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Releases: isXander/Controlify

Controlify 2.0.0-beta.2 for MC 1.20.4

31 Mar 17:56

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Pre-release

Added support for 1.20.1, please report any weird issues concerning this!

Changes

  • Only let users change 'Load Natives' option if they are supported on the system
  • Fix DualSense left_stick_up icon being broken
  • Game Mode Switcher - you can now bind a key to open a radial menu to change the current game mode
  • Rewritten flick stick to be accurate
  • Fix crash when the config can't be read

Controlify 2.0.0-beta.2 for MC 1.20.1

31 Mar 17:56

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Pre-release

Added support for 1.20.1, please report any weird issues concerning this!

Changes

  • Only let users change 'Load Natives' option if they are supported on the system
  • Fix DualSense left_stick_up icon being broken
  • Game Mode Switcher - you can now bind a key to open a radial menu to change the current game mode
  • Rewritten flick stick to be accurate
  • Fix crash when the config can't be read

Controlify 2.0.0-beta.1+1.20.4

26 Mar 16:40

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Pre-release

Known bugs

  • DualSense HD haptics are reported as working for macOS and Linux,
    but does not do anything.

Overview

Rewritten controller backend

Every feature of a controller has now been turned into a modular component, each being optional and provided
by the underlying driver. For example, the SDL gamepad driver will add a rumble component, which contains all the
logic for rumble, but GLFW won't.

As well as all that, the way inputs (buttons, axes, hats) are programmed has been completely rewritten to allow for
an extremely modular system, each input has its own identifier, like controlify:button/south.
This means custom mappings are not restricted to using only the hardcoded gamepad inputs.
Generic joystick inputs slot into this system nicely using identifiers like controlify:axis/0/negative.
Then, you can layer input mappings on top of the driver provided inputs like
controlify:axis/0/negative -> controlify:axis/left_stick_up. Or, make your own inputs like
mypack:button/paddle_left powered by only resource packs! This mapping process has been greatly simplified with an
in-game mapping wizard that can walk you through creating a mapping (currently only to map to gamepads).

Controller Mapping Wizard

If your controller is not detected as a gamepad, and instead a regular joystick
(either by a driver issue, or you really are using something like a flight-stick), you will be given the
opportunity to easily map your controller to a regular gamepad layout to allow for the default binds to work
and to get button textures. In the future, I hope to create a platform to automatically share your controller mappings
to be used by other people. You can even create your own resource pack that includes these mappings,
and even custom button textures. If you'd like help on how to do this, join my discord server

SDL3

With 2.0, Controlify now utilises SDL3, the new in-development version of SDL that powers the advanced
controller features. Hopefully, this should mean compatibility for more controllers. However, I regret to say
that Steam Deck users will have to continue waiting for native support for back buttons and gyro.
After heavy research and collaboration with the SDL team, we've concluded that due to the nature of Steam Input,
it's impossible to bypass it unless on a driver level, which is happening.
A kernel driver for Steam Deck is in the works.

DualSense HD Haptics

Controlify now has basic support for DualSense controller HD haptics. You will feel subtle vibrations when interacting
with menus throughout the game. There is currently no support for adaptive triggers but this is trivial to add in the
future. No haptic effects yet exist for gameplay, this involves sound design which I am not very good at. You can disable
HD haptics in the vibration group in the settings menu.

Changelog

  • Add checksums to controller natives to prevent crashing when the SDL download was aborted, then tried to load next launch
  • Fix virtual mouse being jittery
  • New rumble effect for landing in water
  • Reduce the amount of rumble sources into simpler categories
  • Reimplemented controller type default mapping with the new system
  • Add a bluetooth warning screen that appears on first launch to suggest using USB for features such as HD haptics.
    This only appears on controllers where a feature is limited by bluetooth. For now, just DualSense.
  • Add HD haptic support for navigating through gui elements
  • Refactor of look input code
  • Add deadzone visualizer into the deadzone settings
  • Rewrite controller code completely
  • Increase unknown controller submission name to 64 chars
  • Adjust way controller UIDs are created to prevent same controllers being identified differently between launches
  • Add an option to adjust the radial menu timeout (#254)
  • Fix range of chat keyboard height being 800%
  • More resilient bind rendering to prevent seeing missing textures

Controlify 1.8.1+1.20.4

19 Jan 08:02

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Controlify 1.8.1 for 1.20.4

Bug Fixes

  • Fix crash when opening Sodium options when Reese's Sodium Options is installed.

Controlify 1.8.0+1.20.4

18 Jan 23:08

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Controlify 1.8.0 for 1.20.4

Joystick Gamepad Emulation

Controlify now supports joystick gamepad emulation. Some controllers may not be picked up correctly
as a gamepad, so now you can emulate a gamepad by teaching Controlify what each input on your controller
corresponds to on a gamepad.

This will automatically appear if Controlify detects that your controller is not a gamepad.
This is a common issue, where all the button textures show as purple/black squares.

Additions

  • Add new rumble effect when walking on soul sand or any other block that slows you down.
  • Add recipe book navigation by Arno Keesman (#222)
  • Add a button that links to the wiki when the controller carousel screen is empty (no controllers detected).

Changes

  • Improved functionality of changing a binding. They should be picked up a lot better now, and darkens
    the rest of the screen around the control.
  • Removed MixinExtras from the JAR since it is now included by Fabric Loader.
  • Rename 'Auto Deadzone Calibration' to 'Auto Calibration', and duplicate the option into the gyro section.
  • Better detection of damage for the rumble effect.
  • Rumble is now silenced when the game is paused.
  • All rumble effects are cleared when disconnecting.
  • Stop reducing aim sensitivity on crossbows since you do not aim when you pull them back.
  • Update the internal game controller database to the latest version.
  • Add a controller to the known list that was submitted heavily by the 'Submit Unknown Controller' screen.
  • Refactor the way Controlify shows the setup screens like calibration and submit unknown controller.

Bug Fixes

  • Fix drop button from triggering if exit gui and drop are the same button.
  • Fix VMouse handling triggering whilst in-game, causing the button that toggles it to override other controls,
    like changing perspective.
  • Fix switching tabs in YACL not focusing the buttons properly.
  • Fix Sodium GUI compatibility, controls were not focusing. (THIS DOES NOT APPLY TO REESE'S SODIUM OPTIONS)
  • Fixed other mods like FreeCam from breaking input.

Translations

  • French translation by Myuui (#211)

Controlify 1.7.0+1.20.4

21 Dec 21:59

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No changelog provided.

Controlify 1.7.0+1.20.3

05 Dec 21:22

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No changelog provided.

Controlify 1.7.0+1.20.2

10 Nov 23:58

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Controlify 1.7.0 for 1.20.1

Updated to 1.20.2.

Changes since 1.7.0-beta.3

Bug Fixes

  • Fix crash when sometimes opening chat screen, even without a controller (#186)

New Features

  • Added D-Pad snapping in container screens
  • Keyboard-like movement whitelist and warning toast when joining new servers
  • Added bind to open F3 debug screen
  • More snap points on recipe book
  • Allow users to define a custom SDL natives path (so you can put them in a common dir if you want)
  • Add a reset all binds button to controls tab
  • Added an SDL download screen that appears with a progress bar when downloading SDL2 for the first time or an update.

Changes

  • Switched to Java Native Access (JNA) from Java Native Interface (JNI) for SDL2 native library.
    • This should fix issues on Linux and macOS when loading SDL2.
    • This makes adding more features with SDL2 easier in the future.
  • Provided gamecontrollerdb.txt to SDL and GLFW to (hopefully) improve controller compatibility.
  • Controller calibration now detects triggers on joysticks. You must re-calibrate your controller for this to take effect.
  • Internal changes to the way controllers are discovered, loaded and managed.
  • delegate_setup config option has been renamed to quiet_mode.
  • Pause screen's disconnect shortcut now focuses the button instead of clicking it.
  • Add a donate button to the controller carousel screen.
  • Modify how analogue inputs are processed whilst ingame or using the virtual mouse to make it feel more "circular"
  • Marginally improve performance of Controlify by using optimized hashmaps.
  • Pressing back button on server list now focuses on the back button.

Bug Fixes

  • Fix pressing F3-Esc crashing when a controller is active.
  • Fix Immediately Fast compatibility causing extreme log spam.
  • Fix generic XInput controllers being identified as 8BitDo an controller.
  • Fix NullPointerException when opening radial menu with an invalid action bound.
  • Fix crash when discovering controllers without SDL loaded.
  • Fix crash when sometimes opening chat screen, even without a controller (#186)

Controlify 1.7.0-beta.3+1.20.2

05 Nov 18:24

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Pre-release

Controlify 1.7.0 (Beta 3) for 1.20.2

New Features

  • Added D-Pad snapping in container screens
  • Keyboard-like movement whitelist and warning toast when joining new servers
  • Added bind to open F3 debug screen
  • More snap points on recipe book
  • Allow users to define a custom SDL natives path (so you can put them in a common dir if you want)
  • Add a reset all binds button to controls tab

Changes

  • Internal changes to the way controllers are discovered, loaded and managed. (this could introduce new bugs)
  • delegate_setup config option has been renamed to quiet_mode.
  • Pause screen's disconnect shortcut now focuses the button instead of clicking it.
  • Add a donate button to the controller carousel screen.
  • Modify how analogue inputs are processed whilst ingame or using the virtual mouse to make it feel more "circular"
  • Marginally improve performance of Controlify by using optimized hashmaps.

Bug Fixes

  • Fix hotplugging when using natives.
  • Fix SDL download screen progress bar being a missing texture.
  • Fix people being unable to write newlines and spaces in signs when using mixed input mode.
  • Fix some modded GUIs crashing when attempting to open when Controlify is loaded.
  • Fix tridents not causing a vibration.
  • Fix rumble not working on joysticks.
  • Fix fabric mod json requirement allowing any 1.20 version not 1.20.2 and above.

Controlify 1.7.0-beta.2+1.20

26 Sep 22:13

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Pre-release

No changelog provided.