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NetworkObject.m
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#import "NetworkObject.h"
#import "MainController.h"
#import <ITMTRemote/ITMTRemote.h>
@implementation NetworkObject
- (id)init
{
if ( (self = [super init]) ) {
_valid = YES;
if (![self requiresPassword]) {
_authenticated = YES;
} else {
_authenticated = NO;
}
}
return self;
}
- (ITMTRemote *)remote
{
if (_authenticated && _valid) {
return [[MainController sharedController] currentRemote];
} else {
return nil;
}
}
- (NSString *)serverName
{
NSString *name = [[NSUserDefaults standardUserDefaults] stringForKey:@"sharedPlayerName"];
if (!name)
name = @"MenuTunes Shared Player";
return name;
}
- (BOOL)requiresPassword
{
return ([[[NSUserDefaults standardUserDefaults] dataForKey:@"sharedPlayerPassword"] length] > 0);
}
- (BOOL)sendPassword:(NSData *)password
{
if ([password isEqualToData:[[NSUserDefaults standardUserDefaults] dataForKey:@"sharedPlayerPassword"]]) {
_authenticated = YES;
return YES;
} else {
_authenticated = NO;
return NO;
}
}
- (void)invalidate
{
_valid = NO;
}
- (void)makeValid
{
_valid = YES;
}
- (BOOL)isValid
{
return _valid;
}
@end