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chore: link new passport init script to selectAuthMethod scene
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2 files changed

+3
-3
lines changed

2 files changed

+3
-3
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sample/Assets/Scenes/Passport/SelectAuthMethod.unity

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@@ -799,7 +799,7 @@ MonoBehaviour:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 1314882729}
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m_TargetAssemblyTypeName: PassportInitializationScript, Assembly-CSharp
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m_TargetAssemblyTypeName: PassportInitialisationScript, Assembly-CSharp
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m_MethodName: UseDeviceCodeAuth
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m_Mode: 1
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m_Arguments:
@@ -2055,7 +2055,7 @@ MonoBehaviour:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 1314882729}
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m_TargetAssemblyTypeName: PassportInitializationScript, Assembly-CSharp
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m_TargetAssemblyTypeName: PassportInitialisationScript, Assembly-CSharp
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m_MethodName: UsePKCE
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m_Mode: 1
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m_Arguments:

sample/Assets/Scripts/Passport/PassportInitialisation/PassportInitialisationScript.cs

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@@ -5,7 +5,7 @@
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using Immutable.Passport;
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using Immutable.Passport.Core.Logging;
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public class PassportInitializationScript : MonoBehaviour
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public class PassportInitialisationScript : MonoBehaviour
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{
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#pragma warning disable CS8618
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[SerializeField] private GameObject TopPadding;

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