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fluids.cpp
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410 lines (356 loc) · 9.57 KB
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#include "fluids.h"
#include <math.h>
#include <iostream>
#define MAX(a,b) ((a) > (b) ? (a) : (b))
#define MIN(a,b) ((a) < (b) ? (a) : (b))
#define dt 2
#define dx 1
#define rou 1
#define RELAX_ITER 300
void UpdateFluids(int width, int height, unsigned char* region_flag, Fluids2D* fluids)
{
// update velocity field
AdvectVelocity(width, height, region_flag, fluids->u, fluids->v, fluids->u_temp, fluids->v_temp); // new u, v are stored in u_temp, v_temp
BoundaryConditionVelocity(width, height, region_flag, fluids->u_temp, fluids->v_temp);
memcpy(fluids->u, fluids->u_temp, (width + 1) * height * sizeof(float));
memcpy(fluids->v, fluids->v_temp, width * (height + 1) * sizeof(float));
ProjectVelocity(width, height, region_flag, fluids->u, fluids->v, fluids->u_temp, fluids->v_temp, fluids->p);
// update scalar field
for (int i = 0; i < fluids->scalars.size(); i++)
{
AdvectScalar(width, height, region_flag, fluids->u, fluids->v, fluids->scalars.at(i), fluids->scalars_temp.at(i));
memcpy(fluids->scalars.at(i), fluids->scalars_temp.at(i), width * height * sizeof(float));
}
}
void AdvectVelocity(int width, int height, unsigned char* region_flag, float* u, float* v, float* u_temp, float* v_temp)
{
//std::cout << "AdvectVelocity" << std::endl;
int uwidth = width + 1;
int uheight = height;
int vwidth = width;
int vheight = height + 1;
// advect u
for (int j = 0; j < uheight; j++)
{
for (int i = 0; i < uwidth; i++)
{
float u_here, v_here;
u_here = u[j * uwidth + i];
if (i == 0 || i == uwidth - 1)
{
v_here = 0.0f;
}
else
{
v_here = 0.25f * (v[j * vwidth + i - 1] + v[j * vwidth + i] + v[(j + 1) * vwidth + i - 1] + v[(j + 1) * vwidth + i]);
}
float x = i * dx;
float y = j * dx + 0.5f * dx;
float x_prev = x - dt * u_here;
float y_prev = y - dt * v_here;
if (x_prev < 0 || x_prev >= width * dx || y_prev < 0.5f * dx || y_prev >= height * dx - 0.5 * dx) // clamp y half cell away from the border since the u-node is in the center of a vertical cell border
{
u_temp[j * uwidth + i] = 0.0f;
}
else
{
int i0 = (int)(x_prev / dx);
int i1 = i0 + 1;
int j0 = (int)((y_prev - 0.5f * dx) / dx);
int j1 = j0 + 1;
float t = (x_prev - i0 * dx) / dx;
float s = (y_prev - (j0 * dx + 0.5f * dx)) / dx;
float a = u[j0 * uwidth + i0];
float b = u[j0 * uwidth + i1];
float c = u[j1 * uwidth + i0];
float d = u[j1 * uwidth + i1];
u_temp[j * uwidth + i] = Inter2(t, s, a, b, c, d);
}
}
}
// advect v
for (int j = 0; j < vheight; j++)
{
for (int i = 0; i < vwidth; i++)
{
float v_here, u_here;
v_here = v[j * vwidth + i];
if (j == 0 || j == vheight - 1)
{
u_here = 0.0f;
}
else
{
u_here = 0.25f * (u[(j - 1) * uwidth + i] + u[(j - 1) * uwidth + i + 1] + u[j * uwidth + i] + u[j * uwidth + i + 1]);
}
float x = i * dx + 0.5f * dx;
float y = j * dx;
float x_prev = x - dt * u_here;
float y_prev = y - dt * v_here;
if (x_prev < 0.5f * dx || x_prev >= width * dx - 0.5f * dx || y_prev < 0 || y_prev >= height * dx) // clamp x half cell away from the border since the v-node is in the center of a horizontal cell border
{
v_temp[j * vwidth + i] = 0.0f;
}
else
{
int i0 = (int)((x_prev - 0.5f * dx) / dx);
int i1 = i0 + 1;
int j0 = (int)(y_prev / dx);
int j1 = j0 + 1;
float t = (x_prev - (i0 * dx + 0.5f * dx)) / dx;
float s = (y_prev - j0 * dx) / dx;
float a = v[j0 * vwidth + i0];
float b = v[j0 * vwidth + i1];
float c = v[j1 * vwidth + i0];
float d = v[j1 * vwidth + i1];
v_temp[j * vwidth + i] = Inter2(t, s, a, b, c, d);
}
}
}
}
void ProjectVelocity(int width, int height, unsigned char* region_flag, float* u, float* v, float* u_temp, float* v_temp, float* p)
{
//std::cout << "ProjectVelocity" << std::endl;
int uwidth = width + 1;
int uheight = height;
int vwidth = width;
int vheight = height + 1;
memset(p, 0, width * height * sizeof(float));
// solve pressure
for (int iter = 0; iter < RELAX_ITER; iter++)
{
for (int j = 0; j < height; j++)
{
for (int i = 0; i < width; i++)
{
if (region_flag[j * width + i] != 0)
{
float u1, u2, v1, v2;
int pij = -4;
float p_sum = 0.0f;
if (region_flag[(j - 1) * width + i] == 0) //p(i, j - 1)
{
v1 = 0; //v_solid
pij++;
}
else
{
v1 = v[j * vwidth + i];
p_sum += p[(j - 1) * width + i];
}
if (region_flag[j * width + i + 1] == 0) //p(i + 1, j)
{
u2 = 0; //u_solid
pij++;
}
else
{
u2 = u[j * uwidth + i + 1];
p_sum += p[j * width + i + 1];
}
if (region_flag[(j + 1) * width + i] == 0) //p(i, j + 1)
{
v2 = 0; //v_solid
pij++;
}
{
v2 = v[(j + 1) * vwidth + i];
p_sum += p[(j + 1) * width + i];
}
if (region_flag[j * width + i - 1] == 0) //p(i - 1, j)
{
u1 = 0; //u_soild
pij++;
}
else
{
u1 = u[j * uwidth + i];
p_sum += p[j * width + i - 1];
}
float divergence = (u2 - u1 + v2 - v1) * rou * dx / dt;
if (pij != 0)
{
p[j * width + i] = (divergence - p_sum) / pij;
}
else
{
p[j * width + i] = 0;
}
}
}
}
}
float resdiual = 0;
int cnt = 0;
for (int j = 0; j < height; j++)
{
for (int i = 0; i < width; i++)
{
if (region_flag[j * width + i] != 0)
{
cnt++;
float u1, u2, v1, v2;
int pij = -4;
float p_sum = 0.0f;
if (region_flag[(j - 1) * width + i] == 0) //p(i, j - 1)
{
v1 = 0; //v_solid
pij++;
}
else
{
v1 = v[j * vwidth + i];
p_sum += p[(j - 1) * width + i];
}
if (region_flag[j * width + i + 1] == 0) //p(i + 1, j)
{
u2 = 0; //u_solid
pij++;
}
else
{
u2 = u[j * uwidth + i + 1];
p_sum += p[j * width + i + 1];
}
if (region_flag[(j + 1) * width + i] == 0) //p(i, j + 1)
{
v2 = 0; //v_solid
pij++;
}
{
v2 = v[(j + 1) * vwidth + i];
p_sum += p[(j + 1) * width + i];
}
if (region_flag[j * width + i - 1] == 0) //p(i - 1, j)
{
u1 = 0; //u_soild
pij++;
}
else
{
u1 = u[j * uwidth + i];
p_sum += p[j * width + i - 1];
}
float divergence = (u2 - u1 + v2 - v1) * rou * dx / dt;
resdiual = MAX(divergence - (p_sum + p[j * width + i] * pij), resdiual);
}
}
}
//resdiual /= cnt;
printf("resdiual : % .10f\n", resdiual);
// subtract divergence
for (int j = 0; j < uheight; j++)
{
for (int i = 0; i < uwidth; i++)
{
if (i == 0 || i == uwidth - 1)
{
u[j * uwidth + i] = 0;
}
else
{
if (region_flag[j * width + i - 1] == 0 || region_flag[j * width + i] == 0)
{
u[j * uwidth + i] = 0;
}
else
{
u[j * uwidth + i] -= dt * (p[j * width + i] - p[j * width + i - 1]) / dx / rou;
}
}
}
}
for (int j = 0; j < vheight; j++)
{
for (int i = 0; i < vwidth; i++)
{
if (j == 0 || j == vheight - 1)
{
v[j * vwidth + i] = 0;
}
else
{
if (region_flag[(j - 1) * vwidth + i] == 0 || region_flag[j * vwidth + i] == 0)
{
v[j * vwidth + i] = 0;
}
else
{
v[j * vwidth + i] -= dt * (p[j * width + i] - p[(j - 1) * width + i]) / dx / rou;
}
}
}
}
}
void AdvectScalar(int width, int height, unsigned char* region_flag, float* u, float* v, float* scalar, float* scalar_temp)
{
//std::cout << "AdvectScalar" << std::endl;
int uwidth = width + 1;
int uheight = height;
int vwidth = width;
int vheight = height + 1;
// advect
for (int j = 0; j < height; j++)
{
for (int i = 0; i < width; i++)
{
if (region_flag[j * width + i] != 0)
{
float u_here, v_here;
u_here = 0.5f * (u[j * uwidth + i] + u[j * uwidth + i + 1]);
v_here = 0.5f * (v[j * vwidth + i] + v[(j + 1) * vwidth + i]);
float x = i * dx + 0.5f * dx;
float y = j * dx + 0.5f * dx;
float x_prev = x - dt * u_here;
float y_prev = y - dt * v_here;
if (x_prev <0.5f * dx || x_prev > width * dx - 0.5f * dx || y_prev < 0.5f * dx || y_prev > height * dx - 0.5f * dx)
{
scalar_temp[j * width + i] = 0.0f;
}
else
{
int i0 = (int)((x_prev - 0.5f * dx) / dx);
int i1 = i0 + 1;
int j0 = (int)((y_prev - 0.5f * dx) / dx);
int j1 = j0 + 1;
float t = (x_prev - (i0 * dx + 0.5f * dx)) / dx;
float s = (y_prev - (j0 * dx + 0.5f * dx)) / dx;
scalar_temp[j * width + i] = Inter2(t, s, scalar[j0 * width + i0], scalar[j0 * width + i1], scalar[j1 * width + i0], scalar[j1 * width + i1]);
}
}
}
}
}
void BoundaryConditionVelocity(
int width,
int height,
unsigned char* region_flag,
float* u,
float* v
)
{
int uwidth = width + 1;
int uheight = height;
int vwidth = width;
int vheight = height + 1;
for (int j = 0; j < height; j++)
{
for (int i = 0; i < width; i++)
{
if (region_flag[j * width + i] == 0)
{
u[j * uwidth + i] = 0.0f;
u[j * uwidth + i + 1] = 0.0f;
v[j * vwidth + i] = 0.0f;
v[(j + 1) * vwidth + i] = 0.0f;
}
}
}
}
float Inter2(float t, float s, float a, float b, float c, float d)
{
float x0 = (1 - t) * a + t * b;
float x1 = (1 - t) * c + t * d;
float y = (1 - s) * x0 + s * x1;
return y;
}