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UTIL Functions.cpp
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/*
Syn's AyyWare Framework 2015
*/
#include "UTIL Functions.h"
#include "Utilities.h"
#include "RenderManager.h"
void UTIL_TraceLine(const Vector& vecAbsStart, const Vector& vecAbsEnd, unsigned int mask,
const IClientEntity *ignore, int collisionGroup, trace_t *ptr)
{
typedef int(__fastcall* UTIL_TraceLine_t)(const Vector&, const Vector&, unsigned int, const IClientEntity*, int, trace_t*);
static UTIL_TraceLine_t TraceLine = (UTIL_TraceLine_t)Utilities::Memory::FindPattern("client.dll", (PBYTE)"\x55\x8B\xEC\x83\xE4\xF0\x83\xEC\x7C\x56\x52", "xxxxxxxxxxx");
TraceLine(vecAbsStart, vecAbsEnd, mask, ignore, collisionGroup, ptr);
}
void UTIL_ClipTraceToPlayers(const Vector& vecAbsStart, const Vector& vecAbsEnd, unsigned int mask, ITraceFilter* filter, trace_t* tr)
{
static DWORD dwAddress = Utilities::Memory::FindPattern("client.dll", (BYTE*)"\x53\x8B\xDC\x83\xEC\x08\x83\xE4\xF0\x83\xC4\x04\x55\x8B\x6B\x04\x89\x6C\x24\x04\x8B\xEC\x81\xEC\x00\x00\x00\x00\x8B\x43\x10", "xxxxxxxxxxxxxxxxxxxxxxxx????xxx");
if (!dwAddress)
return;
_asm
{
MOV EAX, filter
LEA ECX, tr
PUSH ECX
PUSH EAX
PUSH mask
LEA EDX, vecAbsEnd
LEA ECX, vecAbsStart
CALL dwAddress
ADD ESP, 0xC
}
}
bool IsBreakableEntity(IClientEntity* ent)
{
typedef bool(__thiscall* IsBreakbaleEntity_t)(IClientEntity*);
IsBreakbaleEntity_t IsBreakbaleEntityFn = (IsBreakbaleEntity_t)Utilities::Memory::FindPattern("client.dll", (PBYTE)"\x55\x8B\xEC\x51\x56\x8B\xF1\x85\xF6\x74\x68", "xxxxxxxxxxx");
if (IsBreakbaleEntityFn)
return IsBreakbaleEntityFn(ent);
else
return false;
}
bool TraceToExit(Vector& end, trace_t& tr, Vector start, Vector vEnd, trace_t* trace)
{
typedef bool(__fastcall* TraceToExitFn)(Vector&, trace_t&, float, float, float, float, float, float, trace_t*);
static TraceToExitFn TraceToExit = (TraceToExitFn)Utilities::Memory::FindPattern("client.dll", (BYTE*)"\x55\x8B\xEC\x83\xEC\x2C\xF3\x0F\x10\x75\x00\x33\xC0", "xxxxxxxxxx?xx");
if (!TraceToExit)
return false;
return TraceToExit(end, tr, start.x, start.y, start.z, vEnd.x, vEnd.y, vEnd.z, trace);
}
void GameUtils::NormaliseViewAngle(Vector &angle)
{
while (angle.y <= -180) angle.y += 360;
while (angle.y > 180) angle.y -= 360;
while (angle.x <= -180) angle.x += 360;
while (angle.x > 180) angle.x -= 360;
if (angle.x > 89.0) angle.x = 89;
if (angle.x < -89.0) angle.x = -89;
if (angle.y < -180) angle.y = -179.999;
if (angle.y > 180) angle.y = 179.999;
angle.z = 0;
}
void GameUtils::CL_FixMove(CUserCmd* pCmd, Vector viewangles)
{
/*pCmd->forwardmove = DotProduct(forward * vForwardNorm, aimforward) + DotProduct(right * vRightNorm, aimforward) + DotProduct(up * vUpNorm, aimforward);
pCmd->sidemove = DotProduct(forward * vForwardNorm, aimright) + DotProduct(right * vRightNorm, aimright) + DotProduct(up * vUpNorm, aimright);
pCmd->upmove = DotProduct(forward * vForwardNorm, aimup) + DotProduct(right * vRightNorm, aimup) + DotProduct(up * vUpNorm, aimup);*/
}
char shit[16];
trace_t Trace;
char shit2[16];
IClientEntity* entCopy;
bool GameUtils::IsVisible(IClientEntity* pLocal, IClientEntity* pEntity, int BoneID)
{
if (BoneID < 0) return false;
entCopy = pEntity;
Vector start = pLocal->GetOrigin() + pLocal->GetViewOffset();
Vector end = GetHitboxPosition(pEntity, BoneID);//pEntity->GetBonePos(BoneID);
char shit3[32];
//Interfaces::Trace->TraceRay(Ray,MASK_SOLID, NULL/*&filter*/, &Trace);
UTIL_TraceLine(start, end, MASK_SOLID, pLocal, 0, &Trace);
if (Trace.m_pEnt == entCopy)
{
return true;
}
if (Trace.fraction == 1.0f)
{
return true;
}
return false;
}
bool GameUtils::IsBallisticWeapon(void* weapon)
{
if (weapon == nullptr) return false;
IClientEntity* weaponEnt = (IClientEntity*)weapon;
ClientClass* pWeaponClass = weaponEnt->GetClientClass();
if (pWeaponClass->m_ClassID == (int)CSGOClassID::CKnife || pWeaponClass->m_ClassID == (int)CSGOClassID::CHEGrenade || pWeaponClass->m_ClassID == (int)CSGOClassID::CDecoyGrenade || pWeaponClass->m_ClassID == (int)CSGOClassID::CIncendiaryGrenade || pWeaponClass->m_ClassID == (int)CSGOClassID::CSmokeGrenade || pWeaponClass->m_ClassID == (int)CSGOClassID::CC4)
return false;
else
return true;
}
bool GameUtils::IsPistol(void* weapon)
{
if (weapon == nullptr) return false;
IClientEntity* weaponEnt = (IClientEntity*)weapon;
ClientClass* pWeaponClass = weaponEnt->GetClientClass();
if (pWeaponClass->m_ClassID == (int)CSGOClassID::CDEagle || pWeaponClass->m_ClassID == (int)CSGOClassID::CWeaponElite || pWeaponClass->m_ClassID == (int)CSGOClassID::CWeaponFiveSeven || pWeaponClass->m_ClassID == (int)CSGOClassID::CWeaponGlock || pWeaponClass->m_ClassID == (int)CSGOClassID::CWeaponHKP2000 || pWeaponClass->m_ClassID == (int)CSGOClassID::CWeaponP250 || pWeaponClass->m_ClassID == (int)CSGOClassID::CWeaponP228 || pWeaponClass->m_ClassID == (int)CSGOClassID::CWeaponTec9 || pWeaponClass->m_ClassID == (int)CSGOClassID::CWeaponUSP)
return true;
else
return false;
}
bool GameUtils::IsSniper(void* weapon)
{
if (weapon == nullptr) return false;
IClientEntity* weaponEnt = (IClientEntity*)weapon;
ClientClass* pWeaponClass = weaponEnt->GetClientClass();
if (pWeaponClass->m_ClassID == (int)CSGOClassID::CWeaponAWP || pWeaponClass->m_ClassID == (int)CSGOClassID::CWeaponSSG08 || pWeaponClass->m_ClassID == (int)CSGOClassID::CWeaponSCAR20 || pWeaponClass->m_ClassID == (int)CSGOClassID::CWeaponG3SG1)
return true;
else
return false;
}
void SayInChat(const char *text)
{
char buffer[250];
sprintf_s(buffer, "say \"%s\"", text);
Interfaces::Engine->ClientCmd_Unrestricted(buffer);
}
Vector GetHitboxPosition(IClientEntity* pEntity, int Hitbox)
{
matrix3x4 matrix[128];
if (!pEntity->SetupBones(matrix, 128, 0x00000100, GetTickCount64()))
return Vector(0,0,0);
studiohdr_t* hdr = Interfaces::ModelInfo->GetStudiomodel(pEntity->GetModel());
mstudiohitboxset_t* set = hdr->GetHitboxSet(0);
mstudiobbox_t* hitbox = set->GetHitbox(Hitbox);
if (!hitbox)
return Vector(0,0,0);
Vector vMin, vMax, vCenter, sCenter;
VectorTransform(hitbox->bbmin, matrix[hitbox->bone], vMin);
VectorTransform(hitbox->bbmax, matrix[hitbox->bone], vMax);
vCenter = (vMin + vMax) *0.5f;
return vCenter;
}
int GameUtils::GetPlayerCompRank(IClientEntity* pEntity)
{
static DWORD m_iCompetitiveRanking = NetVar.GetNetVar(0x75671F7F);
static DWORD GameResources = *(DWORD*)(Utilities::Memory::FindPattern("client.dll", (PBYTE)"\x8B\x3D\x00\x00\x00\x00\x85\xFF\x0F\x84\x00\x00\x00\x00\x81\xC7", "xx????xxxx????xx")+0x2);
return *(int*)((DWORD)GameResources + m_iCompetitiveRanking + (int)pEntity->GetIndex() * 4);
}
void ForceUpdate()
{
// Shh
static DWORD clientstateaddr = Utilities::Memory::FindPattern("engine.dll", (PBYTE)"\x8B\x3D\x00\x00\x00\x00\x8A\xF9\xF3\x0F\x11\x45\xF8\x83\xBF\xE8\x00\x00\x00\x02", "xx????xxxxxxxxxxxxxx");
static uintptr_t pEngineBase = (uintptr_t)GetModuleHandleA("engine.dll");
static uintptr_t pClientState = **(uintptr_t**)(Utilities::Memory::FindPattern("engine.dll", (PBYTE)"\x8B\x3D\x00\x00\x00\x00\x8A\xF9", "xx????xx") + 2);
static uintptr_t dwAddr1 = Utilities::Memory::FindPattern("engine.dll", (PBYTE)"\xE8\x00\x00\x00\x00\x68\x00\x00\x00\x00\x68\x00\x00\x00\x00\xC7\x87\x00\x00\x00\x00\x00\x00\x00\x00", "x????x????x????xx????????");
//E8 call is being used here
static uintptr_t dwRelAddr = *(uintptr_t*)(dwAddr1 + 1);
static uintptr_t sub_B5E60 = ((dwAddr1 + 5) + dwRelAddr);
__asm
{
pushad
mov edi, pClientState
lea ecx, dword ptr[edi + 0x8]
call sub_B5E60
mov dword ptr[edi + 0x154], 0xFFFFFFFF
popad
}
}