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72 lines (60 loc) · 3 KB
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import java.util.Random;
public class WeatherCell {
public double temperature; // in Kelvin
public double pressure; // in Pascals
public double humidity; // as a percentage (0 to 100)
// Physical constants
public static final double AIR_DENSITY = 1.225; // kg/m^3 at sea level
public static final double SPECIFIC_HEAT_CAPACITY = 1005; // J/(kg·K) for air
// Random values for initialization
public WeatherCell() {
Random rand = new Random();
// Random temperature between 0°C and 30°C (in Kelvin)
this.temperature = 273.15 + rand.nextDouble() * 30.0;
// Random pressure around 100 kPa +/- 2500 Pa
this.pressure = 100000 + rand.nextDouble() * 5000 - 2500;
// Random humidity between 0% and 100%
this.humidity = rand.nextDouble() * 100.0;
}
// Constructor for specific values
public WeatherCell(double temperature, double pressure, double humidity) {
this.temperature = temperature;
this.pressure = pressure;
this.humidity = humidity;
}
// Update cell state based on simplified physics
public WeatherCell calculateNewState(WeatherCell[] neighbors) {
double tempChange = 0;
double pressureChange = 0;
double humidityChange = 0;
int count = 0;
for (WeatherCell neighbor : neighbors) {
if (neighbor != null) {
// Temperature exchange based on heat transfer
tempChange += (neighbor.temperature - this.temperature);
// Pressure change based on fluid dynamics (simplified)
pressureChange += (neighbor.pressure - this.pressure);
// Humidity diffusion
humidityChange += (neighbor.humidity - this.humidity);
count++;
}
}
if (count > 0) {
// Simple averaging for demonstration purposes
tempChange /= count;
pressureChange /= count;
humidityChange /= count;
}
// Update temperature using a simplified heat equation
double newTemperature = this.temperature + (tempChange * 0.1); // Coefficient represents thermal conductivity
// Update pressure based on simplified fluid dynamics
double newPressure = this.pressure + (pressureChange * 0.1); // Coefficient represents pressure diffusion
// Update humidity
double newHumidity = this.humidity + (humidityChange * 0.1); // Coefficient represents humidity diffusion
// Ensure values stay within realistic bounds
newTemperature = Math.max(200.0, Math.min(newTemperature, 330.0)); // Limit temperature between -73°C and 57°C
newPressure = Math.max(80000.0, Math.min(newPressure, 120000.0)); // Limit pressure between 80 kPa and 120 kPa
newHumidity = Math.max(0.0, Math.min(newHumidity, 100.0)); // Limit humidity between 0% and 100%
return new WeatherCell(newTemperature, newPressure, newHumidity);
}
}