- Ensure players don't start too close
- Location specific item placement at game start
- Show cheated games in statistics
- Fixed severial music related issues
- Fixed issue with item names not rendered correctly in inventory
- Fixed dialog with Socks in Nameless Town
- Fixed various smaller text issues
- Fixed crash when NPC tried to eat in New Village
- Show message when a rope is required
- Enable cheats at runtime
- Added separate skin for technicians
- Various text corrections
- Fixed crash with 6 people in your group - or rather prevent that
- Fixed crash when starting without AI players
- Fixed crash log
- Corrected "Inventar" in German translation
- Fixed New Village water source for older saves
- Corrected a few German spelling errors
- You can now safely copy over Burntime versions again
- Added ropes to a few traders to sell
- Danger warnings in UI are less prominent
- Remastered info scene background, context menu
- Reduced hit sound volume
- Added version to radio and start screens
- Fixed AI player's shadow remaining after death
- Fixed doctors not healing stationed NPCs
- Fixed production miscalculation in locations where AI players died
- Fixed New Village name, rooms etc.
- Fixed radio construction
- Fixed Nob Hill room background
- Fixed "X Tag", now says "Tag X"
- Fixed item flickering when rooms are very full
- Fixed context menu language not changing
- Fixed non-existing rifle_1 showing in 1993 mode
- Increase trader, dog and mutant health and damage on higher difficulties
- Adjust attack/defense value display to already include experience
- Camps automatically select better traps if production is too low
- Show gas and radiation warning in main UI
- Remastered graphics in start menu and options
- Rebalance items in rooms after takeover
- Fixed crash when starting with music set to off
- Fixed font reloading after language change
- Automatically equip weapons and protection
- Don't use guns when dogs or mutants attack you
- Right click on an rope item to get a hint
- Support German letter
ß
in texts - Improved randomness of trader items
- Show food and water reserves in main UI
- Show day and camp numbers in save game menu
- Fixed a potential crash when entering a trader with intro
- Fixed inventory not opening after killing a dog
- Improved trader
- Show both trader and player inventory on wide screens
- Reworked options
- Change language in options
- Toggle fullscreen in options
- Show fullscreen and remaster graphics shortcuts
- Jukebox to play all songs
- Remastered graphics
- Player flags
- Cursor animations
- Trader intro scenes
- Inventory UIs
- Added Amiga sounds, music
- Amiga version hit, bark and die sounds
- Switch to Amiga music in options
- Start game with language selection
- Save user settings
- Scroll maps with right mouse button
- Fixed draw order of characters on map
- Fixed music in monastery
- Ensure 4:3 screen portion is always on screen, independent of window size
- Added music support
- Remastered graphics
- Player icons on maps
- Dropped items
- Statistics screen
- Toggle fullscreen with F11 as well
- Fixed flickering items in inventory with groups
- Fixed not localized text input
- Fixed scaling issue in environments using comma as decimal separator (e.g. German)
- Toggle fullscreen/windows with Alt+Enter
- Remastered graphics
- All remaining location maps
- Characters
- Ruin scenes
- Don't center mouse when the game is not focused
- Remastered graphics
- Items, room backgrounds
- Location maps
- Toggle between remastered and original with
F2
or in options menu.
- Clothes increase defense value when equipped
- Replaced "Sie" with "du"
- Removed dish from random spawn
- Fixed a crash when immediately loading a save
- Ported game to MonoGame because SlimDX stopped development ~2012. This also means a step back to .NET 6
- Adjust resolution on window resize
- Improved path finding performance
- Centered dialog on all resolutions
- Fixed NPC characters going into unwalkable areas
- Fixed location names on main map positioned too low
- Preload map tiles to avoid pop in
- Remove settings.txt from
<user>/Save Games/Burntime
- Sound has not been ported yet to MonoGame
- Added no AI toggle to start menu
- Added extended game mode to start menu
- Center maps when they are smaller than the screen
- Enlarged very small locations to fill 16:9 screens
- Included original graphics package - no original game install is required anymore
- Enabled fullscreen
- Updated to .NET 7
- Added exit button to the main menu
- Fixed issue with AI getting stuck after a while
- Fixed 9 food with maggots issue
- Added cheats to the Launcher
- Fixed some NPC selection and path finding issues
- Paper helmet now protects only 20% radiation and gas
- updated code to work with .NET 4.5 known issues:
- fullscreen does not work with Windows 8 / 10
- Fixed missing walkable info for new tiles
- Fixed item numbers in info screen.
- Blocked 8 pixel borders on map for NPCs and items
- Improved ranges for entering rooms in a group
- Axe and pitchfork increase maggots production
- Rat trap and trap construction hint now visible when at least one item is available
- Fixed mouse over issue in technician dialog
- Increased size of all other maps to fit screen size
- Added a small gap in the Monastry's walls on the east side
- Fixed glitch in intro video
- Removed outdated pages and Deluxe from Launcher
- Increased size of Hard Mans Death to fit screen size
- Changed screen ratio from 8:5 to 4:3
- Merged versions/packages into one
- Increased resolution
- Added widescreen support
- crash when entering location where AI player died fixed
- Fixed eating in rooms (again)
- Fixed AI crash when hiring NPCs
- Completed high-res font
- Fixed eating/drinking with full food/water when right-clicking on an item in rooms
- Fixed crash after creating a camp at reststop
- Added greeting to when talking to a npc the first time
- Added high-res font
- Fixed crash when opening inventory
- Added new gfx support
- Fixed crash when using protection suits
- Fixed wrong drinking
- Fixed wrong pump boost
- Fixed industrial pump construction
- Fixed items disappearing in full rooms
- Fixed npc/player selection problems in own camps
- Various other small bugs fixed
- First AI routines
- Added enable/disable AI switch to options
- Fixed crash when construction a rat trap
- Fixed wrong drinking/eating in groups
- Further balancing of start parameters
- Adjusted food/water values of hired npcs
- Various small bugs fixed
- Added special character support for other languages
- New launcher with download and auto-update
- Balancing of start parameters
- Data is now stored in pak files
- Various small bugs fixed
- Difficulty
- Random item generation at game start
- Rebalanced fighting
- User path (User/My Games/Burntime Classic) for settings and savegames
- New special items
- Fixed various bugs in game logic
- Fixed various crashes
- Fixed corrupt save game when overwriting a bigger save game with a smaller one fixed
- Fixed crash when using 64 bit with music on
- Many other bugs fixed
- Intro added
- Progress of a turn is now saved properly
- Trader sell only predefined items (not randomly anymore)
- Main character waits for fellowers before entering a room
- Mutants/Dogs attack player character
- Application recover after alt+tab
- Other small bugs fixed
- Ogg music support
- Character will now talk/attack/open inventory/enter room automatically when the object is reached
- Group member will now join fights
- Damage depending on weapon and experience
- Killed dogs drop meat
- Bug report button in launcher
- Bug fixed in reststop. It is not possible to enter view
- Game freezes fixed when viewing two different scenes (trader, view, ruin)
- Other small bugs fixed
- Victory added
- (Simple) fighting added
- Hiring npcs will change body gfx according their class
- Adjusted rope distance for Snake Hills and Big Hole
- Protection and weapons are now selectable
- Radiation, gas damage/protection added
- Npcs/player drop items on death
- Pathfinding improved
- Random crash fixed when trading
- Crash fixed in info when no production is available
- Other small bugs fixed
- Crash in info scene fixed