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the grid appears to be set to 100x100x100, which pushes this value to 125000.
What I can't figure out is why the project is in this state; was there a change at some point that made the max thread count lower? Or was this some sort of typo or something?
The text was updated successfully, but these errors were encountered:
If I had to guess what happened, I'd say someone was playing with the grid size and forgot to save the scene or something. If I drop it down to 64x64x64 then the thread count is like 30k and the sim works as expected.
I'm trying to run this thing in Unity 2022.2.3 and getting this error out of the box with no changes:
Thread group count is above the maximum allowed limit. Maximum allowed thread group count is 65535.
From what I can tell, this is happening because
m_threadGroupsPerGridCell
is 125000 when clearing the grid:and that value is calculated based on values from the inspector
m_threadGroupsPerGridCell = Mathf.CeilToInt((gridX * gridY * gridZ) / 8f);
the grid appears to be set to 100x100x100, which pushes this value to 125000.
What I can't figure out is why the project is in this state; was there a change at some point that made the max thread count lower? Or was this some sort of typo or something?
The text was updated successfully, but these errors were encountered: