diff --git a/Emulators/README-PLUGIN.txt b/Emulators/README-PLUGIN.txt new file mode 100644 index 0000000..99c1925 --- /dev/null +++ b/Emulators/README-PLUGIN.txt @@ -0,0 +1,17 @@ +Neko Project II Plugin 0.1 +-------------------------- + +- Based on this pc98 emulator(0.83 beta 6) : http://wiibrew.org/wiki/Neko_Project_II +- Original 640x400 resolution and the screen is centered. + +PC98 bios files are required for better results: bios.rom, itf.rom and bios9821.rom (for np21.dol) must be copied in the /roms/PC98 folder +Game roms must be copied to /roms/PC98/01 folder (for 9801 roms) or /roms/PC98/21 folder (for 9821 roms) + +Some games need the GDC set to 2.5 Mhz in the bios. To access the bios, you need to hold "End" key on the usb keyboard, when the emulator starts. + +Np21.dol is for pc9821 games (the first Touhou games for ex.). The emulation is slow for theses games though. +In fact, the emulator is globally a bit slow. Not a problem for the numerous erotic adventure, board or quiz games. But for the rare good shoot'em up... + +Wiimpathy, 14 april 2015 + + diff --git a/Emulators/READMII1st.txt b/Emulators/READMII1st.txt new file mode 100644 index 0000000..aeac8e4 --- /dev/null +++ b/Emulators/READMII1st.txt @@ -0,0 +1,117 @@ +###################################################### +NP2(Neko Project II) NEC PC-9801 Emulator for Wii +###################################################### + +http://wiibrew.org/wiki/Neko_Project_II + +#Introduction +This emulator is a port to Wii of NP2 (Neko Project II), + NEC PC-9801 emulator, programmed by Yui. +The policy of this port is the minumum change. +You must not ask Yui about this wii version. + +original (no including wii) NP2 site (only in Japanese): +http://www.retropc.net/yui/np2.html + +#Features +-Wiimote, Classic, and Gamecube controllers +-resume +-USB-mouse & USB-keyboard +-snapshot (bmp or gif) at Other-menu +-state save & load (five) at Other-menu + +#Requirements +USB-keyboard (may be able to execute all solo-play games without USB-Keyboard by editing /np2/np2.cfg) + +#How to set up +1) Copy the contens in the HBC directory to your SD/SDHC card or USB. +2) Copy game roms files (ex., .d88 (.D88 is OK, too)) to np2 directory. + +#How to use +The on-off of the main menu is toggled by pressing wiimote plus button + when pointing monitor. +Select the FDD1->Open menu, and select a game. +Next, slect the Emulate->Reset menu. + +If you read in Japanese, check the following site. +http://www.retropc.net/yui/np2help.html + +#Controls +Vertical wiimote (when poiting monitor) + +: menu on/off (=F11 key) + -: (=End key) + A: select menu item (=mouse left button) + B: (=mouse right button) + Home: Quit + +Horizontal wiimote [default] +Wiimote, Classic, Gamecube: key, name in quasi88.cfg + CROSS, CROSS, CROSS: Allow keys, wpad_button_up, down, left, and right + stick, stick + 1 , B, B: Space , wpad_button_1 + 2 , A, A: Return, wpad_button_2 + + , Y, Y: z , wpad_button_plus + - , X, X: x , wpad_button_minus + B , , : Escape, wpad_button_b + : , wpad_button_a + ,full left, trigger left: Left Shift, wpad_button_fleft + ,full right,trigger right: Right Shift, wpad_button_fright + Home , Home, START: (Quit) + +In vertical mode, you can see the system setup menu when you reset np2 with holding pressing wiimote minus button. +But the language of the system setup menu is Japanese because the messages are originated from PC-9801. + +See the graphical information of contros in +http://wiibrew.org/wiki/Neko_Project_II + +You can configurate the allocations from keyboard keys to wiimote buttons by editing /np2/np2.cfg file (no user interface). +If you want to change the allocations, change the numbers of wpad_button_? (?=a, b, plus, minus, 1, 2, right, left, down, up, fleft, and fright) according to the numbers in key_numnerlist.txt file. + +#Known issues +1) When running for the first time, this emulator will automatically convert the true-type font (default.ttf), sazanami free font, to font.tmp. This conversion makes you wait for several minutes. +But, once it has completed the conversion, this emulator does not make you wait. If you want to use another font, delete /np2/font.tmp and /np2/default.ttf, and copy your favorite true-type font to /np2 directory as 'default.ttf'. +2) The game roms can be selected only in /np2/.(Because of libfat .....,and my poor programming ability ;-) +3) The bottom of screen is black (640x80). +(Bacause SDL library support the popular size (640x480) perfectly, + but NEC traditional size (640x400) maybe be not well supported.) + +#Others +np21.dol: Please guess what this executable file is. The np21 emulates 80386 CPU while the np emulates 80286 CPU. The np21 may execute some games that cannot be exuecuted by np2. + +#Brief Change Log +%Aug. 28, 2011, ver. 0.83 beta6 + Increase samples number in sound library of SDL (maybe better sound) +%Aug. 14, 2011, ver. 0.83 beta5 + Recompile with recent devkitPPC and libogc + More stable mount for ISO58 usb2 fast access +%Aug. 15, 2010, ver. 0.83 beta4 + Recompile for recent HBC1.0.8 and recenet libogc (I don't know using IOS58 for USB2) +%Jan. 04, 2010, ver. 0.83 beta3 + Support USB storage + Fix some paths +%Nov. 07, 2009, ver. 0.83 beta2 + Recompile by devkitPPC-r19 and libfreetype2.3.11 (sources are not changed) +%Oct. 18, 2009, ver. 0.83 beta1 + Recompile by SDL-Wii-r81 + Support play by Classic & Gamecube controllers + Improve selecting disk-file +%Oct. 7, 2009 ver. 0.83 alpha7 + Some minor changes +%Oct. 2, 2009 ver. 0.83 alpha6 + Support states save & load + Support snapshot (bmp and gif) +%Sep. 26, 2009 ver. 0.83 alpha5 + Based on ver. 0.83 core + Compile np21 (maybe 9821 emulator) +%Sep. 19, 2009 ver. 0.81a alpha5 + Can change allocations from keyboard keys to wiimote buttons +%Sep. 11, 2009 ver. 0.81a alpha4 + Allocate som keybord keys to wiimote buttons +%Sep. 4, 2009 ver. 0.81a alpha3 + Manipulation of the menu by wiimote instead of USB-mouse +%Sep. 2, 2009 ver. 0.81a alpha2 + Recompile for no use of Japanese message in the menu +%Sep. 1, 2009 ver. 0.81a alpha1 + Initial release + +