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main.py
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# Veger
import turtle
import os
import math
import random
# import winsound
#Set up screen
wn = turtle.Screen()
wn.bgcolor("#050915")
wn.title("Bartleby Fights the Vegers")
wn.bgpic("bartlebg.gif")
#Register the shapes
turtle.register_shape("invader.gif")
turtle.register_shape("invader2.gif")
turtle.register_shape("invader3.gif")
#Draw border
border_pen = turtle.Turtle()
border_pen.speed(0)
border_pen.color("#ddccdd")
border_pen.penup()
border_pen.setposition(-300,-300)
border_pen.pendown()
border_pen.pensize(3)
for side in range(4):
border_pen.fd(600)
border_pen.lt(90)
border_pen.hideturtle()
#Set the score to 0
score = 0
#Draw the score
score_pen = turtle.Turtle()
score_pen.speed(0)
score_pen.color("orangered")
score_pen.penup()
score_pen.setposition(20, 310)
scorestring = "Points: %s" %score
score_pen.write(scorestring, False, align="left", font=("Arial", 14, "normal"))
score_pen.hideturtle()
#Create the player turtle
player = turtle.Turtle()
player.color("GreenYellow")
player.shape("turtle")
player.penup()
player.speed(0)
player.setposition(0, -250)
player.setheading(90)
playerspeed = 15
#Choose a numer of enemies
number_of_enemies = 5
#Create an empty list of enemies
enemies = []
#Add enemies to the list
for i in range(number_of_enemies):
#Create the enemy
enemies.append(turtle.Turtle())
for enemy in enemies:
enemy.shape("invader.gif")
enemy.penup()
enemy.speed(0)
x = random.randint(-200, 200)
y = random.randint(100, 250)
enemy.setposition(x, y)
enemyspeed = 8
#Draw title
title_pen = turtle.Turtle()
title_pen.speed(0)
title_pen.color("Red")
title_pen.penup()
title_pen.setposition(-280, 310)
titlestring = "Fight off the Vegers, Bartleby!"
title_pen.write(titlestring, False, align="left", font=("Arial", 14, "normal"))
title_pen.hideturtle()
#Create Turtle weapon
bullet = turtle.Turtle()
bullet.color("white")
bullet.shape("arrow")
bullet.penup()
bullet.speed(0)
bullet.setheading(90)
bullet.shapesize(0.3, 0.3)
bullet.hideturtle()
bulletspeed = 50
#Define bullet state
#ready - ready to fire
#fire - bullet is firing
bulletstate = "ready"
#Move left and right
def move_left():
x = player.xcor()
x -= playerspeed
if x < -280:
x = -280
player.setx(x)
def move_right():
x = player.xcor()
x += playerspeed
if x > 280:
x = 280
player.setx(x)
def fire_bullet():
#Declare bulletstate as a global if it needs changed
global bulletstate
if bulletstate == "ready":
# winsound.PlaySound("boop", winsound.SND_ASYNC)
bulletstate = "fire"
#Move bullet to player
x = player.xcor()
y = player.ycor() + 10
bullet.setposition(x, y)
bullet.showturtle()
def isCollision(t1, t2):
distance = math.sqrt(math.pow(t1.xcor()-t2.xcor(),2)+math.pow(t1.ycor()-t2.ycor(),2))
if distance < 30:
return True
else:
return False
#Create keyboard bindings
turtle.listen()
turtle.onkey(move_left, "Left")
turtle.onkey(move_right, "Right")
turtle.onkey(fire_bullet, "space")
isAlive = True
#Main game loop
while isAlive == True:
if score >= 60:
enemy.shape("invader2.gif")
# enemyspeed = 9
elif score >= 140:
enemy.shape("invader3.gif")
# enemyspeed = 12
for enemy in enemies:
#Enemy Initial Move
n = enemy.xcor()
n += enemyspeed
enemy.setx(n)
#Enemy Bounce and Pursuit
if enemy.xcor() > 280 or enemy.xcor() < -280:
#Move all enemies down
for e in enemies:
y = e.ycor()
y -= 40
e.sety(y)
enemyspeed *= -1
#Bullet enemy hit detect
if isCollision(bullet, enemy):
# winsound.PlaySound("drop.wav", winsound.SND_ASYNC)
#Reset the bullet
bullet.hideturtle()
bulletstate = "ready"
bullet.setposition(0, -400)
#Reset the enemy
x = random.randint(-200, 200)
y = 250
enemy.setposition(x, y)
#Create Extra enemy
enemy.penup()
enemy.speed(0)
x = random.randint(-200, 200)
y = random.randint(100, 250)
enemy.setposition(x, y)
#Update score
score += 10
scorestring = "Score: %s" %score
score_pen.clear()
score_pen.write(scorestring, False, align="left", font=("Arial", 14, "normal"))
if isCollision(player, enemy):
player.hideturtle()
enemy.hideturtle()
title_pen.clear()
titlestring = "They got you, pal! You lose!"
title_pen.write(titlestring, False, align="left", font=("Arial", 14, "normal"))
print ("Vegers Destroyed Bartlebuckets!")
#break
isAlive = False
if enemy.ycor() <= -275:
player.hideturtle()
enemy.hideturtle()
title_pen.clear()
titlestring = "They got you, pal! You lose!"
title_pen.write(titlestring, False, align="left", font=("Arial", 14, "normal"))
print ("Vegers Got Conquest!")
#break
isAlive = False
if score > 200:
player.hideturtle()
enemy.hideturtle()
title_pen.clear()
titlestring = "You did it, Bartleby! YOU WIN!!!"
title_pen.write(titlestring, False, align="left", font=("Arial", 14, "normal"))
print ("Bartleby Saved the day!")
#break
isAlive = False
#Bullet motion
if bulletstate == "fire":
y = bullet.ycor()
y += bulletspeed
bullet.sety(y)
#Bullet boundary out
if bullet.ycor() > 275:
bullet.hideturtle()
bulletstate = "ready"
wn.mainloop()