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Entities.h
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/*
Syn's AyyWare Framework 2015
*/
#pragma once
#include "MiscDefinitions.h"
#include "ClientRecvProps.h"
#include "offsets.h"
#include "Vector.h"
#define TEAM_CS_T 2
#define TEAM_CS_CT 3
#define BONE_USED_BY_HITBOX 0x00000100
class IClientRenderable;
class IClientNetworkable;
class IClientUnknown;
class IClientThinkable;
class IClientEntity;
class CSWeaponInfo;
class CSWeaponInfo
{
public:
virtual void Function0(); //
virtual void Function1(); //
virtual void Parse(KeyValues *pKeyValuesData, const char *szWeaponName); //
virtual void RefreshDynamicParameters(void); //
virtual void Function4(); //
virtual void Function5(); //
virtual void Function6(); //
virtual void Function7(); //
virtual void Function8(); //
char pad_0x0004[0x2]; //0x0004
char m_pszName[32]; //0x0006
char pad_0x0026[0x7E]; //0x0026
__int16 N0000002E; //0x00A4
char m_pszModelName[32]; //0x00A6
char pad_0x00C6[0x6DE]; //0x00C6
BYTE m_IsFullAuto; //0x07A4
char pad_0x07A5[0x7]; //0x07A5
__int32 m_iPrice; //0x07AC
float m_flArmorRatio; //0x07B0
char pad_0x07B4[0x10]; //0x07B4
float m_flPenetration; //0x07C4
__int32 m_iDamage; //0x07C8
float m_flRange; //0x07CC
float m_flRangeModifier; //0x07D0
char pad_0x07D4[0x4]; //0x07D4
float m_flCycleTime; //0x07D8
};
enum class CSGOClassID
{
CTestTraceline = 189,
CTEWorldDecal = 190,
CTESpriteSpray = 187,
CTESprite = 186,
CTESparks = 185,
CTESmoke = 184,
CTEShowLine = 182,
CTEProjectedDecal = 179,
CTEPlayerDecal = 178,
CTEPhysicsProp = 175,
CTEParticleSystem = 174,
CTEMuzzleFlash = 173,
CTELargeFunnel = 171,
CTEKillPlayerAttachments = 170,
CTEImpact = 169,
CTEGlowSprite = 168,
CTEShatterSurface = 181,
CTEFootprintDecal = 165,
CTEFizz = 164,
CTEExplosion = 162,
CTEEnergySplash = 161,
CTEEffectDispatch = 160,
CTEDynamicLight = 159,
CTEDecal = 157,
CTEClientProjectile = 156,
CTEBubbleTrail = 155,
CTEBubbles = 154,
CTEBSPDecal = 153,
CTEBreakModel = 152,
CTEBloodStream = 151,
CTEBloodSprite = 150,
CTEBeamSpline = 149,
CTEBeamRingPoint = 148,
CTEBeamRing = 147,
CTEBeamPoints = 146,
CTEBeamLaser = 145,
CTEBeamFollow = 144,
CTEBeamEnts = 143,
CTEBeamEntPoint = 142,
CTEBaseBeam = 141,
CTEArmorRicochet = 140,
CTEMetalSparks = 172,
CSteamJet = 135,
CSmokeStack = 128,
DustTrail = 238,
CFireTrail = 62,
SporeTrail = 244,
SporeExplosion = 243,
RocketTrail = 241,
SmokeTrail = 242,
CPropVehicleDriveable = 117,
ParticleSmokeGrenade = 240,
CParticleFire = 96,
MovieExplosion = 239,
CTEGaussExplosion = 167,
CEnvQuadraticBeam = 55,
CEmbers = 45,
CEnvWind = 59,
CPrecipitation = 111,
CPrecipitationBlocker = 112,
CBaseTempEntity = 18,
NextBotCombatCharacter = 0,
CBaseAttributableItem = 4,
CEconEntity = 44,
CWeaponXM1014 = 236,
CWeaponTaser = 231,
CSmokeGrenade = 126,
CWeaponSG552 = 228,
CWeaponSawedoff = 224,
CWeaponNOVA = 220,
CIncendiaryGrenade = 85,
CMolotovGrenade = 93,
CWeaponM3 = 212,
CKnifeGG = 90,
CKnife = 89,
CHEGrenade = 82,
CFlashbang = 64,
CWeaponElite = 203,
CDecoyGrenade = 40,
CDEagle = 39,
CWeaponUSP = 235,
CWeaponM249 = 211,
CWeaponUMP45 = 234,
CWeaponTMP = 233,
CWeaponTec9 = 232,
CWeaponSSG08 = 230,
CWeaponSG556 = 229,
CWeaponSG550 = 227,
CWeaponScout = 226,
CWeaponSCAR20 = 225,
CSCAR17 = 122,
CWeaponP90 = 223,
CWeaponP250 = 222,
CWeaponP228 = 221,
CWeaponNegev = 219,
CWeaponMP9 = 218,
CWeaponMP7 = 217,
CWeaponMP5Navy = 216,
CWeaponMag7 = 215,
CWeaponMAC10 = 214,
CWeaponM4A1 = 213,
CWeaponHKP2000 = 210,
CWeaponGlock = 209,
CWeaponGalilAR = 208,
CWeaponGalil = 207,
CWeaponG3SG1 = 206,
CWeaponFiveSeven = 205,
CWeaponFamas = 204,
CWeaponBizon = 199,
CWeaponAWP = 198,
CWeaponAug = 197,
CAK47 = 1,
CWeaponCSBaseGun = 201,
CWeaponCSBase = 200,
CC4 = 29,
CBaseCSGrenade = 8,
CSmokeGrenadeProjectile = 127,
CMolotovProjectile = 94,
CDecoyProjectile = 41,
CFireCrackerBlast = 60,
CInferno = 86,
CChicken = 31,
CFootstepControl = 66,
CCSGameRulesProxy = 34,
CWeaponCubemap = 0,
CWeaponCycler = 202,
CTEPlantBomb = 176,
CTEFireBullets = 163,
CTERadioIcon = 180,
CPlantedC4 = 104,
CCSTeam = 38,
CCSPlayerResource = 36,
CCSPlayer = 35,
CCSRagdoll = 37,
CTEPlayerAnimEvent = 177,
CHostage = 83,
CHostageCarriableProp = 84,
CBaseCSGrenadeProjectile = 9,
CHandleTest = 81,
CTeamplayRoundBasedRulesProxy = 139,
CSpriteTrail = 133,
CSpriteOriented = 132,
CSprite = 131,
CRagdollPropAttached = 120,
CRagdollProp = 119,
CPredictedViewModel = 113,
CPoseController = 109,
CGameRulesProxy = 80,
CInfoLadderDismount = 87,
CFuncLadder = 72,
CTEFoundryHelpers = 166,
CEnvDetailController = 51,
CWorld = 237,
CWaterLODControl = 196,
CWaterBullet = 195,
CVoteController = 194,
CVGuiScreen = 193,
CPropJeep = 116,
CPropVehicleChoreoGeneric = 0,
CTriggerSoundOperator = 192,
CBaseVPhysicsTrigger = 22,
CTriggerPlayerMovement = 191,
CBaseTrigger = 20,
CTest_ProxyToggle_Networkable = 188,
CTesla = 183,
CBaseTeamObjectiveResource = 17,
CTeam = 138,
CSunlightShadowControl = 137,
CSun = 136,
CParticlePerformanceMonitor = 97,
CSpotlightEnd = 130,
CSpatialEntity = 129,
CSlideshowDisplay = 125,
CShadowControl = 124,
CSceneEntity = 123,
CRopeKeyframe = 121,
CRagdollManager = 118,
CPhysicsPropMultiplayer = 102,
CPhysBoxMultiplayer = 100,
CPropDoorRotating = 115,
CBasePropDoor = 16,
CDynamicProp = 43,
CProp_Hallucination = 114,
CPostProcessController = 110,
CPointCommentaryNode = 108,
CPointCamera = 107,
CPlayerResource = 106,
CPlasma = 105,
CPhysMagnet = 103,
CPhysicsProp = 101,
CStatueProp = 134,
CPhysBox = 99,
CParticleSystem = 98,
CMovieDisplay = 95,
CMaterialModifyControl = 92,
CLightGlow = 91,
CInfoOverlayAccessor = 88,
CFuncTrackTrain = 79,
CFuncSmokeVolume = 78,
CFuncRotating = 77,
CFuncReflectiveGlass = 76,
CFuncOccluder = 75,
CFuncMoveLinear = 74,
CFuncMonitor = 73,
CFunc_LOD = 68,
CTEDust = 158,
CFunc_Dust = 67,
CFuncConveyor = 71,
CFuncBrush = 70,
CBreakableSurface = 28,
CFuncAreaPortalWindow = 69,
CFish = 63,
CFireSmoke = 61,
CEnvTonemapController = 58,
CEnvScreenEffect = 56,
CEnvScreenOverlay = 57,
CEnvProjectedTexture = 54,
CEnvParticleScript = 53,
CFogController = 65,
CEnvDOFController = 52,
CCascadeLight = 30,
CEnvAmbientLight = 50,
CEntityParticleTrail = 49,
CEntityFreezing = 48,
CEntityFlame = 47,
CEntityDissolve = 46,
CDynamicLight = 42,
CColorCorrectionVolume = 33,
CColorCorrection = 32,
CBreakableProp = 27,
CBeamSpotlight = 25,
CBaseButton = 5,
CBaseToggle = 19,
CBasePlayer = 15,
CBaseFlex = 12,
CBaseEntity = 11,
CBaseDoor = 10,
CBaseCombatCharacter = 6,
CBaseAnimatingOverlay = 3,
CBoneFollower = 26,
CBaseAnimating = 2,
CAI_BaseNPC = 0,
CBeam = 24,
CBaseViewModel = 21,
CBaseParticleEntity = 14,
CBaseGrenade = 13,
CBaseCombatWeapon = 7,
CBaseWeaponWorldModel = 23
};
enum class CSGOHitboxID
{
Head = 0,
Neck,
NeckLower,
Pelvis,
Stomach,
LowerChest,
Chest,
UpperChest,
RightThigh,
LeftThigh,
RightShin,
LeftShin,
RightFoot,
LeftFoot,
RightHand,
LeftHand,
RightUpperArm,
RightLowerArm,
LeftUpperArm,
LeftLowerArm
};
class ScriptCreatedItem
{
public:
CPNETVAR_FUNC(int*, ItemDefinitionIndex, 0xE67AB3B8); //m_iItemDefinitionIndex
CPNETVAR_FUNC(int*, ItemIDHigh, 0x714778A); //m_iItemIDHigh
CPNETVAR_FUNC(int*, ItemIDLow, 0x3A3DFC74); //m_iItemIDLow
};
class AttributeContainer
{
public:
CPNETVAR_FUNC(ScriptCreatedItem*, m_Item, 0x7E029CE5);
};
class CBaseCombatWeapon
{
public:
CNETVAR_FUNC(float, GetNextPrimaryAttack, 0xDB7B106E); //m_flNextPrimaryAttack
CNETVAR_FUNC(int, GetAmmoInClip, 0x97B6F70C); //m_iClip1
CNETVAR_FUNC(HANDLE, GetOwnerHandle, 0xC32DF98D); //m_hOwner
CNETVAR_FUNC(Vector, GetOrigin, 0x1231CE10); //m_vecOrigin
CPNETVAR_FUNC(int*, FallbackPaintKit, 0xADE4C870); // m_nFallbackPaintKit
CPNETVAR_FUNC(int*, FallbackSeed, 0xC2D0683D); // m_nFallbackSeed
CPNETVAR_FUNC(float*, FallbackWear, 0xA263576C); //m_flFallbackWear
CPNETVAR_FUNC(int*, FallbackStatTrak, 0x1ED78768); //m_nFallbackStatTrak
CPNETVAR_FUNC(int*, OwnerXuidLow, 0xAD8D897F);
CPNETVAR_FUNC(int*, OwnerXuidHigh, 0x90511E77);
CPNETVAR_FUNC(int*, ViewModelIndex, 0x7F7C89C1);
CPNETVAR_FUNC(int*, WorldModelIndex, 0x4D8AD9F3);
CPNETVAR_FUNC(AttributeContainer*, m_AttributeManager, 0xCFFCE089);
float GetInaccuracy()
{
typedef float(__thiscall* oGetSpread)(PVOID);
return call_vfunc< oGetSpread>(this, Offsets::VMT::Weapon_GetSpread)(this);
}
float GetSpread()
{
typedef float(__thiscall* oGetInac)(PVOID);
return call_vfunc< oGetInac>(this, Offsets::VMT::Weapon_GetSpread + 1)(this);
}
void UpdateAccuracyPenalty()
{
typedef void(__thiscall* oUpdateAccuracyPenalty)(PVOID);
return call_vfunc< oUpdateAccuracyPenalty>(this, Offsets::VMT::Weapon_GetSpread + 2)(this);
}
CSWeaponInfo* GetCSWpnData()
{
static DWORD GetCSWpnDataAddr = Utilities::Memory::FindPattern("client.dll", (PBYTE)"\x55\x8B\xEC\x81\xEC\x00\x00\x00\x00\xB8\x00\x00\x00\x00\x57", "xxxxx????x????x");
if (GetCSWpnDataAddr)
{
CSWeaponInfo* retData;
__asm
{
mov ecx, this
call GetCSWpnDataAddr
mov retData, eax
}
return retData;
}
else
{
return nullptr;
}
}
};
class CCSBomb
{
public:
CNETVAR_FUNC(HANDLE, GetOwnerHandle, 0xC32DF98D); //m_hOwner
CNETVAR_FUNC(float, GetC4BlowTime, 0xB5E0CA1C); //m_flC4Blow
CNETVAR_FUNC(float, GetC4DefuseCountDown, 0xB959B4A6); //m_flDefuseCountDown
};
class CLocalPlayerExclusive
{
public:
CNETVAR_FUNC(Vector, GetViewPunchAngle, 0x68F014C0);//m_viewPunchAngle
CNETVAR_FUNC(Vector, GetAimPunchAngle, 0xBF25C290);//m_aimPunchAngle
CNETVAR_FUNC(Vector, GetAimPunchAngleVel, 0x8425E045);//m_aimPunchAngleVel
};
class CollisionProperty
{
public:
CNETVAR_FUNC(Vector, GetMins, 0xF6F78BAB);//m_vecMins
CNETVAR_FUNC(Vector, GetMaxs, 0xE47C6FC4);//m_vecMaxs
CNETVAR_FUNC(unsigned char, GetSolidType, 0xB86722A1);//m_nSolidType
CNETVAR_FUNC(unsigned short, GetSolidFlags, 0x63BB24C1);//m_usSolidFlags
CNETVAR_FUNC(int, GetSurroundsType, 0xB677A0BB); //m_nSurroundType
bool IsSolid()
{
return (GetSolidType() != SOLID_NONE) && ((GetSolidFlags() & FSOLID_NOT_SOLID) == 0);
}
};
class IClientRenderable
{
public:
//virtual void* GetIClientUnknown() = 0;
virtual Vector const& GetRenderOrigin(void) = 0;
virtual Vector const& GetRenderAngles(void) = 0;
virtual bool ShouldDraw(void) = 0;
virtual bool IsTransparent(void) = 0;
virtual bool UsesPowerOfTwoFrameBufferTexture() = 0;
virtual bool UsesFullFrameBufferTexture() = 0;
virtual void GetShadowHandle() const = 0;
virtual void* RenderHandle() = 0;
virtual const model_t* GetModel() const = 0;
virtual int DrawModel(int flags) = 0;
virtual int GetBody() = 0;
virtual void ComputeFxBlend() = 0;
bool SetupBones(matrix3x4 *pBoneToWorldOut, int nMaxBones, int boneMask, float currentTime)
{
typedef bool(__thiscall* oSetupBones)(PVOID, matrix3x4*, int, int, float);
return call_vfunc< oSetupBones>(this, 13)(this, pBoneToWorldOut, nMaxBones, boneMask, currentTime);
}
};
class IClientNetworkable
{
public:
virtual IClientUnknown* GetIClientUnknown() = 0;
virtual void Release() = 0;
virtual ClientClass* GetClientClass() = 0;// FOR NETVARS FIND YOURSELF ClientClass* stuffs
virtual void NotifyShouldTransmit( /* ShouldTransmitState_t state*/) = 0;
virtual void OnPreDataChanged( /*DataUpdateType_t updateType*/) = 0;
virtual void OnDataChanged( /*DataUpdateType_t updateType*/) = 0;
virtual void PreDataUpdate( /*DataUpdateType_t updateType*/) = 0;
virtual void PostDataUpdate( /*DataUpdateType_t updateType*/) = 0;
virtual void unknown();
virtual bool IsDormant(void) = 0;
virtual int GetIndex(void) const = 0;
virtual void ReceiveMessage(int classID /*, bf_read &msg*/) = 0;
virtual void* GetDataTableBasePtr() = 0;
virtual void SetDestroyedOnRecreateEntities(void) = 0;
};
class IClientUnknown
{
public:
virtual void* GetCollideable() = 0;
virtual IClientNetworkable* GetClientNetworkable() = 0;
virtual IClientRenderable* GetClientRenderable() = 0;
virtual IClientEntity* GetIClientEntity() = 0;
virtual IClientEntity* GetBaseEntity() = 0;
virtual IClientThinkable* GetClientThinkable() = 0;
};
class IClientThinkable
{
public:
virtual IClientUnknown* GetIClientUnknown() = 0;
virtual void ClientThink() = 0;
virtual void* GetThinkHandle() = 0;
virtual void SetThinkHandle(void* hThink) = 0;
virtual void Release() = 0;
};
class __declspec (novtable)IClientEntity : public IClientUnknown, public IClientRenderable, public IClientNetworkable, public IClientThinkable
{
public:
public:
virtual void Release(void) = 0;
virtual void blahblahpad(void) = 0;
virtual Vector& GetAbsOrigin(void) const = 0;//in broken place use GetOrigin Below
virtual const Vector& GetAbsAngles(void) const = 0;
//--- NetVars ---//
CPNETVAR_FUNC(CLocalPlayerExclusive*, localPlayerExclusive, 0x7177BC3E);// m_Local
CPNETVAR_FUNC(CollisionProperty*, collisionProperty, 0xE477CBD0);//m_Collision
CNETVAR_FUNC(int, GetFlags, 0xE456D580); //m_fFlags
CNETVAR_FUNC(Vector, GetOrigin, 0x1231CE10); //m_vecOrigin
CNETVAR_FUNC(Vector, GetRotation, 0x6BEA197A); //m_angRotation
CNETVAR_FUNC(int, GetTeamNum, 0xC08B6C6E); //m_iTeamNum
CNETVAR_FUNC(int, GetMaxHealth, 0xC52E1C28); //m_iMaxHealth
CNETVAR_FUNC(int, GetHealth, 0xA93054E3); //m_iHealth
CNETVAR_FUNC(unsigned char, GetLifeState, 0xD795CCFC); //m_lifeState
CNETVAR_FUNC(HANDLE, GetActiveWeaponHandle, 0xB4FECDA3); //m_hActiveWeapon
CNETVAR_FUNC(int, GetTickBase, 0xD472B079); //m_nTickBase
CNETVAR_FUNC(Vector, GetViewOffset, 0xA9F74931); //m_vecViewOffset[0]
CNETVAR_FUNC(Vector, GetVelocity, 0x40C1CA24); //m_vecVelocity[0]
CNETVAR_FUNC(bool, HasGunGameImmunity, 0x6AD6FA0D); //m_bGunGameImmunity
CNETVAR_FUNC(bool, IsDefusing, 0xA2C14106); //m_bIsDefusing
CNETVAR_FUNC(int, ArmorValue, 0x3898634); //m_ArmorValue
CNETVAR_FUNC(bool, HasHelmet, 0x7B97F18A); //m_bHasHelmet
CNETVAR_FUNC(bool, IsScoped, 0x61B9C22C); //m_bIsScoped
CNETVAR_FUNC(int, GetMoney, 0xF4B3E183); //m_iAccount
CNETVAR_FUNC(HANDLE, GetObserverTargetHandle, 0x8660FD83); //m_hObserverTarget
// ----------------------------------------------//
bool IsAlive()
{
return (GetLifeState() == LIFE_ALIVE && GetHealth() > 0 );
}
Vector GetBonePos(int i)
{
matrix3x4 boneMatrix[128];
if (this->SetupBones(boneMatrix, 128, BONE_USED_BY_HITBOX, GetTickCount64()))
{
return Vector(boneMatrix[i][0][3], boneMatrix[i][1][3], boneMatrix[i][2][3]);
}
return Vector(0, 0, 0);
}
Vector GetHeadPos()
{
return this->GetBonePos(6);
}
};