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ViewController.swift
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//
// ViewController.swift
// StartButton
//
// Created by Bronson Lane on 6/9/16.
// Copyright © 2016 iOSLife. All rights reserved.
import UIKit
import AVFoundation
class ViewController: UIViewController {
var imageview = UIImageView()
var expSound = URL(fileURLWithPath: Bundle.main.path(forResource: "expSound", ofType: "mp3")!)
var audioPlayer = AVAudioPlayer()
var error:NSError?
override func viewDidLoad() {
super.viewDidLoad()
do {
audioPlayer = try AVAudioPlayer(contentsOf: expSound)
} catch {
print(error)
}
audioPlayer.prepareToPlay()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
//pretty obvious. Hides status bar in the app.
override var prefersStatusBarHidden : Bool {
return true
}
@IBAction func startButton() {
//the values here are the size of the actual image.
let imageWidth : CGFloat = 1250.0, imageHeight : CGFloat = 1250.0;
//imageHeight - 1650 so the image starts below the screen bounds
let imageView = UIImageView(frame: CGRect(x: 0, y: imageHeight - 1650, width: imageWidth, height: imageHeight))
imageView.center.x = self.view.center.x
self.view.addSubview(imageView)
//Explosion animation
let image0 = UIImage.init(named: "exp0.png")
let image1 = UIImage.init(named: "exp1.png")
let image2 = UIImage.init(named: "exp2.png")
let image3 = UIImage.init(named: "exp3.png")
let image4 = UIImage.init(named: "exp4.png")
let image5 = UIImage.init(named: "exp5.png")
let image6 = UIImage.init(named: "exp6.png")
let image7 = UIImage.init(named: "exp7.png")
let image8 = UIImage.init(named: "exp8.png")
let image9 = UIImage.init(named: "exp9.png")
let image10 = UIImage.init(named: "exp10.png")
let image11 = UIImage.init(named: "exp11.png")
let image12 = UIImage.init(named: "exp12.png")
let image13 = UIImage.init(named: "exp13.png")
let image14 = UIImage.init(named: "exp14.png")
let image15 = UIImage.init(named: "exp15.png")
let image16 = UIImage.init(named: "exp16.png")
let image17 = UIImage.init(named: "exp17.png")
let image18 = UIImage.init(named: "exp18.png")
let image19 = UIImage.init(named: "exp19.png")
let image20 = UIImage.init(named: "exp20.png")
let image21 = UIImage.init(named: "exp21.png")
let image22 = UIImage.init(named: "exp22.png")
let image23 = UIImage.init(named: "exp23.png")
let image24 = UIImage.init(named: "exp24.png")
let image25 = UIImage.init(named: "exp25.png")
let image26 = UIImage.init(named: "exp26.png")
let image27 = UIImage.init(named: "exp27.png")
let image28 = UIImage.init(named: "exp28.png")
let image29 = UIImage.init(named: "exp29.png")
let image30 = UIImage.init(named: "exp30.png")
let image31 = UIImage.init(named: "exp31.png")
let image32 = UIImage.init(named: "exp32.png")
let image33 = UIImage.init(named: "exp33.png")
let image34 = UIImage.init(named: "exp34.png")
let image35 = UIImage.init(named: "exp35.png")
let image36 = UIImage.init(named: "exp36.png")
let image37 = UIImage.init(named: "exp37.png")
let image38 = UIImage.init(named: "exp38.png")
let image39 = UIImage.init(named: "exp39.png")
let image40 = UIImage.init(named: "exp40.png")
let image41 = UIImage.init(named: "exp41.png")
let image42 = UIImage.init(named: "exp42.png")
let image43 = UIImage.init(named: "exp43.png")
let image44 = UIImage.init(named: "exp44.png")
let image45 = UIImage.init(named: "exp45.png")
let image46 = UIImage.init(named: "exp46.png")
//storing the animation images in our array
let expArray: [UIImage] = [
image0!,
image1!,
image2!,
image3!,
image4!,
image5!,
image6!,
image7!,
image8!,
image9!,
image10!,
image11!,
image12!,
image13!,
image14!,
image15!,
image16!,
image17!,
image18!,
image19!,
image20!,
image21!,
image22!,
image23!,
image24!,
image25!,
image26!,
image27!,
image28!,
image29!,
image30!,
image31!,
image32!,
image33!,
image34!,
image35!,
image36!,
image37!,
image38!,
image39!,
image40!,
image41!,
image42!,
image43!,
image44!,
image45!,
image46!
]
//animation
imageView.animationImages = expArray
imageView.animationDuration = 3.5
imageView.animationRepeatCount = 1
imageView.startAnimating()
audioPlayer.play()
}
}