PipelineLibrary1 *This); - - /*** ID3D12Object methods ***/ - HRESULT (STDMETHODCALLTYPE *GetPrivateData)( - ID3D12PipelineLibrary1 *This, - REFGUID guid, - UINT *data_size, - void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateData)( - ID3D12PipelineLibrary1 *This, - REFGUID guid, - UINT data_size, - const void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( - ID3D12PipelineLibrary1 *This, - REFGUID guid, - const IUnknown *data); - - HRESULT (STDMETHODCALLTYPE *SetName)( - ID3D12PipelineLibrary1 *This, - const WCHAR *name); - - /*** ID3D12DeviceChild methods ***/ - HRESULT (STDMETHODCALLTYPE *GetDevice)( - ID3D12PipelineLibrary1 *This, - REFIID riid, - void **device); - - /*** ID3D12PipelineLibrary methods ***/ - HRESULT (STDMETHODCALLTYPE *StorePipeline)( - ID3D12PipelineLibrary1 *This, - LPCWSTR name, - ID3D12PipelineState *pipeline); - - HRESULT (STDMETHODCALLTYPE *LoadGraphicsPipeline)( - ID3D12PipelineLibrary1 *This, - LPCWSTR name, - const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc, - REFIID riid, - void **pipeline_state); - - HRESULT (STDMETHODCALLTYPE *LoadComputePipeline)( - ID3D12PipelineLibrary1 *This, - LPCWSTR name, - const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc, - REFIID riid, - void **pipeline_state); - - SIZE_T (STDMETHODCALLTYPE *GetSerializedSize)( - ID3D12PipelineLibrary1 *This); - - HRESULT (STDMETHODCALLTYPE *Serialize)( - ID3D12PipelineLibrary1 *This, - void *data, - SIZE_T data_size_in_bytes); - - /*** ID3D12PipelineLibrary1 methods ***/ - HRESULT (STDMETHODCALLTYPE *LoadPipeline)( - ID3D12PipelineLibrary1 *This, - LPCWSTR name, - const D3D12_PIPELINE_STATE_STREAM_DESC *desc, - REFIID riid, - void **pipeline_state); - - END_INTERFACE -} ID3D12PipelineLibrary1Vtbl; - -interface ID3D12PipelineLibrary1 { - CONST_VTBL ID3D12PipelineLibrary1Vtbl* lpVtbl; -}; - -#ifdef COBJMACROS -#ifndef WIDL_C_INLINE_WRAPPERS -/*** IUnknown methods ***/ -#define ID3D12PipelineLibrary1_QueryInterface(This,riid,object) (This)->lpVtbl->QueryInterface(This,riid,object) -#define ID3D12PipelineLibrary1_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D12PipelineLibrary1_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D12Object methods ***/ -#define ID3D12PipelineLibrary1_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) -#define ID3D12PipelineLibrary1_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) -#define ID3D12PipelineLibrary1_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) -#define ID3D12PipelineLibrary1_SetName(This,name) (This)->lpVtbl->SetName(This,name) -/*** ID3D12DeviceChild methods ***/ -#define ID3D12PipelineLibrary1_GetDevice(This,riid,device) (This)->lpVtbl->GetDevice(This,riid,device) -/*** ID3D12PipelineLibrary methods ***/ -#define ID3D12PipelineLibrary1_StorePipeline(This,name,pipeline) (This)->lpVtbl->StorePipeline(This,name,pipeline) -#define ID3D12PipelineLibrary1_LoadGraphicsPipeline(This,name,desc,riid,pipeline_state) (This)->lpVtbl->LoadGraphicsPipeline(This,name,desc,riid,pipeline_state) -#define ID3D12PipelineLibrary1_LoadComputePipeline(This,name,desc,riid,pipeline_state) (This)->lpVtbl->LoadComputePipeline(This,name,desc,riid,pipeline_state) -#define ID3D12PipelineLibrary1_GetSerializedSize(This) (This)->lpVtbl->GetSerializedSize(This) -#define ID3D12PipelineLibrary1_Serialize(This,data,data_size_in_bytes) (This)->lpVtbl->Serialize(This,data,data_size_in_bytes) -/*** ID3D12PipelineLibrary1 methods ***/ -#define ID3D12PipelineLibrary1_LoadPipeline(This,name,desc,riid,pipeline_state) (This)->lpVtbl->LoadPipeline(This,name,desc,riid,pipeline_state) -#else -/*** IUnknown methods ***/ -static __WIDL_INLINE HRESULT ID3D12PipelineLibrary1_QueryInterface(ID3D12PipelineLibrary1* This,REFIID riid,void **object) { - return This->lpVtbl->QueryInterface(This,riid,object); -} -static __WIDL_INLINE ULONG ID3D12PipelineLibrary1_AddRef(ID3D12PipelineLibrary1* This) { - return This->lpVtbl->AddRef(This); -} -static __WIDL_INLINE ULONG ID3D12PipelineLibrary1_Release(ID3D12PipelineLibrary1* This) { - return This->lpVtbl->Release(This); -} -/*** ID3D12Object methods ***/ -static __WIDL_INLINE HRESULT ID3D12PipelineLibrary1_GetPrivateData(ID3D12PipelineLibrary1* This,REFGUID guid,UINT *data_size,void *data) { - return This->lpVtbl->GetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12PipelineLibrary1_SetPrivateData(ID3D12PipelineLibrary1* This,REFGUID guid,UINT data_size,const void *data) { - return This->lpVtbl->SetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12PipelineLibrary1_SetPrivateDataInterface(ID3D12PipelineLibrary1* This,REFGUID guid,const IUnknown *data) { - return This->lpVtbl->SetPrivateDataInterface(This,guid,data); -} -static __WIDL_INLINE HRESULT ID3D12PipelineLibrary1_SetName(ID3D12PipelineLibrary1* This,const WCHAR *name) { - return This->lpVtbl->SetName(This,name); -} -/*** ID3D12DeviceChild methods ***/ -static __WIDL_INLINE HRESULT ID3D12PipelineLibrary1_GetDevice(ID3D12PipelineLibrary1* This,REFIID riid,void **device) { - return This->lpVtbl->GetDevice(This,riid,device); -} -/*** ID3D12PipelineLibrary methods ***/ -static __WIDL_INLINE HRESULT ID3D12PipelineLibrary1_StorePipeline(ID3D12PipelineLibrary1* This,LPCWSTR name,ID3D12PipelineState *pipeline) { - return This->lpVtbl->StorePipeline(This,name,pipeline); -} -static __WIDL_INLINE HRESULT ID3D12PipelineLibrary1_LoadGraphicsPipeline(ID3D12PipelineLibrary1* This,LPCWSTR name,const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc,REFIID riid,void **pipeline_state) { - return This->lpVtbl->LoadGraphicsPipeline(This,name,desc,riid,pipeline_state); -} -static __WIDL_INLINE HRESULT ID3D12PipelineLibrary1_LoadComputePipeline(ID3D12PipelineLibrary1* This,LPCWSTR name,const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc,REFIID riid,void **pipeline_state) { - return This->lpVtbl->LoadComputePipeline(This,name,desc,riid,pipeline_state); -} -static __WIDL_INLINE SIZE_T ID3D12PipelineLibrary1_GetSerializedSize(ID3D12PipelineLibrary1* This) { - return This->lpVtbl->GetSerializedSize(This); -} -static __WIDL_INLINE HRESULT ID3D12PipelineLibrary1_Serialize(ID3D12PipelineLibrary1* This,void *data,SIZE_T data_size_in_bytes) { - return This->lpVtbl->Serialize(This,data,data_size_in_bytes); -} -/*** ID3D12PipelineLibrary1 methods ***/ -static __WIDL_INLINE HRESULT ID3D12PipelineLibrary1_LoadPipeline(ID3D12PipelineLibrary1* This,LPCWSTR name,const D3D12_PIPELINE_STATE_STREAM_DESC *desc,REFIID riid,void **pipeline_state) { - return This->lpVtbl->LoadPipeline(This,name,desc,riid,pipeline_state); -} -#endif -#endif - -#endif - - -#endif /* __ID3D12PipelineLibrary1_INTERFACE_DEFINED__ */ - -/***************************************************************************** - * ID3D12Device interface - */ -#ifndef __ID3D12Device_INTERFACE_DEFINED__ -#define __ID3D12Device_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D12Device, 0x189819f1, 0x1db6, 0x4b57, 0xbe,0x54, 0x18,0x21,0x33,0x9b,0x85,0xf7); -#if defined(__cplusplus) && !defined(CINTERFACE) -MIDL_INTERFACE("189819f1-1db6-4b57-be54-1821339b85f7") -ID3D12Device : public ID3D12Object -{ - virtual UINT STDMETHODCALLTYPE GetNodeCount( - ) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreateCommandQueue( - const D3D12_COMMAND_QUEUE_DESC *desc, - REFIID riid, - void **command_queue) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreateCommandAllocator( - D3D12_COMMAND_LIST_TYPE type, - REFIID riid, - void **command_allocator) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreateGraphicsPipelineState( - const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc, - REFIID riid, - void **pipeline_state) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreateComputePipelineState( - const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc, - REFIID riid, - void **pipeline_state) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreateCommandList( - UINT node_mask, - D3D12_COMMAND_LIST_TYPE type, - ID3D12CommandAllocator *command_allocator, - ID3D12PipelineState *initial_pipeline_state, - REFIID riid, - void **command_list) = 0; - - virtual HRESULT STDMETHODCALLTYPE CheckFeatureSupport( - D3D12_FEATURE feature, - void *feature_data, - UINT feature_data_size) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreateDescriptorHeap( - const D3D12_DESCRIPTOR_HEAP_DESC *desc, - REFIID riid, - void **descriptor_heap) = 0; - - virtual UINT STDMETHODCALLTYPE GetDescriptorHandleIncrementSize( - D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreateRootSignature( - UINT node_mask, - const void *bytecode, - SIZE_T bytecode_length, - REFIID riid, - void **root_signature) = 0; - - virtual void STDMETHODCALLTYPE CreateConstantBufferView( - const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor) = 0; - - virtual void STDMETHODCALLTYPE CreateShaderResourceView( - ID3D12Resource *resource, - const D3D12_SHADER_RESOURCE_VIEW_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor) = 0; - - virtual void STDMETHODCALLTYPE CreateUnorderedAccessView( - ID3D12Resource *resource, - ID3D12Resource *counter_resource, - const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor) = 0; - - virtual void STDMETHODCALLTYPE CreateRenderTargetView( - ID3D12Resource *resource, - const D3D12_RENDER_TARGET_VIEW_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor) = 0; - - virtual void STDMETHODCALLTYPE CreateDepthStencilView( - ID3D12Resource *resource, - const D3D12_DEPTH_STENCIL_VIEW_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor) = 0; - - virtual void STDMETHODCALLTYPE CreateSampler( - const D3D12_SAMPLER_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor) = 0; - - virtual void STDMETHODCALLTYPE CopyDescriptors( - UINT dst_descriptor_range_count, - const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets, - const UINT *dst_descriptor_range_sizes, - UINT src_descriptor_range_count, - const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets, - const UINT *src_descriptor_range_sizes, - D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) = 0; - - virtual void STDMETHODCALLTYPE CopyDescriptorsSimple( - UINT descriptor_count, - const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset, - const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset, - D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) = 0; - -#ifdef WIDL_EXPLICIT_AGGREGATE_RETURNS - virtual D3D12_RESOURCE_ALLOCATION_INFO* STDMETHODCALLTYPE GetResourceAllocationInfo( - D3D12_RESOURCE_ALLOCATION_INFO *__ret, - UINT visible_mask, - UINT reource_desc_count, - const D3D12_RESOURCE_DESC *resource_descs) = 0; - D3D12_RESOURCE_ALLOCATION_INFO STDMETHODCALLTYPE GetResourceAllocationInfo( - UINT visible_mask, - UINT reource_desc_count, - const D3D12_RESOURCE_DESC *resource_descs) - { - D3D12_RESOURCE_ALLOCATION_INFO __ret; - return *GetResourceAllocationInfo(&__ret, visible_mask, reource_desc_count, resource_descs); - } -#else - virtual D3D12_RESOURCE_ALLOCATION_INFO STDMETHODCALLTYPE GetResourceAllocationInfo( - UINT visible_mask, - UINT reource_desc_count, - const D3D12_RESOURCE_DESC *resource_descs) = 0; -#endif - -#ifdef WIDL_EXPLICIT_AGGREGATE_RETURNS - virtual D3D12_HEAP_PROPERTIES* STDMETHODCALLTYPE GetCustomHeapProperties( - D3D12_HEAP_PROPERTIES *__ret, - UINT node_mask, - D3D12_HEAP_TYPE heap_type) = 0; - D3D12_HEAP_PROPERTIES STDMETHODCALLTYPE GetCustomHeapProperties( - UINT node_mask, - D3D12_HEAP_TYPE heap_type) - { - D3D12_HEAP_PROPERTIES __ret; - return *GetCustomHeapProperties(&__ret, node_mask, heap_type); - } -#else - virtual D3D12_HEAP_PROPERTIES STDMETHODCALLTYPE GetCustomHeapProperties( - UINT node_mask, - D3D12_HEAP_TYPE heap_type) = 0; -#endif - - virtual HRESULT STDMETHODCALLTYPE CreateCommittedResource( - const D3D12_HEAP_PROPERTIES *heap_properties, - D3D12_HEAP_FLAGS heap_flags, - const D3D12_RESOURCE_DESC *desc, - D3D12_RESOURCE_STATES initial_state, - const D3D12_CLEAR_VALUE *optimized_clear_value, - REFIID riid, - void **resource) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreateHeap( - const D3D12_HEAP_DESC *desc, - REFIID riid, - void **heap) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreatePlacedResource( - ID3D12Heap *heap, - UINT64 heap_offset, - const D3D12_RESOURCE_DESC *desc, - D3D12_RESOURCE_STATES initial_state, - const D3D12_CLEAR_VALUE *optimized_clear_value, - REFIID riid, - void **resource) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreateReservedResource( - const D3D12_RESOURCE_DESC *desc, - D3D12_RESOURCE_STATES initial_state, - const D3D12_CLEAR_VALUE *optimized_clear_value, - REFIID riid, - void **resource) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreateSharedHandle( - ID3D12DeviceChild *object, - const SECURITY_ATTRIBUTES *attributes, - DWORD access, - const WCHAR *name, - HANDLE *handle) = 0; - - virtual HRESULT STDMETHODCALLTYPE OpenSharedHandle( - HANDLE handle, - REFIID riid, - void **object) = 0; - - virtual HRESULT STDMETHODCALLTYPE OpenSharedHandleByName( - const WCHAR *name, - DWORD access, - HANDLE *handle) = 0; - - virtual HRESULT STDMETHODCALLTYPE MakeResident( - UINT object_count, - ID3D12Pageable *const *objects) = 0; - - virtual HRESULT STDMETHODCALLTYPE Evict( - UINT object_count, - ID3D12Pageable *const *objects) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreateFence( - UINT64 initial_value, - D3D12_FENCE_FLAGS flags, - REFIID riid, - void **fence) = 0; - - virtual HRESULT STDMETHODCALLTYPE GetDeviceRemovedReason( - ) = 0; - - virtual void STDMETHODCALLTYPE GetCopyableFootprints( - const D3D12_RESOURCE_DESC *desc, - UINT first_sub_resource, - UINT sub_resource_count, - UINT64 base_offset, - D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts, - UINT *row_count, - UINT64 *row_size, - UINT64 *total_bytes) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreateQueryHeap( - const D3D12_QUERY_HEAP_DESC *desc, - REFIID riid, - void **heap) = 0; - - virtual HRESULT STDMETHODCALLTYPE SetStablePowerState( - BOOL enable) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreateCommandSignature( - const D3D12_COMMAND_SIGNATURE_DESC *desc, - ID3D12RootSignature *root_signature, - REFIID riid, - void **command_signature) = 0; - - virtual void STDMETHODCALLTYPE GetResourceTiling( - ID3D12Resource *resource, - UINT *total_tile_count, - D3D12_PACKED_MIP_INFO *packed_mip_info, - D3D12_TILE_SHAPE *standard_tile_shape, - UINT *sub_resource_tiling_count, - UINT first_sub_resource_tiling, - D3D12_SUBRESOURCE_TILING *sub_resource_tilings) = 0; - -#ifdef WIDL_EXPLICIT_AGGREGATE_RETURNS - virtual LUID* STDMETHODCALLTYPE GetAdapterLuid( - LUID *__ret) = 0; - LUID STDMETHODCALLTYPE GetAdapterLuid( - ) - { - LUID __ret; - return *GetAdapterLuid(&__ret); - } -#else - virtual LUID STDMETHODCALLTYPE GetAdapterLuid( - ) = 0; -#endif - -}; -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(ID3D12Device, 0x189819f1, 0x1db6, 0x4b57, 0xbe,0x54, 0x18,0x21,0x33,0x9b,0x85,0xf7) -#endif -#else -typedef struct ID3D12DeviceVtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D12Device *This, - REFIID riid, - void **object); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D12Device *This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D12Device *This); - - /*** ID3D12Object methods ***/ - HRESULT (STDMETHODCALLTYPE *GetPrivateData)( - ID3D12Device *This, - REFGUID guid, - UINT *data_size, - void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateData)( - ID3D12Device *This, - REFGUID guid, - UINT data_size, - const void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( - ID3D12Device *This, - REFGUID guid, - const IUnknown *data); - - HRESULT (STDMETHODCALLTYPE *SetName)( - ID3D12Device *This, - const WCHAR *name); - - /*** ID3D12Device methods ***/ - UINT (STDMETHODCALLTYPE *GetNodeCount)( - ID3D12Device *This); - - HRESULT (STDMETHODCALLTYPE *CreateCommandQueue)( - ID3D12Device *This, - const D3D12_COMMAND_QUEUE_DESC *desc, - REFIID riid, - void **command_queue); - - HRESULT (STDMETHODCALLTYPE *CreateCommandAllocator)( - ID3D12Device *This, - D3D12_COMMAND_LIST_TYPE type, - REFIID riid, - void **command_allocator); - - HRESULT (STDMETHODCALLTYPE *CreateGraphicsPipelineState)( - ID3D12Device *This, - const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc, - REFIID riid, - void **pipeline_state); - - HRESULT (STDMETHODCALLTYPE *CreateComputePipelineState)( - ID3D12Device *This, - const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc, - REFIID riid, - void **pipeline_state); - - HRESULT (STDMETHODCALLTYPE *CreateCommandList)( - ID3D12Device *This, - UINT node_mask, - D3D12_COMMAND_LIST_TYPE type, - ID3D12CommandAllocator *command_allocator, - ID3D12PipelineState *initial_pipeline_state, - REFIID riid, - void **command_list); - - HRESULT (STDMETHODCALLTYPE *CheckFeatureSupport)( - ID3D12Device *This, - D3D12_FEATURE feature, - void *feature_data, - UINT feature_data_size); - - HRESULT (STDMETHODCALLTYPE *CreateDescriptorHeap)( - ID3D12Device *This, - const D3D12_DESCRIPTOR_HEAP_DESC *desc, - REFIID riid, - void **descriptor_heap); - - UINT (STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize)( - ID3D12Device *This, - D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); - - HRESULT (STDMETHODCALLTYPE *CreateRootSignature)( - ID3D12Device *This, - UINT node_mask, - const void *bytecode, - SIZE_T bytecode_length, - REFIID riid, - void **root_signature); - - void (STDMETHODCALLTYPE *CreateConstantBufferView)( - ID3D12Device *This, - const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor); - - void (STDMETHODCALLTYPE *CreateShaderResourceView)( - ID3D12Device *This, - ID3D12Resource *resource, - const D3D12_SHADER_RESOURCE_VIEW_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor); - - void (STDMETHODCALLTYPE *CreateUnorderedAccessView)( - ID3D12Device *This, - ID3D12Resource *resource, - ID3D12Resource *counter_resource, - const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor); - - void (STDMETHODCALLTYPE *CreateRenderTargetView)( - ID3D12Device *This, - ID3D12Resource *resource, - const D3D12_RENDER_TARGET_VIEW_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor); - - void (STDMETHODCALLTYPE *CreateDepthStencilView)( - ID3D12Device *This, - ID3D12Resource *resource, - const D3D12_DEPTH_STENCIL_VIEW_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor); - - void (STDMETHODCALLTYPE *CreateSampler)( - ID3D12Device *This, - const D3D12_SAMPLER_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor); - - void (STDMETHODCALLTYPE *CopyDescriptors)( - ID3D12Device *This, - UINT dst_descriptor_range_count, - const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets, - const UINT *dst_descriptor_range_sizes, - UINT src_descriptor_range_count, - const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets, - const UINT *src_descriptor_range_sizes, - D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); - - void (STDMETHODCALLTYPE *CopyDescriptorsSimple)( - ID3D12Device *This, - UINT descriptor_count, - const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset, - const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset, - D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); - - D3D12_RESOURCE_ALLOCATION_INFO * (STDMETHODCALLTYPE *GetResourceAllocationInfo)( - ID3D12Device *This, - D3D12_RESOURCE_ALLOCATION_INFO *__ret, - UINT visible_mask, - UINT reource_desc_count, - const D3D12_RESOURCE_DESC *resource_descs); - - D3D12_HEAP_PROPERTIES * (STDMETHODCALLTYPE *GetCustomHeapProperties)( - ID3D12Device *This, - D3D12_HEAP_PROPERTIES *__ret, - UINT node_mask, - D3D12_HEAP_TYPE heap_type); - - HRESULT (STDMETHODCALLTYPE *CreateCommittedResource)( - ID3D12Device *This, - const D3D12_HEAP_PROPERTIES *heap_properties, - D3D12_HEAP_FLAGS heap_flags, - const D3D12_RESOURCE_DESC *desc, - D3D12_RESOURCE_STATES initial_state, - const D3D12_CLEAR_VALUE *optimized_clear_value, - REFIID riid, - void **resource); - - HRESULT (STDMETHODCALLTYPE *CreateHeap)( - ID3D12Device *This, - const D3D12_HEAP_DESC *desc, - REFIID riid, - void **heap); - - HRESULT (STDMETHODCALLTYPE *CreatePlacedResource)( - ID3D12Device *This, - ID3D12Heap *heap, - UINT64 heap_offset, - const D3D12_RESOURCE_DESC *desc, - D3D12_RESOURCE_STATES initial_state, - const D3D12_CLEAR_VALUE *optimized_clear_value, - REFIID riid, - void **resource); - - HRESULT (STDMETHODCALLTYPE *CreateReservedResource)( - ID3D12Device *This, - const D3D12_RESOURCE_DESC *desc, - D3D12_RESOURCE_STATES initial_state, - const D3D12_CLEAR_VALUE *optimized_clear_value, - REFIID riid, - void **resource); - - HRESULT (STDMETHODCALLTYPE *CreateSharedHandle)( - ID3D12Device *This, - ID3D12DeviceChild *object, - const SECURITY_ATTRIBUTES *attributes, - DWORD access, - const WCHAR *name, - HANDLE *handle); - - HRESULT (STDMETHODCALLTYPE *OpenSharedHandle)( - ID3D12Device *This, - HANDLE handle, - REFIID riid, - void **object); - - HRESULT (STDMETHODCALLTYPE *OpenSharedHandleByName)( - ID3D12Device *This, - const WCHAR *name, - DWORD access, - HANDLE *handle); - - HRESULT (STDMETHODCALLTYPE *MakeResident)( - ID3D12Device *This, - UINT object_count, - ID3D12Pageable *const *objects); - - HRESULT (STDMETHODCALLTYPE *Evict)( - ID3D12Device *This, - UINT object_count, - ID3D12Pageable *const *objects); - - HRESULT (STDMETHODCALLTYPE *CreateFence)( - ID3D12Device *This, - UINT64 initial_value, - D3D12_FENCE_FLAGS flags, - REFIID riid, - void **fence); - - HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)( - ID3D12Device *This); - - void (STDMETHODCALLTYPE *GetCopyableFootprints)( - ID3D12Device *This, - const D3D12_RESOURCE_DESC *desc, - UINT first_sub_resource, - UINT sub_resource_count, - UINT64 base_offset, - D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts, - UINT *row_count, - UINT64 *row_size, - UINT64 *total_bytes); - - HRESULT (STDMETHODCALLTYPE *CreateQueryHeap)( - ID3D12Device *This, - const D3D12_QUERY_HEAP_DESC *desc, - REFIID riid, - void **heap); - - HRESULT (STDMETHODCALLTYPE *SetStablePowerState)( - ID3D12Device *This, - BOOL enable); - - HRESULT (STDMETHODCALLTYPE *CreateCommandSignature)( - ID3D12Device *This, - const D3D12_COMMAND_SIGNATURE_DESC *desc, - ID3D12RootSignature *root_signature, - REFIID riid, - void **command_signature); - - void (STDMETHODCALLTYPE *GetResourceTiling)( - ID3D12Device *This, - ID3D12Resource *resource, - UINT *total_tile_count, - D3D12_PACKED_MIP_INFO *packed_mip_info, - D3D12_TILE_SHAPE *standard_tile_shape, - UINT *sub_resource_tiling_count, - UINT first_sub_resource_tiling, - D3D12_SUBRESOURCE_TILING *sub_resource_tilings); - - LUID * (STDMETHODCALLTYPE *GetAdapterLuid)( - ID3D12Device *This, - LUID *__ret); - - END_INTERFACE -} ID3D12DeviceVtbl; - -interface ID3D12Device { - CONST_VTBL ID3D12DeviceVtbl* lpVtbl; -}; - -#ifdef COBJMACROS -#ifndef WIDL_C_INLINE_WRAPPERS -/*** IUnknown methods ***/ -#define ID3D12Device_QueryInterface(This,riid,object) (This)->lpVtbl->QueryInterface(This,riid,object) -#define ID3D12Device_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D12Device_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D12Object methods ***/ -#define ID3D12Device_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) -#define ID3D12Device_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) -#define ID3D12Device_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) -#define ID3D12Device_SetName(This,name) (This)->lpVtbl->SetName(This,name) -/*** ID3D12Device methods ***/ -#define ID3D12Device_GetNodeCount(This) (This)->lpVtbl->GetNodeCount(This) -#define ID3D12Device_CreateCommandQueue(This,desc,riid,command_queue) (This)->lpVtbl->CreateCommandQueue(This,desc,riid,command_queue) -#define ID3D12Device_CreateCommandAllocator(This,type,riid,command_allocator) (This)->lpVtbl->CreateCommandAllocator(This,type,riid,command_allocator) -#define ID3D12Device_CreateGraphicsPipelineState(This,desc,riid,pipeline_state) (This)->lpVtbl->CreateGraphicsPipelineState(This,desc,riid,pipeline_state) -#define ID3D12Device_CreateComputePipelineState(This,desc,riid,pipeline_state) (This)->lpVtbl->CreateComputePipelineState(This,desc,riid,pipeline_state) -#define ID3D12Device_CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list) (This)->lpVtbl->CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list) -#define ID3D12Device_CheckFeatureSupport(This,feature,feature_data,feature_data_size) (This)->lpVtbl->CheckFeatureSupport(This,feature,feature_data,feature_data_size) -#define ID3D12Device_CreateDescriptorHeap(This,desc,riid,descriptor_heap) (This)->lpVtbl->CreateDescriptorHeap(This,desc,riid,descriptor_heap) -#define ID3D12Device_GetDescriptorHandleIncrementSize(This,descriptor_heap_type) (This)->lpVtbl->GetDescriptorHandleIncrementSize(This,descriptor_heap_type) -#define ID3D12Device_CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature) (This)->lpVtbl->CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature) -#define ID3D12Device_CreateConstantBufferView(This,desc,descriptor) (This)->lpVtbl->CreateConstantBufferView(This,desc,descriptor) -#define ID3D12Device_CreateShaderResourceView(This,resource,desc,descriptor) (This)->lpVtbl->CreateShaderResourceView(This,resource,desc,descriptor) -#define ID3D12Device_CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor) (This)->lpVtbl->CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor) -#define ID3D12Device_CreateRenderTargetView(This,resource,desc,descriptor) (This)->lpVtbl->CreateRenderTargetView(This,resource,desc,descriptor) -#define ID3D12Device_CreateDepthStencilView(This,resource,desc,descriptor) (This)->lpVtbl->CreateDepthStencilView(This,resource,desc,descriptor) -#define ID3D12Device_CreateSampler(This,desc,descriptor) (This)->lpVtbl->CreateSampler(This,desc,descriptor) -#define ID3D12Device_CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type) (This)->lpVtbl->CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type) -#define ID3D12Device_CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type) (This)->lpVtbl->CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type) -#define ID3D12Device_GetResourceAllocationInfo(This,visible_mask,reource_desc_count,resource_descs) ID3D12Device_GetResourceAllocationInfo_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support -#define ID3D12Device_GetCustomHeapProperties(This,node_mask,heap_type) ID3D12Device_GetCustomHeapProperties_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support -#define ID3D12Device_CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource) -#define ID3D12Device_CreateHeap(This,desc,riid,heap) (This)->lpVtbl->CreateHeap(This,desc,riid,heap) -#define ID3D12Device_CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource) -#define ID3D12Device_CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource) -#define ID3D12Device_CreateSharedHandle(This,object,attributes,access,name,handle) (This)->lpVtbl->CreateSharedHandle(This,object,attributes,access,name,handle) -#define ID3D12Device_OpenSharedHandle(This,handle,riid,object) (This)->lpVtbl->OpenSharedHandle(This,handle,riid,object) -#define ID3D12Device_OpenSharedHandleByName(This,name,access,handle) (This)->lpVtbl->OpenSharedHandleByName(This,name,access,handle) -#define ID3D12Device_MakeResident(This,object_count,objects) (This)->lpVtbl->MakeResident(This,object_count,objects) -#define ID3D12Device_Evict(This,object_count,objects) (This)->lpVtbl->Evict(This,object_count,objects) -#define ID3D12Device_CreateFence(This,initial_value,flags,riid,fence) (This)->lpVtbl->CreateFence(This,initial_value,flags,riid,fence) -#define ID3D12Device_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This) -#define ID3D12Device_GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes) (This)->lpVtbl->GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes) -#define ID3D12Device_CreateQueryHeap(This,desc,riid,heap) (This)->lpVtbl->CreateQueryHeap(This,desc,riid,heap) -#define ID3D12Device_SetStablePowerState(This,enable) (This)->lpVtbl->SetStablePowerState(This,enable) -#define ID3D12Device_CreateCommandSignature(This,desc,root_signature,riid,command_signature) (This)->lpVtbl->CreateCommandSignature(This,desc,root_signature,riid,command_signature) -#define ID3D12Device_GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings) (This)->lpVtbl->GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings) -#define ID3D12Device_GetAdapterLuid(This) ID3D12Device_GetAdapterLuid_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support -#else -/*** IUnknown methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device_QueryInterface(ID3D12Device* This,REFIID riid,void **object) { - return This->lpVtbl->QueryInterface(This,riid,object); -} -static __WIDL_INLINE ULONG ID3D12Device_AddRef(ID3D12Device* This) { - return This->lpVtbl->AddRef(This); -} -static __WIDL_INLINE ULONG ID3D12Device_Release(ID3D12Device* This) { - return This->lpVtbl->Release(This); -} -/*** ID3D12Object methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device_GetPrivateData(ID3D12Device* This,REFGUID guid,UINT *data_size,void *data) { - return This->lpVtbl->GetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12Device_SetPrivateData(ID3D12Device* This,REFGUID guid,UINT data_size,const void *data) { - return This->lpVtbl->SetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12Device_SetPrivateDataInterface(ID3D12Device* This,REFGUID guid,const IUnknown *data) { - return This->lpVtbl->SetPrivateDataInterface(This,guid,data); -} -static __WIDL_INLINE HRESULT ID3D12Device_SetName(ID3D12Device* This,const WCHAR *name) { - return This->lpVtbl->SetName(This,name); -} -/*** ID3D12Device methods ***/ -static __WIDL_INLINE UINT ID3D12Device_GetNodeCount(ID3D12Device* This) { - return This->lpVtbl->GetNodeCount(This); -} -static __WIDL_INLINE HRESULT ID3D12Device_CreateCommandQueue(ID3D12Device* This,const D3D12_COMMAND_QUEUE_DESC *desc,REFIID riid,void **command_queue) { - return This->lpVtbl->CreateCommandQueue(This,desc,riid,command_queue); -} -static __WIDL_INLINE HRESULT ID3D12Device_CreateCommandAllocator(ID3D12Device* This,D3D12_COMMAND_LIST_TYPE type,REFIID riid,void **command_allocator) { - return This->lpVtbl->CreateCommandAllocator(This,type,riid,command_allocator); -} -static __WIDL_INLINE HRESULT ID3D12Device_CreateGraphicsPipelineState(ID3D12Device* This,const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc,REFIID riid,void **pipeline_state) { - return This->lpVtbl->CreateGraphicsPipelineState(This,desc,riid,pipeline_state); -} -static __WIDL_INLINE HRESULT ID3D12Device_CreateComputePipelineState(ID3D12Device* This,const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc,REFIID riid,void **pipeline_state) { - return This->lpVtbl->CreateComputePipelineState(This,desc,riid,pipeline_state); -} -static __WIDL_INLINE HRESULT ID3D12Device_CreateCommandList(ID3D12Device* This,UINT node_mask,D3D12_COMMAND_LIST_TYPE type,ID3D12CommandAllocator *command_allocator,ID3D12PipelineState *initial_pipeline_state,REFIID riid,void **command_list) { - return This->lpVtbl->CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list); -} -static __WIDL_INLINE HRESULT ID3D12Device_CheckFeatureSupport(ID3D12Device* This,D3D12_FEATURE feature,void *feature_data,UINT feature_data_size) { - return This->lpVtbl->CheckFeatureSupport(This,feature,feature_data,feature_data_size); -} -static __WIDL_INLINE HRESULT ID3D12Device_CreateDescriptorHeap(ID3D12Device* This,const D3D12_DESCRIPTOR_HEAP_DESC *desc,REFIID riid,void **descriptor_heap) { - return This->lpVtbl->CreateDescriptorHeap(This,desc,riid,descriptor_heap); -} -static __WIDL_INLINE UINT ID3D12Device_GetDescriptorHandleIncrementSize(ID3D12Device* This,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { - return This->lpVtbl->GetDescriptorHandleIncrementSize(This,descriptor_heap_type); -} -static __WIDL_INLINE HRESULT ID3D12Device_CreateRootSignature(ID3D12Device* This,UINT node_mask,const void *bytecode,SIZE_T bytecode_length,REFIID riid,void **root_signature) { - return This->lpVtbl->CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature); -} -static __WIDL_INLINE void ID3D12Device_CreateConstantBufferView(ID3D12Device* This,const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { - This->lpVtbl->CreateConstantBufferView(This,desc,descriptor); -} -static __WIDL_INLINE void ID3D12Device_CreateShaderResourceView(ID3D12Device* This,ID3D12Resource *resource,const D3D12_SHADER_RESOURCE_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { - This->lpVtbl->CreateShaderResourceView(This,resource,desc,descriptor); -} -static __WIDL_INLINE void ID3D12Device_CreateUnorderedAccessView(ID3D12Device* This,ID3D12Resource *resource,ID3D12Resource *counter_resource,const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { - This->lpVtbl->CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor); -} -static __WIDL_INLINE void ID3D12Device_CreateRenderTargetView(ID3D12Device* This,ID3D12Resource *resource,const D3D12_RENDER_TARGET_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { - This->lpVtbl->CreateRenderTargetView(This,resource,desc,descriptor); -} -static __WIDL_INLINE void ID3D12Device_CreateDepthStencilView(ID3D12Device* This,ID3D12Resource *resource,const D3D12_DEPTH_STENCIL_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { - This->lpVtbl->CreateDepthStencilView(This,resource,desc,descriptor); -} -static __WIDL_INLINE void ID3D12Device_CreateSampler(ID3D12Device* This,const D3D12_SAMPLER_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { - This->lpVtbl->CreateSampler(This,desc,descriptor); -} -static __WIDL_INLINE void ID3D12Device_CopyDescriptors(ID3D12Device* This,UINT dst_descriptor_range_count,const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets,const UINT *dst_descriptor_range_sizes,UINT src_descriptor_range_count,const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets,const UINT *src_descriptor_range_sizes,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { - This->lpVtbl->CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type); -} -static __WIDL_INLINE void ID3D12Device_CopyDescriptorsSimple(ID3D12Device* This,UINT descriptor_count,const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset,const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { - This->lpVtbl->CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type); -} -static __WIDL_INLINE D3D12_RESOURCE_ALLOCATION_INFO ID3D12Device_GetResourceAllocationInfo(ID3D12Device* This,UINT visible_mask,UINT reource_desc_count,const D3D12_RESOURCE_DESC *resource_descs) { - D3D12_RESOURCE_ALLOCATION_INFO __ret; - return *This->lpVtbl->GetResourceAllocationInfo(This,&__ret,visible_mask,reource_desc_count,resource_descs); -} -static __WIDL_INLINE D3D12_HEAP_PROPERTIES ID3D12Device_GetCustomHeapProperties(ID3D12Device* This,UINT node_mask,D3D12_HEAP_TYPE heap_type) { - D3D12_HEAP_PROPERTIES __ret; - return *This->lpVtbl->GetCustomHeapProperties(This,&__ret,node_mask,heap_type); -} -static __WIDL_INLINE HRESULT ID3D12Device_CreateCommittedResource(ID3D12Device* This,const D3D12_HEAP_PROPERTIES *heap_properties,D3D12_HEAP_FLAGS heap_flags,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { - return This->lpVtbl->CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource); -} -static __WIDL_INLINE HRESULT ID3D12Device_CreateHeap(ID3D12Device* This,const D3D12_HEAP_DESC *desc,REFIID riid,void **heap) { - return This->lpVtbl->CreateHeap(This,desc,riid,heap); -} -static __WIDL_INLINE HRESULT ID3D12Device_CreatePlacedResource(ID3D12Device* This,ID3D12Heap *heap,UINT64 heap_offset,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { - return This->lpVtbl->CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource); -} -static __WIDL_INLINE HRESULT ID3D12Device_CreateReservedResource(ID3D12Device* This,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { - return This->lpVtbl->CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource); -} -static __WIDL_INLINE HRESULT ID3D12Device_CreateSharedHandle(ID3D12Device* This,ID3D12DeviceChild *object,const SECURITY_ATTRIBUTES *attributes,DWORD access,const WCHAR *name,HANDLE *handle) { - return This->lpVtbl->CreateSharedHandle(This,object,attributes,access,name,handle); -} -static __WIDL_INLINE HRESULT ID3D12Device_OpenSharedHandle(ID3D12Device* This,HANDLE handle,REFIID riid,void **object) { - return This->lpVtbl->OpenSharedHandle(This,handle,riid,object); -} -static __WIDL_INLINE HRESULT ID3D12Device_OpenSharedHandleByName(ID3D12Device* This,const WCHAR *name,DWORD access,HANDLE *handle) { - return This->lpVtbl->OpenSharedHandleByName(This,name,access,handle); -} -static __WIDL_INLINE HRESULT ID3D12Device_MakeResident(ID3D12Device* This,UINT object_count,ID3D12Pageable *const *objects) { - return This->lpVtbl->MakeResident(This,object_count,objects); -} -static __WIDL_INLINE HRESULT ID3D12Device_Evict(ID3D12Device* This,UINT object_count,ID3D12Pageable *const *objects) { - return This->lpVtbl->Evict(This,object_count,objects); -} -static __WIDL_INLINE HRESULT ID3D12Device_CreateFence(ID3D12Device* This,UINT64 initial_value,D3D12_FENCE_FLAGS flags,REFIID riid,void **fence) { - return This->lpVtbl->CreateFence(This,initial_value,flags,riid,fence); -} -static __WIDL_INLINE HRESULT ID3D12Device_GetDeviceRemovedReason(ID3D12Device* This) { - return This->lpVtbl->GetDeviceRemovedReason(This); -} -static __WIDL_INLINE void ID3D12Device_GetCopyableFootprints(ID3D12Device* This,const D3D12_RESOURCE_DESC *desc,UINT first_sub_resource,UINT sub_resource_count,UINT64 base_offset,D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts,UINT *row_count,UINT64 *row_size,UINT64 *total_bytes) { - This->lpVtbl->GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes); -} -static __WIDL_INLINE HRESULT ID3D12Device_CreateQueryHeap(ID3D12Device* This,const D3D12_QUERY_HEAP_DESC *desc,REFIID riid,void **heap) { - return This->lpVtbl->CreateQueryHeap(This,desc,riid,heap); -} -static __WIDL_INLINE HRESULT ID3D12Device_SetStablePowerState(ID3D12Device* This,BOOL enable) { - return This->lpVtbl->SetStablePowerState(This,enable); -} -static __WIDL_INLINE HRESULT ID3D12Device_CreateCommandSignature(ID3D12Device* This,const D3D12_COMMAND_SIGNATURE_DESC *desc,ID3D12RootSignature *root_signature,REFIID riid,void **command_signature) { - return This->lpVtbl->CreateCommandSignature(This,desc,root_signature,riid,command_signature); -} -static __WIDL_INLINE void ID3D12Device_GetResourceTiling(ID3D12Device* This,ID3D12Resource *resource,UINT *total_tile_count,D3D12_PACKED_MIP_INFO *packed_mip_info,D3D12_TILE_SHAPE *standard_tile_shape,UINT *sub_resource_tiling_count,UINT first_sub_resource_tiling,D3D12_SUBRESOURCE_TILING *sub_resource_tilings) { - This->lpVtbl->GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings); -} -static __WIDL_INLINE LUID ID3D12Device_GetAdapterLuid(ID3D12Device* This) { - LUID __ret; - return *This->lpVtbl->GetAdapterLuid(This,&__ret); -} -#endif -#endif - -#endif - - -#endif /* __ID3D12Device_INTERFACE_DEFINED__ */ - -/***************************************************************************** - * ID3D12Device1 interface - */ -#ifndef __ID3D12Device1_INTERFACE_DEFINED__ -#define __ID3D12Device1_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D12Device1, 0x77acce80, 0x638e, 0x4e65, 0x88,0x95, 0xc1,0xf2,0x33,0x86,0x86,0x3e); -#if defined(__cplusplus) && !defined(CINTERFACE) -MIDL_INTERFACE("77acce80-638e-4e65-8895-c1f23386863e") -ID3D12Device1 : public ID3D12Device -{ - virtual HRESULT STDMETHODCALLTYPE CreatePipelineLibrary( - const void *blob, - SIZE_T blob_size, - REFIID iid, - void **lib) = 0; - - virtual HRESULT STDMETHODCALLTYPE SetEventOnMultipleFenceCompletion( - ID3D12Fence *const *fences, - const UINT64 *values, - UINT fence_count, - D3D12_MULTIPLE_FENCE_WAIT_FLAGS flags, - HANDLE event) = 0; - - virtual HRESULT STDMETHODCALLTYPE SetResidencyPriority( - UINT object_count, - ID3D12Pageable *const *objects, - const D3D12_RESIDENCY_PRIORITY *priorities) = 0; - -}; -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(ID3D12Device1, 0x77acce80, 0x638e, 0x4e65, 0x88,0x95, 0xc1,0xf2,0x33,0x86,0x86,0x3e) -#endif -#else -typedef struct ID3D12Device1Vtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D12Device1 *This, - REFIID riid, - void **object); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D12Device1 *This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D12Device1 *This); - - /*** ID3D12Object methods ***/ - HRESULT (STDMETHODCALLTYPE *GetPrivateData)( - ID3D12Device1 *This, - REFGUID guid, - UINT *data_size, - void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateData)( - ID3D12Device1 *This, - REFGUID guid, - UINT data_size, - const void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( - ID3D12Device1 *This, - REFGUID guid, - const IUnknown *data); - - HRESULT (STDMETHODCALLTYPE *SetName)( - ID3D12Device1 *This, - const WCHAR *name); - - /*** ID3D12Device methods ***/ - UINT (STDMETHODCALLTYPE *GetNodeCount)( - ID3D12Device1 *This); - - HRESULT (STDMETHODCALLTYPE *CreateCommandQueue)( - ID3D12Device1 *This, - const D3D12_COMMAND_QUEUE_DESC *desc, - REFIID riid, - void **command_queue); - - HRESULT (STDMETHODCALLTYPE *CreateCommandAllocator)( - ID3D12Device1 *This, - D3D12_COMMAND_LIST_TYPE type, - REFIID riid, - void **command_allocator); - - HRESULT (STDMETHODCALLTYPE *CreateGraphicsPipelineState)( - ID3D12Device1 *This, - const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc, - REFIID riid, - void **pipeline_state); - - HRESULT (STDMETHODCALLTYPE *CreateComputePipelineState)( - ID3D12Device1 *This, - const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc, - REFIID riid, - void **pipeline_state); - - HRESULT (STDMETHODCALLTYPE *CreateCommandList)( - ID3D12Device1 *This, - UINT node_mask, - D3D12_COMMAND_LIST_TYPE type, - ID3D12CommandAllocator *command_allocator, - ID3D12PipelineState *initial_pipeline_state, - REFIID riid, - void **command_list); - - HRESULT (STDMETHODCALLTYPE *CheckFeatureSupport)( - ID3D12Device1 *This, - D3D12_FEATURE feature, - void *feature_data, - UINT feature_data_size); - - HRESULT (STDMETHODCALLTYPE *CreateDescriptorHeap)( - ID3D12Device1 *This, - const D3D12_DESCRIPTOR_HEAP_DESC *desc, - REFIID riid, - void **descriptor_heap); - - UINT (STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize)( - ID3D12Device1 *This, - D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); - - HRESULT (STDMETHODCALLTYPE *CreateRootSignature)( - ID3D12Device1 *This, - UINT node_mask, - const void *bytecode, - SIZE_T bytecode_length, - REFIID riid, - void **root_signature); - - void (STDMETHODCALLTYPE *CreateConstantBufferView)( - ID3D12Device1 *This, - const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor); - - void (STDMETHODCALLTYPE *CreateShaderResourceView)( - ID3D12Device1 *This, - ID3D12Resource *resource, - const D3D12_SHADER_RESOURCE_VIEW_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor); - - void (STDMETHODCALLTYPE *CreateUnorderedAccessView)( - ID3D12Device1 *This, - ID3D12Resource *resource, - ID3D12Resource *counter_resource, - const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor); - - void (STDMETHODCALLTYPE *CreateRenderTargetView)( - ID3D12Device1 *This, - ID3D12Resource *resource, - const D3D12_RENDER_TARGET_VIEW_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor); - - void (STDMETHODCALLTYPE *CreateDepthStencilView)( - ID3D12Device1 *This, - ID3D12Resource *resource, - const D3D12_DEPTH_STENCIL_VIEW_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor); - - void (STDMETHODCALLTYPE *CreateSampler)( - ID3D12Device1 *This, - const D3D12_SAMPLER_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor); - - void (STDMETHODCALLTYPE *CopyDescriptors)( - ID3D12Device1 *This, - UINT dst_descriptor_range_count, - const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets, - const UINT *dst_descriptor_range_sizes, - UINT src_descriptor_range_count, - const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets, - const UINT *src_descriptor_range_sizes, - D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); - - void (STDMETHODCALLTYPE *CopyDescriptorsSimple)( - ID3D12Device1 *This, - UINT descriptor_count, - const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset, - const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset, - D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); - - D3D12_RESOURCE_ALLOCATION_INFO * (STDMETHODCALLTYPE *GetResourceAllocationInfo)( - ID3D12Device1 *This, - D3D12_RESOURCE_ALLOCATION_INFO *__ret, - UINT visible_mask, - UINT reource_desc_count, - const D3D12_RESOURCE_DESC *resource_descs); - - D3D12_HEAP_PROPERTIES * (STDMETHODCALLTYPE *GetCustomHeapProperties)( - ID3D12Device1 *This, - D3D12_HEAP_PROPERTIES *__ret, - UINT node_mask, - D3D12_HEAP_TYPE heap_type); - - HRESULT (STDMETHODCALLTYPE *CreateCommittedResource)( - ID3D12Device1 *This, - const D3D12_HEAP_PROPERTIES *heap_properties, - D3D12_HEAP_FLAGS heap_flags, - const D3D12_RESOURCE_DESC *desc, - D3D12_RESOURCE_STATES initial_state, - const D3D12_CLEAR_VALUE *optimized_clear_value, - REFIID riid, - void **resource); - - HRESULT (STDMETHODCALLTYPE *CreateHeap)( - ID3D12Device1 *This, - const D3D12_HEAP_DESC *desc, - REFIID riid, - void **heap); - - HRESULT (STDMETHODCALLTYPE *CreatePlacedResource)( - ID3D12Device1 *This, - ID3D12Heap *heap, - UINT64 heap_offset, - const D3D12_RESOURCE_DESC *desc, - D3D12_RESOURCE_STATES initial_state, - const D3D12_CLEAR_VALUE *optimized_clear_value, - REFIID riid, - void **resource); - - HRESULT (STDMETHODCALLTYPE *CreateReservedResource)( - ID3D12Device1 *This, - const D3D12_RESOURCE_DESC *desc, - D3D12_RESOURCE_STATES initial_state, - const D3D12_CLEAR_VALUE *optimized_clear_value, - REFIID riid, - void **resource); - - HRESULT (STDMETHODCALLTYPE *CreateSharedHandle)( - ID3D12Device1 *This, - ID3D12DeviceChild *object, - const SECURITY_ATTRIBUTES *attributes, - DWORD access, - const WCHAR *name, - HANDLE *handle); - - HRESULT (STDMETHODCALLTYPE *OpenSharedHandle)( - ID3D12Device1 *This, - HANDLE handle, - REFIID riid, - void **object); - - HRESULT (STDMETHODCALLTYPE *OpenSharedHandleByName)( - ID3D12Device1 *This, - const WCHAR *name, - DWORD access, - HANDLE *handle); - - HRESULT (STDMETHODCALLTYPE *MakeResident)( - ID3D12Device1 *This, - UINT object_count, - ID3D12Pageable *const *objects); - - HRESULT (STDMETHODCALLTYPE *Evict)( - ID3D12Device1 *This, - UINT object_count, - ID3D12Pageable *const *objects); - - HRESULT (STDMETHODCALLTYPE *CreateFence)( - ID3D12Device1 *This, - UINT64 initial_value, - D3D12_FENCE_FLAGS flags, - REFIID riid, - void **fence); - - HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)( - ID3D12Device1 *This); - - void (STDMETHODCALLTYPE *GetCopyableFootprints)( - ID3D12Device1 *This, - const D3D12_RESOURCE_DESC *desc, - UINT first_sub_resource, - UINT sub_resource_count, - UINT64 base_offset, - D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts, - UINT *row_count, - UINT64 *row_size, - UINT64 *total_bytes); - - HRESULT (STDMETHODCALLTYPE *CreateQueryHeap)( - ID3D12Device1 *This, - const D3D12_QUERY_HEAP_DESC *desc, - REFIID riid, - void **heap); - - HRESULT (STDMETHODCALLTYPE *SetStablePowerState)( - ID3D12Device1 *This, - BOOL enable); - - HRESULT (STDMETHODCALLTYPE *CreateCommandSignature)( - ID3D12Device1 *This, - const D3D12_COMMAND_SIGNATURE_DESC *desc, - ID3D12RootSignature *root_signature, - REFIID riid, - void **command_signature); - - void (STDMETHODCALLTYPE *GetResourceTiling)( - ID3D12Device1 *This, - ID3D12Resource *resource, - UINT *total_tile_count, - D3D12_PACKED_MIP_INFO *packed_mip_info, - D3D12_TILE_SHAPE *standard_tile_shape, - UINT *sub_resource_tiling_count, - UINT first_sub_resource_tiling, - D3D12_SUBRESOURCE_TILING *sub_resource_tilings); - - LUID * (STDMETHODCALLTYPE *GetAdapterLuid)( - ID3D12Device1 *This, - LUID *__ret); - - /*** ID3D12Device1 methods ***/ - HRESULT (STDMETHODCALLTYPE *CreatePipelineLibrary)( - ID3D12Device1 *This, - const void *blob, - SIZE_T blob_size, - REFIID iid, - void **lib); - - HRESULT (STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion)( - ID3D12Device1 *This, - ID3D12Fence *const *fences, - const UINT64 *values, - UINT fence_count, - D3D12_MULTIPLE_FENCE_WAIT_FLAGS flags, - HANDLE event); - - HRESULT (STDMETHODCALLTYPE *SetResidencyPriority)( - ID3D12Device1 *This, - UINT object_count, - ID3D12Pageable *const *objects, - const D3D12_RESIDENCY_PRIORITY *priorities); - - END_INTERFACE -} ID3D12Device1Vtbl; - -interface ID3D12Device1 { - CONST_VTBL ID3D12Device1Vtbl* lpVtbl; -}; - -#ifdef COBJMACROS -#ifndef WIDL_C_INLINE_WRAPPERS -/*** IUnknown methods ***/ -#define ID3D12Device1_QueryInterface(This,riid,object) (This)->lpVtbl->QueryInterface(This,riid,object) -#define ID3D12Device1_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D12Device1_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D12Object methods ***/ -#define ID3D12Device1_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) -#define ID3D12Device1_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) -#define ID3D12Device1_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) -#define ID3D12Device1_SetName(This,name) (This)->lpVtbl->SetName(This,name) -/*** ID3D12Device methods ***/ -#define ID3D12Device1_GetNodeCount(This) (This)->lpVtbl->GetNodeCount(This) -#define ID3D12Device1_CreateCommandQueue(This,desc,riid,command_queue) (This)->lpVtbl->CreateCommandQueue(This,desc,riid,command_queue) -#define ID3D12Device1_CreateCommandAllocator(This,type,riid,command_allocator) (This)->lpVtbl->CreateCommandAllocator(This,type,riid,command_allocator) -#define ID3D12Device1_CreateGraphicsPipelineState(This,desc,riid,pipeline_state) (This)->lpVtbl->CreateGraphicsPipelineState(This,desc,riid,pipeline_state) -#define ID3D12Device1_CreateComputePipelineState(This,desc,riid,pipeline_state) (This)->lpVtbl->CreateComputePipelineState(This,desc,riid,pipeline_state) -#define ID3D12Device1_CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list) (This)->lpVtbl->CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list) -#define ID3D12Device1_CheckFeatureSupport(This,feature,feature_data,feature_data_size) (This)->lpVtbl->CheckFeatureSupport(This,feature,feature_data,feature_data_size) -#define ID3D12Device1_CreateDescriptorHeap(This,desc,riid,descriptor_heap) (This)->lpVtbl->CreateDescriptorHeap(This,desc,riid,descriptor_heap) -#define ID3D12Device1_GetDescriptorHandleIncrementSize(This,descriptor_heap_type) (This)->lpVtbl->GetDescriptorHandleIncrementSize(This,descriptor_heap_type) -#define ID3D12Device1_CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature) (This)->lpVtbl->CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature) -#define ID3D12Device1_CreateConstantBufferView(This,desc,descriptor) (This)->lpVtbl->CreateConstantBufferView(This,desc,descriptor) -#define ID3D12Device1_CreateShaderResourceView(This,resource,desc,descriptor) (This)->lpVtbl->CreateShaderResourceView(This,resource,desc,descriptor) -#define ID3D12Device1_CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor) (This)->lpVtbl->CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor) -#define ID3D12Device1_CreateRenderTargetView(This,resource,desc,descriptor) (This)->lpVtbl->CreateRenderTargetView(This,resource,desc,descriptor) -#define ID3D12Device1_CreateDepthStencilView(This,resource,desc,descriptor) (This)->lpVtbl->CreateDepthStencilView(This,resource,desc,descriptor) -#define ID3D12Device1_CreateSampler(This,desc,descriptor) (This)->lpVtbl->CreateSampler(This,desc,descriptor) -#define ID3D12Device1_CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type) (This)->lpVtbl->CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type) -#define ID3D12Device1_CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type) (This)->lpVtbl->CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type) -#define ID3D12Device1_GetResourceAllocationInfo(This,visible_mask,reource_desc_count,resource_descs) ID3D12Device1_GetResourceAllocationInfo_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support -#define ID3D12Device1_GetCustomHeapProperties(This,node_mask,heap_type) ID3D12Device1_GetCustomHeapProperties_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support -#define ID3D12Device1_CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource) -#define ID3D12Device1_CreateHeap(This,desc,riid,heap) (This)->lpVtbl->CreateHeap(This,desc,riid,heap) -#define ID3D12Device1_CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource) -#define ID3D12Device1_CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource) -#define ID3D12Device1_CreateSharedHandle(This,object,attributes,access,name,handle) (This)->lpVtbl->CreateSharedHandle(This,object,attributes,access,name,handle) -#define ID3D12Device1_OpenSharedHandle(This,handle,riid,object) (This)->lpVtbl->OpenSharedHandle(This,handle,riid,object) -#define ID3D12Device1_OpenSharedHandleByName(This,name,access,handle) (This)->lpVtbl->OpenSharedHandleByName(This,name,access,handle) -#define ID3D12Device1_MakeResident(This,object_count,objects) (This)->lpVtbl->MakeResident(This,object_count,objects) -#define ID3D12Device1_Evict(This,object_count,objects) (This)->lpVtbl->Evict(This,object_count,objects) -#define ID3D12Device1_CreateFence(This,initial_value,flags,riid,fence) (This)->lpVtbl->CreateFence(This,initial_value,flags,riid,fence) -#define ID3D12Device1_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This) -#define ID3D12Device1_GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes) (This)->lpVtbl->GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes) -#define ID3D12Device1_CreateQueryHeap(This,desc,riid,heap) (This)->lpVtbl->CreateQueryHeap(This,desc,riid,heap) -#define ID3D12Device1_SetStablePowerState(This,enable) (This)->lpVtbl->SetStablePowerState(This,enable) -#define ID3D12Device1_CreateCommandSignature(This,desc,root_signature,riid,command_signature) (This)->lpVtbl->CreateCommandSignature(This,desc,root_signature,riid,command_signature) -#define ID3D12Device1_GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings) (This)->lpVtbl->GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings) -#define ID3D12Device1_GetAdapterLuid(This) ID3D12Device1_GetAdapterLuid_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support -/*** ID3D12Device1 methods ***/ -#define ID3D12Device1_CreatePipelineLibrary(This,blob,blob_size,iid,lib) (This)->lpVtbl->CreatePipelineLibrary(This,blob,blob_size,iid,lib) -#define ID3D12Device1_SetEventOnMultipleFenceCompletion(This,fences,values,fence_count,flags,event) (This)->lpVtbl->SetEventOnMultipleFenceCompletion(This,fences,values,fence_count,flags,event) -#define ID3D12Device1_SetResidencyPriority(This,object_count,objects,priorities) (This)->lpVtbl->SetResidencyPriority(This,object_count,objects,priorities) -#else -/*** IUnknown methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device1_QueryInterface(ID3D12Device1* This,REFIID riid,void **object) { - return This->lpVtbl->QueryInterface(This,riid,object); -} -static __WIDL_INLINE ULONG ID3D12Device1_AddRef(ID3D12Device1* This) { - return This->lpVtbl->AddRef(This); -} -static __WIDL_INLINE ULONG ID3D12Device1_Release(ID3D12Device1* This) { - return This->lpVtbl->Release(This); -} -/*** ID3D12Object methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device1_GetPrivateData(ID3D12Device1* This,REFGUID guid,UINT *data_size,void *data) { - return This->lpVtbl->GetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12Device1_SetPrivateData(ID3D12Device1* This,REFGUID guid,UINT data_size,const void *data) { - return This->lpVtbl->SetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12Device1_SetPrivateDataInterface(ID3D12Device1* This,REFGUID guid,const IUnknown *data) { - return This->lpVtbl->SetPrivateDataInterface(This,guid,data); -} -static __WIDL_INLINE HRESULT ID3D12Device1_SetName(ID3D12Device1* This,const WCHAR *name) { - return This->lpVtbl->SetName(This,name); -} -/*** ID3D12Device methods ***/ -static __WIDL_INLINE UINT ID3D12Device1_GetNodeCount(ID3D12Device1* This) { - return This->lpVtbl->GetNodeCount(This); -} -static __WIDL_INLINE HRESULT ID3D12Device1_CreateCommandQueue(ID3D12Device1* This,const D3D12_COMMAND_QUEUE_DESC *desc,REFIID riid,void **command_queue) { - return This->lpVtbl->CreateCommandQueue(This,desc,riid,command_queue); -} -static __WIDL_INLINE HRESULT ID3D12Device1_CreateCommandAllocator(ID3D12Device1* This,D3D12_COMMAND_LIST_TYPE type,REFIID riid,void **command_allocator) { - return This->lpVtbl->CreateCommandAllocator(This,type,riid,command_allocator); -} -static __WIDL_INLINE HRESULT ID3D12Device1_CreateGraphicsPipelineState(ID3D12Device1* This,const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc,REFIID riid,void **pipeline_state) { - return This->lpVtbl->CreateGraphicsPipelineState(This,desc,riid,pipeline_state); -} -static __WIDL_INLINE HRESULT ID3D12Device1_CreateComputePipelineState(ID3D12Device1* This,const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc,REFIID riid,void **pipeline_state) { - return This->lpVtbl->CreateComputePipelineState(This,desc,riid,pipeline_state); -} -static __WIDL_INLINE HRESULT ID3D12Device1_CreateCommandList(ID3D12Device1* This,UINT node_mask,D3D12_COMMAND_LIST_TYPE type,ID3D12CommandAllocator *command_allocator,ID3D12PipelineState *initial_pipeline_state,REFIID riid,void **command_list) { - return This->lpVtbl->CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list); -} -static __WIDL_INLINE HRESULT ID3D12Device1_CheckFeatureSupport(ID3D12Device1* This,D3D12_FEATURE feature,void *feature_data,UINT feature_data_size) { - return This->lpVtbl->CheckFeatureSupport(This,feature,feature_data,feature_data_size); -} -static __WIDL_INLINE HRESULT ID3D12Device1_CreateDescriptorHeap(ID3D12Device1* This,const D3D12_DESCRIPTOR_HEAP_DESC *desc,REFIID riid,void **descriptor_heap) { - return This->lpVtbl->CreateDescriptorHeap(This,desc,riid,descriptor_heap); -} -static __WIDL_INLINE UINT ID3D12Device1_GetDescriptorHandleIncrementSize(ID3D12Device1* This,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { - return This->lpVtbl->GetDescriptorHandleIncrementSize(This,descriptor_heap_type); -} -static __WIDL_INLINE HRESULT ID3D12Device1_CreateRootSignature(ID3D12Device1* This,UINT node_mask,const void *bytecode,SIZE_T bytecode_length,REFIID riid,void **root_signature) { - return This->lpVtbl->CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature); -} -static __WIDL_INLINE void ID3D12Device1_CreateConstantBufferView(ID3D12Device1* This,const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { - This->lpVtbl->CreateConstantBufferView(This,desc,descriptor); -} -static __WIDL_INLINE void ID3D12Device1_CreateShaderResourceView(ID3D12Device1* This,ID3D12Resource *resource,const D3D12_SHADER_RESOURCE_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { - This->lpVtbl->CreateShaderResourceView(This,resource,desc,descriptor); -} -static __WIDL_INLINE void ID3D12Device1_CreateUnorderedAccessView(ID3D12Device1* This,ID3D12Resource *resource,ID3D12Resource *counter_resource,const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { - This->lpVtbl->CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor); -} -static __WIDL_INLINE void ID3D12Device1_CreateRenderTargetView(ID3D12Device1* This,ID3D12Resource *resource,const D3D12_RENDER_TARGET_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { - This->lpVtbl->CreateRenderTargetView(This,resource,desc,descriptor); -} -static __WIDL_INLINE void ID3D12Device1_CreateDepthStencilView(ID3D12Device1* This,ID3D12Resource *resource,const D3D12_DEPTH_STENCIL_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { - This->lpVtbl->CreateDepthStencilView(This,resource,desc,descriptor); -} -static __WIDL_INLINE void ID3D12Device1_CreateSampler(ID3D12Device1* This,const D3D12_SAMPLER_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { - This->lpVtbl->CreateSampler(This,desc,descriptor); -} -static __WIDL_INLINE void ID3D12Device1_CopyDescriptors(ID3D12Device1* This,UINT dst_descriptor_range_count,const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets,const UINT *dst_descriptor_range_sizes,UINT src_descriptor_range_count,const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets,const UINT *src_descriptor_range_sizes,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { - This->lpVtbl->CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type); -} -static __WIDL_INLINE void ID3D12Device1_CopyDescriptorsSimple(ID3D12Device1* This,UINT descriptor_count,const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset,const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { - This->lpVtbl->CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type); -} -static __WIDL_INLINE D3D12_RESOURCE_ALLOCATION_INFO ID3D12Device1_GetResourceAllocationInfo(ID3D12Device1* This,UINT visible_mask,UINT reource_desc_count,const D3D12_RESOURCE_DESC *resource_descs) { - D3D12_RESOURCE_ALLOCATION_INFO __ret; - return *This->lpVtbl->GetResourceAllocationInfo(This,&__ret,visible_mask,reource_desc_count,resource_descs); -} -static __WIDL_INLINE D3D12_HEAP_PROPERTIES ID3D12Device1_GetCustomHeapProperties(ID3D12Device1* This,UINT node_mask,D3D12_HEAP_TYPE heap_type) { - D3D12_HEAP_PROPERTIES __ret; - return *This->lpVtbl->GetCustomHeapProperties(This,&__ret,node_mask,heap_type); -} -static __WIDL_INLINE HRESULT ID3D12Device1_CreateCommittedResource(ID3D12Device1* This,const D3D12_HEAP_PROPERTIES *heap_properties,D3D12_HEAP_FLAGS heap_flags,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { - return This->lpVtbl->CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource); -} -static __WIDL_INLINE HRESULT ID3D12Device1_CreateHeap(ID3D12Device1* This,const D3D12_HEAP_DESC *desc,REFIID riid,void **heap) { - return This->lpVtbl->CreateHeap(This,desc,riid,heap); -} -static __WIDL_INLINE HRESULT ID3D12Device1_CreatePlacedResource(ID3D12Device1* This,ID3D12Heap *heap,UINT64 heap_offset,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { - return This->lpVtbl->CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource); -} -static __WIDL_INLINE HRESULT ID3D12Device1_CreateReservedResource(ID3D12Device1* This,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { - return This->lpVtbl->CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource); -} -static __WIDL_INLINE HRESULT ID3D12Device1_CreateSharedHandle(ID3D12Device1* This,ID3D12DeviceChild *object,const SECURITY_ATTRIBUTES *attributes,DWORD access,const WCHAR *name,HANDLE *handle) { - return This->lpVtbl->CreateSharedHandle(This,object,attributes,access,name,handle); -} -static __WIDL_INLINE HRESULT ID3D12Device1_OpenSharedHandle(ID3D12Device1* This,HANDLE handle,REFIID riid,void **object) { - return This->lpVtbl->OpenSharedHandle(This,handle,riid,object); -} -static __WIDL_INLINE HRESULT ID3D12Device1_OpenSharedHandleByName(ID3D12Device1* This,const WCHAR *name,DWORD access,HANDLE *handle) { - return This->lpVtbl->OpenSharedHandleByName(This,name,access,handle); -} -static __WIDL_INLINE HRESULT ID3D12Device1_MakeResident(ID3D12Device1* This,UINT object_count,ID3D12Pageable *const *objects) { - return This->lpVtbl->MakeResident(This,object_count,objects); -} -static __WIDL_INLINE HRESULT ID3D12Device1_Evict(ID3D12Device1* This,UINT object_count,ID3D12Pageable *const *objects) { - return This->lpVtbl->Evict(This,object_count,objects); -} -static __WIDL_INLINE HRESULT ID3D12Device1_CreateFence(ID3D12Device1* This,UINT64 initial_value,D3D12_FENCE_FLAGS flags,REFIID riid,void **fence) { - return This->lpVtbl->CreateFence(This,initial_value,flags,riid,fence); -} -static __WIDL_INLINE HRESULT ID3D12Device1_GetDeviceRemovedReason(ID3D12Device1* This) { - return This->lpVtbl->GetDeviceRemovedReason(This); -} -static __WIDL_INLINE void ID3D12Device1_GetCopyableFootprints(ID3D12Device1* This,const D3D12_RESOURCE_DESC *desc,UINT first_sub_resource,UINT sub_resource_count,UINT64 base_offset,D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts,UINT *row_count,UINT64 *row_size,UINT64 *total_bytes) { - This->lpVtbl->GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes); -} -static __WIDL_INLINE HRESULT ID3D12Device1_CreateQueryHeap(ID3D12Device1* This,const D3D12_QUERY_HEAP_DESC *desc,REFIID riid,void **heap) { - return This->lpVtbl->CreateQueryHeap(This,desc,riid,heap); -} -static __WIDL_INLINE HRESULT ID3D12Device1_SetStablePowerState(ID3D12Device1* This,BOOL enable) { - return This->lpVtbl->SetStablePowerState(This,enable); -} -static __WIDL_INLINE HRESULT ID3D12Device1_CreateCommandSignature(ID3D12Device1* This,const D3D12_COMMAND_SIGNATURE_DESC *desc,ID3D12RootSignature *root_signature,REFIID riid,void **command_signature) { - return This->lpVtbl->CreateCommandSignature(This,desc,root_signature,riid,command_signature); -} -static __WIDL_INLINE void ID3D12Device1_GetResourceTiling(ID3D12Device1* This,ID3D12Resource *resource,UINT *total_tile_count,D3D12_PACKED_MIP_INFO *packed_mip_info,D3D12_TILE_SHAPE *standard_tile_shape,UINT *sub_resource_tiling_count,UINT first_sub_resource_tiling,D3D12_SUBRESOURCE_TILING *sub_resource_tilings) { - This->lpVtbl->GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings); -} -static __WIDL_INLINE LUID ID3D12Device1_GetAdapterLuid(ID3D12Device1* This) { - LUID __ret; - return *This->lpVtbl->GetAdapterLuid(This,&__ret); -} -/*** ID3D12Device1 methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device1_CreatePipelineLibrary(ID3D12Device1* This,const void *blob,SIZE_T blob_size,REFIID iid,void **lib) { - return This->lpVtbl->CreatePipelineLibrary(This,blob,blob_size,iid,lib); -} -static __WIDL_INLINE HRESULT ID3D12Device1_SetEventOnMultipleFenceCompletion(ID3D12Device1* This,ID3D12Fence *const *fences,const UINT64 *values,UINT fence_count,D3D12_MULTIPLE_FENCE_WAIT_FLAGS flags,HANDLE event) { - return This->lpVtbl->SetEventOnMultipleFenceCompletion(This,fences,values,fence_count,flags,event); -} -static __WIDL_INLINE HRESULT ID3D12Device1_SetResidencyPriority(ID3D12Device1* This,UINT object_count,ID3D12Pageable *const *objects,const D3D12_RESIDENCY_PRIORITY *priorities) { - return This->lpVtbl->SetResidencyPriority(This,object_count,objects,priorities); -} -#endif -#endif - -#endif - - -#endif /* __ID3D12Device1_INTERFACE_DEFINED__ */ - -/***************************************************************************** - * ID3D12Device2 interface - */ -#ifndef __ID3D12Device2_INTERFACE_DEFINED__ -#define __ID3D12Device2_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D12Device2, 0x30baa41e, 0xb15b, 0x475c, 0xa0,0xbb, 0x1a,0xf5,0xc5,0xb6,0x43,0x28); -#if defined(__cplusplus) && !defined(CINTERFACE) -MIDL_INTERFACE("30baa41e-b15b-475c-a0bb-1af5c5b64328") -ID3D12Device2 : public ID3D12Device1 -{ - virtual HRESULT STDMETHODCALLTYPE CreatePipelineState( - const D3D12_PIPELINE_STATE_STREAM_DESC *desc, - REFIID riid, - void **pipeline_state) = 0; - -}; -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(ID3D12Device2, 0x30baa41e, 0xb15b, 0x475c, 0xa0,0xbb, 0x1a,0xf5,0xc5,0xb6,0x43,0x28) -#endif -#else -typedef struct ID3D12Device2Vtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D12Device2 *This, - REFIID riid, - void **object); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D12Device2 *This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D12Device2 *This); - - /*** ID3D12Object methods ***/ - HRESULT (STDMETHODCALLTYPE *GetPrivateData)( - ID3D12Device2 *This, - REFGUID guid, - UINT *data_size, - void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateData)( - ID3D12Device2 *This, - REFGUID guid, - UINT data_size, - const void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( - ID3D12Device2 *This, - REFGUID guid, - const IUnknown *data); - - HRESULT (STDMETHODCALLTYPE *SetName)( - ID3D12Device2 *This, - const WCHAR *name); - - /*** ID3D12Device methods ***/ - UINT (STDMETHODCALLTYPE *GetNodeCount)( - ID3D12Device2 *This); - - HRESULT (STDMETHODCALLTYPE *CreateCommandQueue)( - ID3D12Device2 *This, - const D3D12_COMMAND_QUEUE_DESC *desc, - REFIID riid, - void **command_queue); - - HRESULT (STDMETHODCALLTYPE *CreateCommandAllocator)( - ID3D12Device2 *This, - D3D12_COMMAND_LIST_TYPE type, - REFIID riid, - void **command_allocator); - - HRESULT (STDMETHODCALLTYPE *CreateGraphicsPipelineState)( - ID3D12Device2 *This, - const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc, - REFIID riid, - void **pipeline_state); - - HRESULT (STDMETHODCALLTYPE *CreateComputePipelineState)( - ID3D12Device2 *This, - const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc, - REFIID riid, - void **pipeline_state); - - HRESULT (STDMETHODCALLTYPE *CreateCommandList)( - ID3D12Device2 *This, - UINT node_mask, - D3D12_COMMAND_LIST_TYPE type, - ID3D12CommandAllocator *command_allocator, - ID3D12PipelineState *initial_pipeline_state, - REFIID riid, - void **command_list); - - HRESULT (STDMETHODCALLTYPE *CheckFeatureSupport)( - ID3D12Device2 *This, - D3D12_FEATURE feature, - void *feature_data, - UINT feature_data_size); - - HRESULT (STDMETHODCALLTYPE *CreateDescriptorHeap)( - ID3D12Device2 *This, - const D3D12_DESCRIPTOR_HEAP_DESC *desc, - REFIID riid, - void **descriptor_heap); - - UINT (STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize)( - ID3D12Device2 *This, - D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); - - HRESULT (STDMETHODCALLTYPE *CreateRootSignature)( - ID3D12Device2 *This, - UINT node_mask, - const void *bytecode, - SIZE_T bytecode_length, - REFIID riid, - void **root_signature); - - void (STDMETHODCALLTYPE *CreateConstantBufferView)( - ID3D12Device2 *This, - const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor); - - void (STDMETHODCALLTYPE *CreateShaderResourceView)( - ID3D12Device2 *This, - ID3D12Resource *resource, - const D3D12_SHADER_RESOURCE_VIEW_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor); - - void (STDMETHODCALLTYPE *CreateUnorderedAccessView)( - ID3D12Device2 *This, - ID3D12Resource *resource, - ID3D12Resource *counter_resource, - const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor); - - void (STDMETHODCALLTYPE *CreateRenderTargetView)( - ID3D12Device2 *This, - ID3D12Resource *resource, - const D3D12_RENDER_TARGET_VIEW_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor); - - void (STDMETHODCALLTYPE *CreateDepthStencilView)( - ID3D12Device2 *This, - ID3D12Resource *resource, - const D3D12_DEPTH_STENCIL_VIEW_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor); - - void (STDMETHODCALLTYPE *CreateSampler)( - ID3D12Device2 *This, - const D3D12_SAMPLER_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor); - - void (STDMETHODCALLTYPE *CopyDescriptors)( - ID3D12Device2 *This, - UINT dst_descriptor_range_count, - const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets, - const UINT *dst_descriptor_range_sizes, - UINT src_descriptor_range_count, - const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets, - const UINT *src_descriptor_range_sizes, - D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); - - void (STDMETHODCALLTYPE *CopyDescriptorsSimple)( - ID3D12Device2 *This, - UINT descriptor_count, - const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset, - const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset, - D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); - - D3D12_RESOURCE_ALLOCATION_INFO * (STDMETHODCALLTYPE *GetResourceAllocationInfo)( - ID3D12Device2 *This, - D3D12_RESOURCE_ALLOCATION_INFO *__ret, - UINT visible_mask, - UINT reource_desc_count, - const D3D12_RESOURCE_DESC *resource_descs); - - D3D12_HEAP_PROPERTIES * (STDMETHODCALLTYPE *GetCustomHeapProperties)( - ID3D12Device2 *This, - D3D12_HEAP_PROPERTIES *__ret, - UINT node_mask, - D3D12_HEAP_TYPE heap_type); - - HRESULT (STDMETHODCALLTYPE *CreateCommittedResource)( - ID3D12Device2 *This, - const D3D12_HEAP_PROPERTIES *heap_properties, - D3D12_HEAP_FLAGS heap_flags, - const D3D12_RESOURCE_DESC *desc, - D3D12_RESOURCE_STATES initial_state, - const D3D12_CLEAR_VALUE *optimized_clear_value, - REFIID riid, - void **resource); - - HRESULT (STDMETHODCALLTYPE *CreateHeap)( - ID3D12Device2 *This, - const D3D12_HEAP_DESC *desc, - REFIID riid, - void **heap); - - HRESULT (STDMETHODCALLTYPE *CreatePlacedResource)( - ID3D12Device2 *This, - ID3D12Heap *heap, - UINT64 heap_offset, - const D3D12_RESOURCE_DESC *desc, - D3D12_RESOURCE_STATES initial_state, - const D3D12_CLEAR_VALUE *optimized_clear_value, - REFIID riid, - void **resource); - - HRESULT (STDMETHODCALLTYPE *CreateReservedResource)( - ID3D12Device2 *This, - const D3D12_RESOURCE_DESC *desc, - D3D12_RESOURCE_STATES initial_state, - const D3D12_CLEAR_VALUE *optimized_clear_value, - REFIID riid, - void **resource); - - HRESULT (STDMETHODCALLTYPE *CreateSharedHandle)( - ID3D12Device2 *This, - ID3D12DeviceChild *object, - const SECURITY_ATTRIBUTES *attributes, - DWORD access, - const WCHAR *name, - HANDLE *handle); - - HRESULT (STDMETHODCALLTYPE *OpenSharedHandle)( - ID3D12Device2 *This, - HANDLE handle, - REFIID riid, - void **object); - - HRESULT (STDMETHODCALLTYPE *OpenSharedHandleByName)( - ID3D12Device2 *This, - const WCHAR *name, - DWORD access, - HANDLE *handle); - - HRESULT (STDMETHODCALLTYPE *MakeResident)( - ID3D12Device2 *This, - UINT object_count, - ID3D12Pageable *const *objects); - - HRESULT (STDMETHODCALLTYPE *Evict)( - ID3D12Device2 *This, - UINT object_count, - ID3D12Pageable *const *objects); - - HRESULT (STDMETHODCALLTYPE *CreateFence)( - ID3D12Device2 *This, - UINT64 initial_value, - D3D12_FENCE_FLAGS flags, - REFIID riid, - void **fence); - - HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)( - ID3D12Device2 *This); - - void (STDMETHODCALLTYPE *GetCopyableFootprints)( - ID3D12Device2 *This, - const D3D12_RESOURCE_DESC *desc, - UINT first_sub_resource, - UINT sub_resource_count, - UINT64 base_offset, - D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts, - UINT *row_count, - UINT64 *row_size, - UINT64 *total_bytes); - - HRESULT (STDMETHODCALLTYPE *CreateQueryHeap)( - ID3D12Device2 *This, - const D3D12_QUERY_HEAP_DESC *desc, - REFIID riid, - void **heap); - - HRESULT (STDMETHODCALLTYPE *SetStablePowerState)( - ID3D12Device2 *This, - BOOL enable); - - HRESULT (STDMETHODCALLTYPE *CreateCommandSignature)( - ID3D12Device2 *This, - const D3D12_COMMAND_SIGNATURE_DESC *desc, - ID3D12RootSignature *root_signature, - REFIID riid, - void **command_signature); - - void (STDMETHODCALLTYPE *GetResourceTiling)( - ID3D12Device2 *This, - ID3D12Resource *resource, - UINT *total_tile_count, - D3D12_PACKED_MIP_INFO *packed_mip_info, - D3D12_TILE_SHAPE *standard_tile_shape, - UINT *sub_resource_tiling_count, - UINT first_sub_resource_tiling, - D3D12_SUBRESOURCE_TILING *sub_resource_tilings); - - LUID * (STDMETHODCALLTYPE *GetAdapterLuid)( - ID3D12Device2 *This, - LUID *__ret); - - /*** ID3D12Device1 methods ***/ - HRESULT (STDMETHODCALLTYPE *CreatePipelineLibrary)( - ID3D12Device2 *This, - const void *blob, - SIZE_T blob_size, - REFIID iid, - void **lib); - - HRESULT (STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion)( - ID3D12Device2 *This, - ID3D12Fence *const *fences, - const UINT64 *values, - UINT fence_count, - D3D12_MULTIPLE_FENCE_WAIT_FLAGS flags, - HANDLE event); - - HRESULT (STDMETHODCALLTYPE *SetResidencyPriority)( - ID3D12Device2 *This, - UINT object_count, - ID3D12Pageable *const *objects, - const D3D12_RESIDENCY_PRIORITY *priorities); - - /*** ID3D12Device2 methods ***/ - HRESULT (STDMETHODCALLTYPE *CreatePipelineState)( - ID3D12Device2 *This, - const D3D12_PIPELINE_STATE_STREAM_DESC *desc, - REFIID riid, - void **pipeline_state); - - END_INTERFACE -} ID3D12Device2Vtbl; - -interface ID3D12Device2 { - CONST_VTBL ID3D12Device2Vtbl* lpVtbl; -}; - -#ifdef COBJMACROS -#ifndef WIDL_C_INLINE_WRAPPERS -/*** IUnknown methods ***/ -#define ID3D12Device2_QueryInterface(This,riid,object) (This)->lpVtbl->QueryInterface(This,riid,object) -#define ID3D12Device2_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D12Device2_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D12Object methods ***/ -#define ID3D12Device2_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) -#define ID3D12Device2_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) -#define ID3D12Device2_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) -#define ID3D12Device2_SetName(This,name) (This)->lpVtbl->SetName(This,name) -/*** ID3D12Device methods ***/ -#define ID3D12Device2_GetNodeCount(This) (This)->lpVtbl->GetNodeCount(This) -#define ID3D12Device2_CreateCommandQueue(This,desc,riid,command_queue) (This)->lpVtbl->CreateCommandQueue(This,desc,riid,command_queue) -#define ID3D12Device2_CreateCommandAllocator(This,type,riid,command_allocator) (This)->lpVtbl->CreateCommandAllocator(This,type,riid,command_allocator) -#define ID3D12Device2_CreateGraphicsPipelineState(This,desc,riid,pipeline_state) (This)->lpVtbl->CreateGraphicsPipelineState(This,desc,riid,pipeline_state) -#define ID3D12Device2_CreateComputePipelineState(This,desc,riid,pipeline_state) (This)->lpVtbl->CreateComputePipelineState(This,desc,riid,pipeline_state) -#define ID3D12Device2_CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list) (This)->lpVtbl->CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list) -#define ID3D12Device2_CheckFeatureSupport(This,feature,feature_data,feature_data_size) (This)->lpVtbl->CheckFeatureSupport(This,feature,feature_data,feature_data_size) -#define ID3D12Device2_CreateDescriptorHeap(This,desc,riid,descriptor_heap) (This)->lpVtbl->CreateDescriptorHeap(This,desc,riid,descriptor_heap) -#define ID3D12Device2_GetDescriptorHandleIncrementSize(This,descriptor_heap_type) (This)->lpVtbl->GetDescriptorHandleIncrementSize(This,descriptor_heap_type) -#define ID3D12Device2_CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature) (This)->lpVtbl->CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature) -#define ID3D12Device2_CreateConstantBufferView(This,desc,descriptor) (This)->lpVtbl->CreateConstantBufferView(This,desc,descriptor) -#define ID3D12Device2_CreateShaderResourceView(This,resource,desc,descriptor) (This)->lpVtbl->CreateShaderResourceView(This,resource,desc,descriptor) -#define ID3D12Device2_CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor) (This)->lpVtbl->CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor) -#define ID3D12Device2_CreateRenderTargetView(This,resource,desc,descriptor) (This)->lpVtbl->CreateRenderTargetView(This,resource,desc,descriptor) -#define ID3D12Device2_CreateDepthStencilView(This,resource,desc,descriptor) (This)->lpVtbl->CreateDepthStencilView(This,resource,desc,descriptor) -#define ID3D12Device2_CreateSampler(This,desc,descriptor) (This)->lpVtbl->CreateSampler(This,desc,descriptor) -#define ID3D12Device2_CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type) (This)->lpVtbl->CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type) -#define ID3D12Device2_CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type) (This)->lpVtbl->CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type) -#define ID3D12Device2_GetResourceAllocationInfo(This,visible_mask,reource_desc_count,resource_descs) ID3D12Device2_GetResourceAllocationInfo_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support -#define ID3D12Device2_GetCustomHeapProperties(This,node_mask,heap_type) ID3D12Device2_GetCustomHeapProperties_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support -#define ID3D12Device2_CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource) -#define ID3D12Device2_CreateHeap(This,desc,riid,heap) (This)->lpVtbl->CreateHeap(This,desc,riid,heap) -#define ID3D12Device2_CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource) -#define ID3D12Device2_CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource) -#define ID3D12Device2_CreateSharedHandle(This,object,attributes,access,name,handle) (This)->lpVtbl->CreateSharedHandle(This,object,attributes,access,name,handle) -#define ID3D12Device2_OpenSharedHandle(This,handle,riid,object) (This)->lpVtbl->OpenSharedHandle(This,handle,riid,object) -#define ID3D12Device2_OpenSharedHandleByName(This,name,access,handle) (This)->lpVtbl->OpenSharedHandleByName(This,name,access,handle) -#define ID3D12Device2_MakeResident(This,object_count,objects) (This)->lpVtbl->MakeResident(This,object_count,objects) -#define ID3D12Device2_Evict(This,object_count,objects) (This)->lpVtbl->Evict(This,object_count,objects) -#define ID3D12Device2_CreateFence(This,initial_value,flags,riid,fence) (This)->lpVtbl->CreateFence(This,initial_value,flags,riid,fence) -#define ID3D12Device2_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This) -#define ID3D12Device2_GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes) (This)->lpVtbl->GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes) -#define ID3D12Device2_CreateQueryHeap(This,desc,riid,heap) (This)->lpVtbl->CreateQueryHeap(This,desc,riid,heap) -#define ID3D12Device2_SetStablePowerState(This,enable) (This)->lpVtbl->SetStablePowerState(This,enable) -#define ID3D12Device2_CreateCommandSignature(This,desc,root_signature,riid,command_signature) (This)->lpVtbl->CreateCommandSignature(This,desc,root_signature,riid,command_signature) -#define ID3D12Device2_GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings) (This)->lpVtbl->GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings) -#define ID3D12Device2_GetAdapterLuid(This) ID3D12Device2_GetAdapterLuid_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support -/*** ID3D12Device1 methods ***/ -#define ID3D12Device2_CreatePipelineLibrary(This,blob,blob_size,iid,lib) (This)->lpVtbl->CreatePipelineLibrary(This,blob,blob_size,iid,lib) -#define ID3D12Device2_SetEventOnMultipleFenceCompletion(This,fences,values,fence_count,flags,event) (This)->lpVtbl->SetEventOnMultipleFenceCompletion(This,fences,values,fence_count,flags,event) -#define ID3D12Device2_SetResidencyPriority(This,object_count,objects,priorities) (This)->lpVtbl->SetResidencyPriority(This,object_count,objects,priorities) -/*** ID3D12Device2 methods ***/ -#define ID3D12Device2_CreatePipelineState(This,desc,riid,pipeline_state) (This)->lpVtbl->CreatePipelineState(This,desc,riid,pipeline_state) -#else -/*** IUnknown methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device2_QueryInterface(ID3D12Device2* This,REFIID riid,void **object) { - return This->lpVtbl->QueryInterface(This,riid,object); -} -static __WIDL_INLINE ULONG ID3D12Device2_AddRef(ID3D12Device2* This) { - return This->lpVtbl->AddRef(This); -} -static __WIDL_INLINE ULONG ID3D12Device2_Release(ID3D12Device2* This) { - return This->lpVtbl->Release(This); -} -/*** ID3D12Object methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device2_GetPrivateData(ID3D12Device2* This,REFGUID guid,UINT *data_size,void *data) { - return This->lpVtbl->GetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12Device2_SetPrivateData(ID3D12Device2* This,REFGUID guid,UINT data_size,const void *data) { - return This->lpVtbl->SetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12Device2_SetPrivateDataInterface(ID3D12Device2* This,REFGUID guid,const IUnknown *data) { - return This->lpVtbl->SetPrivateDataInterface(This,guid,data); -} -static __WIDL_INLINE HRESULT ID3D12Device2_SetName(ID3D12Device2* This,const WCHAR *name) { - return This->lpVtbl->SetName(This,name); -} -/*** ID3D12Device methods ***/ -static __WIDL_INLINE UINT ID3D12Device2_GetNodeCount(ID3D12Device2* This) { - return This->lpVtbl->GetNodeCount(This); -} -static __WIDL_INLINE HRESULT ID3D12Device2_CreateCommandQueue(ID3D12Device2* This,const D3D12_COMMAND_QUEUE_DESC *desc,REFIID riid,void **command_queue) { - return This->lpVtbl->CreateCommandQueue(This,desc,riid,command_queue); -} -static __WIDL_INLINE HRESULT ID3D12Device2_CreateCommandAllocator(ID3D12Device2* This,D3D12_COMMAND_LIST_TYPE type,REFIID riid,void **command_allocator) { - return This->lpVtbl->CreateCommandAllocator(This,type,riid,command_allocator); -} -static __WIDL_INLINE HRESULT ID3D12Device2_CreateGraphicsPipelineState(ID3D12Device2* This,const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc,REFIID riid,void **pipeline_state) { - return This->lpVtbl->CreateGraphicsPipelineState(This,desc,riid,pipeline_state); -} -static __WIDL_INLINE HRESULT ID3D12Device2_CreateComputePipelineState(ID3D12Device2* This,const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc,REFIID riid,void **pipeline_state) { - return This->lpVtbl->CreateComputePipelineState(This,desc,riid,pipeline_state); -} -static __WIDL_INLINE HRESULT ID3D12Device2_CreateCommandList(ID3D12Device2* This,UINT node_mask,D3D12_COMMAND_LIST_TYPE type,ID3D12CommandAllocator *command_allocator,ID3D12PipelineState *initial_pipeline_state,REFIID riid,void **command_list) { - return This->lpVtbl->CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list); -} -static __WIDL_INLINE HRESULT ID3D12Device2_CheckFeatureSupport(ID3D12Device2* This,D3D12_FEATURE feature,void *feature_data,UINT feature_data_size) { - return This->lpVtbl->CheckFeatureSupport(This,feature,feature_data,feature_data_size); -} -static __WIDL_INLINE HRESULT ID3D12Device2_CreateDescriptorHeap(ID3D12Device2* This,const D3D12_DESCRIPTOR_HEAP_DESC *desc,REFIID riid,void **descriptor_heap) { - return This->lpVtbl->CreateDescriptorHeap(This,desc,riid,descriptor_heap); -} -static __WIDL_INLINE UINT ID3D12Device2_GetDescriptorHandleIncrementSize(ID3D12Device2* This,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { - return This->lpVtbl->GetDescriptorHandleIncrementSize(This,descriptor_heap_type); -} -static __WIDL_INLINE HRESULT ID3D12Device2_CreateRootSignature(ID3D12Device2* This,UINT node_mask,const void *bytecode,SIZE_T bytecode_length,REFIID riid,void **root_signature) { - return This->lpVtbl->CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature); -} -static __WIDL_INLINE void ID3D12Device2_CreateConstantBufferView(ID3D12Device2* This,const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { - This->lpVtbl->CreateConstantBufferView(This,desc,descriptor); -} -static __WIDL_INLINE void ID3D12Device2_CreateShaderResourceView(ID3D12Device2* This,ID3D12Resource *resource,const D3D12_SHADER_RESOURCE_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { - This->lpVtbl->CreateShaderResourceView(This,resource,desc,descriptor); -} -static __WIDL_INLINE void ID3D12Device2_CreateUnorderedAccessView(ID3D12Device2* This,ID3D12Resource *resource,ID3D12Resource *counter_resource,const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { - This->lpVtbl->CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor); -} -static __WIDL_INLINE void ID3D12Device2_CreateRenderTargetView(ID3D12Device2* This,ID3D12Resource *resource,const D3D12_RENDER_TARGET_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { - This->lpVtbl->CreateRenderTargetView(This,resource,desc,descriptor); -} -static __WIDL_INLINE void ID3D12Device2_CreateDepthStencilView(ID3D12Device2* This,ID3D12Resource *resource,const D3D12_DEPTH_STENCIL_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { - This->lpVtbl->CreateDepthStencilView(This,resource,desc,descriptor); -} -static __WIDL_INLINE void ID3D12Device2_CreateSampler(ID3D12Device2* This,const D3D12_SAMPLER_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { - This->lpVtbl->CreateSampler(This,desc,descriptor); -} -static __WIDL_INLINE void ID3D12Device2_CopyDescriptors(ID3D12Device2* This,UINT dst_descriptor_range_count,const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets,const UINT *dst_descriptor_range_sizes,UINT src_descriptor_range_count,const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets,const UINT *src_descriptor_range_sizes,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { - This->lpVtbl->CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type); -} -static __WIDL_INLINE void ID3D12Device2_CopyDescriptorsSimple(ID3D12Device2* This,UINT descriptor_count,const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset,const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { - This->lpVtbl->CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type); -} -static __WIDL_INLINE D3D12_RESOURCE_ALLOCATION_INFO ID3D12Device2_GetResourceAllocationInfo(ID3D12Device2* This,UINT visible_mask,UINT reource_desc_count,const D3D12_RESOURCE_DESC *resource_descs) { - D3D12_RESOURCE_ALLOCATION_INFO __ret; - return *This->lpVtbl->GetResourceAllocationInfo(This,&__ret,visible_mask,reource_desc_count,resource_descs); -} -static __WIDL_INLINE D3D12_HEAP_PROPERTIES ID3D12Device2_GetCustomHeapProperties(ID3D12Device2* This,UINT node_mask,D3D12_HEAP_TYPE heap_type) { - D3D12_HEAP_PROPERTIES __ret; - return *This->lpVtbl->GetCustomHeapProperties(This,&__ret,node_mask,heap_type); -} -static __WIDL_INLINE HRESULT ID3D12Device2_CreateCommittedResource(ID3D12Device2* This,const D3D12_HEAP_PROPERTIES *heap_properties,D3D12_HEAP_FLAGS heap_flags,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { - return This->lpVtbl->CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource); -} -static __WIDL_INLINE HRESULT ID3D12Device2_CreateHeap(ID3D12Device2* This,const D3D12_HEAP_DESC *desc,REFIID riid,void **heap) { - return This->lpVtbl->CreateHeap(This,desc,riid,heap); -} -static __WIDL_INLINE HRESULT ID3D12Device2_CreatePlacedResource(ID3D12Device2* This,ID3D12Heap *heap,UINT64 heap_offset,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { - return This->lpVtbl->CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource); -} -static __WIDL_INLINE HRESULT ID3D12Device2_CreateReservedResource(ID3D12Device2* This,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { - return This->lpVtbl->CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource); -} -static __WIDL_INLINE HRESULT ID3D12Device2_CreateSharedHandle(ID3D12Device2* This,ID3D12DeviceChild *object,const SECURITY_ATTRIBUTES *attributes,DWORD access,const WCHAR *name,HANDLE *handle) { - return This->lpVtbl->CreateSharedHandle(This,object,attributes,access,name,handle); -} -static __WIDL_INLINE HRESULT ID3D12Device2_OpenSharedHandle(ID3D12Device2* This,HANDLE handle,REFIID riid,void **object) { - return This->lpVtbl->OpenSharedHandle(This,handle,riid,object); -} -static __WIDL_INLINE HRESULT ID3D12Device2_OpenSharedHandleByName(ID3D12Device2* This,const WCHAR *name,DWORD access,HANDLE *handle) { - return This->lpVtbl->OpenSharedHandleByName(This,name,access,handle); -} -static __WIDL_INLINE HRESULT ID3D12Device2_MakeResident(ID3D12Device2* This,UINT object_count,ID3D12Pageable *const *objects) { - return This->lpVtbl->MakeResident(This,object_count,objects); -} -static __WIDL_INLINE HRESULT ID3D12Device2_Evict(ID3D12Device2* This,UINT object_count,ID3D12Pageable *const *objects) { - return This->lpVtbl->Evict(This,object_count,objects); -} -static __WIDL_INLINE HRESULT ID3D12Device2_CreateFence(ID3D12Device2* This,UINT64 initial_value,D3D12_FENCE_FLAGS flags,REFIID riid,void **fence) { - return This->lpVtbl->CreateFence(This,initial_value,flags,riid,fence); -} -static __WIDL_INLINE HRESULT ID3D12Device2_GetDeviceRemovedReason(ID3D12Device2* This) { - return This->lpVtbl->GetDeviceRemovedReason(This); -} -static __WIDL_INLINE void ID3D12Device2_GetCopyableFootprints(ID3D12Device2* This,const D3D12_RESOURCE_DESC *desc,UINT first_sub_resource,UINT sub_resource_count,UINT64 base_offset,D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts,UINT *row_count,UINT64 *row_size,UINT64 *total_bytes) { - This->lpVtbl->GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes); -} -static __WIDL_INLINE HRESULT ID3D12Device2_CreateQueryHeap(ID3D12Device2* This,const D3D12_QUERY_HEAP_DESC *desc,REFIID riid,void **heap) { - return This->lpVtbl->CreateQueryHeap(This,desc,riid,heap); -} -static __WIDL_INLINE HRESULT ID3D12Device2_SetStablePowerState(ID3D12Device2* This,BOOL enable) { - return This->lpVtbl->SetStablePowerState(This,enable); -} -static __WIDL_INLINE HRESULT ID3D12Device2_CreateCommandSignature(ID3D12Device2* This,const D3D12_COMMAND_SIGNATURE_DESC *desc,ID3D12RootSignature *root_signature,REFIID riid,void **command_signature) { - return This->lpVtbl->CreateCommandSignature(This,desc,root_signature,riid,command_signature); -} -static __WIDL_INLINE void ID3D12Device2_GetResourceTiling(ID3D12Device2* This,ID3D12Resource *resource,UINT *total_tile_count,D3D12_PACKED_MIP_INFO *packed_mip_info,D3D12_TILE_SHAPE *standard_tile_shape,UINT *sub_resource_tiling_count,UINT first_sub_resource_tiling,D3D12_SUBRESOURCE_TILING *sub_resource_tilings) { - This->lpVtbl->GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings); -} -static __WIDL_INLINE LUID ID3D12Device2_GetAdapterLuid(ID3D12Device2* This) { - LUID __ret; - return *This->lpVtbl->GetAdapterLuid(This,&__ret); -} -/*** ID3D12Device1 methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device2_CreatePipelineLibrary(ID3D12Device2* This,const void *blob,SIZE_T blob_size,REFIID iid,void **lib) { - return This->lpVtbl->CreatePipelineLibrary(This,blob,blob_size,iid,lib); -} -static __WIDL_INLINE HRESULT ID3D12Device2_SetEventOnMultipleFenceCompletion(ID3D12Device2* This,ID3D12Fence *const *fences,const UINT64 *values,UINT fence_count,D3D12_MULTIPLE_FENCE_WAIT_FLAGS flags,HANDLE event) { - return This->lpVtbl->SetEventOnMultipleFenceCompletion(This,fences,values,fence_count,flags,event); -} -static __WIDL_INLINE HRESULT ID3D12Device2_SetResidencyPriority(ID3D12Device2* This,UINT object_count,ID3D12Pageable *const *objects,const D3D12_RESIDENCY_PRIORITY *priorities) { - return This->lpVtbl->SetResidencyPriority(This,object_count,objects,priorities); -} -/*** ID3D12Device2 methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device2_CreatePipelineState(ID3D12Device2* This,const D3D12_PIPELINE_STATE_STREAM_DESC *desc,REFIID riid,void **pipeline_state) { - return This->lpVtbl->CreatePipelineState(This,desc,riid,pipeline_state); -} -#endif -#endif - -#endif - - -#endif /* __ID3D12Device2_INTERFACE_DEFINED__ */ - -/***************************************************************************** - * ID3D12Device3 interface - */ -#ifndef __ID3D12Device3_INTERFACE_DEFINED__ -#define __ID3D12Device3_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D12Device3, 0x81dadc15, 0x2bad, 0x4392, 0x93,0xc5, 0x10,0x13,0x45,0xc4,0xaa,0x98); -#if defined(__cplusplus) && !defined(CINTERFACE) -MIDL_INTERFACE("81dadc15-2bad-4392-93c5-101345c4aa98") -ID3D12Device3 : public ID3D12Device2 -{ - virtual HRESULT STDMETHODCALLTYPE OpenExistingHeapFromAddress( - void *address, - REFIID riid, - void **heap) = 0; - - virtual HRESULT STDMETHODCALLTYPE OpenExistingHeapFromFileMapping( - HANDLE file_mapping, - REFIID riid, - void **heap) = 0; - - virtual HRESULT STDMETHODCALLTYPE EnqueueMakeResident( - D3D12_RESIDENCY_FLAGS flags, - UINT num_objects, - ID3D12Pageable *const *objects, - ID3D12Fence *fence_to_signal, - UINT64 fence_value_to_signal) = 0; - -}; -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(ID3D12Device3, 0x81dadc15, 0x2bad, 0x4392, 0x93,0xc5, 0x10,0x13,0x45,0xc4,0xaa,0x98) -#endif -#else -typedef struct ID3D12Device3Vtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D12Device3 *This, - REFIID riid, - void **object); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D12Device3 *This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D12Device3 *This); - - /*** ID3D12Object methods ***/ - HRESULT (STDMETHODCALLTYPE *GetPrivateData)( - ID3D12Device3 *This, - REFGUID guid, - UINT *data_size, - void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateData)( - ID3D12Device3 *This, - REFGUID guid, - UINT data_size, - const void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( - ID3D12Device3 *This, - REFGUID guid, - const IUnknown *data); - - HRESULT (STDMETHODCALLTYPE *SetName)( - ID3D12Device3 *This, - const WCHAR *name); - - /*** ID3D12Device methods ***/ - UINT (STDMETHODCALLTYPE *GetNodeCount)( - ID3D12Device3 *This); - - HRESULT (STDMETHODCALLTYPE *CreateCommandQueue)( - ID3D12Device3 *This, - const D3D12_COMMAND_QUEUE_DESC *desc, - REFIID riid, - void **command_queue); - - HRESULT (STDMETHODCALLTYPE *CreateCommandAllocator)( - ID3D12Device3 *This, - D3D12_COMMAND_LIST_TYPE type, - REFIID riid, - void **command_allocator); - - HRESULT (STDMETHODCALLTYPE *CreateGraphicsPipelineState)( - ID3D12Device3 *This, - const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc, - REFIID riid, - void **pipeline_state); - - HRESULT (STDMETHODCALLTYPE *CreateComputePipelineState)( - ID3D12Device3 *This, - const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc, - REFIID riid, - void **pipeline_state); - - HRESULT (STDMETHODCALLTYPE *CreateCommandList)( - ID3D12Device3 *This, - UINT node_mask, - D3D12_COMMAND_LIST_TYPE type, - ID3D12CommandAllocator *command_allocator, - ID3D12PipelineState *initial_pipeline_state, - REFIID riid, - void **command_list); - - HRESULT (STDMETHODCALLTYPE *CheckFeatureSupport)( - ID3D12Device3 *This, - D3D12_FEATURE feature, - void *feature_data, - UINT feature_data_size); - - HRESULT (STDMETHODCALLTYPE *CreateDescriptorHeap)( - ID3D12Device3 *This, - const D3D12_DESCRIPTOR_HEAP_DESC *desc, - REFIID riid, - void **descriptor_heap); - - UINT (STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize)( - ID3D12Device3 *This, - D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); - - HRESULT (STDMETHODCALLTYPE *CreateRootSignature)( - ID3D12Device3 *This, - UINT node_mask, - const void *bytecode, - SIZE_T bytecode_length, - REFIID riid, - void **root_signature); - - void (STDMETHODCALLTYPE *CreateConstantBufferView)( - ID3D12Device3 *This, - const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor); - - void (STDMETHODCALLTYPE *CreateShaderResourceView)( - ID3D12Device3 *This, - ID3D12Resource *resource, - const D3D12_SHADER_RESOURCE_VIEW_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor); - - void (STDMETHODCALLTYPE *CreateUnorderedAccessView)( - ID3D12Device3 *This, - ID3D12Resource *resource, - ID3D12Resource *counter_resource, - const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor); - - void (STDMETHODCALLTYPE *CreateRenderTargetView)( - ID3D12Device3 *This, - ID3D12Resource *resource, - const D3D12_RENDER_TARGET_VIEW_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor); - - void (STDMETHODCALLTYPE *CreateDepthStencilView)( - ID3D12Device3 *This, - ID3D12Resource *resource, - const D3D12_DEPTH_STENCIL_VIEW_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor); - - void (STDMETHODCALLTYPE *CreateSampler)( - ID3D12Device3 *This, - const D3D12_SAMPLER_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor); - - void (STDMETHODCALLTYPE *CopyDescriptors)( - ID3D12Device3 *This, - UINT dst_descriptor_range_count, - const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets, - const UINT *dst_descriptor_range_sizes, - UINT src_descriptor_range_count, - const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets, - const UINT *src_descriptor_range_sizes, - D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); - - void (STDMETHODCALLTYPE *CopyDescriptorsSimple)( - ID3D12Device3 *This, - UINT descriptor_count, - const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset, - const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset, - D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); - - D3D12_RESOURCE_ALLOCATION_INFO * (STDMETHODCALLTYPE *GetResourceAllocationInfo)( - ID3D12Device3 *This, - D3D12_RESOURCE_ALLOCATION_INFO *__ret, - UINT visible_mask, - UINT reource_desc_count, - const D3D12_RESOURCE_DESC *resource_descs); - - D3D12_HEAP_PROPERTIES * (STDMETHODCALLTYPE *GetCustomHeapProperties)( - ID3D12Device3 *This, - D3D12_HEAP_PROPERTIES *__ret, - UINT node_mask, - D3D12_HEAP_TYPE heap_type); - - HRESULT (STDMETHODCALLTYPE *CreateCommittedResource)( - ID3D12Device3 *This, - const D3D12_HEAP_PROPERTIES *heap_properties, - D3D12_HEAP_FLAGS heap_flags, - const D3D12_RESOURCE_DESC *desc, - D3D12_RESOURCE_STATES initial_state, - const D3D12_CLEAR_VALUE *optimized_clear_value, - REFIID riid, - void **resource); - - HRESULT (STDMETHODCALLTYPE *CreateHeap)( - ID3D12Device3 *This, - const D3D12_HEAP_DESC *desc, - REFIID riid, - void **heap); - - HRESULT (STDMETHODCALLTYPE *CreatePlacedResource)( - ID3D12Device3 *This, - ID3D12Heap *heap, - UINT64 heap_offset, - const D3D12_RESOURCE_DESC *desc, - D3D12_RESOURCE_STATES initial_state, - const D3D12_CLEAR_VALUE *optimized_clear_value, - REFIID riid, - void **resource); - - HRESULT (STDMETHODCALLTYPE *CreateReservedResource)( - ID3D12Device3 *This, - const D3D12_RESOURCE_DESC *desc, - D3D12_RESOURCE_STATES initial_state, - const D3D12_CLEAR_VALUE *optimized_clear_value, - REFIID riid, - void **resource); - - HRESULT (STDMETHODCALLTYPE *CreateSharedHandle)( - ID3D12Device3 *This, - ID3D12DeviceChild *object, - const SECURITY_ATTRIBUTES *attributes, - DWORD access, - const WCHAR *name, - HANDLE *handle); - - HRESULT (STDMETHODCALLTYPE *OpenSharedHandle)( - ID3D12Device3 *This, - HANDLE handle, - REFIID riid, - void **object); - - HRESULT (STDMETHODCALLTYPE *OpenSharedHandleByName)( - ID3D12Device3 *This, - const WCHAR *name, - DWORD access, - HANDLE *handle); - - HRESULT (STDMETHODCALLTYPE *MakeResident)( - ID3D12Device3 *This, - UINT object_count, - ID3D12Pageable *const *objects); - - HRESULT (STDMETHODCALLTYPE *Evict)( - ID3D12Device3 *This, - UINT object_count, - ID3D12Pageable *const *objects); - - HRESULT (STDMETHODCALLTYPE *CreateFence)( - ID3D12Device3 *This, - UINT64 initial_value, - D3D12_FENCE_FLAGS flags, - REFIID riid, - void **fence); - - HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)( - ID3D12Device3 *This); - - void (STDMETHODCALLTYPE *GetCopyableFootprints)( - ID3D12Device3 *This, - const D3D12_RESOURCE_DESC *desc, - UINT first_sub_resource, - UINT sub_resource_count, - UINT64 base_offset, - D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts, - UINT *row_count, - UINT64 *row_size, - UINT64 *total_bytes); - - HRESULT (STDMETHODCALLTYPE *CreateQueryHeap)( - ID3D12Device3 *This, - const D3D12_QUERY_HEAP_DESC *desc, - REFIID riid, - void **heap); - - HRESULT (STDMETHODCALLTYPE *SetStablePowerState)( - ID3D12Device3 *This, - BOOL enable); - - HRESULT (STDMETHODCALLTYPE *CreateCommandSignature)( - ID3D12Device3 *This, - const D3D12_COMMAND_SIGNATURE_DESC *desc, - ID3D12RootSignature *root_signature, - REFIID riid, - void **command_signature); - - void (STDMETHODCALLTYPE *GetResourceTiling)( - ID3D12Device3 *This, - ID3D12Resource *resource, - UINT *total_tile_count, - D3D12_PACKED_MIP_INFO *packed_mip_info, - D3D12_TILE_SHAPE *standard_tile_shape, - UINT *sub_resource_tiling_count, - UINT first_sub_resource_tiling, - D3D12_SUBRESOURCE_TILING *sub_resource_tilings); - - LUID * (STDMETHODCALLTYPE *GetAdapterLuid)( - ID3D12Device3 *This, - LUID *__ret); - - /*** ID3D12Device1 methods ***/ - HRESULT (STDMETHODCALLTYPE *CreatePipelineLibrary)( - ID3D12Device3 *This, - const void *blob, - SIZE_T blob_size, - REFIID iid, - void **lib); - - HRESULT (STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion)( - ID3D12Device3 *This, - ID3D12Fence *const *fences, - const UINT64 *values, - UINT fence_count, - D3D12_MULTIPLE_FENCE_WAIT_FLAGS flags, - HANDLE event); - - HRESULT (STDMETHODCALLTYPE *SetResidencyPriority)( - ID3D12Device3 *This, - UINT object_count, - ID3D12Pageable *const *objects, - const D3D12_RESIDENCY_PRIORITY *priorities); - - /*** ID3D12Device2 methods ***/ - HRESULT (STDMETHODCALLTYPE *CreatePipelineState)( - ID3D12Device3 *This, - const D3D12_PIPELINE_STATE_STREAM_DESC *desc, - REFIID riid, - void **pipeline_state); - - /*** ID3D12Device3 methods ***/ - HRESULT (STDMETHODCALLTYPE *OpenExistingHeapFromAddress)( - ID3D12Device3 *This, - void *address, - REFIID riid, - void **heap); - - HRESULT (STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping)( - ID3D12Device3 *This, - HANDLE file_mapping, - REFIID riid, - void **heap); - - HRESULT (STDMETHODCALLTYPE *EnqueueMakeResident)( - ID3D12Device3 *This, - D3D12_RESIDENCY_FLAGS flags, - UINT num_objects, - ID3D12Pageable *const *objects, - ID3D12Fence *fence_to_signal, - UINT64 fence_value_to_signal); - - END_INTERFACE -} ID3D12Device3Vtbl; - -interface ID3D12Device3 { - CONST_VTBL ID3D12Device3Vtbl* lpVtbl; -}; - -#ifdef COBJMACROS -#ifndef WIDL_C_INLINE_WRAPPERS -/*** IUnknown methods ***/ -#define ID3D12Device3_QueryInterface(This,riid,object) (This)->lpVtbl->QueryInterface(This,riid,object) -#define ID3D12Device3_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D12Device3_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D12Object methods ***/ -#define ID3D12Device3_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) -#define ID3D12Device3_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) -#define ID3D12Device3_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) -#define ID3D12Device3_SetName(This,name) (This)->lpVtbl->SetName(This,name) -/*** ID3D12Device methods ***/ -#define ID3D12Device3_GetNodeCount(This) (This)->lpVtbl->GetNodeCount(This) -#define ID3D12Device3_CreateCommandQueue(This,desc,riid,command_queue) (This)->lpVtbl->CreateCommandQueue(This,desc,riid,command_queue) -#define ID3D12Device3_CreateCommandAllocator(This,type,riid,command_allocator) (This)->lpVtbl->CreateCommandAllocator(This,type,riid,command_allocator) -#define ID3D12Device3_CreateGraphicsPipelineState(This,desc,riid,pipeline_state) (This)->lpVtbl->CreateGraphicsPipelineState(This,desc,riid,pipeline_state) -#define ID3D12Device3_CreateComputePipelineState(This,desc,riid,pipeline_state) (This)->lpVtbl->CreateComputePipelineState(This,desc,riid,pipeline_state) -#define ID3D12Device3_CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list) (This)->lpVtbl->CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list) -#define ID3D12Device3_CheckFeatureSupport(This,feature,feature_data,feature_data_size) (This)->lpVtbl->CheckFeatureSupport(This,feature,feature_data,feature_data_size) -#define ID3D12Device3_CreateDescriptorHeap(This,desc,riid,descriptor_heap) (This)->lpVtbl->CreateDescriptorHeap(This,desc,riid,descriptor_heap) -#define ID3D12Device3_GetDescriptorHandleIncrementSize(This,descriptor_heap_type) (This)->lpVtbl->GetDescriptorHandleIncrementSize(This,descriptor_heap_type) -#define ID3D12Device3_CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature) (This)->lpVtbl->CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature) -#define ID3D12Device3_CreateConstantBufferView(This,desc,descriptor) (This)->lpVtbl->CreateConstantBufferView(This,desc,descriptor) -#define ID3D12Device3_CreateShaderResourceView(This,resource,desc,descriptor) (This)->lpVtbl->CreateShaderResourceView(This,resource,desc,descriptor) -#define ID3D12Device3_CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor) (This)->lpVtbl->CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor) -#define ID3D12Device3_CreateRenderTargetView(This,resource,desc,descriptor) (This)->lpVtbl->CreateRenderTargetView(This,resource,desc,descriptor) -#define ID3D12Device3_CreateDepthStencilView(This,resource,desc,descriptor) (This)->lpVtbl->CreateDepthStencilView(This,resource,desc,descriptor) -#define ID3D12Device3_CreateSampler(This,desc,descriptor) (This)->lpVtbl->CreateSampler(This,desc,descriptor) -#define ID3D12Device3_CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type) (This)->lpVtbl->CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type) -#define ID3D12Device3_CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type) (This)->lpVtbl->CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type) -#define ID3D12Device3_GetResourceAllocationInfo(This,visible_mask,reource_desc_count,resource_descs) ID3D12Device3_GetResourceAllocationInfo_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support -#define ID3D12Device3_GetCustomHeapProperties(This,node_mask,heap_type) ID3D12Device3_GetCustomHeapProperties_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support -#define ID3D12Device3_CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource) -#define ID3D12Device3_CreateHeap(This,desc,riid,heap) (This)->lpVtbl->CreateHeap(This,desc,riid,heap) -#define ID3D12Device3_CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource) -#define ID3D12Device3_CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource) -#define ID3D12Device3_CreateSharedHandle(This,object,attributes,access,name,handle) (This)->lpVtbl->CreateSharedHandle(This,object,attributes,access,name,handle) -#define ID3D12Device3_OpenSharedHandle(This,handle,riid,object) (This)->lpVtbl->OpenSharedHandle(This,handle,riid,object) -#define ID3D12Device3_OpenSharedHandleByName(This,name,access,handle) (This)->lpVtbl->OpenSharedHandleByName(This,name,access,handle) -#define ID3D12Device3_MakeResident(This,object_count,objects) (This)->lpVtbl->MakeResident(This,object_count,objects) -#define ID3D12Device3_Evict(This,object_count,objects) (This)->lpVtbl->Evict(This,object_count,objects) -#define ID3D12Device3_CreateFence(This,initial_value,flags,riid,fence) (This)->lpVtbl->CreateFence(This,initial_value,flags,riid,fence) -#define ID3D12Device3_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This) -#define ID3D12Device3_GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes) (This)->lpVtbl->GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes) -#define ID3D12Device3_CreateQueryHeap(This,desc,riid,heap) (This)->lpVtbl->CreateQueryHeap(This,desc,riid,heap) -#define ID3D12Device3_SetStablePowerState(This,enable) (This)->lpVtbl->SetStablePowerState(This,enable) -#define ID3D12Device3_CreateCommandSignature(This,desc,root_signature,riid,command_signature) (This)->lpVtbl->CreateCommandSignature(This,desc,root_signature,riid,command_signature) -#define ID3D12Device3_GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings) (This)->lpVtbl->GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings) -#define ID3D12Device3_GetAdapterLuid(This) ID3D12Device3_GetAdapterLuid_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support -/*** ID3D12Device1 methods ***/ -#define ID3D12Device3_CreatePipelineLibrary(This,blob,blob_size,iid,lib) (This)->lpVtbl->CreatePipelineLibrary(This,blob,blob_size,iid,lib) -#define ID3D12Device3_SetEventOnMultipleFenceCompletion(This,fences,values,fence_count,flags,event) (This)->lpVtbl->SetEventOnMultipleFenceCompletion(This,fences,values,fence_count,flags,event) -#define ID3D12Device3_SetResidencyPriority(This,object_count,objects,priorities) (This)->lpVtbl->SetResidencyPriority(This,object_count,objects,priorities) -/*** ID3D12Device2 methods ***/ -#define ID3D12Device3_CreatePipelineState(This,desc,riid,pipeline_state) (This)->lpVtbl->CreatePipelineState(This,desc,riid,pipeline_state) -/*** ID3D12Device3 methods ***/ -#define ID3D12Device3_OpenExistingHeapFromAddress(This,address,riid,heap) (This)->lpVtbl->OpenExistingHeapFromAddress(This,address,riid,heap) -#define ID3D12Device3_OpenExistingHeapFromFileMapping(This,file_mapping,riid,heap) (This)->lpVtbl->OpenExistingHeapFromFileMapping(This,file_mapping,riid,heap) -#define ID3D12Device3_EnqueueMakeResident(This,flags,num_objects,objects,fence_to_signal,fence_value_to_signal) (This)->lpVtbl->EnqueueMakeResident(This,flags,num_objects,objects,fence_to_signal,fence_value_to_signal) -#else -/*** IUnknown methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device3_QueryInterface(ID3D12Device3* This,REFIID riid,void **object) { - return This->lpVtbl->QueryInterface(This,riid,object); -} -static __WIDL_INLINE ULONG ID3D12Device3_AddRef(ID3D12Device3* This) { - return This->lpVtbl->AddRef(This); -} -static __WIDL_INLINE ULONG ID3D12Device3_Release(ID3D12Device3* This) { - return This->lpVtbl->Release(This); -} -/*** ID3D12Object methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device3_GetPrivateData(ID3D12Device3* This,REFGUID guid,UINT *data_size,void *data) { - return This->lpVtbl->GetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12Device3_SetPrivateData(ID3D12Device3* This,REFGUID guid,UINT data_size,const void *data) { - return This->lpVtbl->SetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12Device3_SetPrivateDataInterface(ID3D12Device3* This,REFGUID guid,const IUnknown *data) { - return This->lpVtbl->SetPrivateDataInterface(This,guid,data); -} -static __WIDL_INLINE HRESULT ID3D12Device3_SetName(ID3D12Device3* This,const WCHAR *name) { - return This->lpVtbl->SetName(This,name); -} -/*** ID3D12Device methods ***/ -static __WIDL_INLINE UINT ID3D12Device3_GetNodeCount(ID3D12Device3* This) { - return This->lpVtbl->GetNodeCount(This); -} -static __WIDL_INLINE HRESULT ID3D12Device3_CreateCommandQueue(ID3D12Device3* This,const D3D12_COMMAND_QUEUE_DESC *desc,REFIID riid,void **command_queue) { - return This->lpVtbl->CreateCommandQueue(This,desc,riid,command_queue); -} -static __WIDL_INLINE HRESULT ID3D12Device3_CreateCommandAllocator(ID3D12Device3* This,D3D12_COMMAND_LIST_TYPE type,REFIID riid,void **command_allocator) { - return This->lpVtbl->CreateCommandAllocator(This,type,riid,command_allocator); -} -static __WIDL_INLINE HRESULT ID3D12Device3_CreateGraphicsPipelineState(ID3D12Device3* This,const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc,REFIID riid,void **pipeline_state) { - return This->lpVtbl->CreateGraphicsPipelineState(This,desc,riid,pipeline_state); -} -static __WIDL_INLINE HRESULT ID3D12Device3_CreateComputePipelineState(ID3D12Device3* This,const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc,REFIID riid,void **pipeline_state) { - return This->lpVtbl->CreateComputePipelineState(This,desc,riid,pipeline_state); -} -static __WIDL_INLINE HRESULT ID3D12Device3_CreateCommandList(ID3D12Device3* This,UINT node_mask,D3D12_COMMAND_LIST_TYPE type,ID3D12CommandAllocator *command_allocator,ID3D12PipelineState *initial_pipeline_state,REFIID riid,void **command_list) { - return This->lpVtbl->CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list); -} -static __WIDL_INLINE HRESULT ID3D12Device3_CheckFeatureSupport(ID3D12Device3* This,D3D12_FEATURE feature,void *feature_data,UINT feature_data_size) { - return This->lpVtbl->CheckFeatureSupport(This,feature,feature_data,feature_data_size); -} -static __WIDL_INLINE HRESULT ID3D12Device3_CreateDescriptorHeap(ID3D12Device3* This,const D3D12_DESCRIPTOR_HEAP_DESC *desc,REFIID riid,void **descriptor_heap) { - return This->lpVtbl->CreateDescriptorHeap(This,desc,riid,descriptor_heap); -} -static __WIDL_INLINE UINT ID3D12Device3_GetDescriptorHandleIncrementSize(ID3D12Device3* This,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { - return This->lpVtbl->GetDescriptorHandleIncrementSize(This,descriptor_heap_type); -} -static __WIDL_INLINE HRESULT ID3D12Device3_CreateRootSignature(ID3D12Device3* This,UINT node_mask,const void *bytecode,SIZE_T bytecode_length,REFIID riid,void **root_signature) { - return This->lpVtbl->CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature); -} -static __WIDL_INLINE void ID3D12Device3_CreateConstantBufferView(ID3D12Device3* This,const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { - This->lpVtbl->CreateConstantBufferView(This,desc,descriptor); -} -static __WIDL_INLINE void ID3D12Device3_CreateShaderResourceView(ID3D12Device3* This,ID3D12Resource *resource,const D3D12_SHADER_RESOURCE_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { - This->lpVtbl->CreateShaderResourceView(This,resource,desc,descriptor); -} -static __WIDL_INLINE void ID3D12Device3_CreateUnorderedAccessView(ID3D12Device3* This,ID3D12Resource *resource,ID3D12Resource *counter_resource,const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { - This->lpVtbl->CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor); -} -static __WIDL_INLINE void ID3D12Device3_CreateRenderTargetView(ID3D12Device3* This,ID3D12Resource *resource,const D3D12_RENDER_TARGET_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { - This->lpVtbl->CreateRenderTargetView(This,resource,desc,descriptor); -} -static __WIDL_INLINE void ID3D12Device3_CreateDepthStencilView(ID3D12Device3* This,ID3D12Resource *resource,const D3D12_DEPTH_STENCIL_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { - This->lpVtbl->CreateDepthStencilView(This,resource,desc,descriptor); -} -static __WIDL_INLINE void ID3D12Device3_CreateSampler(ID3D12Device3* This,const D3D12_SAMPLER_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { - This->lpVtbl->CreateSampler(This,desc,descriptor); -} -static __WIDL_INLINE void ID3D12Device3_CopyDescriptors(ID3D12Device3* This,UINT dst_descriptor_range_count,const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets,const UINT *dst_descriptor_range_sizes,UINT src_descriptor_range_count,const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets,const UINT *src_descriptor_range_sizes,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { - This->lpVtbl->CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type); -} -static __WIDL_INLINE void ID3D12Device3_CopyDescriptorsSimple(ID3D12Device3* This,UINT descriptor_count,const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset,const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { - This->lpVtbl->CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type); -} -static __WIDL_INLINE D3D12_RESOURCE_ALLOCATION_INFO ID3D12Device3_GetResourceAllocationInfo(ID3D12Device3* This,UINT visible_mask,UINT reource_desc_count,const D3D12_RESOURCE_DESC *resource_descs) { - D3D12_RESOURCE_ALLOCATION_INFO __ret; - return *This->lpVtbl->GetResourceAllocationInfo(This,&__ret,visible_mask,reource_desc_count,resource_descs); -} -static __WIDL_INLINE D3D12_HEAP_PROPERTIES ID3D12Device3_GetCustomHeapProperties(ID3D12Device3* This,UINT node_mask,D3D12_HEAP_TYPE heap_type) { - D3D12_HEAP_PROPERTIES __ret; - return *This->lpVtbl->GetCustomHeapProperties(This,&__ret,node_mask,heap_type); -} -static __WIDL_INLINE HRESULT ID3D12Device3_CreateCommittedResource(ID3D12Device3* This,const D3D12_HEAP_PROPERTIES *heap_properties,D3D12_HEAP_FLAGS heap_flags,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { - return This->lpVtbl->CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource); -} -static __WIDL_INLINE HRESULT ID3D12Device3_CreateHeap(ID3D12Device3* This,const D3D12_HEAP_DESC *desc,REFIID riid,void **heap) { - return This->lpVtbl->CreateHeap(This,desc,riid,heap); -} -static __WIDL_INLINE HRESULT ID3D12Device3_CreatePlacedResource(ID3D12Device3* This,ID3D12Heap *heap,UINT64 heap_offset,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { - return This->lpVtbl->CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource); -} -static __WIDL_INLINE HRESULT ID3D12Device3_CreateReservedResource(ID3D12Device3* This,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { - return This->lpVtbl->CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource); -} -static __WIDL_INLINE HRESULT ID3D12Device3_CreateSharedHandle(ID3D12Device3* This,ID3D12DeviceChild *object,const SECURITY_ATTRIBUTES *attributes,DWORD access,const WCHAR *name,HANDLE *handle) { - return This->lpVtbl->CreateSharedHandle(This,object,attributes,access,name,handle); -} -static __WIDL_INLINE HRESULT ID3D12Device3_OpenSharedHandle(ID3D12Device3* This,HANDLE handle,REFIID riid,void **object) { - return This->lpVtbl->OpenSharedHandle(This,handle,riid,object); -} -static __WIDL_INLINE HRESULT ID3D12Device3_OpenSharedHandleByName(ID3D12Device3* This,const WCHAR *name,DWORD access,HANDLE *handle) { - return This->lpVtbl->OpenSharedHandleByName(This,name,access,handle); -} -static __WIDL_INLINE HRESULT ID3D12Device3_MakeResident(ID3D12Device3* This,UINT object_count,ID3D12Pageable *const *objects) { - return This->lpVtbl->MakeResident(This,object_count,objects); -} -static __WIDL_INLINE HRESULT ID3D12Device3_Evict(ID3D12Device3* This,UINT object_count,ID3D12Pageable *const *objects) { - return This->lpVtbl->Evict(This,object_count,objects); -} -static __WIDL_INLINE HRESULT ID3D12Device3_CreateFence(ID3D12Device3* This,UINT64 initial_value,D3D12_FENCE_FLAGS flags,REFIID riid,void **fence) { - return This->lpVtbl->CreateFence(This,initial_value,flags,riid,fence); -} -static __WIDL_INLINE HRESULT ID3D12Device3_GetDeviceRemovedReason(ID3D12Device3* This) { - return This->lpVtbl->GetDeviceRemovedReason(This); -} -static __WIDL_INLINE void ID3D12Device3_GetCopyableFootprints(ID3D12Device3* This,const D3D12_RESOURCE_DESC *desc,UINT first_sub_resource,UINT sub_resource_count,UINT64 base_offset,D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts,UINT *row_count,UINT64 *row_size,UINT64 *total_bytes) { - This->lpVtbl->GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes); -} -static __WIDL_INLINE HRESULT ID3D12Device3_CreateQueryHeap(ID3D12Device3* This,const D3D12_QUERY_HEAP_DESC *desc,REFIID riid,void **heap) { - return This->lpVtbl->CreateQueryHeap(This,desc,riid,heap); -} -static __WIDL_INLINE HRESULT ID3D12Device3_SetStablePowerState(ID3D12Device3* This,BOOL enable) { - return This->lpVtbl->SetStablePowerState(This,enable); -} -static __WIDL_INLINE HRESULT ID3D12Device3_CreateCommandSignature(ID3D12Device3* This,const D3D12_COMMAND_SIGNATURE_DESC *desc,ID3D12RootSignature *root_signature,REFIID riid,void **command_signature) { - return This->lpVtbl->CreateCommandSignature(This,desc,root_signature,riid,command_signature); -} -static __WIDL_INLINE void ID3D12Device3_GetResourceTiling(ID3D12Device3* This,ID3D12Resource *resource,UINT *total_tile_count,D3D12_PACKED_MIP_INFO *packed_mip_info,D3D12_TILE_SHAPE *standard_tile_shape,UINT *sub_resource_tiling_count,UINT first_sub_resource_tiling,D3D12_SUBRESOURCE_TILING *sub_resource_tilings) { - This->lpVtbl->GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings); -} -static __WIDL_INLINE LUID ID3D12Device3_GetAdapterLuid(ID3D12Device3* This) { - LUID __ret; - return *This->lpVtbl->GetAdapterLuid(This,&__ret); -} -/*** ID3D12Device1 methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device3_CreatePipelineLibrary(ID3D12Device3* This,const void *blob,SIZE_T blob_size,REFIID iid,void **lib) { - return This->lpVtbl->CreatePipelineLibrary(This,blob,blob_size,iid,lib); -} -static __WIDL_INLINE HRESULT ID3D12Device3_SetEventOnMultipleFenceCompletion(ID3D12Device3* This,ID3D12Fence *const *fences,const UINT64 *values,UINT fence_count,D3D12_MULTIPLE_FENCE_WAIT_FLAGS flags,HANDLE event) { - return This->lpVtbl->SetEventOnMultipleFenceCompletion(This,fences,values,fence_count,flags,event); -} -static __WIDL_INLINE HRESULT ID3D12Device3_SetResidencyPriority(ID3D12Device3* This,UINT object_count,ID3D12Pageable *const *objects,const D3D12_RESIDENCY_PRIORITY *priorities) { - return This->lpVtbl->SetResidencyPriority(This,object_count,objects,priorities); -} -/*** ID3D12Device2 methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device3_CreatePipelineState(ID3D12Device3* This,const D3D12_PIPELINE_STATE_STREAM_DESC *desc,REFIID riid,void **pipeline_state) { - return This->lpVtbl->CreatePipelineState(This,desc,riid,pipeline_state); -} -/*** ID3D12Device3 methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device3_OpenExistingHeapFromAddress(ID3D12Device3* This,void *address,REFIID riid,void **heap) { - return This->lpVtbl->OpenExistingHeapFromAddress(This,address,riid,heap); -} -static __WIDL_INLINE HRESULT ID3D12Device3_OpenExistingHeapFromFileMapping(ID3D12Device3* This,HANDLE file_mapping,REFIID riid,void **heap) { - return This->lpVtbl->OpenExistingHeapFromFileMapping(This,file_mapping,riid,heap); -} -static __WIDL_INLINE HRESULT ID3D12Device3_EnqueueMakeResident(ID3D12Device3* This,D3D12_RESIDENCY_FLAGS flags,UINT num_objects,ID3D12Pageable *const *objects,ID3D12Fence *fence_to_signal,UINT64 fence_value_to_signal) { - return This->lpVtbl->EnqueueMakeResident(This,flags,num_objects,objects,fence_to_signal,fence_value_to_signal); -} -#endif -#endif - -#endif - - -#endif /* __ID3D12Device3_INTERFACE_DEFINED__ */ - -/***************************************************************************** - * ID3D12Device4 interface - */ -#ifndef __ID3D12Device4_INTERFACE_DEFINED__ -#define __ID3D12Device4_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D12Device4, 0xe865df17, 0xa9ee, 0x46f9, 0xa4,0x63, 0x30,0x98,0x31,0x5a,0xa2,0xe5); -#if defined(__cplusplus) && !defined(CINTERFACE) -MIDL_INTERFACE("e865df17-a9ee-46f9-a463-3098315aa2e5") -ID3D12Device4 : public ID3D12Device3 -{ - virtual HRESULT STDMETHODCALLTYPE CreateCommandList1( - UINT node_mask, - D3D12_COMMAND_LIST_TYPE type, - D3D12_COMMAND_LIST_FLAGS flags, - REFIID riid, - void **command_list) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreateProtectedResourceSession( - const D3D12_PROTECTED_RESOURCE_SESSION_DESC *desc, - REFIID riid, - void **session) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreateCommittedResource1( - const D3D12_HEAP_PROPERTIES *heap_properties, - D3D12_HEAP_FLAGS heap_flags, - const D3D12_RESOURCE_DESC *desc, - D3D12_RESOURCE_STATES initial_state, - const D3D12_CLEAR_VALUE *optimized_clear_value, - ID3D12ProtectedResourceSession *protected_session, - REFIID riid, - void **resource) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreateHeap1( - const D3D12_HEAP_DESC *desc, - ID3D12ProtectedResourceSession *protected_session, - REFIID riid, - void **heap) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreateReservedResource1( - const D3D12_RESOURCE_DESC *desc, - D3D12_RESOURCE_STATES initial_state, - const D3D12_CLEAR_VALUE *optimized_clear_value, - ID3D12ProtectedResourceSession *protected_session, - REFIID riid, - void **resource) = 0; - -#ifdef WIDL_EXPLICIT_AGGREGATE_RETURNS - virtual D3D12_RESOURCE_ALLOCATION_INFO* STDMETHODCALLTYPE GetResourceAllocationInfo1( - D3D12_RESOURCE_ALLOCATION_INFO *__ret, - UINT visible_mask, - UINT reource_desc_count, - const D3D12_RESOURCE_DESC *resource_descs, - D3D12_RESOURCE_ALLOCATION_INFO1 *resource_allocation_infos) = 0; - D3D12_RESOURCE_ALLOCATION_INFO STDMETHODCALLTYPE GetResourceAllocationInfo1( - UINT visible_mask, - UINT reource_desc_count, - const D3D12_RESOURCE_DESC *resource_descs, - D3D12_RESOURCE_ALLOCATION_INFO1 *resource_allocation_infos) - { - D3D12_RESOURCE_ALLOCATION_INFO __ret; - return *GetResourceAllocationInfo1(&__ret, visible_mask, reource_desc_count, resource_descs, resource_allocation_infos); - } -#else - virtual D3D12_RESOURCE_ALLOCATION_INFO STDMETHODCALLTYPE GetResourceAllocationInfo1( - UINT visible_mask, - UINT reource_desc_count, - const D3D12_RESOURCE_DESC *resource_descs, - D3D12_RESOURCE_ALLOCATION_INFO1 *resource_allocation_infos) = 0; -#endif - -}; -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(ID3D12Device4, 0xe865df17, 0xa9ee, 0x46f9, 0xa4,0x63, 0x30,0x98,0x31,0x5a,0xa2,0xe5) -#endif -#else -typedef struct ID3D12Device4Vtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D12Device4 *This, - REFIID riid, - void **object); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D12Device4 *This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D12Device4 *This); - - /*** ID3D12Object methods ***/ - HRESULT (STDMETHODCALLTYPE *GetPrivateData)( - ID3D12Device4 *This, - REFGUID guid, - UINT *data_size, - void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateData)( - ID3D12Device4 *This, - REFGUID guid, - UINT data_size, - const void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( - ID3D12Device4 *This, - REFGUID guid, - const IUnknown *data); - - HRESULT (STDMETHODCALLTYPE *SetName)( - ID3D12Device4 *This, - const WCHAR *name); - - /*** ID3D12Device methods ***/ - UINT (STDMETHODCALLTYPE *GetNodeCount)( - ID3D12Device4 *This); - - HRESULT (STDMETHODCALLTYPE *CreateCommandQueue)( - ID3D12Device4 *This, - const D3D12_COMMAND_QUEUE_DESC *desc, - REFIID riid, - void **command_queue); - - HRESULT (STDMETHODCALLTYPE *CreateCommandAllocator)( - ID3D12Device4 *This, - D3D12_COMMAND_LIST_TYPE type, - REFIID riid, - void **command_allocator); - - HRESULT (STDMETHODCALLTYPE *CreateGraphicsPipelineState)( - ID3D12Device4 *This, - const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc, - REFIID riid, - void **pipeline_state); - - HRESULT (STDMETHODCALLTYPE *CreateComputePipelineState)( - ID3D12Device4 *This, - const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc, - REFIID riid, - void **pipeline_state); - - HRESULT (STDMETHODCALLTYPE *CreateCommandList)( - ID3D12Device4 *This, - UINT node_mask, - D3D12_COMMAND_LIST_TYPE type, - ID3D12CommandAllocator *command_allocator, - ID3D12PipelineState *initial_pipeline_state, - REFIID riid, - void **command_list); - - HRESULT (STDMETHODCALLTYPE *CheckFeatureSupport)( - ID3D12Device4 *This, - D3D12_FEATURE feature, - void *feature_data, - UINT feature_data_size); - - HRESULT (STDMETHODCALLTYPE *CreateDescriptorHeap)( - ID3D12Device4 *This, - const D3D12_DESCRIPTOR_HEAP_DESC *desc, - REFIID riid, - void **descriptor_heap); - - UINT (STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize)( - ID3D12Device4 *This, - D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); - - HRESULT (STDMETHODCALLTYPE *CreateRootSignature)( - ID3D12Device4 *This, - UINT node_mask, - const void *bytecode, - SIZE_T bytecode_length, - REFIID riid, - void **root_signature); - - void (STDMETHODCALLTYPE *CreateConstantBufferView)( - ID3D12Device4 *This, - const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor); - - void (STDMETHODCALLTYPE *CreateShaderResourceView)( - ID3D12Device4 *This, - ID3D12Resource *resource, - const D3D12_SHADER_RESOURCE_VIEW_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor); - - void (STDMETHODCALLTYPE *CreateUnorderedAccessView)( - ID3D12Device4 *This, - ID3D12Resource *resource, - ID3D12Resource *counter_resource, - const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor); - - void (STDMETHODCALLTYPE *CreateRenderTargetView)( - ID3D12Device4 *This, - ID3D12Resource *resource, - const D3D12_RENDER_TARGET_VIEW_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor); - - void (STDMETHODCALLTYPE *CreateDepthStencilView)( - ID3D12Device4 *This, - ID3D12Resource *resource, - const D3D12_DEPTH_STENCIL_VIEW_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor); - - void (STDMETHODCALLTYPE *CreateSampler)( - ID3D12Device4 *This, - const D3D12_SAMPLER_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor); - - void (STDMETHODCALLTYPE *CopyDescriptors)( - ID3D12Device4 *This, - UINT dst_descriptor_range_count, - const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets, - const UINT *dst_descriptor_range_sizes, - UINT src_descriptor_range_count, - const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets, - const UINT *src_descriptor_range_sizes, - D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); - - void (STDMETHODCALLTYPE *CopyDescriptorsSimple)( - ID3D12Device4 *This, - UINT descriptor_count, - const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset, - const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset, - D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); - - D3D12_RESOURCE_ALLOCATION_INFO * (STDMETHODCALLTYPE *GetResourceAllocationInfo)( - ID3D12Device4 *This, - D3D12_RESOURCE_ALLOCATION_INFO *__ret, - UINT visible_mask, - UINT reource_desc_count, - const D3D12_RESOURCE_DESC *resource_descs); - - D3D12_HEAP_PROPERTIES * (STDMETHODCALLTYPE *GetCustomHeapProperties)( - ID3D12Device4 *This, - D3D12_HEAP_PROPERTIES *__ret, - UINT node_mask, - D3D12_HEAP_TYPE heap_type); - - HRESULT (STDMETHODCALLTYPE *CreateCommittedResource)( - ID3D12Device4 *This, - const D3D12_HEAP_PROPERTIES *heap_properties, - D3D12_HEAP_FLAGS heap_flags, - const D3D12_RESOURCE_DESC *desc, - D3D12_RESOURCE_STATES initial_state, - const D3D12_CLEAR_VALUE *optimized_clear_value, - REFIID riid, - void **resource); - - HRESULT (STDMETHODCALLTYPE *CreateHeap)( - ID3D12Device4 *This, - const D3D12_HEAP_DESC *desc, - REFIID riid, - void **heap); - - HRESULT (STDMETHODCALLTYPE *CreatePlacedResource)( - ID3D12Device4 *This, - ID3D12Heap *heap, - UINT64 heap_offset, - const D3D12_RESOURCE_DESC *desc, - D3D12_RESOURCE_STATES initial_state, - const D3D12_CLEAR_VALUE *optimized_clear_value, - REFIID riid, - void **resource); - - HRESULT (STDMETHODCALLTYPE *CreateReservedResource)( - ID3D12Device4 *This, - const D3D12_RESOURCE_DESC *desc, - D3D12_RESOURCE_STATES initial_state, - const D3D12_CLEAR_VALUE *optimized_clear_value, - REFIID riid, - void **resource); - - HRESULT (STDMETHODCALLTYPE *CreateSharedHandle)( - ID3D12Device4 *This, - ID3D12DeviceChild *object, - const SECURITY_ATTRIBUTES *attributes, - DWORD access, - const WCHAR *name, - HANDLE *handle); - - HRESULT (STDMETHODCALLTYPE *OpenSharedHandle)( - ID3D12Device4 *This, - HANDLE handle, - REFIID riid, - void **object); - - HRESULT (STDMETHODCALLTYPE *OpenSharedHandleByName)( - ID3D12Device4 *This, - const WCHAR *name, - DWORD access, - HANDLE *handle); - - HRESULT (STDMETHODCALLTYPE *MakeResident)( - ID3D12Device4 *This, - UINT object_count, - ID3D12Pageable *const *objects); - - HRESULT (STDMETHODCALLTYPE *Evict)( - ID3D12Device4 *This, - UINT object_count, - ID3D12Pageable *const *objects); - - HRESULT (STDMETHODCALLTYPE *CreateFence)( - ID3D12Device4 *This, - UINT64 initial_value, - D3D12_FENCE_FLAGS flags, - REFIID riid, - void **fence); - - HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)( - ID3D12Device4 *This); - - void (STDMETHODCALLTYPE *GetCopyableFootprints)( - ID3D12Device4 *This, - const D3D12_RESOURCE_DESC *desc, - UINT first_sub_resource, - UINT sub_resource_count, - UINT64 base_offset, - D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts, - UINT *row_count, - UINT64 *row_size, - UINT64 *total_bytes); - - HRESULT (STDMETHODCALLTYPE *CreateQueryHeap)( - ID3D12Device4 *This, - const D3D12_QUERY_HEAP_DESC *desc, - REFIID riid, - void **heap); - - HRESULT (STDMETHODCALLTYPE *SetStablePowerState)( - ID3D12Device4 *This, - BOOL enable); - - HRESULT (STDMETHODCALLTYPE *CreateCommandSignature)( - ID3D12Device4 *This, - const D3D12_COMMAND_SIGNATURE_DESC *desc, - ID3D12RootSignature *root_signature, - REFIID riid, - void **command_signature); - - void (STDMETHODCALLTYPE *GetResourceTiling)( - ID3D12Device4 *This, - ID3D12Resource *resource, - UINT *total_tile_count, - D3D12_PACKED_MIP_INFO *packed_mip_info, - D3D12_TILE_SHAPE *standard_tile_shape, - UINT *sub_resource_tiling_count, - UINT first_sub_resource_tiling, - D3D12_SUBRESOURCE_TILING *sub_resource_tilings); - - LUID * (STDMETHODCALLTYPE *GetAdapterLuid)( - ID3D12Device4 *This, - LUID *__ret); - - /*** ID3D12Device1 methods ***/ - HRESULT (STDMETHODCALLTYPE *CreatePipelineLibrary)( - ID3D12Device4 *This, - const void *blob, - SIZE_T blob_size, - REFIID iid, - void **lib); - - HRESULT (STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion)( - ID3D12Device4 *This, - ID3D12Fence *const *fences, - const UINT64 *values, - UINT fence_count, - D3D12_MULTIPLE_FENCE_WAIT_FLAGS flags, - HANDLE event); - - HRESULT (STDMETHODCALLTYPE *SetResidencyPriority)( - ID3D12Device4 *This, - UINT object_count, - ID3D12Pageable *const *objects, - const D3D12_RESIDENCY_PRIORITY *priorities); - - /*** ID3D12Device2 methods ***/ - HRESULT (STDMETHODCALLTYPE *CreatePipelineState)( - ID3D12Device4 *This, - const D3D12_PIPELINE_STATE_STREAM_DESC *desc, - REFIID riid, - void **pipeline_state); - - /*** ID3D12Device3 methods ***/ - HRESULT (STDMETHODCALLTYPE *OpenExistingHeapFromAddress)( - ID3D12Device4 *This, - void *address, - REFIID riid, - void **heap); - - HRESULT (STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping)( - ID3D12Device4 *This, - HANDLE file_mapping, - REFIID riid, - void **heap); - - HRESULT (STDMETHODCALLTYPE *EnqueueMakeResident)( - ID3D12Device4 *This, - D3D12_RESIDENCY_FLAGS flags, - UINT num_objects, - ID3D12Pageable *const *objects, - ID3D12Fence *fence_to_signal, - UINT64 fence_value_to_signal); - - /*** ID3D12Device4 methods ***/ - HRESULT (STDMETHODCALLTYPE *CreateCommandList1)( - ID3D12Device4 *This, - UINT node_mask, - D3D12_COMMAND_LIST_TYPE type, - D3D12_COMMAND_LIST_FLAGS flags, - REFIID riid, - void **command_list); - - HRESULT (STDMETHODCALLTYPE *CreateProtectedResourceSession)( - ID3D12Device4 *This, - const D3D12_PROTECTED_RESOURCE_SESSION_DESC *desc, - REFIID riid, - void **session); - - HRESULT (STDMETHODCALLTYPE *CreateCommittedResource1)( - ID3D12Device4 *This, - const D3D12_HEAP_PROPERTIES *heap_properties, - D3D12_HEAP_FLAGS heap_flags, - const D3D12_RESOURCE_DESC *desc, - D3D12_RESOURCE_STATES initial_state, - const D3D12_CLEAR_VALUE *optimized_clear_value, - ID3D12ProtectedResourceSession *protected_session, - REFIID riid, - void **resource); - - HRESULT (STDMETHODCALLTYPE *CreateHeap1)( - ID3D12Device4 *This, - const D3D12_HEAP_DESC *desc, - ID3D12ProtectedResourceSession *protected_session, - REFIID riid, - void **heap); - - HRESULT (STDMETHODCALLTYPE *CreateReservedResource1)( - ID3D12Device4 *This, - const D3D12_RESOURCE_DESC *desc, - D3D12_RESOURCE_STATES initial_state, - const D3D12_CLEAR_VALUE *optimized_clear_value, - ID3D12ProtectedResourceSession *protected_session, - REFIID riid, - void **resource); - - D3D12_RESOURCE_ALLOCATION_INFO * (STDMETHODCALLTYPE *GetResourceAllocationInfo1)( - ID3D12Device4 *This, - D3D12_RESOURCE_ALLOCATION_INFO *__ret, - UINT visible_mask, - UINT reource_desc_count, - const D3D12_RESOURCE_DESC *resource_descs, - D3D12_RESOURCE_ALLOCATION_INFO1 *resource_allocation_infos); - - END_INTERFACE -} ID3D12Device4Vtbl; - -interface ID3D12Device4 { - CONST_VTBL ID3D12Device4Vtbl* lpVtbl; -}; - -#ifdef COBJMACROS -#ifndef WIDL_C_INLINE_WRAPPERS -/*** IUnknown methods ***/ -#define ID3D12Device4_QueryInterface(This,riid,object) (This)->lpVtbl->QueryInterface(This,riid,object) -#define ID3D12Device4_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D12Device4_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D12Object methods ***/ -#define ID3D12Device4_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) -#define ID3D12Device4_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) -#define ID3D12Device4_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) -#define ID3D12Device4_SetName(This,name) (This)->lpVtbl->SetName(This,name) -/*** ID3D12Device methods ***/ -#define ID3D12Device4_GetNodeCount(This) (This)->lpVtbl->GetNodeCount(This) -#define ID3D12Device4_CreateCommandQueue(This,desc,riid,command_queue) (This)->lpVtbl->CreateCommandQueue(This,desc,riid,command_queue) -#define ID3D12Device4_CreateCommandAllocator(This,type,riid,command_allocator) (This)->lpVtbl->CreateCommandAllocator(This,type,riid,command_allocator) -#define ID3D12Device4_CreateGraphicsPipelineState(This,desc,riid,pipeline_state) (This)->lpVtbl->CreateGraphicsPipelineState(This,desc,riid,pipeline_state) -#define ID3D12Device4_CreateComputePipelineState(This,desc,riid,pipeline_state) (This)->lpVtbl->CreateComputePipelineState(This,desc,riid,pipeline_state) -#define ID3D12Device4_CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list) (This)->lpVtbl->CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list) -#define ID3D12Device4_CheckFeatureSupport(This,feature,feature_data,feature_data_size) (This)->lpVtbl->CheckFeatureSupport(This,feature,feature_data,feature_data_size) -#define ID3D12Device4_CreateDescriptorHeap(This,desc,riid,descriptor_heap) (This)->lpVtbl->CreateDescriptorHeap(This,desc,riid,descriptor_heap) -#define ID3D12Device4_GetDescriptorHandleIncrementSize(This,descriptor_heap_type) (This)->lpVtbl->GetDescriptorHandleIncrementSize(This,descriptor_heap_type) -#define ID3D12Device4_CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature) (This)->lpVtbl->CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature) -#define ID3D12Device4_CreateConstantBufferView(This,desc,descriptor) (This)->lpVtbl->CreateConstantBufferView(This,desc,descriptor) -#define ID3D12Device4_CreateShaderResourceView(This,resource,desc,descriptor) (This)->lpVtbl->CreateShaderResourceView(This,resource,desc,descriptor) -#define ID3D12Device4_CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor) (This)->lpVtbl->CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor) -#define ID3D12Device4_CreateRenderTargetView(This,resource,desc,descriptor) (This)->lpVtbl->CreateRenderTargetView(This,resource,desc,descriptor) -#define ID3D12Device4_CreateDepthStencilView(This,resource,desc,descriptor) (This)->lpVtbl->CreateDepthStencilView(This,resource,desc,descriptor) -#define ID3D12Device4_CreateSampler(This,desc,descriptor) (This)->lpVtbl->CreateSampler(This,desc,descriptor) -#define ID3D12Device4_CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type) (This)->lpVtbl->CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type) -#define ID3D12Device4_CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type) (This)->lpVtbl->CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type) -#define ID3D12Device4_GetResourceAllocationInfo(This,visible_mask,reource_desc_count,resource_descs) ID3D12Device4_GetResourceAllocationInfo_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support -#define ID3D12Device4_GetCustomHeapProperties(This,node_mask,heap_type) ID3D12Device4_GetCustomHeapProperties_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support -#define ID3D12Device4_CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource) -#define ID3D12Device4_CreateHeap(This,desc,riid,heap) (This)->lpVtbl->CreateHeap(This,desc,riid,heap) -#define ID3D12Device4_CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource) -#define ID3D12Device4_CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource) -#define ID3D12Device4_CreateSharedHandle(This,object,attributes,access,name,handle) (This)->lpVtbl->CreateSharedHandle(This,object,attributes,access,name,handle) -#define ID3D12Device4_OpenSharedHandle(This,handle,riid,object) (This)->lpVtbl->OpenSharedHandle(This,handle,riid,object) -#define ID3D12Device4_OpenSharedHandleByName(This,name,access,handle) (This)->lpVtbl->OpenSharedHandleByName(This,name,access,handle) -#define ID3D12Device4_MakeResident(This,object_count,objects) (This)->lpVtbl->MakeResident(This,object_count,objects) -#define ID3D12Device4_Evict(This,object_count,objects) (This)->lpVtbl->Evict(This,object_count,objects) -#define ID3D12Device4_CreateFence(This,initial_value,flags,riid,fence) (This)->lpVtbl->CreateFence(This,initial_value,flags,riid,fence) -#define ID3D12Device4_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This) -#define ID3D12Device4_GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes) (This)->lpVtbl->GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes) -#define ID3D12Device4_CreateQueryHeap(This,desc,riid,heap) (This)->lpVtbl->CreateQueryHeap(This,desc,riid,heap) -#define ID3D12Device4_SetStablePowerState(This,enable) (This)->lpVtbl->SetStablePowerState(This,enable) -#define ID3D12Device4_CreateCommandSignature(This,desc,root_signature,riid,command_signature) (This)->lpVtbl->CreateCommandSignature(This,desc,root_signature,riid,command_signature) -#define ID3D12Device4_GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings) (This)->lpVtbl->GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings) -#define ID3D12Device4_GetAdapterLuid(This) ID3D12Device4_GetAdapterLuid_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support -/*** ID3D12Device1 methods ***/ -#define ID3D12Device4_CreatePipelineLibrary(This,blob,blob_size,iid,lib) (This)->lpVtbl->CreatePipelineLibrary(This,blob,blob_size,iid,lib) -#define ID3D12Device4_SetEventOnMultipleFenceCompletion(This,fences,values,fence_count,flags,event) (This)->lpVtbl->SetEventOnMultipleFenceCompletion(This,fences,values,fence_count,flags,event) -#define ID3D12Device4_SetResidencyPriority(This,object_count,objects,priorities) (This)->lpVtbl->SetResidencyPriority(This,object_count,objects,priorities) -/*** ID3D12Device2 methods ***/ -#define ID3D12Device4_CreatePipelineState(This,desc,riid,pipeline_state) (This)->lpVtbl->CreatePipelineState(This,desc,riid,pipeline_state) -/*** ID3D12Device3 methods ***/ -#define ID3D12Device4_OpenExistingHeapFromAddress(This,address,riid,heap) (This)->lpVtbl->OpenExistingHeapFromAddress(This,address,riid,heap) -#define ID3D12Device4_OpenExistingHeapFromFileMapping(This,file_mapping,riid,heap) (This)->lpVtbl->OpenExistingHeapFromFileMapping(This,file_mapping,riid,heap) -#define ID3D12Device4_EnqueueMakeResident(This,flags,num_objects,objects,fence_to_signal,fence_value_to_signal) (This)->lpVtbl->EnqueueMakeResident(This,flags,num_objects,objects,fence_to_signal,fence_value_to_signal) -/*** ID3D12Device4 methods ***/ -#define ID3D12Device4_CreateCommandList1(This,node_mask,type,flags,riid,command_list) (This)->lpVtbl->CreateCommandList1(This,node_mask,type,flags,riid,command_list) -#define ID3D12Device4_CreateProtectedResourceSession(This,desc,riid,session) (This)->lpVtbl->CreateProtectedResourceSession(This,desc,riid,session) -#define ID3D12Device4_CreateCommittedResource1(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,protected_session,riid,resource) (This)->lpVtbl->CreateCommittedResource1(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,protected_session,riid,resource) -#define ID3D12Device4_CreateHeap1(This,desc,protected_session,riid,heap) (This)->lpVtbl->CreateHeap1(This,desc,protected_session,riid,heap) -#define ID3D12Device4_CreateReservedResource1(This,desc,initial_state,optimized_clear_value,protected_session,riid,resource) (This)->lpVtbl->CreateReservedResource1(This,desc,initial_state,optimized_clear_value,protected_session,riid,resource) -#define ID3D12Device4_GetResourceAllocationInfo1(This,visible_mask,reource_desc_count,resource_descs,resource_allocation_infos) ID3D12Device4_GetResourceAllocationInfo1_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support -#else -/*** IUnknown methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device4_QueryInterface(ID3D12Device4* This,REFIID riid,void **object) { - return This->lpVtbl->QueryInterface(This,riid,object); -} -static __WIDL_INLINE ULONG ID3D12Device4_AddRef(ID3D12Device4* This) { - return This->lpVtbl->AddRef(This); -} -static __WIDL_INLINE ULONG ID3D12Device4_Release(ID3D12Device4* This) { - return This->lpVtbl->Release(This); -} -/*** ID3D12Object methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device4_GetPrivateData(ID3D12Device4* This,REFGUID guid,UINT *data_size,void *data) { - return This->lpVtbl->GetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12Device4_SetPrivateData(ID3D12Device4* This,REFGUID guid,UINT data_size,const void *data) { - return This->lpVtbl->SetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12Device4_SetPrivateDataInterface(ID3D12Device4* This,REFGUID guid,const IUnknown *data) { - return This->lpVtbl->SetPrivateDataInterface(This,guid,data); -} -static __WIDL_INLINE HRESULT ID3D12Device4_SetName(ID3D12Device4* This,const WCHAR *name) { - return This->lpVtbl->SetName(This,name); -} -/*** ID3D12Device methods ***/ -static __WIDL_INLINE UINT ID3D12Device4_GetNodeCount(ID3D12Device4* This) { - return This->lpVtbl->GetNodeCount(This); -} -static __WIDL_INLINE HRESULT ID3D12Device4_CreateCommandQueue(ID3D12Device4* This,const D3D12_COMMAND_QUEUE_DESC *desc,REFIID riid,void **command_queue) { - return This->lpVtbl->CreateCommandQueue(This,desc,riid,command_queue); -} -static __WIDL_INLINE HRESULT ID3D12Device4_CreateCommandAllocator(ID3D12Device4* This,D3D12_COMMAND_LIST_TYPE type,REFIID riid,void **command_allocator) { - return This->lpVtbl->CreateCommandAllocator(This,type,riid,command_allocator); -} -static __WIDL_INLINE HRESULT ID3D12Device4_CreateGraphicsPipelineState(ID3D12Device4* This,const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc,REFIID riid,void **pipeline_state) { - return This->lpVtbl->CreateGraphicsPipelineState(This,desc,riid,pipeline_state); -} -static __WIDL_INLINE HRESULT ID3D12Device4_CreateComputePipelineState(ID3D12Device4* This,const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc,REFIID riid,void **pipeline_state) { - return This->lpVtbl->CreateComputePipelineState(This,desc,riid,pipeline_state); -} -static __WIDL_INLINE HRESULT ID3D12Device4_CreateCommandList(ID3D12Device4* This,UINT node_mask,D3D12_COMMAND_LIST_TYPE type,ID3D12CommandAllocator *command_allocator,ID3D12PipelineState *initial_pipeline_state,REFIID riid,void **command_list) { - return This->lpVtbl->CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list); -} -static __WIDL_INLINE HRESULT ID3D12Device4_CheckFeatureSupport(ID3D12Device4* This,D3D12_FEATURE feature,void *feature_data,UINT feature_data_size) { - return This->lpVtbl->CheckFeatureSupport(This,feature,feature_data,feature_data_size); -} -static __WIDL_INLINE HRESULT ID3D12Device4_CreateDescriptorHeap(ID3D12Device4* This,const D3D12_DESCRIPTOR_HEAP_DESC *desc,REFIID riid,void **descriptor_heap) { - return This->lpVtbl->CreateDescriptorHeap(This,desc,riid,descriptor_heap); -} -static __WIDL_INLINE UINT ID3D12Device4_GetDescriptorHandleIncrementSize(ID3D12Device4* This,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { - return This->lpVtbl->GetDescriptorHandleIncrementSize(This,descriptor_heap_type); -} -static __WIDL_INLINE HRESULT ID3D12Device4_CreateRootSignature(ID3D12Device4* This,UINT node_mask,const void *bytecode,SIZE_T bytecode_length,REFIID riid,void **root_signature) { - return This->lpVtbl->CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature); -} -static __WIDL_INLINE void ID3D12Device4_CreateConstantBufferView(ID3D12Device4* This,const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { - This->lpVtbl->CreateConstantBufferView(This,desc,descriptor); -} -static __WIDL_INLINE void ID3D12Device4_CreateShaderResourceView(ID3D12Device4* This,ID3D12Resource *resource,const D3D12_SHADER_RESOURCE_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { - This->lpVtbl->CreateShaderResourceView(This,resource,desc,descriptor); -} -static __WIDL_INLINE void ID3D12Device4_CreateUnorderedAccessView(ID3D12Device4* This,ID3D12Resource *resource,ID3D12Resource *counter_resource,const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { - This->lpVtbl->CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor); -} -static __WIDL_INLINE void ID3D12Device4_CreateRenderTargetView(ID3D12Device4* This,ID3D12Resource *resource,const D3D12_RENDER_TARGET_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { - This->lpVtbl->CreateRenderTargetView(This,resource,desc,descriptor); -} -static __WIDL_INLINE void ID3D12Device4_CreateDepthStencilView(ID3D12Device4* This,ID3D12Resource *resource,const D3D12_DEPTH_STENCIL_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { - This->lpVtbl->CreateDepthStencilView(This,resource,desc,descriptor); -} -static __WIDL_INLINE void ID3D12Device4_CreateSampler(ID3D12Device4* This,const D3D12_SAMPLER_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { - This->lpVtbl->CreateSampler(This,desc,descriptor); -} -static __WIDL_INLINE void ID3D12Device4_CopyDescriptors(ID3D12Device4* This,UINT dst_descriptor_range_count,const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets,const UINT *dst_descriptor_range_sizes,UINT src_descriptor_range_count,const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets,const UINT *src_descriptor_range_sizes,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { - This->lpVtbl->CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type); -} -static __WIDL_INLINE void ID3D12Device4_CopyDescriptorsSimple(ID3D12Device4* This,UINT descriptor_count,const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset,const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { - This->lpVtbl->CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type); -} -static __WIDL_INLINE D3D12_RESOURCE_ALLOCATION_INFO ID3D12Device4_GetResourceAllocationInfo(ID3D12Device4* This,UINT visible_mask,UINT reource_desc_count,const D3D12_RESOURCE_DESC *resource_descs) { - D3D12_RESOURCE_ALLOCATION_INFO __ret; - return *This->lpVtbl->GetResourceAllocationInfo(This,&__ret,visible_mask,reource_desc_count,resource_descs); -} -static __WIDL_INLINE D3D12_HEAP_PROPERTIES ID3D12Device4_GetCustomHeapProperties(ID3D12Device4* This,UINT node_mask,D3D12_HEAP_TYPE heap_type) { - D3D12_HEAP_PROPERTIES __ret; - return *This->lpVtbl->GetCustomHeapProperties(This,&__ret,node_mask,heap_type); -} -static __WIDL_INLINE HRESULT ID3D12Device4_CreateCommittedResource(ID3D12Device4* This,const D3D12_HEAP_PROPERTIES *heap_properties,D3D12_HEAP_FLAGS heap_flags,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { - return This->lpVtbl->CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource); -} -static __WIDL_INLINE HRESULT ID3D12Device4_CreateHeap(ID3D12Device4* This,const D3D12_HEAP_DESC *desc,REFIID riid,void **heap) { - return This->lpVtbl->CreateHeap(This,desc,riid,heap); -} -static __WIDL_INLINE HRESULT ID3D12Device4_CreatePlacedResource(ID3D12Device4* This,ID3D12Heap *heap,UINT64 heap_offset,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { - return This->lpVtbl->CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource); -} -static __WIDL_INLINE HRESULT ID3D12Device4_CreateReservedResource(ID3D12Device4* This,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { - return This->lpVtbl->CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource); -} -static __WIDL_INLINE HRESULT ID3D12Device4_CreateSharedHandle(ID3D12Device4* This,ID3D12DeviceChild *object,const SECURITY_ATTRIBUTES *attributes,DWORD access,const WCHAR *name,HANDLE *handle) { - return This->lpVtbl->CreateSharedHandle(This,object,attributes,access,name,handle); -} -static __WIDL_INLINE HRESULT ID3D12Device4_OpenSharedHandle(ID3D12Device4* This,HANDLE handle,REFIID riid,void **object) { - return This->lpVtbl->OpenSharedHandle(This,handle,riid,object); -} -static __WIDL_INLINE HRESULT ID3D12Device4_OpenSharedHandleByName(ID3D12Device4* This,const WCHAR *name,DWORD access,HANDLE *handle) { - return This->lpVtbl->OpenSharedHandleByName(This,name,access,handle); -} -static __WIDL_INLINE HRESULT ID3D12Device4_MakeResident(ID3D12Device4* This,UINT object_count,ID3D12Pageable *const *objects) { - return This->lpVtbl->MakeResident(This,object_count,objects); -} -static __WIDL_INLINE HRESULT ID3D12Device4_Evict(ID3D12Device4* This,UINT object_count,ID3D12Pageable *const *objects) { - return This->lpVtbl->Evict(This,object_count,objects); -} -static __WIDL_INLINE HRESULT ID3D12Device4_CreateFence(ID3D12Device4* This,UINT64 initial_value,D3D12_FENCE_FLAGS flags,REFIID riid,void **fence) { - return This->lpVtbl->CreateFence(This,initial_value,flags,riid,fence); -} -static __WIDL_INLINE HRESULT ID3D12Device4_GetDeviceRemovedReason(ID3D12Device4* This) { - return This->lpVtbl->GetDeviceRemovedReason(This); -} -static __WIDL_INLINE void ID3D12Device4_GetCopyableFootprints(ID3D12Device4* This,const D3D12_RESOURCE_DESC *desc,UINT first_sub_resource,UINT sub_resource_count,UINT64 base_offset,D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts,UINT *row_count,UINT64 *row_size,UINT64 *total_bytes) { - This->lpVtbl->GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes); -} -static __WIDL_INLINE HRESULT ID3D12Device4_CreateQueryHeap(ID3D12Device4* This,const D3D12_QUERY_HEAP_DESC *desc,REFIID riid,void **heap) { - return This->lpVtbl->CreateQueryHeap(This,desc,riid,heap); -} -static __WIDL_INLINE HRESULT ID3D12Device4_SetStablePowerState(ID3D12Device4* This,BOOL enable) { - return This->lpVtbl->SetStablePowerState(This,enable); -} -static __WIDL_INLINE HRESULT ID3D12Device4_CreateCommandSignature(ID3D12Device4* This,const D3D12_COMMAND_SIGNATURE_DESC *desc,ID3D12RootSignature *root_signature,REFIID riid,void **command_signature) { - return This->lpVtbl->CreateCommandSignature(This,desc,root_signature,riid,command_signature); -} -static __WIDL_INLINE void ID3D12Device4_GetResourceTiling(ID3D12Device4* This,ID3D12Resource *resource,UINT *total_tile_count,D3D12_PACKED_MIP_INFO *packed_mip_info,D3D12_TILE_SHAPE *standard_tile_shape,UINT *sub_resource_tiling_count,UINT first_sub_resource_tiling,D3D12_SUBRESOURCE_TILING *sub_resource_tilings) { - This->lpVtbl->GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings); -} -static __WIDL_INLINE LUID ID3D12Device4_GetAdapterLuid(ID3D12Device4* This) { - LUID __ret; - return *This->lpVtbl->GetAdapterLuid(This,&__ret); -} -/*** ID3D12Device1 methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device4_CreatePipelineLibrary(ID3D12Device4* This,const void *blob,SIZE_T blob_size,REFIID iid,void **lib) { - return This->lpVtbl->CreatePipelineLibrary(This,blob,blob_size,iid,lib); -} -static __WIDL_INLINE HRESULT ID3D12Device4_SetEventOnMultipleFenceCompletion(ID3D12Device4* This,ID3D12Fence *const *fences,const UINT64 *values,UINT fence_count,D3D12_MULTIPLE_FENCE_WAIT_FLAGS flags,HANDLE event) { - return This->lpVtbl->SetEventOnMultipleFenceCompletion(This,fences,values,fence_count,flags,event); -} -static __WIDL_INLINE HRESULT ID3D12Device4_SetResidencyPriority(ID3D12Device4* This,UINT object_count,ID3D12Pageable *const *objects,const D3D12_RESIDENCY_PRIORITY *priorities) { - return This->lpVtbl->SetResidencyPriority(This,object_count,objects,priorities); -} -/*** ID3D12Device2 methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device4_CreatePipelineState(ID3D12Device4* This,const D3D12_PIPELINE_STATE_STREAM_DESC *desc,REFIID riid,void **pipeline_state) { - return This->lpVtbl->CreatePipelineState(This,desc,riid,pipeline_state); -} -/*** ID3D12Device3 methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device4_OpenExistingHeapFromAddress(ID3D12Device4* This,void *address,REFIID riid,void **heap) { - return This->lpVtbl->OpenExistingHeapFromAddress(This,address,riid,heap); -} -static __WIDL_INLINE HRESULT ID3D12Device4_OpenExistingHeapFromFileMapping(ID3D12Device4* This,HANDLE file_mapping,REFIID riid,void **heap) { - return This->lpVtbl->OpenExistingHeapFromFileMapping(This,file_mapping,riid,heap); -} -static __WIDL_INLINE HRESULT ID3D12Device4_EnqueueMakeResident(ID3D12Device4* This,D3D12_RESIDENCY_FLAGS flags,UINT num_objects,ID3D12Pageable *const *objects,ID3D12Fence *fence_to_signal,UINT64 fence_value_to_signal) { - return This->lpVtbl->EnqueueMakeResident(This,flags,num_objects,objects,fence_to_signal,fence_value_to_signal); -} -/*** ID3D12Device4 methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device4_CreateCommandList1(ID3D12Device4* This,UINT node_mask,D3D12_COMMAND_LIST_TYPE type,D3D12_COMMAND_LIST_FLAGS flags,REFIID riid,void **command_list) { - return This->lpVtbl->CreateCommandList1(This,node_mask,type,flags,riid,command_list); -} -static __WIDL_INLINE HRESULT ID3D12Device4_CreateProtectedResourceSession(ID3D12Device4* This,const D3D12_PROTECTED_RESOURCE_SESSION_DESC *desc,REFIID riid,void **session) { - return This->lpVtbl->CreateProtectedResourceSession(This,desc,riid,session); -} -static __WIDL_INLINE HRESULT ID3D12Device4_CreateCommittedResource1(ID3D12Device4* This,const D3D12_HEAP_PROPERTIES *heap_properties,D3D12_HEAP_FLAGS heap_flags,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,ID3D12ProtectedResourceSession *protected_session,REFIID riid,void **resource) { - return This->lpVtbl->CreateCommittedResource1(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,protected_session,riid,resource); -} -static __WIDL_INLINE HRESULT ID3D12Device4_CreateHeap1(ID3D12Device4* This,const D3D12_HEAP_DESC *desc,ID3D12ProtectedResourceSession *protected_session,REFIID riid,void **heap) { - return This->lpVtbl->CreateHeap1(This,desc,protected_session,riid,heap); -} -static __WIDL_INLINE HRESULT ID3D12Device4_CreateReservedResource1(ID3D12Device4* This,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,ID3D12ProtectedResourceSession *protected_session,REFIID riid,void **resource) { - return This->lpVtbl->CreateReservedResource1(This,desc,initial_state,optimized_clear_value,protected_session,riid,resource); -} -static __WIDL_INLINE D3D12_RESOURCE_ALLOCATION_INFO ID3D12Device4_GetResourceAllocationInfo1(ID3D12Device4* This,UINT visible_mask,UINT reource_desc_count,const D3D12_RESOURCE_DESC *resource_descs,D3D12_RESOURCE_ALLOCATION_INFO1 *resource_allocation_infos) { - D3D12_RESOURCE_ALLOCATION_INFO __ret; - return *This->lpVtbl->GetResourceAllocationInfo1(This,&__ret,visible_mask,reource_desc_count,resource_descs,resource_allocation_infos); -} -#endif -#endif - -#endif - - -#endif /* __ID3D12Device4_INTERFACE_DEFINED__ */ - -/***************************************************************************** - * ID3D12Device5 interface - */ -#ifndef __ID3D12Device5_INTERFACE_DEFINED__ -#define __ID3D12Device5_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D12Device5, 0x8b4f173b, 0x2fea, 0x4b80, 0x8f,0x58, 0x43,0x07,0x19,0x1a,0xb9,0x5d); -#if defined(__cplusplus) && !defined(CINTERFACE) -MIDL_INTERFACE("8b4f173b-2fea-4b80-8f58-4307191ab95d") -ID3D12Device5 : public ID3D12Device4 -{ - virtual HRESULT STDMETHODCALLTYPE CreateLifetimeTracker( - ID3D12LifetimeOwner *owner, - REFIID riid, - void **tracker) = 0; - - virtual void STDMETHODCALLTYPE RemoveDevice( - ) = 0; - - virtual HRESULT STDMETHODCALLTYPE EnumerateMetaCommands( - UINT *num_meta_commands, - D3D12_META_COMMAND_DESC *descs) = 0; - - virtual HRESULT STDMETHODCALLTYPE EnumerateMetaCommandParameters( - REFGUID command_id, - D3D12_META_COMMAND_PARAMETER_STAGE Stage, - UINT *total_structure_size, - UINT *parameter_count, - D3D12_META_COMMAND_PARAMETER_DESC *parameter_descs) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreateMetaCommand( - REFGUID command_id, - UINT node_mask, - const void *creation_parameters_data, - SIZE_T creation_parameters_size, - REFIID riid, - void **meta_command) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreateStateObject( - const D3D12_STATE_OBJECT_DESC *desc, - REFIID riid, - void **state_object) = 0; - - virtual void STDMETHODCALLTYPE GetRaytracingAccelerationStructurePrebuildInfo( - const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *desc, - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *info) = 0; - - virtual D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS STDMETHODCALLTYPE CheckDriverMatchingIdentifier( - D3D12_SERIALIZED_DATA_TYPE serialized_data_type, - const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *identifier) = 0; - -}; -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(ID3D12Device5, 0x8b4f173b, 0x2fea, 0x4b80, 0x8f,0x58, 0x43,0x07,0x19,0x1a,0xb9,0x5d) -#endif -#else -typedef struct ID3D12Device5Vtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D12Device5 *This, - REFIID riid, - void **object); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D12Device5 *This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D12Device5 *This); - - /*** ID3D12Object methods ***/ - HRESULT (STDMETHODCALLTYPE *GetPrivateData)( - ID3D12Device5 *This, - REFGUID guid, - UINT *data_size, - void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateData)( - ID3D12Device5 *This, - REFGUID guid, - UINT data_size, - const void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( - ID3D12Device5 *This, - REFGUID guid, - const IUnknown *data); - - HRESULT (STDMETHODCALLTYPE *SetName)( - ID3D12Device5 *This, - const WCHAR *name); - - /*** ID3D12Device methods ***/ - UINT (STDMETHODCALLTYPE *GetNodeCount)( - ID3D12Device5 *This); - - HRESULT (STDMETHODCALLTYPE *CreateCommandQueue)( - ID3D12Device5 *This, - const D3D12_COMMAND_QUEUE_DESC *desc, - REFIID riid, - void **command_queue); - - HRESULT (STDMETHODCALLTYPE *CreateCommandAllocator)( - ID3D12Device5 *This, - D3D12_COMMAND_LIST_TYPE type, - REFIID riid, - void **command_allocator); - - HRESULT (STDMETHODCALLTYPE *CreateGraphicsPipelineState)( - ID3D12Device5 *This, - const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc, - REFIID riid, - void **pipeline_state); - - HRESULT (STDMETHODCALLTYPE *CreateComputePipelineState)( - ID3D12Device5 *This, - const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc, - REFIID riid, - void **pipeline_state); - - HRESULT (STDMETHODCALLTYPE *CreateCommandList)( - ID3D12Device5 *This, - UINT node_mask, - D3D12_COMMAND_LIST_TYPE type, - ID3D12CommandAllocator *command_allocator, - ID3D12PipelineState *initial_pipeline_state, - REFIID riid, - void **command_list); - - HRESULT (STDMETHODCALLTYPE *CheckFeatureSupport)( - ID3D12Device5 *This, - D3D12_FEATURE feature, - void *feature_data, - UINT feature_data_size); - - HRESULT (STDMETHODCALLTYPE *CreateDescriptorHeap)( - ID3D12Device5 *This, - const D3D12_DESCRIPTOR_HEAP_DESC *desc, - REFIID riid, - void **descriptor_heap); - - UINT (STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize)( - ID3D12Device5 *This, - D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); - - HRESULT (STDMETHODCALLTYPE *CreateRootSignature)( - ID3D12Device5 *This, - UINT node_mask, - const void *bytecode, - SIZE_T bytecode_length, - REFIID riid, - void **root_signature); - - void (STDMETHODCALLTYPE *CreateConstantBufferView)( - ID3D12Device5 *This, - const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor); - - void (STDMETHODCALLTYPE *CreateShaderResourceView)( - ID3D12Device5 *This, - ID3D12Resource *resource, - const D3D12_SHADER_RESOURCE_VIEW_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor); - - void (STDMETHODCALLTYPE *CreateUnorderedAccessView)( - ID3D12Device5 *This, - ID3D12Resource *resource, - ID3D12Resource *counter_resource, - const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor); - - void (STDMETHODCALLTYPE *CreateRenderTargetView)( - ID3D12Device5 *This, - ID3D12Resource *resource, - const D3D12_RENDER_TARGET_VIEW_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor); - - void (STDMETHODCALLTYPE *CreateDepthStencilView)( - ID3D12Device5 *This, - ID3D12Resource *resource, - const D3D12_DEPTH_STENCIL_VIEW_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor); - - void (STDMETHODCALLTYPE *CreateSampler)( - ID3D12Device5 *This, - const D3D12_SAMPLER_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor); - - void (STDMETHODCALLTYPE *CopyDescriptors)( - ID3D12Device5 *This, - UINT dst_descriptor_range_count, - const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets, - const UINT *dst_descriptor_range_sizes, - UINT src_descriptor_range_count, - const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets, - const UINT *src_descriptor_range_sizes, - D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); - - void (STDMETHODCALLTYPE *CopyDescriptorsSimple)( - ID3D12Device5 *This, - UINT descriptor_count, - const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset, - const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset, - D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); - - D3D12_RESOURCE_ALLOCATION_INFO * (STDMETHODCALLTYPE *GetResourceAllocationInfo)( - ID3D12Device5 *This, - D3D12_RESOURCE_ALLOCATION_INFO *__ret, - UINT visible_mask, - UINT reource_desc_count, - const D3D12_RESOURCE_DESC *resource_descs); - - D3D12_HEAP_PROPERTIES * (STDMETHODCALLTYPE *GetCustomHeapProperties)( - ID3D12Device5 *This, - D3D12_HEAP_PROPERTIES *__ret, - UINT node_mask, - D3D12_HEAP_TYPE heap_type); - - HRESULT (STDMETHODCALLTYPE *CreateCommittedResource)( - ID3D12Device5 *This, - const D3D12_HEAP_PROPERTIES *heap_properties, - D3D12_HEAP_FLAGS heap_flags, - const D3D12_RESOURCE_DESC *desc, - D3D12_RESOURCE_STATES initial_state, - const D3D12_CLEAR_VALUE *optimized_clear_value, - REFIID riid, - void **resource); - - HRESULT (STDMETHODCALLTYPE *CreateHeap)( - ID3D12Device5 *This, - const D3D12_HEAP_DESC *desc, - REFIID riid, - void **heap); - - HRESULT (STDMETHODCALLTYPE *CreatePlacedResource)( - ID3D12Device5 *This, - ID3D12Heap *heap, - UINT64 heap_offset, - const D3D12_RESOURCE_DESC *desc, - D3D12_RESOURCE_STATES initial_state, - const D3D12_CLEAR_VALUE *optimized_clear_value, - REFIID riid, - void **resource); - - HRESULT (STDMETHODCALLTYPE *CreateReservedResource)( - ID3D12Device5 *This, - const D3D12_RESOURCE_DESC *desc, - D3D12_RESOURCE_STATES initial_state, - const D3D12_CLEAR_VALUE *optimized_clear_value, - REFIID riid, - void **resource); - - HRESULT (STDMETHODCALLTYPE *CreateSharedHandle)( - ID3D12Device5 *This, - ID3D12DeviceChild *object, - const SECURITY_ATTRIBUTES *attributes, - DWORD access, - const WCHAR *name, - HANDLE *handle); - - HRESULT (STDMETHODCALLTYPE *OpenSharedHandle)( - ID3D12Device5 *This, - HANDLE handle, - REFIID riid, - void **object); - - HRESULT (STDMETHODCALLTYPE *OpenSharedHandleByName)( - ID3D12Device5 *This, - const WCHAR *name, - DWORD access, - HANDLE *handle); - - HRESULT (STDMETHODCALLTYPE *MakeResident)( - ID3D12Device5 *This, - UINT object_count, - ID3D12Pageable *const *objects); - - HRESULT (STDMETHODCALLTYPE *Evict)( - ID3D12Device5 *This, - UINT object_count, - ID3D12Pageable *const *objects); - - HRESULT (STDMETHODCALLTYPE *CreateFence)( - ID3D12Device5 *This, - UINT64 initial_value, - D3D12_FENCE_FLAGS flags, - REFIID riid, - void **fence); - - HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)( - ID3D12Device5 *This); - - void (STDMETHODCALLTYPE *GetCopyableFootprints)( - ID3D12Device5 *This, - const D3D12_RESOURCE_DESC *desc, - UINT first_sub_resource, - UINT sub_resource_count, - UINT64 base_offset, - D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts, - UINT *row_count, - UINT64 *row_size, - UINT64 *total_bytes); - - HRESULT (STDMETHODCALLTYPE *CreateQueryHeap)( - ID3D12Device5 *This, - const D3D12_QUERY_HEAP_DESC *desc, - REFIID riid, - void **heap); - - HRESULT (STDMETHODCALLTYPE *SetStablePowerState)( - ID3D12Device5 *This, - BOOL enable); - - HRESULT (STDMETHODCALLTYPE *CreateCommandSignature)( - ID3D12Device5 *This, - const D3D12_COMMAND_SIGNATURE_DESC *desc, - ID3D12RootSignature *root_signature, - REFIID riid, - void **command_signature); - - void (STDMETHODCALLTYPE *GetResourceTiling)( - ID3D12Device5 *This, - ID3D12Resource *resource, - UINT *total_tile_count, - D3D12_PACKED_MIP_INFO *packed_mip_info, - D3D12_TILE_SHAPE *standard_tile_shape, - UINT *sub_resource_tiling_count, - UINT first_sub_resource_tiling, - D3D12_SUBRESOURCE_TILING *sub_resource_tilings); - - LUID * (STDMETHODCALLTYPE *GetAdapterLuid)( - ID3D12Device5 *This, - LUID *__ret); - - /*** ID3D12Device1 methods ***/ - HRESULT (STDMETHODCALLTYPE *CreatePipelineLibrary)( - ID3D12Device5 *This, - const void *blob, - SIZE_T blob_size, - REFIID iid, - void **lib); - - HRESULT (STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion)( - ID3D12Device5 *This, - ID3D12Fence *const *fences, - const UINT64 *values, - UINT fence_count, - D3D12_MULTIPLE_FENCE_WAIT_FLAGS flags, - HANDLE event); - - HRESULT (STDMETHODCALLTYPE *SetResidencyPriority)( - ID3D12Device5 *This, - UINT object_count, - ID3D12Pageable *const *objects, - const D3D12_RESIDENCY_PRIORITY *priorities); - - /*** ID3D12Device2 methods ***/ - HRESULT (STDMETHODCALLTYPE *CreatePipelineState)( - ID3D12Device5 *This, - const D3D12_PIPELINE_STATE_STREAM_DESC *desc, - REFIID riid, - void **pipeline_state); - - /*** ID3D12Device3 methods ***/ - HRESULT (STDMETHODCALLTYPE *OpenExistingHeapFromAddress)( - ID3D12Device5 *This, - void *address, - REFIID riid, - void **heap); - - HRESULT (STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping)( - ID3D12Device5 *This, - HANDLE file_mapping, - REFIID riid, - void **heap); - - HRESULT (STDMETHODCALLTYPE *EnqueueMakeResident)( - ID3D12Device5 *This, - D3D12_RESIDENCY_FLAGS flags, - UINT num_objects, - ID3D12Pageable *const *objects, - ID3D12Fence *fence_to_signal, - UINT64 fence_value_to_signal); - - /*** ID3D12Device4 methods ***/ - HRESULT (STDMETHODCALLTYPE *CreateCommandList1)( - ID3D12Device5 *This, - UINT node_mask, - D3D12_COMMAND_LIST_TYPE type, - D3D12_COMMAND_LIST_FLAGS flags, - REFIID riid, - void **command_list); - - HRESULT (STDMETHODCALLTYPE *CreateProtectedResourceSession)( - ID3D12Device5 *This, - const D3D12_PROTECTED_RESOURCE_SESSION_DESC *desc, - REFIID riid, - void **session); - - HRESULT (STDMETHODCALLTYPE *CreateCommittedResource1)( - ID3D12Device5 *This, - const D3D12_HEAP_PROPERTIES *heap_properties, - D3D12_HEAP_FLAGS heap_flags, - const D3D12_RESOURCE_DESC *desc, - D3D12_RESOURCE_STATES initial_state, - const D3D12_CLEAR_VALUE *optimized_clear_value, - ID3D12ProtectedResourceSession *protected_session, - REFIID riid, - void **resource); - - HRESULT (STDMETHODCALLTYPE *CreateHeap1)( - ID3D12Device5 *This, - const D3D12_HEAP_DESC *desc, - ID3D12ProtectedResourceSession *protected_session, - REFIID riid, - void **heap); - - HRESULT (STDMETHODCALLTYPE *CreateReservedResource1)( - ID3D12Device5 *This, - const D3D12_RESOURCE_DESC *desc, - D3D12_RESOURCE_STATES initial_state, - const D3D12_CLEAR_VALUE *optimized_clear_value, - ID3D12ProtectedResourceSession *protected_session, - REFIID riid, - void **resource); - - D3D12_RESOURCE_ALLOCATION_INFO * (STDMETHODCALLTYPE *GetResourceAllocationInfo1)( - ID3D12Device5 *This, - D3D12_RESOURCE_ALLOCATION_INFO *__ret, - UINT visible_mask, - UINT reource_desc_count, - const D3D12_RESOURCE_DESC *resource_descs, - D3D12_RESOURCE_ALLOCATION_INFO1 *resource_allocation_infos); - - /*** ID3D12Device5 methods ***/ - HRESULT (STDMETHODCALLTYPE *CreateLifetimeTracker)( - ID3D12Device5 *This, - ID3D12LifetimeOwner *owner, - REFIID riid, - void **tracker); - - void (STDMETHODCALLTYPE *RemoveDevice)( - ID3D12Device5 *This); - - HRESULT (STDMETHODCALLTYPE *EnumerateMetaCommands)( - ID3D12Device5 *This, - UINT *num_meta_commands, - D3D12_META_COMMAND_DESC *descs); - - HRESULT (STDMETHODCALLTYPE *EnumerateMetaCommandParameters)( - ID3D12Device5 *This, - REFGUID command_id, - D3D12_META_COMMAND_PARAMETER_STAGE Stage, - UINT *total_structure_size, - UINT *parameter_count, - D3D12_META_COMMAND_PARAMETER_DESC *parameter_descs); - - HRESULT (STDMETHODCALLTYPE *CreateMetaCommand)( - ID3D12Device5 *This, - REFGUID command_id, - UINT node_mask, - const void *creation_parameters_data, - SIZE_T creation_parameters_size, - REFIID riid, - void **meta_command); - - HRESULT (STDMETHODCALLTYPE *CreateStateObject)( - ID3D12Device5 *This, - const D3D12_STATE_OBJECT_DESC *desc, - REFIID riid, - void **state_object); - - void (STDMETHODCALLTYPE *GetRaytracingAccelerationStructurePrebuildInfo)( - ID3D12Device5 *This, - const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *desc, - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *info); - - D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS (STDMETHODCALLTYPE *CheckDriverMatchingIdentifier)( - ID3D12Device5 *This, - D3D12_SERIALIZED_DATA_TYPE serialized_data_type, - const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *identifier); - - END_INTERFACE -} ID3D12Device5Vtbl; - -interface ID3D12Device5 { - CONST_VTBL ID3D12Device5Vtbl* lpVtbl; -}; - -#ifdef COBJMACROS -#ifndef WIDL_C_INLINE_WRAPPERS -/*** IUnknown methods ***/ -#define ID3D12Device5_QueryInterface(This,riid,object) (This)->lpVtbl->QueryInterface(This,riid,object) -#define ID3D12Device5_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D12Device5_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D12Object methods ***/ -#define ID3D12Device5_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) -#define ID3D12Device5_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) -#define ID3D12Device5_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) -#define ID3D12Device5_SetName(This,name) (This)->lpVtbl->SetName(This,name) -/*** ID3D12Device methods ***/ -#define ID3D12Device5_GetNodeCount(This) (This)->lpVtbl->GetNodeCount(This) -#define ID3D12Device5_CreateCommandQueue(This,desc,riid,command_queue) (This)->lpVtbl->CreateCommandQueue(This,desc,riid,command_queue) -#define ID3D12Device5_CreateCommandAllocator(This,type,riid,command_allocator) (This)->lpVtbl->CreateCommandAllocator(This,type,riid,command_allocator) -#define ID3D12Device5_CreateGraphicsPipelineState(This,desc,riid,pipeline_state) (This)->lpVtbl->CreateGraphicsPipelineState(This,desc,riid,pipeline_state) -#define ID3D12Device5_CreateComputePipelineState(This,desc,riid,pipeline_state) (This)->lpVtbl->CreateComputePipelineState(This,desc,riid,pipeline_state) -#define ID3D12Device5_CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list) (This)->lpVtbl->CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list) -#define ID3D12Device5_CheckFeatureSupport(This,feature,feature_data,feature_data_size) (This)->lpVtbl->CheckFeatureSupport(This,feature,feature_data,feature_data_size) -#define ID3D12Device5_CreateDescriptorHeap(This,desc,riid,descriptor_heap) (This)->lpVtbl->CreateDescriptorHeap(This,desc,riid,descriptor_heap) -#define ID3D12Device5_GetDescriptorHandleIncrementSize(This,descriptor_heap_type) (This)->lpVtbl->GetDescriptorHandleIncrementSize(This,descriptor_heap_type) -#define ID3D12Device5_CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature) (This)->lpVtbl->CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature) -#define ID3D12Device5_CreateConstantBufferView(This,desc,descriptor) (This)->lpVtbl->CreateConstantBufferView(This,desc,descriptor) -#define ID3D12Device5_CreateShaderResourceView(This,resource,desc,descriptor) (This)->lpVtbl->CreateShaderResourceView(This,resource,desc,descriptor) -#define ID3D12Device5_CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor) (This)->lpVtbl->CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor) -#define ID3D12Device5_CreateRenderTargetView(This,resource,desc,descriptor) (This)->lpVtbl->CreateRenderTargetView(This,resource,desc,descriptor) -#define ID3D12Device5_CreateDepthStencilView(This,resource,desc,descriptor) (This)->lpVtbl->CreateDepthStencilView(This,resource,desc,descriptor) -#define ID3D12Device5_CreateSampler(This,desc,descriptor) (This)->lpVtbl->CreateSampler(This,desc,descriptor) -#define ID3D12Device5_CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type) (This)->lpVtbl->CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type) -#define ID3D12Device5_CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type) (This)->lpVtbl->CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type) -#define ID3D12Device5_GetResourceAllocationInfo(This,visible_mask,reource_desc_count,resource_descs) ID3D12Device5_GetResourceAllocationInfo_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support -#define ID3D12Device5_GetCustomHeapProperties(This,node_mask,heap_type) ID3D12Device5_GetCustomHeapProperties_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support -#define ID3D12Device5_CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource) -#define ID3D12Device5_CreateHeap(This,desc,riid,heap) (This)->lpVtbl->CreateHeap(This,desc,riid,heap) -#define ID3D12Device5_CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource) -#define ID3D12Device5_CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource) -#define ID3D12Device5_CreateSharedHandle(This,object,attributes,access,name,handle) (This)->lpVtbl->CreateSharedHandle(This,object,attributes,access,name,handle) -#define ID3D12Device5_OpenSharedHandle(This,handle,riid,object) (This)->lpVtbl->OpenSharedHandle(This,handle,riid,object) -#define ID3D12Device5_OpenSharedHandleByName(This,name,access,handle) (This)->lpVtbl->OpenSharedHandleByName(This,name,access,handle) -#define ID3D12Device5_MakeResident(This,object_count,objects) (This)->lpVtbl->MakeResident(This,object_count,objects) -#define ID3D12Device5_Evict(This,object_count,objects) (This)->lpVtbl->Evict(This,object_count,objects) -#define ID3D12Device5_CreateFence(This,initial_value,flags,riid,fence) (This)->lpVtbl->CreateFence(This,initial_value,flags,riid,fence) -#define ID3D12Device5_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This) -#define ID3D12Device5_GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes) (This)->lpVtbl->GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes) -#define ID3D12Device5_CreateQueryHeap(This,desc,riid,heap) (This)->lpVtbl->CreateQueryHeap(This,desc,riid,heap) -#define ID3D12Device5_SetStablePowerState(This,enable) (This)->lpVtbl->SetStablePowerState(This,enable) -#define ID3D12Device5_CreateCommandSignature(This,desc,root_signature,riid,command_signature) (This)->lpVtbl->CreateCommandSignature(This,desc,root_signature,riid,command_signature) -#define ID3D12Device5_GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings) (This)->lpVtbl->GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings) -#define ID3D12Device5_GetAdapterLuid(This) ID3D12Device5_GetAdapterLuid_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support -/*** ID3D12Device1 methods ***/ -#define ID3D12Device5_CreatePipelineLibrary(This,blob,blob_size,iid,lib) (This)->lpVtbl->CreatePipelineLibrary(This,blob,blob_size,iid,lib) -#define ID3D12Device5_SetEventOnMultipleFenceCompletion(This,fences,values,fence_count,flags,event) (This)->lpVtbl->SetEventOnMultipleFenceCompletion(This,fences,values,fence_count,flags,event) -#define ID3D12Device5_SetResidencyPriority(This,object_count,objects,priorities) (This)->lpVtbl->SetResidencyPriority(This,object_count,objects,priorities) -/*** ID3D12Device2 methods ***/ -#define ID3D12Device5_CreatePipelineState(This,desc,riid,pipeline_state) (This)->lpVtbl->CreatePipelineState(This,desc,riid,pipeline_state) -/*** ID3D12Device3 methods ***/ -#define ID3D12Device5_OpenExistingHeapFromAddress(This,address,riid,heap) (This)->lpVtbl->OpenExistingHeapFromAddress(This,address,riid,heap) -#define ID3D12Device5_OpenExistingHeapFromFileMapping(This,file_mapping,riid,heap) (This)->lpVtbl->OpenExistingHeapFromFileMapping(This,file_mapping,riid,heap) -#define ID3D12Device5_EnqueueMakeResident(This,flags,num_objects,objects,fence_to_signal,fence_value_to_signal) (This)->lpVtbl->EnqueueMakeResident(This,flags,num_objects,objects,fence_to_signal,fence_value_to_signal) -/*** ID3D12Device4 methods ***/ -#define ID3D12Device5_CreateCommandList1(This,node_mask,type,flags,riid,command_list) (This)->lpVtbl->CreateCommandList1(This,node_mask,type,flags,riid,command_list) -#define ID3D12Device5_CreateProtectedResourceSession(This,desc,riid,session) (This)->lpVtbl->CreateProtectedResourceSession(This,desc,riid,session) -#define ID3D12Device5_CreateCommittedResource1(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,protected_session,riid,resource) (This)->lpVtbl->CreateCommittedResource1(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,protected_session,riid,resource) -#define ID3D12Device5_CreateHeap1(This,desc,protected_session,riid,heap) (This)->lpVtbl->CreateHeap1(This,desc,protected_session,riid,heap) -#define ID3D12Device5_CreateReservedResource1(This,desc,initial_state,optimized_clear_value,protected_session,riid,resource) (This)->lpVtbl->CreateReservedResource1(This,desc,initial_state,optimized_clear_value,protected_session,riid,resource) -#define ID3D12Device5_GetResourceAllocationInfo1(This,visible_mask,reource_desc_count,resource_descs,resource_allocation_infos) ID3D12Device5_GetResourceAllocationInfo1_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support -/*** ID3D12Device5 methods ***/ -#define ID3D12Device5_CreateLifetimeTracker(This,owner,riid,tracker) (This)->lpVtbl->CreateLifetimeTracker(This,owner,riid,tracker) -#define ID3D12Device5_RemoveDevice(This) (This)->lpVtbl->RemoveDevice(This) -#define ID3D12Device5_EnumerateMetaCommands(This,num_meta_commands,descs) (This)->lpVtbl->EnumerateMetaCommands(This,num_meta_commands,descs) -#define ID3D12Device5_EnumerateMetaCommandParameters(This,command_id,Stage,total_structure_size,parameter_count,parameter_descs) (This)->lpVtbl->EnumerateMetaCommandParameters(This,command_id,Stage,total_structure_size,parameter_count,parameter_descs) -#define ID3D12Device5_CreateMetaCommand(This,command_id,node_mask,creation_parameters_data,creation_parameters_size,riid,meta_command) (This)->lpVtbl->CreateMetaCommand(This,command_id,node_mask,creation_parameters_data,creation_parameters_size,riid,meta_command) -#define ID3D12Device5_CreateStateObject(This,desc,riid,state_object) (This)->lpVtbl->CreateStateObject(This,desc,riid,state_object) -#define ID3D12Device5_GetRaytracingAccelerationStructurePrebuildInfo(This,desc,info) (This)->lpVtbl->GetRaytracingAccelerationStructurePrebuildInfo(This,desc,info) -#define ID3D12Device5_CheckDriverMatchingIdentifier(This,serialized_data_type,identifier) (This)->lpVtbl->CheckDriverMatchingIdentifier(This,serialized_data_type,identifier) -#else -/*** IUnknown methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device5_QueryInterface(ID3D12Device5* This,REFIID riid,void **object) { - return This->lpVtbl->QueryInterface(This,riid,object); -} -static __WIDL_INLINE ULONG ID3D12Device5_AddRef(ID3D12Device5* This) { - return This->lpVtbl->AddRef(This); -} -static __WIDL_INLINE ULONG ID3D12Device5_Release(ID3D12Device5* This) { - return This->lpVtbl->Release(This); -} -/*** ID3D12Object methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device5_GetPrivateData(ID3D12Device5* This,REFGUID guid,UINT *data_size,void *data) { - return This->lpVtbl->GetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12Device5_SetPrivateData(ID3D12Device5* This,REFGUID guid,UINT data_size,const void *data) { - return This->lpVtbl->SetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12Device5_SetPrivateDataInterface(ID3D12Device5* This,REFGUID guid,const IUnknown *data) { - return This->lpVtbl->SetPrivateDataInterface(This,guid,data); -} -static __WIDL_INLINE HRESULT ID3D12Device5_SetName(ID3D12Device5* This,const WCHAR *name) { - return This->lpVtbl->SetName(This,name); -} -/*** ID3D12Device methods ***/ -static __WIDL_INLINE UINT ID3D12Device5_GetNodeCount(ID3D12Device5* This) { - return This->lpVtbl->GetNodeCount(This); -} -static __WIDL_INLINE HRESULT ID3D12Device5_CreateCommandQueue(ID3D12Device5* This,const D3D12_COMMAND_QUEUE_DESC *desc,REFIID riid,void **command_queue) { - return This->lpVtbl->CreateCommandQueue(This,desc,riid,command_queue); -} -static __WIDL_INLINE HRESULT ID3D12Device5_CreateCommandAllocator(ID3D12Device5* This,D3D12_COMMAND_LIST_TYPE type,REFIID riid,void **command_allocator) { - return This->lpVtbl->CreateCommandAllocator(This,type,riid,command_allocator); -} -static __WIDL_INLINE HRESULT ID3D12Device5_CreateGraphicsPipelineState(ID3D12Device5* This,const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc,REFIID riid,void **pipeline_state) { - return This->lpVtbl->CreateGraphicsPipelineState(This,desc,riid,pipeline_state); -} -static __WIDL_INLINE HRESULT ID3D12Device5_CreateComputePipelineState(ID3D12Device5* This,const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc,REFIID riid,void **pipeline_state) { - return This->lpVtbl->CreateComputePipelineState(This,desc,riid,pipeline_state); -} -static __WIDL_INLINE HRESULT ID3D12Device5_CreateCommandList(ID3D12Device5* This,UINT node_mask,D3D12_COMMAND_LIST_TYPE type,ID3D12CommandAllocator *command_allocator,ID3D12PipelineState *initial_pipeline_state,REFIID riid,void **command_list) { - return This->lpVtbl->CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list); -} -static __WIDL_INLINE HRESULT ID3D12Device5_CheckFeatureSupport(ID3D12Device5* This,D3D12_FEATURE feature,void *feature_data,UINT feature_data_size) { - return This->lpVtbl->CheckFeatureSupport(This,feature,feature_data,feature_data_size); -} -static __WIDL_INLINE HRESULT ID3D12Device5_CreateDescriptorHeap(ID3D12Device5* This,const D3D12_DESCRIPTOR_HEAP_DESC *desc,REFIID riid,void **descriptor_heap) { - return This->lpVtbl->CreateDescriptorHeap(This,desc,riid,descriptor_heap); -} -static __WIDL_INLINE UINT ID3D12Device5_GetDescriptorHandleIncrementSize(ID3D12Device5* This,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { - return This->lpVtbl->GetDescriptorHandleIncrementSize(This,descriptor_heap_type); -} -static __WIDL_INLINE HRESULT ID3D12Device5_CreateRootSignature(ID3D12Device5* This,UINT node_mask,const void *bytecode,SIZE_T bytecode_length,REFIID riid,void **root_signature) { - return This->lpVtbl->CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature); -} -static __WIDL_INLINE void ID3D12Device5_CreateConstantBufferView(ID3D12Device5* This,const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { - This->lpVtbl->CreateConstantBufferView(This,desc,descriptor); -} -static __WIDL_INLINE void ID3D12Device5_CreateShaderResourceView(ID3D12Device5* This,ID3D12Resource *resource,const D3D12_SHADER_RESOURCE_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { - This->lpVtbl->CreateShaderResourceView(This,resource,desc,descriptor); -} -static __WIDL_INLINE void ID3D12Device5_CreateUnorderedAccessView(ID3D12Device5* This,ID3D12Resource *resource,ID3D12Resource *counter_resource,const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { - This->lpVtbl->CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor); -} -static __WIDL_INLINE void ID3D12Device5_CreateRenderTargetView(ID3D12Device5* This,ID3D12Resource *resource,const D3D12_RENDER_TARGET_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { - This->lpVtbl->CreateRenderTargetView(This,resource,desc,descriptor); -} -static __WIDL_INLINE void ID3D12Device5_CreateDepthStencilView(ID3D12Device5* This,ID3D12Resource *resource,const D3D12_DEPTH_STENCIL_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { - This->lpVtbl->CreateDepthStencilView(This,resource,desc,descriptor); -} -static __WIDL_INLINE void ID3D12Device5_CreateSampler(ID3D12Device5* This,const D3D12_SAMPLER_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { - This->lpVtbl->CreateSampler(This,desc,descriptor); -} -static __WIDL_INLINE void ID3D12Device5_CopyDescriptors(ID3D12Device5* This,UINT dst_descriptor_range_count,const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets,const UINT *dst_descriptor_range_sizes,UINT src_descriptor_range_count,const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets,const UINT *src_descriptor_range_sizes,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { - This->lpVtbl->CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type); -} -static __WIDL_INLINE void ID3D12Device5_CopyDescriptorsSimple(ID3D12Device5* This,UINT descriptor_count,const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset,const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { - This->lpVtbl->CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type); -} -static __WIDL_INLINE D3D12_RESOURCE_ALLOCATION_INFO ID3D12Device5_GetResourceAllocationInfo(ID3D12Device5* This,UINT visible_mask,UINT reource_desc_count,const D3D12_RESOURCE_DESC *resource_descs) { - D3D12_RESOURCE_ALLOCATION_INFO __ret; - return *This->lpVtbl->GetResourceAllocationInfo(This,&__ret,visible_mask,reource_desc_count,resource_descs); -} -static __WIDL_INLINE D3D12_HEAP_PROPERTIES ID3D12Device5_GetCustomHeapProperties(ID3D12Device5* This,UINT node_mask,D3D12_HEAP_TYPE heap_type) { - D3D12_HEAP_PROPERTIES __ret; - return *This->lpVtbl->GetCustomHeapProperties(This,&__ret,node_mask,heap_type); -} -static __WIDL_INLINE HRESULT ID3D12Device5_CreateCommittedResource(ID3D12Device5* This,const D3D12_HEAP_PROPERTIES *heap_properties,D3D12_HEAP_FLAGS heap_flags,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { - return This->lpVtbl->CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource); -} -static __WIDL_INLINE HRESULT ID3D12Device5_CreateHeap(ID3D12Device5* This,const D3D12_HEAP_DESC *desc,REFIID riid,void **heap) { - return This->lpVtbl->CreateHeap(This,desc,riid,heap); -} -static __WIDL_INLINE HRESULT ID3D12Device5_CreatePlacedResource(ID3D12Device5* This,ID3D12Heap *heap,UINT64 heap_offset,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { - return This->lpVtbl->CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource); -} -static __WIDL_INLINE HRESULT ID3D12Device5_CreateReservedResource(ID3D12Device5* This,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { - return This->lpVtbl->CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource); -} -static __WIDL_INLINE HRESULT ID3D12Device5_CreateSharedHandle(ID3D12Device5* This,ID3D12DeviceChild *object,const SECURITY_ATTRIBUTES *attributes,DWORD access,const WCHAR *name,HANDLE *handle) { - return This->lpVtbl->CreateSharedHandle(This,object,attributes,access,name,handle); -} -static __WIDL_INLINE HRESULT ID3D12Device5_OpenSharedHandle(ID3D12Device5* This,HANDLE handle,REFIID riid,void **object) { - return This->lpVtbl->OpenSharedHandle(This,handle,riid,object); -} -static __WIDL_INLINE HRESULT ID3D12Device5_OpenSharedHandleByName(ID3D12Device5* This,const WCHAR *name,DWORD access,HANDLE *handle) { - return This->lpVtbl->OpenSharedHandleByName(This,name,access,handle); -} -static __WIDL_INLINE HRESULT ID3D12Device5_MakeResident(ID3D12Device5* This,UINT object_count,ID3D12Pageable *const *objects) { - return This->lpVtbl->MakeResident(This,object_count,objects); -} -static __WIDL_INLINE HRESULT ID3D12Device5_Evict(ID3D12Device5* This,UINT object_count,ID3D12Pageable *const *objects) { - return This->lpVtbl->Evict(This,object_count,objects); -} -static __WIDL_INLINE HRESULT ID3D12Device5_CreateFence(ID3D12Device5* This,UINT64 initial_value,D3D12_FENCE_FLAGS flags,REFIID riid,void **fence) { - return This->lpVtbl->CreateFence(This,initial_value,flags,riid,fence); -} -static __WIDL_INLINE HRESULT ID3D12Device5_GetDeviceRemovedReason(ID3D12Device5* This) { - return This->lpVtbl->GetDeviceRemovedReason(This); -} -static __WIDL_INLINE void ID3D12Device5_GetCopyableFootprints(ID3D12Device5* This,const D3D12_RESOURCE_DESC *desc,UINT first_sub_resource,UINT sub_resource_count,UINT64 base_offset,D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts,UINT *row_count,UINT64 *row_size,UINT64 *total_bytes) { - This->lpVtbl->GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes); -} -static __WIDL_INLINE HRESULT ID3D12Device5_CreateQueryHeap(ID3D12Device5* This,const D3D12_QUERY_HEAP_DESC *desc,REFIID riid,void **heap) { - return This->lpVtbl->CreateQueryHeap(This,desc,riid,heap); -} -static __WIDL_INLINE HRESULT ID3D12Device5_SetStablePowerState(ID3D12Device5* This,BOOL enable) { - return This->lpVtbl->SetStablePowerState(This,enable); -} -static __WIDL_INLINE HRESULT ID3D12Device5_CreateCommandSignature(ID3D12Device5* This,const D3D12_COMMAND_SIGNATURE_DESC *desc,ID3D12RootSignature *root_signature,REFIID riid,void **command_signature) { - return This->lpVtbl->CreateCommandSignature(This,desc,root_signature,riid,command_signature); -} -static __WIDL_INLINE void ID3D12Device5_GetResourceTiling(ID3D12Device5* This,ID3D12Resource *resource,UINT *total_tile_count,D3D12_PACKED_MIP_INFO *packed_mip_info,D3D12_TILE_SHAPE *standard_tile_shape,UINT *sub_resource_tiling_count,UINT first_sub_resource_tiling,D3D12_SUBRESOURCE_TILING *sub_resource_tilings) { - This->lpVtbl->GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings); -} -static __WIDL_INLINE LUID ID3D12Device5_GetAdapterLuid(ID3D12Device5* This) { - LUID __ret; - return *This->lpVtbl->GetAdapterLuid(This,&__ret); -} -/*** ID3D12Device1 methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device5_CreatePipelineLibrary(ID3D12Device5* This,const void *blob,SIZE_T blob_size,REFIID iid,void **lib) { - return This->lpVtbl->CreatePipelineLibrary(This,blob,blob_size,iid,lib); -} -static __WIDL_INLINE HRESULT ID3D12Device5_SetEventOnMultipleFenceCompletion(ID3D12Device5* This,ID3D12Fence *const *fences,const UINT64 *values,UINT fence_count,D3D12_MULTIPLE_FENCE_WAIT_FLAGS flags,HANDLE event) { - return This->lpVtbl->SetEventOnMultipleFenceCompletion(This,fences,values,fence_count,flags,event); -} -static __WIDL_INLINE HRESULT ID3D12Device5_SetResidencyPriority(ID3D12Device5* This,UINT object_count,ID3D12Pageable *const *objects,const D3D12_RESIDENCY_PRIORITY *priorities) { - return This->lpVtbl->SetResidencyPriority(This,object_count,objects,priorities); -} -/*** ID3D12Device2 methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device5_CreatePipelineState(ID3D12Device5* This,const D3D12_PIPELINE_STATE_STREAM_DESC *desc,REFIID riid,void **pipeline_state) { - return This->lpVtbl->CreatePipelineState(This,desc,riid,pipeline_state); -} -/*** ID3D12Device3 methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device5_OpenExistingHeapFromAddress(ID3D12Device5* This,void *address,REFIID riid,void **heap) { - return This->lpVtbl->OpenExistingHeapFromAddress(This,address,riid,heap); -} -static __WIDL_INLINE HRESULT ID3D12Device5_OpenExistingHeapFromFileMapping(ID3D12Device5* This,HANDLE file_mapping,REFIID riid,void **heap) { - return This->lpVtbl->OpenExistingHeapFromFileMapping(This,file_mapping,riid,heap); -} -static __WIDL_INLINE HRESULT ID3D12Device5_EnqueueMakeResident(ID3D12Device5* This,D3D12_RESIDENCY_FLAGS flags,UINT num_objects,ID3D12Pageable *const *objects,ID3D12Fence *fence_to_signal,UINT64 fence_value_to_signal) { - return This->lpVtbl->EnqueueMakeResident(This,flags,num_objects,objects,fence_to_signal,fence_value_to_signal); -} -/*** ID3D12Device4 methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device5_CreateCommandList1(ID3D12Device5* This,UINT node_mask,D3D12_COMMAND_LIST_TYPE type,D3D12_COMMAND_LIST_FLAGS flags,REFIID riid,void **command_list) { - return This->lpVtbl->CreateCommandList1(This,node_mask,type,flags,riid,command_list); -} -static __WIDL_INLINE HRESULT ID3D12Device5_CreateProtectedResourceSession(ID3D12Device5* This,const D3D12_PROTECTED_RESOURCE_SESSION_DESC *desc,REFIID riid,void **session) { - return This->lpVtbl->CreateProtectedResourceSession(This,desc,riid,session); -} -static __WIDL_INLINE HRESULT ID3D12Device5_CreateCommittedResource1(ID3D12Device5* This,const D3D12_HEAP_PROPERTIES *heap_properties,D3D12_HEAP_FLAGS heap_flags,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,ID3D12ProtectedResourceSession *protected_session,REFIID riid,void **resource) { - return This->lpVtbl->CreateCommittedResource1(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,protected_session,riid,resource); -} -static __WIDL_INLINE HRESULT ID3D12Device5_CreateHeap1(ID3D12Device5* This,const D3D12_HEAP_DESC *desc,ID3D12ProtectedResourceSession *protected_session,REFIID riid,void **heap) { - return This->lpVtbl->CreateHeap1(This,desc,protected_session,riid,heap); -} -static __WIDL_INLINE HRESULT ID3D12Device5_CreateReservedResource1(ID3D12Device5* This,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,ID3D12ProtectedResourceSession *protected_session,REFIID riid,void **resource) { - return This->lpVtbl->CreateReservedResource1(This,desc,initial_state,optimized_clear_value,protected_session,riid,resource); -} -static __WIDL_INLINE D3D12_RESOURCE_ALLOCATION_INFO ID3D12Device5_GetResourceAllocationInfo1(ID3D12Device5* This,UINT visible_mask,UINT reource_desc_count,const D3D12_RESOURCE_DESC *resource_descs,D3D12_RESOURCE_ALLOCATION_INFO1 *resource_allocation_infos) { - D3D12_RESOURCE_ALLOCATION_INFO __ret; - return *This->lpVtbl->GetResourceAllocationInfo1(This,&__ret,visible_mask,reource_desc_count,resource_descs,resource_allocation_infos); -} -/*** ID3D12Device5 methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device5_CreateLifetimeTracker(ID3D12Device5* This,ID3D12LifetimeOwner *owner,REFIID riid,void **tracker) { - return This->lpVtbl->CreateLifetimeTracker(This,owner,riid,tracker); -} -static __WIDL_INLINE void ID3D12Device5_RemoveDevice(ID3D12Device5* This) { - This->lpVtbl->RemoveDevice(This); -} -static __WIDL_INLINE HRESULT ID3D12Device5_EnumerateMetaCommands(ID3D12Device5* This,UINT *num_meta_commands,D3D12_META_COMMAND_DESC *descs) { - return This->lpVtbl->EnumerateMetaCommands(This,num_meta_commands,descs); -} -static __WIDL_INLINE HRESULT ID3D12Device5_EnumerateMetaCommandParameters(ID3D12Device5* This,REFGUID command_id,D3D12_META_COMMAND_PARAMETER_STAGE Stage,UINT *total_structure_size,UINT *parameter_count,D3D12_META_COMMAND_PARAMETER_DESC *parameter_descs) { - return This->lpVtbl->EnumerateMetaCommandParameters(This,command_id,Stage,total_structure_size,parameter_count,parameter_descs); -} -static __WIDL_INLINE HRESULT ID3D12Device5_CreateMetaCommand(ID3D12Device5* This,REFGUID command_id,UINT node_mask,const void *creation_parameters_data,SIZE_T creation_parameters_size,REFIID riid,void **meta_command) { - return This->lpVtbl->CreateMetaCommand(This,command_id,node_mask,creation_parameters_data,creation_parameters_size,riid,meta_command); -} -static __WIDL_INLINE HRESULT ID3D12Device5_CreateStateObject(ID3D12Device5* This,const D3D12_STATE_OBJECT_DESC *desc,REFIID riid,void **state_object) { - return This->lpVtbl->CreateStateObject(This,desc,riid,state_object); -} -static __WIDL_INLINE void ID3D12Device5_GetRaytracingAccelerationStructurePrebuildInfo(ID3D12Device5* This,const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *desc,D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *info) { - This->lpVtbl->GetRaytracingAccelerationStructurePrebuildInfo(This,desc,info); -} -static __WIDL_INLINE D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS ID3D12Device5_CheckDriverMatchingIdentifier(ID3D12Device5* This,D3D12_SERIALIZED_DATA_TYPE serialized_data_type,const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *identifier) { - return This->lpVtbl->CheckDriverMatchingIdentifier(This,serialized_data_type,identifier); -} -#endif -#endif - -#endif - - -#endif /* __ID3D12Device5_INTERFACE_DEFINED__ */ - -/***************************************************************************** - * ID3D12Device6 interface - */ -#ifndef __ID3D12Device6_INTERFACE_DEFINED__ -#define __ID3D12Device6_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D12Device6, 0xc70b221b, 0x40e4, 0x4a17, 0x89,0xaf, 0x02,0x5a,0x07,0x27,0xa6,0xdc); -#if defined(__cplusplus) && !defined(CINTERFACE) -MIDL_INTERFACE("c70b221b-40e4-4a17-89af-025a0727a6dc") -ID3D12Device6 : public ID3D12Device5 -{ - virtual HRESULT STDMETHODCALLTYPE SetBackgroundProcessingMode( - D3D12_BACKGROUND_PROCESSING_MODE mode, - D3D12_MEASUREMENTS_ACTION action, - HANDLE event, - BOOL further_measurements) = 0; - -}; -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(ID3D12Device6, 0xc70b221b, 0x40e4, 0x4a17, 0x89,0xaf, 0x02,0x5a,0x07,0x27,0xa6,0xdc) -#endif -#else -typedef struct ID3D12Device6Vtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D12Device6 *This, - REFIID riid, - void **object); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D12Device6 *This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D12Device6 *This); - - /*** ID3D12Object methods ***/ - HRESULT (STDMETHODCALLTYPE *GetPrivateData)( - ID3D12Device6 *This, - REFGUID guid, - UINT *data_size, - void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateData)( - ID3D12Device6 *This, - REFGUID guid, - UINT data_size, - const void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( - ID3D12Device6 *This, - REFGUID guid, - const IUnknown *data); - - HRESULT (STDMETHODCALLTYPE *SetName)( - ID3D12Device6 *This, - const WCHAR *name); - - /*** ID3D12Device methods ***/ - UINT (STDMETHODCALLTYPE *GetNodeCount)( - ID3D12Device6 *This); - - HRESULT (STDMETHODCALLTYPE *CreateCommandQueue)( - ID3D12Device6 *This, - const D3D12_COMMAND_QUEUE_DESC *desc, - REFIID riid, - void **command_queue); - - HRESULT (STDMETHODCALLTYPE *CreateCommandAllocator)( - ID3D12Device6 *This, - D3D12_COMMAND_LIST_TYPE type, - REFIID riid, - void **command_allocator); - - HRESULT (STDMETHODCALLTYPE *CreateGraphicsPipelineState)( - ID3D12Device6 *This, - const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc, - REFIID riid, - void **pipeline_state); - - HRESULT (STDMETHODCALLTYPE *CreateComputePipelineState)( - ID3D12Device6 *This, - const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc, - REFIID riid, - void **pipeline_state); - - HRESULT (STDMETHODCALLTYPE *CreateCommandList)( - ID3D12Device6 *This, - UINT node_mask, - D3D12_COMMAND_LIST_TYPE type, - ID3D12CommandAllocator *command_allocator, - ID3D12PipelineState *initial_pipeline_state, - REFIID riid, - void **command_list); - - HRESULT (STDMETHODCALLTYPE *CheckFeatureSupport)( - ID3D12Device6 *This, - D3D12_FEATURE feature, - void *feature_data, - UINT feature_data_size); - - HRESULT (STDMETHODCALLTYPE *CreateDescriptorHeap)( - ID3D12Device6 *This, - const D3D12_DESCRIPTOR_HEAP_DESC *desc, - REFIID riid, - void **descriptor_heap); - - UINT (STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize)( - ID3D12Device6 *This, - D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); - - HRESULT (STDMETHODCALLTYPE *CreateRootSignature)( - ID3D12Device6 *This, - UINT node_mask, - const void *bytecode, - SIZE_T bytecode_length, - REFIID riid, - void **root_signature); - - void (STDMETHODCALLTYPE *CreateConstantBufferView)( - ID3D12Device6 *This, - const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor); - - void (STDMETHODCALLTYPE *CreateShaderResourceView)( - ID3D12Device6 *This, - ID3D12Resource *resource, - const D3D12_SHADER_RESOURCE_VIEW_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor); - - void (STDMETHODCALLTYPE *CreateUnorderedAccessView)( - ID3D12Device6 *This, - ID3D12Resource *resource, - ID3D12Resource *counter_resource, - const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor); - - void (STDMETHODCALLTYPE *CreateRenderTargetView)( - ID3D12Device6 *This, - ID3D12Resource *resource, - const D3D12_RENDER_TARGET_VIEW_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor); - - void (STDMETHODCALLTYPE *CreateDepthStencilView)( - ID3D12Device6 *This, - ID3D12Resource *resource, - const D3D12_DEPTH_STENCIL_VIEW_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor); - - void (STDMETHODCALLTYPE *CreateSampler)( - ID3D12Device6 *This, - const D3D12_SAMPLER_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor); - - void (STDMETHODCALLTYPE *CopyDescriptors)( - ID3D12Device6 *This, - UINT dst_descriptor_range_count, - const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets, - const UINT *dst_descriptor_range_sizes, - UINT src_descriptor_range_count, - const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets, - const UINT *src_descriptor_range_sizes, - D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); - - void (STDMETHODCALLTYPE *CopyDescriptorsSimple)( - ID3D12Device6 *This, - UINT descriptor_count, - const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset, - const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset, - D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); - - D3D12_RESOURCE_ALLOCATION_INFO * (STDMETHODCALLTYPE *GetResourceAllocationInfo)( - ID3D12Device6 *This, - D3D12_RESOURCE_ALLOCATION_INFO *__ret, - UINT visible_mask, - UINT reource_desc_count, - const D3D12_RESOURCE_DESC *resource_descs); - - D3D12_HEAP_PROPERTIES * (STDMETHODCALLTYPE *GetCustomHeapProperties)( - ID3D12Device6 *This, - D3D12_HEAP_PROPERTIES *__ret, - UINT node_mask, - D3D12_HEAP_TYPE heap_type); - - HRESULT (STDMETHODCALLTYPE *CreateCommittedResource)( - ID3D12Device6 *This, - const D3D12_HEAP_PROPERTIES *heap_properties, - D3D12_HEAP_FLAGS heap_flags, - const D3D12_RESOURCE_DESC *desc, - D3D12_RESOURCE_STATES initial_state, - const D3D12_CLEAR_VALUE *optimized_clear_value, - REFIID riid, - void **resource); - - HRESULT (STDMETHODCALLTYPE *CreateHeap)( - ID3D12Device6 *This, - const D3D12_HEAP_DESC *desc, - REFIID riid, - void **heap); - - HRESULT (STDMETHODCALLTYPE *CreatePlacedResource)( - ID3D12Device6 *This, - ID3D12Heap *heap, - UINT64 heap_offset, - const D3D12_RESOURCE_DESC *desc, - D3D12_RESOURCE_STATES initial_state, - const D3D12_CLEAR_VALUE *optimized_clear_value, - REFIID riid, - void **resource); - - HRESULT (STDMETHODCALLTYPE *CreateReservedResource)( - ID3D12Device6 *This, - const D3D12_RESOURCE_DESC *desc, - D3D12_RESOURCE_STATES initial_state, - const D3D12_CLEAR_VALUE *optimized_clear_value, - REFIID riid, - void **resource); - - HRESULT (STDMETHODCALLTYPE *CreateSharedHandle)( - ID3D12Device6 *This, - ID3D12DeviceChild *object, - const SECURITY_ATTRIBUTES *attributes, - DWORD access, - const WCHAR *name, - HANDLE *handle); - - HRESULT (STDMETHODCALLTYPE *OpenSharedHandle)( - ID3D12Device6 *This, - HANDLE handle, - REFIID riid, - void **object); - - HRESULT (STDMETHODCALLTYPE *OpenSharedHandleByName)( - ID3D12Device6 *This, - const WCHAR *name, - DWORD access, - HANDLE *handle); - - HRESULT (STDMETHODCALLTYPE *MakeResident)( - ID3D12Device6 *This, - UINT object_count, - ID3D12Pageable *const *objects); - - HRESULT (STDMETHODCALLTYPE *Evict)( - ID3D12Device6 *This, - UINT object_count, - ID3D12Pageable *const *objects); - - HRESULT (STDMETHODCALLTYPE *CreateFence)( - ID3D12Device6 *This, - UINT64 initial_value, - D3D12_FENCE_FLAGS flags, - REFIID riid, - void **fence); - - HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)( - ID3D12Device6 *This); - - void (STDMETHODCALLTYPE *GetCopyableFootprints)( - ID3D12Device6 *This, - const D3D12_RESOURCE_DESC *desc, - UINT first_sub_resource, - UINT sub_resource_count, - UINT64 base_offset, - D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts, - UINT *row_count, - UINT64 *row_size, - UINT64 *total_bytes); - - HRESULT (STDMETHODCALLTYPE *CreateQueryHeap)( - ID3D12Device6 *This, - const D3D12_QUERY_HEAP_DESC *desc, - REFIID riid, - void **heap); - - HRESULT (STDMETHODCALLTYPE *SetStablePowerState)( - ID3D12Device6 *This, - BOOL enable); - - HRESULT (STDMETHODCALLTYPE *CreateCommandSignature)( - ID3D12Device6 *This, - const D3D12_COMMAND_SIGNATURE_DESC *desc, - ID3D12RootSignature *root_signature, - REFIID riid, - void **command_signature); - - void (STDMETHODCALLTYPE *GetResourceTiling)( - ID3D12Device6 *This, - ID3D12Resource *resource, - UINT *total_tile_count, - D3D12_PACKED_MIP_INFO *packed_mip_info, - D3D12_TILE_SHAPE *standard_tile_shape, - UINT *sub_resource_tiling_count, - UINT first_sub_resource_tiling, - D3D12_SUBRESOURCE_TILING *sub_resource_tilings); - - LUID * (STDMETHODCALLTYPE *GetAdapterLuid)( - ID3D12Device6 *This, - LUID *__ret); - - /*** ID3D12Device1 methods ***/ - HRESULT (STDMETHODCALLTYPE *CreatePipelineLibrary)( - ID3D12Device6 *This, - const void *blob, - SIZE_T blob_size, - REFIID iid, - void **lib); - - HRESULT (STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion)( - ID3D12Device6 *This, - ID3D12Fence *const *fences, - const UINT64 *values, - UINT fence_count, - D3D12_MULTIPLE_FENCE_WAIT_FLAGS flags, - HANDLE event); - - HRESULT (STDMETHODCALLTYPE *SetResidencyPriority)( - ID3D12Device6 *This, - UINT object_count, - ID3D12Pageable *const *objects, - const D3D12_RESIDENCY_PRIORITY *priorities); - - /*** ID3D12Device2 methods ***/ - HRESULT (STDMETHODCALLTYPE *CreatePipelineState)( - ID3D12Device6 *This, - const D3D12_PIPELINE_STATE_STREAM_DESC *desc, - REFIID riid, - void **pipeline_state); - - /*** ID3D12Device3 methods ***/ - HRESULT (STDMETHODCALLTYPE *OpenExistingHeapFromAddress)( - ID3D12Device6 *This, - void *address, - REFIID riid, - void **heap); - - HRESULT (STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping)( - ID3D12Device6 *This, - HANDLE file_mapping, - REFIID riid, - void **heap); - - HRESULT (STDMETHODCALLTYPE *EnqueueMakeResident)( - ID3D12Device6 *This, - D3D12_RESIDENCY_FLAGS flags, - UINT num_objects, - ID3D12Pageable *const *objects, - ID3D12Fence *fence_to_signal, - UINT64 fence_value_to_signal); - - /*** ID3D12Device4 methods ***/ - HRESULT (STDMETHODCALLTYPE *CreateCommandList1)( - ID3D12Device6 *This, - UINT node_mask, - D3D12_COMMAND_LIST_TYPE type, - D3D12_COMMAND_LIST_FLAGS flags, - REFIID riid, - void **command_list); - - HRESULT (STDMETHODCALLTYPE *CreateProtectedResourceSession)( - ID3D12Device6 *This, - const D3D12_PROTECTED_RESOURCE_SESSION_DESC *desc, - REFIID riid, - void **session); - - HRESULT (STDMETHODCALLTYPE *CreateCommittedResource1)( - ID3D12Device6 *This, - const D3D12_HEAP_PROPERTIES *heap_properties, - D3D12_HEAP_FLAGS heap_flags, - const D3D12_RESOURCE_DESC *desc, - D3D12_RESOURCE_STATES initial_state, - const D3D12_CLEAR_VALUE *optimized_clear_value, - ID3D12ProtectedResourceSession *protected_session, - REFIID riid, - void **resource); - - HRESULT (STDMETHODCALLTYPE *CreateHeap1)( - ID3D12Device6 *This, - const D3D12_HEAP_DESC *desc, - ID3D12ProtectedResourceSession *protected_session, - REFIID riid, - void **heap); - - HRESULT (STDMETHODCALLTYPE *CreateReservedResource1)( - ID3D12Device6 *This, - const D3D12_RESOURCE_DESC *desc, - D3D12_RESOURCE_STATES initial_state, - const D3D12_CLEAR_VALUE *optimized_clear_value, - ID3D12ProtectedResourceSession *protected_session, - REFIID riid, - void **resource); - - D3D12_RESOURCE_ALLOCATION_INFO * (STDMETHODCALLTYPE *GetResourceAllocationInfo1)( - ID3D12Device6 *This, - D3D12_RESOURCE_ALLOCATION_INFO *__ret, - UINT visible_mask, - UINT reource_desc_count, - const D3D12_RESOURCE_DESC *resource_descs, - D3D12_RESOURCE_ALLOCATION_INFO1 *resource_allocation_infos); - - /*** ID3D12Device5 methods ***/ - HRESULT (STDMETHODCALLTYPE *CreateLifetimeTracker)( - ID3D12Device6 *This, - ID3D12LifetimeOwner *owner, - REFIID riid, - void **tracker); - - void (STDMETHODCALLTYPE *RemoveDevice)( - ID3D12Device6 *This); - - HRESULT (STDMETHODCALLTYPE *EnumerateMetaCommands)( - ID3D12Device6 *This, - UINT *num_meta_commands, - D3D12_META_COMMAND_DESC *descs); - - HRESULT (STDMETHODCALLTYPE *EnumerateMetaCommandParameters)( - ID3D12Device6 *This, - REFGUID command_id, - D3D12_META_COMMAND_PARAMETER_STAGE Stage, - UINT *total_structure_size, - UINT *parameter_count, - D3D12_META_COMMAND_PARAMETER_DESC *parameter_descs); - - HRESULT (STDMETHODCALLTYPE *CreateMetaCommand)( - ID3D12Device6 *This, - REFGUID command_id, - UINT node_mask, - const void *creation_parameters_data, - SIZE_T creation_parameters_size, - REFIID riid, - void **meta_command); - - HRESULT (STDMETHODCALLTYPE *CreateStateObject)( - ID3D12Device6 *This, - const D3D12_STATE_OBJECT_DESC *desc, - REFIID riid, - void **state_object); - - void (STDMETHODCALLTYPE *GetRaytracingAccelerationStructurePrebuildInfo)( - ID3D12Device6 *This, - const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *desc, - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *info); - - D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS (STDMETHODCALLTYPE *CheckDriverMatchingIdentifier)( - ID3D12Device6 *This, - D3D12_SERIALIZED_DATA_TYPE serialized_data_type, - const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *identifier); - - /*** ID3D12Device6 methods ***/ - HRESULT (STDMETHODCALLTYPE *SetBackgroundProcessingMode)( - ID3D12Device6 *This, - D3D12_BACKGROUND_PROCESSING_MODE mode, - D3D12_MEASUREMENTS_ACTION action, - HANDLE event, - BOOL further_measurements); - - END_INTERFACE -} ID3D12Device6Vtbl; - -interface ID3D12Device6 { - CONST_VTBL ID3D12Device6Vtbl* lpVtbl; -}; - -#ifdef COBJMACROS -#ifndef WIDL_C_INLINE_WRAPPERS -/*** IUnknown methods ***/ -#define ID3D12Device6_QueryInterface(This,riid,object) (This)->lpVtbl->QueryInterface(This,riid,object) -#define ID3D12Device6_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D12Device6_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D12Object methods ***/ -#define ID3D12Device6_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) -#define ID3D12Device6_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) -#define ID3D12Device6_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) -#define ID3D12Device6_SetName(This,name) (This)->lpVtbl->SetName(This,name) -/*** ID3D12Device methods ***/ -#define ID3D12Device6_GetNodeCount(This) (This)->lpVtbl->GetNodeCount(This) -#define ID3D12Device6_CreateCommandQueue(This,desc,riid,command_queue) (This)->lpVtbl->CreateCommandQueue(This,desc,riid,command_queue) -#define ID3D12Device6_CreateCommandAllocator(This,type,riid,command_allocator) (This)->lpVtbl->CreateCommandAllocator(This,type,riid,command_allocator) -#define ID3D12Device6_CreateGraphicsPipelineState(This,desc,riid,pipeline_state) (This)->lpVtbl->CreateGraphicsPipelineState(This,desc,riid,pipeline_state) -#define ID3D12Device6_CreateComputePipelineState(This,desc,riid,pipeline_state) (This)->lpVtbl->CreateComputePipelineState(This,desc,riid,pipeline_state) -#define ID3D12Device6_CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list) (This)->lpVtbl->CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list) -#define ID3D12Device6_CheckFeatureSupport(This,feature,feature_data,feature_data_size) (This)->lpVtbl->CheckFeatureSupport(This,feature,feature_data,feature_data_size) -#define ID3D12Device6_CreateDescriptorHeap(This,desc,riid,descriptor_heap) (This)->lpVtbl->CreateDescriptorHeap(This,desc,riid,descriptor_heap) -#define ID3D12Device6_GetDescriptorHandleIncrementSize(This,descriptor_heap_type) (This)->lpVtbl->GetDescriptorHandleIncrementSize(This,descriptor_heap_type) -#define ID3D12Device6_CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature) (This)->lpVtbl->CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature) -#define ID3D12Device6_CreateConstantBufferView(This,desc,descriptor) (This)->lpVtbl->CreateConstantBufferView(This,desc,descriptor) -#define ID3D12Device6_CreateShaderResourceView(This,resource,desc,descriptor) (This)->lpVtbl->CreateShaderResourceView(This,resource,desc,descriptor) -#define ID3D12Device6_CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor) (This)->lpVtbl->CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor) -#define ID3D12Device6_CreateRenderTargetView(This,resource,desc,descriptor) (This)->lpVtbl->CreateRenderTargetView(This,resource,desc,descriptor) -#define ID3D12Device6_CreateDepthStencilView(This,resource,desc,descriptor) (This)->lpVtbl->CreateDepthStencilView(This,resource,desc,descriptor) -#define ID3D12Device6_CreateSampler(This,desc,descriptor) (This)->lpVtbl->CreateSampler(This,desc,descriptor) -#define ID3D12Device6_CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type) (This)->lpVtbl->CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type) -#define ID3D12Device6_CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type) (This)->lpVtbl->CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type) -#define ID3D12Device6_GetResourceAllocationInfo(This,visible_mask,reource_desc_count,resource_descs) ID3D12Device6_GetResourceAllocationInfo_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support -#define ID3D12Device6_GetCustomHeapProperties(This,node_mask,heap_type) ID3D12Device6_GetCustomHeapProperties_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support -#define ID3D12Device6_CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource) -#define ID3D12Device6_CreateHeap(This,desc,riid,heap) (This)->lpVtbl->CreateHeap(This,desc,riid,heap) -#define ID3D12Device6_CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource) -#define ID3D12Device6_CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource) -#define ID3D12Device6_CreateSharedHandle(This,object,attributes,access,name,handle) (This)->lpVtbl->CreateSharedHandle(This,object,attributes,access,name,handle) -#define ID3D12Device6_OpenSharedHandle(This,handle,riid,object) (This)->lpVtbl->OpenSharedHandle(This,handle,riid,object) -#define ID3D12Device6_OpenSharedHandleByName(This,name,access,handle) (This)->lpVtbl->OpenSharedHandleByName(This,name,access,handle) -#define ID3D12Device6_MakeResident(This,object_count,objects) (This)->lpVtbl->MakeResident(This,object_count,objects) -#define ID3D12Device6_Evict(This,object_count,objects) (This)->lpVtbl->Evict(This,object_count,objects) -#define ID3D12Device6_CreateFence(This,initial_value,flags,riid,fence) (This)->lpVtbl->CreateFence(This,initial_value,flags,riid,fence) -#define ID3D12Device6_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This) -#define ID3D12Device6_GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes) (This)->lpVtbl->GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes) -#define ID3D12Device6_CreateQueryHeap(This,desc,riid,heap) (This)->lpVtbl->CreateQueryHeap(This,desc,riid,heap) -#define ID3D12Device6_SetStablePowerState(This,enable) (This)->lpVtbl->SetStablePowerState(This,enable) -#define ID3D12Device6_CreateCommandSignature(This,desc,root_signature,riid,command_signature) (This)->lpVtbl->CreateCommandSignature(This,desc,root_signature,riid,command_signature) -#define ID3D12Device6_GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings) (This)->lpVtbl->GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings) -#define ID3D12Device6_GetAdapterLuid(This) ID3D12Device6_GetAdapterLuid_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support -/*** ID3D12Device1 methods ***/ -#define ID3D12Device6_CreatePipelineLibrary(This,blob,blob_size,iid,lib) (This)->lpVtbl->CreatePipelineLibrary(This,blob,blob_size,iid,lib) -#define ID3D12Device6_SetEventOnMultipleFenceCompletion(This,fences,values,fence_count,flags,event) (This)->lpVtbl->SetEventOnMultipleFenceCompletion(This,fences,values,fence_count,flags,event) -#define ID3D12Device6_SetResidencyPriority(This,object_count,objects,priorities) (This)->lpVtbl->SetResidencyPriority(This,object_count,objects,priorities) -/*** ID3D12Device2 methods ***/ -#define ID3D12Device6_CreatePipelineState(This,desc,riid,pipeline_state) (This)->lpVtbl->CreatePipelineState(This,desc,riid,pipeline_state) -/*** ID3D12Device3 methods ***/ -#define ID3D12Device6_OpenExistingHeapFromAddress(This,address,riid,heap) (This)->lpVtbl->OpenExistingHeapFromAddress(This,address,riid,heap) -#define ID3D12Device6_OpenExistingHeapFromFileMapping(This,file_mapping,riid,heap) (This)->lpVtbl->OpenExistingHeapFromFileMapping(This,file_mapping,riid,heap) -#define ID3D12Device6_EnqueueMakeResident(This,flags,num_objects,objects,fence_to_signal,fence_value_to_signal) (This)->lpVtbl->EnqueueMakeResident(This,flags,num_objects,objects,fence_to_signal,fence_value_to_signal) -/*** ID3D12Device4 methods ***/ -#define ID3D12Device6_CreateCommandList1(This,node_mask,type,flags,riid,command_list) (This)->lpVtbl->CreateCommandList1(This,node_mask,type,flags,riid,command_list) -#define ID3D12Device6_CreateProtectedResourceSession(This,desc,riid,session) (This)->lpVtbl->CreateProtectedResourceSession(This,desc,riid,session) -#define ID3D12Device6_CreateCommittedResource1(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,protected_session,riid,resource) (This)->lpVtbl->CreateCommittedResource1(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,protected_session,riid,resource) -#define ID3D12Device6_CreateHeap1(This,desc,protected_session,riid,heap) (This)->lpVtbl->CreateHeap1(This,desc,protected_session,riid,heap) -#define ID3D12Device6_CreateReservedResource1(This,desc,initial_state,optimized_clear_value,protected_session,riid,resource) (This)->lpVtbl->CreateReservedResource1(This,desc,initial_state,optimized_clear_value,protected_session,riid,resource) -#define ID3D12Device6_GetResourceAllocationInfo1(This,visible_mask,reource_desc_count,resource_descs,resource_allocation_infos) ID3D12Device6_GetResourceAllocationInfo1_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support -/*** ID3D12Device5 methods ***/ -#define ID3D12Device6_CreateLifetimeTracker(This,owner,riid,tracker) (This)->lpVtbl->CreateLifetimeTracker(This,owner,riid,tracker) -#define ID3D12Device6_RemoveDevice(This) (This)->lpVtbl->RemoveDevice(This) -#define ID3D12Device6_EnumerateMetaCommands(This,num_meta_commands,descs) (This)->lpVtbl->EnumerateMetaCommands(This,num_meta_commands,descs) -#define ID3D12Device6_EnumerateMetaCommandParameters(This,command_id,Stage,total_structure_size,parameter_count,parameter_descs) (This)->lpVtbl->EnumerateMetaCommandParameters(This,command_id,Stage,total_structure_size,parameter_count,parameter_descs) -#define ID3D12Device6_CreateMetaCommand(This,command_id,node_mask,creation_parameters_data,creation_parameters_size,riid,meta_command) (This)->lpVtbl->CreateMetaCommand(This,command_id,node_mask,creation_parameters_data,creation_parameters_size,riid,meta_command) -#define ID3D12Device6_CreateStateObject(This,desc,riid,state_object) (This)->lpVtbl->CreateStateObject(This,desc,riid,state_object) -#define ID3D12Device6_GetRaytracingAccelerationStructurePrebuildInfo(This,desc,info) (This)->lpVtbl->GetRaytracingAccelerationStructurePrebuildInfo(This,desc,info) -#define ID3D12Device6_CheckDriverMatchingIdentifier(This,serialized_data_type,identifier) (This)->lpVtbl->CheckDriverMatchingIdentifier(This,serialized_data_type,identifier) -/*** ID3D12Device6 methods ***/ -#define ID3D12Device6_SetBackgroundProcessingMode(This,mode,action,event,further_measurements) (This)->lpVtbl->SetBackgroundProcessingMode(This,mode,action,event,further_measurements) -#else -/*** IUnknown methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device6_QueryInterface(ID3D12Device6* This,REFIID riid,void **object) { - return This->lpVtbl->QueryInterface(This,riid,object); -} -static __WIDL_INLINE ULONG ID3D12Device6_AddRef(ID3D12Device6* This) { - return This->lpVtbl->AddRef(This); -} -static __WIDL_INLINE ULONG ID3D12Device6_Release(ID3D12Device6* This) { - return This->lpVtbl->Release(This); -} -/*** ID3D12Object methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device6_GetPrivateData(ID3D12Device6* This,REFGUID guid,UINT *data_size,void *data) { - return This->lpVtbl->GetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12Device6_SetPrivateData(ID3D12Device6* This,REFGUID guid,UINT data_size,const void *data) { - return This->lpVtbl->SetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12Device6_SetPrivateDataInterface(ID3D12Device6* This,REFGUID guid,const IUnknown *data) { - return This->lpVtbl->SetPrivateDataInterface(This,guid,data); -} -static __WIDL_INLINE HRESULT ID3D12Device6_SetName(ID3D12Device6* This,const WCHAR *name) { - return This->lpVtbl->SetName(This,name); -} -/*** ID3D12Device methods ***/ -static __WIDL_INLINE UINT ID3D12Device6_GetNodeCount(ID3D12Device6* This) { - return This->lpVtbl->GetNodeCount(This); -} -static __WIDL_INLINE HRESULT ID3D12Device6_CreateCommandQueue(ID3D12Device6* This,const D3D12_COMMAND_QUEUE_DESC *desc,REFIID riid,void **command_queue) { - return This->lpVtbl->CreateCommandQueue(This,desc,riid,command_queue); -} -static __WIDL_INLINE HRESULT ID3D12Device6_CreateCommandAllocator(ID3D12Device6* This,D3D12_COMMAND_LIST_TYPE type,REFIID riid,void **command_allocator) { - return This->lpVtbl->CreateCommandAllocator(This,type,riid,command_allocator); -} -static __WIDL_INLINE HRESULT ID3D12Device6_CreateGraphicsPipelineState(ID3D12Device6* This,const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc,REFIID riid,void **pipeline_state) { - return This->lpVtbl->CreateGraphicsPipelineState(This,desc,riid,pipeline_state); -} -static __WIDL_INLINE HRESULT ID3D12Device6_CreateComputePipelineState(ID3D12Device6* This,const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc,REFIID riid,void **pipeline_state) { - return This->lpVtbl->CreateComputePipelineState(This,desc,riid,pipeline_state); -} -static __WIDL_INLINE HRESULT ID3D12Device6_CreateCommandList(ID3D12Device6* This,UINT node_mask,D3D12_COMMAND_LIST_TYPE type,ID3D12CommandAllocator *command_allocator,ID3D12PipelineState *initial_pipeline_state,REFIID riid,void **command_list) { - return This->lpVtbl->CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list); -} -static __WIDL_INLINE HRESULT ID3D12Device6_CheckFeatureSupport(ID3D12Device6* This,D3D12_FEATURE feature,void *feature_data,UINT feature_data_size) { - return This->lpVtbl->CheckFeatureSupport(This,feature,feature_data,feature_data_size); -} -static __WIDL_INLINE HRESULT ID3D12Device6_CreateDescriptorHeap(ID3D12Device6* This,const D3D12_DESCRIPTOR_HEAP_DESC *desc,REFIID riid,void **descriptor_heap) { - return This->lpVtbl->CreateDescriptorHeap(This,desc,riid,descriptor_heap); -} -static __WIDL_INLINE UINT ID3D12Device6_GetDescriptorHandleIncrementSize(ID3D12Device6* This,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { - return This->lpVtbl->GetDescriptorHandleIncrementSize(This,descriptor_heap_type); -} -static __WIDL_INLINE HRESULT ID3D12Device6_CreateRootSignature(ID3D12Device6* This,UINT node_mask,const void *bytecode,SIZE_T bytecode_length,REFIID riid,void **root_signature) { - return This->lpVtbl->CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature); -} -static __WIDL_INLINE void ID3D12Device6_CreateConstantBufferView(ID3D12Device6* This,const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { - This->lpVtbl->CreateConstantBufferView(This,desc,descriptor); -} -static __WIDL_INLINE void ID3D12Device6_CreateShaderResourceView(ID3D12Device6* This,ID3D12Resource *resource,const D3D12_SHADER_RESOURCE_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { - This->lpVtbl->CreateShaderResourceView(This,resource,desc,descriptor); -} -static __WIDL_INLINE void ID3D12Device6_CreateUnorderedAccessView(ID3D12Device6* This,ID3D12Resource *resource,ID3D12Resource *counter_resource,const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { - This->lpVtbl->CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor); -} -static __WIDL_INLINE void ID3D12Device6_CreateRenderTargetView(ID3D12Device6* This,ID3D12Resource *resource,const D3D12_RENDER_TARGET_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { - This->lpVtbl->CreateRenderTargetView(This,resource,desc,descriptor); -} -static __WIDL_INLINE void ID3D12Device6_CreateDepthStencilView(ID3D12Device6* This,ID3D12Resource *resource,const D3D12_DEPTH_STENCIL_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { - This->lpVtbl->CreateDepthStencilView(This,resource,desc,descriptor); -} -static __WIDL_INLINE void ID3D12Device6_CreateSampler(ID3D12Device6* This,const D3D12_SAMPLER_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { - This->lpVtbl->CreateSampler(This,desc,descriptor); -} -static __WIDL_INLINE void ID3D12Device6_CopyDescriptors(ID3D12Device6* This,UINT dst_descriptor_range_count,const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets,const UINT *dst_descriptor_range_sizes,UINT src_descriptor_range_count,const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets,const UINT *src_descriptor_range_sizes,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { - This->lpVtbl->CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type); -} -static __WIDL_INLINE void ID3D12Device6_CopyDescriptorsSimple(ID3D12Device6* This,UINT descriptor_count,const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset,const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { - This->lpVtbl->CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type); -} -static __WIDL_INLINE D3D12_RESOURCE_ALLOCATION_INFO ID3D12Device6_GetResourceAllocationInfo(ID3D12Device6* This,UINT visible_mask,UINT reource_desc_count,const D3D12_RESOURCE_DESC *resource_descs) { - D3D12_RESOURCE_ALLOCATION_INFO __ret; - return *This->lpVtbl->GetResourceAllocationInfo(This,&__ret,visible_mask,reource_desc_count,resource_descs); -} -static __WIDL_INLINE D3D12_HEAP_PROPERTIES ID3D12Device6_GetCustomHeapProperties(ID3D12Device6* This,UINT node_mask,D3D12_HEAP_TYPE heap_type) { - D3D12_HEAP_PROPERTIES __ret; - return *This->lpVtbl->GetCustomHeapProperties(This,&__ret,node_mask,heap_type); -} -static __WIDL_INLINE HRESULT ID3D12Device6_CreateCommittedResource(ID3D12Device6* This,const D3D12_HEAP_PROPERTIES *heap_properties,D3D12_HEAP_FLAGS heap_flags,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { - return This->lpVtbl->CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource); -} -static __WIDL_INLINE HRESULT ID3D12Device6_CreateHeap(ID3D12Device6* This,const D3D12_HEAP_DESC *desc,REFIID riid,void **heap) { - return This->lpVtbl->CreateHeap(This,desc,riid,heap); -} -static __WIDL_INLINE HRESULT ID3D12Device6_CreatePlacedResource(ID3D12Device6* This,ID3D12Heap *heap,UINT64 heap_offset,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { - return This->lpVtbl->CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource); -} -static __WIDL_INLINE HRESULT ID3D12Device6_CreateReservedResource(ID3D12Device6* This,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { - return This->lpVtbl->CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource); -} -static __WIDL_INLINE HRESULT ID3D12Device6_CreateSharedHandle(ID3D12Device6* This,ID3D12DeviceChild *object,const SECURITY_ATTRIBUTES *attributes,DWORD access,const WCHAR *name,HANDLE *handle) { - return This->lpVtbl->CreateSharedHandle(This,object,attributes,access,name,handle); -} -static __WIDL_INLINE HRESULT ID3D12Device6_OpenSharedHandle(ID3D12Device6* This,HANDLE handle,REFIID riid,void **object) { - return This->lpVtbl->OpenSharedHandle(This,handle,riid,object); -} -static __WIDL_INLINE HRESULT ID3D12Device6_OpenSharedHandleByName(ID3D12Device6* This,const WCHAR *name,DWORD access,HANDLE *handle) { - return This->lpVtbl->OpenSharedHandleByName(This,name,access,handle); -} -static __WIDL_INLINE HRESULT ID3D12Device6_MakeResident(ID3D12Device6* This,UINT object_count,ID3D12Pageable *const *objects) { - return This->lpVtbl->MakeResident(This,object_count,objects); -} -static __WIDL_INLINE HRESULT ID3D12Device6_Evict(ID3D12Device6* This,UINT object_count,ID3D12Pageable *const *objects) { - return This->lpVtbl->Evict(This,object_count,objects); -} -static __WIDL_INLINE HRESULT ID3D12Device6_CreateFence(ID3D12Device6* This,UINT64 initial_value,D3D12_FENCE_FLAGS flags,REFIID riid,void **fence) { - return This->lpVtbl->CreateFence(This,initial_value,flags,riid,fence); -} -static __WIDL_INLINE HRESULT ID3D12Device6_GetDeviceRemovedReason(ID3D12Device6* This) { - return This->lpVtbl->GetDeviceRemovedReason(This); -} -static __WIDL_INLINE void ID3D12Device6_GetCopyableFootprints(ID3D12Device6* This,const D3D12_RESOURCE_DESC *desc,UINT first_sub_resource,UINT sub_resource_count,UINT64 base_offset,D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts,UINT *row_count,UINT64 *row_size,UINT64 *total_bytes) { - This->lpVtbl->GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes); -} -static __WIDL_INLINE HRESULT ID3D12Device6_CreateQueryHeap(ID3D12Device6* This,const D3D12_QUERY_HEAP_DESC *desc,REFIID riid,void **heap) { - return This->lpVtbl->CreateQueryHeap(This,desc,riid,heap); -} -static __WIDL_INLINE HRESULT ID3D12Device6_SetStablePowerState(ID3D12Device6* This,BOOL enable) { - return This->lpVtbl->SetStablePowerState(This,enable); -} -static __WIDL_INLINE HRESULT ID3D12Device6_CreateCommandSignature(ID3D12Device6* This,const D3D12_COMMAND_SIGNATURE_DESC *desc,ID3D12RootSignature *root_signature,REFIID riid,void **command_signature) { - return This->lpVtbl->CreateCommandSignature(This,desc,root_signature,riid,command_signature); -} -static __WIDL_INLINE void ID3D12Device6_GetResourceTiling(ID3D12Device6* This,ID3D12Resource *resource,UINT *total_tile_count,D3D12_PACKED_MIP_INFO *packed_mip_info,D3D12_TILE_SHAPE *standard_tile_shape,UINT *sub_resource_tiling_count,UINT first_sub_resource_tiling,D3D12_SUBRESOURCE_TILING *sub_resource_tilings) { - This->lpVtbl->GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings); -} -static __WIDL_INLINE LUID ID3D12Device6_GetAdapterLuid(ID3D12Device6* This) { - LUID __ret; - return *This->lpVtbl->GetAdapterLuid(This,&__ret); -} -/*** ID3D12Device1 methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device6_CreatePipelineLibrary(ID3D12Device6* This,const void *blob,SIZE_T blob_size,REFIID iid,void **lib) { - return This->lpVtbl->CreatePipelineLibrary(This,blob,blob_size,iid,lib); -} -static __WIDL_INLINE HRESULT ID3D12Device6_SetEventOnMultipleFenceCompletion(ID3D12Device6* This,ID3D12Fence *const *fences,const UINT64 *values,UINT fence_count,D3D12_MULTIPLE_FENCE_WAIT_FLAGS flags,HANDLE event) { - return This->lpVtbl->SetEventOnMultipleFenceCompletion(This,fences,values,fence_count,flags,event); -} -static __WIDL_INLINE HRESULT ID3D12Device6_SetResidencyPriority(ID3D12Device6* This,UINT object_count,ID3D12Pageable *const *objects,const D3D12_RESIDENCY_PRIORITY *priorities) { - return This->lpVtbl->SetResidencyPriority(This,object_count,objects,priorities); -} -/*** ID3D12Device2 methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device6_CreatePipelineState(ID3D12Device6* This,const D3D12_PIPELINE_STATE_STREAM_DESC *desc,REFIID riid,void **pipeline_state) { - return This->lpVtbl->CreatePipelineState(This,desc,riid,pipeline_state); -} -/*** ID3D12Device3 methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device6_OpenExistingHeapFromAddress(ID3D12Device6* This,void *address,REFIID riid,void **heap) { - return This->lpVtbl->OpenExistingHeapFromAddress(This,address,riid,heap); -} -static __WIDL_INLINE HRESULT ID3D12Device6_OpenExistingHeapFromFileMapping(ID3D12Device6* This,HANDLE file_mapping,REFIID riid,void **heap) { - return This->lpVtbl->OpenExistingHeapFromFileMapping(This,file_mapping,riid,heap); -} -static __WIDL_INLINE HRESULT ID3D12Device6_EnqueueMakeResident(ID3D12Device6* This,D3D12_RESIDENCY_FLAGS flags,UINT num_objects,ID3D12Pageable *const *objects,ID3D12Fence *fence_to_signal,UINT64 fence_value_to_signal) { - return This->lpVtbl->EnqueueMakeResident(This,flags,num_objects,objects,fence_to_signal,fence_value_to_signal); -} -/*** ID3D12Device4 methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device6_CreateCommandList1(ID3D12Device6* This,UINT node_mask,D3D12_COMMAND_LIST_TYPE type,D3D12_COMMAND_LIST_FLAGS flags,REFIID riid,void **command_list) { - return This->lpVtbl->CreateCommandList1(This,node_mask,type,flags,riid,command_list); -} -static __WIDL_INLINE HRESULT ID3D12Device6_CreateProtectedResourceSession(ID3D12Device6* This,const D3D12_PROTECTED_RESOURCE_SESSION_DESC *desc,REFIID riid,void **session) { - return This->lpVtbl->CreateProtectedResourceSession(This,desc,riid,session); -} -static __WIDL_INLINE HRESULT ID3D12Device6_CreateCommittedResource1(ID3D12Device6* This,const D3D12_HEAP_PROPERTIES *heap_properties,D3D12_HEAP_FLAGS heap_flags,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,ID3D12ProtectedResourceSession *protected_session,REFIID riid,void **resource) { - return This->lpVtbl->CreateCommittedResource1(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,protected_session,riid,resource); -} -static __WIDL_INLINE HRESULT ID3D12Device6_CreateHeap1(ID3D12Device6* This,const D3D12_HEAP_DESC *desc,ID3D12ProtectedResourceSession *protected_session,REFIID riid,void **heap) { - return This->lpVtbl->CreateHeap1(This,desc,protected_session,riid,heap); -} -static __WIDL_INLINE HRESULT ID3D12Device6_CreateReservedResource1(ID3D12Device6* This,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,ID3D12ProtectedResourceSession *protected_session,REFIID riid,void **resource) { - return This->lpVtbl->CreateReservedResource1(This,desc,initial_state,optimized_clear_value,protected_session,riid,resource); -} -static __WIDL_INLINE D3D12_RESOURCE_ALLOCATION_INFO ID3D12Device6_GetResourceAllocationInfo1(ID3D12Device6* This,UINT visible_mask,UINT reource_desc_count,const D3D12_RESOURCE_DESC *resource_descs,D3D12_RESOURCE_ALLOCATION_INFO1 *resource_allocation_infos) { - D3D12_RESOURCE_ALLOCATION_INFO __ret; - return *This->lpVtbl->GetResourceAllocationInfo1(This,&__ret,visible_mask,reource_desc_count,resource_descs,resource_allocation_infos); -} -/*** ID3D12Device5 methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device6_CreateLifetimeTracker(ID3D12Device6* This,ID3D12LifetimeOwner *owner,REFIID riid,void **tracker) { - return This->lpVtbl->CreateLifetimeTracker(This,owner,riid,tracker); -} -static __WIDL_INLINE void ID3D12Device6_RemoveDevice(ID3D12Device6* This) { - This->lpVtbl->RemoveDevice(This); -} -static __WIDL_INLINE HRESULT ID3D12Device6_EnumerateMetaCommands(ID3D12Device6* This,UINT *num_meta_commands,D3D12_META_COMMAND_DESC *descs) { - return This->lpVtbl->EnumerateMetaCommands(This,num_meta_commands,descs); -} -static __WIDL_INLINE HRESULT ID3D12Device6_EnumerateMetaCommandParameters(ID3D12Device6* This,REFGUID command_id,D3D12_META_COMMAND_PARAMETER_STAGE Stage,UINT *total_structure_size,UINT *parameter_count,D3D12_META_COMMAND_PARAMETER_DESC *parameter_descs) { - return This->lpVtbl->EnumerateMetaCommandParameters(This,command_id,Stage,total_structure_size,parameter_count,parameter_descs); -} -static __WIDL_INLINE HRESULT ID3D12Device6_CreateMetaCommand(ID3D12Device6* This,REFGUID command_id,UINT node_mask,const void *creation_parameters_data,SIZE_T creation_parameters_size,REFIID riid,void **meta_command) { - return This->lpVtbl->CreateMetaCommand(This,command_id,node_mask,creation_parameters_data,creation_parameters_size,riid,meta_command); -} -static __WIDL_INLINE HRESULT ID3D12Device6_CreateStateObject(ID3D12Device6* This,const D3D12_STATE_OBJECT_DESC *desc,REFIID riid,void **state_object) { - return This->lpVtbl->CreateStateObject(This,desc,riid,state_object); -} -static __WIDL_INLINE void ID3D12Device6_GetRaytracingAccelerationStructurePrebuildInfo(ID3D12Device6* This,const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *desc,D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *info) { - This->lpVtbl->GetRaytracingAccelerationStructurePrebuildInfo(This,desc,info); -} -static __WIDL_INLINE D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS ID3D12Device6_CheckDriverMatchingIdentifier(ID3D12Device6* This,D3D12_SERIALIZED_DATA_TYPE serialized_data_type,const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *identifier) { - return This->lpVtbl->CheckDriverMatchingIdentifier(This,serialized_data_type,identifier); -} -/*** ID3D12Device6 methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device6_SetBackgroundProcessingMode(ID3D12Device6* This,D3D12_BACKGROUND_PROCESSING_MODE mode,D3D12_MEASUREMENTS_ACTION action,HANDLE event,BOOL further_measurements) { - return This->lpVtbl->SetBackgroundProcessingMode(This,mode,action,event,further_measurements); -} -#endif -#endif - -#endif - - -#endif /* __ID3D12Device6_INTERFACE_DEFINED__ */ - -/***************************************************************************** - * ID3D12Device7 interface - */ -#ifndef __ID3D12Device7_INTERFACE_DEFINED__ -#define __ID3D12Device7_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D12Device7, 0x5c014b53, 0x68a1, 0x4b9b, 0x8b,0xd1, 0xdd,0x60,0x46,0xb9,0x35,0x8b); -#if defined(__cplusplus) && !defined(CINTERFACE) -MIDL_INTERFACE("5c014b53-68a1-4b9b-8bd1-dd6046b9358b") -ID3D12Device7 : public ID3D12Device6 -{ - virtual HRESULT STDMETHODCALLTYPE AddToStateObject( - const D3D12_STATE_OBJECT_DESC *addition, - ID3D12StateObject *state_object, - REFIID riid, - void **new_state_object) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreateProtectedResourceSession1( - const D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *desc, - REFIID riid, - void **session) = 0; - -}; -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(ID3D12Device7, 0x5c014b53, 0x68a1, 0x4b9b, 0x8b,0xd1, 0xdd,0x60,0x46,0xb9,0x35,0x8b) -#endif -#else -typedef struct ID3D12Device7Vtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D12Device7 *This, - REFIID riid, - void **object); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D12Device7 *This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D12Device7 *This); - - /*** ID3D12Object methods ***/ - HRESULT (STDMETHODCALLTYPE *GetPrivateData)( - ID3D12Device7 *This, - REFGUID guid, - UINT *data_size, - void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateData)( - ID3D12Device7 *This, - REFGUID guid, - UINT data_size, - const void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( - ID3D12Device7 *This, - REFGUID guid, - const IUnknown *data); - - HRESULT (STDMETHODCALLTYPE *SetName)( - ID3D12Device7 *This, - const WCHAR *name); - - /*** ID3D12Device methods ***/ - UINT (STDMETHODCALLTYPE *GetNodeCount)( - ID3D12Device7 *This); - - HRESULT (STDMETHODCALLTYPE *CreateCommandQueue)( - ID3D12Device7 *This, - const D3D12_COMMAND_QUEUE_DESC *desc, - REFIID riid, - void **command_queue); - - HRESULT (STDMETHODCALLTYPE *CreateCommandAllocator)( - ID3D12Device7 *This, - D3D12_COMMAND_LIST_TYPE type, - REFIID riid, - void **command_allocator); - - HRESULT (STDMETHODCALLTYPE *CreateGraphicsPipelineState)( - ID3D12Device7 *This, - const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc, - REFIID riid, - void **pipeline_state); - - HRESULT (STDMETHODCALLTYPE *CreateComputePipelineState)( - ID3D12Device7 *This, - const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc, - REFIID riid, - void **pipeline_state); - - HRESULT (STDMETHODCALLTYPE *CreateCommandList)( - ID3D12Device7 *This, - UINT node_mask, - D3D12_COMMAND_LIST_TYPE type, - ID3D12CommandAllocator *command_allocator, - ID3D12PipelineState *initial_pipeline_state, - REFIID riid, - void **command_list); - - HRESULT (STDMETHODCALLTYPE *CheckFeatureSupport)( - ID3D12Device7 *This, - D3D12_FEATURE feature, - void *feature_data, - UINT feature_data_size); - - HRESULT (STDMETHODCALLTYPE *CreateDescriptorHeap)( - ID3D12Device7 *This, - const D3D12_DESCRIPTOR_HEAP_DESC *desc, - REFIID riid, - void **descriptor_heap); - - UINT (STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize)( - ID3D12Device7 *This, - D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); - - HRESULT (STDMETHODCALLTYPE *CreateRootSignature)( - ID3D12Device7 *This, - UINT node_mask, - const void *bytecode, - SIZE_T bytecode_length, - REFIID riid, - void **root_signature); - - void (STDMETHODCALLTYPE *CreateConstantBufferView)( - ID3D12Device7 *This, - const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor); - - void (STDMETHODCALLTYPE *CreateShaderResourceView)( - ID3D12Device7 *This, - ID3D12Resource *resource, - const D3D12_SHADER_RESOURCE_VIEW_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor); - - void (STDMETHODCALLTYPE *CreateUnorderedAccessView)( - ID3D12Device7 *This, - ID3D12Resource *resource, - ID3D12Resource *counter_resource, - const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor); - - void (STDMETHODCALLTYPE *CreateRenderTargetView)( - ID3D12Device7 *This, - ID3D12Resource *resource, - const D3D12_RENDER_TARGET_VIEW_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor); - - void (STDMETHODCALLTYPE *CreateDepthStencilView)( - ID3D12Device7 *This, - ID3D12Resource *resource, - const D3D12_DEPTH_STENCIL_VIEW_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor); - - void (STDMETHODCALLTYPE *CreateSampler)( - ID3D12Device7 *This, - const D3D12_SAMPLER_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor); - - void (STDMETHODCALLTYPE *CopyDescriptors)( - ID3D12Device7 *This, - UINT dst_descriptor_range_count, - const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets, - const UINT *dst_descriptor_range_sizes, - UINT src_descriptor_range_count, - const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets, - const UINT *src_descriptor_range_sizes, - D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); - - void (STDMETHODCALLTYPE *CopyDescriptorsSimple)( - ID3D12Device7 *This, - UINT descriptor_count, - const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset, - const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset, - D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); - - D3D12_RESOURCE_ALLOCATION_INFO * (STDMETHODCALLTYPE *GetResourceAllocationInfo)( - ID3D12Device7 *This, - D3D12_RESOURCE_ALLOCATION_INFO *__ret, - UINT visible_mask, - UINT reource_desc_count, - const D3D12_RESOURCE_DESC *resource_descs); - - D3D12_HEAP_PROPERTIES * (STDMETHODCALLTYPE *GetCustomHeapProperties)( - ID3D12Device7 *This, - D3D12_HEAP_PROPERTIES *__ret, - UINT node_mask, - D3D12_HEAP_TYPE heap_type); - - HRESULT (STDMETHODCALLTYPE *CreateCommittedResource)( - ID3D12Device7 *This, - const D3D12_HEAP_PROPERTIES *heap_properties, - D3D12_HEAP_FLAGS heap_flags, - const D3D12_RESOURCE_DESC *desc, - D3D12_RESOURCE_STATES initial_state, - const D3D12_CLEAR_VALUE *optimized_clear_value, - REFIID riid, - void **resource); - - HRESULT (STDMETHODCALLTYPE *CreateHeap)( - ID3D12Device7 *This, - const D3D12_HEAP_DESC *desc, - REFIID riid, - void **heap); - - HRESULT (STDMETHODCALLTYPE *CreatePlacedResource)( - ID3D12Device7 *This, - ID3D12Heap *heap, - UINT64 heap_offset, - const D3D12_RESOURCE_DESC *desc, - D3D12_RESOURCE_STATES initial_state, - const D3D12_CLEAR_VALUE *optimized_clear_value, - REFIID riid, - void **resource); - - HRESULT (STDMETHODCALLTYPE *CreateReservedResource)( - ID3D12Device7 *This, - const D3D12_RESOURCE_DESC *desc, - D3D12_RESOURCE_STATES initial_state, - const D3D12_CLEAR_VALUE *optimized_clear_value, - REFIID riid, - void **resource); - - HRESULT (STDMETHODCALLTYPE *CreateSharedHandle)( - ID3D12Device7 *This, - ID3D12DeviceChild *object, - const SECURITY_ATTRIBUTES *attributes, - DWORD access, - const WCHAR *name, - HANDLE *handle); - - HRESULT (STDMETHODCALLTYPE *OpenSharedHandle)( - ID3D12Device7 *This, - HANDLE handle, - REFIID riid, - void **object); - - HRESULT (STDMETHODCALLTYPE *OpenSharedHandleByName)( - ID3D12Device7 *This, - const WCHAR *name, - DWORD access, - HANDLE *handle); - - HRESULT (STDMETHODCALLTYPE *MakeResident)( - ID3D12Device7 *This, - UINT object_count, - ID3D12Pageable *const *objects); - - HRESULT (STDMETHODCALLTYPE *Evict)( - ID3D12Device7 *This, - UINT object_count, - ID3D12Pageable *const *objects); - - HRESULT (STDMETHODCALLTYPE *CreateFence)( - ID3D12Device7 *This, - UINT64 initial_value, - D3D12_FENCE_FLAGS flags, - REFIID riid, - void **fence); - - HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)( - ID3D12Device7 *This); - - void (STDMETHODCALLTYPE *GetCopyableFootprints)( - ID3D12Device7 *This, - const D3D12_RESOURCE_DESC *desc, - UINT first_sub_resource, - UINT sub_resource_count, - UINT64 base_offset, - D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts, - UINT *row_count, - UINT64 *row_size, - UINT64 *total_bytes); - - HRESULT (STDMETHODCALLTYPE *CreateQueryHeap)( - ID3D12Device7 *This, - const D3D12_QUERY_HEAP_DESC *desc, - REFIID riid, - void **heap); - - HRESULT (STDMETHODCALLTYPE *SetStablePowerState)( - ID3D12Device7 *This, - BOOL enable); - - HRESULT (STDMETHODCALLTYPE *CreateCommandSignature)( - ID3D12Device7 *This, - const D3D12_COMMAND_SIGNATURE_DESC *desc, - ID3D12RootSignature *root_signature, - REFIID riid, - void **command_signature); - - void (STDMETHODCALLTYPE *GetResourceTiling)( - ID3D12Device7 *This, - ID3D12Resource *resource, - UINT *total_tile_count, - D3D12_PACKED_MIP_INFO *packed_mip_info, - D3D12_TILE_SHAPE *standard_tile_shape, - UINT *sub_resource_tiling_count, - UINT first_sub_resource_tiling, - D3D12_SUBRESOURCE_TILING *sub_resource_tilings); - - LUID * (STDMETHODCALLTYPE *GetAdapterLuid)( - ID3D12Device7 *This, - LUID *__ret); - - /*** ID3D12Device1 methods ***/ - HRESULT (STDMETHODCALLTYPE *CreatePipelineLibrary)( - ID3D12Device7 *This, - const void *blob, - SIZE_T blob_size, - REFIID iid, - void **lib); - - HRESULT (STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion)( - ID3D12Device7 *This, - ID3D12Fence *const *fences, - const UINT64 *values, - UINT fence_count, - D3D12_MULTIPLE_FENCE_WAIT_FLAGS flags, - HANDLE event); - - HRESULT (STDMETHODCALLTYPE *SetResidencyPriority)( - ID3D12Device7 *This, - UINT object_count, - ID3D12Pageable *const *objects, - const D3D12_RESIDENCY_PRIORITY *priorities); - - /*** ID3D12Device2 methods ***/ - HRESULT (STDMETHODCALLTYPE *CreatePipelineState)( - ID3D12Device7 *This, - const D3D12_PIPELINE_STATE_STREAM_DESC *desc, - REFIID riid, - void **pipeline_state); - - /*** ID3D12Device3 methods ***/ - HRESULT (STDMETHODCALLTYPE *OpenExistingHeapFromAddress)( - ID3D12Device7 *This, - void *address, - REFIID riid, - void **heap); - - HRESULT (STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping)( - ID3D12Device7 *This, - HANDLE file_mapping, - REFIID riid, - void **heap); - - HRESULT (STDMETHODCALLTYPE *EnqueueMakeResident)( - ID3D12Device7 *This, - D3D12_RESIDENCY_FLAGS flags, - UINT num_objects, - ID3D12Pageable *const *objects, - ID3D12Fence *fence_to_signal, - UINT64 fence_value_to_signal); - - /*** ID3D12Device4 methods ***/ - HRESULT (STDMETHODCALLTYPE *CreateCommandList1)( - ID3D12Device7 *This, - UINT node_mask, - D3D12_COMMAND_LIST_TYPE type, - D3D12_COMMAND_LIST_FLAGS flags, - REFIID riid, - void **command_list); - - HRESULT (STDMETHODCALLTYPE *CreateProtectedResourceSession)( - ID3D12Device7 *This, - const D3D12_PROTECTED_RESOURCE_SESSION_DESC *desc, - REFIID riid, - void **session); - - HRESULT (STDMETHODCALLTYPE *CreateCommittedResource1)( - ID3D12Device7 *This, - const D3D12_HEAP_PROPERTIES *heap_properties, - D3D12_HEAP_FLAGS heap_flags, - const D3D12_RESOURCE_DESC *desc, - D3D12_RESOURCE_STATES initial_state, - const D3D12_CLEAR_VALUE *optimized_clear_value, - ID3D12ProtectedResourceSession *protected_session, - REFIID riid, - void **resource); - - HRESULT (STDMETHODCALLTYPE *CreateHeap1)( - ID3D12Device7 *This, - const D3D12_HEAP_DESC *desc, - ID3D12ProtectedResourceSession *protected_session, - REFIID riid, - void **heap); - - HRESULT (STDMETHODCALLTYPE *CreateReservedResource1)( - ID3D12Device7 *This, - const D3D12_RESOURCE_DESC *desc, - D3D12_RESOURCE_STATES initial_state, - const D3D12_CLEAR_VALUE *optimized_clear_value, - ID3D12ProtectedResourceSession *protected_session, - REFIID riid, - void **resource); - - D3D12_RESOURCE_ALLOCATION_INFO * (STDMETHODCALLTYPE *GetResourceAllocationInfo1)( - ID3D12Device7 *This, - D3D12_RESOURCE_ALLOCATION_INFO *__ret, - UINT visible_mask, - UINT reource_desc_count, - const D3D12_RESOURCE_DESC *resource_descs, - D3D12_RESOURCE_ALLOCATION_INFO1 *resource_allocation_infos); - - /*** ID3D12Device5 methods ***/ - HRESULT (STDMETHODCALLTYPE *CreateLifetimeTracker)( - ID3D12Device7 *This, - ID3D12LifetimeOwner *owner, - REFIID riid, - void **tracker); - - void (STDMETHODCALLTYPE *RemoveDevice)( - ID3D12Device7 *This); - - HRESULT (STDMETHODCALLTYPE *EnumerateMetaCommands)( - ID3D12Device7 *This, - UINT *num_meta_commands, - D3D12_META_COMMAND_DESC *descs); - - HRESULT (STDMETHODCALLTYPE *EnumerateMetaCommandParameters)( - ID3D12Device7 *This, - REFGUID command_id, - D3D12_META_COMMAND_PARAMETER_STAGE Stage, - UINT *total_structure_size, - UINT *parameter_count, - D3D12_META_COMMAND_PARAMETER_DESC *parameter_descs); - - HRESULT (STDMETHODCALLTYPE *CreateMetaCommand)( - ID3D12Device7 *This, - REFGUID command_id, - UINT node_mask, - const void *creation_parameters_data, - SIZE_T creation_parameters_size, - REFIID riid, - void **meta_command); - - HRESULT (STDMETHODCALLTYPE *CreateStateObject)( - ID3D12Device7 *This, - const D3D12_STATE_OBJECT_DESC *desc, - REFIID riid, - void **state_object); - - void (STDMETHODCALLTYPE *GetRaytracingAccelerationStructurePrebuildInfo)( - ID3D12Device7 *This, - const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *desc, - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *info); - - D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS (STDMETHODCALLTYPE *CheckDriverMatchingIdentifier)( - ID3D12Device7 *This, - D3D12_SERIALIZED_DATA_TYPE serialized_data_type, - const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *identifier); - - /*** ID3D12Device6 methods ***/ - HRESULT (STDMETHODCALLTYPE *SetBackgroundProcessingMode)( - ID3D12Device7 *This, - D3D12_BACKGROUND_PROCESSING_MODE mode, - D3D12_MEASUREMENTS_ACTION action, - HANDLE event, - BOOL further_measurements); - - /*** ID3D12Device7 methods ***/ - HRESULT (STDMETHODCALLTYPE *AddToStateObject)( - ID3D12Device7 *This, - const D3D12_STATE_OBJECT_DESC *addition, - ID3D12StateObject *state_object, - REFIID riid, - void **new_state_object); - - HRESULT (STDMETHODCALLTYPE *CreateProtectedResourceSession1)( - ID3D12Device7 *This, - const D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *desc, - REFIID riid, - void **session); - - END_INTERFACE -} ID3D12Device7Vtbl; - -interface ID3D12Device7 { - CONST_VTBL ID3D12Device7Vtbl* lpVtbl; -}; - -#ifdef COBJMACROS -#ifndef WIDL_C_INLINE_WRAPPERS -/*** IUnknown methods ***/ -#define ID3D12Device7_QueryInterface(This,riid,object) (This)->lpVtbl->QueryInterface(This,riid,object) -#define ID3D12Device7_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D12Device7_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D12Object methods ***/ -#define ID3D12Device7_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) -#define ID3D12Device7_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) -#define ID3D12Device7_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) -#define ID3D12Device7_SetName(This,name) (This)->lpVtbl->SetName(This,name) -/*** ID3D12Device methods ***/ -#define ID3D12Device7_GetNodeCount(This) (This)->lpVtbl->GetNodeCount(This) -#define ID3D12Device7_CreateCommandQueue(This,desc,riid,command_queue) (This)->lpVtbl->CreateCommandQueue(This,desc,riid,command_queue) -#define ID3D12Device7_CreateCommandAllocator(This,type,riid,command_allocator) (This)->lpVtbl->CreateCommandAllocator(This,type,riid,command_allocator) -#define ID3D12Device7_CreateGraphicsPipelineState(This,desc,riid,pipeline_state) (This)->lpVtbl->CreateGraphicsPipelineState(This,desc,riid,pipeline_state) -#define ID3D12Device7_CreateComputePipelineState(This,desc,riid,pipeline_state) (This)->lpVtbl->CreateComputePipelineState(This,desc,riid,pipeline_state) -#define ID3D12Device7_CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list) (This)->lpVtbl->CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list) -#define ID3D12Device7_CheckFeatureSupport(This,feature,feature_data,feature_data_size) (This)->lpVtbl->CheckFeatureSupport(This,feature,feature_data,feature_data_size) -#define ID3D12Device7_CreateDescriptorHeap(This,desc,riid,descriptor_heap) (This)->lpVtbl->CreateDescriptorHeap(This,desc,riid,descriptor_heap) -#define ID3D12Device7_GetDescriptorHandleIncrementSize(This,descriptor_heap_type) (This)->lpVtbl->GetDescriptorHandleIncrementSize(This,descriptor_heap_type) -#define ID3D12Device7_CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature) (This)->lpVtbl->CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature) -#define ID3D12Device7_CreateConstantBufferView(This,desc,descriptor) (This)->lpVtbl->CreateConstantBufferView(This,desc,descriptor) -#define ID3D12Device7_CreateShaderResourceView(This,resource,desc,descriptor) (This)->lpVtbl->CreateShaderResourceView(This,resource,desc,descriptor) -#define ID3D12Device7_CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor) (This)->lpVtbl->CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor) -#define ID3D12Device7_CreateRenderTargetView(This,resource,desc,descriptor) (This)->lpVtbl->CreateRenderTargetView(This,resource,desc,descriptor) -#define ID3D12Device7_CreateDepthStencilView(This,resource,desc,descriptor) (This)->lpVtbl->CreateDepthStencilView(This,resource,desc,descriptor) -#define ID3D12Device7_CreateSampler(This,desc,descriptor) (This)->lpVtbl->CreateSampler(This,desc,descriptor) -#define ID3D12Device7_CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type) (This)->lpVtbl->CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type) -#define ID3D12Device7_CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type) (This)->lpVtbl->CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type) -#define ID3D12Device7_GetResourceAllocationInfo(This,visible_mask,reource_desc_count,resource_descs) ID3D12Device7_GetResourceAllocationInfo_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support -#define ID3D12Device7_GetCustomHeapProperties(This,node_mask,heap_type) ID3D12Device7_GetCustomHeapProperties_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support -#define ID3D12Device7_CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource) -#define ID3D12Device7_CreateHeap(This,desc,riid,heap) (This)->lpVtbl->CreateHeap(This,desc,riid,heap) -#define ID3D12Device7_CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource) -#define ID3D12Device7_CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource) -#define ID3D12Device7_CreateSharedHandle(This,object,attributes,access,name,handle) (This)->lpVtbl->CreateSharedHandle(This,object,attributes,access,name,handle) -#define ID3D12Device7_OpenSharedHandle(This,handle,riid,object) (This)->lpVtbl->OpenSharedHandle(This,handle,riid,object) -#define ID3D12Device7_OpenSharedHandleByName(This,name,access,handle) (This)->lpVtbl->OpenSharedHandleByName(This,name,access,handle) -#define ID3D12Device7_MakeResident(This,object_count,objects) (This)->lpVtbl->MakeResident(This,object_count,objects) -#define ID3D12Device7_Evict(This,object_count,objects) (This)->lpVtbl->Evict(This,object_count,objects) -#define ID3D12Device7_CreateFence(This,initial_value,flags,riid,fence) (This)->lpVtbl->CreateFence(This,initial_value,flags,riid,fence) -#define ID3D12Device7_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This) -#define ID3D12Device7_GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes) (This)->lpVtbl->GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes) -#define ID3D12Device7_CreateQueryHeap(This,desc,riid,heap) (This)->lpVtbl->CreateQueryHeap(This,desc,riid,heap) -#define ID3D12Device7_SetStablePowerState(This,enable) (This)->lpVtbl->SetStablePowerState(This,enable) -#define ID3D12Device7_CreateCommandSignature(This,desc,root_signature,riid,command_signature) (This)->lpVtbl->CreateCommandSignature(This,desc,root_signature,riid,command_signature) -#define ID3D12Device7_GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings) (This)->lpVtbl->GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings) -#define ID3D12Device7_GetAdapterLuid(This) ID3D12Device7_GetAdapterLuid_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support -/*** ID3D12Device1 methods ***/ -#define ID3D12Device7_CreatePipelineLibrary(This,blob,blob_size,iid,lib) (This)->lpVtbl->CreatePipelineLibrary(This,blob,blob_size,iid,lib) -#define ID3D12Device7_SetEventOnMultipleFenceCompletion(This,fences,values,fence_count,flags,event) (This)->lpVtbl->SetEventOnMultipleFenceCompletion(This,fences,values,fence_count,flags,event) -#define ID3D12Device7_SetResidencyPriority(This,object_count,objects,priorities) (This)->lpVtbl->SetResidencyPriority(This,object_count,objects,priorities) -/*** ID3D12Device2 methods ***/ -#define ID3D12Device7_CreatePipelineState(This,desc,riid,pipeline_state) (This)->lpVtbl->CreatePipelineState(This,desc,riid,pipeline_state) -/*** ID3D12Device3 methods ***/ -#define ID3D12Device7_OpenExistingHeapFromAddress(This,address,riid,heap) (This)->lpVtbl->OpenExistingHeapFromAddress(This,address,riid,heap) -#define ID3D12Device7_OpenExistingHeapFromFileMapping(This,file_mapping,riid,heap) (This)->lpVtbl->OpenExistingHeapFromFileMapping(This,file_mapping,riid,heap) -#define ID3D12Device7_EnqueueMakeResident(This,flags,num_objects,objects,fence_to_signal,fence_value_to_signal) (This)->lpVtbl->EnqueueMakeResident(This,flags,num_objects,objects,fence_to_signal,fence_value_to_signal) -/*** ID3D12Device4 methods ***/ -#define ID3D12Device7_CreateCommandList1(This,node_mask,type,flags,riid,command_list) (This)->lpVtbl->CreateCommandList1(This,node_mask,type,flags,riid,command_list) -#define ID3D12Device7_CreateProtectedResourceSession(This,desc,riid,session) (This)->lpVtbl->CreateProtectedResourceSession(This,desc,riid,session) -#define ID3D12Device7_CreateCommittedResource1(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,protected_session,riid,resource) (This)->lpVtbl->CreateCommittedResource1(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,protected_session,riid,resource) -#define ID3D12Device7_CreateHeap1(This,desc,protected_session,riid,heap) (This)->lpVtbl->CreateHeap1(This,desc,protected_session,riid,heap) -#define ID3D12Device7_CreateReservedResource1(This,desc,initial_state,optimized_clear_value,protected_session,riid,resource) (This)->lpVtbl->CreateReservedResource1(This,desc,initial_state,optimized_clear_value,protected_session,riid,resource) -#define ID3D12Device7_GetResourceAllocationInfo1(This,visible_mask,reource_desc_count,resource_descs,resource_allocation_infos) ID3D12Device7_GetResourceAllocationInfo1_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support -/*** ID3D12Device5 methods ***/ -#define ID3D12Device7_CreateLifetimeTracker(This,owner,riid,tracker) (This)->lpVtbl->CreateLifetimeTracker(This,owner,riid,tracker) -#define ID3D12Device7_RemoveDevice(This) (This)->lpVtbl->RemoveDevice(This) -#define ID3D12Device7_EnumerateMetaCommands(This,num_meta_commands,descs) (This)->lpVtbl->EnumerateMetaCommands(This,num_meta_commands,descs) -#define ID3D12Device7_EnumerateMetaCommandParameters(This,command_id,Stage,total_structure_size,parameter_count,parameter_descs) (This)->lpVtbl->EnumerateMetaCommandParameters(This,command_id,Stage,total_structure_size,parameter_count,parameter_descs) -#define ID3D12Device7_CreateMetaCommand(This,command_id,node_mask,creation_parameters_data,creation_parameters_size,riid,meta_command) (This)->lpVtbl->CreateMetaCommand(This,command_id,node_mask,creation_parameters_data,creation_parameters_size,riid,meta_command) -#define ID3D12Device7_CreateStateObject(This,desc,riid,state_object) (This)->lpVtbl->CreateStateObject(This,desc,riid,state_object) -#define ID3D12Device7_GetRaytracingAccelerationStructurePrebuildInfo(This,desc,info) (This)->lpVtbl->GetRaytracingAccelerationStructurePrebuildInfo(This,desc,info) -#define ID3D12Device7_CheckDriverMatchingIdentifier(This,serialized_data_type,identifier) (This)->lpVtbl->CheckDriverMatchingIdentifier(This,serialized_data_type,identifier) -/*** ID3D12Device6 methods ***/ -#define ID3D12Device7_SetBackgroundProcessingMode(This,mode,action,event,further_measurements) (This)->lpVtbl->SetBackgroundProcessingMode(This,mode,action,event,further_measurements) -/*** ID3D12Device7 methods ***/ -#define ID3D12Device7_AddToStateObject(This,addition,state_object,riid,new_state_object) (This)->lpVtbl->AddToStateObject(This,addition,state_object,riid,new_state_object) -#define ID3D12Device7_CreateProtectedResourceSession1(This,desc,riid,session) (This)->lpVtbl->CreateProtectedResourceSession1(This,desc,riid,session) -#else -/*** IUnknown methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device7_QueryInterface(ID3D12Device7* This,REFIID riid,void **object) { - return This->lpVtbl->QueryInterface(This,riid,object); -} -static __WIDL_INLINE ULONG ID3D12Device7_AddRef(ID3D12Device7* This) { - return This->lpVtbl->AddRef(This); -} -static __WIDL_INLINE ULONG ID3D12Device7_Release(ID3D12Device7* This) { - return This->lpVtbl->Release(This); -} -/*** ID3D12Object methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device7_GetPrivateData(ID3D12Device7* This,REFGUID guid,UINT *data_size,void *data) { - return This->lpVtbl->GetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12Device7_SetPrivateData(ID3D12Device7* This,REFGUID guid,UINT data_size,const void *data) { - return This->lpVtbl->SetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12Device7_SetPrivateDataInterface(ID3D12Device7* This,REFGUID guid,const IUnknown *data) { - return This->lpVtbl->SetPrivateDataInterface(This,guid,data); -} -static __WIDL_INLINE HRESULT ID3D12Device7_SetName(ID3D12Device7* This,const WCHAR *name) { - return This->lpVtbl->SetName(This,name); -} -/*** ID3D12Device methods ***/ -static __WIDL_INLINE UINT ID3D12Device7_GetNodeCount(ID3D12Device7* This) { - return This->lpVtbl->GetNodeCount(This); -} -static __WIDL_INLINE HRESULT ID3D12Device7_CreateCommandQueue(ID3D12Device7* This,const D3D12_COMMAND_QUEUE_DESC *desc,REFIID riid,void **command_queue) { - return This->lpVtbl->CreateCommandQueue(This,desc,riid,command_queue); -} -static __WIDL_INLINE HRESULT ID3D12Device7_CreateCommandAllocator(ID3D12Device7* This,D3D12_COMMAND_LIST_TYPE type,REFIID riid,void **command_allocator) { - return This->lpVtbl->CreateCommandAllocator(This,type,riid,command_allocator); -} -static __WIDL_INLINE HRESULT ID3D12Device7_CreateGraphicsPipelineState(ID3D12Device7* This,const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc,REFIID riid,void **pipeline_state) { - return This->lpVtbl->CreateGraphicsPipelineState(This,desc,riid,pipeline_state); -} -static __WIDL_INLINE HRESULT ID3D12Device7_CreateComputePipelineState(ID3D12Device7* This,const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc,REFIID riid,void **pipeline_state) { - return This->lpVtbl->CreateComputePipelineState(This,desc,riid,pipeline_state); -} -static __WIDL_INLINE HRESULT ID3D12Device7_CreateCommandList(ID3D12Device7* This,UINT node_mask,D3D12_COMMAND_LIST_TYPE type,ID3D12CommandAllocator *command_allocator,ID3D12PipelineState *initial_pipeline_state,REFIID riid,void **command_list) { - return This->lpVtbl->CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list); -} -static __WIDL_INLINE HRESULT ID3D12Device7_CheckFeatureSupport(ID3D12Device7* This,D3D12_FEATURE feature,void *feature_data,UINT feature_data_size) { - return This->lpVtbl->CheckFeatureSupport(This,feature,feature_data,feature_data_size); -} -static __WIDL_INLINE HRESULT ID3D12Device7_CreateDescriptorHeap(ID3D12Device7* This,const D3D12_DESCRIPTOR_HEAP_DESC *desc,REFIID riid,void **descriptor_heap) { - return This->lpVtbl->CreateDescriptorHeap(This,desc,riid,descriptor_heap); -} -static __WIDL_INLINE UINT ID3D12Device7_GetDescriptorHandleIncrementSize(ID3D12Device7* This,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { - return This->lpVtbl->GetDescriptorHandleIncrementSize(This,descriptor_heap_type); -} -static __WIDL_INLINE HRESULT ID3D12Device7_CreateRootSignature(ID3D12Device7* This,UINT node_mask,const void *bytecode,SIZE_T bytecode_length,REFIID riid,void **root_signature) { - return This->lpVtbl->CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature); -} -static __WIDL_INLINE void ID3D12Device7_CreateConstantBufferView(ID3D12Device7* This,const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { - This->lpVtbl->CreateConstantBufferView(This,desc,descriptor); -} -static __WIDL_INLINE void ID3D12Device7_CreateShaderResourceView(ID3D12Device7* This,ID3D12Resource *resource,const D3D12_SHADER_RESOURCE_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { - This->lpVtbl->CreateShaderResourceView(This,resource,desc,descriptor); -} -static __WIDL_INLINE void ID3D12Device7_CreateUnorderedAccessView(ID3D12Device7* This,ID3D12Resource *resource,ID3D12Resource *counter_resource,const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { - This->lpVtbl->CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor); -} -static __WIDL_INLINE void ID3D12Device7_CreateRenderTargetView(ID3D12Device7* This,ID3D12Resource *resource,const D3D12_RENDER_TARGET_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { - This->lpVtbl->CreateRenderTargetView(This,resource,desc,descriptor); -} -static __WIDL_INLINE void ID3D12Device7_CreateDepthStencilView(ID3D12Device7* This,ID3D12Resource *resource,const D3D12_DEPTH_STENCIL_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { - This->lpVtbl->CreateDepthStencilView(This,resource,desc,descriptor); -} -static __WIDL_INLINE void ID3D12Device7_CreateSampler(ID3D12Device7* This,const D3D12_SAMPLER_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { - This->lpVtbl->CreateSampler(This,desc,descriptor); -} -static __WIDL_INLINE void ID3D12Device7_CopyDescriptors(ID3D12Device7* This,UINT dst_descriptor_range_count,const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets,const UINT *dst_descriptor_range_sizes,UINT src_descriptor_range_count,const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets,const UINT *src_descriptor_range_sizes,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { - This->lpVtbl->CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type); -} -static __WIDL_INLINE void ID3D12Device7_CopyDescriptorsSimple(ID3D12Device7* This,UINT descriptor_count,const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset,const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { - This->lpVtbl->CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type); -} -static __WIDL_INLINE D3D12_RESOURCE_ALLOCATION_INFO ID3D12Device7_GetResourceAllocationInfo(ID3D12Device7* This,UINT visible_mask,UINT reource_desc_count,const D3D12_RESOURCE_DESC *resource_descs) { - D3D12_RESOURCE_ALLOCATION_INFO __ret; - return *This->lpVtbl->GetResourceAllocationInfo(This,&__ret,visible_mask,reource_desc_count,resource_descs); -} -static __WIDL_INLINE D3D12_HEAP_PROPERTIES ID3D12Device7_GetCustomHeapProperties(ID3D12Device7* This,UINT node_mask,D3D12_HEAP_TYPE heap_type) { - D3D12_HEAP_PROPERTIES __ret; - return *This->lpVtbl->GetCustomHeapProperties(This,&__ret,node_mask,heap_type); -} -static __WIDL_INLINE HRESULT ID3D12Device7_CreateCommittedResource(ID3D12Device7* This,const D3D12_HEAP_PROPERTIES *heap_properties,D3D12_HEAP_FLAGS heap_flags,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { - return This->lpVtbl->CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource); -} -static __WIDL_INLINE HRESULT ID3D12Device7_CreateHeap(ID3D12Device7* This,const D3D12_HEAP_DESC *desc,REFIID riid,void **heap) { - return This->lpVtbl->CreateHeap(This,desc,riid,heap); -} -static __WIDL_INLINE HRESULT ID3D12Device7_CreatePlacedResource(ID3D12Device7* This,ID3D12Heap *heap,UINT64 heap_offset,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { - return This->lpVtbl->CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource); -} -static __WIDL_INLINE HRESULT ID3D12Device7_CreateReservedResource(ID3D12Device7* This,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { - return This->lpVtbl->CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource); -} -static __WIDL_INLINE HRESULT ID3D12Device7_CreateSharedHandle(ID3D12Device7* This,ID3D12DeviceChild *object,const SECURITY_ATTRIBUTES *attributes,DWORD access,const WCHAR *name,HANDLE *handle) { - return This->lpVtbl->CreateSharedHandle(This,object,attributes,access,name,handle); -} -static __WIDL_INLINE HRESULT ID3D12Device7_OpenSharedHandle(ID3D12Device7* This,HANDLE handle,REFIID riid,void **object) { - return This->lpVtbl->OpenSharedHandle(This,handle,riid,object); -} -static __WIDL_INLINE HRESULT ID3D12Device7_OpenSharedHandleByName(ID3D12Device7* This,const WCHAR *name,DWORD access,HANDLE *handle) { - return This->lpVtbl->OpenSharedHandleByName(This,name,access,handle); -} -static __WIDL_INLINE HRESULT ID3D12Device7_MakeResident(ID3D12Device7* This,UINT object_count,ID3D12Pageable *const *objects) { - return This->lpVtbl->MakeResident(This,object_count,objects); -} -static __WIDL_INLINE HRESULT ID3D12Device7_Evict(ID3D12Device7* This,UINT object_count,ID3D12Pageable *const *objects) { - return This->lpVtbl->Evict(This,object_count,objects); -} -static __WIDL_INLINE HRESULT ID3D12Device7_CreateFence(ID3D12Device7* This,UINT64 initial_value,D3D12_FENCE_FLAGS flags,REFIID riid,void **fence) { - return This->lpVtbl->CreateFence(This,initial_value,flags,riid,fence); -} -static __WIDL_INLINE HRESULT ID3D12Device7_GetDeviceRemovedReason(ID3D12Device7* This) { - return This->lpVtbl->GetDeviceRemovedReason(This); -} -static __WIDL_INLINE void ID3D12Device7_GetCopyableFootprints(ID3D12Device7* This,const D3D12_RESOURCE_DESC *desc,UINT first_sub_resource,UINT sub_resource_count,UINT64 base_offset,D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts,UINT *row_count,UINT64 *row_size,UINT64 *total_bytes) { - This->lpVtbl->GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes); -} -static __WIDL_INLINE HRESULT ID3D12Device7_CreateQueryHeap(ID3D12Device7* This,const D3D12_QUERY_HEAP_DESC *desc,REFIID riid,void **heap) { - return This->lpVtbl->CreateQueryHeap(This,desc,riid,heap); -} -static __WIDL_INLINE HRESULT ID3D12Device7_SetStablePowerState(ID3D12Device7* This,BOOL enable) { - return This->lpVtbl->SetStablePowerState(This,enable); -} -static __WIDL_INLINE HRESULT ID3D12Device7_CreateCommandSignature(ID3D12Device7* This,const D3D12_COMMAND_SIGNATURE_DESC *desc,ID3D12RootSignature *root_signature,REFIID riid,void **command_signature) { - return This->lpVtbl->CreateCommandSignature(This,desc,root_signature,riid,command_signature); -} -static __WIDL_INLINE void ID3D12Device7_GetResourceTiling(ID3D12Device7* This,ID3D12Resource *resource,UINT *total_tile_count,D3D12_PACKED_MIP_INFO *packed_mip_info,D3D12_TILE_SHAPE *standard_tile_shape,UINT *sub_resource_tiling_count,UINT first_sub_resource_tiling,D3D12_SUBRESOURCE_TILING *sub_resource_tilings) { - This->lpVtbl->GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings); -} -static __WIDL_INLINE LUID ID3D12Device7_GetAdapterLuid(ID3D12Device7* This) { - LUID __ret; - return *This->lpVtbl->GetAdapterLuid(This,&__ret); -} -/*** ID3D12Device1 methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device7_CreatePipelineLibrary(ID3D12Device7* This,const void *blob,SIZE_T blob_size,REFIID iid,void **lib) { - return This->lpVtbl->CreatePipelineLibrary(This,blob,blob_size,iid,lib); -} -static __WIDL_INLINE HRESULT ID3D12Device7_SetEventOnMultipleFenceCompletion(ID3D12Device7* This,ID3D12Fence *const *fences,const UINT64 *values,UINT fence_count,D3D12_MULTIPLE_FENCE_WAIT_FLAGS flags,HANDLE event) { - return This->lpVtbl->SetEventOnMultipleFenceCompletion(This,fences,values,fence_count,flags,event); -} -static __WIDL_INLINE HRESULT ID3D12Device7_SetResidencyPriority(ID3D12Device7* This,UINT object_count,ID3D12Pageable *const *objects,const D3D12_RESIDENCY_PRIORITY *priorities) { - return This->lpVtbl->SetResidencyPriority(This,object_count,objects,priorities); -} -/*** ID3D12Device2 methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device7_CreatePipelineState(ID3D12Device7* This,const D3D12_PIPELINE_STATE_STREAM_DESC *desc,REFIID riid,void **pipeline_state) { - return This->lpVtbl->CreatePipelineState(This,desc,riid,pipeline_state); -} -/*** ID3D12Device3 methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device7_OpenExistingHeapFromAddress(ID3D12Device7* This,void *address,REFIID riid,void **heap) { - return This->lpVtbl->OpenExistingHeapFromAddress(This,address,riid,heap); -} -static __WIDL_INLINE HRESULT ID3D12Device7_OpenExistingHeapFromFileMapping(ID3D12Device7* This,HANDLE file_mapping,REFIID riid,void **heap) { - return This->lpVtbl->OpenExistingHeapFromFileMapping(This,file_mapping,riid,heap); -} -static __WIDL_INLINE HRESULT ID3D12Device7_EnqueueMakeResident(ID3D12Device7* This,D3D12_RESIDENCY_FLAGS flags,UINT num_objects,ID3D12Pageable *const *objects,ID3D12Fence *fence_to_signal,UINT64 fence_value_to_signal) { - return This->lpVtbl->EnqueueMakeResident(This,flags,num_objects,objects,fence_to_signal,fence_value_to_signal); -} -/*** ID3D12Device4 methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device7_CreateCommandList1(ID3D12Device7* This,UINT node_mask,D3D12_COMMAND_LIST_TYPE type,D3D12_COMMAND_LIST_FLAGS flags,REFIID riid,void **command_list) { - return This->lpVtbl->CreateCommandList1(This,node_mask,type,flags,riid,command_list); -} -static __WIDL_INLINE HRESULT ID3D12Device7_CreateProtectedResourceSession(ID3D12Device7* This,const D3D12_PROTECTED_RESOURCE_SESSION_DESC *desc,REFIID riid,void **session) { - return This->lpVtbl->CreateProtectedResourceSession(This,desc,riid,session); -} -static __WIDL_INLINE HRESULT ID3D12Device7_CreateCommittedResource1(ID3D12Device7* This,const D3D12_HEAP_PROPERTIES *heap_properties,D3D12_HEAP_FLAGS heap_flags,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,ID3D12ProtectedResourceSession *protected_session,REFIID riid,void **resource) { - return This->lpVtbl->CreateCommittedResource1(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,protected_session,riid,resource); -} -static __WIDL_INLINE HRESULT ID3D12Device7_CreateHeap1(ID3D12Device7* This,const D3D12_HEAP_DESC *desc,ID3D12ProtectedResourceSession *protected_session,REFIID riid,void **heap) { - return This->lpVtbl->CreateHeap1(This,desc,protected_session,riid,heap); -} -static __WIDL_INLINE HRESULT ID3D12Device7_CreateReservedResource1(ID3D12Device7* This,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,ID3D12ProtectedResourceSession *protected_session,REFIID riid,void **resource) { - return This->lpVtbl->CreateReservedResource1(This,desc,initial_state,optimized_clear_value,protected_session,riid,resource); -} -static __WIDL_INLINE D3D12_RESOURCE_ALLOCATION_INFO ID3D12Device7_GetResourceAllocationInfo1(ID3D12Device7* This,UINT visible_mask,UINT reource_desc_count,const D3D12_RESOURCE_DESC *resource_descs,D3D12_RESOURCE_ALLOCATION_INFO1 *resource_allocation_infos) { - D3D12_RESOURCE_ALLOCATION_INFO __ret; - return *This->lpVtbl->GetResourceAllocationInfo1(This,&__ret,visible_mask,reource_desc_count,resource_descs,resource_allocation_infos); -} -/*** ID3D12Device5 methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device7_CreateLifetimeTracker(ID3D12Device7* This,ID3D12LifetimeOwner *owner,REFIID riid,void **tracker) { - return This->lpVtbl->CreateLifetimeTracker(This,owner,riid,tracker); -} -static __WIDL_INLINE void ID3D12Device7_RemoveDevice(ID3D12Device7* This) { - This->lpVtbl->RemoveDevice(This); -} -static __WIDL_INLINE HRESULT ID3D12Device7_EnumerateMetaCommands(ID3D12Device7* This,UINT *num_meta_commands,D3D12_META_COMMAND_DESC *descs) { - return This->lpVtbl->EnumerateMetaCommands(This,num_meta_commands,descs); -} -static __WIDL_INLINE HRESULT ID3D12Device7_EnumerateMetaCommandParameters(ID3D12Device7* This,REFGUID command_id,D3D12_META_COMMAND_PARAMETER_STAGE Stage,UINT *total_structure_size,UINT *parameter_count,D3D12_META_COMMAND_PARAMETER_DESC *parameter_descs) { - return This->lpVtbl->EnumerateMetaCommandParameters(This,command_id,Stage,total_structure_size,parameter_count,parameter_descs); -} -static __WIDL_INLINE HRESULT ID3D12Device7_CreateMetaCommand(ID3D12Device7* This,REFGUID command_id,UINT node_mask,const void *creation_parameters_data,SIZE_T creation_parameters_size,REFIID riid,void **meta_command) { - return This->lpVtbl->CreateMetaCommand(This,command_id,node_mask,creation_parameters_data,creation_parameters_size,riid,meta_command); -} -static __WIDL_INLINE HRESULT ID3D12Device7_CreateStateObject(ID3D12Device7* This,const D3D12_STATE_OBJECT_DESC *desc,REFIID riid,void **state_object) { - return This->lpVtbl->CreateStateObject(This,desc,riid,state_object); -} -static __WIDL_INLINE void ID3D12Device7_GetRaytracingAccelerationStructurePrebuildInfo(ID3D12Device7* This,const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *desc,D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *info) { - This->lpVtbl->GetRaytracingAccelerationStructurePrebuildInfo(This,desc,info); -} -static __WIDL_INLINE D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS ID3D12Device7_CheckDriverMatchingIdentifier(ID3D12Device7* This,D3D12_SERIALIZED_DATA_TYPE serialized_data_type,const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *identifier) { - return This->lpVtbl->CheckDriverMatchingIdentifier(This,serialized_data_type,identifier); -} -/*** ID3D12Device6 methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device7_SetBackgroundProcessingMode(ID3D12Device7* This,D3D12_BACKGROUND_PROCESSING_MODE mode,D3D12_MEASUREMENTS_ACTION action,HANDLE event,BOOL further_measurements) { - return This->lpVtbl->SetBackgroundProcessingMode(This,mode,action,event,further_measurements); -} -/*** ID3D12Device7 methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device7_AddToStateObject(ID3D12Device7* This,const D3D12_STATE_OBJECT_DESC *addition,ID3D12StateObject *state_object,REFIID riid,void **new_state_object) { - return This->lpVtbl->AddToStateObject(This,addition,state_object,riid,new_state_object); -} -static __WIDL_INLINE HRESULT ID3D12Device7_CreateProtectedResourceSession1(ID3D12Device7* This,const D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *desc,REFIID riid,void **session) { - return This->lpVtbl->CreateProtectedResourceSession1(This,desc,riid,session); -} -#endif -#endif - -#endif - - -#endif /* __ID3D12Device7_INTERFACE_DEFINED__ */ - -/***************************************************************************** - * ID3D12Device8 interface - */ -#ifndef __ID3D12Device8_INTERFACE_DEFINED__ -#define __ID3D12Device8_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D12Device8, 0x9218e6bb, 0xf944, 0x4f7e, 0xa7,0x5c, 0xb1,0xb2,0xc7,0xb7,0x01,0xf3); -#if defined(__cplusplus) && !defined(CINTERFACE) -MIDL_INTERFACE("9218e6bb-f944-4f7e-a75c-b1b2c7b701f3") -ID3D12Device8 : public ID3D12Device7 -{ -#ifdef WIDL_EXPLICIT_AGGREGATE_RETURNS - virtual D3D12_RESOURCE_ALLOCATION_INFO* STDMETHODCALLTYPE GetResourceAllocationInfo2( - D3D12_RESOURCE_ALLOCATION_INFO *__ret, - UINT visible_mask, - UINT resource_desc_count, - const D3D12_RESOURCE_DESC1 *resource_descs, - D3D12_RESOURCE_ALLOCATION_INFO1 *resource_allocation_infos) = 0; - D3D12_RESOURCE_ALLOCATION_INFO STDMETHODCALLTYPE GetResourceAllocationInfo2( - UINT visible_mask, - UINT resource_desc_count, - const D3D12_RESOURCE_DESC1 *resource_descs, - D3D12_RESOURCE_ALLOCATION_INFO1 *resource_allocation_infos) - { - D3D12_RESOURCE_ALLOCATION_INFO __ret; - return *GetResourceAllocationInfo2(&__ret, visible_mask, resource_desc_count, resource_descs, resource_allocation_infos); - } -#else - virtual D3D12_RESOURCE_ALLOCATION_INFO STDMETHODCALLTYPE GetResourceAllocationInfo2( - UINT visible_mask, - UINT resource_desc_count, - const D3D12_RESOURCE_DESC1 *resource_descs, - D3D12_RESOURCE_ALLOCATION_INFO1 *resource_allocation_infos) = 0; -#endif - - virtual HRESULT STDMETHODCALLTYPE CreateCommittedResource2( - const D3D12_HEAP_PROPERTIES *heap_properties, - D3D12_HEAP_FLAGS heap_flags, - const D3D12_RESOURCE_DESC1 *resource_desc, - D3D12_RESOURCE_STATES initial_state, - const D3D12_CLEAR_VALUE *optimized_clear_value, - ID3D12ProtectedResourceSession *protected_session, - REFIID riid, - void **resource) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreatePlacedResource1( - ID3D12Heap *heap, - UINT64 heap_offset, - const D3D12_RESOURCE_DESC1 *resource_desc, - D3D12_RESOURCE_STATES initial_state, - const D3D12_CLEAR_VALUE *optimized_clear_value, - REFIID riid, - void **resource) = 0; - - virtual void STDMETHODCALLTYPE CreateSamplerFeedbackUnorderedAccessView( - ID3D12Resource *target_resource, - ID3D12Resource *feedback_resource, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor) = 0; - - virtual void STDMETHODCALLTYPE GetCopyableFootprints1( - const D3D12_RESOURCE_DESC1 *resource_desc, - UINT first_sub_resource, - UINT sub_resource_count, - UINT64 base_offset, - D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts, - UINT *row_count, - UINT64 *row_size, - UINT64 *total_bytes) = 0; - -}; -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(ID3D12Device8, 0x9218e6bb, 0xf944, 0x4f7e, 0xa7,0x5c, 0xb1,0xb2,0xc7,0xb7,0x01,0xf3) -#endif -#else -typedef struct ID3D12Device8Vtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D12Device8 *This, - REFIID riid, - void **object); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D12Device8 *This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D12Device8 *This); - - /*** ID3D12Object methods ***/ - HRESULT (STDMETHODCALLTYPE *GetPrivateData)( - ID3D12Device8 *This, - REFGUID guid, - UINT *data_size, - void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateData)( - ID3D12Device8 *This, - REFGUID guid, - UINT data_size, - const void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( - ID3D12Device8 *This, - REFGUID guid, - const IUnknown *data); - - HRESULT (STDMETHODCALLTYPE *SetName)( - ID3D12Device8 *This, - const WCHAR *name); - - /*** ID3D12Device methods ***/ - UINT (STDMETHODCALLTYPE *GetNodeCount)( - ID3D12Device8 *This); - - HRESULT (STDMETHODCALLTYPE *CreateCommandQueue)( - ID3D12Device8 *This, - const D3D12_COMMAND_QUEUE_DESC *desc, - REFIID riid, - void **command_queue); - - HRESULT (STDMETHODCALLTYPE *CreateCommandAllocator)( - ID3D12Device8 *This, - D3D12_COMMAND_LIST_TYPE type, - REFIID riid, - void **command_allocator); - - HRESULT (STDMETHODCALLTYPE *CreateGraphicsPipelineState)( - ID3D12Device8 *This, - const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc, - REFIID riid, - void **pipeline_state); - - HRESULT (STDMETHODCALLTYPE *CreateComputePipelineState)( - ID3D12Device8 *This, - const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc, - REFIID riid, - void **pipeline_state); - - HRESULT (STDMETHODCALLTYPE *CreateCommandList)( - ID3D12Device8 *This, - UINT node_mask, - D3D12_COMMAND_LIST_TYPE type, - ID3D12CommandAllocator *command_allocator, - ID3D12PipelineState *initial_pipeline_state, - REFIID riid, - void **command_list); - - HRESULT (STDMETHODCALLTYPE *CheckFeatureSupport)( - ID3D12Device8 *This, - D3D12_FEATURE feature, - void *feature_data, - UINT feature_data_size); - - HRESULT (STDMETHODCALLTYPE *CreateDescriptorHeap)( - ID3D12Device8 *This, - const D3D12_DESCRIPTOR_HEAP_DESC *desc, - REFIID riid, - void **descriptor_heap); - - UINT (STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize)( - ID3D12Device8 *This, - D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); - - HRESULT (STDMETHODCALLTYPE *CreateRootSignature)( - ID3D12Device8 *This, - UINT node_mask, - const void *bytecode, - SIZE_T bytecode_length, - REFIID riid, - void **root_signature); - - void (STDMETHODCALLTYPE *CreateConstantBufferView)( - ID3D12Device8 *This, - const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor); - - void (STDMETHODCALLTYPE *CreateShaderResourceView)( - ID3D12Device8 *This, - ID3D12Resource *resource, - const D3D12_SHADER_RESOURCE_VIEW_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor); - - void (STDMETHODCALLTYPE *CreateUnorderedAccessView)( - ID3D12Device8 *This, - ID3D12Resource *resource, - ID3D12Resource *counter_resource, - const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor); - - void (STDMETHODCALLTYPE *CreateRenderTargetView)( - ID3D12Device8 *This, - ID3D12Resource *resource, - const D3D12_RENDER_TARGET_VIEW_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor); - - void (STDMETHODCALLTYPE *CreateDepthStencilView)( - ID3D12Device8 *This, - ID3D12Resource *resource, - const D3D12_DEPTH_STENCIL_VIEW_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor); - - void (STDMETHODCALLTYPE *CreateSampler)( - ID3D12Device8 *This, - const D3D12_SAMPLER_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor); - - void (STDMETHODCALLTYPE *CopyDescriptors)( - ID3D12Device8 *This, - UINT dst_descriptor_range_count, - const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets, - const UINT *dst_descriptor_range_sizes, - UINT src_descriptor_range_count, - const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets, - const UINT *src_descriptor_range_sizes, - D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); - - void (STDMETHODCALLTYPE *CopyDescriptorsSimple)( - ID3D12Device8 *This, - UINT descriptor_count, - const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset, - const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset, - D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); - - D3D12_RESOURCE_ALLOCATION_INFO * (STDMETHODCALLTYPE *GetResourceAllocationInfo)( - ID3D12Device8 *This, - D3D12_RESOURCE_ALLOCATION_INFO *__ret, - UINT visible_mask, - UINT reource_desc_count, - const D3D12_RESOURCE_DESC *resource_descs); - - D3D12_HEAP_PROPERTIES * (STDMETHODCALLTYPE *GetCustomHeapProperties)( - ID3D12Device8 *This, - D3D12_HEAP_PROPERTIES *__ret, - UINT node_mask, - D3D12_HEAP_TYPE heap_type); - - HRESULT (STDMETHODCALLTYPE *CreateCommittedResource)( - ID3D12Device8 *This, - const D3D12_HEAP_PROPERTIES *heap_properties, - D3D12_HEAP_FLAGS heap_flags, - const D3D12_RESOURCE_DESC *desc, - D3D12_RESOURCE_STATES initial_state, - const D3D12_CLEAR_VALUE *optimized_clear_value, - REFIID riid, - void **resource); - - HRESULT (STDMETHODCALLTYPE *CreateHeap)( - ID3D12Device8 *This, - const D3D12_HEAP_DESC *desc, - REFIID riid, - void **heap); - - HRESULT (STDMETHODCALLTYPE *CreatePlacedResource)( - ID3D12Device8 *This, - ID3D12Heap *heap, - UINT64 heap_offset, - const D3D12_RESOURCE_DESC *desc, - D3D12_RESOURCE_STATES initial_state, - const D3D12_CLEAR_VALUE *optimized_clear_value, - REFIID riid, - void **resource); - - HRESULT (STDMETHODCALLTYPE *CreateReservedResource)( - ID3D12Device8 *This, - const D3D12_RESOURCE_DESC *desc, - D3D12_RESOURCE_STATES initial_state, - const D3D12_CLEAR_VALUE *optimized_clear_value, - REFIID riid, - void **resource); - - HRESULT (STDMETHODCALLTYPE *CreateSharedHandle)( - ID3D12Device8 *This, - ID3D12DeviceChild *object, - const SECURITY_ATTRIBUTES *attributes, - DWORD access, - const WCHAR *name, - HANDLE *handle); - - HRESULT (STDMETHODCALLTYPE *OpenSharedHandle)( - ID3D12Device8 *This, - HANDLE handle, - REFIID riid, - void **object); - - HRESULT (STDMETHODCALLTYPE *OpenSharedHandleByName)( - ID3D12Device8 *This, - const WCHAR *name, - DWORD access, - HANDLE *handle); - - HRESULT (STDMETHODCALLTYPE *MakeResident)( - ID3D12Device8 *This, - UINT object_count, - ID3D12Pageable *const *objects); - - HRESULT (STDMETHODCALLTYPE *Evict)( - ID3D12Device8 *This, - UINT object_count, - ID3D12Pageable *const *objects); - - HRESULT (STDMETHODCALLTYPE *CreateFence)( - ID3D12Device8 *This, - UINT64 initial_value, - D3D12_FENCE_FLAGS flags, - REFIID riid, - void **fence); - - HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)( - ID3D12Device8 *This); - - void (STDMETHODCALLTYPE *GetCopyableFootprints)( - ID3D12Device8 *This, - const D3D12_RESOURCE_DESC *desc, - UINT first_sub_resource, - UINT sub_resource_count, - UINT64 base_offset, - D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts, - UINT *row_count, - UINT64 *row_size, - UINT64 *total_bytes); - - HRESULT (STDMETHODCALLTYPE *CreateQueryHeap)( - ID3D12Device8 *This, - const D3D12_QUERY_HEAP_DESC *desc, - REFIID riid, - void **heap); - - HRESULT (STDMETHODCALLTYPE *SetStablePowerState)( - ID3D12Device8 *This, - BOOL enable); - - HRESULT (STDMETHODCALLTYPE *CreateCommandSignature)( - ID3D12Device8 *This, - const D3D12_COMMAND_SIGNATURE_DESC *desc, - ID3D12RootSignature *root_signature, - REFIID riid, - void **command_signature); - - void (STDMETHODCALLTYPE *GetResourceTiling)( - ID3D12Device8 *This, - ID3D12Resource *resource, - UINT *total_tile_count, - D3D12_PACKED_MIP_INFO *packed_mip_info, - D3D12_TILE_SHAPE *standard_tile_shape, - UINT *sub_resource_tiling_count, - UINT first_sub_resource_tiling, - D3D12_SUBRESOURCE_TILING *sub_resource_tilings); - - LUID * (STDMETHODCALLTYPE *GetAdapterLuid)( - ID3D12Device8 *This, - LUID *__ret); - - /*** ID3D12Device1 methods ***/ - HRESULT (STDMETHODCALLTYPE *CreatePipelineLibrary)( - ID3D12Device8 *This, - const void *blob, - SIZE_T blob_size, - REFIID iid, - void **lib); - - HRESULT (STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion)( - ID3D12Device8 *This, - ID3D12Fence *const *fences, - const UINT64 *values, - UINT fence_count, - D3D12_MULTIPLE_FENCE_WAIT_FLAGS flags, - HANDLE event); - - HRESULT (STDMETHODCALLTYPE *SetResidencyPriority)( - ID3D12Device8 *This, - UINT object_count, - ID3D12Pageable *const *objects, - const D3D12_RESIDENCY_PRIORITY *priorities); - - /*** ID3D12Device2 methods ***/ - HRESULT (STDMETHODCALLTYPE *CreatePipelineState)( - ID3D12Device8 *This, - const D3D12_PIPELINE_STATE_STREAM_DESC *desc, - REFIID riid, - void **pipeline_state); - - /*** ID3D12Device3 methods ***/ - HRESULT (STDMETHODCALLTYPE *OpenExistingHeapFromAddress)( - ID3D12Device8 *This, - void *address, - REFIID riid, - void **heap); - - HRESULT (STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping)( - ID3D12Device8 *This, - HANDLE file_mapping, - REFIID riid, - void **heap); - - HRESULT (STDMETHODCALLTYPE *EnqueueMakeResident)( - ID3D12Device8 *This, - D3D12_RESIDENCY_FLAGS flags, - UINT num_objects, - ID3D12Pageable *const *objects, - ID3D12Fence *fence_to_signal, - UINT64 fence_value_to_signal); - - /*** ID3D12Device4 methods ***/ - HRESULT (STDMETHODCALLTYPE *CreateCommandList1)( - ID3D12Device8 *This, - UINT node_mask, - D3D12_COMMAND_LIST_TYPE type, - D3D12_COMMAND_LIST_FLAGS flags, - REFIID riid, - void **command_list); - - HRESULT (STDMETHODCALLTYPE *CreateProtectedResourceSession)( - ID3D12Device8 *This, - const D3D12_PROTECTED_RESOURCE_SESSION_DESC *desc, - REFIID riid, - void **session); - - HRESULT (STDMETHODCALLTYPE *CreateCommittedResource1)( - ID3D12Device8 *This, - const D3D12_HEAP_PROPERTIES *heap_properties, - D3D12_HEAP_FLAGS heap_flags, - const D3D12_RESOURCE_DESC *desc, - D3D12_RESOURCE_STATES initial_state, - const D3D12_CLEAR_VALUE *optimized_clear_value, - ID3D12ProtectedResourceSession *protected_session, - REFIID riid, - void **resource); - - HRESULT (STDMETHODCALLTYPE *CreateHeap1)( - ID3D12Device8 *This, - const D3D12_HEAP_DESC *desc, - ID3D12ProtectedResourceSession *protected_session, - REFIID riid, - void **heap); - - HRESULT (STDMETHODCALLTYPE *CreateReservedResource1)( - ID3D12Device8 *This, - const D3D12_RESOURCE_DESC *desc, - D3D12_RESOURCE_STATES initial_state, - const D3D12_CLEAR_VALUE *optimized_clear_value, - ID3D12ProtectedResourceSession *protected_session, - REFIID riid, - void **resource); - - D3D12_RESOURCE_ALLOCATION_INFO * (STDMETHODCALLTYPE *GetResourceAllocationInfo1)( - ID3D12Device8 *This, - D3D12_RESOURCE_ALLOCATION_INFO *__ret, - UINT visible_mask, - UINT reource_desc_count, - const D3D12_RESOURCE_DESC *resource_descs, - D3D12_RESOURCE_ALLOCATION_INFO1 *resource_allocation_infos); - - /*** ID3D12Device5 methods ***/ - HRESULT (STDMETHODCALLTYPE *CreateLifetimeTracker)( - ID3D12Device8 *This, - ID3D12LifetimeOwner *owner, - REFIID riid, - void **tracker); - - void (STDMETHODCALLTYPE *RemoveDevice)( - ID3D12Device8 *This); - - HRESULT (STDMETHODCALLTYPE *EnumerateMetaCommands)( - ID3D12Device8 *This, - UINT *num_meta_commands, - D3D12_META_COMMAND_DESC *descs); - - HRESULT (STDMETHODCALLTYPE *EnumerateMetaCommandParameters)( - ID3D12Device8 *This, - REFGUID command_id, - D3D12_META_COMMAND_PARAMETER_STAGE Stage, - UINT *total_structure_size, - UINT *parameter_count, - D3D12_META_COMMAND_PARAMETER_DESC *parameter_descs); - - HRESULT (STDMETHODCALLTYPE *CreateMetaCommand)( - ID3D12Device8 *This, - REFGUID command_id, - UINT node_mask, - const void *creation_parameters_data, - SIZE_T creation_parameters_size, - REFIID riid, - void **meta_command); - - HRESULT (STDMETHODCALLTYPE *CreateStateObject)( - ID3D12Device8 *This, - const D3D12_STATE_OBJECT_DESC *desc, - REFIID riid, - void **state_object); - - void (STDMETHODCALLTYPE *GetRaytracingAccelerationStructurePrebuildInfo)( - ID3D12Device8 *This, - const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *desc, - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *info); - - D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS (STDMETHODCALLTYPE *CheckDriverMatchingIdentifier)( - ID3D12Device8 *This, - D3D12_SERIALIZED_DATA_TYPE serialized_data_type, - const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *identifier); - - /*** ID3D12Device6 methods ***/ - HRESULT (STDMETHODCALLTYPE *SetBackgroundProcessingMode)( - ID3D12Device8 *This, - D3D12_BACKGROUND_PROCESSING_MODE mode, - D3D12_MEASUREMENTS_ACTION action, - HANDLE event, - BOOL further_measurements); - - /*** ID3D12Device7 methods ***/ - HRESULT (STDMETHODCALLTYPE *AddToStateObject)( - ID3D12Device8 *This, - const D3D12_STATE_OBJECT_DESC *addition, - ID3D12StateObject *state_object, - REFIID riid, - void **new_state_object); - - HRESULT (STDMETHODCALLTYPE *CreateProtectedResourceSession1)( - ID3D12Device8 *This, - const D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *desc, - REFIID riid, - void **session); - - /*** ID3D12Device8 methods ***/ - D3D12_RESOURCE_ALLOCATION_INFO * (STDMETHODCALLTYPE *GetResourceAllocationInfo2)( - ID3D12Device8 *This, - D3D12_RESOURCE_ALLOCATION_INFO *__ret, - UINT visible_mask, - UINT resource_desc_count, - const D3D12_RESOURCE_DESC1 *resource_descs, - D3D12_RESOURCE_ALLOCATION_INFO1 *resource_allocation_infos); - - HRESULT (STDMETHODCALLTYPE *CreateCommittedResource2)( - ID3D12Device8 *This, - const D3D12_HEAP_PROPERTIES *heap_properties, - D3D12_HEAP_FLAGS heap_flags, - const D3D12_RESOURCE_DESC1 *resource_desc, - D3D12_RESOURCE_STATES initial_state, - const D3D12_CLEAR_VALUE *optimized_clear_value, - ID3D12ProtectedResourceSession *protected_session, - REFIID riid, - void **resource); - - HRESULT (STDMETHODCALLTYPE *CreatePlacedResource1)( - ID3D12Device8 *This, - ID3D12Heap *heap, - UINT64 heap_offset, - const D3D12_RESOURCE_DESC1 *resource_desc, - D3D12_RESOURCE_STATES initial_state, - const D3D12_CLEAR_VALUE *optimized_clear_value, - REFIID riid, - void **resource); - - void (STDMETHODCALLTYPE *CreateSamplerFeedbackUnorderedAccessView)( - ID3D12Device8 *This, - ID3D12Resource *target_resource, - ID3D12Resource *feedback_resource, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor); - - void (STDMETHODCALLTYPE *GetCopyableFootprints1)( - ID3D12Device8 *This, - const D3D12_RESOURCE_DESC1 *resource_desc, - UINT first_sub_resource, - UINT sub_resource_count, - UINT64 base_offset, - D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts, - UINT *row_count, - UINT64 *row_size, - UINT64 *total_bytes); - - END_INTERFACE -} ID3D12Device8Vtbl; - -interface ID3D12Device8 { - CONST_VTBL ID3D12Device8Vtbl* lpVtbl; -}; - -#ifdef COBJMACROS -#ifndef WIDL_C_INLINE_WRAPPERS -/*** IUnknown methods ***/ -#define ID3D12Device8_QueryInterface(This,riid,object) (This)->lpVtbl->QueryInterface(This,riid,object) -#define ID3D12Device8_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D12Device8_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D12Object methods ***/ -#define ID3D12Device8_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) -#define ID3D12Device8_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) -#define ID3D12Device8_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) -#define ID3D12Device8_SetName(This,name) (This)->lpVtbl->SetName(This,name) -/*** ID3D12Device methods ***/ -#define ID3D12Device8_GetNodeCount(This) (This)->lpVtbl->GetNodeCount(This) -#define ID3D12Device8_CreateCommandQueue(This,desc,riid,command_queue) (This)->lpVtbl->CreateCommandQueue(This,desc,riid,command_queue) -#define ID3D12Device8_CreateCommandAllocator(This,type,riid,command_allocator) (This)->lpVtbl->CreateCommandAllocator(This,type,riid,command_allocator) -#define ID3D12Device8_CreateGraphicsPipelineState(This,desc,riid,pipeline_state) (This)->lpVtbl->CreateGraphicsPipelineState(This,desc,riid,pipeline_state) -#define ID3D12Device8_CreateComputePipelineState(This,desc,riid,pipeline_state) (This)->lpVtbl->CreateComputePipelineState(This,desc,riid,pipeline_state) -#define ID3D12Device8_CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list) (This)->lpVtbl->CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list) -#define ID3D12Device8_CheckFeatureSupport(This,feature,feature_data,feature_data_size) (This)->lpVtbl->CheckFeatureSupport(This,feature,feature_data,feature_data_size) -#define ID3D12Device8_CreateDescriptorHeap(This,desc,riid,descriptor_heap) (This)->lpVtbl->CreateDescriptorHeap(This,desc,riid,descriptor_heap) -#define ID3D12Device8_GetDescriptorHandleIncrementSize(This,descriptor_heap_type) (This)->lpVtbl->GetDescriptorHandleIncrementSize(This,descriptor_heap_type) -#define ID3D12Device8_CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature) (This)->lpVtbl->CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature) -#define ID3D12Device8_CreateConstantBufferView(This,desc,descriptor) (This)->lpVtbl->CreateConstantBufferView(This,desc,descriptor) -#define ID3D12Device8_CreateShaderResourceView(This,resource,desc,descriptor) (This)->lpVtbl->CreateShaderResourceView(This,resource,desc,descriptor) -#define ID3D12Device8_CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor) (This)->lpVtbl->CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor) -#define ID3D12Device8_CreateRenderTargetView(This,resource,desc,descriptor) (This)->lpVtbl->CreateRenderTargetView(This,resource,desc,descriptor) -#define ID3D12Device8_CreateDepthStencilView(This,resource,desc,descriptor) (This)->lpVtbl->CreateDepthStencilView(This,resource,desc,descriptor) -#define ID3D12Device8_CreateSampler(This,desc,descriptor) (This)->lpVtbl->CreateSampler(This,desc,descriptor) -#define ID3D12Device8_CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type) (This)->lpVtbl->CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type) -#define ID3D12Device8_CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type) (This)->lpVtbl->CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type) -#define ID3D12Device8_GetResourceAllocationInfo(This,visible_mask,reource_desc_count,resource_descs) ID3D12Device8_GetResourceAllocationInfo_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support -#define ID3D12Device8_GetCustomHeapProperties(This,node_mask,heap_type) ID3D12Device8_GetCustomHeapProperties_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support -#define ID3D12Device8_CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource) -#define ID3D12Device8_CreateHeap(This,desc,riid,heap) (This)->lpVtbl->CreateHeap(This,desc,riid,heap) -#define ID3D12Device8_CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource) -#define ID3D12Device8_CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource) -#define ID3D12Device8_CreateSharedHandle(This,object,attributes,access,name,handle) (This)->lpVtbl->CreateSharedHandle(This,object,attributes,access,name,handle) -#define ID3D12Device8_OpenSharedHandle(This,handle,riid,object) (This)->lpVtbl->OpenSharedHandle(This,handle,riid,object) -#define ID3D12Device8_OpenSharedHandleByName(This,name,access,handle) (This)->lpVtbl->OpenSharedHandleByName(This,name,access,handle) -#define ID3D12Device8_MakeResident(This,object_count,objects) (This)->lpVtbl->MakeResident(This,object_count,objects) -#define ID3D12Device8_Evict(This,object_count,objects) (This)->lpVtbl->Evict(This,object_count,objects) -#define ID3D12Device8_CreateFence(This,initial_value,flags,riid,fence) (This)->lpVtbl->CreateFence(This,initial_value,flags,riid,fence) -#define ID3D12Device8_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This) -#define ID3D12Device8_GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes) (This)->lpVtbl->GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes) -#define ID3D12Device8_CreateQueryHeap(This,desc,riid,heap) (This)->lpVtbl->CreateQueryHeap(This,desc,riid,heap) -#define ID3D12Device8_SetStablePowerState(This,enable) (This)->lpVtbl->SetStablePowerState(This,enable) -#define ID3D12Device8_CreateCommandSignature(This,desc,root_signature,riid,command_signature) (This)->lpVtbl->CreateCommandSignature(This,desc,root_signature,riid,command_signature) -#define ID3D12Device8_GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings) (This)->lpVtbl->GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings) -#define ID3D12Device8_GetAdapterLuid(This) ID3D12Device8_GetAdapterLuid_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support -/*** ID3D12Device1 methods ***/ -#define ID3D12Device8_CreatePipelineLibrary(This,blob,blob_size,iid,lib) (This)->lpVtbl->CreatePipelineLibrary(This,blob,blob_size,iid,lib) -#define ID3D12Device8_SetEventOnMultipleFenceCompletion(This,fences,values,fence_count,flags,event) (This)->lpVtbl->SetEventOnMultipleFenceCompletion(This,fences,values,fence_count,flags,event) -#define ID3D12Device8_SetResidencyPriority(This,object_count,objects,priorities) (This)->lpVtbl->SetResidencyPriority(This,object_count,objects,priorities) -/*** ID3D12Device2 methods ***/ -#define ID3D12Device8_CreatePipelineState(This,desc,riid,pipeline_state) (This)->lpVtbl->CreatePipelineState(This,desc,riid,pipeline_state) -/*** ID3D12Device3 methods ***/ -#define ID3D12Device8_OpenExistingHeapFromAddress(This,address,riid,heap) (This)->lpVtbl->OpenExistingHeapFromAddress(This,address,riid,heap) -#define ID3D12Device8_OpenExistingHeapFromFileMapping(This,file_mapping,riid,heap) (This)->lpVtbl->OpenExistingHeapFromFileMapping(This,file_mapping,riid,heap) -#define ID3D12Device8_EnqueueMakeResident(This,flags,num_objects,objects,fence_to_signal,fence_value_to_signal) (This)->lpVtbl->EnqueueMakeResident(This,flags,num_objects,objects,fence_to_signal,fence_value_to_signal) -/*** ID3D12Device4 methods ***/ -#define ID3D12Device8_CreateCommandList1(This,node_mask,type,flags,riid,command_list) (This)->lpVtbl->CreateCommandList1(This,node_mask,type,flags,riid,command_list) -#define ID3D12Device8_CreateProtectedResourceSession(This,desc,riid,session) (This)->lpVtbl->CreateProtectedResourceSession(This,desc,riid,session) -#define ID3D12Device8_CreateCommittedResource1(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,protected_session,riid,resource) (This)->lpVtbl->CreateCommittedResource1(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,protected_session,riid,resource) -#define ID3D12Device8_CreateHeap1(This,desc,protected_session,riid,heap) (This)->lpVtbl->CreateHeap1(This,desc,protected_session,riid,heap) -#define ID3D12Device8_CreateReservedResource1(This,desc,initial_state,optimized_clear_value,protected_session,riid,resource) (This)->lpVtbl->CreateReservedResource1(This,desc,initial_state,optimized_clear_value,protected_session,riid,resource) -#define ID3D12Device8_GetResourceAllocationInfo1(This,visible_mask,reource_desc_count,resource_descs,resource_allocation_infos) ID3D12Device8_GetResourceAllocationInfo1_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support -/*** ID3D12Device5 methods ***/ -#define ID3D12Device8_CreateLifetimeTracker(This,owner,riid,tracker) (This)->lpVtbl->CreateLifetimeTracker(This,owner,riid,tracker) -#define ID3D12Device8_RemoveDevice(This) (This)->lpVtbl->RemoveDevice(This) -#define ID3D12Device8_EnumerateMetaCommands(This,num_meta_commands,descs) (This)->lpVtbl->EnumerateMetaCommands(This,num_meta_commands,descs) -#define ID3D12Device8_EnumerateMetaCommandParameters(This,command_id,Stage,total_structure_size,parameter_count,parameter_descs) (This)->lpVtbl->EnumerateMetaCommandParameters(This,command_id,Stage,total_structure_size,parameter_count,parameter_descs) -#define ID3D12Device8_CreateMetaCommand(This,command_id,node_mask,creation_parameters_data,creation_parameters_size,riid,meta_command) (This)->lpVtbl->CreateMetaCommand(This,command_id,node_mask,creation_parameters_data,creation_parameters_size,riid,meta_command) -#define ID3D12Device8_CreateStateObject(This,desc,riid,state_object) (This)->lpVtbl->CreateStateObject(This,desc,riid,state_object) -#define ID3D12Device8_GetRaytracingAccelerationStructurePrebuildInfo(This,desc,info) (This)->lpVtbl->GetRaytracingAccelerationStructurePrebuildInfo(This,desc,info) -#define ID3D12Device8_CheckDriverMatchingIdentifier(This,serialized_data_type,identifier) (This)->lpVtbl->CheckDriverMatchingIdentifier(This,serialized_data_type,identifier) -/*** ID3D12Device6 methods ***/ -#define ID3D12Device8_SetBackgroundProcessingMode(This,mode,action,event,further_measurements) (This)->lpVtbl->SetBackgroundProcessingMode(This,mode,action,event,further_measurements) -/*** ID3D12Device7 methods ***/ -#define ID3D12Device8_AddToStateObject(This,addition,state_object,riid,new_state_object) (This)->lpVtbl->AddToStateObject(This,addition,state_object,riid,new_state_object) -#define ID3D12Device8_CreateProtectedResourceSession1(This,desc,riid,session) (This)->lpVtbl->CreateProtectedResourceSession1(This,desc,riid,session) -/*** ID3D12Device8 methods ***/ -#define ID3D12Device8_GetResourceAllocationInfo2(This,visible_mask,resource_desc_count,resource_descs,resource_allocation_infos) ID3D12Device8_GetResourceAllocationInfo2_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support -#define ID3D12Device8_CreateCommittedResource2(This,heap_properties,heap_flags,resource_desc,initial_state,optimized_clear_value,protected_session,riid,resource) (This)->lpVtbl->CreateCommittedResource2(This,heap_properties,heap_flags,resource_desc,initial_state,optimized_clear_value,protected_session,riid,resource) -#define ID3D12Device8_CreatePlacedResource1(This,heap,heap_offset,resource_desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreatePlacedResource1(This,heap,heap_offset,resource_desc,initial_state,optimized_clear_value,riid,resource) -#define ID3D12Device8_CreateSamplerFeedbackUnorderedAccessView(This,target_resource,feedback_resource,descriptor) (This)->lpVtbl->CreateSamplerFeedbackUnorderedAccessView(This,target_resource,feedback_resource,descriptor) -#define ID3D12Device8_GetCopyableFootprints1(This,resource_desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes) (This)->lpVtbl->GetCopyableFootprints1(This,resource_desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes) -#else -/*** IUnknown methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device8_QueryInterface(ID3D12Device8* This,REFIID riid,void **object) { - return This->lpVtbl->QueryInterface(This,riid,object); -} -static __WIDL_INLINE ULONG ID3D12Device8_AddRef(ID3D12Device8* This) { - return This->lpVtbl->AddRef(This); -} -static __WIDL_INLINE ULONG ID3D12Device8_Release(ID3D12Device8* This) { - return This->lpVtbl->Release(This); -} -/*** ID3D12Object methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device8_GetPrivateData(ID3D12Device8* This,REFGUID guid,UINT *data_size,void *data) { - return This->lpVtbl->GetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12Device8_SetPrivateData(ID3D12Device8* This,REFGUID guid,UINT data_size,const void *data) { - return This->lpVtbl->SetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12Device8_SetPrivateDataInterface(ID3D12Device8* This,REFGUID guid,const IUnknown *data) { - return This->lpVtbl->SetPrivateDataInterface(This,guid,data); -} -static __WIDL_INLINE HRESULT ID3D12Device8_SetName(ID3D12Device8* This,const WCHAR *name) { - return This->lpVtbl->SetName(This,name); -} -/*** ID3D12Device methods ***/ -static __WIDL_INLINE UINT ID3D12Device8_GetNodeCount(ID3D12Device8* This) { - return This->lpVtbl->GetNodeCount(This); -} -static __WIDL_INLINE HRESULT ID3D12Device8_CreateCommandQueue(ID3D12Device8* This,const D3D12_COMMAND_QUEUE_DESC *desc,REFIID riid,void **command_queue) { - return This->lpVtbl->CreateCommandQueue(This,desc,riid,command_queue); -} -static __WIDL_INLINE HRESULT ID3D12Device8_CreateCommandAllocator(ID3D12Device8* This,D3D12_COMMAND_LIST_TYPE type,REFIID riid,void **command_allocator) { - return This->lpVtbl->CreateCommandAllocator(This,type,riid,command_allocator); -} -static __WIDL_INLINE HRESULT ID3D12Device8_CreateGraphicsPipelineState(ID3D12Device8* This,const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc,REFIID riid,void **pipeline_state) { - return This->lpVtbl->CreateGraphicsPipelineState(This,desc,riid,pipeline_state); -} -static __WIDL_INLINE HRESULT ID3D12Device8_CreateComputePipelineState(ID3D12Device8* This,const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc,REFIID riid,void **pipeline_state) { - return This->lpVtbl->CreateComputePipelineState(This,desc,riid,pipeline_state); -} -static __WIDL_INLINE HRESULT ID3D12Device8_CreateCommandList(ID3D12Device8* This,UINT node_mask,D3D12_COMMAND_LIST_TYPE type,ID3D12CommandAllocator *command_allocator,ID3D12PipelineState *initial_pipeline_state,REFIID riid,void **command_list) { - return This->lpVtbl->CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list); -} -static __WIDL_INLINE HRESULT ID3D12Device8_CheckFeatureSupport(ID3D12Device8* This,D3D12_FEATURE feature,void *feature_data,UINT feature_data_size) { - return This->lpVtbl->CheckFeatureSupport(This,feature,feature_data,feature_data_size); -} -static __WIDL_INLINE HRESULT ID3D12Device8_CreateDescriptorHeap(ID3D12Device8* This,const D3D12_DESCRIPTOR_HEAP_DESC *desc,REFIID riid,void **descriptor_heap) { - return This->lpVtbl->CreateDescriptorHeap(This,desc,riid,descriptor_heap); -} -static __WIDL_INLINE UINT ID3D12Device8_GetDescriptorHandleIncrementSize(ID3D12Device8* This,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { - return This->lpVtbl->GetDescriptorHandleIncrementSize(This,descriptor_heap_type); -} -static __WIDL_INLINE HRESULT ID3D12Device8_CreateRootSignature(ID3D12Device8* This,UINT node_mask,const void *bytecode,SIZE_T bytecode_length,REFIID riid,void **root_signature) { - return This->lpVtbl->CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature); -} -static __WIDL_INLINE void ID3D12Device8_CreateConstantBufferView(ID3D12Device8* This,const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { - This->lpVtbl->CreateConstantBufferView(This,desc,descriptor); -} -static __WIDL_INLINE void ID3D12Device8_CreateShaderResourceView(ID3D12Device8* This,ID3D12Resource *resource,const D3D12_SHADER_RESOURCE_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { - This->lpVtbl->CreateShaderResourceView(This,resource,desc,descriptor); -} -static __WIDL_INLINE void ID3D12Device8_CreateUnorderedAccessView(ID3D12Device8* This,ID3D12Resource *resource,ID3D12Resource *counter_resource,const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { - This->lpVtbl->CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor); -} -static __WIDL_INLINE void ID3D12Device8_CreateRenderTargetView(ID3D12Device8* This,ID3D12Resource *resource,const D3D12_RENDER_TARGET_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { - This->lpVtbl->CreateRenderTargetView(This,resource,desc,descriptor); -} -static __WIDL_INLINE void ID3D12Device8_CreateDepthStencilView(ID3D12Device8* This,ID3D12Resource *resource,const D3D12_DEPTH_STENCIL_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { - This->lpVtbl->CreateDepthStencilView(This,resource,desc,descriptor); -} -static __WIDL_INLINE void ID3D12Device8_CreateSampler(ID3D12Device8* This,const D3D12_SAMPLER_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { - This->lpVtbl->CreateSampler(This,desc,descriptor); -} -static __WIDL_INLINE void ID3D12Device8_CopyDescriptors(ID3D12Device8* This,UINT dst_descriptor_range_count,const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets,const UINT *dst_descriptor_range_sizes,UINT src_descriptor_range_count,const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets,const UINT *src_descriptor_range_sizes,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { - This->lpVtbl->CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type); -} -static __WIDL_INLINE void ID3D12Device8_CopyDescriptorsSimple(ID3D12Device8* This,UINT descriptor_count,const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset,const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { - This->lpVtbl->CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type); -} -static __WIDL_INLINE D3D12_RESOURCE_ALLOCATION_INFO ID3D12Device8_GetResourceAllocationInfo(ID3D12Device8* This,UINT visible_mask,UINT reource_desc_count,const D3D12_RESOURCE_DESC *resource_descs) { - D3D12_RESOURCE_ALLOCATION_INFO __ret; - return *This->lpVtbl->GetResourceAllocationInfo(This,&__ret,visible_mask,reource_desc_count,resource_descs); -} -static __WIDL_INLINE D3D12_HEAP_PROPERTIES ID3D12Device8_GetCustomHeapProperties(ID3D12Device8* This,UINT node_mask,D3D12_HEAP_TYPE heap_type) { - D3D12_HEAP_PROPERTIES __ret; - return *This->lpVtbl->GetCustomHeapProperties(This,&__ret,node_mask,heap_type); -} -static __WIDL_INLINE HRESULT ID3D12Device8_CreateCommittedResource(ID3D12Device8* This,const D3D12_HEAP_PROPERTIES *heap_properties,D3D12_HEAP_FLAGS heap_flags,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { - return This->lpVtbl->CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource); -} -static __WIDL_INLINE HRESULT ID3D12Device8_CreateHeap(ID3D12Device8* This,const D3D12_HEAP_DESC *desc,REFIID riid,void **heap) { - return This->lpVtbl->CreateHeap(This,desc,riid,heap); -} -static __WIDL_INLINE HRESULT ID3D12Device8_CreatePlacedResource(ID3D12Device8* This,ID3D12Heap *heap,UINT64 heap_offset,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { - return This->lpVtbl->CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource); -} -static __WIDL_INLINE HRESULT ID3D12Device8_CreateReservedResource(ID3D12Device8* This,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { - return This->lpVtbl->CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource); -} -static __WIDL_INLINE HRESULT ID3D12Device8_CreateSharedHandle(ID3D12Device8* This,ID3D12DeviceChild *object,const SECURITY_ATTRIBUTES *attributes,DWORD access,const WCHAR *name,HANDLE *handle) { - return This->lpVtbl->CreateSharedHandle(This,object,attributes,access,name,handle); -} -static __WIDL_INLINE HRESULT ID3D12Device8_OpenSharedHandle(ID3D12Device8* This,HANDLE handle,REFIID riid,void **object) { - return This->lpVtbl->OpenSharedHandle(This,handle,riid,object); -} -static __WIDL_INLINE HRESULT ID3D12Device8_OpenSharedHandleByName(ID3D12Device8* This,const WCHAR *name,DWORD access,HANDLE *handle) { - return This->lpVtbl->OpenSharedHandleByName(This,name,access,handle); -} -static __WIDL_INLINE HRESULT ID3D12Device8_MakeResident(ID3D12Device8* This,UINT object_count,ID3D12Pageable *const *objects) { - return This->lpVtbl->MakeResident(This,object_count,objects); -} -static __WIDL_INLINE HRESULT ID3D12Device8_Evict(ID3D12Device8* This,UINT object_count,ID3D12Pageable *const *objects) { - return This->lpVtbl->Evict(This,object_count,objects); -} -static __WIDL_INLINE HRESULT ID3D12Device8_CreateFence(ID3D12Device8* This,UINT64 initial_value,D3D12_FENCE_FLAGS flags,REFIID riid,void **fence) { - return This->lpVtbl->CreateFence(This,initial_value,flags,riid,fence); -} -static __WIDL_INLINE HRESULT ID3D12Device8_GetDeviceRemovedReason(ID3D12Device8* This) { - return This->lpVtbl->GetDeviceRemovedReason(This); -} -static __WIDL_INLINE void ID3D12Device8_GetCopyableFootprints(ID3D12Device8* This,const D3D12_RESOURCE_DESC *desc,UINT first_sub_resource,UINT sub_resource_count,UINT64 base_offset,D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts,UINT *row_count,UINT64 *row_size,UINT64 *total_bytes) { - This->lpVtbl->GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes); -} -static __WIDL_INLINE HRESULT ID3D12Device8_CreateQueryHeap(ID3D12Device8* This,const D3D12_QUERY_HEAP_DESC *desc,REFIID riid,void **heap) { - return This->lpVtbl->CreateQueryHeap(This,desc,riid,heap); -} -static __WIDL_INLINE HRESULT ID3D12Device8_SetStablePowerState(ID3D12Device8* This,BOOL enable) { - return This->lpVtbl->SetStablePowerState(This,enable); -} -static __WIDL_INLINE HRESULT ID3D12Device8_CreateCommandSignature(ID3D12Device8* This,const D3D12_COMMAND_SIGNATURE_DESC *desc,ID3D12RootSignature *root_signature,REFIID riid,void **command_signature) { - return This->lpVtbl->CreateCommandSignature(This,desc,root_signature,riid,command_signature); -} -static __WIDL_INLINE void ID3D12Device8_GetResourceTiling(ID3D12Device8* This,ID3D12Resource *resource,UINT *total_tile_count,D3D12_PACKED_MIP_INFO *packed_mip_info,D3D12_TILE_SHAPE *standard_tile_shape,UINT *sub_resource_tiling_count,UINT first_sub_resource_tiling,D3D12_SUBRESOURCE_TILING *sub_resource_tilings) { - This->lpVtbl->GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings); -} -static __WIDL_INLINE LUID ID3D12Device8_GetAdapterLuid(ID3D12Device8* This) { - LUID __ret; - return *This->lpVtbl->GetAdapterLuid(This,&__ret); -} -/*** ID3D12Device1 methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device8_CreatePipelineLibrary(ID3D12Device8* This,const void *blob,SIZE_T blob_size,REFIID iid,void **lib) { - return This->lpVtbl->CreatePipelineLibrary(This,blob,blob_size,iid,lib); -} -static __WIDL_INLINE HRESULT ID3D12Device8_SetEventOnMultipleFenceCompletion(ID3D12Device8* This,ID3D12Fence *const *fences,const UINT64 *values,UINT fence_count,D3D12_MULTIPLE_FENCE_WAIT_FLAGS flags,HANDLE event) { - return This->lpVtbl->SetEventOnMultipleFenceCompletion(This,fences,values,fence_count,flags,event); -} -static __WIDL_INLINE HRESULT ID3D12Device8_SetResidencyPriority(ID3D12Device8* This,UINT object_count,ID3D12Pageable *const *objects,const D3D12_RESIDENCY_PRIORITY *priorities) { - return This->lpVtbl->SetResidencyPriority(This,object_count,objects,priorities); -} -/*** ID3D12Device2 methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device8_CreatePipelineState(ID3D12Device8* This,const D3D12_PIPELINE_STATE_STREAM_DESC *desc,REFIID riid,void **pipeline_state) { - return This->lpVtbl->CreatePipelineState(This,desc,riid,pipeline_state); -} -/*** ID3D12Device3 methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device8_OpenExistingHeapFromAddress(ID3D12Device8* This,void *address,REFIID riid,void **heap) { - return This->lpVtbl->OpenExistingHeapFromAddress(This,address,riid,heap); -} -static __WIDL_INLINE HRESULT ID3D12Device8_OpenExistingHeapFromFileMapping(ID3D12Device8* This,HANDLE file_mapping,REFIID riid,void **heap) { - return This->lpVtbl->OpenExistingHeapFromFileMapping(This,file_mapping,riid,heap); -} -static __WIDL_INLINE HRESULT ID3D12Device8_EnqueueMakeResident(ID3D12Device8* This,D3D12_RESIDENCY_FLAGS flags,UINT num_objects,ID3D12Pageable *const *objects,ID3D12Fence *fence_to_signal,UINT64 fence_value_to_signal) { - return This->lpVtbl->EnqueueMakeResident(This,flags,num_objects,objects,fence_to_signal,fence_value_to_signal); -} -/*** ID3D12Device4 methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device8_CreateCommandList1(ID3D12Device8* This,UINT node_mask,D3D12_COMMAND_LIST_TYPE type,D3D12_COMMAND_LIST_FLAGS flags,REFIID riid,void **command_list) { - return This->lpVtbl->CreateCommandList1(This,node_mask,type,flags,riid,command_list); -} -static __WIDL_INLINE HRESULT ID3D12Device8_CreateProtectedResourceSession(ID3D12Device8* This,const D3D12_PROTECTED_RESOURCE_SESSION_DESC *desc,REFIID riid,void **session) { - return This->lpVtbl->CreateProtectedResourceSession(This,desc,riid,session); -} -static __WIDL_INLINE HRESULT ID3D12Device8_CreateCommittedResource1(ID3D12Device8* This,const D3D12_HEAP_PROPERTIES *heap_properties,D3D12_HEAP_FLAGS heap_flags,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,ID3D12ProtectedResourceSession *protected_session,REFIID riid,void **resource) { - return This->lpVtbl->CreateCommittedResource1(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,protected_session,riid,resource); -} -static __WIDL_INLINE HRESULT ID3D12Device8_CreateHeap1(ID3D12Device8* This,const D3D12_HEAP_DESC *desc,ID3D12ProtectedResourceSession *protected_session,REFIID riid,void **heap) { - return This->lpVtbl->CreateHeap1(This,desc,protected_session,riid,heap); -} -static __WIDL_INLINE HRESULT ID3D12Device8_CreateReservedResource1(ID3D12Device8* This,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,ID3D12ProtectedResourceSession *protected_session,REFIID riid,void **resource) { - return This->lpVtbl->CreateReservedResource1(This,desc,initial_state,optimized_clear_value,protected_session,riid,resource); -} -static __WIDL_INLINE D3D12_RESOURCE_ALLOCATION_INFO ID3D12Device8_GetResourceAllocationInfo1(ID3D12Device8* This,UINT visible_mask,UINT reource_desc_count,const D3D12_RESOURCE_DESC *resource_descs,D3D12_RESOURCE_ALLOCATION_INFO1 *resource_allocation_infos) { - D3D12_RESOURCE_ALLOCATION_INFO __ret; - return *This->lpVtbl->GetResourceAllocationInfo1(This,&__ret,visible_mask,reource_desc_count,resource_descs,resource_allocation_infos); -} -/*** ID3D12Device5 methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device8_CreateLifetimeTracker(ID3D12Device8* This,ID3D12LifetimeOwner *owner,REFIID riid,void **tracker) { - return This->lpVtbl->CreateLifetimeTracker(This,owner,riid,tracker); -} -static __WIDL_INLINE void ID3D12Device8_RemoveDevice(ID3D12Device8* This) { - This->lpVtbl->RemoveDevice(This); -} -static __WIDL_INLINE HRESULT ID3D12Device8_EnumerateMetaCommands(ID3D12Device8* This,UINT *num_meta_commands,D3D12_META_COMMAND_DESC *descs) { - return This->lpVtbl->EnumerateMetaCommands(This,num_meta_commands,descs); -} -static __WIDL_INLINE HRESULT ID3D12Device8_EnumerateMetaCommandParameters(ID3D12Device8* This,REFGUID command_id,D3D12_META_COMMAND_PARAMETER_STAGE Stage,UINT *total_structure_size,UINT *parameter_count,D3D12_META_COMMAND_PARAMETER_DESC *parameter_descs) { - return This->lpVtbl->EnumerateMetaCommandParameters(This,command_id,Stage,total_structure_size,parameter_count,parameter_descs); -} -static __WIDL_INLINE HRESULT ID3D12Device8_CreateMetaCommand(ID3D12Device8* This,REFGUID command_id,UINT node_mask,const void *creation_parameters_data,SIZE_T creation_parameters_size,REFIID riid,void **meta_command) { - return This->lpVtbl->CreateMetaCommand(This,command_id,node_mask,creation_parameters_data,creation_parameters_size,riid,meta_command); -} -static __WIDL_INLINE HRESULT ID3D12Device8_CreateStateObject(ID3D12Device8* This,const D3D12_STATE_OBJECT_DESC *desc,REFIID riid,void **state_object) { - return This->lpVtbl->CreateStateObject(This,desc,riid,state_object); -} -static __WIDL_INLINE void ID3D12Device8_GetRaytracingAccelerationStructurePrebuildInfo(ID3D12Device8* This,const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *desc,D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *info) { - This->lpVtbl->GetRaytracingAccelerationStructurePrebuildInfo(This,desc,info); -} -static __WIDL_INLINE D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS ID3D12Device8_CheckDriverMatchingIdentifier(ID3D12Device8* This,D3D12_SERIALIZED_DATA_TYPE serialized_data_type,const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *identifier) { - return This->lpVtbl->CheckDriverMatchingIdentifier(This,serialized_data_type,identifier); -} -/*** ID3D12Device6 methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device8_SetBackgroundProcessingMode(ID3D12Device8* This,D3D12_BACKGROUND_PROCESSING_MODE mode,D3D12_MEASUREMENTS_ACTION action,HANDLE event,BOOL further_measurements) { - return This->lpVtbl->SetBackgroundProcessingMode(This,mode,action,event,further_measurements); -} -/*** ID3D12Device7 methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device8_AddToStateObject(ID3D12Device8* This,const D3D12_STATE_OBJECT_DESC *addition,ID3D12StateObject *state_object,REFIID riid,void **new_state_object) { - return This->lpVtbl->AddToStateObject(This,addition,state_object,riid,new_state_object); -} -static __WIDL_INLINE HRESULT ID3D12Device8_CreateProtectedResourceSession1(ID3D12Device8* This,const D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *desc,REFIID riid,void **session) { - return This->lpVtbl->CreateProtectedResourceSession1(This,desc,riid,session); -} -/*** ID3D12Device8 methods ***/ -static __WIDL_INLINE D3D12_RESOURCE_ALLOCATION_INFO ID3D12Device8_GetResourceAllocationInfo2(ID3D12Device8* This,UINT visible_mask,UINT resource_desc_count,const D3D12_RESOURCE_DESC1 *resource_descs,D3D12_RESOURCE_ALLOCATION_INFO1 *resource_allocation_infos) { - D3D12_RESOURCE_ALLOCATION_INFO __ret; - return *This->lpVtbl->GetResourceAllocationInfo2(This,&__ret,visible_mask,resource_desc_count,resource_descs,resource_allocation_infos); -} -static __WIDL_INLINE HRESULT ID3D12Device8_CreateCommittedResource2(ID3D12Device8* This,const D3D12_HEAP_PROPERTIES *heap_properties,D3D12_HEAP_FLAGS heap_flags,const D3D12_RESOURCE_DESC1 *resource_desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,ID3D12ProtectedResourceSession *protected_session,REFIID riid,void **resource) { - return This->lpVtbl->CreateCommittedResource2(This,heap_properties,heap_flags,resource_desc,initial_state,optimized_clear_value,protected_session,riid,resource); -} -static __WIDL_INLINE HRESULT ID3D12Device8_CreatePlacedResource1(ID3D12Device8* This,ID3D12Heap *heap,UINT64 heap_offset,const D3D12_RESOURCE_DESC1 *resource_desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { - return This->lpVtbl->CreatePlacedResource1(This,heap,heap_offset,resource_desc,initial_state,optimized_clear_value,riid,resource); -} -static __WIDL_INLINE void ID3D12Device8_CreateSamplerFeedbackUnorderedAccessView(ID3D12Device8* This,ID3D12Resource *target_resource,ID3D12Resource *feedback_resource,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { - This->lpVtbl->CreateSamplerFeedbackUnorderedAccessView(This,target_resource,feedback_resource,descriptor); -} -static __WIDL_INLINE void ID3D12Device8_GetCopyableFootprints1(ID3D12Device8* This,const D3D12_RESOURCE_DESC1 *resource_desc,UINT first_sub_resource,UINT sub_resource_count,UINT64 base_offset,D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts,UINT *row_count,UINT64 *row_size,UINT64 *total_bytes) { - This->lpVtbl->GetCopyableFootprints1(This,resource_desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes); -} -#endif -#endif - -#endif - - -#endif /* __ID3D12Device8_INTERFACE_DEFINED__ */ - -/***************************************************************************** - * ID3D12Device9 interface - */ -#ifndef __ID3D12Device9_INTERFACE_DEFINED__ -#define __ID3D12Device9_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D12Device9, 0x4c80e962, 0xf032, 0x4f60, 0xbc,0x9e, 0xeb,0xc2,0xcf,0xa1,0xd8,0x3c); -#if defined(__cplusplus) && !defined(CINTERFACE) -MIDL_INTERFACE("4c80e962-f032-4f60-bc9e-ebc2cfa1d83c") -ID3D12Device9 : public ID3D12Device8 -{ - virtual HRESULT STDMETHODCALLTYPE CreateShaderCacheSession( - const D3D12_SHADER_CACHE_SESSION_DESC *desc, - REFIID riid, - void **session) = 0; - - virtual HRESULT STDMETHODCALLTYPE ShaderCacheControl( - D3D12_SHADER_CACHE_KIND_FLAGS kinds, - D3D12_SHADER_CACHE_CONTROL_FLAGS control) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreateCommandQueue1( - const D3D12_COMMAND_QUEUE_DESC *desc, - REFIID creator_id, - REFIID riid, - void **command_queue) = 0; - -}; -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(ID3D12Device9, 0x4c80e962, 0xf032, 0x4f60, 0xbc,0x9e, 0xeb,0xc2,0xcf,0xa1,0xd8,0x3c) -#endif -#else -typedef struct ID3D12Device9Vtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D12Device9 *This, - REFIID riid, - void **object); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D12Device9 *This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D12Device9 *This); - - /*** ID3D12Object methods ***/ - HRESULT (STDMETHODCALLTYPE *GetPrivateData)( - ID3D12Device9 *This, - REFGUID guid, - UINT *data_size, - void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateData)( - ID3D12Device9 *This, - REFGUID guid, - UINT data_size, - const void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( - ID3D12Device9 *This, - REFGUID guid, - const IUnknown *data); - - HRESULT (STDMETHODCALLTYPE *SetName)( - ID3D12Device9 *This, - const WCHAR *name); - - /*** ID3D12Device methods ***/ - UINT (STDMETHODCALLTYPE *GetNodeCount)( - ID3D12Device9 *This); - - HRESULT (STDMETHODCALLTYPE *CreateCommandQueue)( - ID3D12Device9 *This, - const D3D12_COMMAND_QUEUE_DESC *desc, - REFIID riid, - void **command_queue); - - HRESULT (STDMETHODCALLTYPE *CreateCommandAllocator)( - ID3D12Device9 *This, - D3D12_COMMAND_LIST_TYPE type, - REFIID riid, - void **command_allocator); - - HRESULT (STDMETHODCALLTYPE *CreateGraphicsPipelineState)( - ID3D12Device9 *This, - const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc, - REFIID riid, - void **pipeline_state); - - HRESULT (STDMETHODCALLTYPE *CreateComputePipelineState)( - ID3D12Device9 *This, - const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc, - REFIID riid, - void **pipeline_state); - - HRESULT (STDMETHODCALLTYPE *CreateCommandList)( - ID3D12Device9 *This, - UINT node_mask, - D3D12_COMMAND_LIST_TYPE type, - ID3D12CommandAllocator *command_allocator, - ID3D12PipelineState *initial_pipeline_state, - REFIID riid, - void **command_list); - - HRESULT (STDMETHODCALLTYPE *CheckFeatureSupport)( - ID3D12Device9 *This, - D3D12_FEATURE feature, - void *feature_data, - UINT feature_data_size); - - HRESULT (STDMETHODCALLTYPE *CreateDescriptorHeap)( - ID3D12Device9 *This, - const D3D12_DESCRIPTOR_HEAP_DESC *desc, - REFIID riid, - void **descriptor_heap); - - UINT (STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize)( - ID3D12Device9 *This, - D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); - - HRESULT (STDMETHODCALLTYPE *CreateRootSignature)( - ID3D12Device9 *This, - UINT node_mask, - const void *bytecode, - SIZE_T bytecode_length, - REFIID riid, - void **root_signature); - - void (STDMETHODCALLTYPE *CreateConstantBufferView)( - ID3D12Device9 *This, - const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor); - - void (STDMETHODCALLTYPE *CreateShaderResourceView)( - ID3D12Device9 *This, - ID3D12Resource *resource, - const D3D12_SHADER_RESOURCE_VIEW_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor); - - void (STDMETHODCALLTYPE *CreateUnorderedAccessView)( - ID3D12Device9 *This, - ID3D12Resource *resource, - ID3D12Resource *counter_resource, - const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor); - - void (STDMETHODCALLTYPE *CreateRenderTargetView)( - ID3D12Device9 *This, - ID3D12Resource *resource, - const D3D12_RENDER_TARGET_VIEW_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor); - - void (STDMETHODCALLTYPE *CreateDepthStencilView)( - ID3D12Device9 *This, - ID3D12Resource *resource, - const D3D12_DEPTH_STENCIL_VIEW_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor); - - void (STDMETHODCALLTYPE *CreateSampler)( - ID3D12Device9 *This, - const D3D12_SAMPLER_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor); - - void (STDMETHODCALLTYPE *CopyDescriptors)( - ID3D12Device9 *This, - UINT dst_descriptor_range_count, - const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets, - const UINT *dst_descriptor_range_sizes, - UINT src_descriptor_range_count, - const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets, - const UINT *src_descriptor_range_sizes, - D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); - - void (STDMETHODCALLTYPE *CopyDescriptorsSimple)( - ID3D12Device9 *This, - UINT descriptor_count, - const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset, - const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset, - D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); - - D3D12_RESOURCE_ALLOCATION_INFO * (STDMETHODCALLTYPE *GetResourceAllocationInfo)( - ID3D12Device9 *This, - D3D12_RESOURCE_ALLOCATION_INFO *__ret, - UINT visible_mask, - UINT reource_desc_count, - const D3D12_RESOURCE_DESC *resource_descs); - - D3D12_HEAP_PROPERTIES * (STDMETHODCALLTYPE *GetCustomHeapProperties)( - ID3D12Device9 *This, - D3D12_HEAP_PROPERTIES *__ret, - UINT node_mask, - D3D12_HEAP_TYPE heap_type); - - HRESULT (STDMETHODCALLTYPE *CreateCommittedResource)( - ID3D12Device9 *This, - const D3D12_HEAP_PROPERTIES *heap_properties, - D3D12_HEAP_FLAGS heap_flags, - const D3D12_RESOURCE_DESC *desc, - D3D12_RESOURCE_STATES initial_state, - const D3D12_CLEAR_VALUE *optimized_clear_value, - REFIID riid, - void **resource); - - HRESULT (STDMETHODCALLTYPE *CreateHeap)( - ID3D12Device9 *This, - const D3D12_HEAP_DESC *desc, - REFIID riid, - void **heap); - - HRESULT (STDMETHODCALLTYPE *CreatePlacedResource)( - ID3D12Device9 *This, - ID3D12Heap *heap, - UINT64 heap_offset, - const D3D12_RESOURCE_DESC *desc, - D3D12_RESOURCE_STATES initial_state, - const D3D12_CLEAR_VALUE *optimized_clear_value, - REFIID riid, - void **resource); - - HRESULT (STDMETHODCALLTYPE *CreateReservedResource)( - ID3D12Device9 *This, - const D3D12_RESOURCE_DESC *desc, - D3D12_RESOURCE_STATES initial_state, - const D3D12_CLEAR_VALUE *optimized_clear_value, - REFIID riid, - void **resource); - - HRESULT (STDMETHODCALLTYPE *CreateSharedHandle)( - ID3D12Device9 *This, - ID3D12DeviceChild *object, - const SECURITY_ATTRIBUTES *attributes, - DWORD access, - const WCHAR *name, - HANDLE *handle); - - HRESULT (STDMETHODCALLTYPE *OpenSharedHandle)( - ID3D12Device9 *This, - HANDLE handle, - REFIID riid, - void **object); - - HRESULT (STDMETHODCALLTYPE *OpenSharedHandleByName)( - ID3D12Device9 *This, - const WCHAR *name, - DWORD access, - HANDLE *handle); - - HRESULT (STDMETHODCALLTYPE *MakeResident)( - ID3D12Device9 *This, - UINT object_count, - ID3D12Pageable *const *objects); - - HRESULT (STDMETHODCALLTYPE *Evict)( - ID3D12Device9 *This, - UINT object_count, - ID3D12Pageable *const *objects); - - HRESULT (STDMETHODCALLTYPE *CreateFence)( - ID3D12Device9 *This, - UINT64 initial_value, - D3D12_FENCE_FLAGS flags, - REFIID riid, - void **fence); - - HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)( - ID3D12Device9 *This); - - void (STDMETHODCALLTYPE *GetCopyableFootprints)( - ID3D12Device9 *This, - const D3D12_RESOURCE_DESC *desc, - UINT first_sub_resource, - UINT sub_resource_count, - UINT64 base_offset, - D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts, - UINT *row_count, - UINT64 *row_size, - UINT64 *total_bytes); - - HRESULT (STDMETHODCALLTYPE *CreateQueryHeap)( - ID3D12Device9 *This, - const D3D12_QUERY_HEAP_DESC *desc, - REFIID riid, - void **heap); - - HRESULT (STDMETHODCALLTYPE *SetStablePowerState)( - ID3D12Device9 *This, - BOOL enable); - - HRESULT (STDMETHODCALLTYPE *CreateCommandSignature)( - ID3D12Device9 *This, - const D3D12_COMMAND_SIGNATURE_DESC *desc, - ID3D12RootSignature *root_signature, - REFIID riid, - void **command_signature); - - void (STDMETHODCALLTYPE *GetResourceTiling)( - ID3D12Device9 *This, - ID3D12Resource *resource, - UINT *total_tile_count, - D3D12_PACKED_MIP_INFO *packed_mip_info, - D3D12_TILE_SHAPE *standard_tile_shape, - UINT *sub_resource_tiling_count, - UINT first_sub_resource_tiling, - D3D12_SUBRESOURCE_TILING *sub_resource_tilings); - - LUID * (STDMETHODCALLTYPE *GetAdapterLuid)( - ID3D12Device9 *This, - LUID *__ret); - - /*** ID3D12Device1 methods ***/ - HRESULT (STDMETHODCALLTYPE *CreatePipelineLibrary)( - ID3D12Device9 *This, - const void *blob, - SIZE_T blob_size, - REFIID iid, - void **lib); - - HRESULT (STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion)( - ID3D12Device9 *This, - ID3D12Fence *const *fences, - const UINT64 *values, - UINT fence_count, - D3D12_MULTIPLE_FENCE_WAIT_FLAGS flags, - HANDLE event); - - HRESULT (STDMETHODCALLTYPE *SetResidencyPriority)( - ID3D12Device9 *This, - UINT object_count, - ID3D12Pageable *const *objects, - const D3D12_RESIDENCY_PRIORITY *priorities); - - /*** ID3D12Device2 methods ***/ - HRESULT (STDMETHODCALLTYPE *CreatePipelineState)( - ID3D12Device9 *This, - const D3D12_PIPELINE_STATE_STREAM_DESC *desc, - REFIID riid, - void **pipeline_state); - - /*** ID3D12Device3 methods ***/ - HRESULT (STDMETHODCALLTYPE *OpenExistingHeapFromAddress)( - ID3D12Device9 *This, - void *address, - REFIID riid, - void **heap); - - HRESULT (STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping)( - ID3D12Device9 *This, - HANDLE file_mapping, - REFIID riid, - void **heap); - - HRESULT (STDMETHODCALLTYPE *EnqueueMakeResident)( - ID3D12Device9 *This, - D3D12_RESIDENCY_FLAGS flags, - UINT num_objects, - ID3D12Pageable *const *objects, - ID3D12Fence *fence_to_signal, - UINT64 fence_value_to_signal); - - /*** ID3D12Device4 methods ***/ - HRESULT (STDMETHODCALLTYPE *CreateCommandList1)( - ID3D12Device9 *This, - UINT node_mask, - D3D12_COMMAND_LIST_TYPE type, - D3D12_COMMAND_LIST_FLAGS flags, - REFIID riid, - void **command_list); - - HRESULT (STDMETHODCALLTYPE *CreateProtectedResourceSession)( - ID3D12Device9 *This, - const D3D12_PROTECTED_RESOURCE_SESSION_DESC *desc, - REFIID riid, - void **session); - - HRESULT (STDMETHODCALLTYPE *CreateCommittedResource1)( - ID3D12Device9 *This, - const D3D12_HEAP_PROPERTIES *heap_properties, - D3D12_HEAP_FLAGS heap_flags, - const D3D12_RESOURCE_DESC *desc, - D3D12_RESOURCE_STATES initial_state, - const D3D12_CLEAR_VALUE *optimized_clear_value, - ID3D12ProtectedResourceSession *protected_session, - REFIID riid, - void **resource); - - HRESULT (STDMETHODCALLTYPE *CreateHeap1)( - ID3D12Device9 *This, - const D3D12_HEAP_DESC *desc, - ID3D12ProtectedResourceSession *protected_session, - REFIID riid, - void **heap); - - HRESULT (STDMETHODCALLTYPE *CreateReservedResource1)( - ID3D12Device9 *This, - const D3D12_RESOURCE_DESC *desc, - D3D12_RESOURCE_STATES initial_state, - const D3D12_CLEAR_VALUE *optimized_clear_value, - ID3D12ProtectedResourceSession *protected_session, - REFIID riid, - void **resource); - - D3D12_RESOURCE_ALLOCATION_INFO * (STDMETHODCALLTYPE *GetResourceAllocationInfo1)( - ID3D12Device9 *This, - D3D12_RESOURCE_ALLOCATION_INFO *__ret, - UINT visible_mask, - UINT reource_desc_count, - const D3D12_RESOURCE_DESC *resource_descs, - D3D12_RESOURCE_ALLOCATION_INFO1 *resource_allocation_infos); - - /*** ID3D12Device5 methods ***/ - HRESULT (STDMETHODCALLTYPE *CreateLifetimeTracker)( - ID3D12Device9 *This, - ID3D12LifetimeOwner *owner, - REFIID riid, - void **tracker); - - void (STDMETHODCALLTYPE *RemoveDevice)( - ID3D12Device9 *This); - - HRESULT (STDMETHODCALLTYPE *EnumerateMetaCommands)( - ID3D12Device9 *This, - UINT *num_meta_commands, - D3D12_META_COMMAND_DESC *descs); - - HRESULT (STDMETHODCALLTYPE *EnumerateMetaCommandParameters)( - ID3D12Device9 *This, - REFGUID command_id, - D3D12_META_COMMAND_PARAMETER_STAGE Stage, - UINT *total_structure_size, - UINT *parameter_count, - D3D12_META_COMMAND_PARAMETER_DESC *parameter_descs); - - HRESULT (STDMETHODCALLTYPE *CreateMetaCommand)( - ID3D12Device9 *This, - REFGUID command_id, - UINT node_mask, - const void *creation_parameters_data, - SIZE_T creation_parameters_size, - REFIID riid, - void **meta_command); - - HRESULT (STDMETHODCALLTYPE *CreateStateObject)( - ID3D12Device9 *This, - const D3D12_STATE_OBJECT_DESC *desc, - REFIID riid, - void **state_object); - - void (STDMETHODCALLTYPE *GetRaytracingAccelerationStructurePrebuildInfo)( - ID3D12Device9 *This, - const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *desc, - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *info); - - D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS (STDMETHODCALLTYPE *CheckDriverMatchingIdentifier)( - ID3D12Device9 *This, - D3D12_SERIALIZED_DATA_TYPE serialized_data_type, - const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *identifier); - - /*** ID3D12Device6 methods ***/ - HRESULT (STDMETHODCALLTYPE *SetBackgroundProcessingMode)( - ID3D12Device9 *This, - D3D12_BACKGROUND_PROCESSING_MODE mode, - D3D12_MEASUREMENTS_ACTION action, - HANDLE event, - BOOL further_measurements); - - /*** ID3D12Device7 methods ***/ - HRESULT (STDMETHODCALLTYPE *AddToStateObject)( - ID3D12Device9 *This, - const D3D12_STATE_OBJECT_DESC *addition, - ID3D12StateObject *state_object, - REFIID riid, - void **new_state_object); - - HRESULT (STDMETHODCALLTYPE *CreateProtectedResourceSession1)( - ID3D12Device9 *This, - const D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *desc, - REFIID riid, - void **session); - - /*** ID3D12Device8 methods ***/ - D3D12_RESOURCE_ALLOCATION_INFO * (STDMETHODCALLTYPE *GetResourceAllocationInfo2)( - ID3D12Device9 *This, - D3D12_RESOURCE_ALLOCATION_INFO *__ret, - UINT visible_mask, - UINT resource_desc_count, - const D3D12_RESOURCE_DESC1 *resource_descs, - D3D12_RESOURCE_ALLOCATION_INFO1 *resource_allocation_infos); - - HRESULT (STDMETHODCALLTYPE *CreateCommittedResource2)( - ID3D12Device9 *This, - const D3D12_HEAP_PROPERTIES *heap_properties, - D3D12_HEAP_FLAGS heap_flags, - const D3D12_RESOURCE_DESC1 *resource_desc, - D3D12_RESOURCE_STATES initial_state, - const D3D12_CLEAR_VALUE *optimized_clear_value, - ID3D12ProtectedResourceSession *protected_session, - REFIID riid, - void **resource); - - HRESULT (STDMETHODCALLTYPE *CreatePlacedResource1)( - ID3D12Device9 *This, - ID3D12Heap *heap, - UINT64 heap_offset, - const D3D12_RESOURCE_DESC1 *resource_desc, - D3D12_RESOURCE_STATES initial_state, - const D3D12_CLEAR_VALUE *optimized_clear_value, - REFIID riid, - void **resource); - - void (STDMETHODCALLTYPE *CreateSamplerFeedbackUnorderedAccessView)( - ID3D12Device9 *This, - ID3D12Resource *target_resource, - ID3D12Resource *feedback_resource, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor); - - void (STDMETHODCALLTYPE *GetCopyableFootprints1)( - ID3D12Device9 *This, - const D3D12_RESOURCE_DESC1 *resource_desc, - UINT first_sub_resource, - UINT sub_resource_count, - UINT64 base_offset, - D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts, - UINT *row_count, - UINT64 *row_size, - UINT64 *total_bytes); - - /*** ID3D12Device9 methods ***/ - HRESULT (STDMETHODCALLTYPE *CreateShaderCacheSession)( - ID3D12Device9 *This, - const D3D12_SHADER_CACHE_SESSION_DESC *desc, - REFIID riid, - void **session); - - HRESULT (STDMETHODCALLTYPE *ShaderCacheControl)( - ID3D12Device9 *This, - D3D12_SHADER_CACHE_KIND_FLAGS kinds, - D3D12_SHADER_CACHE_CONTROL_FLAGS control); - - HRESULT (STDMETHODCALLTYPE *CreateCommandQueue1)( - ID3D12Device9 *This, - const D3D12_COMMAND_QUEUE_DESC *desc, - REFIID creator_id, - REFIID riid, - void **command_queue); - - END_INTERFACE -} ID3D12Device9Vtbl; - -interface ID3D12Device9 { - CONST_VTBL ID3D12Device9Vtbl* lpVtbl; -}; - -#ifdef COBJMACROS -#ifndef WIDL_C_INLINE_WRAPPERS -/*** IUnknown methods ***/ -#define ID3D12Device9_QueryInterface(This,riid,object) (This)->lpVtbl->QueryInterface(This,riid,object) -#define ID3D12Device9_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D12Device9_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D12Object methods ***/ -#define ID3D12Device9_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) -#define ID3D12Device9_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) -#define ID3D12Device9_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) -#define ID3D12Device9_SetName(This,name) (This)->lpVtbl->SetName(This,name) -/*** ID3D12Device methods ***/ -#define ID3D12Device9_GetNodeCount(This) (This)->lpVtbl->GetNodeCount(This) -#define ID3D12Device9_CreateCommandQueue(This,desc,riid,command_queue) (This)->lpVtbl->CreateCommandQueue(This,desc,riid,command_queue) -#define ID3D12Device9_CreateCommandAllocator(This,type,riid,command_allocator) (This)->lpVtbl->CreateCommandAllocator(This,type,riid,command_allocator) -#define ID3D12Device9_CreateGraphicsPipelineState(This,desc,riid,pipeline_state) (This)->lpVtbl->CreateGraphicsPipelineState(This,desc,riid,pipeline_state) -#define ID3D12Device9_CreateComputePipelineState(This,desc,riid,pipeline_state) (This)->lpVtbl->CreateComputePipelineState(This,desc,riid,pipeline_state) -#define ID3D12Device9_CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list) (This)->lpVtbl->CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list) -#define ID3D12Device9_CheckFeatureSupport(This,feature,feature_data,feature_data_size) (This)->lpVtbl->CheckFeatureSupport(This,feature,feature_data,feature_data_size) -#define ID3D12Device9_CreateDescriptorHeap(This,desc,riid,descriptor_heap) (This)->lpVtbl->CreateDescriptorHeap(This,desc,riid,descriptor_heap) -#define ID3D12Device9_GetDescriptorHandleIncrementSize(This,descriptor_heap_type) (This)->lpVtbl->GetDescriptorHandleIncrementSize(This,descriptor_heap_type) -#define ID3D12Device9_CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature) (This)->lpVtbl->CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature) -#define ID3D12Device9_CreateConstantBufferView(This,desc,descriptor) (This)->lpVtbl->CreateConstantBufferView(This,desc,descriptor) -#define ID3D12Device9_CreateShaderResourceView(This,resource,desc,descriptor) (This)->lpVtbl->CreateShaderResourceView(This,resource,desc,descriptor) -#define ID3D12Device9_CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor) (This)->lpVtbl->CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor) -#define ID3D12Device9_CreateRenderTargetView(This,resource,desc,descriptor) (This)->lpVtbl->CreateRenderTargetView(This,resource,desc,descriptor) -#define ID3D12Device9_CreateDepthStencilView(This,resource,desc,descriptor) (This)->lpVtbl->CreateDepthStencilView(This,resource,desc,descriptor) -#define ID3D12Device9_CreateSampler(This,desc,descriptor) (This)->lpVtbl->CreateSampler(This,desc,descriptor) -#define ID3D12Device9_CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type) (This)->lpVtbl->CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type) -#define ID3D12Device9_CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type) (This)->lpVtbl->CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type) -#define ID3D12Device9_GetResourceAllocationInfo(This,visible_mask,reource_desc_count,resource_descs) ID3D12Device9_GetResourceAllocationInfo_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support -#define ID3D12Device9_GetCustomHeapProperties(This,node_mask,heap_type) ID3D12Device9_GetCustomHeapProperties_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support -#define ID3D12Device9_CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource) -#define ID3D12Device9_CreateHeap(This,desc,riid,heap) (This)->lpVtbl->CreateHeap(This,desc,riid,heap) -#define ID3D12Device9_CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource) -#define ID3D12Device9_CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource) -#define ID3D12Device9_CreateSharedHandle(This,object,attributes,access,name,handle) (This)->lpVtbl->CreateSharedHandle(This,object,attributes,access,name,handle) -#define ID3D12Device9_OpenSharedHandle(This,handle,riid,object) (This)->lpVtbl->OpenSharedHandle(This,handle,riid,object) -#define ID3D12Device9_OpenSharedHandleByName(This,name,access,handle) (This)->lpVtbl->OpenSharedHandleByName(This,name,access,handle) -#define ID3D12Device9_MakeResident(This,object_count,objects) (This)->lpVtbl->MakeResident(This,object_count,objects) -#define ID3D12Device9_Evict(This,object_count,objects) (This)->lpVtbl->Evict(This,object_count,objects) -#define ID3D12Device9_CreateFence(This,initial_value,flags,riid,fence) (This)->lpVtbl->CreateFence(This,initial_value,flags,riid,fence) -#define ID3D12Device9_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This) -#define ID3D12Device9_GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes) (This)->lpVtbl->GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes) -#define ID3D12Device9_CreateQueryHeap(This,desc,riid,heap) (This)->lpVtbl->CreateQueryHeap(This,desc,riid,heap) -#define ID3D12Device9_SetStablePowerState(This,enable) (This)->lpVtbl->SetStablePowerState(This,enable) -#define ID3D12Device9_CreateCommandSignature(This,desc,root_signature,riid,command_signature) (This)->lpVtbl->CreateCommandSignature(This,desc,root_signature,riid,command_signature) -#define ID3D12Device9_GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings) (This)->lpVtbl->GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings) -#define ID3D12Device9_GetAdapterLuid(This) ID3D12Device9_GetAdapterLuid_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support -/*** ID3D12Device1 methods ***/ -#define ID3D12Device9_CreatePipelineLibrary(This,blob,blob_size,iid,lib) (This)->lpVtbl->CreatePipelineLibrary(This,blob,blob_size,iid,lib) -#define ID3D12Device9_SetEventOnMultipleFenceCompletion(This,fences,values,fence_count,flags,event) (This)->lpVtbl->SetEventOnMultipleFenceCompletion(This,fences,values,fence_count,flags,event) -#define ID3D12Device9_SetResidencyPriority(This,object_count,objects,priorities) (This)->lpVtbl->SetResidencyPriority(This,object_count,objects,priorities) -/*** ID3D12Device2 methods ***/ -#define ID3D12Device9_CreatePipelineState(This,desc,riid,pipeline_state) (This)->lpVtbl->CreatePipelineState(This,desc,riid,pipeline_state) -/*** ID3D12Device3 methods ***/ -#define ID3D12Device9_OpenExistingHeapFromAddress(This,address,riid,heap) (This)->lpVtbl->OpenExistingHeapFromAddress(This,address,riid,heap) -#define ID3D12Device9_OpenExistingHeapFromFileMapping(This,file_mapping,riid,heap) (This)->lpVtbl->OpenExistingHeapFromFileMapping(This,file_mapping,riid,heap) -#define ID3D12Device9_EnqueueMakeResident(This,flags,num_objects,objects,fence_to_signal,fence_value_to_signal) (This)->lpVtbl->EnqueueMakeResident(This,flags,num_objects,objects,fence_to_signal,fence_value_to_signal) -/*** ID3D12Device4 methods ***/ -#define ID3D12Device9_CreateCommandList1(This,node_mask,type,flags,riid,command_list) (This)->lpVtbl->CreateCommandList1(This,node_mask,type,flags,riid,command_list) -#define ID3D12Device9_CreateProtectedResourceSession(This,desc,riid,session) (This)->lpVtbl->CreateProtectedResourceSession(This,desc,riid,session) -#define ID3D12Device9_CreateCommittedResource1(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,protected_session,riid,resource) (This)->lpVtbl->CreateCommittedResource1(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,protected_session,riid,resource) -#define ID3D12Device9_CreateHeap1(This,desc,protected_session,riid,heap) (This)->lpVtbl->CreateHeap1(This,desc,protected_session,riid,heap) -#define ID3D12Device9_CreateReservedResource1(This,desc,initial_state,optimized_clear_value,protected_session,riid,resource) (This)->lpVtbl->CreateReservedResource1(This,desc,initial_state,optimized_clear_value,protected_session,riid,resource) -#define ID3D12Device9_GetResourceAllocationInfo1(This,visible_mask,reource_desc_count,resource_descs,resource_allocation_infos) ID3D12Device9_GetResourceAllocationInfo1_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support -/*** ID3D12Device5 methods ***/ -#define ID3D12Device9_CreateLifetimeTracker(This,owner,riid,tracker) (This)->lpVtbl->CreateLifetimeTracker(This,owner,riid,tracker) -#define ID3D12Device9_RemoveDevice(This) (This)->lpVtbl->RemoveDevice(This) -#define ID3D12Device9_EnumerateMetaCommands(This,num_meta_commands,descs) (This)->lpVtbl->EnumerateMetaCommands(This,num_meta_commands,descs) -#define ID3D12Device9_EnumerateMetaCommandParameters(This,command_id,Stage,total_structure_size,parameter_count,parameter_descs) (This)->lpVtbl->EnumerateMetaCommandParameters(This,command_id,Stage,total_structure_size,parameter_count,parameter_descs) -#define ID3D12Device9_CreateMetaCommand(This,command_id,node_mask,creation_parameters_data,creation_parameters_size,riid,meta_command) (This)->lpVtbl->CreateMetaCommand(This,command_id,node_mask,creation_parameters_data,creation_parameters_size,riid,meta_command) -#define ID3D12Device9_CreateStateObject(This,desc,riid,state_object) (This)->lpVtbl->CreateStateObject(This,desc,riid,state_object) -#define ID3D12Device9_GetRaytracingAccelerationStructurePrebuildInfo(This,desc,info) (This)->lpVtbl->GetRaytracingAccelerationStructurePrebuildInfo(This,desc,info) -#define ID3D12Device9_CheckDriverMatchingIdentifier(This,serialized_data_type,identifier) (This)->lpVtbl->CheckDriverMatchingIdentifier(This,serialized_data_type,identifier) -/*** ID3D12Device6 methods ***/ -#define ID3D12Device9_SetBackgroundProcessingMode(This,mode,action,event,further_measurements) (This)->lpVtbl->SetBackgroundProcessingMode(This,mode,action,event,further_measurements) -/*** ID3D12Device7 methods ***/ -#define ID3D12Device9_AddToStateObject(This,addition,state_object,riid,new_state_object) (This)->lpVtbl->AddToStateObject(This,addition,state_object,riid,new_state_object) -#define ID3D12Device9_CreateProtectedResourceSession1(This,desc,riid,session) (This)->lpVtbl->CreateProtectedResourceSession1(This,desc,riid,session) -/*** ID3D12Device8 methods ***/ -#define ID3D12Device9_GetResourceAllocationInfo2(This,visible_mask,resource_desc_count,resource_descs,resource_allocation_infos) ID3D12Device9_GetResourceAllocationInfo2_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support -#define ID3D12Device9_CreateCommittedResource2(This,heap_properties,heap_flags,resource_desc,initial_state,optimized_clear_value,protected_session,riid,resource) (This)->lpVtbl->CreateCommittedResource2(This,heap_properties,heap_flags,resource_desc,initial_state,optimized_clear_value,protected_session,riid,resource) -#define ID3D12Device9_CreatePlacedResource1(This,heap,heap_offset,resource_desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreatePlacedResource1(This,heap,heap_offset,resource_desc,initial_state,optimized_clear_value,riid,resource) -#define ID3D12Device9_CreateSamplerFeedbackUnorderedAccessView(This,target_resource,feedback_resource,descriptor) (This)->lpVtbl->CreateSamplerFeedbackUnorderedAccessView(This,target_resource,feedback_resource,descriptor) -#define ID3D12Device9_GetCopyableFootprints1(This,resource_desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes) (This)->lpVtbl->GetCopyableFootprints1(This,resource_desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes) -/*** ID3D12Device9 methods ***/ -#define ID3D12Device9_CreateShaderCacheSession(This,desc,riid,session) (This)->lpVtbl->CreateShaderCacheSession(This,desc,riid,session) -#define ID3D12Device9_ShaderCacheControl(This,kinds,control) (This)->lpVtbl->ShaderCacheControl(This,kinds,control) -#define ID3D12Device9_CreateCommandQueue1(This,desc,creator_id,riid,command_queue) (This)->lpVtbl->CreateCommandQueue1(This,desc,creator_id,riid,command_queue) -#else -/*** IUnknown methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device9_QueryInterface(ID3D12Device9* This,REFIID riid,void **object) { - return This->lpVtbl->QueryInterface(This,riid,object); -} -static __WIDL_INLINE ULONG ID3D12Device9_AddRef(ID3D12Device9* This) { - return This->lpVtbl->AddRef(This); -} -static __WIDL_INLINE ULONG ID3D12Device9_Release(ID3D12Device9* This) { - return This->lpVtbl->Release(This); -} -/*** ID3D12Object methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device9_GetPrivateData(ID3D12Device9* This,REFGUID guid,UINT *data_size,void *data) { - return This->lpVtbl->GetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12Device9_SetPrivateData(ID3D12Device9* This,REFGUID guid,UINT data_size,const void *data) { - return This->lpVtbl->SetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12Device9_SetPrivateDataInterface(ID3D12Device9* This,REFGUID guid,const IUnknown *data) { - return This->lpVtbl->SetPrivateDataInterface(This,guid,data); -} -static __WIDL_INLINE HRESULT ID3D12Device9_SetName(ID3D12Device9* This,const WCHAR *name) { - return This->lpVtbl->SetName(This,name); -} -/*** ID3D12Device methods ***/ -static __WIDL_INLINE UINT ID3D12Device9_GetNodeCount(ID3D12Device9* This) { - return This->lpVtbl->GetNodeCount(This); -} -static __WIDL_INLINE HRESULT ID3D12Device9_CreateCommandQueue(ID3D12Device9* This,const D3D12_COMMAND_QUEUE_DESC *desc,REFIID riid,void **command_queue) { - return This->lpVtbl->CreateCommandQueue(This,desc,riid,command_queue); -} -static __WIDL_INLINE HRESULT ID3D12Device9_CreateCommandAllocator(ID3D12Device9* This,D3D12_COMMAND_LIST_TYPE type,REFIID riid,void **command_allocator) { - return This->lpVtbl->CreateCommandAllocator(This,type,riid,command_allocator); -} -static __WIDL_INLINE HRESULT ID3D12Device9_CreateGraphicsPipelineState(ID3D12Device9* This,const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc,REFIID riid,void **pipeline_state) { - return This->lpVtbl->CreateGraphicsPipelineState(This,desc,riid,pipeline_state); -} -static __WIDL_INLINE HRESULT ID3D12Device9_CreateComputePipelineState(ID3D12Device9* This,const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc,REFIID riid,void **pipeline_state) { - return This->lpVtbl->CreateComputePipelineState(This,desc,riid,pipeline_state); -} -static __WIDL_INLINE HRESULT ID3D12Device9_CreateCommandList(ID3D12Device9* This,UINT node_mask,D3D12_COMMAND_LIST_TYPE type,ID3D12CommandAllocator *command_allocator,ID3D12PipelineState *initial_pipeline_state,REFIID riid,void **command_list) { - return This->lpVtbl->CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list); -} -static __WIDL_INLINE HRESULT ID3D12Device9_CheckFeatureSupport(ID3D12Device9* This,D3D12_FEATURE feature,void *feature_data,UINT feature_data_size) { - return This->lpVtbl->CheckFeatureSupport(This,feature,feature_data,feature_data_size); -} -static __WIDL_INLINE HRESULT ID3D12Device9_CreateDescriptorHeap(ID3D12Device9* This,const D3D12_DESCRIPTOR_HEAP_DESC *desc,REFIID riid,void **descriptor_heap) { - return This->lpVtbl->CreateDescriptorHeap(This,desc,riid,descriptor_heap); -} -static __WIDL_INLINE UINT ID3D12Device9_GetDescriptorHandleIncrementSize(ID3D12Device9* This,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { - return This->lpVtbl->GetDescriptorHandleIncrementSize(This,descriptor_heap_type); -} -static __WIDL_INLINE HRESULT ID3D12Device9_CreateRootSignature(ID3D12Device9* This,UINT node_mask,const void *bytecode,SIZE_T bytecode_length,REFIID riid,void **root_signature) { - return This->lpVtbl->CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature); -} -static __WIDL_INLINE void ID3D12Device9_CreateConstantBufferView(ID3D12Device9* This,const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { - This->lpVtbl->CreateConstantBufferView(This,desc,descriptor); -} -static __WIDL_INLINE void ID3D12Device9_CreateShaderResourceView(ID3D12Device9* This,ID3D12Resource *resource,const D3D12_SHADER_RESOURCE_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { - This->lpVtbl->CreateShaderResourceView(This,resource,desc,descriptor); -} -static __WIDL_INLINE void ID3D12Device9_CreateUnorderedAccessView(ID3D12Device9* This,ID3D12Resource *resource,ID3D12Resource *counter_resource,const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { - This->lpVtbl->CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor); -} -static __WIDL_INLINE void ID3D12Device9_CreateRenderTargetView(ID3D12Device9* This,ID3D12Resource *resource,const D3D12_RENDER_TARGET_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { - This->lpVtbl->CreateRenderTargetView(This,resource,desc,descriptor); -} -static __WIDL_INLINE void ID3D12Device9_CreateDepthStencilView(ID3D12Device9* This,ID3D12Resource *resource,const D3D12_DEPTH_STENCIL_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { - This->lpVtbl->CreateDepthStencilView(This,resource,desc,descriptor); -} -static __WIDL_INLINE void ID3D12Device9_CreateSampler(ID3D12Device9* This,const D3D12_SAMPLER_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { - This->lpVtbl->CreateSampler(This,desc,descriptor); -} -static __WIDL_INLINE void ID3D12Device9_CopyDescriptors(ID3D12Device9* This,UINT dst_descriptor_range_count,const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets,const UINT *dst_descriptor_range_sizes,UINT src_descriptor_range_count,const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets,const UINT *src_descriptor_range_sizes,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { - This->lpVtbl->CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type); -} -static __WIDL_INLINE void ID3D12Device9_CopyDescriptorsSimple(ID3D12Device9* This,UINT descriptor_count,const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset,const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { - This->lpVtbl->CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type); -} -static __WIDL_INLINE D3D12_RESOURCE_ALLOCATION_INFO ID3D12Device9_GetResourceAllocationInfo(ID3D12Device9* This,UINT visible_mask,UINT reource_desc_count,const D3D12_RESOURCE_DESC *resource_descs) { - D3D12_RESOURCE_ALLOCATION_INFO __ret; - return *This->lpVtbl->GetResourceAllocationInfo(This,&__ret,visible_mask,reource_desc_count,resource_descs); -} -static __WIDL_INLINE D3D12_HEAP_PROPERTIES ID3D12Device9_GetCustomHeapProperties(ID3D12Device9* This,UINT node_mask,D3D12_HEAP_TYPE heap_type) { - D3D12_HEAP_PROPERTIES __ret; - return *This->lpVtbl->GetCustomHeapProperties(This,&__ret,node_mask,heap_type); -} -static __WIDL_INLINE HRESULT ID3D12Device9_CreateCommittedResource(ID3D12Device9* This,const D3D12_HEAP_PROPERTIES *heap_properties,D3D12_HEAP_FLAGS heap_flags,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { - return This->lpVtbl->CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource); -} -static __WIDL_INLINE HRESULT ID3D12Device9_CreateHeap(ID3D12Device9* This,const D3D12_HEAP_DESC *desc,REFIID riid,void **heap) { - return This->lpVtbl->CreateHeap(This,desc,riid,heap); -} -static __WIDL_INLINE HRESULT ID3D12Device9_CreatePlacedResource(ID3D12Device9* This,ID3D12Heap *heap,UINT64 heap_offset,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { - return This->lpVtbl->CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource); -} -static __WIDL_INLINE HRESULT ID3D12Device9_CreateReservedResource(ID3D12Device9* This,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { - return This->lpVtbl->CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource); -} -static __WIDL_INLINE HRESULT ID3D12Device9_CreateSharedHandle(ID3D12Device9* This,ID3D12DeviceChild *object,const SECURITY_ATTRIBUTES *attributes,DWORD access,const WCHAR *name,HANDLE *handle) { - return This->lpVtbl->CreateSharedHandle(This,object,attributes,access,name,handle); -} -static __WIDL_INLINE HRESULT ID3D12Device9_OpenSharedHandle(ID3D12Device9* This,HANDLE handle,REFIID riid,void **object) { - return This->lpVtbl->OpenSharedHandle(This,handle,riid,object); -} -static __WIDL_INLINE HRESULT ID3D12Device9_OpenSharedHandleByName(ID3D12Device9* This,const WCHAR *name,DWORD access,HANDLE *handle) { - return This->lpVtbl->OpenSharedHandleByName(This,name,access,handle); -} -static __WIDL_INLINE HRESULT ID3D12Device9_MakeResident(ID3D12Device9* This,UINT object_count,ID3D12Pageable *const *objects) { - return This->lpVtbl->MakeResident(This,object_count,objects); -} -static __WIDL_INLINE HRESULT ID3D12Device9_Evict(ID3D12Device9* This,UINT object_count,ID3D12Pageable *const *objects) { - return This->lpVtbl->Evict(This,object_count,objects); -} -static __WIDL_INLINE HRESULT ID3D12Device9_CreateFence(ID3D12Device9* This,UINT64 initial_value,D3D12_FENCE_FLAGS flags,REFIID riid,void **fence) { - return This->lpVtbl->CreateFence(This,initial_value,flags,riid,fence); -} -static __WIDL_INLINE HRESULT ID3D12Device9_GetDeviceRemovedReason(ID3D12Device9* This) { - return This->lpVtbl->GetDeviceRemovedReason(This); -} -static __WIDL_INLINE void ID3D12Device9_GetCopyableFootprints(ID3D12Device9* This,const D3D12_RESOURCE_DESC *desc,UINT first_sub_resource,UINT sub_resource_count,UINT64 base_offset,D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts,UINT *row_count,UINT64 *row_size,UINT64 *total_bytes) { - This->lpVtbl->GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes); -} -static __WIDL_INLINE HRESULT ID3D12Device9_CreateQueryHeap(ID3D12Device9* This,const D3D12_QUERY_HEAP_DESC *desc,REFIID riid,void **heap) { - return This->lpVtbl->CreateQueryHeap(This,desc,riid,heap); -} -static __WIDL_INLINE HRESULT ID3D12Device9_SetStablePowerState(ID3D12Device9* This,BOOL enable) { - return This->lpVtbl->SetStablePowerState(This,enable); -} -static __WIDL_INLINE HRESULT ID3D12Device9_CreateCommandSignature(ID3D12Device9* This,const D3D12_COMMAND_SIGNATURE_DESC *desc,ID3D12RootSignature *root_signature,REFIID riid,void **command_signature) { - return This->lpVtbl->CreateCommandSignature(This,desc,root_signature,riid,command_signature); -} -static __WIDL_INLINE void ID3D12Device9_GetResourceTiling(ID3D12Device9* This,ID3D12Resource *resource,UINT *total_tile_count,D3D12_PACKED_MIP_INFO *packed_mip_info,D3D12_TILE_SHAPE *standard_tile_shape,UINT *sub_resource_tiling_count,UINT first_sub_resource_tiling,D3D12_SUBRESOURCE_TILING *sub_resource_tilings) { - This->lpVtbl->GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings); -} -static __WIDL_INLINE LUID ID3D12Device9_GetAdapterLuid(ID3D12Device9* This) { - LUID __ret; - return *This->lpVtbl->GetAdapterLuid(This,&__ret); -} -/*** ID3D12Device1 methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device9_CreatePipelineLibrary(ID3D12Device9* This,const void *blob,SIZE_T blob_size,REFIID iid,void **lib) { - return This->lpVtbl->CreatePipelineLibrary(This,blob,blob_size,iid,lib); -} -static __WIDL_INLINE HRESULT ID3D12Device9_SetEventOnMultipleFenceCompletion(ID3D12Device9* This,ID3D12Fence *const *fences,const UINT64 *values,UINT fence_count,D3D12_MULTIPLE_FENCE_WAIT_FLAGS flags,HANDLE event) { - return This->lpVtbl->SetEventOnMultipleFenceCompletion(This,fences,values,fence_count,flags,event); -} -static __WIDL_INLINE HRESULT ID3D12Device9_SetResidencyPriority(ID3D12Device9* This,UINT object_count,ID3D12Pageable *const *objects,const D3D12_RESIDENCY_PRIORITY *priorities) { - return This->lpVtbl->SetResidencyPriority(This,object_count,objects,priorities); -} -/*** ID3D12Device2 methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device9_CreatePipelineState(ID3D12Device9* This,const D3D12_PIPELINE_STATE_STREAM_DESC *desc,REFIID riid,void **pipeline_state) { - return This->lpVtbl->CreatePipelineState(This,desc,riid,pipeline_state); -} -/*** ID3D12Device3 methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device9_OpenExistingHeapFromAddress(ID3D12Device9* This,void *address,REFIID riid,void **heap) { - return This->lpVtbl->OpenExistingHeapFromAddress(This,address,riid,heap); -} -static __WIDL_INLINE HRESULT ID3D12Device9_OpenExistingHeapFromFileMapping(ID3D12Device9* This,HANDLE file_mapping,REFIID riid,void **heap) { - return This->lpVtbl->OpenExistingHeapFromFileMapping(This,file_mapping,riid,heap); -} -static __WIDL_INLINE HRESULT ID3D12Device9_EnqueueMakeResident(ID3D12Device9* This,D3D12_RESIDENCY_FLAGS flags,UINT num_objects,ID3D12Pageable *const *objects,ID3D12Fence *fence_to_signal,UINT64 fence_value_to_signal) { - return This->lpVtbl->EnqueueMakeResident(This,flags,num_objects,objects,fence_to_signal,fence_value_to_signal); -} -/*** ID3D12Device4 methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device9_CreateCommandList1(ID3D12Device9* This,UINT node_mask,D3D12_COMMAND_LIST_TYPE type,D3D12_COMMAND_LIST_FLAGS flags,REFIID riid,void **command_list) { - return This->lpVtbl->CreateCommandList1(This,node_mask,type,flags,riid,command_list); -} -static __WIDL_INLINE HRESULT ID3D12Device9_CreateProtectedResourceSession(ID3D12Device9* This,const D3D12_PROTECTED_RESOURCE_SESSION_DESC *desc,REFIID riid,void **session) { - return This->lpVtbl->CreateProtectedResourceSession(This,desc,riid,session); -} -static __WIDL_INLINE HRESULT ID3D12Device9_CreateCommittedResource1(ID3D12Device9* This,const D3D12_HEAP_PROPERTIES *heap_properties,D3D12_HEAP_FLAGS heap_flags,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,ID3D12ProtectedResourceSession *protected_session,REFIID riid,void **resource) { - return This->lpVtbl->CreateCommittedResource1(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,protected_session,riid,resource); -} -static __WIDL_INLINE HRESULT ID3D12Device9_CreateHeap1(ID3D12Device9* This,const D3D12_HEAP_DESC *desc,ID3D12ProtectedResourceSession *protected_session,REFIID riid,void **heap) { - return This->lpVtbl->CreateHeap1(This,desc,protected_session,riid,heap); -} -static __WIDL_INLINE HRESULT ID3D12Device9_CreateReservedResource1(ID3D12Device9* This,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,ID3D12ProtectedResourceSession *protected_session,REFIID riid,void **resource) { - return This->lpVtbl->CreateReservedResource1(This,desc,initial_state,optimized_clear_value,protected_session,riid,resource); -} -static __WIDL_INLINE D3D12_RESOURCE_ALLOCATION_INFO ID3D12Device9_GetResourceAllocationInfo1(ID3D12Device9* This,UINT visible_mask,UINT reource_desc_count,const D3D12_RESOURCE_DESC *resource_descs,D3D12_RESOURCE_ALLOCATION_INFO1 *resource_allocation_infos) { - D3D12_RESOURCE_ALLOCATION_INFO __ret; - return *This->lpVtbl->GetResourceAllocationInfo1(This,&__ret,visible_mask,reource_desc_count,resource_descs,resource_allocation_infos); -} -/*** ID3D12Device5 methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device9_CreateLifetimeTracker(ID3D12Device9* This,ID3D12LifetimeOwner *owner,REFIID riid,void **tracker) { - return This->lpVtbl->CreateLifetimeTracker(This,owner,riid,tracker); -} -static __WIDL_INLINE void ID3D12Device9_RemoveDevice(ID3D12Device9* This) { - This->lpVtbl->RemoveDevice(This); -} -static __WIDL_INLINE HRESULT ID3D12Device9_EnumerateMetaCommands(ID3D12Device9* This,UINT *num_meta_commands,D3D12_META_COMMAND_DESC *descs) { - return This->lpVtbl->EnumerateMetaCommands(This,num_meta_commands,descs); -} -static __WIDL_INLINE HRESULT ID3D12Device9_EnumerateMetaCommandParameters(ID3D12Device9* This,REFGUID command_id,D3D12_META_COMMAND_PARAMETER_STAGE Stage,UINT *total_structure_size,UINT *parameter_count,D3D12_META_COMMAND_PARAMETER_DESC *parameter_descs) { - return This->lpVtbl->EnumerateMetaCommandParameters(This,command_id,Stage,total_structure_size,parameter_count,parameter_descs); -} -static __WIDL_INLINE HRESULT ID3D12Device9_CreateMetaCommand(ID3D12Device9* This,REFGUID command_id,UINT node_mask,const void *creation_parameters_data,SIZE_T creation_parameters_size,REFIID riid,void **meta_command) { - return This->lpVtbl->CreateMetaCommand(This,command_id,node_mask,creation_parameters_data,creation_parameters_size,riid,meta_command); -} -static __WIDL_INLINE HRESULT ID3D12Device9_CreateStateObject(ID3D12Device9* This,const D3D12_STATE_OBJECT_DESC *desc,REFIID riid,void **state_object) { - return This->lpVtbl->CreateStateObject(This,desc,riid,state_object); -} -static __WIDL_INLINE void ID3D12Device9_GetRaytracingAccelerationStructurePrebuildInfo(ID3D12Device9* This,const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *desc,D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *info) { - This->lpVtbl->GetRaytracingAccelerationStructurePrebuildInfo(This,desc,info); -} -static __WIDL_INLINE D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS ID3D12Device9_CheckDriverMatchingIdentifier(ID3D12Device9* This,D3D12_SERIALIZED_DATA_TYPE serialized_data_type,const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *identifier) { - return This->lpVtbl->CheckDriverMatchingIdentifier(This,serialized_data_type,identifier); -} -/*** ID3D12Device6 methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device9_SetBackgroundProcessingMode(ID3D12Device9* This,D3D12_BACKGROUND_PROCESSING_MODE mode,D3D12_MEASUREMENTS_ACTION action,HANDLE event,BOOL further_measurements) { - return This->lpVtbl->SetBackgroundProcessingMode(This,mode,action,event,further_measurements); -} -/*** ID3D12Device7 methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device9_AddToStateObject(ID3D12Device9* This,const D3D12_STATE_OBJECT_DESC *addition,ID3D12StateObject *state_object,REFIID riid,void **new_state_object) { - return This->lpVtbl->AddToStateObject(This,addition,state_object,riid,new_state_object); -} -static __WIDL_INLINE HRESULT ID3D12Device9_CreateProtectedResourceSession1(ID3D12Device9* This,const D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *desc,REFIID riid,void **session) { - return This->lpVtbl->CreateProtectedResourceSession1(This,desc,riid,session); -} -/*** ID3D12Device8 methods ***/ -static __WIDL_INLINE D3D12_RESOURCE_ALLOCATION_INFO ID3D12Device9_GetResourceAllocationInfo2(ID3D12Device9* This,UINT visible_mask,UINT resource_desc_count,const D3D12_RESOURCE_DESC1 *resource_descs,D3D12_RESOURCE_ALLOCATION_INFO1 *resource_allocation_infos) { - D3D12_RESOURCE_ALLOCATION_INFO __ret; - return *This->lpVtbl->GetResourceAllocationInfo2(This,&__ret,visible_mask,resource_desc_count,resource_descs,resource_allocation_infos); -} -static __WIDL_INLINE HRESULT ID3D12Device9_CreateCommittedResource2(ID3D12Device9* This,const D3D12_HEAP_PROPERTIES *heap_properties,D3D12_HEAP_FLAGS heap_flags,const D3D12_RESOURCE_DESC1 *resource_desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,ID3D12ProtectedResourceSession *protected_session,REFIID riid,void **resource) { - return This->lpVtbl->CreateCommittedResource2(This,heap_properties,heap_flags,resource_desc,initial_state,optimized_clear_value,protected_session,riid,resource); -} -static __WIDL_INLINE HRESULT ID3D12Device9_CreatePlacedResource1(ID3D12Device9* This,ID3D12Heap *heap,UINT64 heap_offset,const D3D12_RESOURCE_DESC1 *resource_desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { - return This->lpVtbl->CreatePlacedResource1(This,heap,heap_offset,resource_desc,initial_state,optimized_clear_value,riid,resource); -} -static __WIDL_INLINE void ID3D12Device9_CreateSamplerFeedbackUnorderedAccessView(ID3D12Device9* This,ID3D12Resource *target_resource,ID3D12Resource *feedback_resource,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { - This->lpVtbl->CreateSamplerFeedbackUnorderedAccessView(This,target_resource,feedback_resource,descriptor); -} -static __WIDL_INLINE void ID3D12Device9_GetCopyableFootprints1(ID3D12Device9* This,const D3D12_RESOURCE_DESC1 *resource_desc,UINT first_sub_resource,UINT sub_resource_count,UINT64 base_offset,D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts,UINT *row_count,UINT64 *row_size,UINT64 *total_bytes) { - This->lpVtbl->GetCopyableFootprints1(This,resource_desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes); -} -/*** ID3D12Device9 methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device9_CreateShaderCacheSession(ID3D12Device9* This,const D3D12_SHADER_CACHE_SESSION_DESC *desc,REFIID riid,void **session) { - return This->lpVtbl->CreateShaderCacheSession(This,desc,riid,session); -} -static __WIDL_INLINE HRESULT ID3D12Device9_ShaderCacheControl(ID3D12Device9* This,D3D12_SHADER_CACHE_KIND_FLAGS kinds,D3D12_SHADER_CACHE_CONTROL_FLAGS control) { - return This->lpVtbl->ShaderCacheControl(This,kinds,control); -} -static __WIDL_INLINE HRESULT ID3D12Device9_CreateCommandQueue1(ID3D12Device9* This,const D3D12_COMMAND_QUEUE_DESC *desc,REFIID creator_id,REFIID riid,void **command_queue) { - return This->lpVtbl->CreateCommandQueue1(This,desc,creator_id,riid,command_queue); -} -#endif -#endif - -#endif - - -#endif /* __ID3D12Device9_INTERFACE_DEFINED__ */ - -typedef enum D3D12_BARRIER_LAYOUT { - D3D12_BARRIER_LAYOUT_UNDEFINED = 0xffffffff -} D3D12_BARRIER_LAYOUT; -/***************************************************************************** - * ID3D12Device10 interface - */ -#ifndef __ID3D12Device10_INTERFACE_DEFINED__ -#define __ID3D12Device10_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D12Device10, 0x517f8718, 0xaa66, 0x49f9, 0xb0,0x2b, 0xa7,0xab,0x89,0xc0,0x60,0x31); -#if defined(__cplusplus) && !defined(CINTERFACE) -MIDL_INTERFACE("517f8718-aa66-49f9-b02b-a7ab89c06031") -ID3D12Device10 : public ID3D12Device9 -{ - virtual HRESULT STDMETHODCALLTYPE CreateCommittedResource3( - const D3D12_HEAP_PROPERTIES *heap_properties, - D3D12_HEAP_FLAGS heap_flags, - const D3D12_RESOURCE_DESC1 *desc, - D3D12_BARRIER_LAYOUT initial_layout, - const D3D12_CLEAR_VALUE *optimized_clear_value, - ID3D12ProtectedResourceSession *protected_session, - UINT32 num_castable_formats, - DXGI_FORMAT *castable_formats, - REFIID iid, - void **resource) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreatePlacedResource2( - ID3D12Heap *heap, - UINT64 heap_offset, - const D3D12_RESOURCE_DESC1 *desc, - D3D12_BARRIER_LAYOUT initial_layout, - const D3D12_CLEAR_VALUE *optimized_clear_value, - UINT32 num_castable_formats, - DXGI_FORMAT *castable_formats, - REFIID iid, - void **resource) = 0; - - virtual HRESULT STDMETHODCALLTYPE CreateReservedResource2( - const D3D12_RESOURCE_DESC *desc, - D3D12_BARRIER_LAYOUT initial_layout, - const D3D12_CLEAR_VALUE *optimized_clear_value, - ID3D12ProtectedResourceSession *protected_session, - UINT32 num_castable_formats, - DXGI_FORMAT *castable_formats, - REFIID iid, - void **resource) = 0; - -}; -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(ID3D12Device10, 0x517f8718, 0xaa66, 0x49f9, 0xb0,0x2b, 0xa7,0xab,0x89,0xc0,0x60,0x31) -#endif -#else -typedef struct ID3D12Device10Vtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D12Device10 *This, - REFIID riid, - void **object); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D12Device10 *This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D12Device10 *This); - - /*** ID3D12Object methods ***/ - HRESULT (STDMETHODCALLTYPE *GetPrivateData)( - ID3D12Device10 *This, - REFGUID guid, - UINT *data_size, - void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateData)( - ID3D12Device10 *This, - REFGUID guid, - UINT data_size, - const void *data); - - HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( - ID3D12Device10 *This, - REFGUID guid, - const IUnknown *data); - - HRESULT (STDMETHODCALLTYPE *SetName)( - ID3D12Device10 *This, - const WCHAR *name); - - /*** ID3D12Device methods ***/ - UINT (STDMETHODCALLTYPE *GetNodeCount)( - ID3D12Device10 *This); - - HRESULT (STDMETHODCALLTYPE *CreateCommandQueue)( - ID3D12Device10 *This, - const D3D12_COMMAND_QUEUE_DESC *desc, - REFIID riid, - void **command_queue); - - HRESULT (STDMETHODCALLTYPE *CreateCommandAllocator)( - ID3D12Device10 *This, - D3D12_COMMAND_LIST_TYPE type, - REFIID riid, - void **command_allocator); - - HRESULT (STDMETHODCALLTYPE *CreateGraphicsPipelineState)( - ID3D12Device10 *This, - const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc, - REFIID riid, - void **pipeline_state); - - HRESULT (STDMETHODCALLTYPE *CreateComputePipelineState)( - ID3D12Device10 *This, - const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc, - REFIID riid, - void **pipeline_state); - - HRESULT (STDMETHODCALLTYPE *CreateCommandList)( - ID3D12Device10 *This, - UINT node_mask, - D3D12_COMMAND_LIST_TYPE type, - ID3D12CommandAllocator *command_allocator, - ID3D12PipelineState *initial_pipeline_state, - REFIID riid, - void **command_list); - - HRESULT (STDMETHODCALLTYPE *CheckFeatureSupport)( - ID3D12Device10 *This, - D3D12_FEATURE feature, - void *feature_data, - UINT feature_data_size); - - HRESULT (STDMETHODCALLTYPE *CreateDescriptorHeap)( - ID3D12Device10 *This, - const D3D12_DESCRIPTOR_HEAP_DESC *desc, - REFIID riid, - void **descriptor_heap); - - UINT (STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize)( - ID3D12Device10 *This, - D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); - - HRESULT (STDMETHODCALLTYPE *CreateRootSignature)( - ID3D12Device10 *This, - UINT node_mask, - const void *bytecode, - SIZE_T bytecode_length, - REFIID riid, - void **root_signature); - - void (STDMETHODCALLTYPE *CreateConstantBufferView)( - ID3D12Device10 *This, - const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor); - - void (STDMETHODCALLTYPE *CreateShaderResourceView)( - ID3D12Device10 *This, - ID3D12Resource *resource, - const D3D12_SHADER_RESOURCE_VIEW_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor); - - void (STDMETHODCALLTYPE *CreateUnorderedAccessView)( - ID3D12Device10 *This, - ID3D12Resource *resource, - ID3D12Resource *counter_resource, - const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor); - - void (STDMETHODCALLTYPE *CreateRenderTargetView)( - ID3D12Device10 *This, - ID3D12Resource *resource, - const D3D12_RENDER_TARGET_VIEW_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor); - - void (STDMETHODCALLTYPE *CreateDepthStencilView)( - ID3D12Device10 *This, - ID3D12Resource *resource, - const D3D12_DEPTH_STENCIL_VIEW_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor); - - void (STDMETHODCALLTYPE *CreateSampler)( - ID3D12Device10 *This, - const D3D12_SAMPLER_DESC *desc, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor); - - void (STDMETHODCALLTYPE *CopyDescriptors)( - ID3D12Device10 *This, - UINT dst_descriptor_range_count, - const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets, - const UINT *dst_descriptor_range_sizes, - UINT src_descriptor_range_count, - const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets, - const UINT *src_descriptor_range_sizes, - D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); - - void (STDMETHODCALLTYPE *CopyDescriptorsSimple)( - ID3D12Device10 *This, - UINT descriptor_count, - const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset, - const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset, - D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); - - D3D12_RESOURCE_ALLOCATION_INFO * (STDMETHODCALLTYPE *GetResourceAllocationInfo)( - ID3D12Device10 *This, - D3D12_RESOURCE_ALLOCATION_INFO *__ret, - UINT visible_mask, - UINT reource_desc_count, - const D3D12_RESOURCE_DESC *resource_descs); - - D3D12_HEAP_PROPERTIES * (STDMETHODCALLTYPE *GetCustomHeapProperties)( - ID3D12Device10 *This, - D3D12_HEAP_PROPERTIES *__ret, - UINT node_mask, - D3D12_HEAP_TYPE heap_type); - - HRESULT (STDMETHODCALLTYPE *CreateCommittedResource)( - ID3D12Device10 *This, - const D3D12_HEAP_PROPERTIES *heap_properties, - D3D12_HEAP_FLAGS heap_flags, - const D3D12_RESOURCE_DESC *desc, - D3D12_RESOURCE_STATES initial_state, - const D3D12_CLEAR_VALUE *optimized_clear_value, - REFIID riid, - void **resource); - - HRESULT (STDMETHODCALLTYPE *CreateHeap)( - ID3D12Device10 *This, - const D3D12_HEAP_DESC *desc, - REFIID riid, - void **heap); - - HRESULT (STDMETHODCALLTYPE *CreatePlacedResource)( - ID3D12Device10 *This, - ID3D12Heap *heap, - UINT64 heap_offset, - const D3D12_RESOURCE_DESC *desc, - D3D12_RESOURCE_STATES initial_state, - const D3D12_CLEAR_VALUE *optimized_clear_value, - REFIID riid, - void **resource); - - HRESULT (STDMETHODCALLTYPE *CreateReservedResource)( - ID3D12Device10 *This, - const D3D12_RESOURCE_DESC *desc, - D3D12_RESOURCE_STATES initial_state, - const D3D12_CLEAR_VALUE *optimized_clear_value, - REFIID riid, - void **resource); - - HRESULT (STDMETHODCALLTYPE *CreateSharedHandle)( - ID3D12Device10 *This, - ID3D12DeviceChild *object, - const SECURITY_ATTRIBUTES *attributes, - DWORD access, - const WCHAR *name, - HANDLE *handle); - - HRESULT (STDMETHODCALLTYPE *OpenSharedHandle)( - ID3D12Device10 *This, - HANDLE handle, - REFIID riid, - void **object); - - HRESULT (STDMETHODCALLTYPE *OpenSharedHandleByName)( - ID3D12Device10 *This, - const WCHAR *name, - DWORD access, - HANDLE *handle); - - HRESULT (STDMETHODCALLTYPE *MakeResident)( - ID3D12Device10 *This, - UINT object_count, - ID3D12Pageable *const *objects); - - HRESULT (STDMETHODCALLTYPE *Evict)( - ID3D12Device10 *This, - UINT object_count, - ID3D12Pageable *const *objects); - - HRESULT (STDMETHODCALLTYPE *CreateFence)( - ID3D12Device10 *This, - UINT64 initial_value, - D3D12_FENCE_FLAGS flags, - REFIID riid, - void **fence); - - HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)( - ID3D12Device10 *This); - - void (STDMETHODCALLTYPE *GetCopyableFootprints)( - ID3D12Device10 *This, - const D3D12_RESOURCE_DESC *desc, - UINT first_sub_resource, - UINT sub_resource_count, - UINT64 base_offset, - D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts, - UINT *row_count, - UINT64 *row_size, - UINT64 *total_bytes); - - HRESULT (STDMETHODCALLTYPE *CreateQueryHeap)( - ID3D12Device10 *This, - const D3D12_QUERY_HEAP_DESC *desc, - REFIID riid, - void **heap); - - HRESULT (STDMETHODCALLTYPE *SetStablePowerState)( - ID3D12Device10 *This, - BOOL enable); - - HRESULT (STDMETHODCALLTYPE *CreateCommandSignature)( - ID3D12Device10 *This, - const D3D12_COMMAND_SIGNATURE_DESC *desc, - ID3D12RootSignature *root_signature, - REFIID riid, - void **command_signature); - - void (STDMETHODCALLTYPE *GetResourceTiling)( - ID3D12Device10 *This, - ID3D12Resource *resource, - UINT *total_tile_count, - D3D12_PACKED_MIP_INFO *packed_mip_info, - D3D12_TILE_SHAPE *standard_tile_shape, - UINT *sub_resource_tiling_count, - UINT first_sub_resource_tiling, - D3D12_SUBRESOURCE_TILING *sub_resource_tilings); - - LUID * (STDMETHODCALLTYPE *GetAdapterLuid)( - ID3D12Device10 *This, - LUID *__ret); - - /*** ID3D12Device1 methods ***/ - HRESULT (STDMETHODCALLTYPE *CreatePipelineLibrary)( - ID3D12Device10 *This, - const void *blob, - SIZE_T blob_size, - REFIID iid, - void **lib); - - HRESULT (STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion)( - ID3D12Device10 *This, - ID3D12Fence *const *fences, - const UINT64 *values, - UINT fence_count, - D3D12_MULTIPLE_FENCE_WAIT_FLAGS flags, - HANDLE event); - - HRESULT (STDMETHODCALLTYPE *SetResidencyPriority)( - ID3D12Device10 *This, - UINT object_count, - ID3D12Pageable *const *objects, - const D3D12_RESIDENCY_PRIORITY *priorities); - - /*** ID3D12Device2 methods ***/ - HRESULT (STDMETHODCALLTYPE *CreatePipelineState)( - ID3D12Device10 *This, - const D3D12_PIPELINE_STATE_STREAM_DESC *desc, - REFIID riid, - void **pipeline_state); - - /*** ID3D12Device3 methods ***/ - HRESULT (STDMETHODCALLTYPE *OpenExistingHeapFromAddress)( - ID3D12Device10 *This, - void *address, - REFIID riid, - void **heap); - - HRESULT (STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping)( - ID3D12Device10 *This, - HANDLE file_mapping, - REFIID riid, - void **heap); - - HRESULT (STDMETHODCALLTYPE *EnqueueMakeResident)( - ID3D12Device10 *This, - D3D12_RESIDENCY_FLAGS flags, - UINT num_objects, - ID3D12Pageable *const *objects, - ID3D12Fence *fence_to_signal, - UINT64 fence_value_to_signal); - - /*** ID3D12Device4 methods ***/ - HRESULT (STDMETHODCALLTYPE *CreateCommandList1)( - ID3D12Device10 *This, - UINT node_mask, - D3D12_COMMAND_LIST_TYPE type, - D3D12_COMMAND_LIST_FLAGS flags, - REFIID riid, - void **command_list); - - HRESULT (STDMETHODCALLTYPE *CreateProtectedResourceSession)( - ID3D12Device10 *This, - const D3D12_PROTECTED_RESOURCE_SESSION_DESC *desc, - REFIID riid, - void **session); - - HRESULT (STDMETHODCALLTYPE *CreateCommittedResource1)( - ID3D12Device10 *This, - const D3D12_HEAP_PROPERTIES *heap_properties, - D3D12_HEAP_FLAGS heap_flags, - const D3D12_RESOURCE_DESC *desc, - D3D12_RESOURCE_STATES initial_state, - const D3D12_CLEAR_VALUE *optimized_clear_value, - ID3D12ProtectedResourceSession *protected_session, - REFIID riid, - void **resource); - - HRESULT (STDMETHODCALLTYPE *CreateHeap1)( - ID3D12Device10 *This, - const D3D12_HEAP_DESC *desc, - ID3D12ProtectedResourceSession *protected_session, - REFIID riid, - void **heap); - - HRESULT (STDMETHODCALLTYPE *CreateReservedResource1)( - ID3D12Device10 *This, - const D3D12_RESOURCE_DESC *desc, - D3D12_RESOURCE_STATES initial_state, - const D3D12_CLEAR_VALUE *optimized_clear_value, - ID3D12ProtectedResourceSession *protected_session, - REFIID riid, - void **resource); - - D3D12_RESOURCE_ALLOCATION_INFO * (STDMETHODCALLTYPE *GetResourceAllocationInfo1)( - ID3D12Device10 *This, - D3D12_RESOURCE_ALLOCATION_INFO *__ret, - UINT visible_mask, - UINT reource_desc_count, - const D3D12_RESOURCE_DESC *resource_descs, - D3D12_RESOURCE_ALLOCATION_INFO1 *resource_allocation_infos); - - /*** ID3D12Device5 methods ***/ - HRESULT (STDMETHODCALLTYPE *CreateLifetimeTracker)( - ID3D12Device10 *This, - ID3D12LifetimeOwner *owner, - REFIID riid, - void **tracker); - - void (STDMETHODCALLTYPE *RemoveDevice)( - ID3D12Device10 *This); - - HRESULT (STDMETHODCALLTYPE *EnumerateMetaCommands)( - ID3D12Device10 *This, - UINT *num_meta_commands, - D3D12_META_COMMAND_DESC *descs); - - HRESULT (STDMETHODCALLTYPE *EnumerateMetaCommandParameters)( - ID3D12Device10 *This, - REFGUID command_id, - D3D12_META_COMMAND_PARAMETER_STAGE Stage, - UINT *total_structure_size, - UINT *parameter_count, - D3D12_META_COMMAND_PARAMETER_DESC *parameter_descs); - - HRESULT (STDMETHODCALLTYPE *CreateMetaCommand)( - ID3D12Device10 *This, - REFGUID command_id, - UINT node_mask, - const void *creation_parameters_data, - SIZE_T creation_parameters_size, - REFIID riid, - void **meta_command); - - HRESULT (STDMETHODCALLTYPE *CreateStateObject)( - ID3D12Device10 *This, - const D3D12_STATE_OBJECT_DESC *desc, - REFIID riid, - void **state_object); - - void (STDMETHODCALLTYPE *GetRaytracingAccelerationStructurePrebuildInfo)( - ID3D12Device10 *This, - const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *desc, - D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *info); - - D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS (STDMETHODCALLTYPE *CheckDriverMatchingIdentifier)( - ID3D12Device10 *This, - D3D12_SERIALIZED_DATA_TYPE serialized_data_type, - const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *identifier); - - /*** ID3D12Device6 methods ***/ - HRESULT (STDMETHODCALLTYPE *SetBackgroundProcessingMode)( - ID3D12Device10 *This, - D3D12_BACKGROUND_PROCESSING_MODE mode, - D3D12_MEASUREMENTS_ACTION action, - HANDLE event, - BOOL further_measurements); - - /*** ID3D12Device7 methods ***/ - HRESULT (STDMETHODCALLTYPE *AddToStateObject)( - ID3D12Device10 *This, - const D3D12_STATE_OBJECT_DESC *addition, - ID3D12StateObject *state_object, - REFIID riid, - void **new_state_object); - - HRESULT (STDMETHODCALLTYPE *CreateProtectedResourceSession1)( - ID3D12Device10 *This, - const D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *desc, - REFIID riid, - void **session); - - /*** ID3D12Device8 methods ***/ - D3D12_RESOURCE_ALLOCATION_INFO * (STDMETHODCALLTYPE *GetResourceAllocationInfo2)( - ID3D12Device10 *This, - D3D12_RESOURCE_ALLOCATION_INFO *__ret, - UINT visible_mask, - UINT resource_desc_count, - const D3D12_RESOURCE_DESC1 *resource_descs, - D3D12_RESOURCE_ALLOCATION_INFO1 *resource_allocation_infos); - - HRESULT (STDMETHODCALLTYPE *CreateCommittedResource2)( - ID3D12Device10 *This, - const D3D12_HEAP_PROPERTIES *heap_properties, - D3D12_HEAP_FLAGS heap_flags, - const D3D12_RESOURCE_DESC1 *resource_desc, - D3D12_RESOURCE_STATES initial_state, - const D3D12_CLEAR_VALUE *optimized_clear_value, - ID3D12ProtectedResourceSession *protected_session, - REFIID riid, - void **resource); - - HRESULT (STDMETHODCALLTYPE *CreatePlacedResource1)( - ID3D12Device10 *This, - ID3D12Heap *heap, - UINT64 heap_offset, - const D3D12_RESOURCE_DESC1 *resource_desc, - D3D12_RESOURCE_STATES initial_state, - const D3D12_CLEAR_VALUE *optimized_clear_value, - REFIID riid, - void **resource); - - void (STDMETHODCALLTYPE *CreateSamplerFeedbackUnorderedAccessView)( - ID3D12Device10 *This, - ID3D12Resource *target_resource, - ID3D12Resource *feedback_resource, - D3D12_CPU_DESCRIPTOR_HANDLE descriptor); - - void (STDMETHODCALLTYPE *GetCopyableFootprints1)( - ID3D12Device10 *This, - const D3D12_RESOURCE_DESC1 *resource_desc, - UINT first_sub_resource, - UINT sub_resource_count, - UINT64 base_offset, - D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts, - UINT *row_count, - UINT64 *row_size, - UINT64 *total_bytes); - - /*** ID3D12Device9 methods ***/ - HRESULT (STDMETHODCALLTYPE *CreateShaderCacheSession)( - ID3D12Device10 *This, - const D3D12_SHADER_CACHE_SESSION_DESC *desc, - REFIID riid, - void **session); - - HRESULT (STDMETHODCALLTYPE *ShaderCacheControl)( - ID3D12Device10 *This, - D3D12_SHADER_CACHE_KIND_FLAGS kinds, - D3D12_SHADER_CACHE_CONTROL_FLAGS control); - - HRESULT (STDMETHODCALLTYPE *CreateCommandQueue1)( - ID3D12Device10 *This, - const D3D12_COMMAND_QUEUE_DESC *desc, - REFIID creator_id, - REFIID riid, - void **command_queue); - - /*** ID3D12Device10 methods ***/ - HRESULT (STDMETHODCALLTYPE *CreateCommittedResource3)( - ID3D12Device10 *This, - const D3D12_HEAP_PROPERTIES *heap_properties, - D3D12_HEAP_FLAGS heap_flags, - const D3D12_RESOURCE_DESC1 *desc, - D3D12_BARRIER_LAYOUT initial_layout, - const D3D12_CLEAR_VALUE *optimized_clear_value, - ID3D12ProtectedResourceSession *protected_session, - UINT32 num_castable_formats, - DXGI_FORMAT *castable_formats, - REFIID iid, - void **resource); - - HRESULT (STDMETHODCALLTYPE *CreatePlacedResource2)( - ID3D12Device10 *This, - ID3D12Heap *heap, - UINT64 heap_offset, - const D3D12_RESOURCE_DESC1 *desc, - D3D12_BARRIER_LAYOUT initial_layout, - const D3D12_CLEAR_VALUE *optimized_clear_value, - UINT32 num_castable_formats, - DXGI_FORMAT *castable_formats, - REFIID iid, - void **resource); - - HRESULT (STDMETHODCALLTYPE *CreateReservedResource2)( - ID3D12Device10 *This, - const D3D12_RESOURCE_DESC *desc, - D3D12_BARRIER_LAYOUT initial_layout, - const D3D12_CLEAR_VALUE *optimized_clear_value, - ID3D12ProtectedResourceSession *protected_session, - UINT32 num_castable_formats, - DXGI_FORMAT *castable_formats, - REFIID iid, - void **resource); - - END_INTERFACE -} ID3D12Device10Vtbl; - -interface ID3D12Device10 { - CONST_VTBL ID3D12Device10Vtbl* lpVtbl; -}; - -#ifdef COBJMACROS -#ifndef WIDL_C_INLINE_WRAPPERS -/*** IUnknown methods ***/ -#define ID3D12Device10_QueryInterface(This,riid,object) (This)->lpVtbl->QueryInterface(This,riid,object) -#define ID3D12Device10_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D12Device10_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D12Object methods ***/ -#define ID3D12Device10_GetPrivateData(This,guid,data_size,data) (This)->lpVtbl->GetPrivateData(This,guid,data_size,data) -#define ID3D12Device10_SetPrivateData(This,guid,data_size,data) (This)->lpVtbl->SetPrivateData(This,guid,data_size,data) -#define ID3D12Device10_SetPrivateDataInterface(This,guid,data) (This)->lpVtbl->SetPrivateDataInterface(This,guid,data) -#define ID3D12Device10_SetName(This,name) (This)->lpVtbl->SetName(This,name) -/*** ID3D12Device methods ***/ -#define ID3D12Device10_GetNodeCount(This) (This)->lpVtbl->GetNodeCount(This) -#define ID3D12Device10_CreateCommandQueue(This,desc,riid,command_queue) (This)->lpVtbl->CreateCommandQueue(This,desc,riid,command_queue) -#define ID3D12Device10_CreateCommandAllocator(This,type,riid,command_allocator) (This)->lpVtbl->CreateCommandAllocator(This,type,riid,command_allocator) -#define ID3D12Device10_CreateGraphicsPipelineState(This,desc,riid,pipeline_state) (This)->lpVtbl->CreateGraphicsPipelineState(This,desc,riid,pipeline_state) -#define ID3D12Device10_CreateComputePipelineState(This,desc,riid,pipeline_state) (This)->lpVtbl->CreateComputePipelineState(This,desc,riid,pipeline_state) -#define ID3D12Device10_CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list) (This)->lpVtbl->CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list) -#define ID3D12Device10_CheckFeatureSupport(This,feature,feature_data,feature_data_size) (This)->lpVtbl->CheckFeatureSupport(This,feature,feature_data,feature_data_size) -#define ID3D12Device10_CreateDescriptorHeap(This,desc,riid,descriptor_heap) (This)->lpVtbl->CreateDescriptorHeap(This,desc,riid,descriptor_heap) -#define ID3D12Device10_GetDescriptorHandleIncrementSize(This,descriptor_heap_type) (This)->lpVtbl->GetDescriptorHandleIncrementSize(This,descriptor_heap_type) -#define ID3D12Device10_CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature) (This)->lpVtbl->CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature) -#define ID3D12Device10_CreateConstantBufferView(This,desc,descriptor) (This)->lpVtbl->CreateConstantBufferView(This,desc,descriptor) -#define ID3D12Device10_CreateShaderResourceView(This,resource,desc,descriptor) (This)->lpVtbl->CreateShaderResourceView(This,resource,desc,descriptor) -#define ID3D12Device10_CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor) (This)->lpVtbl->CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor) -#define ID3D12Device10_CreateRenderTargetView(This,resource,desc,descriptor) (This)->lpVtbl->CreateRenderTargetView(This,resource,desc,descriptor) -#define ID3D12Device10_CreateDepthStencilView(This,resource,desc,descriptor) (This)->lpVtbl->CreateDepthStencilView(This,resource,desc,descriptor) -#define ID3D12Device10_CreateSampler(This,desc,descriptor) (This)->lpVtbl->CreateSampler(This,desc,descriptor) -#define ID3D12Device10_CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type) (This)->lpVtbl->CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type) -#define ID3D12Device10_CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type) (This)->lpVtbl->CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type) -#define ID3D12Device10_GetResourceAllocationInfo(This,visible_mask,reource_desc_count,resource_descs) ID3D12Device10_GetResourceAllocationInfo_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support -#define ID3D12Device10_GetCustomHeapProperties(This,node_mask,heap_type) ID3D12Device10_GetCustomHeapProperties_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support -#define ID3D12Device10_CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource) -#define ID3D12Device10_CreateHeap(This,desc,riid,heap) (This)->lpVtbl->CreateHeap(This,desc,riid,heap) -#define ID3D12Device10_CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource) -#define ID3D12Device10_CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource) -#define ID3D12Device10_CreateSharedHandle(This,object,attributes,access,name,handle) (This)->lpVtbl->CreateSharedHandle(This,object,attributes,access,name,handle) -#define ID3D12Device10_OpenSharedHandle(This,handle,riid,object) (This)->lpVtbl->OpenSharedHandle(This,handle,riid,object) -#define ID3D12Device10_OpenSharedHandleByName(This,name,access,handle) (This)->lpVtbl->OpenSharedHandleByName(This,name,access,handle) -#define ID3D12Device10_MakeResident(This,object_count,objects) (This)->lpVtbl->MakeResident(This,object_count,objects) -#define ID3D12Device10_Evict(This,object_count,objects) (This)->lpVtbl->Evict(This,object_count,objects) -#define ID3D12Device10_CreateFence(This,initial_value,flags,riid,fence) (This)->lpVtbl->CreateFence(This,initial_value,flags,riid,fence) -#define ID3D12Device10_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This) -#define ID3D12Device10_GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes) (This)->lpVtbl->GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes) -#define ID3D12Device10_CreateQueryHeap(This,desc,riid,heap) (This)->lpVtbl->CreateQueryHeap(This,desc,riid,heap) -#define ID3D12Device10_SetStablePowerState(This,enable) (This)->lpVtbl->SetStablePowerState(This,enable) -#define ID3D12Device10_CreateCommandSignature(This,desc,root_signature,riid,command_signature) (This)->lpVtbl->CreateCommandSignature(This,desc,root_signature,riid,command_signature) -#define ID3D12Device10_GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings) (This)->lpVtbl->GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings) -#define ID3D12Device10_GetAdapterLuid(This) ID3D12Device10_GetAdapterLuid_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support -/*** ID3D12Device1 methods ***/ -#define ID3D12Device10_CreatePipelineLibrary(This,blob,blob_size,iid,lib) (This)->lpVtbl->CreatePipelineLibrary(This,blob,blob_size,iid,lib) -#define ID3D12Device10_SetEventOnMultipleFenceCompletion(This,fences,values,fence_count,flags,event) (This)->lpVtbl->SetEventOnMultipleFenceCompletion(This,fences,values,fence_count,flags,event) -#define ID3D12Device10_SetResidencyPriority(This,object_count,objects,priorities) (This)->lpVtbl->SetResidencyPriority(This,object_count,objects,priorities) -/*** ID3D12Device2 methods ***/ -#define ID3D12Device10_CreatePipelineState(This,desc,riid,pipeline_state) (This)->lpVtbl->CreatePipelineState(This,desc,riid,pipeline_state) -/*** ID3D12Device3 methods ***/ -#define ID3D12Device10_OpenExistingHeapFromAddress(This,address,riid,heap) (This)->lpVtbl->OpenExistingHeapFromAddress(This,address,riid,heap) -#define ID3D12Device10_OpenExistingHeapFromFileMapping(This,file_mapping,riid,heap) (This)->lpVtbl->OpenExistingHeapFromFileMapping(This,file_mapping,riid,heap) -#define ID3D12Device10_EnqueueMakeResident(This,flags,num_objects,objects,fence_to_signal,fence_value_to_signal) (This)->lpVtbl->EnqueueMakeResident(This,flags,num_objects,objects,fence_to_signal,fence_value_to_signal) -/*** ID3D12Device4 methods ***/ -#define ID3D12Device10_CreateCommandList1(This,node_mask,type,flags,riid,command_list) (This)->lpVtbl->CreateCommandList1(This,node_mask,type,flags,riid,command_list) -#define ID3D12Device10_CreateProtectedResourceSession(This,desc,riid,session) (This)->lpVtbl->CreateProtectedResourceSession(This,desc,riid,session) -#define ID3D12Device10_CreateCommittedResource1(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,protected_session,riid,resource) (This)->lpVtbl->CreateCommittedResource1(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,protected_session,riid,resource) -#define ID3D12Device10_CreateHeap1(This,desc,protected_session,riid,heap) (This)->lpVtbl->CreateHeap1(This,desc,protected_session,riid,heap) -#define ID3D12Device10_CreateReservedResource1(This,desc,initial_state,optimized_clear_value,protected_session,riid,resource) (This)->lpVtbl->CreateReservedResource1(This,desc,initial_state,optimized_clear_value,protected_session,riid,resource) -#define ID3D12Device10_GetResourceAllocationInfo1(This,visible_mask,reource_desc_count,resource_descs,resource_allocation_infos) ID3D12Device10_GetResourceAllocationInfo1_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support -/*** ID3D12Device5 methods ***/ -#define ID3D12Device10_CreateLifetimeTracker(This,owner,riid,tracker) (This)->lpVtbl->CreateLifetimeTracker(This,owner,riid,tracker) -#define ID3D12Device10_RemoveDevice(This) (This)->lpVtbl->RemoveDevice(This) -#define ID3D12Device10_EnumerateMetaCommands(This,num_meta_commands,descs) (This)->lpVtbl->EnumerateMetaCommands(This,num_meta_commands,descs) -#define ID3D12Device10_EnumerateMetaCommandParameters(This,command_id,Stage,total_structure_size,parameter_count,parameter_descs) (This)->lpVtbl->EnumerateMetaCommandParameters(This,command_id,Stage,total_structure_size,parameter_count,parameter_descs) -#define ID3D12Device10_CreateMetaCommand(This,command_id,node_mask,creation_parameters_data,creation_parameters_size,riid,meta_command) (This)->lpVtbl->CreateMetaCommand(This,command_id,node_mask,creation_parameters_data,creation_parameters_size,riid,meta_command) -#define ID3D12Device10_CreateStateObject(This,desc,riid,state_object) (This)->lpVtbl->CreateStateObject(This,desc,riid,state_object) -#define ID3D12Device10_GetRaytracingAccelerationStructurePrebuildInfo(This,desc,info) (This)->lpVtbl->GetRaytracingAccelerationStructurePrebuildInfo(This,desc,info) -#define ID3D12Device10_CheckDriverMatchingIdentifier(This,serialized_data_type,identifier) (This)->lpVtbl->CheckDriverMatchingIdentifier(This,serialized_data_type,identifier) -/*** ID3D12Device6 methods ***/ -#define ID3D12Device10_SetBackgroundProcessingMode(This,mode,action,event,further_measurements) (This)->lpVtbl->SetBackgroundProcessingMode(This,mode,action,event,further_measurements) -/*** ID3D12Device7 methods ***/ -#define ID3D12Device10_AddToStateObject(This,addition,state_object,riid,new_state_object) (This)->lpVtbl->AddToStateObject(This,addition,state_object,riid,new_state_object) -#define ID3D12Device10_CreateProtectedResourceSession1(This,desc,riid,session) (This)->lpVtbl->CreateProtectedResourceSession1(This,desc,riid,session) -/*** ID3D12Device8 methods ***/ -#define ID3D12Device10_GetResourceAllocationInfo2(This,visible_mask,resource_desc_count,resource_descs,resource_allocation_infos) ID3D12Device10_GetResourceAllocationInfo2_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support -#define ID3D12Device10_CreateCommittedResource2(This,heap_properties,heap_flags,resource_desc,initial_state,optimized_clear_value,protected_session,riid,resource) (This)->lpVtbl->CreateCommittedResource2(This,heap_properties,heap_flags,resource_desc,initial_state,optimized_clear_value,protected_session,riid,resource) -#define ID3D12Device10_CreatePlacedResource1(This,heap,heap_offset,resource_desc,initial_state,optimized_clear_value,riid,resource) (This)->lpVtbl->CreatePlacedResource1(This,heap,heap_offset,resource_desc,initial_state,optimized_clear_value,riid,resource) -#define ID3D12Device10_CreateSamplerFeedbackUnorderedAccessView(This,target_resource,feedback_resource,descriptor) (This)->lpVtbl->CreateSamplerFeedbackUnorderedAccessView(This,target_resource,feedback_resource,descriptor) -#define ID3D12Device10_GetCopyableFootprints1(This,resource_desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes) (This)->lpVtbl->GetCopyableFootprints1(This,resource_desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes) -/*** ID3D12Device9 methods ***/ -#define ID3D12Device10_CreateShaderCacheSession(This,desc,riid,session) (This)->lpVtbl->CreateShaderCacheSession(This,desc,riid,session) -#define ID3D12Device10_ShaderCacheControl(This,kinds,control) (This)->lpVtbl->ShaderCacheControl(This,kinds,control) -#define ID3D12Device10_CreateCommandQueue1(This,desc,creator_id,riid,command_queue) (This)->lpVtbl->CreateCommandQueue1(This,desc,creator_id,riid,command_queue) -/*** ID3D12Device10 methods ***/ -#define ID3D12Device10_CreateCommittedResource3(This,heap_properties,heap_flags,desc,initial_layout,optimized_clear_value,protected_session,num_castable_formats,castable_formats,iid,resource) (This)->lpVtbl->CreateCommittedResource3(This,heap_properties,heap_flags,desc,initial_layout,optimized_clear_value,protected_session,num_castable_formats,castable_formats,iid,resource) -#define ID3D12Device10_CreatePlacedResource2(This,heap,heap_offset,desc,initial_layout,optimized_clear_value,num_castable_formats,castable_formats,iid,resource) (This)->lpVtbl->CreatePlacedResource2(This,heap,heap_offset,desc,initial_layout,optimized_clear_value,num_castable_formats,castable_formats,iid,resource) -#define ID3D12Device10_CreateReservedResource2(This,desc,initial_layout,optimized_clear_value,protected_session,num_castable_formats,castable_formats,iid,resource) (This)->lpVtbl->CreateReservedResource2(This,desc,initial_layout,optimized_clear_value,protected_session,num_castable_formats,castable_formats,iid,resource) -#else -/*** IUnknown methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device10_QueryInterface(ID3D12Device10* This,REFIID riid,void **object) { - return This->lpVtbl->QueryInterface(This,riid,object); -} -static __WIDL_INLINE ULONG ID3D12Device10_AddRef(ID3D12Device10* This) { - return This->lpVtbl->AddRef(This); -} -static __WIDL_INLINE ULONG ID3D12Device10_Release(ID3D12Device10* This) { - return This->lpVtbl->Release(This); -} -/*** ID3D12Object methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device10_GetPrivateData(ID3D12Device10* This,REFGUID guid,UINT *data_size,void *data) { - return This->lpVtbl->GetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12Device10_SetPrivateData(ID3D12Device10* This,REFGUID guid,UINT data_size,const void *data) { - return This->lpVtbl->SetPrivateData(This,guid,data_size,data); -} -static __WIDL_INLINE HRESULT ID3D12Device10_SetPrivateDataInterface(ID3D12Device10* This,REFGUID guid,const IUnknown *data) { - return This->lpVtbl->SetPrivateDataInterface(This,guid,data); -} -static __WIDL_INLINE HRESULT ID3D12Device10_SetName(ID3D12Device10* This,const WCHAR *name) { - return This->lpVtbl->SetName(This,name); -} -/*** ID3D12Device methods ***/ -static __WIDL_INLINE UINT ID3D12Device10_GetNodeCount(ID3D12Device10* This) { - return This->lpVtbl->GetNodeCount(This); -} -static __WIDL_INLINE HRESULT ID3D12Device10_CreateCommandQueue(ID3D12Device10* This,const D3D12_COMMAND_QUEUE_DESC *desc,REFIID riid,void **command_queue) { - return This->lpVtbl->CreateCommandQueue(This,desc,riid,command_queue); -} -static __WIDL_INLINE HRESULT ID3D12Device10_CreateCommandAllocator(ID3D12Device10* This,D3D12_COMMAND_LIST_TYPE type,REFIID riid,void **command_allocator) { - return This->lpVtbl->CreateCommandAllocator(This,type,riid,command_allocator); -} -static __WIDL_INLINE HRESULT ID3D12Device10_CreateGraphicsPipelineState(ID3D12Device10* This,const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc,REFIID riid,void **pipeline_state) { - return This->lpVtbl->CreateGraphicsPipelineState(This,desc,riid,pipeline_state); -} -static __WIDL_INLINE HRESULT ID3D12Device10_CreateComputePipelineState(ID3D12Device10* This,const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc,REFIID riid,void **pipeline_state) { - return This->lpVtbl->CreateComputePipelineState(This,desc,riid,pipeline_state); -} -static __WIDL_INLINE HRESULT ID3D12Device10_CreateCommandList(ID3D12Device10* This,UINT node_mask,D3D12_COMMAND_LIST_TYPE type,ID3D12CommandAllocator *command_allocator,ID3D12PipelineState *initial_pipeline_state,REFIID riid,void **command_list) { - return This->lpVtbl->CreateCommandList(This,node_mask,type,command_allocator,initial_pipeline_state,riid,command_list); -} -static __WIDL_INLINE HRESULT ID3D12Device10_CheckFeatureSupport(ID3D12Device10* This,D3D12_FEATURE feature,void *feature_data,UINT feature_data_size) { - return This->lpVtbl->CheckFeatureSupport(This,feature,feature_data,feature_data_size); -} -static __WIDL_INLINE HRESULT ID3D12Device10_CreateDescriptorHeap(ID3D12Device10* This,const D3D12_DESCRIPTOR_HEAP_DESC *desc,REFIID riid,void **descriptor_heap) { - return This->lpVtbl->CreateDescriptorHeap(This,desc,riid,descriptor_heap); -} -static __WIDL_INLINE UINT ID3D12Device10_GetDescriptorHandleIncrementSize(ID3D12Device10* This,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { - return This->lpVtbl->GetDescriptorHandleIncrementSize(This,descriptor_heap_type); -} -static __WIDL_INLINE HRESULT ID3D12Device10_CreateRootSignature(ID3D12Device10* This,UINT node_mask,const void *bytecode,SIZE_T bytecode_length,REFIID riid,void **root_signature) { - return This->lpVtbl->CreateRootSignature(This,node_mask,bytecode,bytecode_length,riid,root_signature); -} -static __WIDL_INLINE void ID3D12Device10_CreateConstantBufferView(ID3D12Device10* This,const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { - This->lpVtbl->CreateConstantBufferView(This,desc,descriptor); -} -static __WIDL_INLINE void ID3D12Device10_CreateShaderResourceView(ID3D12Device10* This,ID3D12Resource *resource,const D3D12_SHADER_RESOURCE_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { - This->lpVtbl->CreateShaderResourceView(This,resource,desc,descriptor); -} -static __WIDL_INLINE void ID3D12Device10_CreateUnorderedAccessView(ID3D12Device10* This,ID3D12Resource *resource,ID3D12Resource *counter_resource,const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { - This->lpVtbl->CreateUnorderedAccessView(This,resource,counter_resource,desc,descriptor); -} -static __WIDL_INLINE void ID3D12Device10_CreateRenderTargetView(ID3D12Device10* This,ID3D12Resource *resource,const D3D12_RENDER_TARGET_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { - This->lpVtbl->CreateRenderTargetView(This,resource,desc,descriptor); -} -static __WIDL_INLINE void ID3D12Device10_CreateDepthStencilView(ID3D12Device10* This,ID3D12Resource *resource,const D3D12_DEPTH_STENCIL_VIEW_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { - This->lpVtbl->CreateDepthStencilView(This,resource,desc,descriptor); -} -static __WIDL_INLINE void ID3D12Device10_CreateSampler(ID3D12Device10* This,const D3D12_SAMPLER_DESC *desc,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { - This->lpVtbl->CreateSampler(This,desc,descriptor); -} -static __WIDL_INLINE void ID3D12Device10_CopyDescriptors(ID3D12Device10* This,UINT dst_descriptor_range_count,const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets,const UINT *dst_descriptor_range_sizes,UINT src_descriptor_range_count,const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets,const UINT *src_descriptor_range_sizes,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { - This->lpVtbl->CopyDescriptors(This,dst_descriptor_range_count,dst_descriptor_range_offsets,dst_descriptor_range_sizes,src_descriptor_range_count,src_descriptor_range_offsets,src_descriptor_range_sizes,descriptor_heap_type); -} -static __WIDL_INLINE void ID3D12Device10_CopyDescriptorsSimple(ID3D12Device10* This,UINT descriptor_count,const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset,const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset,D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) { - This->lpVtbl->CopyDescriptorsSimple(This,descriptor_count,dst_descriptor_range_offset,src_descriptor_range_offset,descriptor_heap_type); -} -static __WIDL_INLINE D3D12_RESOURCE_ALLOCATION_INFO ID3D12Device10_GetResourceAllocationInfo(ID3D12Device10* This,UINT visible_mask,UINT reource_desc_count,const D3D12_RESOURCE_DESC *resource_descs) { - D3D12_RESOURCE_ALLOCATION_INFO __ret; - return *This->lpVtbl->GetResourceAllocationInfo(This,&__ret,visible_mask,reource_desc_count,resource_descs); -} -static __WIDL_INLINE D3D12_HEAP_PROPERTIES ID3D12Device10_GetCustomHeapProperties(ID3D12Device10* This,UINT node_mask,D3D12_HEAP_TYPE heap_type) { - D3D12_HEAP_PROPERTIES __ret; - return *This->lpVtbl->GetCustomHeapProperties(This,&__ret,node_mask,heap_type); -} -static __WIDL_INLINE HRESULT ID3D12Device10_CreateCommittedResource(ID3D12Device10* This,const D3D12_HEAP_PROPERTIES *heap_properties,D3D12_HEAP_FLAGS heap_flags,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { - return This->lpVtbl->CreateCommittedResource(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,riid,resource); -} -static __WIDL_INLINE HRESULT ID3D12Device10_CreateHeap(ID3D12Device10* This,const D3D12_HEAP_DESC *desc,REFIID riid,void **heap) { - return This->lpVtbl->CreateHeap(This,desc,riid,heap); -} -static __WIDL_INLINE HRESULT ID3D12Device10_CreatePlacedResource(ID3D12Device10* This,ID3D12Heap *heap,UINT64 heap_offset,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { - return This->lpVtbl->CreatePlacedResource(This,heap,heap_offset,desc,initial_state,optimized_clear_value,riid,resource); -} -static __WIDL_INLINE HRESULT ID3D12Device10_CreateReservedResource(ID3D12Device10* This,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { - return This->lpVtbl->CreateReservedResource(This,desc,initial_state,optimized_clear_value,riid,resource); -} -static __WIDL_INLINE HRESULT ID3D12Device10_CreateSharedHandle(ID3D12Device10* This,ID3D12DeviceChild *object,const SECURITY_ATTRIBUTES *attributes,DWORD access,const WCHAR *name,HANDLE *handle) { - return This->lpVtbl->CreateSharedHandle(This,object,attributes,access,name,handle); -} -static __WIDL_INLINE HRESULT ID3D12Device10_OpenSharedHandle(ID3D12Device10* This,HANDLE handle,REFIID riid,void **object) { - return This->lpVtbl->OpenSharedHandle(This,handle,riid,object); -} -static __WIDL_INLINE HRESULT ID3D12Device10_OpenSharedHandleByName(ID3D12Device10* This,const WCHAR *name,DWORD access,HANDLE *handle) { - return This->lpVtbl->OpenSharedHandleByName(This,name,access,handle); -} -static __WIDL_INLINE HRESULT ID3D12Device10_MakeResident(ID3D12Device10* This,UINT object_count,ID3D12Pageable *const *objects) { - return This->lpVtbl->MakeResident(This,object_count,objects); -} -static __WIDL_INLINE HRESULT ID3D12Device10_Evict(ID3D12Device10* This,UINT object_count,ID3D12Pageable *const *objects) { - return This->lpVtbl->Evict(This,object_count,objects); -} -static __WIDL_INLINE HRESULT ID3D12Device10_CreateFence(ID3D12Device10* This,UINT64 initial_value,D3D12_FENCE_FLAGS flags,REFIID riid,void **fence) { - return This->lpVtbl->CreateFence(This,initial_value,flags,riid,fence); -} -static __WIDL_INLINE HRESULT ID3D12Device10_GetDeviceRemovedReason(ID3D12Device10* This) { - return This->lpVtbl->GetDeviceRemovedReason(This); -} -static __WIDL_INLINE void ID3D12Device10_GetCopyableFootprints(ID3D12Device10* This,const D3D12_RESOURCE_DESC *desc,UINT first_sub_resource,UINT sub_resource_count,UINT64 base_offset,D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts,UINT *row_count,UINT64 *row_size,UINT64 *total_bytes) { - This->lpVtbl->GetCopyableFootprints(This,desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes); -} -static __WIDL_INLINE HRESULT ID3D12Device10_CreateQueryHeap(ID3D12Device10* This,const D3D12_QUERY_HEAP_DESC *desc,REFIID riid,void **heap) { - return This->lpVtbl->CreateQueryHeap(This,desc,riid,heap); -} -static __WIDL_INLINE HRESULT ID3D12Device10_SetStablePowerState(ID3D12Device10* This,BOOL enable) { - return This->lpVtbl->SetStablePowerState(This,enable); -} -static __WIDL_INLINE HRESULT ID3D12Device10_CreateCommandSignature(ID3D12Device10* This,const D3D12_COMMAND_SIGNATURE_DESC *desc,ID3D12RootSignature *root_signature,REFIID riid,void **command_signature) { - return This->lpVtbl->CreateCommandSignature(This,desc,root_signature,riid,command_signature); -} -static __WIDL_INLINE void ID3D12Device10_GetResourceTiling(ID3D12Device10* This,ID3D12Resource *resource,UINT *total_tile_count,D3D12_PACKED_MIP_INFO *packed_mip_info,D3D12_TILE_SHAPE *standard_tile_shape,UINT *sub_resource_tiling_count,UINT first_sub_resource_tiling,D3D12_SUBRESOURCE_TILING *sub_resource_tilings) { - This->lpVtbl->GetResourceTiling(This,resource,total_tile_count,packed_mip_info,standard_tile_shape,sub_resource_tiling_count,first_sub_resource_tiling,sub_resource_tilings); -} -static __WIDL_INLINE LUID ID3D12Device10_GetAdapterLuid(ID3D12Device10* This) { - LUID __ret; - return *This->lpVtbl->GetAdapterLuid(This,&__ret); -} -/*** ID3D12Device1 methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device10_CreatePipelineLibrary(ID3D12Device10* This,const void *blob,SIZE_T blob_size,REFIID iid,void **lib) { - return This->lpVtbl->CreatePipelineLibrary(This,blob,blob_size,iid,lib); -} -static __WIDL_INLINE HRESULT ID3D12Device10_SetEventOnMultipleFenceCompletion(ID3D12Device10* This,ID3D12Fence *const *fences,const UINT64 *values,UINT fence_count,D3D12_MULTIPLE_FENCE_WAIT_FLAGS flags,HANDLE event) { - return This->lpVtbl->SetEventOnMultipleFenceCompletion(This,fences,values,fence_count,flags,event); -} -static __WIDL_INLINE HRESULT ID3D12Device10_SetResidencyPriority(ID3D12Device10* This,UINT object_count,ID3D12Pageable *const *objects,const D3D12_RESIDENCY_PRIORITY *priorities) { - return This->lpVtbl->SetResidencyPriority(This,object_count,objects,priorities); -} -/*** ID3D12Device2 methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device10_CreatePipelineState(ID3D12Device10* This,const D3D12_PIPELINE_STATE_STREAM_DESC *desc,REFIID riid,void **pipeline_state) { - return This->lpVtbl->CreatePipelineState(This,desc,riid,pipeline_state); -} -/*** ID3D12Device3 methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device10_OpenExistingHeapFromAddress(ID3D12Device10* This,void *address,REFIID riid,void **heap) { - return This->lpVtbl->OpenExistingHeapFromAddress(This,address,riid,heap); -} -static __WIDL_INLINE HRESULT ID3D12Device10_OpenExistingHeapFromFileMapping(ID3D12Device10* This,HANDLE file_mapping,REFIID riid,void **heap) { - return This->lpVtbl->OpenExistingHeapFromFileMapping(This,file_mapping,riid,heap); -} -static __WIDL_INLINE HRESULT ID3D12Device10_EnqueueMakeResident(ID3D12Device10* This,D3D12_RESIDENCY_FLAGS flags,UINT num_objects,ID3D12Pageable *const *objects,ID3D12Fence *fence_to_signal,UINT64 fence_value_to_signal) { - return This->lpVtbl->EnqueueMakeResident(This,flags,num_objects,objects,fence_to_signal,fence_value_to_signal); -} -/*** ID3D12Device4 methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device10_CreateCommandList1(ID3D12Device10* This,UINT node_mask,D3D12_COMMAND_LIST_TYPE type,D3D12_COMMAND_LIST_FLAGS flags,REFIID riid,void **command_list) { - return This->lpVtbl->CreateCommandList1(This,node_mask,type,flags,riid,command_list); -} -static __WIDL_INLINE HRESULT ID3D12Device10_CreateProtectedResourceSession(ID3D12Device10* This,const D3D12_PROTECTED_RESOURCE_SESSION_DESC *desc,REFIID riid,void **session) { - return This->lpVtbl->CreateProtectedResourceSession(This,desc,riid,session); -} -static __WIDL_INLINE HRESULT ID3D12Device10_CreateCommittedResource1(ID3D12Device10* This,const D3D12_HEAP_PROPERTIES *heap_properties,D3D12_HEAP_FLAGS heap_flags,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,ID3D12ProtectedResourceSession *protected_session,REFIID riid,void **resource) { - return This->lpVtbl->CreateCommittedResource1(This,heap_properties,heap_flags,desc,initial_state,optimized_clear_value,protected_session,riid,resource); -} -static __WIDL_INLINE HRESULT ID3D12Device10_CreateHeap1(ID3D12Device10* This,const D3D12_HEAP_DESC *desc,ID3D12ProtectedResourceSession *protected_session,REFIID riid,void **heap) { - return This->lpVtbl->CreateHeap1(This,desc,protected_session,riid,heap); -} -static __WIDL_INLINE HRESULT ID3D12Device10_CreateReservedResource1(ID3D12Device10* This,const D3D12_RESOURCE_DESC *desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,ID3D12ProtectedResourceSession *protected_session,REFIID riid,void **resource) { - return This->lpVtbl->CreateReservedResource1(This,desc,initial_state,optimized_clear_value,protected_session,riid,resource); -} -static __WIDL_INLINE D3D12_RESOURCE_ALLOCATION_INFO ID3D12Device10_GetResourceAllocationInfo1(ID3D12Device10* This,UINT visible_mask,UINT reource_desc_count,const D3D12_RESOURCE_DESC *resource_descs,D3D12_RESOURCE_ALLOCATION_INFO1 *resource_allocation_infos) { - D3D12_RESOURCE_ALLOCATION_INFO __ret; - return *This->lpVtbl->GetResourceAllocationInfo1(This,&__ret,visible_mask,reource_desc_count,resource_descs,resource_allocation_infos); -} -/*** ID3D12Device5 methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device10_CreateLifetimeTracker(ID3D12Device10* This,ID3D12LifetimeOwner *owner,REFIID riid,void **tracker) { - return This->lpVtbl->CreateLifetimeTracker(This,owner,riid,tracker); -} -static __WIDL_INLINE void ID3D12Device10_RemoveDevice(ID3D12Device10* This) { - This->lpVtbl->RemoveDevice(This); -} -static __WIDL_INLINE HRESULT ID3D12Device10_EnumerateMetaCommands(ID3D12Device10* This,UINT *num_meta_commands,D3D12_META_COMMAND_DESC *descs) { - return This->lpVtbl->EnumerateMetaCommands(This,num_meta_commands,descs); -} -static __WIDL_INLINE HRESULT ID3D12Device10_EnumerateMetaCommandParameters(ID3D12Device10* This,REFGUID command_id,D3D12_META_COMMAND_PARAMETER_STAGE Stage,UINT *total_structure_size,UINT *parameter_count,D3D12_META_COMMAND_PARAMETER_DESC *parameter_descs) { - return This->lpVtbl->EnumerateMetaCommandParameters(This,command_id,Stage,total_structure_size,parameter_count,parameter_descs); -} -static __WIDL_INLINE HRESULT ID3D12Device10_CreateMetaCommand(ID3D12Device10* This,REFGUID command_id,UINT node_mask,const void *creation_parameters_data,SIZE_T creation_parameters_size,REFIID riid,void **meta_command) { - return This->lpVtbl->CreateMetaCommand(This,command_id,node_mask,creation_parameters_data,creation_parameters_size,riid,meta_command); -} -static __WIDL_INLINE HRESULT ID3D12Device10_CreateStateObject(ID3D12Device10* This,const D3D12_STATE_OBJECT_DESC *desc,REFIID riid,void **state_object) { - return This->lpVtbl->CreateStateObject(This,desc,riid,state_object); -} -static __WIDL_INLINE void ID3D12Device10_GetRaytracingAccelerationStructurePrebuildInfo(ID3D12Device10* This,const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *desc,D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *info) { - This->lpVtbl->GetRaytracingAccelerationStructurePrebuildInfo(This,desc,info); -} -static __WIDL_INLINE D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS ID3D12Device10_CheckDriverMatchingIdentifier(ID3D12Device10* This,D3D12_SERIALIZED_DATA_TYPE serialized_data_type,const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *identifier) { - return This->lpVtbl->CheckDriverMatchingIdentifier(This,serialized_data_type,identifier); -} -/*** ID3D12Device6 methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device10_SetBackgroundProcessingMode(ID3D12Device10* This,D3D12_BACKGROUND_PROCESSING_MODE mode,D3D12_MEASUREMENTS_ACTION action,HANDLE event,BOOL further_measurements) { - return This->lpVtbl->SetBackgroundProcessingMode(This,mode,action,event,further_measurements); -} -/*** ID3D12Device7 methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device10_AddToStateObject(ID3D12Device10* This,const D3D12_STATE_OBJECT_DESC *addition,ID3D12StateObject *state_object,REFIID riid,void **new_state_object) { - return This->lpVtbl->AddToStateObject(This,addition,state_object,riid,new_state_object); -} -static __WIDL_INLINE HRESULT ID3D12Device10_CreateProtectedResourceSession1(ID3D12Device10* This,const D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *desc,REFIID riid,void **session) { - return This->lpVtbl->CreateProtectedResourceSession1(This,desc,riid,session); -} -/*** ID3D12Device8 methods ***/ -static __WIDL_INLINE D3D12_RESOURCE_ALLOCATION_INFO ID3D12Device10_GetResourceAllocationInfo2(ID3D12Device10* This,UINT visible_mask,UINT resource_desc_count,const D3D12_RESOURCE_DESC1 *resource_descs,D3D12_RESOURCE_ALLOCATION_INFO1 *resource_allocation_infos) { - D3D12_RESOURCE_ALLOCATION_INFO __ret; - return *This->lpVtbl->GetResourceAllocationInfo2(This,&__ret,visible_mask,resource_desc_count,resource_descs,resource_allocation_infos); -} -static __WIDL_INLINE HRESULT ID3D12Device10_CreateCommittedResource2(ID3D12Device10* This,const D3D12_HEAP_PROPERTIES *heap_properties,D3D12_HEAP_FLAGS heap_flags,const D3D12_RESOURCE_DESC1 *resource_desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,ID3D12ProtectedResourceSession *protected_session,REFIID riid,void **resource) { - return This->lpVtbl->CreateCommittedResource2(This,heap_properties,heap_flags,resource_desc,initial_state,optimized_clear_value,protected_session,riid,resource); -} -static __WIDL_INLINE HRESULT ID3D12Device10_CreatePlacedResource1(ID3D12Device10* This,ID3D12Heap *heap,UINT64 heap_offset,const D3D12_RESOURCE_DESC1 *resource_desc,D3D12_RESOURCE_STATES initial_state,const D3D12_CLEAR_VALUE *optimized_clear_value,REFIID riid,void **resource) { - return This->lpVtbl->CreatePlacedResource1(This,heap,heap_offset,resource_desc,initial_state,optimized_clear_value,riid,resource); -} -static __WIDL_INLINE void ID3D12Device10_CreateSamplerFeedbackUnorderedAccessView(ID3D12Device10* This,ID3D12Resource *target_resource,ID3D12Resource *feedback_resource,D3D12_CPU_DESCRIPTOR_HANDLE descriptor) { - This->lpVtbl->CreateSamplerFeedbackUnorderedAccessView(This,target_resource,feedback_resource,descriptor); -} -static __WIDL_INLINE void ID3D12Device10_GetCopyableFootprints1(ID3D12Device10* This,const D3D12_RESOURCE_DESC1 *resource_desc,UINT first_sub_resource,UINT sub_resource_count,UINT64 base_offset,D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts,UINT *row_count,UINT64 *row_size,UINT64 *total_bytes) { - This->lpVtbl->GetCopyableFootprints1(This,resource_desc,first_sub_resource,sub_resource_count,base_offset,layouts,row_count,row_size,total_bytes); -} -/*** ID3D12Device9 methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device10_CreateShaderCacheSession(ID3D12Device10* This,const D3D12_SHADER_CACHE_SESSION_DESC *desc,REFIID riid,void **session) { - return This->lpVtbl->CreateShaderCacheSession(This,desc,riid,session); -} -static __WIDL_INLINE HRESULT ID3D12Device10_ShaderCacheControl(ID3D12Device10* This,D3D12_SHADER_CACHE_KIND_FLAGS kinds,D3D12_SHADER_CACHE_CONTROL_FLAGS control) { - return This->lpVtbl->ShaderCacheControl(This,kinds,control); -} -static __WIDL_INLINE HRESULT ID3D12Device10_CreateCommandQueue1(ID3D12Device10* This,const D3D12_COMMAND_QUEUE_DESC *desc,REFIID creator_id,REFIID riid,void **command_queue) { - return This->lpVtbl->CreateCommandQueue1(This,desc,creator_id,riid,command_queue); -} -/*** ID3D12Device10 methods ***/ -static __WIDL_INLINE HRESULT ID3D12Device10_CreateCommittedResource3(ID3D12Device10* This,const D3D12_HEAP_PROPERTIES *heap_properties,D3D12_HEAP_FLAGS heap_flags,const D3D12_RESOURCE_DESC1 *desc,D3D12_BARRIER_LAYOUT initial_layout,const D3D12_CLEAR_VALUE *optimized_clear_value,ID3D12ProtectedResourceSession *protected_session,UINT32 num_castable_formats,DXGI_FORMAT *castable_formats,REFIID iid,void **resource) { - return This->lpVtbl->CreateCommittedResource3(This,heap_properties,heap_flags,desc,initial_layout,optimized_clear_value,protected_session,num_castable_formats,castable_formats,iid,resource); -} -static __WIDL_INLINE HRESULT ID3D12Device10_CreatePlacedResource2(ID3D12Device10* This,ID3D12Heap *heap,UINT64 heap_offset,const D3D12_RESOURCE_DESC1 *desc,D3D12_BARRIER_LAYOUT initial_layout,const D3D12_CLEAR_VALUE *optimized_clear_value,UINT32 num_castable_formats,DXGI_FORMAT *castable_formats,REFIID iid,void **resource) { - return This->lpVtbl->CreatePlacedResource2(This,heap,heap_offset,desc,initial_layout,optimized_clear_value,num_castable_formats,castable_formats,iid,resource); -} -static __WIDL_INLINE HRESULT ID3D12Device10_CreateReservedResource2(ID3D12Device10* This,const D3D12_RESOURCE_DESC *desc,D3D12_BARRIER_LAYOUT initial_layout,const D3D12_CLEAR_VALUE *optimized_clear_value,ID3D12ProtectedResourceSession *protected_session,UINT32 num_castable_formats,DXGI_FORMAT *castable_formats,REFIID iid,void **resource) { - return This->lpVtbl->CreateReservedResource2(This,desc,initial_layout,optimized_clear_value,protected_session,num_castable_formats,castable_formats,iid,resource); -} -#endif -#endif - -#endif - - -#endif /* __ID3D12Device10_INTERFACE_DEFINED__ */ - -/***************************************************************************** - * ID3D12RootSignatureDeserializer interface - */ -#ifndef __ID3D12RootSignatureDeserializer_INTERFACE_DEFINED__ -#define __ID3D12RootSignatureDeserializer_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D12RootSignatureDeserializer, 0x34ab647b, 0x3cc8, 0x46ac, 0x84,0x1b, 0xc0,0x96,0x56,0x45,0xc0,0x46); -#if defined(__cplusplus) && !defined(CINTERFACE) -MIDL_INTERFACE("34ab647b-3cc8-46ac-841b-c0965645c046") -ID3D12RootSignatureDeserializer : public IUnknown -{ - virtual const D3D12_ROOT_SIGNATURE_DESC * STDMETHODCALLTYPE GetRootSignatureDesc( - ) = 0; - -}; -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(ID3D12RootSignatureDeserializer, 0x34ab647b, 0x3cc8, 0x46ac, 0x84,0x1b, 0xc0,0x96,0x56,0x45,0xc0,0x46) -#endif -#else -typedef struct ID3D12RootSignatureDeserializerVtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D12RootSignatureDeserializer *This, - REFIID riid, - void **object); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D12RootSignatureDeserializer *This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D12RootSignatureDeserializer *This); - - /*** ID3D12RootSignatureDeserializer methods ***/ - const D3D12_ROOT_SIGNATURE_DESC * (STDMETHODCALLTYPE *GetRootSignatureDesc)( - ID3D12RootSignatureDeserializer *This); - - END_INTERFACE -} ID3D12RootSignatureDeserializerVtbl; - -interface ID3D12RootSignatureDeserializer { - CONST_VTBL ID3D12RootSignatureDeserializerVtbl* lpVtbl; -}; - -#ifdef COBJMACROS -#ifndef WIDL_C_INLINE_WRAPPERS -/*** IUnknown methods ***/ -#define ID3D12RootSignatureDeserializer_QueryInterface(This,riid,object) (This)->lpVtbl->QueryInterface(This,riid,object) -#define ID3D12RootSignatureDeserializer_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D12RootSignatureDeserializer_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D12RootSignatureDeserializer methods ***/ -#define ID3D12RootSignatureDeserializer_GetRootSignatureDesc(This) (This)->lpVtbl->GetRootSignatureDesc(This) -#else -/*** IUnknown methods ***/ -static __WIDL_INLINE HRESULT ID3D12RootSignatureDeserializer_QueryInterface(ID3D12RootSignatureDeserializer* This,REFIID riid,void **object) { - return This->lpVtbl->QueryInterface(This,riid,object); -} -static __WIDL_INLINE ULONG ID3D12RootSignatureDeserializer_AddRef(ID3D12RootSignatureDeserializer* This) { - return This->lpVtbl->AddRef(This); -} -static __WIDL_INLINE ULONG ID3D12RootSignatureDeserializer_Release(ID3D12RootSignatureDeserializer* This) { - return This->lpVtbl->Release(This); -} -/*** ID3D12RootSignatureDeserializer methods ***/ -static __WIDL_INLINE const D3D12_ROOT_SIGNATURE_DESC * ID3D12RootSignatureDeserializer_GetRootSignatureDesc(ID3D12RootSignatureDeserializer* This) { - return This->lpVtbl->GetRootSignatureDesc(This); -} -#endif -#endif - -#endif - - -#endif /* __ID3D12RootSignatureDeserializer_INTERFACE_DEFINED__ */ - -/***************************************************************************** - * ID3D12VersionedRootSignatureDeserializer interface - */ -#ifndef __ID3D12VersionedRootSignatureDeserializer_INTERFACE_DEFINED__ -#define __ID3D12VersionedRootSignatureDeserializer_INTERFACE_DEFINED__ - -DEFINE_GUID(IID_ID3D12VersionedRootSignatureDeserializer, 0x7f91ce67, 0x090c, 0x4bb7, 0xb7,0x8e, 0xed,0x8f,0xf2,0xe3,0x1d,0xa0); -#if defined(__cplusplus) && !defined(CINTERFACE) -MIDL_INTERFACE("7f91ce67-090c-4bb7-b78e-ed8ff2e31da0") -ID3D12VersionedRootSignatureDeserializer : public IUnknown -{ - virtual HRESULT STDMETHODCALLTYPE GetRootSignatureDescAtVersion( - D3D_ROOT_SIGNATURE_VERSION version, - const D3D12_VERSIONED_ROOT_SIGNATURE_DESC **desc) = 0; - - virtual const D3D12_VERSIONED_ROOT_SIGNATURE_DESC * STDMETHODCALLTYPE GetUnconvertedRootSignatureDesc( - ) = 0; - -}; -#ifdef __CRT_UUID_DECL -__CRT_UUID_DECL(ID3D12VersionedRootSignatureDeserializer, 0x7f91ce67, 0x090c, 0x4bb7, 0xb7,0x8e, 0xed,0x8f,0xf2,0xe3,0x1d,0xa0) -#endif -#else -typedef struct ID3D12VersionedRootSignatureDeserializerVtbl { - BEGIN_INTERFACE - - /*** IUnknown methods ***/ - HRESULT (STDMETHODCALLTYPE *QueryInterface)( - ID3D12VersionedRootSignatureDeserializer *This, - REFIID riid, - void **object); - - ULONG (STDMETHODCALLTYPE *AddRef)( - ID3D12VersionedRootSignatureDeserializer *This); - - ULONG (STDMETHODCALLTYPE *Release)( - ID3D12VersionedRootSignatureDeserializer *This); - - /*** ID3D12VersionedRootSignatureDeserializer methods ***/ - HRESULT (STDMETHODCALLTYPE *GetRootSignatureDescAtVersion)( - ID3D12VersionedRootSignatureDeserializer *This, - D3D_ROOT_SIGNATURE_VERSION version, - const D3D12_VERSIONED_ROOT_SIGNATURE_DESC **desc); - - const D3D12_VERSIONED_ROOT_SIGNATURE_DESC * (STDMETHODCALLTYPE *GetUnconvertedRootSignatureDesc)( - ID3D12VersionedRootSignatureDeserializer *This); - - END_INTERFACE -} ID3D12VersionedRootSignatureDeserializerVtbl; - -interface ID3D12VersionedRootSignatureDeserializer { - CONST_VTBL ID3D12VersionedRootSignatureDeserializerVtbl* lpVtbl; -}; - -#ifdef COBJMACROS -#ifndef WIDL_C_INLINE_WRAPPERS -/*** IUnknown methods ***/ -#define ID3D12VersionedRootSignatureDeserializer_QueryInterface(This,riid,object) (This)->lpVtbl->QueryInterface(This,riid,object) -#define ID3D12VersionedRootSignatureDeserializer_AddRef(This) (This)->lpVtbl->AddRef(This) -#define ID3D12VersionedRootSignatureDeserializer_Release(This) (This)->lpVtbl->Release(This) -/*** ID3D12VersionedRootSignatureDeserializer methods ***/ -#define ID3D12VersionedRootSignatureDeserializer_GetRootSignatureDescAtVersion(This,version,desc) (This)->lpVtbl->GetRootSignatureDescAtVersion(This,version,desc) -#define ID3D12VersionedRootSignatureDeserializer_GetUnconvertedRootSignatureDesc(This) (This)->lpVtbl->GetUnconvertedRootSignatureDesc(This) -#else -/*** IUnknown methods ***/ -static __WIDL_INLINE HRESULT ID3D12VersionedRootSignatureDeserializer_QueryInterface(ID3D12VersionedRootSignatureDeserializer* This,REFIID riid,void **object) { - return This->lpVtbl->QueryInterface(This,riid,object); -} -static __WIDL_INLINE ULONG ID3D12VersionedRootSignatureDeserializer_AddRef(ID3D12VersionedRootSignatureDeserializer* This) { - return This->lpVtbl->AddRef(This); -} -static __WIDL_INLINE ULONG ID3D12VersionedRootSignatureDeserializer_Release(ID3D12VersionedRootSignatureDeserializer* This) { - return This->lpVtbl->Release(This); -} -/*** ID3D12VersionedRootSignatureDeserializer methods ***/ -static __WIDL_INLINE HRESULT ID3D12VersionedRootSignatureDeserializer_GetRootSignatureDescAtVersion(ID3D12VersionedRootSignatureDeserializer* This,D3D_ROOT_SIGNATURE_VERSION version,const D3D12_VERSIONED_ROOT_SIGNATURE_DESC **desc) { - return This->lpVtbl->GetRootSignatureDescAtVersion(This,version,desc); -} -static __WIDL_INLINE const D3D12_VERSIONED_ROOT_SIGNATURE_DESC * ID3D12VersionedRootSignatureDeserializer_GetUnconvertedRootSignatureDesc(ID3D12VersionedRootSignatureDeserializer* This) { - return This->lpVtbl->GetUnconvertedRootSignatureDesc(This); -} -#endif -#endif - -#endif - - -#endif /* __ID3D12VersionedRootSignatureDeserializer_INTERFACE_DEFINED__ */ - -HRESULT __stdcall D3D12CreateRootSignatureDeserializer(const void *data,SIZE_T data_size,REFIID iid,void **deserializer); - -typedef HRESULT (__stdcall *PFN_D3D12_CREATE_VERSIONED_ROOT_SIGNATURE_DESERIALIZER)(const void *data,SIZE_T data_size,REFIID iid,void **deserializer); -HRESULT __stdcall D3D12CreateVersionedRootSignatureDeserializer(const void *data,SIZE_T data_size,REFIID iid,void **deserializer); - -HRESULT __stdcall D3D12SerializeRootSignature(const D3D12_ROOT_SIGNATURE_DESC *root_signature_desc,D3D_ROOT_SIGNATURE_VERSION version,ID3DBlob **blob,ID3DBlob **error_blob); - -typedef HRESULT (__stdcall *PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE)(const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *desc,ID3DBlob **blob,ID3DBlob **error_blob); -HRESULT __stdcall D3D12SerializeVersionedRootSignature(const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *root_signature_desc,ID3DBlob **blob,ID3DBlob **error_blob); - -typedef HRESULT (__stdcall *PFN_D3D12_CREATE_DEVICE)(IUnknown *adapter,D3D_FEATURE_LEVEL minimum_feature_level,REFIID iid,void **device); -HRESULT __stdcall D3D12CreateDevice(IUnknown *adapter,D3D_FEATURE_LEVEL minimum_feature_level,REFIID iid,void **device); - -typedef HRESULT (__stdcall *PFN_D3D12_GET_DEBUG_INTERFACE)(REFIID iid,void **debug); -HRESULT __stdcall D3D12GetDebugInterface(REFIID iid,void **debug); - -DEFINE_GUID(D3D12ExperimentalShaderModels, 0x76f5573e, 0xf13a, 0x40f5, 0xb2, 0x97, 0x81, 0xce, 0x9e, 0x18, 0x93, 0x3f ); -DEFINE_GUID(D3D12TiledResourceTier4, 0xc9c4725f, 0xa81a, 0x4f56, 0x8c, 0x5b, 0xc5, 0x10, 0x39, 0xd6, 0x94, 0xfb ); -DEFINE_GUID(D3D12MetaCommand, 0xc734c97e, 0x8077, 0x48c8, 0x9f, 0xdc, 0xd9, 0xd1, 0xdd, 0x31, 0xdd, 0x77 ); -typedef HRESULT (__stdcall *PFN_D3D12_ENABLE_EXPERIMENTAL_FEATURES)(UINT num_features,const IID *iids,void *config_structs,UINT *config_struct_sizes); -HRESULT __stdcall D3D12EnableExperimentalFeatures(UINT num_features,const IID *iids,void *config_structs,UINT *config_struct_sizes); - -typedef HRESULT (__stdcall *PFN_D3D12_GET_INTERFACE)(REFCLSID clsid,REFIID iid,void **debug); -HRESULT __stdcall D3D12GetInterface(REFCLSID clsid,REFIID iid,void **debug); - -/* Begin additional prototypes for all interfaces */ - - -/* End additional prototypes */ - -#ifdef __cplusplus -} -#endif - -#endif /* __vkd3d_d3d12_h__ */ diff --git a/src/nvapi_private.h b/src/nvapi_private.h index 33a9e07f..1aa0fbfb 100644 --- a/src/nvapi_private.h +++ b/src/nvapi_private.h @@ -31,11 +31,7 @@ #include #include -#ifdef _MSC_VER #include -#else -#include "../inc/d3d12.h" -#endif #include #include "../inc/nvml.h"