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bugNot a build issue, this is likely a bug.Not a build issue, this is likely a bug.
Description
Checklist
- I have searched for similar issues.
- For Python issues, I have tested with the latest development wheel.
- I have checked the release documentation and the latest documentation (for
main
branch).
Describe the issue
The camera controls for the SceneWidget's FLY view control are non functional.
Specifically W,A,S,D do not have any effect on the cameras position.
Steps to reproduce the bug
Run this on Windows using WSL
Full Source code:
import open3d as o3d
import open3d.visualization.gui as gui
import open3d.visualization.rendering as rendering
print(o3d.__version__)
app = gui.Application.instance
app.initialize()
window = app.create_window("FLY Mode Test", 1024, 768)
scene_widget = gui.SceneWidget()
window.add_child(scene_widget)
scene_widget.scene = rendering.Open3DScene(window.renderer)
scene_widget.set_view_controls(gui.SceneWidget.Controls.FLY)
window.set_focus_widget(scene_widget)
def key_callback(event):
print(f"Key: {event.key}")
if event.key in [gui.KeyName.W, gui.KeyName.A, gui.KeyName.S, gui.KeyName.D]:
return gui.SceneWidget.EventCallbackResult.IGNORED
return gui.SceneWidget.EventCallbackResult.IGNORED
scene_widget.set_on_key(key_callback)
# Create and add a mesh
mesh = o3d.geometry.TriangleMesh.create_box()
mesh.compute_vertex_normals()
scene_widget.scene.add_geometry("box", mesh, rendering.MaterialRecord())
# Frame the camera to view the mesh
bounds = mesh.get_axis_aligned_bounding_box()
scene_widget.scene.camera.look_at(
bounds.get_center(),
bounds.get_center() + [0, 0, 3], # Camera position
[0, 1, 0] # Up direction
)
app.run()
Error message
No error message, just notice the the camera does not move.
Expected behavior
The Camera should move with the WASD movement
Open3D, Python and System information
- Operating system: Windows 10 64-bit --> WSL
- Python version: Python 3.12.3
- Open3D version: 0.19.0
- System architecture: x86
- Is this a remote workstation?: No
- How did you install Open3D: pip
- Compiler version (if built from source): N/A
Additional information
The Mouse controls and E & D keys function properly
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bugNot a build issue, this is likely a bug.Not a build issue, this is likely a bug.