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Add 'movement' keymap #3
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Don't get too comfortable with your current keybindings before you implement this, mate. ;-) I'm waiting on it! |
haha thanks! Sorry! I really need to work on this soon. I'm thinking about Since we last talked about it, I did a pretty large refactor / reworking of I'll ping you once I get a movement keymap working. On Tue, Apr 23, 2013 at 7:52 AM, Magnar Sveen [email protected]:
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Any way I can help out? :) |
Umm, sure! I've been distracted by lots of other stuff, but if you want to One of the last things I did was add EIEIO and fill out the tests, so I'll make you a collaborator. I do ask that you make changes via pull If not, just by you poking me via these issues helps out, because it takes On Mon, May 27, 2013 at 12:52 AM, Magnar Sveen [email protected]:
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Excellent, thanks! I have no idea what EIEIO is, but maybe it'll help I guess that, in the spirit of Emacs, the project's main task is to provide What do you think about that? On Mon, May 27, 2013 at 3:12 PM, Joel McCracken [email protected]:
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Indeed; that is my goal. Of course, the one nuance I would mention is that I guess what I am saying is that base emacs is a really good starting Oh, EIEIO is an elisp CLOS implementation. Recent emacs have an info page On Wed, May 29, 2013 at 12:52 AM, Magnar Sveen [email protected]:
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Reading through the code, I have a hard time understanding the need for the objects. They all look like singletons to me. What need made you introduce them? |
For reference, before the introduction: The reason is basically that the complexity of having all these similar So, the compelling reason to introduce EIEIO was to clean up the code. Each Also, I'd been looking for an excuse to try EIEIO since it was introduced =) As far as singleton-ness goes, I hope to have a large number of these On Wed, May 29, 2013 at 10:22 AM, Magnar Sveen [email protected]:
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