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42 lines (40 loc) · 874 Bytes
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D3D9BaseTexture.cpp
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42 lines (40 loc) · 874 Bytes
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#include "D3D9BaseTexture.h"
IDirect3DTexture9* D3D9BaseTexture::GetObject()
{
return mD3D9Texture;
}
//
//D3D9BaseTexture::D3D9BaseTexture(RwRaster* raster, uint32_t levels, uint32_t usage, D3DFORMAT format, D3DPOOL pool)
//{
// mLevels = levels;
// mUsage = usage;
// mFormat = format;
// mPool = pool;
// mRaster = raster;
// mD3D9Texture = nullptr;
//}
//D3D9BaseTexture::~D3D9BaseTexture()
//{
// Log::Debug("D3D9BaseTexture::~D3D9BaseTexture");
// mRaster = nullptr;
//}
//
//void D3D9BaseTexture::Initialize()
//{
// Log::Debug("D3D9BaseTexture::Initialize");
//}
//
//void D3D9BaseTexture::Unitialize()
//{
// Log::Debug("D3D9BaseTexture::Unitialize");
//}
//
//void D3D9BaseTexture::Lock(uint flags, uint level, void* pixelsIn)
//{
// Log::Debug("D3D9BaseTexture::Lock");
//}
//
//void D3D9BaseTexture::Unlock()
//{
// Log::Debug("D3D9BaseTexture::Unlock");
//}